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00:00:00 <Milek7> . 00:00:11 <Wolf01> Nothing happened 00:00:26 <peter1139> Clock: inserting leap second 23:59:60 UTC 00:00:27 <peter1139> yar 00:00:37 <Wolf01> Btw, happy new year! 00:09:17 <Wolf01> And since I promised it, night all too! 00:09:23 *** Wolf01 has quit IRC 00:15:09 <Mazur> Happy new year, everybody! 00:16:50 <LordAro> hippo new year! 00:17:16 <Mazur> hips* 00:42:50 *** ZirconiumX has quit IRC 01:04:08 *** sla_ro|master has joined #openttd 01:28:59 *** smoke_fumus has quit IRC 01:37:35 *** FLHerne has quit IRC 01:45:52 *** gelignite has quit IRC 02:11:42 *** maciozo has quit IRC 02:47:24 *** tokai has joined #openttd 02:47:24 *** ChanServ sets mode: +v tokai 02:54:10 *** tokai|noir has quit IRC 03:13:17 <ST2> 1st of all: a good 2017 to us all :) 03:13:19 <ST2> is only me that https://www.openttd.org/ giving 502 Bad Gateway? 03:15:54 <Redirect_Left> Nope 03:15:59 <Redirect_Left> I get bad gateway too 03:30:36 *** sla_ro|master has quit IRC 03:41:35 <ST2> hmmm, 2017 not being OpenTTD friendly :S 03:42:06 <ST2> or server got lost because 2017 has 1 second more? 03:42:08 <ST2> xD 03:43:27 <glx> only www seems broken 03:45:40 *** glx has quit IRC 03:56:01 *** DDR has joined #openttd 05:28:04 *** vinnie has joined #openttd 05:28:09 <vinnie> hello people 05:28:16 <vinnie> goodmorning and happy new year 05:28:33 <vinnie> i'd like to say that openttd.org has 502 bad gateway 05:28:44 <vinnie> same as the bananas server 05:37:27 <MonkeyDrone> yup openttd.org is down 05:37:32 <MonkeyDrone> y2k finally got to us 05:37:48 <MonkeyDrone> with and wihtout the www to clarify 05:52:32 *** Tharbakim has quit IRC 06:10:27 *** Tharbakim has joined #openttd 07:06:08 <ST2> MonkeyDrone: mention glx made to www, it's because svn://svn.openttd.org/ still works 07:06:14 <ST2> for example ^^ 07:06:42 <ST2> btw MonkeyDrone, how goes the compiling? 07:23:37 <MonkeyDrone> ST2: compiling is working now, just playing around with patches from the forums and compiling to test things. lot of work in the future for it 07:36:21 <ST2> MonkeyDrone: to starters, you can give a try on BTPro client patch or Citymania client patch 07:37:06 <ST2> both include already a bunch of patches that still keep clients compatible (desync dafe) with vanilla servers 07:37:12 <ST2> safe* 07:38:27 <MonkeyDrone> oh, thanks ST2. I want to see if i can get polylines compatible client with vanilla servers 07:38:54 <ST2> as I said, both clients I mentioned, have it included xD 07:39:48 <ST2> and both work on vanilla servers 07:40:55 <V453000> is wat I'm sayin' m8 07:41:28 <ST2> cmon V453000, dnt waste time... make powerfull walls for Factorio :P 07:41:33 <V453000> am 07:41:36 <V453000> busy AF 07:42:42 <ST2> we all know that when V453000 talks a bit... it's because computer is rendering xD 07:43:04 <V453000> ._. 07:44:07 <ST2> without asking for spoilers... when Nuclear power comes?! 07:44:09 <ST2> ^^ 07:44:24 <V453000> in 0.15 07:44:30 <V453000> there isn't much to spoil yet 07:44:44 <V453000> we have a work in progress prototype without graphics, those are going to be worked on now 07:46:04 <ST2> well, my words are: keep your (to all) fucking good work - and give kudos to all team 07:46:23 <ST2> for making people addicted xD 07:46:39 <V453000> :> thanks, we appreciate it 07:46:50 <MonkeyDrone> V453000: cocaine, one helluva drug 07:47:06 <V453000> I dare say 0.15 even for what it is now is even more addictive than ever before 07:47:14 <ST2> server we have running people are asking: isn't there a experimental version already with nuclear? 07:47:21 <MonkeyDrone> it's got the science revolution in it already? 07:47:30 <V453000> first time I got 100+ hour base 07:47:38 <V453000> no ST2 07:47:43 <MonkeyDrone> i haven't kept tabs on factorio since the last stable release 07:47:53 <V453000> 0.15 won't be sooner than in late february, and that's probably an optimistic estimate 07:48:04 <MonkeyDrone> exactly the reason why i haven't kept tabs :P 07:48:07 <ST2> people asked... I keep my eyes on site and the FFF's ;) 07:48:12 <V453000> ah 07:48:13 <V453000> :) 07:48:36 <ST2> steam 07:48:43 <ST2> oh well :S 07:48:44 <MonkeyDrone> the last fff i read said 0.15 is going to take some time and I'm well aware what that means in progamming world :P 07:49:17 <V453000> the graphics are the big task atm 07:49:19 <V453000> but let's see 07:49:26 <V453000> the nuclear stuff is a lot of things 07:49:34 <V453000> plus high resolution et 07:49:34 <V453000> c 07:51:31 <ST2> make it simple: coal-> water (lots)-> Uranium (new mines) -> richment factory - > final product 07:51:41 <ST2> that was simple for a text line xD 07:51:48 <MonkeyDrone> lol it sure was 07:51:59 <MonkeyDrone> V453000: work faster on the graphics :P 07:52:10 <vinnie> LOL 07:52:24 <V453000> yeah and each of the entities has very specific behaviour which needs to be reflected in graphics 07:53:34 <ST2> guys, V453000 is an awesome graphics guy - so, lets not make him life easy :P 07:53:53 <V453000> he's stuck automating his shit atm 07:54:01 <ST2> about that... we still have YETI's running ^^ 07:54:25 <V453000> nice 07:54:30 <V453000> do you change the modes? 07:54:49 <ST2> not many online servers use that newgrf because it's huge 07:55:18 <V453000> I think mainly because it's too "different" 07:55:27 <ST2> no, server is with YETI and NUTS (I remember who made this too ^^) 07:56:35 <ST2> anyway, that's a win win combination ^^ 07:56:41 <peter1139> hmm, i need to update my openttd 07:56:52 <V453000> :) 07:56:52 <peter1139> shame the website is down :( 07:57:18 <MonkeyDrone> yeah what's going on with the website 07:57:22 <MonkeyDrone> it's down since new year 07:57:39 <MonkeyDrone> was it running on super ancient system that couldn't cope with new year? :D or someone didn't pay server fees? :P 07:57:56 <ST2> it's a gateway error 07:58:15 <ST2> svn is working 07:58:35 <ST2> last time I checked, at least ^^ 07:58:46 *** Alberth has joined #openttd 07:58:46 *** ChanServ sets mode: +o Alberth 08:00:09 <ST2> and I'll quote: [03:43:28] <+glx> only www seems broken 08:02:08 <MonkeyDrone> www and non-www both broken for me 08:02:14 <MonkeyDrone> yeah it's only the website hosting having issues 08:02:56 <ST2> svn works 08:03:38 <MonkeyDrone> anyway ST2, i tried citymania client, it's nice, <3 polylines working with vanilla. I will study the diff file now and see what was changed to make version checking skip possible 08:03:41 <MonkeyDrone> thanks man 08:04:01 <V453000> I hate polylines but I love the extra gui showing things 08:04:08 <V453000> like buildings in catchment highlight 08:04:33 <ST2> MonkeyDrone: keep on :) 08:04:55 <MonkeyDrone> building catchment, ah let me check that 08:05:08 <MonkeyDrone> i think that needs to be server side too 08:05:30 <ST2> I guess that part of the Zoning tool 08:05:58 <MonkeyDrone> btpro website banned in my country =O 08:05:59 <ST2> both, polyline and Zoning are on both mentioned clients 08:06:13 <ST2> really MonkeyDrone?! 08:06:21 <ST2> what had you done?! 08:06:28 <MonkeyDrone> http://i.imgur.com/gPVHP5X.png 08:06:37 <MonkeyDrone> lol 08:06:49 <MonkeyDrone> i try to report so they unblock but link don't work x.x 08:07:02 <MonkeyDrone> you guys hire terrorist on that website? xD 08:07:35 <ST2> had you ever tried to change your DNS settings? 08:09:09 <MonkeyDrone> yeah, i can open with vpn but dns won't help. heavily controlled here the internet x.x 08:09:20 <ST2> we have many terrorists on that website - most of them got banned... but unbanned since our new year gift: http://openttd.btpro.nl/forum/22-change-log/2844-happy-2017-and-good-game-changes#5773 08:09:24 <peter1139> probably illegal to circumvent 08:10:00 <peter1139> the uk will get similar restrictions in place soon enough 08:10:54 <MonkeyDrone> peter1139: yeah big brother getting bigger there 08:10:59 <MonkeyDrone> lol ST2, ic an't open that link xD 08:11:10 <ST2> well, here in Portugal some dummy institutions say that blocked 516 illegal websites on our ISP's 08:11:27 <ST2> I still open them all 08:12:06 <V453000> ok my wall is going to be truly factorio style overengineered 08:12:52 <ST2> MonkeyDrone: https://developers.google.com/speed/public-dns/docs/using 08:12:59 <MonkeyDrone> oh man, this client patches are nice 08:13:27 <MonkeyDrone> lol ST2, maybe the system to block the website isn't integrated into the system properly 08:13:47 <ST2> try it ^^ 08:14:43 <peter1139> vanilla all the way 08:15:15 <ST2> because I got lost on V453000's words of Factorio walls with horns and all xD 08:15:32 <MonkeyDrone> ST2: working with google dns, nice, lol 08:15:34 <MonkeyDrone> hmmm 08:15:47 <MonkeyDrone> but pron website still blockedd, gg 08:16:26 <MonkeyDrone> peter1139: i'm playing on vanilla server with the citymania client and it works and the added gui effects are great, easy station readings with just house hover <3 08:17:51 <MonkeyDrone> managed to download btpro client, but can't downlaod diff file cause blocked by governemnt xD 08:18:19 <ST2> diff is inside the damn zip :P 08:18:37 <MonkeyDrone> yeah i see it, hehe nice 08:18:52 <MonkeyDrone> heavy modification on btpro, main menu login, gj 08:19:06 <ST2> MonkeyDrone: BTPro client has a feature to allow easy logins (click on a button) 08:19:25 <ST2> that requires get a token from the website 08:19:49 <ST2> currently that mehtod is being worked on 08:19:55 <ST2> it's not safe 08:20:09 *** Smedles_ has joined #openttd 08:21:05 <MonkeyDrone> it can crash client? 08:21:16 <MonkeyDrone> or password going unencrpyted? 08:21:19 <ST2> nop 08:23:00 <MonkeyDrone> how does town zoning work? it says it show highlights 08:23:29 *** Smedles has quit IRC 08:23:59 <MonkeyDrone> omg, fund regularly option <3 08:24:49 <ST2> original post: https://www.tt-forums.net/viewtopic.php?f=33&t=33701 08:25:03 <MonkeyDrone> thanks man 08:25:36 <ST2> fund regularly option, on which clients you have that? 08:25:47 <ST2> (3, for my count) 08:28:52 <ST2> we must say that MonkeyDrone couldn't even compile Vanilla OpenTTD - he missed this: https://wiki.openttd.org/Category:Compiling_OpenTTD 08:29:17 <MonkeyDrone> lol no, it was compiling, i had to move the openttd.exe file to /bin :P 08:29:23 <ST2> I sent him a diff file that added what was needed for VS projects 08:29:30 <MonkeyDrone> that instruction was in older wiki and in one line 08:30:48 <ST2> "ang" is on "bin" after compiles 08:31:14 <ST2> lang* 08:32:06 <ST2> on VS, exe appears on "ojts", Win32/x64, Release 08:32:09 <MonkeyDrone> yup, took a while for me to figure that part out. reading all the patch diff changes , big file 08:33:59 <ST2> well, at some point that's told on the wiki' 09:04:02 <Alberth> the wiki is a wiki, feel free to improve 09:16:05 *** Jinassi has joined #openttd 09:25:01 *** andythenorth has joined #openttd 09:28:47 *** Wolf01 has joined #openttd 09:28:53 <Wolf01> Moin 09:41:06 <Alberth> moin 09:52:42 *** Arveen has joined #openttd 09:52:43 *** roidal has joined #openttd 09:53:07 <andythenorth> lo 09:58:45 <__ln__> oh, Cities: Skylines for 7€ in steam. in case somebody doesn't have it yet. 10:00:16 <Wolf01> Still too much, I have 1.65€ and the game I would like to buy is 1.69€ 10:20:53 <SpComb> C:S is worth way more than 7€ 10:31:00 <andythenorth> sufficiently different? http://dev.openttdcoop.org/attachments/download/8297/sam-bulk-versus-gcv.png 10:32:48 <andythenorth> or rather, equivalent level of difference as http://dev.openttdcoop.org/attachments/download/8298/RH-bulk-versus-open.png 10:38:32 <Alberth> ships are more different, imho 10:39:00 <Alberth> more room to introduce changes, I guess 10:40:24 *** sla_ro|master has joined #openttd 10:44:19 <andythenorth> this is weird, but should ‘bulk’ be larger? 10:44:22 <andythenorth> the capacity is identical 10:45:00 <andythenorth> bulk just sounds bigger in UK english 10:52:11 <__ln__> Wolf01: you know, it is possible to 'add' money to steam 10:52:21 <Wolf01> Yes, I know 10:53:31 <andythenorth> he’s added it all to Lego 10:56:33 *** Jinassi has quit IRC 11:07:41 *** Supercheese has quit IRC 11:08:08 *** roidal_ has joined #openttd 11:13:02 *** Progman has joined #openttd 11:14:59 *** roidal has quit IRC 11:21:48 *** Jinassi has joined #openttd 11:26:50 <andythenorth> http://dev.openttdcoop.org/attachments/download/8299/sam-bulk-versus-gcv-2.png 11:26:53 <andythenorth> improved eh? 11:28:32 <Jinassi> uuu new ships, awesome! 11:33:47 *** Wormnest has joined #openttd 11:41:20 <Alberth> Removing the cover? 11:41:47 <Alberth> doesn't that reduce the difference? 11:42:25 <Alberth> I thought it was bigger from the previous one, but it's just the colour that makes it look like that 11:50:00 <TrueBrain> happy new year all! Found a nice year-change bug in a VM .. it put the system in 100% CPU :D w00p! I love this year already :) 11:50:35 <_dp_> ST2, CityMania has has easy logins too, even for btpro servers ;) 12:00:49 <andythenorth> Alberth: I’m removing the cover on most of the ships, to show cargo :) 12:00:53 <andythenorth> ‘unrealistic’ 12:00:54 <andythenorth> but eh 12:03:04 <Alberth> nah, it never rains in OpenTTD, no danger of sinking :) 12:03:14 <andythenorth> nor waves 12:03:39 <Alberth> well, only small ones if you enable animated coasts :) 12:03:53 <andythenorth> not in my ottd 12:04:05 <andythenorth> animation has to be disabled, or it lags :P 12:04:15 <Alberth> yeah, I also disable the water cycle pretty fast 12:04:21 <andythenorth> I miss it :) 12:04:27 <andythenorth> and the fire cycle 12:05:55 <andythenorth> maybe I should just accept the game running slowly :P 12:06:21 <Alberth> make a movie of it, and play that :p 12:06:42 <andythenorth> 2x speed 12:07:16 <andythenorth> ha, I could just increase the speed on all the vehicles 12:07:23 <Alberth> run a CD with scenic background sea waves sounds for added realism 12:07:28 <andythenorth> to compensate for slow tick rate 12:07:31 <Alberth> :D 12:07:46 <Alberth> daylength: 0.5 12:08:25 <andythenorth> yes 12:08:54 <andythenorth> put that in the daylength threads: use an intel GPU from last 3 years or so, and enable full animation 12:09:01 <Alberth> do you use release builds? 12:09:29 <andythenorth> not often 12:09:31 <Alberth> debug builds are much slower 12:10:00 <LordAro> i don't think i've ever noticed any significant drop in performance with animation turned on 12:10:12 <LordAro> that said, i don't think i've ever had reason to turn it off either 12:10:14 <Alberth> ah, release or nightlies 12:10:53 <Alberth> not all computer manufacturers care equally about speed of the machine :) 12:10:58 <LordAro> been a long time since i played anything significant though, so.. 12:11:10 <Alberth> in particular some of them care much more about the looks 12:11:18 <andythenorth> it’s same on releases 12:11:39 <andythenorth> enabling full animation pegs the frame rate down 12:11:54 <Alberth> right, so the game computation is not the bottleneck 12:11:56 <andythenorth> and ffwd has little if any effect 12:12:29 <andythenorth> somebody looked at it a few years ago, it’s thought to be something like removal of ancient 8bpp blitter stuff in the GPU 12:12:56 <andythenorth> and presumably there is some fallback which is hideously inefficient 12:13:19 <andythenorth> I’m fairly convinced that my CPU could move that many pixels quickly 12:13:25 <Wolf01> http://img-9gag-fun.9cache.com/photo/a6Me6Ob_460s.jpg misplaced cargo 12:13:28 <Wolf01> Wrong refit 12:13:29 <Alberth> yeah, serious spreadsheeting should be done in 32bit full colour! 12:13:44 <andythenorth> Wolf01: that’s just HAUL refitted to vehicles 12:14:02 <LordAro> i think there's probably scope for writing a more efficient blitter 12:14:16 <LordAro> istr that michi_cc had a opengl branch 12:14:16 *** gelignite has joined #openttd 12:15:18 <Alberth> Wolf01: it's a very good illustration is immensely big those mining trucks are :) 12:15:29 <LordAro> hmm, has content.openttd.org fallen over? i can't seem to connect to port 3978 12:15:32 <LordAro> cc TrueBrain 12:15:48 <LordAro> yeah, timing out 12:15:52 <Wolf01> Specially when you know that the truck on it's top is already big enough compared to a standard car 12:15:55 <Alberth> so, peter has patches, and michi has branches? :) 12:16:05 <andythenorth> Wolf01: haul truck hauling ENSP https://www.youtube.com/watch?v=fX6mjYV8kfU 12:16:05 <LordAro> pretty much :p 12:16:19 <Wolf01> :D 12:17:52 <Wolf01> https://www.youtube.com/watch?v=xDKnVin3LYg How much big is this thing? 12:19:49 <Wolf01> I think this truck is used to move mountains 12:21:02 *** mescalito has quit IRC 12:21:18 <andythenorth> not the biggest 12:21:20 <andythenorth> but eh 12:21:26 <Alberth> if you're patient enough, any truck can move a mountain :p 12:21:32 <andythenorth> the video is quite obviously speed-ramped also :) 12:22:39 <andythenorth> still waiting for one of these to get produced http://www.etf.equipment/ 12:23:17 <andythenorth> http://www.micfil.net/hp/portals/0/uploads/references/ETF/ETF_005.jpg 12:23:18 <Wolf01> Yeah, those are really nice 12:23:48 <TrueBrain> LordAro: how about now? 12:24:14 <andythenorth> should put this in RH https://s-media-cache-ak0.pinimg.com/236x/d0/87/b5/d087b5dfd88456703ab508f488b75c58.jpg 12:26:04 <Wolf01> https://www.youtube.com/watch?v=H-zNvMwBrUQ nice background music 12:26:10 <Alberth> andy: cute :) 12:32:36 <TrueBrain> LordAro: it is working for me now (tm) :P 12:35:28 *** FLHerne has joined #openttd 12:36:52 <andythenorth> wfm 12:37:24 <andythenorth> such content :P 12:45:18 <andythenorth> bbl 12:45:19 *** andythenorth has quit IRC 13:07:15 *** gnu_jj has joined #openttd 13:27:08 *** Alberth has left #openttd 13:43:27 *** Alberth has joined #openttd 13:43:27 *** ChanServ sets mode: +o Alberth 13:45:13 <LordAro> TrueBrain: all fixed ^^ what was the issue, ooi? 13:45:57 <LordAro> and how long had it been broken? :p 13:46:04 <Alberth> packages got lost https://www.tt-forums.net/viewtopic.php?p=1180997#p1180997 13:46:24 <Alberth> all this new year traffic :p 13:48:09 <LordAro> ah, fun fun 14:01:39 *** Stimrol has quit IRC 14:03:15 *** Stimrol has joined #openttd 14:21:03 <Milek7> what crashed on leap second? 14:21:05 <Milek7> ancient kernel? 14:22:25 *** threesixty has quit IRC 14:23:44 *** threesixty has joined #openttd 14:35:56 *** maciozo has joined #openttd 14:36:14 *** ConductCat has quit IRC 14:43:56 *** ConductorCat has joined #openttd 14:45:55 *** mescalito has joined #openttd 14:46:19 *** Arveen has quit IRC 14:55:12 *** Arveen has joined #openttd 15:12:09 *** ZirconiumX has joined #openttd 15:17:05 *** vinnie has quit IRC 15:19:58 *** threesixty has joined #openttd 15:20:28 *** threesixty is now known as Guest1458 15:20:59 *** sla_ro|master has quit IRC 15:27:48 *** Guest1458 has quit IRC 15:29:03 *** threesix- has joined #openttd 15:32:48 *** threesix| has joined #openttd 15:34:06 *** Mitooo has joined #openttd 15:37:19 *** threesix- has quit IRC 16:27:54 *** Mitooo has quit IRC 16:32:02 *** FLHerne has quit IRC 16:32:18 *** FLHerne has joined #openttd 16:59:56 *** Jinassi has quit IRC 17:00:42 *** Jinassi has joined #openttd 17:22:36 *** andythenorth has joined #openttd 17:29:41 *** Alberth has left #openttd 17:39:42 *** Jinassi has quit IRC 17:43:33 <andythenorth> ice for water? 17:43:46 <andythenorth> ships would gain an ice-class flag :P 17:45:44 *** sla_ro|master has joined #openttd 17:58:53 *** maciozo has quit IRC 17:59:27 <peter1139> you've got a patch for that i guess 18:02:18 *** maciozo has joined #openttd 18:03:41 <andythenorth> I probably have a hack 18:03:44 <andythenorth> I don’t have patches 18:04:00 <andythenorth> :P 18:12:40 <andythenorth> anyone tried unsinkable sam? 18:26:11 *** Jinassi has joined #openttd 18:55:56 *** roidal_ has quit IRC 19:08:29 <Wolf01> Nice, some guy purcased one of my steam cards 19:10:12 <Wolf01> And I noticed that purchasing the "complete pack" also for just 1 game I saved about 0.50€ 19:15:22 *** Snail has joined #openttd 19:26:35 *** Jinassi has quit IRC 19:48:17 *** chomwitt has joined #openttd 19:57:15 *** Jinassi has joined #openttd 20:22:27 <ZirconiumX> Hey, uh, somebody should probably update the Wikipedia page. I'm pretty sure the latest preview release isn't 0.6.0-beta4 20:25:25 <Wolf01> Do you apply as volunteer? 20:28:28 <peter1139> somebody(tm) 20:41:12 *** Jinassi has quit IRC 20:45:13 *** Supercheese has joined #openttd 20:52:47 <ZirconiumX> Well I would 20:52:56 <ZirconiumX> Except I can't find the infobox for it :/ 21:07:00 <andythenorth> http://dev.openttdcoop.org/attachments/download/8300/sam-bulk-vs-gcv-vs-piece.png o_O 21:11:34 <andythenorth> also http://dev.openttdcoop.org/attachments/download/8301/sam-vs-RH.png 21:11:52 <Supercheese> much ships, such tram 21:12:52 <andythenorth> first time in years I’ve been happy with a ship sprite 21:13:18 <andythenorth> they’ll be 100% not realism, for dates and so on 21:13:36 <Supercheese> notrealism, perfect for notroadtypes 21:13:45 <Supercheese> rename sets to Nottrams and Notships 21:13:53 <Supercheese> :P 21:14:10 <andythenorth> also nearly all cargo ships at TTD scale are dry-cargo coasters, with the house at the back and one or two large holds, and no cranes 21:14:17 <andythenorth> but that would be boring 21:15:03 <andythenorth> Supercheese: if we’re inverting things…Sinkable Sam :P 21:15:21 <Supercheese> Na Sing Se 21:22:31 <andythenorth> 6 years since I drew a ship I liked :P https://www.tt-forums.net/viewtopic.php?p=920751#p920751 21:31:09 *** Arveen has quit IRC 21:37:48 *** sla_ro|master has quit IRC 21:46:00 *** ZirconiumX has quit IRC 22:27:08 *** andythenorth has left #openttd 22:27:14 <FLHerne> andythenorth: Big ro-ro ferries look quite different from anything you've got currently? 22:28:23 <FLHerne> SQUID goes straight from the paddle steamers to hovercraft, so I keep having the former hanging about until near the present 22:29:12 <FLHerne> Well, big in TTD, probably smallish real-life ones 22:29:46 <FLHerne> Like these http://www.simplonpc.co.uk/Wightlink2008/WightSky_MT_Cowes151008.jpg 22:29:58 <FLHerne> I know the WSF set has a few 22:33:26 *** glx has joined #openttd 22:33:26 *** ChanServ sets mode: +v glx 22:36:21 *** lucy has quit IRC 22:39:13 *** lucy has joined #openttd 23:04:07 <Wolf01> 'night 23:04:10 *** Wolf01 has quit IRC 23:10:02 *** Jinassi has joined #openttd 23:41:23 *** Wormnest has quit IRC 23:44:44 *** Jinassi has quit IRC 23:44:54 *** gelignite has quit IRC