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Log for #openttd on 17th October 2016:
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00:45:01  <Wolf01> 'night
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01:49:37  <lamehusband> Hello...
01:50:20  <lamehusband> can someone tell me where is the file opntitle.dat is generated?
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04:04:13  <lamehusband> can someone tell me where is the file opntitle.dat is generated?
04:04:16  <lamehusband> I wanted to re-compile openttd and I want to change optitle.dat .. like how
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04:27:21  <lamehusband> anyone see this?
04:30:53  <Sylf> What are you exactly trying to do with opntitle.dat?
04:31:49  <Sylf> oh hm
04:31:57  <Sylf> you don't need to do anything
04:32:10  <Sylf> you can replace it at any point without recompiling anything
04:32:33  <Sylf> it's just a .sav file, renamed to opntitle.dat and placed at the right place
04:41:12  <lamehusband> well like if I wanted to customoze it
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09:46:29  <Wolf01> o/
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13:12:26  <Samu> hi
13:12:50  <Samu> my system crashed a while ago while I was testing 8 AIs... t.t
13:13:05  <Samu> i'm afraid I can't keep on testing Ais for 100 years
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15:01:05  <Alberth> hi hi
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15:06:40  <Alberth> hola
15:13:05  <frosch123> moi
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15:28:15  <Wolf01> o/ quak
15:28:34  <goodger> hoi
15:30:29  <supermop__> YO
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16:54:41  <Wolf01> Anybody could help me with a little vector2 and rotation matrix problem? I need to create an object on the correct side of a square and I can't even figure it :P
16:57:54  <Wolf01> I did this: Vector2 p = Vector2.Add(_center, Vector2.TransformNormal(new Vector2(32), Matrix.CreateRotationZ(_direction)));
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17:15:05  <Alberth> rotationZ sounds like 3d?
17:17:56  <Wolf01> I'm on 2d, but it rotates along z axis
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17:23:17  <Wolf01> Ok, it was right, the vector should have been "Vector2(32, 0)"
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17:41:42  <Alberth> and it didn't complain?  :o
17:43:32  <Wolf01> No, why should it?
17:53:46  <Alberth> missing parameter :)
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18:18:34  <Wolf01> Ahah, no, just overloaded constructor, some other classes have even 16 different constructors
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18:35:19  <argoneus> good evening train friends
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18:40:54  <Alberth> o/
18:40:59  <Wolf01> o/
18:41:16  <andythenorth> hola
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18:58:14  <andythenorth> tramz!
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19:15:07  <andythenorth> just 8 trams left to draw
19:15:17  <Alberth> electric catenary for steam tramz :)
19:15:19  <goodger> \o/
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19:15:39  <Alberth> I disabled drawing of catenary to fix it :p
19:16:05  <andythenorth> Alberth: have you heard, there’s a patch for it? o_O
19:16:39  <Alberth> yes, looks like a valid use case :)
19:17:29  <Alberth> also, narrow gauge haz a bit of a problem climbing tiles, but nothing that cannot be solved with moar steam enginez
19:19:06  <andythenorth> screenshot? o_O :)
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19:23:05  <Alberth> http://devs.openttd.org/~alberth/hill_up.png
19:25:37  <andythenorth> sometimes I end up with 3 or 4 engines
19:25:45  <Alberth> long wood tram line :) http://devs.openttd.org/~alberth/EindkerkTransport,1881-10-20.png
19:25:46  <andythenorth> with 5 or 6 tile trains
19:25:58  <andythenorth> :o long for tramz
19:26:14  <andythenorth> no diagonals :D
19:26:59  <Alberth> as production rises, I guess I'll need to switch to a proper train at some point :)
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19:29:08  <andythenorth> more tramz
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19:31:38  <Supercheese> and suddenly, trams, hundreds of them
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19:37:04  <Wolf01> https://github.com/xanathar/FSMsharp :o state machine
19:40:44  <Alberth> bit simplistic :)
19:42:15  <Alberth> for me, the main feature is to conditionally jump to other states, in particular be able to select between multiple jumps
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19:44:18  <Alberth> you'd want co-routines for this kind of state machines :)
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19:55:47  <andythenorth> 4/8 tram is hard to make look good
19:55:53  <andythenorth> very short in / \ views :P
19:57:36  <Alberth> :)
19:58:28  <Alberth> narrow gauge wagons are also very short, you need loads before you get some length :)
20:01:43  <andythenorth> yup
20:02:23  <andythenorth> it’s quite pleasingly balanced against ‘normal’ rail
20:02:31  <andythenorth> without any real effort put into it :)
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20:18:22  <Alberth> I find it difficult see the differences between both track types, I had a number of cases where I tried linking the wrong kind of track together :)
20:19:08  <andythenorth> should narrow gauge be smaller?
20:20:04  <Alberth> not sure, maybe I am just getting old :p
20:20:41  <andythenorth> you’re not the only one :P
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20:31:31  <andythenorth> Alberth: they do look quite similar to me
20:31:37  <andythenorth> maybe I should redraw NG a bit
20:32:25  <Alberth> in the up_hill screenshot, there is normal track right next to it
20:33:11  <andythenorth> also the tracks are wider than the trains
20:33:40  <Alberth> normally, you are just trying to make a connection, and different track types is not the primary concern, until they don't fit :)
20:35:32  <andythenorth> hmm termite doesn’t build for me
20:35:38  * andythenorth must fix that
20:37:09  <andythenorth> https://paste.openttdcoop.org/pkigihcvy/wlqoof/raw
20:37:16  <andythenorth> not sure how to start debugging that :P
20:37:58  <Alberth> looks like a Makefile problem
20:38:02  <andythenorth> yes :)
20:38:18  <Alberth> _V=1  make   ?
20:38:30  <Alberth> there was a variable for switching to verbose mode
20:39:33  * andythenorth tries changing the value
20:40:23  <andythenorth> hmm there’s a python 2.7 script being called
20:42:22  <Alberth> python -c "from datetime import date; print (date($REPO_DATE)-date(2000,1,1)).days"   ?
20:42:47  <andythenorth> very likely
20:43:07  <Alberth> findversion.sh line 97
20:43:35  <andythenorth> needs a python 3 port then
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20:44:01  <Alberth> BB has it too
20:44:38  <Alberth> could check tomorrow morning
20:45:41  * andythenorth tried the BB one
20:46:00  <Alberth> maybe the problem is earlier, in $REPO_DATE
20:46:40  <andythenorth> 	VERSION=`python -c "from datetime import date; print (date($REPO_DATE)-date(2000,1,1)).days"`
20:46:53  * andythenorth added parentheses for the print
20:46:55  <Alberth> the line above is different
20:46:56  <andythenorth> seems to work now
20:47:16  <Alberth> ah,  print()  good point
20:47:54  <andythenorth> thanks for finding the line :)
20:48:07  <Alberth> good night
20:48:22  <andythenorth> bye
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23:36:56  <Wolf01> 'night
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