Times are UTC Toggle Colours
00:00:30 *** gelignite has quit IRC 00:06:06 *** drac_boy has left #openttd 00:11:57 <__ln__> snow plowing as planned https://www.youtube.com/watch?v=FZltt9r98d8 00:14:54 <Eddi|zuHause> __ln__: the cards inbetween the videos seem a bit off 00:17:09 <__ln__> yeah, something odd about them 00:42:14 <peter1138> Hmm, helicopter auto-servicing at helipads. 00:42:25 <peter1138> Should they always doing it, or should they obey their service interval? 00:44:20 <Supercheese> Any downside to always doing it? 00:47:38 <peter1138> Not really, and that's what currently happens. 00:52:20 <Samu> i don't like helicopter auto-servicing at helipads 00:52:46 <Samu> i aways disable that 00:54:51 <Samu> they should head to the nearest hangar, but not all helistations have depots 00:56:18 <Samu> I don't remember, but I think the game doesn't service helicopters at all if all orders include helistations without hangars 00:56:45 <Samu> this didn't happen on the original ttd 00:56:55 <peter1138> If there's airport with a hangar it'll get sent there. 00:57:19 <peter1138> And there'd need to be one somewhere to create the helicopter initially, though it could be removed. 01:02:31 *** Supercheese has quit IRC 01:03:58 *** supermop_home has joined #openttd 01:10:16 <peter1138> Hmm, this patch is awkward :( 01:10:39 <supermop_home> bit late for you no, peter1138? 01:11:07 <peter1138> In the case of a heli going between two heliports and serviceathelipad is on, we do now send it to a hangar for replacement 01:12:00 <peter1138> Side affect is that all helis will get sent to a hangar for replacement possibly before their service interval 01:12:14 <peter1138> Maybe 01:14:38 <supermop_home> like if I replace a helicopter, all will go immediately? 01:14:39 *** FLHerne has quit IRC 01:15:19 *** Supercheese has joined #openttd 01:15:41 <peter1138> not quite immediately, but on next take-off. only if serviceathelipads is enabled. 01:16:17 <peter1138> subtle gameplay unexpected gameplay difference 01:16:51 <peter1138> er 01:16:53 <peter1138> -gameplay 01:17:26 <supermop_home> heh 01:17:37 <supermop_home> yeah sounds annoying? 01:18:46 *** eekee has quit IRC 01:34:38 <peter1138> My alternate patch makes the helipad servicing obey service intervals, which means that never happens, but sometimes it ends up sending a heli to a hangar by mistake 01:35:15 <Samu> check it mid flight 01:35:20 <Samu> like ttd 01:41:04 <Samu> i'm investigating the optimal distance for Dinger 1000 01:41:09 <Samu> because i'm bored 01:42:15 <Samu> it's somewhere between 800 and 1600 01:42:34 <Supercheese> Dinger 1000 -> Clearly optimal distance must then be 1000 01:42:37 <Supercheese> :P 01:43:13 <Samu> 2000 yields less profit than 1600, i didn't test 1200 or 800 yet, brb 01:49:10 <Samu> ah crap, my statistics are flawed, i had cargodist enabled 01:49:17 <Samu> bah 02:05:44 *** dodger007 has quit IRC 02:26:33 <Samu> 3200 distance - £6.4M 02:26:51 <Samu> 2800 distance - £6,9M 02:27:07 <Samu> 2400 distance - £7,1M 02:27:24 <Samu> 2000 distance - £7,5M 02:27:34 <Samu> 1600 distance - £7,6M 02:28:15 <Samu> 800 distance - £7,1M 02:28:39 <Samu> I don't have time to test between 800-1600 now, will test it tomorrow 02:28:49 <Samu> cyas 02:29:02 *** Samu has quit IRC 02:54:18 *** ATS64 has joined #openttd 02:56:08 *** bwn has quit IRC 03:01:02 *** bwn has joined #openttd 03:30:57 *** glx has quit IRC 04:16:11 *** tokai has joined #openttd 04:16:11 *** ChanServ sets mode: +v tokai 04:23:08 *** tokai|noir has quit IRC 04:47:41 *** ConductorCat has joined #openttd 04:48:47 *** ConductorCat has quit IRC 05:05:11 *** HerzogDeXtEr1 has quit IRC 06:09:07 *** Alberth has joined #openttd 06:09:07 *** ChanServ sets mode: +o Alberth 06:09:11 <Alberth> moin 06:39:41 *** sla_ro|master has joined #openttd 06:45:14 *** andythenorth has joined #openttd 06:49:09 <andythenorth> o/ 06:56:27 <Alberth> o/ 06:58:51 *** Progman has joined #openttd 07:12:27 *** efess has quit IRC 07:21:51 *** ATS64 has quit IRC 07:22:04 *** ATS64 has joined #openttd 07:52:59 *** sla_ro|master2 has joined #openttd 07:56:46 *** sla_ro|master has quit IRC 07:57:48 <Alberth> right, let's see about this mk-archive thing :) 08:35:18 <andythenorth> Alberth: I’m afk for a couple of hours 08:36:54 *** andythenorth has quit IRC 08:59:39 *** Hiddenfunstuff has joined #openttd 09:04:03 *** Supercheese has quit IRC 09:04:36 *** efess has joined #openttd 09:08:06 *** sla_ro|master2 has quit IRC 09:23:06 *** tokai|noir has joined #openttd 09:23:06 *** ChanServ sets mode: +v tokai|noir 09:24:31 <Eddi|zuHause> i still have no clue what actually broke... i can do "kwin_x11 --replace" and i can move windows again, but it immediately breaks again when i press alt+tab 09:29:53 *** tokai has quit IRC 09:40:31 *** chomwitt has quit IRC 09:42:05 *** FLHerne has joined #openttd 09:55:53 *** FLHerne has quit IRC 10:00:19 <Alberth> no log somewhere? 10:01:19 <Alberth> you could check running processes and compare them 10:09:06 *** Arveen2 has joined #openttd 10:12:45 <Eddi|zuHause> i wouldn't know which log 10:13:03 <Eddi|zuHause> i suspect some translation layer in some bus broke 10:13:42 <Eddi|zuHause> and also a restart of KDE will probably fix it 10:15:08 *** Arveen has quit IRC 10:16:58 *** andythenorth has joined #openttd 10:19:25 <andythenorth> o/ 10:25:43 *** Samu has joined #openttd 10:33:16 *** gelignite has joined #openttd 10:38:41 <andythenorth> https://s-media-cache-ak0.pinimg.com/736x/29/f8/02/29f80260aa6eb0f5020cced255e32721.jpg 10:40:07 <Alberth> :D 10:52:10 *** ATS65 has joined #openttd 10:59:18 *** ATS64 has quit IRC 11:25:11 <Alberth> mk-archive seems fixed, can I push in IH ? 11:27:15 <andythenorth> please :) 11:29:11 *** HerzogDeXtEr has joined #openttd 11:29:14 <Samu> @logs 11:29:14 <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd 11:30:15 <Samu> continuing yesterday 11:30:18 <Alberth> pushed 11:30:56 <Samu> 1400 distance - £7,6M 11:31:02 <Samu> 1200 distance - £7,6M 11:31:10 <Samu> 1000 distance - £7,4M 11:31:51 <Samu> optimal distance for dinger 1000 carrying passengers is 1200-1600 11:32:37 <Samu> that is 1000 tiles going y-axis 11:32:41 <Alberth> my map is never that big :p 11:33:01 <Samu> erm, 1200-1600 tiles going y-axis* 11:35:57 <Samu> perhaps if plane speed factor is 1/1, a distance higher than 4000 may be required to achieve highest profit 11:36:11 <Samu> 8k maps coming some day? 11:37:11 <andythenorth> never say never 11:37:24 <andythenorth> why it would be worth doing, who knows 11:38:37 <andythenorth> wow, we go t0 4096^2 11:38:39 <andythenorth> :o 11:38:47 <andythenorth> still generating 11:38:51 <andythenorth> so slow 11:39:07 <andythenorth> 20k industries, really? 11:40:03 <andythenorth> that’s the most pointless map I’ve ever seen :D 11:46:59 <Alberth> :) 11:48:48 <Alberth> it's always great with RL islands, they make a large map, where 50% is just water tiles 11:49:30 <andythenorth> Alberth: I may be doing it wrong, but I can’t get bin/mk-archive to accept docs dir 11:49:44 <andythenorth> I have r1558 11:52:27 <Alberth> https://paste.openttdcoop.org/pqmwpb8tv the --verbose is just for dumping the file list 11:52:57 <Alberth> ie replaced $(DOC_FILES) by docs 11:54:52 <Alberth> it should catch typos in paths by giving an INFO line 11:55:34 <Alberth> maybe you don't want the --flatten flag? 11:55:51 <Alberth> it drops the directory tree of the source 12:25:10 * andythenorth tests 12:30:33 *** Stimrol has joined #openttd 12:55:42 *** chomwitt has joined #openttd 12:58:45 <peter1138> 256x256 is a good size. 12:59:22 <andythenorth> Alberth mk-archive ERROR: option --verbose not recognized 12:59:34 <andythenorth> is everything comitted? o_O Or is my hg broken? o_O 13:00:14 <Alberth> sure you checked out 1558? 13:00:33 <andythenorth> ok note to self 13:00:46 <andythenorth> sometimes hg pull -u can fail 13:00:54 <Alberth> :o 13:01:14 <andythenorth> if it fails, subsequent hg pull -u won’t actually update 13:01:37 <andythenorth> hg lessons 13:01:42 <Alberth> how silly 13:02:03 <andythenorth> I think it makes sense, there was nothing to pull, so no rev to update to 13:02:15 <andythenorth> meanwhile my local hg is one rev behind where I expected it to be 13:02:30 <Alberth> it may have warned you about, imho 13:03:29 <andythenorth> it might have tried to, but it got stuck in the pull so I killed it 13:03:34 <andythenorth> no VCS is perfect eh 13:03:50 <andythenorth> ha, Makefile should be a dep for Makefile 13:03:54 <Alberth> except for the one you write yourself :p 13:04:09 <andythenorth> ok that works 13:04:22 <andythenorth> do I have to copy license.txt into the root of the tar, for GPL? 13:04:34 <andythenorth> I suspect that GPL does not enforce a file system layout 13:04:51 <Alberth> maybe bananas has requirements in that direction? 13:05:33 <andythenorth> it might 13:06:06 <andythenorth> hmm this idea of docs-in-the-tar is flawed? 13:06:19 <andythenorth> bananas player will never see them, the tar is never uncompressed? 13:06:29 <andythenorth> except by openttd on the fly? 13:07:52 <andythenorth> :P most of the complexity in rewriting the makefile is figuring out what to distribute :P 13:11:13 <Alberth> :p 13:16:06 *** Montana has joined #openttd 13:19:44 <andythenorth> I suppose the docs could be an easter egg :P 13:19:56 *** Wormnest has joined #openttd 13:27:46 <Alberth> :) 13:28:37 <Alberth> tell frosch you're prepared, next time :p 13:29:23 * andythenorth would value 2nd, 3rd, or 4th opinions on contents of tar :P 13:29:34 <andythenorth> I guess readme.txt and license.txt are needed for in-game display 13:29:43 <andythenorth> also changelog.txt 13:51:34 *** Stimrol has quit IRC 14:05:44 *** funnel has quit IRC 14:18:43 <Eddi|zuHause> put grf, license and readme into a subdirectory within the tar 14:19:39 <Eddi|zuHause> i don't know about changelog, shouldn't that maybe be part of the readme? 14:20:48 <andythenorth> OpenTTD wouldn’t know how to split the file to read that 14:20:55 <andythenorth> I suppose it could be patched 14:22:21 *** Montana has quit IRC 14:31:32 <Alberth> afaik I coded tar creation to construct a unique directory prefix in the tar 14:32:09 <Alberth> ie --base option or so 14:33:55 <andythenorth> that gives the name when tar is expanded? 14:35:35 * andythenorth thinks it does, based on testing it 14:35:54 <andythenorth> hmm 14:35:59 <andythenorth> maybe the structure of docs dir is flawed? 14:36:04 <andythenorth> dunno, something is wrong here 14:37:12 <andythenorth> there is no correct place for docs 14:37:44 <andythenorth> it’s a half-assed design 14:42:05 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/ 14:42:12 <Alberth> unpacking the tar makes that directory at the root indeed 14:42:34 <Alberth> more importantly, the directory is part of the name stored in openttd 14:42:40 <andythenorth> yup 14:42:48 <andythenorth> ah maybe copying the contents of docs into the tar would work 14:42:57 <Alberth> where duplicate names are silently discarded, so you get an arbitrary version of a grf 14:43:21 <Alberth> ie almost all grfs from the devzone :p 14:43:28 <andythenorth> :P 14:43:43 <andythenorth> ach, readme.html would be better than index.html, for players 14:43:48 <andythenorth> but that’s not how webservers work 14:44:33 <Alberth> devzone doesn't distribute a tar.gz file or so? 14:44:37 <andythenorth> it’s not clear what my problem is, right? o_O 14:45:00 <andythenorth> Alberth: I don’t know what devzone distributes, other than what is actually there :) 14:45:13 <andythenorth> all of this was decided and constructed by other people :) 14:45:33 <andythenorth> I don’t know the spec or rationale :) 14:46:22 <andythenorth> there might be stuff consumed downstream that I don’t understand, like inclusion in distributions 14:46:22 <Alberth> alright, firs has the same set 14:46:38 <andythenorth> I also don’t know if e.g. windows can open tars etc 14:46:49 <andythenorth> such lack of knowledge :) 14:46:49 <Alberth> doesn't need to 14:47:12 <Alberth> oh, for reading the html? most archivers can 14:47:20 <Alberth> it's a very trivial format :p 14:47:33 <andythenorth> I wonder why the zip is built by devzone 14:47:51 <Alberth> windows users typically have zip 14:47:53 <andythenorth> openttd would seem to want the tar, more usefully 14:48:02 <Alberth> it's inside :p 14:48:06 <Eddi|zuHause> people who have winrar or 7zip can also open tars 14:49:18 <Alberth> I just expected to have a .gz or .xz for the binary distribution as well, but that doesn't seem to happen 14:50:10 * andythenorth reading .devzone in the IH repo 14:50:46 <Alberth> why isn't the zip and the tar labeled with a version number? 14:51:13 <Alberth> "iron-horse.zip" and "iron-horse.tar" isn't unique enough 14:51:56 <andythenorth> no 14:52:01 <andythenorth> hmm, used to be tar.zip http://bundles.openttdcoop.org/iron-horse/nightlies/v6205-1655/ 14:52:09 <andythenorth> but no version number 14:52:29 <Alberth> I killed the .tar intermediate extension 14:52:33 <andythenorth> seems fair 14:52:44 <Alberth> to avoid people thinking they have to unpack the tar file 14:52:47 <andythenorth> my OS expands it complely after download 14:52:57 <andythenorth> completely * 14:52:58 <Alberth> yeah, silly OS 14:53:17 <Alberth> don't bother what the user wants :p 14:53:17 <andythenorth> dunno how Jenkins is configured, or where even :) 14:53:47 <andythenorth> not sure how much of filenames etc depends on Makefile, and how much on Jenkins job 14:53:54 <Alberth> I had a link about that, should I dig it up? 14:54:08 <andythenorth> it might be in the web UI https://jenkins.openttdcoop.org/ 14:54:14 <Alberth> jenkins just calls the makefile to build things 14:55:21 <andythenorth> ok 14:55:31 <andythenorth> Jenkins won’t let me in, so I can’t check :) 14:55:54 <andythenorth> both Jenkins and newgrf wiki don’t recognise my auth creds :P 14:57:30 <Alberth> https://paste.openttdcoop.org/potorb2pl fair enough :p 14:57:40 <andythenorth> ok so it does just call make 14:57:40 <Alberth> that's what it executes 15:00:08 <Alberth> would it be likely that AV8 overrides the aircraft type string? 15:00:20 <andythenorth> ¿¿ TAR_FILE = $(PROJECT_NAME).tar -> TAR_FILE = $(PROJECT_VERSIONED_NAME).tar 15:01:28 <andythenorth> AV8 appears to show type string as expected 15:02:02 <Alberth> like http://devs.openttd.org/~alberth/av8_aircraft_type.png 15:02:04 <Alberth> ? 15:03:31 <andythenorth> mine doesn’t show that 15:03:47 <andythenorth> I don’t have a type string or range in that window 15:03:57 <Alberth> it's modified with samus patch for aircraft type display 15:05:04 <andythenorth> I’m not aware of a newgrf cb for modifying those strings 15:05:17 <andythenorth> it’s a prop with built-in constants in nml 15:05:36 <Alberth> weird 15:05:44 <Alberth> so maybe I messed up :p 15:07:57 <andythenorth> wrong string range? 15:08:48 <Alberth> possible 15:09:06 <Alberth> but yeah change TAR_FILE, and ZIP_FILE too, I guess 15:09:12 *** frosch123 has joined #openttd 15:09:15 <Alberth> o/ 15:10:05 <Samu> weird Alberth :p 15:10:10 *** FLHerne has joined #openttd 15:10:27 <frosch123> moi 15:10:39 *** Samu has quit IRC 15:10:57 *** Samu has joined #openttd 15:10:59 <Samu> oops 15:11:06 <Samu> my patch is doing that? 15:11:44 <Alberth> nah, just me making a mess 15:12:06 <frosch123> https://paste.openttdcoop.org/pbskj37j9 <- sometimes it's hard to distinguish newbie mails from scam 15:12:11 <Alberth> it helps if SetDParam and string match :p 15:13:01 <Alberth> lol "Sent from Mail for Windows 10" 15:13:24 <Eddi|zuHause> i hate these "sent from <X> using <Y> "signatures" 15:13:48 <Alberth> it's soo silly :p 15:14:02 <frosch123> Eddi|zuHause: why, it's a good filter criterion 15:14:11 <frosch123> like "feature request" on fs and forums 15:14:20 <Alberth> :D 15:23:20 <andythenorth> we just had a nice run of forum requests 15:25:27 <Alberth> including an iron pony train set :p 15:25:37 *** FLHerne has quit IRC 15:25:54 *** FLHerne has joined #openttd 15:27:18 <V453000> automation 15:29:46 <V453000> ? 15:31:54 <andythenorth> all of it 15:32:43 * andythenorth automates V453000 15:33:20 <V453000> beep 15:34:22 *** FLHerne has quit IRC 15:37:38 <Samu> is it possible to make towns not grow unless serviced? wondering if there's a way to do this 15:38:25 <Alberth> play in the tropical climate 15:39:12 <Samu> oh, right 15:39:27 <Samu> that would still require all towns being placed in desert 15:40:41 <Samu> maybe a minimum requirement for them to grow, like passengers 15:41:29 <Samu> 1 passenger would be enough to turn it from not growing to growing 15:45:47 *** FLHerne has joined #openttd 15:50:25 *** Maarten has quit IRC 15:52:39 *** Maarten has joined #openttd 15:55:52 *** FLHerne has quit IRC 16:04:45 <Alberth> frosch123: 2nd attempt :) https://devs.openttd.org/~alberth/diffs/aircraft_type2/ 16:07:46 * andythenorth is so bored of refactoring :P 16:10:06 <Alberth> paint pixels :p 16:13:04 *** sla_ro|master has joined #openttd 16:13:33 <frosch123> the linebreaks in the preview window are arbitrary to make it somehow have two columns, right? 16:14:40 <frosch123> looks nice :) 16:24:40 <Alberth> not having a linebreak before the type caused a linewrap for me 16:25:14 <Alberth> on the aircraft type, even 16:25:24 <Alberth> ok, thanks for the review 16:42:14 <frosch123> https://paste.openttdcoop.org/pyppjeqdj?/pyppjeqdj <- more elaborate fix for fs#6545 16:42:50 <frosch123> no idea how many crashes that has caused on various platforms :) 16:46:33 <andythenorth> there’s no way to disable plane crashes, right? 16:46:42 <andythenorth> other than modify AV9 to make all aircraft small? 16:46:48 <Eddi|zuHause> there's a cheat 16:46:49 <frosch123> there is the cheat 16:47:10 <andythenorth> enabled that 16:47:15 <andythenorth> 7 year old yacking in my ear 16:47:19 <andythenorth> thanks 16:47:43 <andythenorth> refactoring is harder when being offered a running critique of OpenTTD from 1m to my right 16:48:38 <Eddi|zuHause> frosch123: how is that elaborate? it's just s/width/pitch/ :p 16:50:09 <andythenorth> now he wants to build canals on slopes 16:50:16 <andythenorth> (auto-lock when dragging canal) 16:51:25 <Samu> i wanted that 16:54:02 <frosch123> go outside and show him how bridges are often built two years before the road is built to/over them 16:54:20 <andythenorth> planes are crashing still :P 16:54:21 <andythenorth> nvm 16:54:34 <frosch123> andythenorth: there is also a setting for plane crashes 16:54:50 <Alberth> fix looks good 16:54:50 <frosch123> iirc its regular setting for regular crashes, and cheat for large/small related crashes 16:55:33 <andythenorth> thanks :) 16:55:38 <andythenorth> found it 16:55:51 <andythenorth> he’s landing A380s on the commuter airport 16:56:10 <Alberth> :D 16:56:37 <Alberth> aircraft is bigger than the airport :p 17:02:02 * andythenorth such refactoring wow 17:03:58 <andythenorth> I should stop and put the ‘install’ targets back in the makefiles :) 17:04:04 <andythenorth> that would make testing much easier :P 17:04:19 <andythenorth> don’t refactor the makefile when refactoring the app :D 17:05:05 <Eddi|zuHause> technically, it's not refactoring if you change the functionality 17:06:00 <andythenorth> I think we’d have to file this under 'breaking' 17:06:16 <andythenorth> don’t break the build when trying to refactor 17:07:04 <andythenorth> on the plus side, the refactoring is more done than not 17:07:10 <Eddi|zuHause> i'm going to "break" my system now. 17:08:47 <andythenorth> I think I’m going to write a magic_trees macro 17:08:59 <andythenorth> the declarations here are hideous http://dev.openttdcoop.org/projects/firs/repository/entry/src/industries/rubber_plantation.py#L267 17:09:23 <andythenorth> it’s ~all just to put trees onto slope-aware tiles 17:09:35 <andythenorth> it’s repeated in 4 or 5 other industries 17:09:49 <andythenorth> and it’s not even accurate, some tiles have the trees outside the tile border :P 17:09:55 <Eddi|zuHause> have you copied that code from dailywtf? 17:10:09 <frosch123> andythenorth: i suggest usage of lists and dicts 17:10:15 <andythenorth> frosch123: you slay me :P 17:10:20 <frosch123> instead of doing "number12 = 12" 17:10:25 <Eddi|zuHause> .. or a code generator :p 17:10:33 <andythenorth> that code was originally from a CPP macro that I didn’t write 17:10:38 <andythenorth> then it was magically ported to nml 17:10:49 <andythenorth> then I wrote a processor to reformat it to python 17:11:35 <andythenorth> and now we are where we are :P 17:11:38 <Alberth> slowly moving in the right direction :p 17:12:09 <andythenorth> magic_trees = sprite_number 17:12:12 <andythenorth> and then a macro 17:12:20 <andythenorth> or even…magic_tress = [sprite_numbers] 17:12:27 <andythenorth> randomised trees at compile time :P 17:12:36 <Eddi|zuHause> i think in one of those steps you missed the point where you take a step back and completely rewrite 17:12:47 <andythenorth> Eddi|zuHause: I was saving that up for...now 17:12:50 <andythenorth> ;) 17:13:04 <andythenorth> if I do this write, I can probably animate the bloody things growing 17:13:09 <andythenorth> right / write /s 17:14:02 <Eddi|zuHause> i think you have to do this without me... install gonna take half an hour... or a day... or a month... maybe... 17:14:18 *** Eddi|zuHause has quit IRC 17:15:02 <DorpsGek> Commit by frosch :: r27796 /trunk/src/blitter (3 files) (2017-03-18 18:14:53 +0100 ) 17:15:03 <DorpsGek> -Fix [FS#6545]: 32bpp-anim blitters assumed that pitch and width of the screen were equal. 17:15:52 <supermop_home> andy trees? 17:18:13 <andythenorth> “and that was the last we saw of Eddi|zuHause” 17:18:30 <supermop_home> :'( 17:27:42 <supermop_home> lively graphics releases forum today 17:44:07 <supermop_home> what should I make today, andy? 17:46:18 <andythenorth> supermop: QLD cane trams 17:46:42 <andythenorth> the ones that operate on proceed-on-sight, rather than with signals 17:46:52 <andythenorth> i.e. tramlike 17:47:00 <supermop_home> sounds like heqs thing? 17:47:19 <supermop_home> though maybe doesn't deserve the 'h' 17:49:27 <andythenorth> http://www.lrrsa.org.au/LRR_SGRz.htm 17:51:09 <supermop_home> best implemented as a tiny shunter for RH or heqs? 17:51:37 <andythenorth> probly 17:51:45 <andythenorth> eh you could do log roads 17:51:55 <andythenorth> https://en.wikipedia.org/wiki/Corduroy_road 17:52:08 <supermop_home> do you need a tiny diesel drawn for hog/heqs? 17:52:57 <andythenorth> not right now :) 17:53:53 <andythenorth> there are a stack of cargo icons needed 17:54:05 <andythenorth> traditionally they are guest-drawn :P 17:57:32 <supermop_home> ha 17:57:42 <peter1138> hey 18:01:02 <andythenorth> in sub-tropic, orchard has palm trees :P 18:01:12 <supermop_home> date palms? 18:01:18 <andythenorth> too much diligence with climate awareness 18:01:21 <andythenorth> date orchard? 18:01:30 <supermop_home> conceivable 18:01:43 <supermop_home> would rather eat mangoes 18:01:46 <andythenorth> oh they’re not just apples :o 18:01:48 <supermop_home> or guava 18:02:17 <supermop_home> mangoe tree looks more or less like a real tree 18:02:22 <supermop_home> same with durian 18:02:32 <supermop_home> guava looks kind of palm y 18:03:35 <andythenorth> also has full snowline support 18:03:38 <supermop_home> https://en.wikipedia.org/wiki/Plank_road 18:03:42 <andythenorth> despite it can’t be built above snowline :P 18:03:59 <supermop_home> what if I build it in june? 18:06:52 <supermop_home> for very early game starts: https://en.wikipedia.org/wiki/Sweet_Track 18:09:13 *** funnel has joined #openttd 18:10:25 <peter1138> ok, how do i get a vehicles next station order? 18:16:47 <peter1138> GetNextStoppingStation() looks promising. 18:18:11 <peter1138> And it's a StationIDStack, whatever that is. 18:20:37 *** glx has joined #openttd 18:20:37 *** ChanServ sets mode: +v glx 18:22:20 <supermop_home> hmm maybe a drover as road vehicle 18:23:42 <frosch123> peter1138: in case of conditiional orders it returns all possible next destinations in a container 18:24:15 <peter1138> Hmm :S 18:25:07 <frosch123> if you are considering the service-helicopter-at-heliport-while-autoreplacing... 18:25:22 <frosch123> it may make sens to just not service the helicopter if there is a pending autoreplace 18:25:43 <frosch123> iirc aircraft take detours already, if they need servicing while in flight 18:25:54 <frosch123> unless there are explicit depot orders 18:37:07 *** dodger007 has joined #openttd 18:47:47 *** Maarten has quit IRC 18:55:03 *** Maarten has joined #openttd 19:07:28 *** Gja has joined #openttd 19:08:26 *** Eddi|zuHause has joined #openttd 19:11:49 <Eddi|zuHause> well, i just barely missed the 30 minutes mark :p 19:16:02 <frosch123> oi, it's an eddi 19:16:16 <frosch123> it must have been 2017 when you were here last :o 19:18:23 <LordAro> positively eons 19:19:32 *** FLHerne has joined #openttd 19:21:50 *** Wolf01 has joined #openttd 19:22:09 <Wolf01> Hello people, I survived! 19:22:14 <V453000> 666 19:22:33 <Wolf01> 999 19:22:45 <LordAro> Wolf01: i don't believe you 19:23:22 <Wolf01> Wedding party... I think I've eat for 3 days 19:28:45 <Wolf01> V, is F? 19:33:28 <Alberth> o/ 19:33:38 <Wolf01> o/ 19:44:32 <andythenorth> all roads lead to magic macros 19:44:52 <V453000> is F 19:44:57 <V453000> not 0.15 tho 19:47:45 <Wolf01> Oooooook, steam just finished to download the update (25 minutes), now I might be able to play something 19:48:48 <Wolf01> *something which needs a hotfix update :| 19:59:58 <__ln__> Wolf01: *eat -> eaten 20:00:31 <__ln__> Wolf01: *finished to download -> finished downloading? 20:07:27 <V453000> savage 20:09:22 <Wolf01> Nah, he's right :P 20:10:24 <Wolf01> He went missing for a while and I forgot how to speak proper english :P 20:23:54 *** FLHerne has quit IRC 20:24:00 <andythenorth> (nearby_tile_height(0,0) - snowline_height) + 1 20:24:12 *** FLHerne has joined #openttd 20:24:12 <andythenorth> tells what? It has results 0-128 being checked 20:24:26 <andythenorth> intervals at 8, 16, 24 20:24:33 <andythenorth> presumably % snow cover? 20:25:01 <frosch123> likely, but looks wrong :p 20:25:15 <andythenorth> this industry can’t build above snowline, so eh 20:25:21 <andythenorth> errors it would never show up 20:25:39 <andythenorth> https://paste.openttdcoop.org/ppnpg6zfn/kt9ltw/raw 20:26:26 <frosch123> andythenorth: it's broken for 5 years :) 20:26:43 <frosch123> 8, 16, 24 was correct in grf version 7, wrong in grf version 8 20:27:16 <andythenorth> ha 20:30:42 <andythenorth> thanks 20:39:01 * andythenorth deletes more than 100 spritelayouts 20:39:06 <andythenorth> for a single industry :P 20:40:16 *** sla_ro|master has quit IRC 20:43:50 <DorpsGek> Commit by alberth :: r27797 /trunk/src (4 files in 2 dirs) (2017-03-18 21:43:43 +0100 ) 20:43:51 <DorpsGek> -Add: Display aircraft type in its vehicle window (patch by Samu) 20:43:58 <andythenorth> nice 20:44:04 <planetmaker> hoi :) 20:44:07 <andythenorth> that was one of those tiny irritations :) 20:44:12 <Wolf01> :) 20:44:35 <andythenorth> Samu: you get patches commited ;) 20:44:42 <andythenorth> committed * 20:45:24 <DorpsGek> Commit by alberth :: r27798 /trunk/src/lang (56 files in 2 dirs) (2017-03-18 21:45:18 +0100 ) 20:45:25 <DorpsGek> -Change: Also remove obsolete string from the other languages 20:46:21 <DorpsGek> Commit by alberth :: r27799 /trunk/src (build_vehicle_gui.cpp lang/english.txt) (2017-03-18 21:46:15 +0100 ) 20:46:22 <DorpsGek> -Add: Display aircraft type in buy window (patch by Samu) 20:47:54 <DorpsGek> Commit by alberth :: r27800 /trunk/src (engine_gui.cpp lang/english.txt) (2017-03-18 21:47:48 +0100 ) 20:47:55 <DorpsGek> -Change: Rename long aircraft string names of the preview window 20:48:33 <DorpsGek> Commit by alberth :: r27801 /trunk/src/lang (59 files in 2 dirs) (2017-03-18 21:48:27 +0100 ) 20:48:34 <DorpsGek> -Change: Also rename long aircraft preview window strings of other languages 20:49:00 <DorpsGek> Commit by alberth :: r27802 /trunk/src (engine_gui.cpp lang/english.txt) (2017-03-18 21:48:54 +0100 ) 20:49:01 <DorpsGek> -Add: Display aircraft type in engine preview window (patch by Samu) 20:49:30 <DorpsGek> Commit by alberth :: r27803 /trunk/src/lang (59 files in 2 dirs) (2017-03-18 21:49:24 +0100 ) 20:49:31 <DorpsGek> -Change: Remove obsolete aircraft preview strings from other languages 20:50:18 <andythenorth> oops 20:50:25 * andythenorth should really fix ‘make install' 20:50:52 <Alberth> I broke that? 20:50:58 <andythenorth> we deleted it :) 20:50:59 <Alberth> hola planetmaker 20:51:05 <andythenorth> temporarily 20:51:13 <andythenorth> it’s another of the sophisticated bits of the old makefile 20:51:17 <Alberth> hmm, that counts as broken :) 20:51:21 <andythenorth> it can probably be lifted and copied 20:51:30 <andythenorth> it has to handle multiple platforms 20:51:38 <andythenorth> makefile grows though eh? o_O 20:51:53 <andythenorth> move it to bin perhaps? 20:52:02 <Alberth> oh dear, we need cmake makefile genertators for that don't we? 20:52:04 <frosch123> "make install" sounds like something only andy would use :p 20:52:13 <Alberth> haha :) 20:52:29 <andythenorth> https://paste.openttdcoop.org/p8tmhtbch 20:52:50 <andythenorth> is ‘make install’ not standard? :o 20:52:58 <andythenorth> nml has it also 20:53:30 <frosch123> newgrf are distributed via bananas, not via linux distributions 20:53:39 <andythenorth> well yes :) 20:53:59 <andythenorth> but for developing newgrfs… 20:54:06 <Alberth> it looks very complicated for a single cp command :p 20:54:06 <frosch123> i have a symlink from .openttd/newgrf to whereever the checkouts are 20:54:17 <andythenorth> the first newgrf tool I wrote was a shell script with cp in it 20:54:17 <frosch123> no need to every copy anything 20:54:36 <andythenorth> hmm 20:55:45 <Alberth> unless you have lots of different platforms, I'd suggest just add a 'cp newgrf' target 20:55:58 <Alberth> you're likely the only user anyway 20:56:59 <andythenorth> seems a bit weird to only ship OS X support in the makefile? 20:57:11 <andythenorth> eh, if I’m the only user, maybe not 20:57:17 <andythenorth> but people seem to fork FIRS 20:57:24 <Alberth> why? alll developers of the grf use osx :p 20:58:24 <Alberth> maybe they don't use "make install" 20:59:47 <Alberth> otherwise, they can fix the makefile :) 21:00:13 <andythenorth> in an earlier edition, the path was just set per-developer in Makefile.local 21:00:45 <andythenorth> I am +1 to simple, it just seemed that a lot of work had been put into the install target 21:01:19 <Alberth> well, feel free to add it again :) 21:02:30 <andythenorth> might just be a paste 21:03:44 <andythenorth> one of the more satisfying FIRS diffs :P http://dev.openttdcoop.org/projects/firs/repository/revisions/91dd71e4a0cb/diff?utf8=%E2%9C%93&type=sbs 21:07:49 *** ATS65 has quit IRC 21:08:34 *** Supercheese has joined #openttd 21:15:22 *** Gja has quit IRC 21:18:14 <peter1138> Alberth, pikka probably has some special plane that is 'broken' by that set of patches ;) 21:19:05 *** Samu has quit IRC 21:20:40 <Alberth> he is also showing aircraft type using the grf, so it's a bit double now :) 21:21:16 <Alberth> great andy, a few more such patches, and all is solved :) 21:21:18 <Alberth> nn 21:21:40 <andythenorth> bye 21:21:43 *** Alberth has left #openttd 21:21:44 <Wolf01> nn 21:21:53 * andythenorth carries on deleting things 21:25:05 <Supercheese> The Saint-Exupéry philosophy, eh? 21:28:35 <andythenorth> such deletions 21:28:48 <Supercheese> much perfection 21:32:31 *** DDR has joined #openttd 21:36:43 <peter1138> Hmm, why am I not allowed to build rail down to the coastline, but I can build road. 21:36:53 <peter1138> And I can just clear the tile first and build the rail anyway. 21:37:08 <Eddi|zuHause> legacy TTO behaviour? 21:38:57 <andythenorth> why doesn’t FIRS bulk terminal build unless I bulldoze the coast first? o_O 21:39:01 <andythenorth> but not always 21:40:30 <peter1138> Yeah, seems to be original behaviour. Hmm. 21:46:03 <__ln__> when will we get underwater tunnels? 21:48:11 <Eddi|zuHause> andythenorth: the shore tile is technically a sea tile, so if the layout checks for land, it might fail 21:49:01 <andythenorth> I think there’s a bug in the tile check 21:49:10 <andythenorth> I found something that didn’t look right last week 21:51:57 <andythenorth> FIRS spritelayouts are super-bloated :) 21:52:13 <andythenorth> every time I delete ~100 of them, the compile gets 6 seconds faster 21:53:53 <Eddi|zuHause> as long as it's linear, why bother? :p 21:58:24 <andythenorth> deleting? 22:04:35 * andythenorth bed 22:04:36 *** andythenorth has quit IRC 22:07:19 *** Progman has quit IRC 22:13:03 *** frosch123 has quit IRC 22:21:53 *** ATS65 has joined #openttd 22:50:41 *** Hiddenfunstuff has quit IRC 23:02:36 *** APTX has quit IRC 23:06:44 *** APTX has joined #openttd 23:14:24 <peter1138> Damn, cities make so many passengers... 23:14:41 <peter1138> 1250 passengers waiting in 1921 ;( 23:20:49 *** Wormnest has quit IRC 23:25:10 *** HerzogDeXtEr1 has joined #openttd 23:30:59 *** dlite has joined #openttd 23:31:56 *** HerzogDeXtEr has quit IRC 23:34:23 <dlite> hi 23:35:23 <dlite> any quick suggestions on train / vehicle sets I should get if I want to try FIRS economics? 23:35:37 *** dodger007 has quit IRC 23:35:53 <dlite> FIRS 2.0 more specifically? 23:36:25 <ST2> check the ones used here: https://www.openttd.org/en/server/91434 23:36:28 <ST2> they work 23:36:44 <ST2> if you like planes, try AV8 or something ^^ 23:36:58 <ST2> I'm not a planes person :) 23:37:50 *** sim-al2 has joined #openttd 23:40:09 <Wolf01> 'night 23:40:16 *** Wolf01 has quit IRC 23:40:55 <dlite> ST2: thanks, let me have a look 23:41:07 <ST2> yw :) 23:41:26 <ST2> well, those are actually runing on a server so, they work xD 23:42:05 <ST2> ofc, newgrf's we use are always kinda minimalistic - only what's needed :) 23:51:07 <dlite> I'm trying to read the tt-forums threads for these sets, for example the Iron Horse thread. How do I know that this set actually works and covers all the needs for FIRS2.0 cargo requirements? I mean it says: "Compatible with all known cargos", but does that really mean what it says? 23:51:36 <dlite> (I've never played with FIRS ever" 23:51:37 <dlite> ) 23:51:47 <supermop_home> Well I guess you have to trust Andythenorth not to lie to you 23:51:55 <ST2> well, you can try them live - server of the link above 23:52:12 <ST2> and as supermop said ^^ 23:52:12 <supermop_home> but most newer sets will work together 23:52:52 <supermop_home> also as andy is the creator of both Firs and Iron Horse, it is safe to assume they work together 23:53:38 <ST2> and road hog works good to :) 23:54:07 <ST2> well, prepare yourself to waste more time choosing vehicles xD 23:54:58 <supermop_home> while there are times I prefer other grfs, I generally find you can always have a pretty satisfying game with all Andy Newgrfs - they are also balanced to each other 23:55:26 <ST2> [23:51:37] <dlite> (I've never played with FIRS ever" <<-- this says that you will notice a higher learning stage :D 23:56:31 <ST2> when you decide to have YETI dudes around... prepare to scavange newgrf's for it - but the ones used with FIRS 2 usually work too :)