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Log for #openttd on 25th November 2016:
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00:18:21  <Wolf01> 'night
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06:35:35  <Flygon> Not gonna lie
06:35:54  <Flygon> The worst bit about OTTD is setting up a Bus/Tram network with at least four stops at every small town on a sparsely populated map
06:36:05  <Flygon> In the HOPE it eventually grows big enough to sustain a railway station
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10:18:56  <Wolf01> Moin
10:30:40  <V453000> yo
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10:54:52  <Alberth> o/
10:56:17  <Flygon> Urgh
10:56:34  <Flygon> Vehicle Groups telling me 'Hofn Main Loop' is already taken
10:56:43  <Flygon> (Hint - It isn't. Closest thing is 'Hof Main Loop')
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11:25:39  <Wolf01> http://img-9gag-fun.9cache.com/photo/ao2g5OX_460s_v1.jpg really true
11:26:33  <peter1138> Flygon, different vehicle class?
11:26:41  <Flygon> oh, no
11:26:43  <Flygon> As in
11:26:51  <Flygon> The folders you put vehicle into
11:27:00  <Flygon> Vehicle groupings
11:27:24  <Eddi|zuHause> Flygon: the custom strings are shared between all vehicle types, stations, etc.
11:27:35  <Flygon> Hmm
11:27:38  <Flygon> I see O_o
11:28:26  <Eddi|zuHause> although i'm not entirely sure what the justification is for having them be unique
11:28:37  <Eddi|zuHause> probably just "it was always like this"
11:40:34  <Wolf01> Maybe the name is converted to uint and used as pointer?
12:14:52  <Flygon> I assumed it was a ease-of-use feature
12:14:58  <Flygon> Even if it seems to have bugs
12:19:33  <peter1138> yeah really it's not something that needs to be unique at all
12:19:42  <peter1138> i think at one point it was even unique across all players
12:24:15  <Flygon> Well, with infra-sharing, it does become to make sense again
12:24:44  <Flygon> Though, ultimately, I guess it's a choice of "Let the player risk being confused by dupes, or prevent them at all costs"
12:26:44  <peter1138> well you can buy other companies, i guess.
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13:06:23  <Flygon> I wonder if using Boats to circumvent needing to build Trainlines is rude
13:07:51  <Wolf01> You can always terraform the whole sea/lake if you are afraid of using ships
13:08:32  <Flygon> Yeah, but in terms of
13:08:40  <Flygon> People don't use Aircraft because it's 'cheating'
13:08:48  <Flygon> Are ships cheating because they only need water?
13:08:55  <Flygon> (I'm playing on the Iceland map)
13:09:30  <Wolf01> Make running costs for aircrafts 4x and it's cheating anymore
13:09:37  <Wolf01> *it isn't
13:09:40  <Flygon> :P
13:10:53  <Wolf01> The only problem of aircrafts are the huge profits, which can be addressed, I can't see why the ability to travel in straight line over mountains should be considered cheating
13:11:13  <Wolf01> Ships cheat because you can cram infinite cargo in a single tile, as they don't have collisions
13:11:46  <Wolf01> We'll address even that soon or later
13:11:50  <Flygon> Oh, I'd LOVE if thy couldn't collide
13:11:55  <Flygon> Luckily, I'm not cheating THAT way
13:11:58  <Flygon> It's all open sea
13:12:27  <Wolf01> You can have 500 ships (un)loading at the same dock at the same time
13:12:40  <Flygon> Yep
13:12:48  <Flygon> Nah, here, it's mostly just busy shipping ROUTES
13:12:51  <Wolf01> Bigger docks, state machines, no more ship cheating
13:13:01  <Flygon> I'd love bigger docks
13:13:37  <Wolf01> I would like to try to make a dock like an airport and try to adapt the ships to it
13:13:54  <Flygon> Yep
13:14:00  <Flygon> Agreed
13:14:09  <Wolf01> Maybe once NRT is done
13:15:25  <Flygon> But, as it is
13:15:49  <Flygon> I've basically had Cargo chains of Trains shipping primary materials (ie. Wood) to a Boat, which ships that to a Sawmill by sea.
13:16:06  <Flygon> Because while it's way slower, the sawmill's SO cramped it's the only real usable solution
13:16:27  <Flygon> And then the Sawmill's Good Exports go by Boat... back to train for inland towns at a more convenient location
13:16:37  <Wolf01> I don't see the problem
13:16:56  <Flygon> Ehh
13:17:11  <Flygon> I know it'd upset some 'purists' by me avoiding a complete station redesign
13:17:34  <Wolf01> It's a transport game, not a train game
13:17:35  <Flygon> And new trunklines
13:17:44  <Flygon> Aye
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13:18:05  <Wolf01> o/
13:18:08  <Alberth> o/
13:25:53  <Flygon> Annd I just realized I'm screwed
13:26:21  <Flygon> My Wood-Paper-Goods chain is screwed by the Goods and Paper platforms being just 6 tiles long
13:26:43  <Flygon> and now I'm planning to quadruple the amount of wood processed
13:28:35  <Eddi|zuHause> how is "i annoy <X>-player-type" even an argument? you're playing the game for yourself, not for others (unless you live-stream or something)
13:29:05  <Wolf01> And even if you livestream you have your own play style
13:32:15  <Wolf01> My friend with whom I play together usually build straight pieces of track going uphill, while I like to not go up for more than 1 level every 5 tiles, but we don't kill ourselves about that
13:33:33  <Alberth> good, good, I like non-dead wolfs
13:38:04  <Eddi|zuHause> tell that to the sheep
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13:44:11  <Flygon> <Wolf01> My friend with whom I play together usually build straight pieces of track going uphill
13:44:17  <Flygon> It's 1935, that's a no-go atm :B
13:44:24  <Flygon> Not enough money for the locos to do it
13:44:39  <Flygon> Not enough locos that're powerful enough :B
13:44:41  <Flygon> 2CC srt
13:44:43  <Flygon> set*
13:44:51  <Flygon> Anyway, shower time
13:45:09  <Wolf01> It's a no go even in 2000 with some billions on bank, I use realistic acceleration and that's a good way to kill speed, but he's happy anyway
13:46:14  <crem> moo/
13:48:06  <Alberth> \o
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14:06:17  <Flygon> I really
14:06:31  <Flygon> Really wish the Bank let you get bigger loans if you have more company Equity
14:06:42  <Flygon> So a company can grow
14:06:45  <Flygon> Get more loan
14:06:45  <Flygon> Grow
14:06:47  <Flygon> Get more loan
14:06:54  <Flygon> Then pay it all off when they print lots of $$$
14:07:00  <Flygon> Like an IT tech business :U
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14:29:19  <Flygon> Urrgh
14:29:26  <Flygon> The rollingstock, is now there
14:29:31  <Flygon> For efficient operation
14:29:33  <Flygon> Budget is not
14:29:34  <Flygon> :D
14:31:17  <Wolf01> Sell some useless stuff
14:31:25  <Flygon> That's the problem
14:31:30  <Flygon> Almost everything's useful
14:31:45  <Flygon> Only real non-profitable stuff (currently) is some Trams to build some towns along planned lines
14:31:57  <Flygon> It's just that I keep investing so hard I am perpetually broke
14:32:04  <Flygon> Mostly in rollingstock and boats
14:32:35  <Wolf01> Bad investments, and banks know it, so no -> <Flygon> Really wish the Bank let you get bigger loans if you have more company Equity
14:32:44  <Flygon> <_>
14:32:52  <Flygon> OTTDnomics is my excuse!
14:33:54  <Flygon> Really enjoying these 3,800t capacity ships
14:34:10  <Flygon> Each making 250kEUR/yr
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16:00:42  <Wolf01> o/
16:00:44  <andythenorth> @seen danmack
16:00:44  <DorpsGek> andythenorth: danmack was last seen in #openttd 30 weeks, 5 days, 23 hours, 25 minutes, and 39 seconds ago: <DanMacK> @seen andythenorth
16:00:50  <andythenorth> @seen pikka
16:00:50  <DorpsGek> andythenorth: pikka was last seen in #openttd 2 weeks, 4 days, 0 hours, 12 minutes, and 14 seconds ago: <Pikka> yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
16:02:26  <Alberth> o/
16:02:43  <LordAro> @seen LordAro
16:02:43  <DorpsGek> LordAro: LordAro was last seen in #openttd 2 weeks, 0 days, 0 hours, and 6 seconds ago: <LordAro> Alberth: needs more smart pointer, clearly :)
16:02:53  <LordAro> Alberth: can confirm
16:03:01  <LordAro> wait, damn
16:03:05  <LordAro> 6 seconds too slow
16:06:25  <Alberth> o/
16:07:14  <LordAro> o/
16:08:23  <Alberth> weren't smart pointer not deprecated by move semantics?
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16:09:26  <LordAro> auto_ptr was
16:09:51  <LordAro> unique/shared/weak_ptr are the new(ish) fancy ones
16:11:54  <Alberth> ah, indeed
16:13:04  <LordAro> i've been doing silly things with std::function and std::variant recently
16:13:15  <LordAro> despite std::variant not actually being released anywhere yet
16:13:19  <Wolf01> Must to go
16:13:21  <Wolf01> Bye
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16:43:00  <Alberth> o/
16:43:16  <andythenorth> quak
16:43:41  <frosch123> moi
16:44:28  <LordAro> quak
16:45:33  <V453000> yo
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17:51:47  <frosch123> https://devs.openttd.org/~frosch/nrt_roadstop.png <- seems to work as intended
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18:00:26  <Rubidium> lies... the catenary in the road stop is wrong
18:00:46  <frosch123> any did not draw other sprites
18:00:48  <frosch123> *andy
18:01:36  <Rubidium> how couldn't he? I would have thought he had already drawn every possible combination of pixels by now
18:02:05  <frosch123> he focused on colors for now
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18:32:06  <andythenorth> hmm
18:32:17  <andythenorth> clock-speed-for-clock-speed, an i7 still spanks an i5
18:32:30  <andythenorth> but it will eat battery much faster :|
18:32:59  <Eddi|zuHause> isn't that supposed to be that the higher number will be faster?
18:33:32  <frosch123> no, it only means more expensive
18:34:31  <andythenorth> 2.4Ghz i7 beats a 3.1Ghz i5
18:34:43  <andythenorth> but there are many other variables
18:34:55  <andythenorth> in the real-world benchmarks I’m looking at
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19:18:09  <andythenorth> people should stop talking on the internet
19:19:52  <Rubidium> yeah, that would free up a lot of bandwidth
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19:29:17  <andythenorth> is forums?
19:29:59  <frosch123> https://devs.openttd.org/~frosch/nrt_roadstop.png <- i pushed that btw
19:30:13  <andythenorth> woo :)
19:30:48  <andythenorth> catenary too :)
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19:31:51  <frosch123> interestingly the station picker does not show catenary for traditional tram and elrail
19:31:55  <frosch123> so i kept it like that
19:32:49  <andythenorth> seems fair
19:43:03  <andythenorth> frosch123: any more sprites needed? o_O
19:43:09  <andythenorth> we have most things?
19:43:51  <frosch123> at some point we need a roadtype conversion icon, but i guess that is a bit far away to draw now
19:48:35  <andythenorth> pseudo 3D arrow in original baseset
19:48:44  <andythenorth> that will be…interesting to replicate without copying
19:55:19  <Alberth> huh, original didn't have convert afaik
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19:55:59  <andythenorth> maybe it was drawn
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19:56:04  <andythenorth> for patch or something
19:56:31  <Alberth> my guess it's in openttd extra newgrf
19:57:36  <frosch123> i think it's some ottd 0.3 feature or something
19:58:06  <andythenorth> yup
19:58:12  <andythenorth> openttdgui.png
19:58:25  <andythenorth> that’s easier then, can reuse it
19:58:37  <andythenorth> did TTD lack convert? :o
19:58:57  <Alberth> yes :p
20:06:08  <andythenorth> bah
20:06:24  <andythenorth> stainless steel would use pig iron, scrap metal, manganese and nickel
20:06:27  <andythenorth> 4 into 3 don’t go
20:06:35  <Alberth> :(
20:06:44  <andythenorth> there will be a solution, there always is :)
20:07:26  <Alberth> construct a 'mix' factory before ?
20:10:41  <andythenorth> two kinds of steel plant
20:10:53  <andythenorth> it’s called steeltown, might as well go for broke :P
20:11:05  * andythenorth might accidentally copy factorio :P
20:11:35  <Alberth> :)
20:12:04  <Alberth> enough fans here :)
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20:52:41  <frosch123> rip factorio
20:52:51  <frosch123> will be shut down by music drm :p
20:55:53  <andythenorth> hrm
20:56:23  <V453000> wat
20:56:24  <andythenorth> FIRS has ‘steel mill’ (coal + iron ore + scrap -> metal)
20:56:39  <andythenorth> now I am adding ‘blast furnace’ to different economy
20:56:45  <V453000> ah :) welcome to madness andythenorth
20:56:50  <V453000> furnaces all the way
20:56:54  <andythenorth> :P
20:56:57  <andythenorth> coke + iron ore + limestone -> pig iron
20:57:01  <andythenorth> same graphics
20:57:06  <andythenorth> but are they different industries?
20:57:28  <andythenorth> farms are all different, and have shitloads of reused sprites
20:58:05  <andythenorth> i.e. do I give blast furnace separate ID?
20:58:31  <andythenorth> only name string and cargos are different
20:58:44  * andythenorth thinks same
20:59:42  <frosch123> oh dear, saw the nyancat...
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21:00:00  <V453000> the video player is totally mental :)
21:04:18  <frosch123> i like the nyancat one because of the insane usage of the train to follow the "movie"
21:12:40  <V453000> XD yes
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22:33:16  <rddim> hello there, I have a question about file version in BaNaNaS
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22:34:34  <rddim> when I upload 1st version did my file must be filename-1.0.tar or must be only filename.tar
22:35:56  <rddim> and when I upload 2nd version will be filename-1.1.tar or again only filename.tar
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