Log for #openttd on 12th January 2017:
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01:49:40  <Eddi|zuHause> cities still have the same rules for town growth, it's just amplified
02:01:28  <ephja> yeah
02:02:09  <ephja> can windows be arranged differently? around the window border rather than next to eachother for example
02:25:20  <supermop_home> now that I have a monitor I wish I could drag vehicle windows to the other screen
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03:02:51  <Eddi|zuHause> you could just enter windowed mode and drag the window over both screens
03:03:25  <Eddi|zuHause> there was even a hack that moved the status bar halfway to one side
03:05:05  <supermop_home> Eddi|zuHause that's still in game i think
03:05:27  <ephja> right. I should use 2 monitors again
04:18:55  <ephja> are there any let's plays of weird or annoying maps?
04:24:48  <ephja> or maps with one section per player, but it's probably not that common
04:37:52  <supermop_home> ephjamaybe? ive never really watched openttd videos
04:38:35  <supermop_home> but some on some private servers people do divide the map up amongst players
04:40:06  <ephja> aight
04:44:13  <ephja> interesting distance/income relation. arc followed by a linear increase or something like that
04:44:36  <ephja> and I stumbled upon this paper
05:11:00  <ephja> rough alpinist ftw
06:08:11  <ephja> them annoying toyland sound effects
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10:10:40  <Wolf01> o/
10:11:50  <crem_> \o
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11:29:01  <__ln__> Wolf01: quale città italiana would tu recommend ad un turista?
11:30:54  <Wolf01> Cities are boring after a while, but you can visit lots of nice stuff everywere
11:31:24  <__ln__> yes, smaller towns and other interesting places are certainly acceptable as well
11:31:41  <__ln__> even preferable
11:33:18  <Wolf01> It might depend on what you would like to see: there's roman stuff, medieval stuff, churches, monarchic and aristocratic stuff
11:35:24  * debdog 'd visit San Galgano
11:35:57  <Wolf01> If you want to see the first, Rome/Pompeii is the right place, also in my area there's a lot of that, medieval stuff instead is spread all around, churches too, but I suggest to visit Pisa/Florence/Lucca/Rome and some places in other big cities
11:36:18  <Wolf01> Monarchic stuff is mainly in Piemonte (Between Turin and Milan)
11:36:41  <Wolf01> Or Venice
11:37:47  <__ln__> so far i've been to Bologna and La Spezia
11:38:07  <__ln__> and passed through some other places
11:39:33  <Wolf01> A lot of interesting things is also in southern Italy but I've never been there
11:46:14  <__ln__> me neither, but i've watched the Godfather trilogy
11:55:39  <Eddi|zuHause> i've not seen much of italy... i passed through on my way to istria once, and then i was in south tirol, but there's not a lot of italian stuff there :p
12:13:21  <__ln__> apparently Tirol is Tyrol in english
12:14:47  <crem_> It's Ціроль in Belarusian. And Тироль in Russian.  And it seems it's 티롤 in Japanese, but I don't know Japanese at all.
12:15:11  <crem_> Sorry for the useless info. :)
12:16:52  <Eddi|zuHause> so why did the belorusians add an additional sound?
12:18:16  <__ln__> they wish to distinguish themselves from the russians
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12:19:21  <Eddi|zuHause> if they call themselves "white russia", does that mean they're all racist?
12:19:51  <__ln__> yes, it does, let's have EU ban their leader from travelling to EU.
12:20:05  <__ln__> oh wait, their leader is already banned from travelling to EU.
12:20:20  <crem_> We surely wish. There's no additional sound, there's no hard (not palatazed) "t" sound.
12:21:15  <Eddi|zuHause> is belarusian even widely spoken at all?
12:21:16  <crem_> "White russia" is not how belarusians called themselves. It's the name from USSR time, but many countries kept that name.
12:22:42  <crem_> No, not really. But that doesn't mean that it shouldn't.   It's the result of forceful russification, not of something people chosen to do.
12:22:56  <crem_> All Belarusian schools were closed in 1996 for example.
12:24:57  <crem_> Lukashenko (Belarusian president) wanted to get power over Russia in 1990s (by declaring Belarus a part of Russia and becomeing president after Yeltzin), but Yeltzin found that out and put Putin into presidency.
12:25:31  <crem_> But still for a long time all pro-Belarusian stuff was considered as anti-Lukashenko, and essentially prohibited.
12:26:46  <crem_> Now (last year, I'd say) it started to roll back a bit, as Lukashenko is afraid that the same will happen with Belarus as happenning with Ukraine.
12:27:00  <crem_> Too late to think though.
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13:08:54  <MonkeyDrone> o/ fellas, the openttd_vs140 project file uses sources.list correct?
13:09:01  <MonkeyDrone> unlike the older versions that stored it int he project file itself?
13:09:57  <Wolf01> It's still stored in the project, but the project is updated from sources.list
13:10:19  <__ln__>
13:14:36  <Eddi|zuHause> MonkeyDrone: if you change sources.list, you have to run projects/generate[.vbs]
13:15:04  <MonkeyDrone> ah ok Eddi|zuHause, that is not selected in my build project.
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14:00:00  <Eddi|zuHause> you should probably quit VS before doing that
14:00:06  <MonkeyDrone> i keep getting LNK2001 errors when i compile. Could use some help getting directions in what might be going wrong. 1 of the 5 errors is here,
14:01:04  <Eddi|zuHause> that's probably a side effect of files missing from the project (or sources.list)
14:02:19  <MonkeyDrone> hmm ok, uno moment,
14:06:53  <MonkeyDrone> once i run the generate.vbs , the compiling starts giving me errors of missing files, that should have been made when project compiling
14:08:45  <V453000> sup yo
14:10:36  <MonkeyDrone> sup V453000
14:11:42  <V453000> wat new?
14:11:45  <MonkeyDrone> how goes life with le family?
14:11:48  <V453000> programming openttd to auto-generate brix?
14:11:53  <V453000> busy AF but it's going great
14:12:12  <V453000> dreaming about my future future future train set
14:12:14  <V453000> but no time
14:12:16  <V453000> :(
14:12:19  <MonkeyDrone> slow day, trying to get ottd to compile with some the added patch of station catchment highlight, giving me issues
14:12:38  <MonkeyDrone> no rush man, otttd aint' going anywhere and we still are young :P
14:14:14  <V453000> meh
14:14:16  <V453000> still
14:14:23  <V453000> slug rush iz serious business
14:15:41  <MonkeyDrone> all in a year's work :D
14:15:43  <MonkeyDrone> how's Factorio
14:16:07  <V453000> amazing, 0.15 is already better than any before by miles and it's not nearly done yet
14:16:59  <MonkeyDrone> sweeet, i look forward to it!
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14:30:45  <V453000> me too, a lot :)
14:34:24  <MonkeyDrone> Eddi|zuHause: Do I need to do something else after running generate.vbs? when I run that, I can no longer compile the project anymore. I start getting errors like these 7>c:\users\abbas\documents\repositories\monkey-client\src\fontdetection.h(19): fatal error C1083: Cannot open include file: 'ft2build.h': No such file or directory (compiling source file ..\src\fontcache.cpp)
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14:40:43  <MonkeyDrone> Eddi|zuHause: ok the generate.vbs resetted the path to the shared libraries and stuff. that was the issue.
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14:50:00  <V453000> ok so my original plan for new train set was about 200 000 sprites
14:50:07  <V453000> then I did some reductions to 32k
14:50:28  <V453000> now I did further reductions and plan is 2792 total sprites
14:50:39  <V453000> at this rate I will be done with the project before I start making graphics
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14:55:14  <V453000> ok nvm excel mistake :D 6632
14:58:39  <supermop_> haha
14:59:05  <V453000> it's going to change 100 times along the way anyway
14:59:09  <V453000> but good to have a rough itea
14:59:10  <V453000> idea
15:00:03  <supermop_> compositing?
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15:14:06  <Eddi|zuHause> MonkeyDrone: there should be some "local" way to store library paths that don't depend on the project file
15:14:32  <MonkeyDrone> Eddi|zuHause: there is on the wiki. I will do that soon enough.
15:15:51  <MonkeyDrone> thank you for all your help Eddi|zuHause
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16:19:32  <Wolf01> o/
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16:27:06  <Alberth> hi hi
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16:45:31  <andythenorth> option to overbuild rapids
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16:46:59  <Wolf01> o/
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16:47:35  <Alberth> o/
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17:06:28  <supermop_> andythenorth: might be a rough ride for a large tanker
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17:44:52  <andythenorth> supermop_: ‘NotShipTypes'
17:45:03  <andythenorth> ‘can go down log flumes’ :P
17:45:22  <supermop_> 'is fun'
17:49:57  <supermop_> payment goes up with journey time
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17:51:50  <Wolf01> Updated pc, smartphone ask for reboot
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17:54:33  <Eddi|zuHause> supermop_: i think you're confusing this with roller coaster tycoon :p
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17:57:03  <Wolf01> Quak
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18:02:08  <frosch123> hoi
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18:58:15  <Jinassi> evening, for anyone that is in the know, is the Infrastructure sharing 2.1.1 latest one, or is there anything latest? Peeps want more rp, so I'm trying to research on the matter a bit more. Looking it up on the forums and wiki pages related to it.
19:00:27  <frosch123> not sure, but is it part of jgr patch pack?
19:01:00  <frosch123> if it is maintained, then there
19:01:42  <Jinassi> that is a part of the jgr pack, researching for an update fro the reddit client, since somehow there's gained interest for it
19:02:17  <frosch123> then jgr will have an up-to-date branch in his git repository
19:02:33  <Jinassi> Thank you dearly
19:02:36  <frosch123> i am not aware about anyone else touching it in the past 4 years
19:06:16  <frosch123> <- you can find it there
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19:19:02  <Wolf01> andythenorth
19:19:18  <andythenorth> I like those GBC C-models
19:19:26  <andythenorth> D-model / C
19:19:38  <andythenorth> they’re always incredibly intricate
19:20:11  <andythenorth> Wolf01: have you built any GBC?
19:20:20  <Wolf01> I feel like "wtf I'm playing with lego if I can't end up even with a simple mechanism?"
19:20:25  <Wolf01> No, never
19:20:30  <Wolf01> Too much for me
19:21:19  <Wolf01> I'm trying to build a working walschaerts valve
19:25:30  <andythenorth> it’s surprisingly easy to build a basic working GBC
19:25:41  <andythenorth> my kids got me to build some
19:25:59  <andythenorth> but to build multiple reliable modules that all connect….that’s a ballache
19:26:40  <andythenorth> Wolf01: we built one of these, it works surprisingly easily with not tuning
19:27:09  <Wolf01> Seem easy
19:27:15  <andythenorth> surprisingly fun
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19:53:54  <supermop_> axel sorter?
19:56:42  <supermop_>
19:56:48  <Wolf01> Reboot
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20:11:22  <frosch123> <- that's not the kind of lego i used to have
20:11:52  <supermop_> is there a standardized capacity in balls per minute of a lego gbc?
20:14:03  <andythenorth> approximately yes
20:14:09  <andythenorth> there’s some standards docs somewhere
20:15:55  <supermop_> ships:
20:15:56  <supermop_>
20:28:51  <andythenorth> :)
20:56:37  <Lejving> I'm no physicist but the g-forces on that lego rollercoaster seems pretty intense :P
20:56:43  <Lejving> if it was human size that is ^^
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21:29:15  <andythenorth> such ship load graphics
21:29:16  <andythenorth> :P
21:31:08  <frosch123> flip-book
21:34:52  <supermop_> nice
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21:39:00  <Lejving> nice camouflage
21:39:08  <Lejving> totally only blue sometimes
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21:47:32  <V453000> andythenorth: sick
21:47:37  <andythenorth> isn’t it
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21:48:48  <andythenorth> looks boss in game
21:49:07  <andythenorth> has correct cargos and everything
21:49:16  <andythenorth> 29 different cargos supported
21:49:27  <V453000> my fav ship grf so far
21:49:59  <andythenorth> I will ruin it soon tho
21:50:35  <andythenorth> super realism coming
21:52:43  <andythenorth> also bed
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22:11:39  <sim642> I'm looking at a specific comment in openttd source:;a=blob;f=src/;hb=884fd0d82a995ae5f027457732f209eb54c439c9#l69  ("0-18 revision number; 0 for releases and when the revision is unknown.")
22:12:36  <sim642> Except when I checked what's the actual packet content for my 1.6.1 gotten off the website as a .deb then that doesn't seem to use 0 for the revision number in _openttd_newgrf_version. What's happening here?
22:14:30  <peter1138> it's a release, so 0
22:14:50  <peter1138> is it not 0?
22:14:57  <sim642> I didn't see that
22:15:17  <sim642> wireshark sniffed the int value of 0x16106BD9
22:15:28  <sim642> all the other bits matched up except for the revision ones
22:15:33  <sim642> which got me confused
22:16:06  <peter1138> r27609
22:16:24  <sim642> I have some old code which can connect to openttd servers as a nodejs library and whatnot, tried to connect it to a new server now and had to change the revision so I couldn't figure out where the actual number came from at first
22:16:34  <sim642> I figured that yes, but the comment still seems to say it should be 0
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22:17:51  <sim642> My old code had the same constant for release 1.5.2, wasn't 0 for the revision bits either
22:26:57  <sim642> I understand how a nonzero value would be there when also having the release packages built
22:27:47  <sim642> But when a release would be built from a non-SVN source then wouldn't those bits actually be zero which would cause an incompatibility between the release built differently?
22:28:55  <Eddi|zuHause> must have been a weird compile environment
22:29:30  <sim642> doesn't seem like a one-time thing though
22:29:39  <Eddi|zuHause> like someone compiled branches/1.6 instead of tags/1.6.1
22:30:43  <sim642> Thing is, I myself haven't really ever built openttd, just looking at the sources for an integration thing
22:31:33  <Eddi|zuHause> it could be that the compilefarm is broken
22:31:45  <Eddi|zuHause> nobody will notice as long as all release versions use the same number
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22:52:12  <Wolf01> 'night
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