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00:02:00 *** Wormnest has quit IRC 00:03:00 *** welshdragon has quit IRC 00:05:10 *** gpsoft_ has quit IRC 00:16:53 *** JezK has joined #openttd 00:35:46 *** Supercheese has joined #openttd 01:01:39 *** supermop_home has joined #openttd 01:14:33 *** Darksecond has quit IRC 01:38:34 *** Darksecond has joined #openttd 01:49:40 <Eddi|zuHause> cities still have the same rules for town growth, it's just amplified 02:01:28 <ephja> yeah 02:02:09 <ephja> can windows be arranged differently? around the window border rather than next to eachother for example 02:25:20 <supermop_home> now that I have a monitor I wish I could drag vehicle windows to the other screen 02:51:21 *** glx has quit IRC 03:02:51 <Eddi|zuHause> you could just enter windowed mode and drag the window over both screens 03:03:25 <Eddi|zuHause> there was even a hack that moved the status bar halfway to one side 03:05:05 <supermop_home> Eddi|zuHause that's still in game i think 03:05:27 <ephja> right. I should use 2 monitors again 04:18:55 <ephja> are there any let's plays of weird or annoying maps? 04:24:48 <ephja> or maps with one section per player, but it's probably not that common 04:37:52 <supermop_home> ephjamaybe? ive never really watched openttd videos 04:38:35 <supermop_home> but some on some private servers people do divide the map up amongst players 04:40:06 <ephja> aight 04:44:13 <ephja> interesting distance/income relation. arc followed by a linear increase or something like that 04:44:36 <ephja> and I stumbled upon this paper http://www.sbgames.org/papers/sbgames09/computing/full/cp24_09.pdf 05:11:00 <ephja> rough alpinist ftw 06:08:11 <ephja> them annoying toyland sound effects 06:09:58 *** gpsoft_ has joined #openttd 07:31:28 *** sim-al2 has quit IRC 07:34:27 *** JezK has quit IRC 08:43:50 *** gpsoft_ has quit IRC 09:33:47 *** ephja has quit IRC 09:48:56 *** Supercheese has quit IRC 10:10:04 *** Wolf01 has joined #openttd 10:10:40 <Wolf01> o/ 10:11:50 <crem_> \o 10:40:38 *** gpsoft has joined #openttd 10:47:00 *** Jinassi has quit IRC 11:29:01 <__ln__> Wolf01: quale città italiana would tu recommend ad un turista? 11:30:54 <Wolf01> Cities are boring after a while, but you can visit lots of nice stuff everywere 11:31:24 <__ln__> yes, smaller towns and other interesting places are certainly acceptable as well 11:31:41 <__ln__> even preferable 11:33:18 <Wolf01> It might depend on what you would like to see: there's roman stuff, medieval stuff, churches, monarchic and aristocratic stuff 11:35:24 * debdog 'd visit San Galgano 11:35:57 <Wolf01> If you want to see the first, Rome/Pompeii is the right place, also in my area there's a lot of that, medieval stuff instead is spread all around, churches too, but I suggest to visit Pisa/Florence/Lucca/Rome and some places in other big cities 11:36:18 <Wolf01> Monarchic stuff is mainly in Piemonte (Between Turin and Milan) 11:36:41 <Wolf01> Or Venice 11:37:47 <__ln__> so far i've been to Bologna and La Spezia 11:38:07 <__ln__> and passed through some other places 11:39:33 <Wolf01> A lot of interesting things is also in southern Italy but I've never been there 11:46:14 <__ln__> me neither, but i've watched the Godfather trilogy 11:55:39 <Eddi|zuHause> i've not seen much of italy... i passed through on my way to istria once, and then i was in south tirol, but there's not a lot of italian stuff there :p 12:13:21 <__ln__> apparently Tirol is Tyrol in english 12:14:47 <crem_> It's Ціроль in Belarusian. And Тироль in Russian. And it seems it's 티롤 in Japanese, but I don't know Japanese at all. 12:15:11 <crem_> Sorry for the useless info. :) 12:16:52 <Eddi|zuHause> so why did the belorusians add an additional sound? 12:18:16 <__ln__> they wish to distinguish themselves from the russians 12:19:10 *** gpsoft has quit IRC 12:19:21 <Eddi|zuHause> if they call themselves "white russia", does that mean they're all racist? 12:19:51 <__ln__> yes, it does, let's have EU ban their leader from travelling to EU. 12:20:05 <__ln__> oh wait, their leader is already banned from travelling to EU. 12:20:20 <crem_> We surely wish. There's no additional sound, there's no hard (not palatazed) "t" sound. 12:21:15 <Eddi|zuHause> is belarusian even widely spoken at all? 12:21:16 <crem_> "White russia" is not how belarusians called themselves. It's the name from USSR time, but many countries kept that name. 12:22:42 <crem_> No, not really. But that doesn't mean that it shouldn't. It's the result of forceful russification, not of something people chosen to do. 12:22:56 <crem_> All Belarusian schools were closed in 1996 for example. 12:24:57 <crem_> Lukashenko (Belarusian president) wanted to get power over Russia in 1990s (by declaring Belarus a part of Russia and becomeing president after Yeltzin), but Yeltzin found that out and put Putin into presidency. 12:25:31 <crem_> But still for a long time all pro-Belarusian stuff was considered as anti-Lukashenko, and essentially prohibited. 12:26:46 <crem_> Now (last year, I'd say) it started to roll back a bit, as Lukashenko is afraid that the same will happen with Belarus as happenning with Ukraine. 12:27:00 <crem_> Too late to think though. 12:27:22 *** HerzogDeXtEr has joined #openttd 12:31:29 *** gpsoft has joined #openttd 13:08:54 <MonkeyDrone> o/ fellas, the openttd_vs140 project file uses sources.list correct? 13:09:01 <MonkeyDrone> unlike the older versions that stored it int he project file itself? 13:09:57 <Wolf01> It's still stored in the project, but the project is updated from sources.list 13:10:19 <__ln__> http://www.imdb.com/title/tt1355644/trivia?item=tr3151065 13:14:36 <Eddi|zuHause> MonkeyDrone: if you change sources.list, you have to run projects/generate[.vbs] 13:15:04 <MonkeyDrone> ah ok Eddi|zuHause, that is not selected in my build project. 13:35:31 *** sim-al2 has joined #openttd 14:00:00 <Eddi|zuHause> you should probably quit VS before doing that 14:00:06 <MonkeyDrone> i keep getting LNK2001 errors when i compile. Could use some help getting directions in what might be going wrong. 1 of the 5 errors is here, http://pastebin.com/BwcKnwN5 14:01:04 <Eddi|zuHause> that's probably a side effect of files missing from the project (or sources.list) 14:02:19 <MonkeyDrone> hmm ok, uno moment, 14:06:53 <MonkeyDrone> once i run the generate.vbs , the compiling starts giving me errors of missing files, that should have been made when project compiling 14:08:45 <V453000> sup yo 14:10:36 <MonkeyDrone> sup V453000 14:11:42 <V453000> wat new? 14:11:45 <MonkeyDrone> how goes life with le family? 14:11:48 <V453000> programming openttd to auto-generate brix? 14:11:53 <V453000> busy AF but it's going great 14:12:12 <V453000> dreaming about my future future future train set 14:12:14 <V453000> but no time 14:12:16 <V453000> :( 14:12:19 <MonkeyDrone> slow day, trying to get ottd to compile with some the added patch of station catchment highlight, giving me issues 14:12:38 <MonkeyDrone> no rush man, otttd aint' going anywhere and we still are young :P 14:14:14 <V453000> meh 14:14:16 <V453000> still 14:14:23 <V453000> slug rush iz serious business 14:15:41 <MonkeyDrone> all in a year's work :D 14:15:43 <MonkeyDrone> how's Factorio 14:16:07 <V453000> amazing, 0.15 is already better than any before by miles and it's not nearly done yet 14:16:59 <MonkeyDrone> sweeet, i look forward to it! 14:24:02 *** maciozo has joined #openttd 14:30:45 <V453000> me too, a lot :) 14:34:24 <MonkeyDrone> Eddi|zuHause: Do I need to do something else after running generate.vbs? when I run that, I can no longer compile the project anymore. I start getting errors like these 7>c:\users\abbas\documents\repositories\monkey-client\src\fontdetection.h(19): fatal error C1083: Cannot open include file: 'ft2build.h': No such file or directory (compiling source file ..\src\fontcache.cpp) 14:35:12 *** supermop_home has quit IRC 14:40:43 <MonkeyDrone> Eddi|zuHause: ok the generate.vbs resetted the path to the shared libraries and stuff. that was the issue. 14:47:04 *** supermop_ has joined #openttd 14:50:00 <V453000> ok so my original plan for new train set was about 200 000 sprites 14:50:07 <V453000> then I did some reductions to 32k 14:50:28 <V453000> now I did further reductions and plan is 2792 total sprites 14:50:39 <V453000> at this rate I will be done with the project before I start making graphics 14:51:32 *** sim-al2 has quit IRC 14:55:14 <V453000> ok nvm excel mistake :D 6632 14:58:39 <supermop_> haha 14:59:05 <V453000> it's going to change 100 times along the way anyway 14:59:09 <V453000> but good to have a rough itea 14:59:10 <V453000> idea 15:00:03 <supermop_> compositing? 15:06:30 *** ZirconiumX has joined #openttd 15:14:06 <Eddi|zuHause> MonkeyDrone: there should be some "local" way to store library paths that don't depend on the project file 15:14:32 <MonkeyDrone> Eddi|zuHause: there is on the wiki. I will do that soon enough. 15:15:51 <MonkeyDrone> thank you for all your help Eddi|zuHause 15:36:59 *** tokai|noir has joined #openttd 15:36:59 *** ChanServ sets mode: +v tokai|noir 15:43:38 *** tokai has quit IRC 15:45:37 *** Ethereal_Whisper has quit IRC 15:46:44 *** chomwitt1 has joined #openttd 15:47:50 *** gpsoft has quit IRC 15:53:03 *** chomwitt has quit IRC 16:18:12 *** Wormnest has joined #openttd 16:19:26 *** Alberth has joined #openttd 16:19:26 *** ChanServ sets mode: +o Alberth 16:19:32 <Wolf01> o/ 16:25:23 *** HerzogDeXtEr has quit IRC 16:27:06 <Alberth> hi hi 16:31:41 *** sla_ro|master has joined #openttd 16:45:20 *** andythenorth has joined #openttd 16:45:31 <andythenorth> option to overbuild rapids https://en.wikipedia.org/wiki/Timber_slide 16:46:10 *** TheMask96 has quit IRC 16:46:59 <Wolf01> o/ 16:47:23 *** Guest291 is now known as FR^2 16:47:35 <Alberth> o/ 16:50:11 *** TheMask96 has joined #openttd 17:06:28 <supermop_> andythenorth: might be a rough ride for a large tanker 17:07:54 *** Maraxus has joined #openttd 17:08:19 *** matt11235 has joined #openttd 17:33:07 *** mescalito has quit IRC 17:34:02 *** gpsoft has joined #openttd 17:44:52 <andythenorth> supermop_: ‘NotShipTypes' 17:45:03 <andythenorth> ‘can go down log flumes’ :P 17:45:22 <supermop_> 'is fun' 17:49:57 <supermop_> payment goes up with journey time 17:50:06 *** Smedles_ has joined #openttd 17:51:50 <Wolf01> Updated pc, smartphone ask for reboot 17:53:17 *** Smedles has quit IRC 17:54:33 <Eddi|zuHause> supermop_: i think you're confusing this with roller coaster tycoon :p 17:56:54 *** frosch123 has joined #openttd 17:57:03 <Wolf01> Quak 17:59:38 *** glx has joined #openttd 17:59:38 *** ChanServ sets mode: +v glx 18:01:53 *** Maraxus has quit IRC 18:02:08 <frosch123> hoi 18:15:53 *** andythenorth has quit IRC 18:24:53 *** Jinassi has joined #openttd 18:27:11 *** Progman has joined #openttd 18:40:02 *** gelignite has joined #openttd 18:58:15 <Jinassi> evening, for anyone that is in the know, is the Infrastructure sharing 2.1.1 latest one, or is there anything latest? Peeps want more rp, so I'm trying to research on the matter a bit more. Looking it up on the forums and wiki pages related to it. 19:00:27 <frosch123> not sure, but is it part of jgr patch pack? 19:01:00 <frosch123> if it is maintained, then there 19:01:42 <Jinassi> that is a part of the jgr pack, researching for an update fro the reddit client, since somehow there's gained interest for it 19:02:17 <frosch123> then jgr will have an up-to-date branch in his git repository 19:02:33 <Jinassi> Thank you dearly 19:02:36 <frosch123> i am not aware about anyone else touching it in the past 4 years 19:06:16 <frosch123> https://github.com/JGRennison/OpenTTD-patches/commits/infrastructure_sharing <- you can find it there 19:10:17 *** andythenorth has joined #openttd 19:14:16 *** DDR has joined #openttd 19:19:02 <Wolf01> https://youtu.be/PaBNmqKcp0s andythenorth 19:19:18 <andythenorth> I like those GBC C-models 19:19:26 <andythenorth> D-model / C 19:19:38 <andythenorth> they’re always incredibly intricate 19:20:11 <andythenorth> Wolf01: have you built any GBC? 19:20:20 <Wolf01> I feel like "wtf I'm playing with lego if I can't end up even with a simple mechanism?" 19:20:25 <Wolf01> No, never 19:20:30 <Wolf01> Too much for me 19:21:19 <Wolf01> I'm trying to build a working walschaerts valve 19:25:30 <andythenorth> it’s surprisingly easy to build a basic working GBC 19:25:41 <andythenorth> my kids got me to build some 19:25:59 <andythenorth> but to build multiple reliable modules that all connect….that’s a ballache 19:26:40 <andythenorth> Wolf01: we built one of these, it works surprisingly easily with not tuning https://www.youtube.com/watch?v=tpBa59oOjVc 19:27:09 <Wolf01> Seem easy 19:27:15 <andythenorth> surprisingly fun 19:30:26 *** FLHerne has joined #openttd 19:53:54 <supermop_> axel sorter? 19:56:42 <supermop_> https://www.youtube.com/watch?v=fM9qGZCc4DY 19:56:48 <Wolf01> Reboot 19:56:52 *** Wolf01 has quit IRC 20:01:12 *** Wolf01 has joined #openttd 20:06:11 *** Arveen has joined #openttd 20:11:22 <frosch123> https://youtu.be/xmws76dIcr8 <- that's not the kind of lego i used to have 20:11:52 <supermop_> is there a standardized capacity in balls per minute of a lego gbc? 20:14:03 <andythenorth> approximately yes 20:14:09 <andythenorth> there’s some standards docs somewhere 20:15:55 <supermop_> ships: 20:15:56 <supermop_> https://www.youtube.com/watch?v=c4LTPOMlbTI 20:28:51 <andythenorth> :) 20:56:37 <Lejving> I'm no physicist but the g-forces on that lego rollercoaster seems pretty intense :P 20:56:43 <Lejving> if it was human size that is ^^ 21:11:28 *** ZirconiumX has quit IRC 21:18:53 *** Alberth has left #openttd 21:29:15 <andythenorth> such ship load graphics http://dev.openttdcoop.org/attachments/download/8328/universal_freighter_large_0.png 21:29:16 <andythenorth> :P 21:31:08 <frosch123> flip-book 21:34:52 <supermop_> nice 21:37:09 *** FLHerne has quit IRC 21:39:00 <Lejving> nice camouflage 21:39:08 <Lejving> totally only blue sometimes 21:39:46 *** FLHerne has joined #openttd 21:44:25 *** ToBeFree has joined #openttd 21:47:32 <V453000> andythenorth: sick 21:47:37 <andythenorth> isn’t it 21:48:30 *** sim-al2 has joined #openttd 21:48:48 <andythenorth> looks boss in game 21:49:07 <andythenorth> has correct cargos and everything 21:49:16 <andythenorth> 29 different cargos supported 21:49:27 <V453000> my fav ship grf so far 21:49:59 <andythenorth> I will ruin it soon tho 21:50:35 <andythenorth> super realism coming 21:52:43 <andythenorth> also bed 21:52:44 *** andythenorth has left #openttd 21:54:31 *** sla_ro|master has quit IRC 21:55:27 *** Arveen has quit IRC 21:57:10 *** Jinassi has quit IRC 21:59:51 *** frosch123 has quit IRC 22:08:14 *** sim642 has joined #openttd 22:11:39 <sim642> I'm looking at a specific comment in openttd source: https://git.openttd.org/?p=tags/1.6.1.git;a=blob;f=src/rev.cpp.in;hb=884fd0d82a995ae5f027457732f209eb54c439c9#l69 ("0-18 revision number; 0 for releases and when the revision is unknown.") 22:12:36 <sim642> Except when I checked what's the actual packet content for my 1.6.1 gotten off the website as a .deb then that doesn't seem to use 0 for the revision number in _openttd_newgrf_version. What's happening here? 22:14:30 <peter1138> it's a release, so 0 22:14:50 <peter1138> is it not 0? 22:14:57 <sim642> I didn't see that 22:15:17 <sim642> wireshark sniffed the int value of 0x16106BD9 22:15:28 <sim642> all the other bits matched up except for the revision ones 22:15:33 <sim642> which got me confused 22:16:06 <peter1138> r27609 22:16:24 <sim642> I have some old code which can connect to openttd servers as a nodejs library and whatnot, tried to connect it to a new server now and had to change the revision so I couldn't figure out where the actual number came from at first 22:16:34 <sim642> I figured that yes, but the comment still seems to say it should be 0 22:16:35 *** gelignite has quit IRC 22:17:51 <sim642> My old code had the same constant for release 1.5.2, wasn't 0 for the revision bits either 22:26:57 <sim642> I understand how a nonzero value would be there when also having the release packages built 22:27:47 <sim642> But when a release would be built from a non-SVN source then wouldn't those bits actually be zero which would cause an incompatibility between the release built differently? 22:28:55 <Eddi|zuHause> must have been a weird compile environment 22:29:30 <sim642> doesn't seem like a one-time thing though 22:29:39 <Eddi|zuHause> like someone compiled branches/1.6 instead of tags/1.6.1 22:30:43 <sim642> Thing is, I myself haven't really ever built openttd, just looking at the sources for an integration thing 22:31:33 <Eddi|zuHause> it could be that the compilefarm is broken 22:31:45 <Eddi|zuHause> nobody will notice as long as all release versions use the same number 22:37:36 *** Progman has quit IRC 22:43:32 *** tycoondemon has quit IRC 22:52:12 <Wolf01> 'night 22:52:17 *** Wolf01 has quit IRC 23:09:57 *** matt11235 has quit IRC 23:24:50 *** gpsoft has quit IRC 23:30:23 *** FLHerne has quit IRC 23:48:03 *** Wormnest has quit IRC