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00:01:16 <Wolf01> 'night 00:01:23 *** Wolf01 has quit IRC 00:03:44 *** gelignite has quit IRC 00:49:21 *** supermop has joined #openttd 00:53:08 *** Samu has quit IRC 00:55:34 *** supermop_ has quit IRC 01:21:07 *** LadyHawk- has joined #openttd 01:25:53 *** LadyHawk has quit IRC 01:25:54 *** LadyHawk- is now known as LadyHawk 01:40:22 *** supermop_ has joined #openttd 01:46:10 *** supermop has quit IRC 03:15:31 *** supermop has joined #openttd 03:21:45 *** supermop_ has quit IRC 03:26:08 *** smoke_fumus has quit IRC 03:48:18 *** Ethereal_Whisper has joined #openttd 03:49:36 *** Lejving has quit IRC 05:25:58 *** Biolunar has joined #openttd 05:35:34 *** Flygon_ has joined #openttd 05:41:59 *** Flygon has quit IRC 06:12:52 *** sla_ro|master has joined #openttd 06:14:50 *** Alberth has joined #openttd 06:14:50 *** ChanServ sets mode: +o Alberth 06:14:57 <Alberth> moin 06:21:32 *** HerzogDeXtEr has quit IRC 06:50:40 *** andythenorth has joined #openttd 06:52:26 *** keoz has joined #openttd 06:55:51 *** andythenorth has quit IRC 07:24:01 *** smoke_fumus has joined #openttd 08:00:35 *** Wolf01 has joined #openttd 08:00:39 <Wolf01> o/ 08:00:59 <Wolf01> Damn PC... tried to fuck up ram again :( 08:21:16 *** Progman has joined #openttd 08:27:16 <Alberth> o/ 08:27:35 <Alberth> it just loooves eating ram :) 08:34:56 <Wolf01> It can eat what it wants, but not my time and money 08:37:30 <Wolf01> I can't understand why the ram works at 2166MHz now, it should work at 2666 with default settings 08:46:08 *** gelignite has joined #openttd 08:52:12 *** tokai has joined #openttd 08:52:12 *** ChanServ sets mode: +v tokai 08:58:22 *** frosch123 has joined #openttd 08:58:28 <Wolf01> Quak 08:58:29 *** tokai|noir has quit IRC 09:02:53 <frosch123> moi 09:22:53 <Alberth> hola 09:44:58 *** andythenorth has joined #openttd 09:48:12 <Wolf01> o/ 10:02:02 <andythenorth> o/ 10:07:32 *** Alberth has left #openttd 10:08:10 *** Samu has joined #openttd 10:08:17 <Samu> hello 10:09:41 <Samu> I found a way to crash 1.6.1 10:10:45 <Samu> it needs OpenGFX+ Landscape 1.1.2 and a company bankrupting 10:13:15 <Samu> i see some servers using this grf 10:13:35 <Samu> they could be crashed t.t 10:13:47 <Samu> who's the crash expert? 10:15:01 <Samu> autoclean empty companies makes it even faster 10:22:54 <Wolf01> The crash expert!!!!! 10:25:07 <Wolf01> Alt+0 is a nice shortcut to try in OTTD 10:27:13 <Samu> im reporting the bug, sec 10:32:43 <Samu> https://bugs.openttd.org/task/6511 10:35:11 <Samu> a serious fault condition bla bla 10:36:34 <Samu> https://bugs.openttd.org/task/6511/getfile/10611/crash.png hah, i see 10:41:56 <Samu> there is another bug related to OpenGFX+ Landscape 1.1.2 but it's a price calculation error, doesn't result in a crash 10:42:26 <Samu> should I report? 10:44:28 <Samu> http://dev.openttdcoop.org/projects/ogfx-landscape - Is it just me or is the site displaying weird? 10:47:05 <Samu> it says planetmaker is manager 10:49:12 <Samu> i'm not sure to whom I report this finding :( 10:53:52 *** andythenorth has quit IRC 11:05:00 <Samu> reported: https://bugs.openttd.org/task/6512 11:07:10 *** Samu has quit IRC 11:07:19 *** Samu has joined #openttd 11:16:57 *** NoShlomo has joined #openttd 11:21:24 *** andythenorth has joined #openttd 11:35:27 <andythenorth> such mail tramz 11:35:32 <andythenorth> I need a steam mail tram also http://dev.openttdcoop.org/attachments/download/8088/mail_tramz.png 11:35:43 <andythenorth> but 10/8 is an awkard length :P 11:36:10 <andythenorth> 4/8 engine, 2 wagons at 3/8? 11:57:54 *** andythenorth has quit IRC 12:48:10 *** debdog has quit IRC 12:50:46 *** Arveen has joined #openttd 12:54:00 *** Lejving has joined #openttd 12:57:26 <Samu> assert(index < this->first_unused); 12:57:54 <Samu> it crashes here when trying to draw face of a non-existant company 12:58:58 <Samu> manager face 13:08:16 *** HerzogDeXtEr has joined #openttd 13:13:40 *** Alberth has joined #openttd 13:13:40 *** ChanServ sets mode: +o Alberth 13:24:57 <Samu> what's beter in english 13:25:03 <Samu> water-based or water based 13:26:32 <Samu> STR_CONFIG_SETTING_BUILD_ON_COMPETITOR_CANAL :Allow water-based infrastructure on canals owned by competitors: {STRING2} 13:26:42 <Samu> is this english good? 13:28:42 <Samu> STR_CONFIG_SETTING_BUILD_ON_COMPETITOR_CANAL_HELPTEXT :Allow construction of ship depots, docks and locks on canals owned by other companies. Also allow other water based infrastructures such as Oil Rigs and Objects to be funded or prospected on canals owned by other companies. 13:29:00 <Samu> water-based or water based? 13:29:06 <Samu> infrastructure or infrastructures? 13:31:33 *** drac_boy has joined #openttd 13:31:36 <drac_boy> hi 13:31:46 <Alberth> o/ 13:32:32 <Alberth> I'd be tempted to use waterbased, even, but water-based should be fine 13:33:42 <Alberth> not sure about "infrastructure", it's usually something technical, so an industry would work 13:34:10 <Samu> but objects? 13:34:18 <Alberth> but an object might not really qualify as infra structure 13:34:26 <Alberth> eg a fishing boat or so 13:34:45 <Alberth> maybe "water-based structures" ? 13:34:55 <Samu> oki 13:34:55 <Alberth> (and I'd drop the examples) 13:37:24 <Alberth> not sure about fs#5612, I think there are more examples where newgrf costs are not entirely consistent 13:37:42 *** HerzogDeXtEr1 has joined #openttd 13:37:42 *** smoke_fumus has quit IRC 13:38:09 <Alberth> if it's a bug the bug is in OpenGFX+landscape, I think 13:38:43 <Alberth> and not in openttd 13:43:18 <Samu> STR_CONFIG_SETTING_BUILD_ON_COMPETITOR_CANAL :Allow water-based structures on canals owned by competitors: {STRING2} STR_CONFIG_SETTING_BUILD_ON_COMPETITOR_CANAL_HELPTEXT :Allow construction of ship depots, docks and locks on canals owned by other companies. Also allow water-based industries such as Oil Rigs to be funded or prospected on canals owned by other companies. 13:43:27 <Samu> no mention to objects at all? 13:44:06 *** HerzogDeXtEr has quit IRC 13:45:41 <Samu> oki, i'm submitting the patch, think it's ready 13:49:08 <Alberth> Well, "funded or prospected" is something exclusively for industries 13:49:23 *** supermop_ has joined #openttd 13:49:29 <Alberth> hi hi 13:50:10 <Samu> i'll call it build on competitor canal v1 r27655 13:55:45 *** supermop has quit IRC 13:57:02 <drac_boy> unrelated but heh .. about to order a few hundred dollars worth of bavarian/drg trains by next week here :-p 14:12:51 <Eddi|zuHause> "a few hundred dollars" would mean one model, if it's detailed enough... 14:16:55 <drac_boy> matter of fact one of the marklin steam locomotive lettered for bavaria is not surprisingly rather low price but still comes with a few extra glue-on details still? ;) 14:17:18 <drac_boy> most of the cost would be in wagons tho. especially with the coach at - each -_- 14:21:32 <drac_boy> on the other hand fleischmann wants to ask like 0+ for a P8 locomotive which is a bit odd given that fleischmann is not exactly one of your high end brands (especially compared to brawa etc) 14:21:42 <drac_boy> kinda a bit weird but what do I know of what they're trying to do 14:23:23 *** keoz has quit IRC 14:42:06 <Alberth> oh, that's easy, the're trying to get maximal profit now and in the future 14:42:57 <drac_boy> alberth well they're in the wrong class for that tbh :) 14:43:20 <Alberth> they obviously disagree with you on that :p 14:43:46 <Alberth> aka you're not their intended public :p 14:44:10 <drac_boy> alberth public = fleischmann != brass 14:44:33 <drac_boy> they're probably going have to lose a large chunk of their market if they are moving to brass pricing 14:45:00 <drac_boy> (brawa had always been a bit of a low volume but thats their merit for high details of unique models) 14:45:02 <Alberth> and you think they didn't consider that? 14:45:40 <drac_boy> well given that marklin and even lgb both have been bailed out .. I don't think fleischmann would be wise to try skip the mass-$ market 14:46:00 <drac_boy> (tbh marklin might have produced low cost models but many of their locomotives were and still are in the 0+ range) 14:47:00 <drac_boy> bit OT but I think lionel even had to flip at least once too 14:50:13 <Samu> Allow construction of ship depots, docks and locks on canals owned by other companies. Also allow funding or prospecting water-based industries such as Oil Rigs on canals owned by other companies. 14:50:16 <Samu> better? 14:51:39 <drac_boy> samu hmm probably, I'm maybe not the best one to comment on that tho :p 14:52:30 <Samu> about to submit patch, only fixing typos and comments and spaces, :( 14:52:45 <Samu> and english 14:52:53 <Alberth> description seems ok to me 14:58:09 *** Arveen has quit IRC 14:58:37 *** supermop has joined #openttd 15:03:21 *** supermop__ has joined #openttd 15:04:55 <Samu> posted 15:04:55 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1176710#p1176710 15:04:57 *** supermop_ has quit IRC 15:09:42 *** supermop has quit IRC 15:14:27 <Samu> interesting that I logged dates 15:14:36 <Samu> took me 1 year and half to complete 15:15:30 <Samu> i'm not sure if ppl like the idea of indestructible rivers 15:15:43 <Samu> but that's how it is right now 15:26:02 *** andythenorth has joined #openttd 15:28:00 <andythenorth> is it cat? 15:28:19 <Alberth> true 15:28:53 <Samu> now i need testers and no one will test. kappa 15:29:06 <Samu> oh well, back to being bored 15:30:12 <andythenorth> Samu: try patching flat docks? 15:31:42 <Samu> flat docks? 15:33:19 <Alberth> not raised 15:34:07 <drac_boy> alberth you mean like you want be able to put a dock in a city canal without the issues of having to bulldoze a 2x3 hill to put it on? 15:34:39 <andythenorth> yes 15:34:42 <andythenorth> 1x2 tiles 15:34:58 <Alberth> ^ that's the better person to ask ;) 15:35:14 <andythenorth> it’s harder than it sounds 15:36:07 <drac_boy> heh I've never had any issues with the canals .. but what do I know tho :) 15:43:49 <Wolf01> Found new drug... Reassembly, I can't stop playing :D 15:44:07 <drac_boy> wolf01 whats that? :) 15:44:17 <Wolf01> http://store.steampowered.com/app/329130/ 15:45:47 <Samu> oh, terraforming code 15:45:51 <Samu> slope code 15:46:27 <andythenorth> looks like nice art style Wolf01 15:46:44 <Wolf01> Minimalist and Penrose style building 15:47:13 <drac_boy> wolf01 ah heh well I think I'll stick to ttdxp at home and the infrequent progress on factoryidle .. but seem like you're quite a gamer tho :P 15:47:42 <Wolf01> I'm a gamer, not quite :P 15:48:49 <Wolf01> Also there is a lot of physics, if you want to change direction you need thrusters on the right points, which can weak your armor, so more armor and the thruster point changes XD 15:49:06 <Wolf01> Or just spam thrusters until you can't add any more blocks 15:51:01 * drac_boy puts a EVO ship onto wolf01's keyboard :p 15:51:07 <drac_boy> heh 15:52:07 <drac_boy> wolf01 oh and if you're wondering what that is..this splash screen snapshot should say it all http://vignette4.wikia.nocookie.net/evn/images/7/7e/Override_splash.gif/revision/latest?cb=20060610101045 15:52:13 <Samu> oops, documentation bug t.t 15:53:55 <andythenorth> steam mail tram http://dev.openttdcoop.org/attachments/download/8089/mail_tramz_2.png 15:53:58 <andythenorth> needs tweaks 15:54:28 <andythenorth> engine is 4/8, would be better 3/8 15:54:40 <andythenorth> but then the total length isn’t 10/8 15:55:01 <argoneus> good evening train friends 15:55:05 <andythenorth> I could do a single 7/8 wagon 15:56:51 <drac_boy> anyway going for lunch so have fun wolf01 and samu 15:56:57 *** drac_boy has left #openttd 15:58:30 <Samu> typos 15:58:36 <Samu> copy paste habits 15:58:47 <Samu> just posted v2 15:59:11 <Samu> doesn't change the code portion at all 15:59:46 <Samu> smart dock placement, i see 16:00:04 <Samu> but that would require dock orientation? 16:00:38 <Samu> there's 4 directions possible, hmm 16:00:43 <andythenorth> or the lengths can change 16:02:14 <Samu> what would a dock lenght do? 16:03:01 <Alberth> longer docks, would be my guess 16:03:21 *** srhnsn has joined #openttd 16:04:00 <Samu> just that? 16:04:45 <Samu> you want bigger docks to have more ships docking locations? 16:05:03 <Samu> uhm.... 16:05:49 <andythenorth> there are multiple possible approaches to docks 16:05:59 <andythenorth> - limit the number of ships 16:06:26 <andythenorth> - make them arbitrarily buildable in 1x1 units, XOR 1x2 / 2x1 units 16:06:58 <andythenorth> - make them able to build on flat or slope, or force them to be on a water tile (arbitrary docking points, anywhere, supporting transfers) 16:07:50 <andythenorth> - keep the current docks in all other respects, but also permit multi-dock so that ships go to the nearest dock, and stations can span land barriers 16:08:07 <andythenorth> some of these are compatible ideas, some are mutually exclusive 16:08:20 <andythenorth> I’d better also add this last one 16:08:22 <andythenorth> - state machine 16:08:26 <andythenorth> it’s kind of obligatory :P 16:09:20 <Alberth> you realize to talking to a programmer that doesn't know c++, right? 16:09:36 <Alberth> *you're 16:10:06 <andythenorth> even better 16:10:19 <andythenorth> I am not a programmer, and I also don’t know c++ 16:10:19 <Samu> :( 16:10:19 <Alberth> ok :) 16:10:44 * andythenorth is devloloper 16:10:46 <andythenorth> sometimes engineer 16:10:52 <Samu> XX 16:10:53 <Samu> DDX 16:10:55 <Samu> XX 16:11:00 <Samu> D is dock 16:11:34 <Samu> you want docks to be like super big? 16:11:49 <Samu> X is docking points? 16:11:56 <Samu> XXXXX 16:12:00 <Samu> DDDDDX 16:12:02 <Samu> XXXXX 16:12:07 <andythenorth> I don’t know :) 16:12:09 <LordAro> ecks dee 16:12:14 <andythenorth> someone needs to figure out how to make them better 16:12:16 <andythenorth> they are bad 16:12:20 <andythenorth> BAD FEATURE 16:12:55 <Samu> then instead of allowing multi-ships on a docking point, only 1 ship per docking point 16:13:19 <andythenorth> yup 16:13:34 <Samu> size of dock is user defined? 16:13:43 <Samu> kinda like a rail station size currently is? 16:13:45 <andythenorth> built as tiles 16:13:46 <andythenorth> yes 16:13:57 <Samu> omg, that's a lot of stuff to do 16:14:04 <andythenorth> epic amounts 16:15:07 <Samu> the auto terraform is harder imo 16:16:59 <Samu> docks have quite a bit catchment area, docks that long could be bad 16:17:03 <Samu> big* 16:18:48 <Alberth> start with 1 tile (or 2 tile) flat docks 16:19:10 <Alberth> 2 tile looks better probably 16:20:18 <Samu> the pathfinder would need to know where to send the ships in case of multi-docks 16:21:12 <Samu> let me re-read flat docks again 16:23:12 <Samu> maybe dock could autobuild a canal on bare land? that would help construction 16:23:25 <Samu> but the 3rd tile would still need to be water 16:23:30 <Samu> what if it isn't? 16:24:14 <Samu> 3rd tile aka docking point 16:30:42 <Samu> a different approach for water construction: instead of coming up with an error saying that it must be built on water, auto builds missing canals 16:30:55 <Samu> locks already seem to do this 16:31:38 <Samu> building a buoy on land? auto-build the missing canal then put the buoy there 16:31:50 <Samu> canal prices however... are too big 16:32:39 <Samu> gonna try this approach 16:32:44 <Samu> brb, editing 16:43:52 *** glx has joined #openttd 16:43:52 *** ChanServ sets mode: +v glx 16:44:54 <andythenorth> docks should just be plain water tiles 16:45:02 <andythenorth> remove the requirement to build near coast :P 16:45:32 <andythenorth> much better for rivers and canals, also more interesting for feeders 16:50:20 <Samu> '==': unsafe mix of type 'WaterClass' and type 'bool' in operation openttd D:\OpenTTD\trunk\src\station_cmd.cpp 2500 16:50:47 <Samu> what does this mean? unsafe mix? 16:51:04 <Samu> Owner oc = wc == HasTileWaterGround(tile_cur) && GetWaterClass(tile_cur) == WATER_CLASS_CANAL ? GetCanalOwner(tile_cur) : _current_company; 16:52:47 <Samu> ah i see the problem 16:52:55 <Samu> Owner oc = HasTileWaterGround(tile_cur) && GetWaterClass(tile_cur) == WATER_CLASS_CANAL ? GetCanalOwner(tile_cur) : _current_company; 16:52:56 <Samu> fixed 16:58:22 <Samu> drag and drop docks for placement 16:58:57 <Samu> i can see your problem now 16:59:00 <andythenorth> o_O 16:59:06 <Samu> it would be handy indeed 16:59:29 <Samu> minimum size required for drag and drop would be 2 tiles 16:59:54 <Samu> a bit like auto-rail and auto-road 16:59:58 <Samu> auto-dock 17:06:14 <Samu> canal costs £5000, it's utterly expensive 17:06:29 <Samu> why did you decide on this price? 17:07:30 <Alberth> no doubt it's a tunable cost with a newgrf 17:07:59 <Samu> newgrf :( 17:08:50 <andythenorth> probably set high (1) because ships are too boss or (2) mistake 17:09:03 <andythenorth> ships are considered to be cheating by some 17:10:32 <Alberth> default ships are quit expensive too 17:10:41 <Alberth> *quite 17:11:12 <Alberth> also, 5k in default game is nothing 17:12:30 <Samu> { 5000, PCAT_CONSTRUCTION, GSF_END, PR_CLEAR_WATER }, ///< PR_BUILD_CANAL 17:13:07 *** supermop has joined #openttd 17:15:57 <Alberth> note that 5k is still a lot cheaper than lowering ground until sea level :) 17:17:05 <Samu> a monorail pieces cost £300 17:17:14 <Samu> £300 * 6 = £1800 17:17:51 <Samu> canal cost £1800 - fair? 17:18:09 *** supermop__ has quit IRC 17:19:38 <Samu> price of aqueduct is also bad 17:19:44 <Alberth> there is no universal agreement on such things 17:19:46 <Samu> it already is hard to build them 17:23:52 <andythenorth> Samu: canals are known to be totally borked :) 17:23:58 <andythenorth> they have almost zero gameplay purpose 17:24:14 <andythenorth> except for building airports at sea level 17:31:22 *** gelignite has quit IRC 17:40:07 <Samu> what makes more sense to be cheaper? 17:40:15 <Samu> 3 tile lock or 3 tile aqueduct? 17:54:25 <andythenorth> about the same 17:56:16 <Samu> i've been thinking that maybe aqueducts have to be more expensive 17:56:28 <Samu> vehicles can go under it 17:56:58 <andythenorth> which steam mail tram option? 2 wagons or 1? https://www.tt-forums.net/viewtopic.php?p=1176714#p1176714 17:57:10 <andythenorth> supermop, Alberth, Eddi|zuHause ^ 17:57:22 <andythenorth> [ anyone else also :P ] 17:57:46 <Alberth> :) 17:58:38 <andythenorth> I am preferring the single mail wagon 17:59:02 <Alberth> mail_tramz4, number 1? 17:59:28 <andythenorth> yup 17:59:52 <andythenorth> number 1 in tramz_3 - the wagons look like space invader sprites to me 17:59:52 <Alberth> yeah, that was my first idea too, but then the mail wagon is bigger than any engine 17:59:59 <andythenorth> it’s ok 18:00:16 <andythenorth> pax version will be similar 18:00:46 <Alberth> the black roof makes it look weird perhaps 18:00:58 <Alberth> other black roofs are longer or shorter 18:00:59 <andythenorth> yeah 18:01:08 <andythenorth> pax version is this, or so http://www.leedsengine.info/leeds/images/Thomas%20Green/tg%20advert%201888%20gg.jpg 18:01:41 <Alberth> fun! 18:01:56 <Alberth> amazing that that stuff is still available 18:03:09 <Alberth> what if you make tramz4 number 1 a pixel lower? would that help? 18:03:50 <andythenorth> the engine? Or all of it? 18:04:04 <Alberth> just the wagon 18:04:18 <Alberth> make it a little less massive 18:05:11 <Alberth> or add some windows at the start and end, like in number 3 18:05:39 <andythenorth> I can make it more chibi 18:05:42 <Alberth> the red area is a bit big 18:05:43 <andythenorth> I could just make it even shorter 18:06:09 <andythenorth> ah here is RL version of a tram I drew already http://christchurchcitylibraries.com/Heritage/Photos/Disc6/IMG0040.asp 18:06:40 <andythenorth> funny when that happens :P 18:06:55 <andythenorth> this one has a mailcar http://4.bp.blogspot.com/-Tqm4UjC98wY/USdatA-BRUI/AAAAAAAAsg8/-5V_fMMl9A4/s1600/PAYS+BAS---DOESBURG+BERGSTRAAT--TRAIN+596.6+GTW--1957.jpg 18:06:56 <Alberth> ha, pax transport only when not raining :) 18:07:00 <andythenorth> think it’s dutch 18:07:09 <andythenorth> Arnhem? 18:07:17 <Alberth> doesburg is a city 18:07:29 <andythenorth> http://transpressnz.blogspot.co.uk/2013/02/narrow-gauge-steam-tram-in-doesburg.html 18:08:27 <Alberth> ha, can't imagine people would be happy with a steam tram, coal smoke through the street :) 18:09:03 <andythenorth> at 1.29 in the video, there is an awesome bus also :o 18:10:08 *** supermop_ has joined #openttd 18:11:06 <Alberth> I saw :) 18:11:18 <Alberth> but 1957, so after WW2 18:11:37 <andythenorth> I should just take the wagon from here, 0:38s https://www.youtube.com/watch?v=4SlBVsfE6uk 18:11:46 <andythenorth> it’s not symmetrical though : 18:11:52 <andythenorth> most of the tramz are symmetrical 18:12:15 <Alberth> https://www.youtube.com/watch?v=TwoYNYEHz_4 another steam tram video, suggested 18:12:19 <Alberth> by YT 18:14:31 <andythenorth> loads of them 18:14:39 <andythenorth> better than google images in some ways 18:15:05 *** supermop has quit IRC 18:18:13 <andythenorth> better, but I need to redraw the engine? https://www.tt-forums.net/download/file.php?id=194796 18:26:23 *** supermop has joined #openttd 18:29:43 <V453000> the engine is weird yes 18:31:00 <supermop> yo 18:31:39 <andythenorth> working on it 18:32:00 <V453000> yo 18:32:06 <supermop> two small wagons i guess 18:32:52 *** supermop_ has quit IRC 18:35:44 <andythenorth> better https://www.tt-forums.net/download/file.php?id=194797 18:35:49 <andythenorth> chassis is weird colour 18:37:43 <andythenorth> chibi 18:39:18 *** supermop_ has joined #openttd 18:40:35 *** gelignite has joined #openttd 18:40:53 <V453000> certainly nicer 18:44:50 *** supermop has quit IRC 18:51:30 *** supermop has joined #openttd 18:52:13 <andythenorth> https://www.tt-forums.net/download/file.php?id=194798 18:53:44 <V453000> /rant about boxcars 18:56:27 <andythenorth> I should make them respect transparent mode 18:56:32 <andythenorth> then you could see the cargo inside 18:56:49 <andythenorth> frosch123: ^ V453000 has requested toggle-able vehicle transparency 18:57:01 <andythenorth> controllable per vehicle layer by newgrf author, similar to industry 18:57:05 <andythenorth> :P 18:57:13 <V453000> ._. 18:57:28 <V453000> well the idea isn't completely retarded, just slightly ;P 18:57:57 *** supermop_ has quit IRC 18:59:04 <andythenorth> flag on the layer :P 18:59:12 <andythenorth> and no it’s not silly 19:00:28 <V453000> yeah sure it's reasonable :) 19:00:46 <frosch123> just draw one less sprite? 19:00:54 <V453000> hshs 19:00:56 <V453000> haha 19:04:42 *** Bountygirl has joined #openttd 19:09:28 *** Bountygirl has quit IRC 19:12:10 <andythenorth> child #1 says the engine is too red 19:13:14 *** supermop_ has joined #openttd 19:14:40 <V453000> send him to sleep immediately 19:14:46 <V453000> /her 19:19:00 <andythenorth> him 19:19:09 <andythenorth> I am waiting for him to go to sleep also 19:19:32 *** supermop has quit IRC 19:20:52 *** Bountygirl has joined #openttd 19:25:42 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1176719#p1176719 19:25:51 <andythenorth> I think 9 nails it 19:26:16 <andythenorth> the one with 2 doors messes with sense of scale 19:26:46 <V453000> too green 19:27:16 <andythenorth> I’ll make it more blue 19:27:25 *** Bountygirl has left #openttd 19:33:09 *** smoke_fumus has joined #openttd 19:45:29 *** FLHerne has joined #openttd 19:50:52 <andythenorth> less chibi wagon, fits rest of set better https://www.tt-forums.net/download/file.php?id=194802 19:51:04 <andythenorth> also pax wagon can be similar style 20:07:05 <andythenorth> nah, it looks bigger than models that replace it 20:07:10 * andythenorth changes back 20:07:17 *** sla_ro|master has quit IRC 20:25:29 *** FLHerne has quit IRC 20:25:41 *** FLHerne has joined #openttd 20:28:35 *** andythenorth has left #openttd 20:34:55 *** Alberth has left #openttd 20:42:06 *** JacobD88 has joined #openttd 20:48:08 *** FLHerne has quit IRC 20:48:19 *** FLHerne has joined #openttd 20:48:25 *** supermop has joined #openttd 20:54:47 *** supermop_ has quit IRC 20:55:58 <Samu> t.t, there's only 1 docking point :( 20:56:16 <Samu> i don't know how to icrease it 21:01:58 <sim-al2> Chibi train engage: https://upload.wikimedia.org/wikipedia/commons/2/2f/Kintetsu-260Series-01.jpg 21:08:29 *** srhnsn has quit IRC 21:11:55 *** FLHerne has quit IRC 21:12:08 *** FLHerne has joined #openttd 21:15:43 *** JacobD88 has quit IRC 21:18:24 <Eddi|zuHause> i counter you with a https://de.wikipedia.org/wiki/Datei:187_017_Eisfelder_Talmühle_25.04.12.JPG 21:20:30 <Samu> this is too much code for me to deal with 21:21:06 *** FLHerne has joined #openttd 21:22:37 <Samu> roadstop drive through have bays 21:22:49 <Samu> is part of the station 21:22:54 <Samu> they can be free or busy 21:23:13 <Samu> how to make a bay busy for a ship? 21:24:13 <Samu> dock has 1 "bay" 21:24:59 <Samu> i wanted to try and make 3 "bays", 21:25:59 <Samu> no idea what to do at this point 21:26:32 <Samu> guess I'm gonna do something else 21:28:45 <Samu> an idea I had earlier today was a "drag and drop" building for docks. 21:30:19 <Samu> click, then drag towards a direction, to a max of 2 tiles, release, and the dock is built towards that direction 21:30:45 <Samu> with the exit towards that direction i mean 21:32:56 <Samu> stretch-dragging? 21:52:03 *** frosch123 has quit IRC 22:20:05 *** Supercheese has joined #openttd 22:59:57 *** NoShlomo has quit IRC 23:01:33 *** supermop_ has joined #openttd 23:07:45 *** supermop has quit IRC 23:11:48 *** FLHerne has quit IRC 23:12:01 *** FLHerne has joined #openttd 23:16:14 *** supermop has joined #openttd 23:22:05 *** supermop_ has quit IRC 23:38:59 *** supermop_ has joined #openttd 23:39:57 <goodger> sim-al2: http://www.railjournal.com/media/k2/items/cache/48eaa47a66f10e79d2e59b1c6ab86728_XL.jpg 23:45:20 *** supermop has quit IRC 23:47:16 *** Lejving has quit IRC 23:47:37 <goodger> (glasgow subway train designed for 335 cm tunnels) 23:47:53 <Supercheese> the clockwork orange? 23:49:11 <goodger> that's the badger 23:49:26 *** Progman has quit IRC 23:55:42 *** Samu has quit IRC 23:58:34 *** FLHerne has quit IRC