Log for #openttd on 20th April 2017:
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07:20:20  <quiznilo> this train radio is hard to understand, but it sounds more like maintenance crews, with a few trains thrown in
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08:38:24  <Flygon_> Does Refit to Available Cargo allow a type of Tanker to accept both Chemicals and Petrolium Fuel across the same train?
08:38:31  <Flygon_> ie. one tanker takes Chems, another takes Fuel?
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08:42:21  <Arveen> there is a option to refit to available cargo ?
08:44:33  <Flygon> Yes
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09:19:59  <Wolf01> o/
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09:33:12  <peter1138> \o
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09:34:25  <Alkel_U3> I think that order tries to load cargo the wagons are refitted to currently and only changes cargo if some wouldn't load anything at all
09:38:15  <Wolf01> oh, interesting
09:41:38  <peter1138> heh
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09:56:54  <Arveen> that book looks interesting
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10:00:51  <Arveen> damn those code examples are 1 gig
10:02:58  <Wolf01> I think there is the entire SFML library
10:03:27  <Wolf01> This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation <- yeah
10:04:38  <Arveen> nope
10:05:00  <Arveen> there are 4 WAV files .... in each the 8 stages of the code example
10:05:07  <Arveen> s
10:05:15  <Wolf01> Wtf
10:05:31  <Arveen> well and also 28 mb of SFML times 8
10:05:50  <Wolf01> Wtf2
10:06:33  <Wolf01> Any other thing I should know to decide to not download the examples?
10:06:35  <Arveen> actually its even 9 times 28mb SFML and 9 times 141mb WAV files :D
10:06:48  <Wolf01> Ok, wtf3
10:09:00  <Arveen> they just packed the whole project folder with all resource files in every stage of development
10:09:25  <Arveen> zip needs some kind of dedup heh
10:09:33  <Wolf01> Lol, to generate a number in a different range from 0-250 use %201+50 to generate a number between 50 and 250 blah blah... Tip : If you're not fully comfortable with the math behind what we're doing here, head over to Khan Academy. It's a fantastic resource for learning and has lots of great mathematics-related material.
10:11:44  <Wolf01> Mmh, what bothers me about the online book is that when you go to the next page the view stays at the same place, so you need to scroll to top -.-
10:16:19  <Wolf01> So, first it says to use a seed to get the same result of your friend (minecraft world seed as example), then about his code he says that you should not bother if the numbers are different with the same seed because they are cpu and vendor specific...
10:17:54  <Arveen> book is also randomly generated with a seed
10:18:00  <Wolf01> Probably
10:32:51  <Wolf01> Ok, so I think that now I need a development team
10:33:02  <Arveen> :D
10:33:13  <Wolf01> I'm not able to complete my game by myself
10:33:27  <Arveen> also x times a copy of that book for the team
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10:35:04  <Wolf01> The problem is that I also want to sell my game, so I couldn't just put it on github
10:36:45  <Arveen> that book also suggests a sales department ?
10:37:58  <Arveen> btw: does uptime on taskmgr on windows server 2012r2 overflow at some point ?
10:38:49  <Arveen> system boot time says 04.01.2017 while taskmgr says 7 days runtime
10:40:34  <Wolf01> Mine says 6 days and 23 hours, but it's since I last rebooted (just turn off the pc doesn't count as full reboot)
10:45:08  <Arveen> maybe i should reboot that server after almost 5 months of uptime
10:52:16  <Arveen> you using SFML in your game ?
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10:55:54  <Wolf01> Not yet, I have level files, but I was thinking to generate the levels
11:00:31  <Flygon> Does this redeem my godforsaken railway cloverleaf from a year ago? :V
11:02:09  <Wolf01> I already seen a stupid oil field on the top of a mountain, that could be enough to make me close the window
11:05:05  <Wolf01> BTW, it looks nice
11:06:36  <peter1138> random() % value is shitty
11:07:00  <peter1138> Flygon, those hills
11:07:21  <Flygon> Oh, lemme just
11:07:29  <Flygon> Magic Bulldozer those Oil Pumps.
11:07:31  <Flygon> :V
11:07:39  <Flygon> I forgot to turn up the minimum flat space needed
11:07:50  <Flygon> peter1138: It's the 4K Hokkaido map the guy made a while back.
11:08:04  <peter1138> far too large
11:08:04  <Flygon> I love these hills.
11:08:10  <Flygon> Making towns in valleys is so nice.
11:08:18  <Flygon> Yeah, it's a map that works far better with... er
11:08:21  <Flygon> Lots of humans involved.
11:08:22  <Flygon> >_>
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11:14:43  <peter1138>
11:15:45  <Wolf01> :D
11:17:00  <Flygon> Ouch
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11:31:45  <SpComb> fun gif but not so nice title
11:33:50  <FLHerne> Seems dubious
11:36:05  <FLHerne> The weird casing suggests it's from (not what it says on the tin, because Reddit)
11:43:00  <peter1138> title?
11:43:29  <peter1138> oh i didn't click on that
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12:49:03  <Wolf01> Cool, reading the part about virtual function and classes, it says it doesn't compile if you try to instantiate a class with a pure virtual function, then what about the errors which sometime happen and they are like "pure virtual function call"
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12:53:30  <Wolf01> Also I can't understand the polymorphims example, Weapon w = new Sword(); w.GetType() -> weapon, does C++ use the parent class only because it's declared as Weapon instead of a Sword (which extends Weapon)? O_o
12:57:26  <Flygon> Oh crap.
12:57:31  <Flygon> Accidentally deleted a Farm
12:57:42  <Wolf01> Use the undo knob
12:57:46  <Flygon> Don't wanna have to use the cheat function for the money to rebuild it, and it's a-
12:57:47  <Flygon> What
12:57:49  <Flygon> Is that real?
12:57:52  <Wolf01> Yes
12:57:54  <Flygon> ...
12:57:56  <Flygon> Where is it.
12:58:01  <Wolf01> It's under load last autosave
12:58:02  <Flygon> O_O
12:58:06  <Flygon> Oh
12:58:08  <Flygon> Uuuhm...
12:58:14  <Flygon> I did a lot of construction while paused.
12:58:16  <Flygon> >_>"
12:58:21  <Wolf01> Good job then
12:58:32  <dihedral> haha
12:58:33  <Flygon> Yeeeaah, I'm not very smart. :V
12:58:46  <dihedral> that is the shittyist place to be
12:58:46  <Flygon> Still, I blew up a fair chunk of the ocean to burn the excess money so that was nice :V
12:58:53  <Flygon> Still
12:59:04  <Flygon> Kinda hurts knowing that save is permanantly marked.
12:59:12  <Wolf01> We should really put a shortcut to load the last autosave
12:59:13  <dihedral> stupid, not smart but smart enough to know your stupid
12:59:33  <Wolf01> But we need to bind the autosaves with the current game
12:59:37  <dihedral> really stupid peaple are in a better place - at least they don't know it
12:59:41  <Flygon> Has anyone requested autosaves that work by IRL time, not ingame time?
12:59:49  <Wolf01> Or you will load the last autosave of the previous game
13:02:22  <Wolf01> Does the game knows about the time flowing outside itself?
13:02:33  <peter1138> you're already cheating with the magic bulldozer
13:04:38  <Flygon> peter1138: I call it efficient nuscience industry removal. :V
13:04:58  <Flygon> I mean, I'd ask for a "Are you sure you want to Delete Industry?" prompt, but it's a cheat feature so that's a "No" by default. :P
13:05:03  <Flygon> Anyway I'mma shower
13:05:44  <Wolf01> Shower is super effective, Flygon fainted
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13:12:07  <Wolf01> f... I forgot this :|
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13:35:53  <Flygon> :V
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15:17:15  <Wolf01> andy's game
15:21:42  <Wolf01> Tea time and then shower time too
15:21:58  <Wolf01> Better not do the inverse
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15:42:15  <Alberth> o/
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16:05:55  <dihedral> hey Alberth
16:06:19  <Wolf01> o/
16:07:09  <Wolf01> Arveen, do the code examples contain also the dungeon generation? Because the book doesn't -.-
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17:17:03  <Alberth> o/
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17:45:48  <DorpsGek> Commit by translators :: r27856 trunk/src/lang/galician.txt (2017-04-20 19:45:39 +0200 )
17:45:49  <DorpsGek> -Update from Eints:
17:45:50  <DorpsGek> galician: 78 changes by permudo
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18:33:44  <peter1138> hurr, managed to get home in 12 minutes
18:33:51  <peter1138> 18.6 mph avg :s
18:54:27  <Arveen> Wolf01 - i can send you all the source files without 9 times the resource files if you want
18:54:37  <Wolf01> Nah
18:54:52  <Arveen> i havent looked into it yet
18:58:18  <Arveen> well, there is a level.cpp and .h
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19:00:04  <Arveen> i guess its what you looking for
19:00:29  <Arveen> or is that in the book ?
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19:40:15  <andythenorth> lo
19:43:03  <frosch123> moi
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20:02:26  <quiznilo> I wonder if any of these NewGRF programmable signals are timer based... I'm still having trouble with farming supplies/engineering supplies
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20:02:52  <quiznilo> 6 months pass and then 4 narrow guage trains arrive in a clump to deliver farming supplies, it's frustrating
20:06:13  <andythenorth> how long’s the route?
20:06:44  <andythenorth> some people use timetables for supplies
20:06:50  <andythenorth> I never need to dunno why
20:07:04  <quiznilo> it's a long route, I thought about timetables
20:07:11  <andythenorth> long is harder
20:07:21  <andythenorth> mostly I use planes for long supply routes :P
20:07:28  <andythenorth> supplies aren’t so good over long distances
20:07:43  <andythenorth> you can use a transfer dump, and smaller vehicles from there
20:07:46  <andythenorth> kind of works
20:07:52  <quiznilo> oh clever
20:08:05  <andythenorth> I find the transfer option tedious :)
20:08:07  <quiznilo> ya I like that idea
20:08:09  <andythenorth> so I mostly use planes
20:08:12  <andythenorth> but it should work
20:08:34  <andythenorth> you want a couple of big trains or ships delivering, and small trains/ships/road vehicles for last leg
20:08:43  <quiznilo> well, it's 1934 in my game... planes are possible but small airports and limited
20:08:59  <andythenorth> add ‘ogfx+ airports’ to your next game :D
20:09:09  <quiznilo> I like the road vehicle idea, I'd find that less tedious than timetables
20:09:13  <andythenorth> removes date restrictions (parameter setting)
20:09:24  <quiznilo> good tip
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22:53:35  <Wolf01> Ha, that's nice
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23:12:00  <Wolf01> 'night
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