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00:30:56 <Eddi|zuHause> Milek7: yes, alignment for array members must be powers of two, so 1 byte, 2 bytes, 4 bytes, 8 bytes, 16 bytes... 00:31:19 <Eddi|zuHause> so when you want to store 9 bytes, it's better to have one array with 8 byte members, and one with 1 byte members 00:31:53 <Eddi|zuHause> otherwise the 9 bytes would be rounded up to 16 bytes 00:32:31 <Eddi|zuHause> which is a giant amount of wasted space, if you have 4 million array members 00:34:04 <Eddi|zuHause> it's easier on 32bit systems, because the doubling stops after you reach the bitwidth, so you can have 3 times 32bit, so 12 bytes 00:34:52 <Eddi|zuHause> but it's still 3 bytes wasted for every 9 bytes stored 00:39:28 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Quit: Page closed] 01:02:20 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 01:07:28 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Remote host closed the connection] 01:15:26 *** fjb_ [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:30:01 *** mindlesstux [~mindlesst@daedalus.mindlesstux.com] has quit [Quit: ZNC - http://znc.in] 01:30:49 *** mindlesstux [~mindlesst@daedalus.mindlesstux.com] has joined #openttd 01:30:59 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 01:45:01 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 02:19:34 *** lugo_ [~lugo@pD950C820.dip0.t-ipconnect.de] has joined #openttd 02:26:51 *** lugo [~lugo@000189e6.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:46:03 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 03:02:13 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 03:06:10 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:21:45 *** Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has quit [Read error: Connection reset by peer] 03:55:02 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 03:56:32 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 04:33:33 *** HerzogDeXtEr [~farci@i59F6D48E.versanet.de] has quit [Read error: Connection reset by peer] 04:43:38 *** MonkeyDronez [~MonkDAce@80.88.255.57] has quit [Quit: Leaving] 04:43:54 *** MonkeyDrone [~MonkDAce@80.88.255.57] has joined #openttd 04:46:37 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 05:00:57 <MonkeyDrone> hello people 05:01:08 <MonkeyDrone> i've a gameplay related query 05:01:50 <MonkeyDrone> i placed a second train station with CTRL and it is some distance away from the other one. I want to remove it now but it says train in station , even though this part is abandoned and empty. How can i remove it? 05:03:27 <MonkeyDrone> ooo clear tool , fancy ;p 05:39:39 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 05:48:06 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 06:06:12 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:07:34 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 06:08:26 *** Progman [~progman@p57A183A5.dip0.t-ipconnect.de] has joined #openttd 06:14:36 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:18:32 *** MonkeyDronez [~Monkey@84.255.174.105] has joined #openttd 06:56:12 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 06:56:15 *** mode/#openttd [+o Alberth] by ChanServ 06:59:54 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 07:14:04 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 07:34:21 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 07:36:22 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 07:46:42 <andythenorth> o/ 07:50:26 <Alberth> o/ 07:50:32 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 08:11:14 <andythenorth> hmm 08:19:58 <andythenorth> foundry transporters 08:20:03 * andythenorth deletes them 08:24:30 <Milek7> Eddi|zuHause: i think it is overoptimization 08:24:44 <Milek7> these days there is a lot of available memory 08:33:17 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 08:33:52 <Alberth> and still not enough cpu time 08:33:56 <Alberth> hola 08:36:21 <frosch123> hoi 08:40:16 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 08:42:20 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 09:12:31 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 09:17:03 <MonkeyDronez> oi 09:17:10 <MonkeyDronez> ooo frosch123 09:17:21 <MonkeyDronez> can i eat your head for a minute? :D 09:17:49 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:18:10 <frosch123> i need it for drinking tea 09:19:09 <MonkeyDronez> hehe, i've a question regarding server-side scripting. All these gaming communities have scripts setup that do motd privately to people and have aliases setup. I did assign a alias on server side but it doesn't transfer to the clients. I was wondering if you know how how it all works. 09:20:08 <frosch123> i think they all use "soap" 09:20:34 <frosch123> https://dev.openttdcoop.org/projects/soap 09:20:37 <frosch123> and related tools 09:21:06 <MonkeyDronez> alright, thank you frosch123 , i'll look into it 09:21:12 <MonkeyDronez> just need some direction to go with 09:26:15 <MonkeyDronez> btw frosch123 , has V453000 talked to you yet about 3D? 09:27:42 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 09:30:07 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 09:37:52 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 09:40:49 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 09:44:07 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:44:40 <Wolf01> o/ 09:49:27 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 09:49:28 <Milek7> "Pack a VehicleListIdentifier in a single uint32." 09:49:34 <Milek7> overoptimization again 09:50:26 <Alberth> the program was written in the previous century 09:51:02 <Milek7> openttd? 09:51:05 <Milek7> or original ttd? 09:51:07 <Alberth> where nobody would ever need more than 640K 09:51:22 <Alberth> and it was expected to sell 5 computers to a country 09:52:04 <Alberth> the former was constructed from the latter 09:53:54 <Alberth> VehicleListIdentifier is a bit different, it was that or turning the entire program upside down 09:54:48 <Wolf01> oh, speaking about code, in the GetButtonArrangement() member function could I replace the numbers for the byte array arrangement with the enum values? 09:56:05 <Milek7> ./nat/x86-linux-dregs.c:146: internal-error: x86_linux_update_debug_registers: Assertion `lwp_is_stopped (lwp)' failed. 09:56:05 <Milek7> A problem internal to GDB has been detected, 09:56:08 <Milek7> oops 09:57:05 <Alberth> Wolf01: :O such a treasure for refactoring! yes please :) 09:57:31 <Wolf01> more because it's driving me mad 09:57:44 <Alberth> haha, indeed :) 09:58:08 <frosch123> does anyone have gcc-6 ? 09:58:29 <Milek7> milek7: ~$ gcc --version 09:58:29 <Milek7> gcc (GCC) 6.1.1 20160707 09:58:42 <frosch123> what does "gcc -dumpversion" print? 09:59:07 <Milek7> 6.1.1 09:59:18 <frosch123> what distro? 09:59:23 <Milek7> arch 09:59:31 <frosch123> ok, thanks :) 09:59:36 <frosch123> i'll blame the suse guys then 10:04:31 <Milek7> vehiclelist.cpp:26 10:04:33 <Milek7> assert(c < (1 << 4)); 10:05:00 <Milek7> strange 10:05:09 *** fjb_ [~frank@000158aa.user.oftc.net] has joined #openttd 10:06:19 <Milek7> ok, error is somewhere else 10:06:43 *** andythenorth [~Andy@host86-166-179-113.range86-166.btcentralplus.com] has joined #openttd 10:14:12 <Milek7> asserts are enabled by default or some special configure option is needed? 10:20:36 <frosch123> i always do --enable-debug=3 10:20:53 <frosch123> but the output will tell you whether assertions are enabled or not 10:24:05 <Milek7> where? 10:24:49 <frosch123> "checking assert... enabled" 10:26:06 <Wolf01> https://paste.openttdcoop.org/psukpluqs which one is better? I like more the arrange15 one even if it takes more space 10:26:10 *** ConductCat [~Conductor@pool-108-56-3-129.washdc.east.verizon.net] has quit [Read error: Connection reset by peer] 10:26:27 <Milek7> frosch123: 10:26:28 <Milek7> ./configure --enable-debug=3 | grep assert 10:26:28 <Milek7> checking assert... disabled 10:28:44 <frosch123> no idea why it would be different for you 10:36:33 <andythenorth> Wolf01: got any screenshots? o_O 10:36:47 <Wolf01> for? 10:37:49 <andythenorth> toolbar arrangement 10:37:57 <Wolf01> nah, just refactoring trunk 10:38:10 <Wolf01> preparing soil for heavy patching 10:38:21 <andythenorth> arrange15 is âcorrectâ to my eyes 10:38:28 <andythenorth> depends which languages youâre used to I think 10:38:42 <Wolf01> I'm used to think in 80 chars soft-wrap 10:38:43 <andythenorth> vertical lists are easier to scan 10:38:49 <andythenorth> demonstrably 10:39:00 <andythenorth> optimising space is wrong, I have scroll 10:39:05 <andythenorth> optimise readability :) 10:39:38 <Wolf01> the arrange14 is like the original one, with aligned widgets 10:39:43 <frosch123> andythenorth: you mean "screensize grows faster than code is being refactored" 10:40:15 <andythenorth> probably :) 10:40:45 <frosch123> poor notebook users :p 10:43:07 * andythenorth has had same screen size for 10 years 10:44:11 <Wolf01> the main problem here is what do you want to preserve: widget alignment (to visually see if both toolbars match the length) or just readability, I'll go for the second 10:46:08 <Wolf01> the "top" toolbar should match the length of the arrangement (buttons will shift if it doesn't match the length), I don't know what could happen if the bottom one doesn't 10:47:24 <andythenorth> Iâd write a guard for something like that 10:52:25 <Wolf01> sure 10:54:19 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 10:58:30 <andythenorth> RV sound effects 10:58:31 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/NML:List_of_sound_effects 10:58:35 <andythenorth> which ones should I use? 10:58:59 <andythenorth> I have buses, coaches, mail vans, freight trucks, pax trams, freight trams 11:00:30 <frosch123> randomise the SOUND_COMEDY_CAR_xxx 11:01:00 <andythenorth> :P 11:05:44 <Wolf01> nice behaviour, if I add buttons, the overflowing ones won't be printed, if I remove buttons it prints a spacer and then a pause button on the right 11:06:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 11:06:16 <andythenorth> SOUND_CAR_HORN for trams 11:06:19 <andythenorth> SOUND_CAR_HORN_2 for pax trams :P 11:06:27 <andythenorth> important that I share my thoughts here, eh? 11:06:51 <Wolf01> :) 11:07:00 <andythenorth> whistle for steam trams 11:07:00 <frosch123> i don't mind, i play all games muted 11:07:04 <andythenorth> me too 11:07:15 <frosch123> except that you cannot mute factorios startup sound :/ 11:07:16 <andythenorth> because crossing bells 11:07:29 <frosch123> it works fine with trance or techno, but is annoying with metal 11:10:20 <Milek7> just unplug speakers :P 11:10:27 <DorpsGek> Commit by frosch :: r27616 trunk/config.lib (2016-07-17 13:10:21 +0200 ) 11:10:28 <DorpsGek> -Codechange [FS#6487]: [Build] Change the GCC version detection so that it works with two-digit and truncated versions. 11:12:17 <Eddi|zuHause> i like game sounds, just if it gets too repetetive, like the ottd title screen it gets too much 11:21:28 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 11:21:49 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 11:27:47 <Milek7> gdb is broken 11:29:30 <Wolf01> https://bugs.openttd.org/task/6488 patch done, I saved it in git format, I hope it works 11:32:21 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 11:33:49 *** gelignite [~gelignite@x4e30eedd.dyn.telefonica.de] has joined #openttd 11:35:00 <Eddi|zuHause> you know i hate when two people have the same colour? now they also have the same length and same structure... 11:35:25 <Wolf01> for me you all have the same colour :| 11:37:02 <Wolf01> the only exception are long time friends for who I set a particular nick colour 11:37:45 <andythenorth> âThere ought to be a setting for [x]â is an internet law similar to Godwin 11:37:50 <andythenorth> needs a name 11:42:22 *** ConductorCat [~Conductor@pool-108-56-3-129.washdc.east.verizon.net] has joined #openttd 11:51:42 <frosch123> "feature creap" ? 11:54:26 <Milek7> Wcls *AllocateWindowDescFront(WindowDesc *desc, int window_number, bool return_existing = false) 11:54:31 <Milek7> in window_gui.h 11:54:47 <Milek7> it should be Wcls *AllocateWindowDescFront(WindowDesc *desc, WindowNumber window_number, bool return_existing = false) 11:55:26 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 12:00:39 <Alberth> there are about 110 windows rather than 5 12:00:54 <andythenorth> SOUND_FACTORY_WHISTLE for steam trams eh? 12:01:18 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 12:01:28 <Milek7> Alberth: hm? 12:01:33 <Alberth> producing sound from pax :p 12:02:51 <Alberth> Milek7: that enum lists about 5 window classes, so ok, 15 windows, there are close to 10 times that amount 12:03:10 <Milek7> what enum? 12:03:13 <Alberth> ie 90% isn't covered by the enum 12:03:21 <Alberth> WindowNumber 12:03:25 <Milek7> this is typedef 12:03:33 <Milek7> to int32 12:03:59 <Alberth> ah, right, wrong line, I see, sorry 12:04:34 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 12:07:40 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 12:07:46 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 12:09:08 <andythenorth> Road Hog compile got slow :( 12:09:19 <andythenorth> switch count has grown rapidly 12:09:22 <andythenorth> bloody switches 12:14:04 <argoneus> good morning train friends 12:15:41 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 12:22:21 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 12:22:37 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 12:27:20 <andythenorth> Road Hog 1k gets nearer 12:27:45 <andythenorth> itâs âinterestingâ making an RV set when most of this channel is âmehâ about RVs :D 12:29:23 <frosch123> is it different for train and industry sets? 12:29:30 <V453000> one day I shall make a RV set and show you how it's done :P 12:32:02 <andythenorth> itâs different for industry sets 12:32:05 <andythenorth> trains, dunno 12:32:46 <andythenorth> V453000 easy, just two vehicles: pax, and universal freight vehicle 12:33:01 <V453000> exactly? :D 12:33:46 <andythenorth> but trams 12:34:00 <andythenorth> also, parenting 12:34:02 <andythenorth> biab 12:34:04 *** andythenorth [~Andy@host86-166-179-113.range86-166.btcentralplus.com] has quit [Quit: andythenorth] 12:40:09 * Wolf01 will be back later or directly tomorrow 12:40:15 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 12:40:19 <Samu> test 12:40:21 <Wolf01> 'night 12:40:23 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 12:40:32 <Samu> i think i'm lagging today 12:45:53 *** HerzogDeXtEr [~farci@i59F6D48E.versanet.de] has joined #openttd 12:54:45 *** andythenorth [~Andy@host86-166-179-113.range86-166.btcentralplus.com] has joined #openttd 12:56:31 <andythenorth> http://dev.openttdcoop.org/attachments/download/7913/colbiggan_box_tram.png 13:00:17 <frosch123> evil pantograph making vehicles asymmetric :) 13:00:33 <andythenorth> and headlight 13:01:41 <frosch123> is the roof flat or round? 13:02:15 <andythenorth> yes 13:02:16 <andythenorth> either 13:02:38 <andythenorth> is small pixels :) 13:08:09 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 13:23:39 <_dp_> hi! does anyone know a good way to pass some data from gs to client patch that unmodded clients will just silently ignore? 13:24:01 <_dp_> like mb somehow doing an invisible string, or putting it in inaccessible place 13:34:28 <_dp_> oh, it seems it only complains about too many parameters for SRINGx, not initial strings 13:34:32 <_dp_> guess that will do 13:34:42 <Milek7> add new function 13:35:01 <Milek7> and catch exception in unpatched clients? 13:36:01 <_dp_> Milek7, I mean gs is on server, and clients connect to it 13:37:57 <Milek7> ah, so i don't know 13:38:16 <Milek7> maybe patched clients can send magic packet after connecting 13:38:42 <Milek7> and server would know that it can send special packets to that client 13:38:56 <_dp_> Milek7, need patched server for that 13:39:07 <Milek7> yes 13:39:20 <Milek7> you need patched client anyway, so why not server? 13:39:39 <_dp_> Milek7, with patched server it's easier, can just add stuff to savegame, but need solution for any server 13:39:54 <_dp_> well, long story, reasons xD 13:40:24 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 13:41:47 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 13:48:12 <Milek7> hm 13:48:34 <Milek7> 60 companies would be sufficient? 13:49:12 <Alberth> I think 15 is 13:49:26 <Milek7> but maybe if i'm anyway changing that, so maybe 250 13:49:29 <Milek7> Alberth: no 13:50:48 <_dp_> how many times does company appear in map array? 13:51:02 <_dp_> coz even if you have infinite memory it still adds to savegame size 13:51:32 <Alberth> Milek7: considered other limits, like total #vehicles that runs, and the cpu power that everybody needs 13:51:43 <Alberth> ? 13:52:23 <_dp_> Alberth, even 15 is too much if you consider that :p 13:53:04 <Alberth> indeed 13:53:13 <Milek7> not all players on servers have 100 trains 13:53:28 <Milek7> many buys 1 train and go away 13:53:29 <Alberth> 60*100 = 6000 13:53:54 <Milek7> why would create fancy autoremove algorithms, when it is possible to have more companies? 13:54:27 *** MonkeyDronez [~Monkey@84.255.174.105] has quit [Read error: Connection reset by peer] 13:54:38 <Milek7> _dp_: you mean in tile? 13:54:53 <_dp_> Milek7, yep 13:54:58 <Alberth> what makes you think that everybody has enough cpu power to run such a map at the proper speed? 13:55:15 <Milek7> there is plenty of space to include extra company bits 13:55:30 <Milek7> eg. bit 7 in m1 13:55:40 <Milek7> and bit 0, 1 and m6 13:55:57 <_dp_> Milek7, that doesn't sound like plenty :p 13:56:05 <Milek7> and for roads where two owners are stored is also m4 13:56:47 <Milek7> _dp_: there is already 5 bits for companies in most tiles 13:56:57 <Milek7> so extra 3 bits and you have whole byte 13:58:48 <_dp_> Milek7, ok, I guess it won't add much to savegame then, at least compared to damn trees xD 14:02:45 <Wormnest> I get AIOrder.ERR_ORDER_TOO_MANY Is this a global or per company maximum number of orders and not per vehicle? 14:09:14 <Milek7> why there are functions in .h files? 14:09:28 <Milek7> .h should be only header, not code 14:12:17 <frosch123> Wormnest: there is a limit per vehicle 14:12:24 <frosch123> and a limit for the game 14:13:19 <frosch123> Wormnest: human reach the "game limit" when not using shared orders 14:13:43 <Wormnest> Thanks frosch123. I guess nonocab with 5000 ships and lots of buoys is reaching the game limit 14:14:12 <frosch123> 254 per vehicle, 64000 total 14:14:31 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 14:15:25 <Wormnest> that would be 12 orders per vehicle for 5000 ships which is indeed not enough 14:15:43 <frosch123> teach it to share orders :) 14:15:44 <Wormnest> That means I need to give higher priority to implementng shared orders 14:16:00 <Wormnest> yep 14:16:14 <Wormnest> thanks 14:33:24 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 14:45:32 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 15:05:56 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 15:15:24 *** Ribena [~HSquishy@host-78-147-36-229.as13285.net] has quit [Ping timeout: 480 seconds] 15:15:39 *** Ribena [~HSquishy@88-110-148-189.dynamic.dsl.as9105.com] has joined #openttd 15:22:08 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 15:30:11 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 15:31:11 <Milek7> hm 15:31:24 <Milek7> gcc don't have types wider than 128 bits 15:32:05 <Milek7> but i need bitmask for 240 companies 15:35:11 <_dp_> looks like someone made a bot to spam servers with companies... 15:35:31 <Milek7> _dp_: hm? 15:35:43 <_dp_> Milek7, check n-ice servers with 15+ clients 15:36:00 <_dp_> just banned him out of our servers too 15:41:02 *** Yho [~oftc-webi@spw77-1-78-218-2-5.fbx.proxad.net] has joined #openttd 15:44:38 <Milek7> there is some function for getting/setting tunnel/bridge owner? 15:46:08 <Milek7> ok, Get/SetRoadOwner is propably used 15:51:14 *** andythenorth [~Andy@host86-166-179-113.range86-166.btcentralplus.com] has quit [Ping timeout: 480 seconds] 15:56:21 *** andythenorth [~Andy@host86-166-179-113.range86-166.btcentralplus.com] has joined #openttd 15:56:26 <andythenorth> trams 15:56:52 <andythenorth> Eddi|zuHause: some time ago we discussed optimum tram lengths, and concluded >= 16/8 15:57:03 <andythenorth> since then I made a lot of trams shorter, for visual reasons 15:57:23 <andythenorth> >= 16/8 length is more important than visual appearance? 15:57:39 <andythenorth> âyesâ would be ok, just need to be sure the change has a rationale 16:08:27 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 16:08:28 <Yho> A TextEffect is a small window with text used for errors, right ? 16:08:46 <frosch123> [17:32] <Milek7> but i need bitmask for 240 companies <- std::bitset<MAX_COMPANIES> 16:09:15 <frosch123> Yho: no, it's the cost/income animation 16:09:30 <frosch123> the raising numbers when you build stuff 16:09:37 <frosch123> or also the loading indicators of vehicles in stations 16:09:49 <Yho> Ah yes it makes sense too 16:12:14 <andythenorth> well 16:12:32 <andythenorth> for trucks, the length stays ~same across generations 16:12:36 <andythenorth> not always but often 16:12:38 * andythenorth doing same for trams 16:18:40 <frosch123> trucks follow the laws for maximum truck length, right? 16:19:02 <frosch123> just like ships follow the rule of "either fit through panama canal, or be as big as possible" 16:20:55 <andythenorth> well there was lots of rationale 16:21:06 <andythenorth> but mostly it just looks good in buy menu to keep them same length 16:21:22 <andythenorth> not all types do it, which seems to provide nice variety 16:22:31 <andythenorth> tram capacity progression is a bit steep 16:22:46 <andythenorth> 48t->72t->96t 16:23:41 <andythenorth> 48->60->72? 16:24:31 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:24:34 *** mode/#openttd [+v glx] by ChanServ 16:28:30 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 16:32:47 <andythenorth> or even 36->48->72? 16:34:10 <V453000> 6 6 6 16:36:57 *** HerzogDeXtEr1 [~farci@i59F6D84F.versanet.de] has joined #openttd 16:37:29 <frosch123> andythenorth: make them useful :) 16:37:52 <frosch123> btw. if you use multiple of 12 for capacity, you should definitely use barrels :p 16:38:31 <frosch123> 36 -> 60 -> 144 16:38:53 <frosch123> gross tram 16:41:19 <andythenorth> anything over 20t is useful imho 16:41:25 <andythenorth> 30t-40t are sweet spots 16:43:25 *** HerzogDeXtEr [~farci@i59F6D48E.versanet.de] has quit [Ping timeout: 480 seconds] 16:43:54 <Yho> I think I have just found an error in a comment : vehicle_gui.cpp:2375. It says "callback method after the cloning of a vechicle" while it seems to be for start-stop callback. 16:44:17 <Yho> It's not very important but it can confuse the reader 16:44:34 <andythenorth> âwrong commentsâ is definitely a thing in OTTD source :) 16:44:42 <andythenorth> not many, but occasionally 16:44:53 <andythenorth> based on what Iâve seen 16:55:06 <andythenorth> Yho: provide a patch? o_O 16:56:46 <Yho> andythenorth: I could. I had hoped a developpr would just correct it directly but they are not here 17:15:08 <MonkeyDrone> does there exist an excel sheet that lists all comparison data on all the engines? 17:15:19 <MonkeyDrone> i need to educate myself on all of em :D 17:19:32 <Alberth> just default set? 17:19:56 <Alberth> https://wiki.openttd.org/Trains , although not a spread sheet 17:20:36 <Alberth> I am not sure how useful it is, you need to play the game throughout the ages anyway, just find the engine as you play? 17:20:48 <Alberth> also, stats are randomized afaik 17:21:30 <andythenorth> only intro date 17:21:40 * andythenorth has considered randomised stats before :P 17:22:15 <Alberth> anything wrong with that? 17:22:32 <andythenorth> with random map, random industry gen, and random GS 17:22:40 <andythenorth> it was one more thing to make a game unplayable :) 17:24:08 <Alberth> I guess you need to have at least 2-3 engines at all times, so you can avoid the bad one 17:25:05 <andythenorth> it was one way to have lots of engines, whilst not having one always be the most boss 17:25:13 <andythenorth> fewer engines is a better solution :) 17:25:51 <Alberth> I was playing mostly default, but in 2000, with train length 7, and monorail 17:26:05 <Alberth> 7 is too long, you don't get enough traffic :p 17:26:15 <andythenorth> 5 seems to be winning 17:26:25 <andythenorth> I boringly build everything 5 now :| 17:26:30 <andythenorth> very boring player 17:27:28 <Alberth> monorail is very expensive, it took a lot of years before I had comfortably enough money 17:28:01 <Alberth> maybe also due to 7 length though 17:33:44 <andythenorth> visually plausible? http://dev.openttdcoop.org/attachments/download/7914/tramz_capacities.png 17:33:50 *** blue_nose [~oftc-webi@cm-84.213.192.82.getinternet.no] has joined #openttd 17:34:30 *** blue_nose [~oftc-webi@cm-84.213.192.82.getinternet.no] has quit [] 17:35:07 *** Yho [~oftc-webi@spw77-1-78-218-2-5.fbx.proxad.net] has quit [Quit: Page closed] 17:36:28 <Alberth> 1 vs 2 is a bit weird, isn't it? 17:37:04 <andythenorth> maybe 17:37:08 <andythenorth> whatâs weird about it? 17:37:10 <Alberth> the other way around seems more likely, but the cargo wagons are equal 17:37:28 <Alberth> weird is equal cargo wagons, but more tonnes 17:37:52 <andythenorth> I might make the tanks longer on 2 17:37:58 <andythenorth> or bigger 17:38:13 <andythenorth> itâs cheap copy-paste :D 17:39:00 <Alberth> 2 engines vs 1 engine is nice, and makes it easily reconizable 17:39:22 <andythenorth> I think itâs better to not reuse the wagon from earlier version 17:39:43 <Alberth> seems like it, or you must make a longer chain 17:40:09 <Alberth> the first one shorter :p 17:40:11 <andythenorth> yeah, longer Iâm trying to avoid 17:40:20 <andythenorth> itâs nice to have them all same 16/8 length 17:40:57 <Alberth> yep, less mess when upgrading 17:45:40 <DorpsGek> Commit by translators :: r27617 trunk/src/lang/latvian.txt (2016-07-17 19:45:36 +0200 ) 17:45:41 <DorpsGek> -Update from Eints: 17:45:42 <DorpsGek> latvian: 6 changes by Parastais 17:50:07 *** frosch [~frosch@x5f740a6c.dyn.telefonica.de] has joined #openttd 17:52:23 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 17:53:10 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:56:04 *** MonkeyDronez [~MonkDAce@80.88.255.39] has joined #openttd 17:57:11 *** fjb_ [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:03:03 *** MonkeyDrone [~MonkDAce@80.88.255.57] has quit [Ping timeout: 480 seconds] 18:06:27 <MonkeyDronez> ok guys, question 18:06:48 <MonkeyDronez> I have a train length of 15 units. It has 3x engines and the rest is cargo. 18:07:26 <V453000> answer is yes 18:08:26 <MonkeyDronez> i just got the new engine unlocked but it's a dual engine, so i would like to replace the 3x engines with 2x of the twin engine 18:08:39 <MonkeyDronez> there has to be an easy way to do this :P 18:08:45 <V453000> of course 18:08:49 <V453000> there isn't :> 18:09:30 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 18:09:54 <V453000> that's why you use NUTS :P 18:10:46 <Alkel_U3> there's a patch for template-based replacements so that you can be more specific about how the resulting consist looks. It's in JGR's patchpack and I think thatgot there originally from some other pack 18:12:38 <Sylf> yo V 18:12:39 <Alkel_U3> other than that... I hope you like tedious micromanagement :P 18:12:48 <V453000> hi Sylf :) how are you? 18:12:54 <Sylf> goodgood 18:12:57 <Sylf> you? 18:13:00 <V453000> great 18:13:06 <V453000> had a vacation in the last week 18:13:16 <Sylf> cool 18:13:21 <V453000> finalized concept of my new train set, and set up technical pipeline 18:13:24 <V453000> now I just need to shit models 18:13:32 <Sylf> you're taking vacation, leaving the busy factorio team behind? 18:13:53 <V453000> yeah, had no warm water in our flat so we kind of had to go elsewhere for the week 18:14:16 <Sylf> Awesome XD 18:14:48 <Sylf> But the team quickly made 9 patch releases, so someone's been busy 18:15:02 <V453000> I know :) programmers have a lot of bug work now 18:15:12 <V453000> gfx is busy, but not breaking 18:15:49 <V453000> I played factorio quite a bit during June to test things, it made me not really want to play now :D 18:16:07 <V453000> sooooo we might have a new train set :> better than ever I dare say 18:29:04 <MonkeyDronez> ah sorry, got busy 18:29:10 <MonkeyDronez> tedious micromanagement it is, hehe 18:30:08 <MonkeyDronez> what about BRIX 18:30:10 <MonkeyDronez> brixxxxxxxxx 18:30:19 <MonkeyDronez> hehe, yes, you know what i mean when i say brixxx 18:31:04 <MonkeyDronez> hmmm, i have 41 trains i need to refit , the whole engine replacement stuff 18:31:17 <MonkeyDronez> fooooooooooooook it 18:31:49 <andythenorth> train length 5, never double head 18:31:58 <andythenorth> ^ all your auto-replace problems solved 18:32:06 <MonkeyDronez> lol 18:32:26 <MonkeyDronez> well length 15, 3 engines rolling it. the nightmare is real 18:33:16 <MonkeyDronez> damn bubbleheads is doing it automatically, he's in my team, i shall earn the ways! 18:34:46 <MonkeyDronez> there is an option in auto replace called 'Car Removal', it keeps the length! 18:34:48 <MonkeyDronez> HAH! 18:34:55 <andythenorth> yup 18:35:25 <Alkel_U3> yeah, but it doesn't help with the engines 18:40:49 <MonkeyDronez> it's cool 18:40:49 <MonkeyDronez> i have 5 engines on the trains instead of 4 18:40:49 <MonkeyDronez> i can live with that ;p 18:40:49 <MonkeyDronez> it is a very long train :P 18:41:04 <MonkeyDronez> these 41 trains enter and exit two stations, with 3 lines going both ways and it's always full. i love it 18:41:32 <MonkeyDronez> http://i.imgur.com/tQd2Nku.jpg 18:44:23 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 18:44:26 *** mode/#openttd [+v tokai] by ChanServ 18:45:53 <andythenorth> large flat maps :P 18:46:25 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Read error: No route to host] 18:46:47 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 18:51:14 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:51:35 *** MonkeyDronez [~MonkDAce@80.88.255.39] has quit [Quit: Leaving] 18:53:53 <Milek7> hm 18:54:01 <Milek7> if i increase max_companies 18:54:26 <Milek7> then it cannot load saves created in unmodified versions 18:55:04 <Milek7> "Invalid chunk size" 18:56:37 *** MonkeyDrone [~MonkDAce@80.88.255.39] has joined #openttd 19:02:42 <andythenorth> http://dev.openttdcoop.org/attachments/download/7915/dump_tram_capacities.png 19:02:44 <andythenorth> o_O 19:02:57 <andythenorth> engine on no.3 is ugly, will fix that 19:05:00 <V453000> yeah 3 needs some more love 19:05:04 <V453000> other than that it's fabulous af 19:05:13 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 19:05:29 <Milek7> ok, need some addational SLE_CONDARR 19:07:55 <Samu> my internet today is doing bad 19:11:02 <andythenorth> bbl 19:11:02 *** andythenorth [~Andy@host86-166-179-113.range86-166.btcentralplus.com] has quit [Quit: andythenorth] 19:12:21 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 19:12:57 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 19:18:23 *** frosch [~frosch@x5f740a6c.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 19:20:13 *** Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 19:34:52 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:35:09 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 19:40:20 <Samu> nice bug, blizzard: https://1drv.ms/v/s!Ah9vX-Q9n7Ijih8jch26nYNX1MqT 19:51:47 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 19:54:44 <NGC3982> woops 19:57:58 *** NekoMaster [~Matthew@108.161.120.204] has joined #openttd 19:58:30 <NekoMaster> Hello everybody :) 20:00:06 *** fjb_ [~frank@000158aa.user.oftc.net] has joined #openttd 20:00:09 <NekoMaster> Anyone around to help me with a problem? 20:00:35 <Supercheese> Let's see, I have a crossbow and a flamethrower handy, I should be able to handle it ;) 20:01:16 <Eddi|zuHause> i have vassals with an army size of 1 million men, does that help? 20:01:35 <NekoMaster> I'm trying to compile NML code with the make command after setting up all the tools and I get this in my command LIne 20:01:43 <NekoMaster> -> /bin/bash: cc: command not found Error 127 20:01:51 <NekoMaster> * make: *** [NARS_ADDON.nml] Error 127 20:01:56 <Eddi|zuHause> you did not install a c compiler 20:02:09 <Eddi|zuHause> or it's not in your $PATH 20:04:03 <NekoMaster> I did everything I was told to on this page : http://dev.openttdcoop.org/projects/home/wiki/Setting_up_a_Windows_compile_environment 20:04:32 <Milek7> case 0xAE: return this->t->have_ratings; 20:04:40 <Milek7> why newgrf can read these variables? 20:05:16 <NekoMaster> What package is for MinGW that handles Compiling C? 20:06:13 <Supercheese> gcc? 20:06:37 <Sylf> Nekomaster, are you running that under a DOS prompt? 20:07:11 <NekoMaster> I'm running it under Command Line in Windows 10 20:07:32 <Sylf> Take a read of Adding all programs to the PATH variable section of that setup page 20:07:53 <NekoMaster> I did and I have everything in my paths 20:08:18 <Sylf> also, you'll want to use mingw shell 20:08:34 <Sylf> mingw should have installed some bash or something in the start menu 20:09:05 <NekoMaster> i have bash, and its open, but I have no idea what I'm doing 20:09:57 <Sylf> In the bash is where you'll need to navigate to where the source code is, and run the make command 20:10:15 <Sylf> You can keep the windows 10 command prompt closed permanently 20:10:42 <NekoMaster> I dunno how to navigate in bash, cd doesnt seem to do anything 20:11:04 <Sylf> cd by itself returns you to the "home" directory 20:11:11 <Sylf> ls -l 20:11:16 <Sylf> is just like dir in command prompt 20:11:47 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:12:38 <Sylf> to access your C: drive, for examlpe, 20:12:42 <Sylf> cd /c 20:12:43 <NekoMaster> Ok so I'm in the nars_addon folder where the pnml is 20:13:03 <NekoMaster> but when I do "make" it says no targets specified and no makefile found 20:13:14 <NekoMaster> this is the nars_addon folder I got from the nars_addon_source.tar 20:13:22 <Sylf> take a screenshot of the window, plz? 20:13:42 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 20:13:55 <NekoMaster> Of which window? bash or my explorer window? 20:14:02 <Sylf> bash. 20:14:05 <NekoMaster> and where shall I post the picture? 20:14:10 <Sylf> Or copy/paste the output to https://paste.openttdcoop.org/ 20:14:11 <NekoMaster> Send it via pm? 20:14:44 <Sylf> screenshots can go to imgur.com 20:14:56 <Sylf> or any image posting services 20:16:28 <NekoMaster> I didn't think about imgur because I havent used it in for so long 20:17:05 <NekoMaster> Heres the screen shot of my bash window 20:17:05 <NekoMaster> http://imgur.com/AR54gTH 20:18:01 <Sylf> cd /d/GRFPROJECTS/NARS_ADDON 20:18:03 <Sylf> then make 20:18:30 <NekoMaster> ahh I see 20:18:43 <NekoMaster> though it would help if bash would show where I am like commandline does 20:19:02 <NekoMaster> and I get this in bash 20:19:02 <NekoMaster> [CPP] NARS_ADDON.nml 20:19:02 <NekoMaster> /bin/bash: cc: command not found 20:19:02 <NekoMaster> make: *** [NARS_ADDON.nml] Error 127 20:19:15 <Sylf> the letter ~ is actually your current location 20:19:26 <Sylf> ~ in unix-speaks means you're in your home directory 20:19:37 <Sylf> oh wait, nevermind 20:19:42 <Sylf> that bash prompt doesn't even show that 20:20:00 <NekoMaster> its been a while since I've used linux and terminal stuff 20:20:03 <Sylf> you can use 20:20:05 <Sylf> pwd 20:20:10 <Sylf> to show your current directory 20:20:43 <NekoMaster> anyways, I still get /bin/bash: cc: command not found 20:20:59 <Sylf> can you type gcc 20:21:24 <NekoMaster> gcc.exe :fatal error: no input files 20:21:28 <Sylf> ok good. 20:21:32 <NekoMaster> compilation terminated 20:22:16 <Sylf> On line 107 of Makefile, it has CC ?= cc 20:22:18 <Sylf> Change that to 20:22:22 <Sylf> CC ?= gcc 20:22:39 <NekoMaster> this is the makefile you made and posted though 20:22:45 <Sylf> yes 20:23:20 <NekoMaster> ok, I set cc ?= gcc 20:23:31 <Sylf> save the file, and you can try make again 20:24:36 <NekoMaster> Nope, still saying the same thing 20:24:54 <Sylf> another screenshot plz? 20:25:18 <NekoMaster> one moment 20:25:48 <NekoMaster> http://imgur.com/EhndqVE 20:27:29 <Sylf> how about 20:27:31 <Sylf> which gcc 20:27:40 <Sylf> (that's the command) 20:28:16 <NekoMaster> ok i did that and bash said "/usr/local/bin/gcc.exe" 20:28:55 <Sylf> this isn't really a proper way, but... 20:29:07 <Sylf> cp /usr/local/bin/gcc.exe /usr/local/bin/cc.exe 20:29:17 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 20:29:34 <NekoMaster> did I mess something up while I was installing stuff? 20:29:45 <Sylf> I've no idea 20:29:53 <Sylf> I've never used MinGW myself 20:29:57 <NekoMaster> oh 20:30:00 <NekoMaster> what do you use? 20:30:07 <Sylf> I'm on Linux. 20:30:10 <NekoMaster> ahh 20:30:20 <NekoMaster> I would use linux but lately I find it kind of clunky 20:30:35 <NekoMaster> or at least hte environment that is 20:30:45 <NekoMaster> i miss the XFCE ofr Xubuntu 10.04 20:30:59 <NekoMaster> and nice, the thing finally compiled 20:32:02 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:32:08 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 20:33:24 <NekoMaster> So I'm in game and I can see and use the FP45 that you coded 20:33:31 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 20:34:17 <Sylf> I didn't code reliability information 20:34:33 <Sylf> it's probably using whatever the default value, or some random value 20:34:42 <NekoMaster> I'd just keep things at the default value or what ever 20:35:16 <Sylf> I also didn't take too much time adjusting TE or running/purchase cost 20:35:42 <Sylf> I still need to learn how to code B unit 20:35:42 <NekoMaster> and me, you, or we will set the reliability stuff as we go, based on real life data. for Example, the Bombardier H-616 (High Reliability-616) was actually very unreliabile 20:35:51 <NekoMaster> Yeah, there will be some B units 20:36:19 <NekoMaster> in the past I remember using GRF maker and b units where just replacing the sprites of adjacent engines of the same type 20:36:30 <Sylf> yes 20:36:38 <NekoMaster> So any extra Locomotvies, say a EMD F-unit that you connected it would replace the sprite with another one 20:36:56 <Sylf> I just need to learn how to do that in NML 20:37:01 <Sylf> shouldn't be too difficult 20:37:03 <NekoMaster> Though for now we'll just tackle regular single unit locomotives 20:37:12 <NekoMaster> I my self have to learn how to add locomotives period 20:37:29 <Sylf> any 8/8 length single unit loco should be basically a copy of FP45 20:38:03 <NekoMaster> Though the FP45 spirte is a bit off, sits a bit too low on the tracks 20:38:40 <NekoMaster> http://imgur.com/q7PIOA0 20:38:54 <Sylf> We'll work through them, each direction at a time. We can take the discussion to PM 20:39:06 <NekoMaster> PM on the forums or IRC PM? 20:40:21 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 20:43:08 <Milek7> almost done 20:43:38 <NekoMaster> herpderp 20:44:11 <Milek7> only need to save/load/convert these new std::bitset 20:44:20 <Milek7> and fix multiplayer passwords 20:47:09 <Eddi|zuHause> so, youtube suggests me a video with a thumbnail that has two girls close to each other and the text "lesbian drama", how high are the chances that there's any lesbians in the video? :p 20:47:25 <NekoMaster> probably click bait 20:47:59 <Alkel_U3> best case it's never gonna give you up 20:49:03 <Eddi|zuHause> well, the problem about clickbait is that it works more often than it should. 20:49:22 <NekoMaster> you know I've never been rick rolled 21:14:19 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 21:19:11 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 21:22:28 <Eddi|zuHause> well, i'm not sure if i've ever been rick rolled in the strict sense, but i have definitely clicked on a video expecting it to be never gonna give you up, and it was. 21:22:41 <NekoMaster> lol 21:22:51 <NekoMaster> I've listened to the song my self because I actually kinda like the music 21:23:06 <NekoMaster> but thats not a rick roll if you looked for his song 21:24:35 <Eddi|zuHause> well, it was this video: which at that time (1st april) was titled "an important message from..." 21:24:47 <Eddi|zuHause> https://www.youtube.com/watch?v=lPYwcTDVRAg 21:42:28 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 21:45:58 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 21:46:02 <Wolf01> moin 21:55:02 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 22:03:11 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 22:09:25 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 22:20:21 *** Progman [~progman@p57A183A5.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:29:04 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 22:58:22 <Wolf01> 'night 22:58:25 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:02:35 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:05:35 *** gelignite [~gelignite@x4e30eedd.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 23:17:37 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:44:31 *** pereba [~adiirc@2804:7f2:80:455d:1887:f7da:2fe6:831b] has joined #openttd