Log for #openttd on 12th June 2017:
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08:59:59  <Wolf01> o/
09:15:23  <crem_> \o
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10:07:32  <peter1138>
10:07:46  <Wolf01> :D
10:08:21  <Wolf01> Too bad the photoshop is really evident
10:08:44  <peter1138> still made me laugh out loud
10:08:51  <Wolf01> Yeah :D
10:09:34  <Wolf01> We have shops here called with only 2 letters: LD, DL, MD...
10:10:13  <Wolf01> The one near my house changed name so many times which now I don't even know how is called
10:31:46  <peter1138>
10:36:30  <V453000> gay
10:37:21  <Wolf01> Python Geospatial Development - Third Edition, looks useful, I don't know for what but I'll take it anyway XD
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10:44:00  <Alkel_U3>
10:44:19  <Wolf01> Lol
10:45:42  <Alkel_U3> as someone who used Manjaro for over half a year I find it kinda accurate
10:46:42  <peter1138> heh
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11:02:37  <V453000> nice
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12:39:41  <Wolf01> I need andy for lego stuff :|
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14:31:20  <Alberth> o/
14:31:26  <crem_> \o
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14:48:21  <Wolf01> o/
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15:25:03  <Alberth> o/
15:30:48  <peter1138> andythenorth
15:31:09  <peter1138> Wolf01 needs you
15:31:14  <peter1138> probably for lego purposes
15:31:53  <andythenorth> bbl
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16:04:53  <__ln___> Wolf01:
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16:22:26  <Wolf01> Yeah, already shared with lego fellows some hours ago ;)
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17:05:32  <andythenorth> o/
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17:06:40  <Wolf01> o/
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17:28:41  <supermop_> andythenorth: coke oven looks great
17:29:00  <supermop_> i have my little trucks carting coal and slag etc about
17:29:08  <andythenorth> needs animation
17:29:11  <andythenorth> v4 :P
17:29:31  <andythenorth> at least it’s different to most FIRS industries
17:29:35  <supermop_> liquids terminal couldn't spawn on this map though so i am missing my petrol
17:31:06  <supermop_> the recycle plant as arc furnace fits well
17:31:38  <supermop_> just omit the smokestacks, add a taller roofed shed
17:31:40  <andythenorth> not a bad start
17:31:51  <supermop_> maybe the transformer from the alum plant
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17:36:08  <supermop_> steel town has managed to keep me from building a passenger train for the first couple years
17:36:51  <supermop_> but now i need to carry pig iron by rail, and the rail passes by a couple towns, so i couldn't resist a tin rocket
17:37:04  <supermop_> using pikkas houses so not that many pax
17:39:44  <andythenorth> screenshots!
17:39:46  <supermop_> hmm two tin rockets is all my cash on hand
17:39:47  <andythenorth> such forumz
17:40:04  <andythenorth> I really want to add coaches to them, and have them get the livery over-ride :P
17:40:20  <supermop_> shouldn't be too hard
17:46:22  <supermop_> a normal coach, or a dmu trailer of some kind?
17:47:10  <andythenorth> not sure
17:47:18  <andythenorth> Iron Horse 2: total redesign eh
17:47:20  <andythenorth> IH Is crap
17:48:26  <supermop_> hmm need to run 10 mineral trucks a month to the coke oven
17:49:05  <Alberth> "crap" is too strong, I'd say, there are quite worse vehicle sets
17:49:52  <Alberth> "there is room for improvement" is fair enough, but there always is
17:50:45  <supermop_> i need road trains
17:50:55  <supermop_> or just trains at this point
17:51:30  <Alberth> it's like trying reach light-speed, no matter how fast you're going, there is always that last X% that you don't have.
17:52:32  <Alberth>  I usually just skip the RV stage completely :)
17:54:50  <supermop_> Alberth: hard to do when trying to test a new version of RV set
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18:00:38  <supermop_> im running the tin rocked with the 4th generation coach behind it
18:01:02  <andythenorth> ugly :)
18:01:09  <andythenorth> and not 1 tile long :P
18:05:07  <supermop_> cheaper than two tin rockets though
18:05:16  <supermop_> slower to load
18:07:52  <andythenorth> does it chug ok?
18:08:00  <andythenorth> enough HP?
18:09:10  <supermop_> e's making good time on the long flat run
18:09:48  <Alberth> supermop_ maybe you have the wrong economy? :p     on the other hand, it can be fun pushing it beyond what looks useful :p
18:09:57  <supermop_> acceleration is fine
18:10:06  <supermop_> slammer would be struggling
18:10:27  <Alberth> just needs a bigger station to handle all the loading?
18:12:06  <supermop_> Alberth: i find once you get to 3 days or less between trucks its better to have them split across separate stations
18:13:13  <supermop_> my trucks load fast but just physically moving out of the way takes too long, and RV pathfinder at drive through stops won't send a close following vehicle around the other way
18:13:52  <supermop_> or you can force them to different parts of the same station with depots
18:15:19  <Alberth> makes sense
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18:16:05  <supermop_> but then you can't have them share the same timetable
18:16:10  <Alberth> with trains you can play with signals to get trains to stop very close together
18:16:38  <supermop_> andythenorth:  tin rocket doing well with TAI. always is insufficient with .se
18:16:58  <andythenorth> :)
18:17:00  <Alberth> add the cycle several times in one loop of the time table?
18:17:47  <supermop_> now i need to run my pig iron at 160kmh so it doesn't slow down my dmu
18:18:33  <Alberth> IH trains don't run that fast :)
18:18:43  <Alberth> lot more capacity though
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18:19:41  <supermop_> Alberth: have some passenger locos i can use
18:20:55  <supermop_> andythenorth: its 2030s, run a vulcan with 160kmh flats or a cyclops with containers?
18:21:11  <andythenorth> [shrug] :)
18:26:43  <Alberth> in 2029, new safety rules apply, you cannot go faster than 70km/h with molten metals
18:27:18  <Alberth> much like the early 1900s :p
18:29:36  <supermop_> andythenorth: is it intended that the torpedo cars carry steel, not pig iron?
18:32:43  <andythenorth> hmm
18:32:46  <andythenorth> I thought I fixed that
18:32:52  <andythenorth> maybe unreleased
18:33:23  <andythenorth>
18:33:25  <andythenorth> yeah
18:33:26  <andythenorth> unreleased
18:41:10  <Alberth> andy newgrfs are best played fresh from the commits :)
18:52:03  <andythenorth> I always do :)
18:52:11  <andythenorth> we need a bleeding-bananas
18:57:37  <supermop_> hmm little slag trucks have to cross a two track 160kmh line
18:57:53  <supermop_> and they cross it on a 50kmh gravel road
18:58:02  <supermop_> good luck little trucks
19:01:26  <supermop_> good thing in tt land that driving a lightweight dmu into a truckload of slag at 160kmh does not damage the train at all
19:06:54  <NGC3982> wats
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21:20:14  <Eddi|zuHause> supermop_: use path signals, and place them some tiles away from the road
21:21:18  <Eddi|zuHause> i just learned that 17 smarties constitute "1 serving"
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21:32:10  <Alkel_U3> in addition to PBS, I also sometimes limit max speed of trains around the crossing by the means of waypoints and scheduling but if many train groups pass through it gets tedious. OTOH if such a busy train route needs to cross such dangerous place it's wrong anyway
21:43:34  <supermop_> Alkel_U3: the challenge is to make the crossing look as picturesque as possible
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21:45:05  <Alkel_U3> yep, that's why I often limit the speed instead of rebuilding with a bridge for maximum efficiency :-)
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23:25:27  <supermop_>
23:26:37  <Wolf01> Cool
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23:38:09  <supermop_> hmm my trucks carry pig iron in crates
23:38:16  <supermop_> will need to add sprites
23:45:28  <Wolf01> 'night
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