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Log for #openttd on 25th January 2017:
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09:17:24  <MonkeyDrone> http://pastebin.com/xApTvk6B  top of your head, what do you think is causing the dedicated server to crash, but the client works fine.
09:22:20  <MonkeyDrone> if i launch a MP server on windows, people can connect, game runs fine. Just having issues with crash on launch on linux with -D. As a client it runs fine.
09:25:45  <MonkeyDrone> ok, it happens on windows too, whenever the server goes into spec mode. :D Time to deduce where that code is , should be a fixer upper :P
09:29:27  <MonkeyDrone> http://pastebin.com/uPHUtA9L  this would be from windows.
09:30:42  <peter1138> CityMania patched client  http://citymania.org
09:30:48  <peter1138> Who cares?
09:31:53  <MonkeyDrone> that's the magical beauty about a chatroom
09:31:58  <MonkeyDrone> someone just might care :P
09:32:37  <MonkeyDrone> well it's not a life ender issue, hehe. Playing around with the code
09:33:19  <planetmaker> "Please, unless you encounter this bug with unpatched OpenTTD version, report bug to CityMania team" <---
09:33:35  <planetmaker> use the official OpenTTD client and you likely will not see that issue
09:35:09  <MonkeyDrone> planetmaker: aye, i was just looking for some direction here, i already figured this wouldn't be a quick look and know what's up kind of situation :D
09:35:13  <MonkeyDrone> thanks guys
09:35:22  <planetmaker> without the debug symbols for that exact version it's very hard to say anything more. Especially as the code is also different than the official code
09:35:49  <planetmaker> you see the stacktrace roughly which parts / functions are present. I see town, landscape, videodriver...
09:36:05  <MonkeyDrone> aye i can put the source online on github, but i've no intention of taking up your time for this
09:36:37  <planetmaker> get a proper stacktrace which resolves the debug symbols to actual lines in the source. And then see where it crashed
09:36:49  <planetmaker> thus build a debug build, and then test again
09:37:10  <MonkeyDrone> roger that, will do that. thank you
09:37:36  <planetmaker> and... that's code patched only for client usage. Not sure it's suitable for server usage *at all*
09:38:01  <planetmaker> they probably added many things which are not desync-safe
09:38:47  <planetmaker> as for their server, they have another version running with server-side code
09:40:46  <MonkeyDrone> planetmaker: indeed, i have their source compiled and working as a server as wellw ith some patches, Right now I was just trying to get 15+ companies to work on that build
09:41:03  <MonkeyDrone> just testing waters, not too worried about it
09:51:41  <planetmaker> 15+ companies... MonkeyDrone : if you want to try that, I strongly suggest to try that first on unmodified OpenTTD
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09:52:12  <planetmaker> 15+ companies, that's a BIG challange without having to deal with hackish code quality on top
09:52:59  <planetmaker> If you get that to work on unmodified OpenTTD, then it's a piece of cake to merge that into whatever patched version you have
09:54:44  <planetmaker> But I can ensure you, 15+ companies touches MANY parts. Most of all, you have to modify the landscape array, the parameter passing for ownership. That includes possibly rewriting quite a few functions as all bits of the two acceptable parameters are used-up, thus a lot of refactoring in seemingly unrelated parts is needed
09:56:06  <planetmaker> I strongly suggest you to look through OpenTTD logs, and find the commits where the company limit was increased from 8 to 15. You would have to do all that in a more extended way
09:56:42  <planetmaker> that wasn't one commit, but many of the preceeding ones worked towards it
09:57:45  <Wolf01> o/
09:58:09  <MonkeyDrone> planetmaker: there is already a patch for 240 companies on the forums. https://www.tt-forums.net/viewtopic.php?f=33&t=75060
09:58:24  <MonkeyDrone> I've been trying to integrate that into the CM Source.
09:58:47  <MonkeyDrone> but I will definitely look at what you have stated
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10:14:29  <MonkeyDrone> thanks again for all the help :D i'll see you around
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16:44:13  <_dp_> MonkeyDrone, you're probably the fist one to try running CityMania client as server xD
16:44:39  <_dp_> And as server I doubt it adds anything compared to vanilla so there is not much point trying to use it
16:44:41  <Lejving> fuarking lunatic
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16:45:14  <Lejving> he said he was going out of country for a few days so probably not here though :)
16:48:06  <V453000> bichez
16:48:10  <V453000> reket u get
16:48:17  <Alberth> hi hi V
16:48:39  <Lejving> V453000 soylent industries on bananaz now :)
16:48:41  <V453000> heyo
16:48:45  <V453000> omfg Lejving
16:48:50  <V453000> graphics still fuckborked?
16:48:56  <Lejving> only some
16:49:02  <Lejving> no animations :(
16:49:07  <V453000> pfft
16:49:10  <V453000> no extra zoom?
16:49:12  <Lejving> no
16:49:13  <Lejving> :D
16:49:21  <Lejving> working on it ok
16:49:21  <V453000> low amount of pixulz = not wurth looking at
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16:49:37  <Lejving> you said 8bpp yourself was da shiet!
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18:10:01  <frosch123> hoi
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18:11:34  <JUNIOR> OIEE PESSOAL BOA TARDE
18:11:53  *** JUNIOR is now known as Guest1584
18:13:20  <Guest1584> :)
18:14:06  <Guest1584> GUESTE  BORA JOGAR
18:14:46  <Guest1584> CADE OS BRASILEIROS
18:15:01  <frosch123> @kban Guest1584 boh
18:15:01  *** DorpsGek sets mode: +b *!~oftc-webi@170.84.159.126
18:15:02  *** Guest1584 was kicked by DorpsGek (boh)
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18:16:08  <Eddi|zuHause> how dare he disturb the silence like that...
18:21:03  <andythenorth> for shame
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18:23:32  <frosch123> someone needs to remember to unban the oftc webinterface at some point :)
18:24:14  <Arveen> why is it banned btw ?
18:24:38  <frosch123> check 13 minutes ago
18:25:00  <frosch123> some 11 year old with a broken capslock
18:25:21  <Arveen> ah ok didnt even notice that heh
18:25:25  <ST2> brazilians tends todo that :P
18:27:40  <Alberth> can't you attach a time to it?
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18:28:39  <frosch123> i could have done that with the ban command, but i forgot
18:28:40  <Eddi|zuHause> the time should be stated in the @kban command
18:28:43  <frosch123> now it is too complicated to add
18:29:21  <Alberth> fix dorpsgek :p
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18:45:45  <DorpsGek> Commit by translators :: r27740 trunk/src/lang/korean.txt (2017-01-25 19:45:36 +0100 )
18:45:46  <DorpsGek> -Update from Eints:
18:45:47  <DorpsGek> korean: 1 change by telk5093
18:49:54  <frosch123> @op
18:49:54  *** DorpsGek sets mode: +o frosch123
18:50:01  *** frosch123 sets mode: -b *!~oftc-webi@170.84.159.126
18:50:09  <frosch123> @deop
18:50:09  *** DorpsGek sets mode: -o frosch123
18:50:56  <andythenorth> such news
18:50:59  <andythenorth> and such not news
18:51:07  * andythenorth stops hitting refresh on the internet
18:51:10  <andythenorth> ships!
18:51:24  <andythenorth> also so did TTDPatch already have all the ponies?
18:51:41  <Alberth> some of your ponies at least, apparently
18:51:48  <frosch123> conditional ponies :)
18:53:03  <Alberth> just as much use as having station support in m2nfo, while you work in nml
18:53:18  <Alberth> *m4nfo
18:53:38  <andythenorth> I chose to overlook that one :)
18:53:44  <Alberth> good choice
18:53:59  <frosch123> Alberth: andy does not work in nml
18:54:05  <andythenorth> it’s true
18:54:19  <andythenorth> my nml is shockingly bad
18:54:23  <andythenorth> even worse than my html
18:54:32  <Alberth> hmm, generate m4nfo? :p
18:54:46  <andythenorth> I could
18:54:59  <andythenorth> I have to look up the nml switch syntax every time I write one :P
18:55:02  <frosch123> oh yeah, generate a 10mib m4nfo source and ask why it doesn't work :p
18:55:05  <Alberth> sort of nml2 :p
18:55:33  <andythenorth> nml4nfo
18:55:35  <Alberth> switch syntax is quite broken, imho
18:56:01  <Alberth> I still fail to undestand why we can't have  name = switch(...) { ...}
18:56:14  <Alberth> instead of the obscure  switch(.. name ..) { .. }
18:57:17  <frosch123> it's the same as for the item :)
18:57:26  <supermop_> what the hell is m4nfo anyway
18:57:40  <frosch123> supermop_: m4 is the last preprocessor
18:57:55  <supermop_> michael blunck for NFO? is that what it stands for?
18:58:01  <andythenorth> I did read the docs for m4nfo
18:58:03  <andythenorth> it looks fine
18:58:04  <supermop_> seems mb uses it
18:58:14  <andythenorth> it’s a big collection of macros afaict, no harm there
18:58:18  <frosch123> m4 was written in 1970 and is considered the final preprocessor
18:58:27  <andythenorth> snail uses it
18:58:33  <frosch123> as in: you cannot make this shit more complicated, noone barely understands thisone
18:58:38  <Alberth> oh, it's not so bad
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18:59:01  <andythenorth> looks like it could be templated with python :P
18:59:02  <Alberth> but you must know nfo inside out to read anything
18:59:16  <frosch123> oh, 1977 even
18:59:23  <frosch123> supermop_: https://en.wikipedia.org/wiki/M4_%28computer_language%29
18:59:45  <supermop_> what would be the py name for some newgrf thing?
18:59:47  <frosch123> Alberth: so can you count ` and ' ? :)
19:00:07  <Alberth> somewhat yeah
19:00:26  <supermop_> anything my dad may have used in gradschool i am probably not going to learn
19:00:30  <Alberth> I have written m4 scripts :)
19:00:43  <supermop_> unless we re write openttd in fortran
19:00:55  <Alberth> no 'make' for you then :)
19:01:07  <Alberth> or cpp
19:01:40  <supermop_> Alberth: i dont know how to use those either
19:02:03  <frosch123> Alberth: i have seen people who run stuff through a cpp | m4 | cpp | gcc pipe
19:02:37  <andythenorth> http://www.ttdpatch.de/grfspecs/m4nfoManual/
19:02:41  <Alberth> haha :)
19:02:44  <frosch123> someone used a ` in some text, and it broke the compilation, and noone knew why
19:02:45  <andythenorth> it’s less bloated than, for example, what I do
19:03:02  <frosch123> then we removed the "m4" and the "cpp" from the pipe, and everything worked
19:03:08  <frosch123> no functionality lost
19:04:08  <Alberth> https://devs.openttd.org/~alberth/airport2.m4  :)
19:04:15  <andythenorth> the nice thing about m4nfo is that you could run it on something like a watch, because it’s small and not bloated
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19:04:40  <Alberth> it's horribly slow at windows, afaik
19:04:43  <andythenorth> whereas things like nml+extra python layers require an overpowered and overpriced workstations-class machine
19:04:47  <frosch123> Alberth: so you invented m4nfo? :)
19:05:07  <Alberth> much less advanced :)
19:05:10  <andythenorth> convergent evolution
19:05:18  <andythenorth> I invented python -> CPP -> nfo
19:05:21  <andythenorth> which was…painful
19:05:35  <andythenorth> or python -> CPP -> nml, can’t remember which
19:05:36  <Alberth> code had too much repetition not to throw something generator at it
19:06:20  <andythenorth> the syntax here is preferable to the nml syntax http://www.ttdpatch.de/grfspecs/m4nfoManual/
19:06:48  <frosch123> andythenorth: because you prefer numbers?
19:06:50  * andythenorth considers porting 5 newgrfs to m4nfo o_O
19:06:57  <andythenorth> less boilerplate
19:07:06  <supermop__> which 5?
19:07:07  <andythenorth> missing boilerplate is 1 of my top 3 compilation failure causes
19:07:37  <frosch123> andythenorth: there is an osx screenshot on that page
19:07:58  <andythenorth> that’s snail
19:08:18  <andythenorth> all that def(2) stuff
19:08:24  <andythenorth> looks a bit clunky
19:08:29  <andythenorth> I’d have to automate that
19:08:39  <andythenorth> maybe it could be templated with a pre-processor
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19:16:05  <andythenorth> hmm, articulated RVs on crossings :| http://www.bbc.co.uk/news/video_and_audio/headlines/38750698
19:18:33  <frosch123> you should invest into tunnel drilling machines now
19:19:04  <frosch123> the demand is about to raise in mexico
19:19:35  <Arveen> i can almost hear the ottd "ding ding ding" crossing sound when looking at that
19:19:44  <andythenorth> Arveen: the funny thing is
19:19:50  <andythenorth> that I also had this playing https://www.youtube.com/watch?v=z6r6o90AdoY
19:20:09  <andythenorth> which has the crossing sound effect around about 0:45
19:20:32  <andythenorth> which I think is the same sound effect as TTD, probably both from the same sample CD around released around 1990
19:20:32  <Arveen> +horn :D
19:21:14  <frosch123> why sheep, though
19:21:20  <andythenorth> just because the KLF
19:21:32  <andythenorth> reasons aren’t the primary rationale
19:23:16  * andythenorth wonders if we should have sheep in ottd
19:23:28  <Alberth> GarryG has them
19:23:54  <Arveen> doesnt firs2 have wool ?
19:23:58  <Arveen> so there must be sheeps
19:23:58  <andythenorth> it does
19:24:04  <andythenorth> could be llamas
19:24:12  <Alberth> close enough :p
19:24:15  <andythenorth> or ponies
19:24:23  <Alberth> wool?  :)
19:24:59  <andythenorth> pony wool
19:25:09  <Alberth> maybe yourlittleponies  then :)
19:25:17  <andythenorth> has anyone tried Sam?
19:25:21  <andythenorth> it’s really bad and good
19:25:45  <Alberth> :O sam does something already?
19:25:56  <andythenorth> I played a game with it
19:26:08  <andythenorth> bad: only – angles are drawn, and some of those are broken
19:26:13  <andythenorth> good: range of ships
19:26:40  <Alberth> sounds promising
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19:28:08  <__ln__> http://www.iflscience.com/environment/trump-administration-orders-communications-blackout-for-us-scientists/
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19:32:54  <Alberth> wow
19:34:18  <Alberth> andy, I have firs2 of dec 1st (version 6179), is it worth finding a newer version?
19:35:23  <Alberth> didn't Trump want to stop collaborating of us scientists with foreign scientists too?
19:35:43  <Alberth> I picked something like that up, during the campaign, I think
19:38:15  <andythenorth> Alberth: FIRS from Dec 8th or so has a lot of string changes, eventually needing a nightly ottd version as it uses a new string formatter
19:38:36  <andythenorth> there are few / no other useful changes afaict
19:38:55  <Alberth> I use quite recent trunk
19:39:13  <Alberth> ok, I can live without major string changes for a while longer :)
19:39:28  <andythenorth> it’s a mess right now
19:39:37  <andythenorth> ;)
19:40:40  <Alberth> I hope there is a not-so-long way to get out of it
19:41:04  <andythenorth> just work
19:41:16  <andythenorth> and finding the right words
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20:01:44  <Alberth> oh, I had a silly idea about the wild-west idea, we could have the GS remove anything you build outside the allowed zone
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20:02:08  <Alberth> you could evenhave to pay for it :p
20:02:53  <andythenorth> interesting idea
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20:19:59  <Alberth> coke cargo in iron horse 1.9.1 switches on/off at 100%, instead of the usual 50%
20:22:50  <andythenorth> I think it’s 0, 1-99, and 100
20:23:02  <andythenorth> with an intermediate state for 1-99 that might be hard to see in some cases
20:23:18  <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html
20:23:21  <Alberth> could be
20:23:28  <andythenorth> luxury passenger ships: such luxury they look
20:24:38  <Alberth> mini trawler and mini freighter look a bit same-ish
20:24:48  <Alberth> and in the same era too
20:25:28  <Alberth> pax is really nice
20:25:35  <andythenorth> I need to do some drawing :)
20:27:54  <Alberth> green pax look a bit freighter-ish still, tome
20:28:42  <Alberth> oh, also a temp sprite, I guess
20:29:20  <Alberth> livestock and reefer ship is good too
20:36:27  <andythenorth> about 50% of sprites are temp :)
20:47:55  <Alberth> so that's how it's unsinkable, it uses the same ship layout for different ships, so it looks like sinking one has no effect :p
20:50:26  <Wolf01> LOL
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20:55:34  <V453000> SINK IT
20:57:32  <andythenorth> I considered calling it Sinkable Sam :P
20:57:36  <andythenorth> seems better somehow
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21:05:43  <Lejving> The Unsinkable 2
21:10:43  <Alberth> nn
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21:42:21  <andythenorth> hmm
21:42:23  <andythenorth> pulpwood
21:42:33  <andythenorth> forest -> pulpwood -> papermill
21:42:46  <andythenorth> or forest -> wood -> sawmill -> pulpwood -> papermill
21:42:47  <andythenorth> ?
21:45:58  <supermop_> papertown economy?
21:46:07  <supermop_> MDF? plywood? osb?
21:46:22  <supermop_> cardboard, vellum,
21:46:29  <andythenorth> :P
21:46:29  <supermop_> high gloss,
21:46:32  <andythenorth> moleskins
21:46:43  * andythenorth is just expanding Arctic Basic by one cargo
21:46:46  <andythenorth> it’s slightly too basic
21:46:47  <andythenorth> eh
21:46:55  <supermop_> 100% post consumer content
21:47:03  <supermop_> 95% post consumer content
21:47:06  <supermop_> etc
21:47:19  <supermop_> Arctic Medium?
21:47:44  <andythenorth> I did not know that ‘deal’ is spruce
21:48:01  <andythenorth> every day, school day
21:52:35  <supermop_> oof
21:52:38  <supermop_> *ooh
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22:04:54  <andythenorth> meh
22:04:57  <andythenorth> dunno about pulpwood
22:05:57  <Wolf01> I want a velcro factory
22:06:49  <andythenorth> ha
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22:07:28  <Wolf01> No idea where to deliver the product, but it could be interesting
22:08:34  <andythenorth> to children’s shoe factory
22:08:39  <andythenorth> and spacesuit factory
22:09:21  <Wolf01> Toupee factory
22:10:04  <andythenorth> so many unexplored cargo chains
22:12:23  <supermop_> powdercoating, electroplating, PVD coating
22:17:32  <andythenorth> electroplating is in steeltown :P
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22:20:03  <andythenorth> also bed
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22:20:40  <Wolf01> Bed factory, so he can work at it while sleeping
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23:09:21  <Wolf01> 'night
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23:10:46  <__ln__> should they build another wall on the canadian border while they're at it?
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23:24:58  <Eddi|zuHause> to drive out all these illegal canadian immigrants?
23:27:22  <Eddi|zuHause> or to drive out the mexican immigrants who first travel to canada?
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23:32:07  <__ln__> both
23:38:11  <__ln__> also to control the rate at which their own citizens can leave the country
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