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00:32:29 <nekomaster> So I figured out how to make the heads of a dual headed locomotive change graphics :) 00:34:24 <nekomaster> thankfully I made the code clean enough for me to reuse for other MU trains :) 00:38:34 <nekomaster> Though I still dont quite understand what I did 00:38:36 <nekomaster> :P 00:38:58 <nekomaster> I might as well be a monkey banging on a computer and getting it to work thoough chance 00:54:29 *** ProfFrink has joined #openttd 00:57:07 *** Prof_Frink has quit IRC 00:57:07 *** ProfFrink is now known as Prof_Frink 01:28:00 <nekomaster> OK So now I have a new graphical issue 01:28:01 <nekomaster> https://pastebin.com/3SqjA57W 01:28:14 <nekomaster> I dont want the cars to be randomised 01:28:26 <nekomaster> Unpowered cars should remain as unpowered sprites with no pantograph 01:28:38 <nekomaster> Only Powered cars should have Pantographs 01:28:50 <nekomaster> But When building Unpowered cars it randomises between powered and unpowered cars 01:29:07 <nekomaster> (or at least the sprites, they do provide any power) 01:30:10 <nekomaster> For Example : Head - NoPantograph - No Pantograph - Pantograph - Pantograph - NoPantograph - Head 02:12:52 *** Flygon has joined #openttd 02:41:26 *** glx has quit IRC 04:21:32 *** nekomaster has left #openttd 05:16:47 *** DDR has joined #openttd 06:06:48 *** sla_ro|master has joined #openttd 07:00:37 *** Celestar has quit IRC 07:10:32 *** Celestar has joined #openttd 07:35:18 *** smoke_fumus has joined #openttd 08:41:43 *** Mavy has joined #openttd 08:49:37 *** Hiddenfunstuff has joined #openttd 08:51:18 *** FLHerne has joined #openttd 09:06:02 *** Wolf01 has joined #openttd 09:07:05 <Wolf01> Moin 09:09:19 <crem> Moin. I heard it's trendy to say ẞ. So, ẞ. 09:09:42 <Wolf01> I could say § 09:10:30 *** smoke_fumus has joined #openttd 09:12:19 <peter1138> Is that different to ß? 09:12:40 <peter1138> Hmm, clearly yes, when I make the font bigger :p 09:13:03 <Wolf01> ß is "ss", § is some unknown symbol I never used, I use more scroll lock 09:13:04 <__ln__> peter1138: https://scontent-arn2-1.xx.fbcdn.net/v/t1.0-9/19554220_1428180283940370_7327949859242410650_n.png?oh=bc9949568fb0555d7cdbe267c5deab68&oe=5A080624 09:14:00 <peter1138> Wolf01, I meant crem's symbol. 09:14:23 <Wolf01> Oh, it's different :o 09:14:40 <Wolf01> Fucking unicode 09:15:11 <peter1138> :D 09:16:05 <Celestar> ß$ẞ 09:17:32 <Wolf01> What bothers me is that we have ç and § on the keyboard, but not uppercase accented letters :| 09:17:55 <peter1138> Á 09:18:02 <peter1138> lies 09:18:09 <peter1138> Ā 09:18:14 <Wolf01> È is the most common in italian 09:18:22 <peter1138> È 09:18:44 <peter1138> altgr-# E 09:18:56 <Wolf01> Luckily it's easy to remember, U+200 09:19:27 <peter1138> Crazy arbitrary number systems 09:20:06 <Wolf01> Yes, because it was difficult even to keep accented letters grouped... they put symbols in the middle :( 09:20:30 <peter1138> àèìòùỳ ǜǹ 09:20:40 <peter1138> hmm, that ǜ is an odd one out 09:20:50 <peter1138> (altgr-# v) 09:21:37 <Wolf01> I made a keyboard layout for XP and 7, but since 8 I can't use it anymore, so no altgr+whatever :( 09:21:52 <peter1138> Oh, Windows. All hope is lost. 09:22:39 <peter1138> äëïöüÿẗ 09:22:44 <peter1138> strange t :p 09:23:51 *** TheMask96 has quit IRC 09:24:47 *** TheMask96 has joined #openttd 09:33:01 <Wolf01> The canadian multilingual has ÈÀ as keys... 09:57:23 *** sla_ro|master has quit IRC 10:05:14 <Wolf01> Yeah, outstanding ADSL performance today: 2.3MB down :| 10:13:22 <Flygon> 'strayan? 10:22:38 <Wolf01> So, I decided to stop the development of my game, and purchased the same exact thing: http://store.steampowered.com/app/581000/Armored_Gear/ 10:28:09 <peter1138> uh 10:28:42 <peter1138> 49p 10:29:05 <Wolf01> Paid with the steam wallet (selling trading cards) :P 10:34:23 *** FLHerne has quit IRC 10:44:43 *** FLHerne has joined #openttd 10:50:21 *** smoke_fumus has quit IRC 11:16:20 *** Wolf01 has quit IRC 11:17:01 *** Wolf01 has joined #openttd 11:19:22 *** Wolf01 has quit IRC 11:20:05 *** Wolf01 has joined #openttd 11:26:23 *** Wolf01 has quit IRC 11:27:04 *** Wolf01 has joined #openttd 11:28:21 <Wolf01> Mmmh, connection 11:28:57 *** TheMask96 has quit IRC 11:33:19 *** TheMask96 has joined #openttd 11:43:57 *** Gja has joined #openttd 12:11:11 *** FLHerne has quit IRC 12:15:24 *** sla_ro|master has joined #openttd 12:24:13 *** FLHerne has joined #openttd 12:42:33 *** sla_ro|master has quit IRC 12:59:49 <Alkel_U3> https://github.com/johngrib/vim-game-code-break 13:02:49 <Wolf01> So, a game where is almost impossible to quit without turning off the machine 13:04:07 <Alkel_U3> one does not simply quit vim 13:08:54 <peter1138> esc : q enter 13:08:58 <peter1138> always so hard 13:11:05 *** FLHerne has quit IRC 13:27:48 *** FLHerne has joined #openttd 13:28:36 *** Gja has quit IRC 13:49:28 *** Gja has joined #openttd 13:52:26 *** sim-al2 has quit IRC 14:00:20 *** FLHerne has quit IRC 14:31:03 *** FLHerne has joined #openttd 14:49:52 *** sla_ro|master has joined #openttd 15:01:55 *** FLHerne has quit IRC 15:08:39 *** Alberth has joined #openttd 15:08:39 *** ChanServ sets mode: +o Alberth 15:14:31 *** FLHerne has joined #openttd 15:20:53 *** Wormnest has joined #openttd 15:24:13 *** synchris has joined #openttd 15:52:29 *** Deactivated has joined #openttd 15:52:41 *** TheMask96 has quit IRC 15:53:57 *** TheMask96 has joined #openttd 15:55:44 *** Flygon_ has joined #openttd 16:02:31 *** Flygon has quit IRC 16:09:08 *** Deactivated has quit IRC 16:09:31 *** Deactivated has joined #openttd 16:23:40 *** Progman has joined #openttd 16:24:58 *** andythenorth has joined #openttd 16:48:44 *** Gja has quit IRC 16:55:33 *** glx has joined #openttd 16:55:34 *** ChanServ sets mode: +v glx 17:00:07 *** Flygon_ has quit IRC 17:02:12 *** Progman has quit IRC 17:07:29 *** Gja has joined #openttd 17:14:18 *** andythenorth has quit IRC 17:26:54 *** k-Knight has joined #openttd 17:27:05 <k-Knight> hi 17:27:30 <k-Knight> anybody here? 17:28:36 <Alberth> somewhat 17:29:33 <Alberth> but it's IRC, people don't respond within a few minutes 17:31:04 <Alberth> you just dropped in randomly? 17:31:51 <FLHerne> There are at least three people here 17:33:51 <Eddi|zuHause> are you sure that everyone who said something here is actually people? 17:34:08 *** HerzogDeXtEr has joined #openttd 17:36:48 <FLHerne> Now I'm not 17:37:01 <FLHerne> Everyone up until you, sure 17:40:42 <k-Knight> guys 17:40:47 <k-Knight> i have question 17:41:30 <k-Knight> i assume you know how production rates of industries change 17:41:44 <k-Knight> the question is : how to change that ? 17:42:10 <k-Knight> not just economy setting - it doesn't do much 17:42:21 <k-Knight> maybe a mod or something 17:43:27 <k-Knight> or NewGRF (how they're called here) 17:52:15 <FLHerne> Yes, newgrfs can control how industry production is regulated 17:52:26 <FLHerne> FIRS and ECS each have different takes on that 17:52:36 *** gelignite has joined #openttd 17:53:18 <FLHerne> Docs if you want to write another industry newgrf https://newgrf-specs.tt-wiki.net/wiki/NML:Industries 17:53:58 *** tokai|noir has joined #openttd 17:53:59 *** ChanServ sets mode: +v tokai|noir 17:54:20 <FLHerne> Oh, https://newgrf-specs.tt-wiki.net/wiki/NML:Produce too 17:55:14 <k-Knight> FLHerne thank you 17:56:00 <k-Knight> i see you have some modding experinece 17:56:15 <FLHerne> Minimal :P 17:56:21 <FLHerne> There are better people to ask 17:58:32 *** frosch123 has joined #openttd 18:00:45 *** tokai has quit IRC 18:01:13 <FLHerne> (most of whom can be found here, so this is a good place for asking) 18:18:31 <Alberth> k-Knight: what kind of behavior do you want? there might be a newgrf already 18:27:55 <k-Knight> @Alberth I want it to be a function say like https://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Square_root_0_25.svg/400px-Square_root_0_25.svg.png 18:28:22 <k-Knight> so when 0% percent is being trasported the chance to increase is 0 18:28:46 <k-Knight> if 100% then 100% to increase 18:29:02 <k-Knight> if 30-40% then 50%chance to increase 18:29:16 <k-Knight> something like this 18:30:07 <k-Knight> instead of: is transported amount of cargo is above 60% then 60%chance to increase 18:30:33 <k-Knight> basically i want to replace simple condition with a function 18:30:59 <k-Knight> so industries would be as viable as transporting passengers 18:31:08 <frosch123> firs has a supply economy which is similar, but the function depends on amount delivered, not on amount taken 18:31:25 <frosch123> (also primary industries require cargo in firs) 18:32:44 <k-Knight> i know 18:32:54 <k-Knight> but i want minimal change to the game 18:33:10 <k-Knight> and FIRS changes a lot in my opinion 18:42:58 *** Deactivated has quit IRC 18:47:02 <supermop> back in new york, and i can't be bothered to playtest trucks 19:07:26 *** andythenorth has joined #openttd 19:12:48 <supermop> ugh 19:13:18 <frosch123> it's an andy 19:13:27 <frosch123> he comes here every day 19:16:27 <supermop> haha 19:17:05 <supermop> boss making me install wechat on my personal phone 19:17:36 <frosch123> does it track your movement? 19:17:57 <supermop> i assume so 19:18:13 <supermop> i would be almost disappointed if it didn't 19:18:28 *** Gja has quit IRC 19:18:36 <frosch123> do you get paid for moving? 19:18:51 <frosch123> maybe you can hire someone else to carry it 19:19:36 <supermop> it's to chat with clients 19:19:59 <frosch123> with clients :o 19:20:00 *** Gja has joined #openttd 19:20:42 <supermop> why we cant use email and text, i dont know 19:21:43 <andythenorth> email is made of suck 19:23:52 <supermop> the less access these clients have to me the better 19:27:41 <andythenorth> acceptable? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html 19:27:47 <andythenorth> I could lose the bullets on the LHS nav 19:28:02 <andythenorth> for smaller viewports, the nav is ridiculous 19:28:10 <andythenorth> it adds almost nothing, just more scroll 19:28:13 <andythenorth> not sure whether to drop it 19:30:27 *** k-Knight has quit IRC 19:34:35 <Alberth> indeed, doesn't add anything, it only distracts 19:34:54 <Alberth> any value of the "Cargo" word? 19:35:03 <andythenorth> not sure 19:35:07 <andythenorth> might just be noise 19:39:40 <Alberth> It says at the top it's about cargoes :) 19:41:34 <Alberth> I wonder what happens if the economies tables used columns "Economy" "Produced by" and "Accepted by" 19:41:57 <andythenorth> I can try after food 19:41:58 <Alberth> makes sense at a wide screen, at a small screen it may be very messy 19:42:42 <Alberth> Goods would be nice for testing :p 19:43:05 <Alberth> Food itself too, though 19:43:27 <Alberth> but tables are a bit empty-ish 19:46:10 *** synchris has quit IRC 19:49:43 <andythenorth> tables are problematic on smaller viewports 19:49:44 <andythenorth> but eh 19:51:01 <andythenorth> they’re a very poor use of a table, it’s barely 2-dimensional data 19:55:52 *** smoke_fumus has joined #openttd 19:56:05 <andythenorth> Alberth: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html 19:56:08 <andythenorth> no suffix 20:02:09 <Alberth> takes a bit getting used to, but better, imho 20:03:57 <andythenorth> dropped the bullets in the nav too 20:04:00 <andythenorth> tables next 20:12:24 *** Progman has joined #openttd 20:14:20 *** sim-al2 has joined #openttd 20:15:51 <Alberth> gtg 20:15:55 <Alberth> n 20:15:58 <Alberth> *nn 20:16:23 <andythenorth> bye 20:16:55 *** Alberth has left #openttd 20:19:39 <andythenorth> such tables http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html 20:19:45 <supermop> andythenorth: how to make old buses interesting 20:19:52 <andythenorth> you can't 20:20:34 *** Stimrol has joined #openttd 20:26:59 <frosch123> just wanted to suggest making them a table, but you already did 20:38:09 <andythenorth> probably works 20:38:18 <andythenorth> page could use some pictures 20:38:26 <andythenorth> maybe the cargo icons 20:38:52 <andythenorth> similar to http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#cargos 20:38:53 <andythenorth> dunno 20:39:59 <frosch123> same on the industry page? 20:40:12 <frosch123> picture left, table right 20:41:35 <andythenorth> maybe yes 20:41:37 <frosch123> make does not rebuild when i change cargoflow.pt btw :/ 20:41:44 <frosch123> what do i need to delete? 20:45:01 <frosch123> deleted docs/ 20:46:19 <frosch123> http://devs.openttd.org/~frosch/firs/html3/economies.html <- are any of them any better? 20:50:03 <andythenorth> make clean, make html_docs :| 20:50:43 <andythenorth> I can’t see the svgs :) 20:50:47 <andythenorth> also I must to bed :) 20:50:52 <andythenorth> but tomorrow is another day eh? 20:50:58 <andythenorth> frosch123: ^ 20:51:40 <andythenorth> nn 20:51:42 *** andythenorth has quit IRC 20:53:00 *** Cubey has joined #openttd 20:53:33 *** sla_ro|master has quit IRC 21:05:16 *** HerzogDeXtEr has quit IRC 21:12:38 *** frosch123 has quit IRC 21:12:59 *** nekomaster has joined #openttd 21:13:25 <nekomaster> So if I wanted to make my own railtype grf, whats the max number of railtypes that can be loaded in game 21:13:27 <nekomaster> 14? 21:22:17 <Wolf01> :o levan polka browsing 9gag, that is something I didn't listen to for a long time 21:27:07 *** Progman has quit IRC 21:27:46 <Wolf01> Or it was "ievan", fucking fonts, one writes L and one I 21:28:39 <__ln__> hi WoIf0l 21:29:03 <Wolf01> You, what is the correct one? 21:29:07 *** Gja has quit IRC 21:29:48 <__ln__> sorry, never heard of *van polka 21:30:02 <Eddi|zuHause> i'm fairly sure it was with l 21:30:41 <Alkel_U3> Wiki sais otherwise https://en.wikipedia.org/wiki/Ievan_Polkka 21:31:00 <Eddi|zuHause> i'm pretty sure __ln__ once had a traumatic experience 21:31:52 <Wolf01> So, even the wiki says that, not my fault 21:32:13 <__ln__> hmm, the melody does sound familiar, but not the name 21:33:07 <glx> ievan for me 21:33:14 <Alkel_U3> what about now? http://z0r.de/5 21:34:09 <Wolf01> I've listened to it on a contest between different popular songs from around the world 21:34:19 *** nekomaster has left #openttd 21:35:46 *** Stimrol has quit IRC 21:36:37 <Wolf01> But now, some Dragonforce 21:38:21 <Alkel_U3> for some reason, when you said Ievan Polka I first thought of Angry White Boy Polka 22:04:19 *** gelignite has quit IRC 22:38:07 *** Wormnest has quit IRC 22:50:35 *** Celestar has quit IRC 22:55:41 *** Hiddenfunstuff has quit IRC 23:03:48 *** Celestar has joined #openttd 23:07:56 *** nekomaster has joined #openttd 23:08:32 <nekomaster> Hmm 23:08:47 <nekomaster> so I would like to try my hand at making a railtype grf to better suit north american stuff 23:09:00 <nekomaster> Though I wonder if this will be possible 23:09:01 <nekomaster> https://pasteboard.co/GzASEIL.png 23:14:15 <Eddi|zuHause> maximum is 16 types 23:14:44 <nekomaster> Isn't that 14 plus the 4 default types? 23:14:58 <Eddi|zuHause> no 23:15:07 <Eddi|zuHause> 12+default 23:15:10 <nekomaster> oh 23:15:34 <Eddi|zuHause> (where default can be redefined) 23:15:56 <nekomaster> yeah, which I'd like to do so that RAIL and ELRL end up beig Class 4 Rail 23:17:54 <nekomaster> unless it would be a bad idea to have RAIL as the slowest speed 23:20:08 <nekomaster> So would this work then? 23:20:09 <nekomaster> https://pasteboard.co/GzAXoBp.png 23:28:14 <nekomaster> Rail types can also have their own signals right? 23:31:52 <Eddi|zuHause> i'm not really sure, but i think no 23:32:28 <nekomaster> I'd just like to have alll the rail types use a north american style, though perhaps have the high speed suff use those round signals used on some high speed lines 23:49:50 <Wolf01> 'night 23:49:53 *** Wolf01 has quit IRC 23:54:00 <supermop> nekomaster: they can 23:54:10 <supermop> termite does it for metro 23:54:19 <supermop> so i'd take a look at that