Log for #openttd on 10th August 2017:
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06:17:02  <Alberth> o/
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06:27:34  <andythenorth> moin
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06:44:23  <Thanark> Hello
06:45:12  <Thanark> Just started, anyway to copy-paste orders from one bus to another?
06:48:08  <Eddi|zuHause> with the second bus, when you click "go to", don't click on a station, but click on the first bus
06:48:25  <Eddi|zuHause> also, if you ctrl+click, the orders get shared, so changes to one also affect the other
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06:48:56  <Eddi|zuHause> (order list must be empty)
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06:53:35  <Thanark> Thanks
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07:17:06  <Wolf01> o/
07:17:32  <__ln__> \o
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07:24:24  <Thanark> Anyway to change the interface size to larger without going to double? Text is alittle small but double size interface is way to big
07:25:11  <__ln__> *too
07:25:39  <Thanark> Helpful
07:25:47  <__ln__> you're welcome
07:38:53  <Alberth> Don't know of any 1.5 size gui buttons
07:39:11  <Alberth> you can change text to anything though by using truetype fonts
07:40:18  <FLHerne> Thanark: Linky
07:40:33  <Thanark> Thanks
07:41:35  <Thanark> Most of its just fine but when I look at the vehicles and it goes the "profit this year" part, its in a different font and its bad.
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07:44:19  <FLHerne> "Create proper font settings page" is on a few lists of things that would be neat, but because it's totally platform-specific Someone™ would need knowledge of Windows, macOS, Linux (plural?), *BSD, ...
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07:52:24  <Thanark> Amazing, that worked great. Thanks folks
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09:10:20  <peter1138> there's a patch for it but it's nasty
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10:53:35  <milek7> is it possible to add something like GSStation::SetCargoRating to nogo api?
10:53:49  <milek7> or it is blasphemy to change anything in api? :p
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11:05:54  <Alberth> is cargo rating of any use?
11:06:18  <Alberth> it's mostly a balancing thing
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11:24:11  <FLHerne> Seems to matter in vanilla, but tbh in FIRS I just ignore it, the supply-chain arrangement is far more important
11:43:23  <Alberth> FIRS doesn't vary production by rating :)
11:44:46  <Alberth> which means there are only two stages in building a network, the initial setup without supplies, and then extend to handle supplies, and you're done
11:58:11  <FLHerne> Well, it still affects how much of the produced cargo you actually get
11:58:27  <FLHerne> But that's insignificant compared to the 4x-multiplier thing
12:00:46  <V453000> how evil is it to release every version of BRIX as a different GRFID to bananas? :)
12:01:41  <Wolf01> If the versions have breaking changes then is the right thing to do
12:02:19  <Wolf01> I hate when I get new grfs and they use the old parameters I set and NOTHING works
12:15:58  <V453000> well BRIX is just visual so it can't really break anything
12:16:11  <V453000> but it might make sense for people to select which version they want for that same reason
12:16:30  <V453000> + you can disable some parts by parameters so eventually you could for example use everything from 0.0.1 and vehicles from 0.0.3
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14:54:09  <Wolf01> Lightning storm, router disconnected for unknown reason
14:54:52  <Wolf01> And now it's connected at less than half the speed...
14:56:07  <Alkel_U3> the god of thunder is leeching your bandwidth, obviously
14:57:15  <Alkel_U3> also, can you send some of the storm over? It's hotter than desirable here
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14:57:29  <Wolf01> It's still hot here
14:57:39  <Wolf01> Ok, not like the last week
15:00:18  <Wolf01> Ok, so it's not my router's fault, the uptime shows 330 hours
15:00:40  <Wolf01> ISP fucked up again
15:03:30  <Alkel_U3> I'm curious, do you live in such a god-forgoten rural area there isn't any infrastructure or a city, where reworking the infrastructure is costly and requires digging up streets?
15:03:40  <Wolf01> Exactly
15:04:22  <Alkel_U3> I hope not both? That would have to be like a ghost town in the fifth dimension or something :-)
15:05:07  <Wolf01> The nearest ISP node is at 7km from my house
15:05:58  <Wolf01> It goes slightly better near town center
15:06:36  <Wolf01> But here... we have the same infrastructure since the road was built... 38 years ago
15:06:58  <Alkel_U3> shortes route or the length of the cable? I've heard of people having a DSLAM like, 500 m from their house and the cable going around so much they end up with about 3 km
15:07:35  <Wolf01> Length of the cable, as technicians said, the node is at 5km bird fly
15:07:43  <Wolf01> Maybe less
15:09:04  <Alkel_U3> I've seen one xDSL ISP starting to offer 250/25 in suitable locations, wonder how close one has to be for that
15:09:55  <Wolf01> We can't go more than 7M/256K, the best I can have is 4M/32K
15:10:47  <Wolf01> Maybe 4M/50K when planets align
15:10:56  <Alkel_U3> isn't LTE a better option?
15:11:12  <Wolf01> Yes, but it costs a bit
15:11:23  <Wolf01> And isn't really "flat"
15:11:25  <peter1138> 32K? Haha
15:11:47  <peter1138> Um, sorry. Commiserations.
15:12:16  <Wolf01> All the offers have a virtually unlimited data with max 7GB/week or such... with updates, steam, netflix and youtube I do 7GB in 2 days
15:12:42  <Alkel_U3> one can get a location-locked LTE flat-rate for similar price to DSL here, but that's quite new
15:14:00  <Wolf01> We could have the same xDSL from different ISP (like vodafone), but always xDSL and with NAT
15:14:23  <Wolf01> But it costs a bit less than this one
15:15:58  <Wolf01> They also sell you 100/25 and you get 30/10 if you are lucky
15:16:00  <Alkel_U3> yeah, the phone wires got severed from the phone company here, too.
15:17:00  <Alkel_U3> that is reasonable speed, I shared 30/10 with 2 people and was quite ok
15:17:11  <Alkel_U3> now I share 30/30 with 3
15:17:36  <Alkel_U3> and also we have 1:5 agregation :P
15:18:31  <Wolf01> I share mine with 4 people, with an average of 7 devices connected
15:18:55  <peter1138> "unlimited" "max 7GB/week" .. er...
15:19:04  <Wolf01> Yeah
15:19:05  <peter1138> mine is not unlimited
15:19:10  <peter1138> i only get 1TB a month
15:19:18  <peter1138> i also pay for 80/20 and get 80/20
15:19:37  <peter1138> most i've used in a month is 250GB so i'm happy
15:19:39  <Alkel_U3> heh, I'm the last one in this flat who doesn't have a switch in his room
15:19:50  <Wolf01> Oh, 7GB/week is also 1GB/day
15:20:00  <Wolf01> They really like these limits
15:20:03  <Alkel_U3> there's even a switch in the kitchen. oher than the router
15:20:08  <peter1138> i have no computer equipment in my room ;)
15:20:20  <Alkel_U3> that sounds beautifull
15:21:04  <peter1138> but then i do have the whole house to fill with stuff instead
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16:56:49  <andythenorth> o/
16:59:42  <V453000> hy
16:59:52  <Alberth> o/
17:00:09  <andythenorth> V453000: got any screenshots from trying snow over tinted ground?
17:00:22  <V453000> tinted = green or gray?
17:00:27  <andythenorth> the greige tint
17:00:31  <andythenorth> warmed up grey
17:00:40  <V453000> probably not anymore
17:00:42  <V453000> but it was real shit
17:01:02  <andythenorth> such
17:01:10  <andythenorth> except that would need texture and shit
17:01:15  <andythenorth> and the trees should be coloured
17:01:17  <V453000> iz horribly bright
17:01:24  * andythenorth wants something to try tinting in photoshop
17:01:33  <andythenorth> I reckon stripped ground colour can be made to work
17:01:55  <andythenorth> but needs coloured trees and shit, and the contrast might be nasty
17:02:00  <V453000> the gray will work :)
17:02:05  <andythenorth> it does
17:02:08  <andythenorth> I just don’t like it :)
17:02:13  <V453000> that's fine
17:02:13  <andythenorth> it’s technically valid
17:02:21  <V453000> that's why I will make both versions, green and gray
17:02:24  <V453000> eventually maybe more
17:02:33  <andythenorth> ‘choose your base set’ :P
17:02:33  <V453000> each of them will be different grfid so anyone can choose
17:02:54  <V453000> there is no point in me making this shit for years and then not exporting 2 different colours which for me is literally one checkbox with the system I have built in after effects
17:03:11  <Wolf01> o/
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17:08:46  <andythenorth>
17:08:54  <eekee> how do you stop trains from picking some random depot to go to whenever?
17:09:13  <eekee> is a go to depot order not enough?
17:10:00  <eekee> andythenorth: neat! is this for a lunar mod?
17:10:31  <andythenorth>
17:10:57  <V453000> there's probably going to be some tint, sure :)
17:11:02  <V453000> it doesn't have to be 100% dead
17:11:06  <V453000> will see
17:11:57  <eekee> fun :)
17:12:24  <Arveen2> that light gray looks better than the dark one imo
17:12:28  <andythenorth> the thing that didn’t work definitely was monochrom all trees and shit
17:12:35  <andythenorth> although /me plays with trees off
17:12:41  <V453000> yes that's for sure
17:12:52  <eekee> i like the slight tint in the last link
17:12:54  <V453000> everything else must have something if the ground is desaturated
17:13:03  <eekee> what about turning trees into boulders?
17:13:18  <V453000> some trees are boulders already :)
17:13:23  <eekee> ah :D
17:13:33  <V453000> don't have them rendered yet but yeah
17:13:39  <V453000> reworking all trees basically
17:13:45  <eekee> cool
17:14:00  <eekee> i think it's not lunar if the natural surface is colorful, but town buildings (domes?) could be
17:14:33  <V453000> the idea isn't to make it lunar :)
17:14:39  <eekee> aw! ok :)
17:15:13  <eekee> ages ago i had some lunar mod ideas, but was too busy then
17:15:42  <V453000> well I'm too busy now, but eh :D
17:16:16  <eekee> :D
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17:27:49  <eekee> hm, not a servicing issue, but one little bit of track missing
17:38:16  <Wolf01> Out for dinner, better if I shutdown too, light come and go
17:38:23  <Wolf01> Bye
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17:58:54  <Alberth> V, petroleum fuels, nuts yellow + red, looking great :D
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18:13:35  <Alkel_U3> eekee: if you plop at least one "go to depot", possibly with "service when needed", in a vehicle's order list it will completely stop the default depot-seeking behaviour
18:14:05  <eekee> great, that's what i thought, thanks Al
18:14:08  <eekee> Alkel_U3:
18:15:12  <Alkel_U3> also there's an order for "go to nearest depot", which, IIRC, has the same effect and can possibly work on multi-tracked, multidepot lines
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18:29:00  <andythenorth> rescaled from 10/8 to 8/8
18:29:02  <andythenorth> probably better
18:29:40  <andythenorth> super-realism eh?
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18:43:39  <supermop_> cute diesel andy
18:44:09  <supermop_> not going to draw on the warbonnet in 2cc?
18:45:42  <andythenorth> probly not
18:47:14  <supermop_> does anything in IH have a grey/silver body?
18:48:35  <andythenorth> livestock wagons :P
18:48:58  <andythenorth> or everything if you choose grey or white as CC
18:57:54  <andythenorth> heh antelope roster was already heading towards 8/8
18:58:22  <andythenorth> also valid for USA eh :P
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19:33:21  <Wolf01> Good, reset the xDSL line and got again full bandwidth
19:34:24  <__ln__> full 4mbps?
19:34:45  <Wolf01> A full 3/4
19:35:55  <Wolf01> Perfectly normal
19:36:49  <Wolf01> Router says 4.3Mbps, test says 3.8
20:01:19  <Arveen2> real life download says 3.5 and ISP says 16 :D
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20:12:31  <Alberth> and now you hope the remote was not the bottleneck :)
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20:14:06  <Eddi|zuHause> Wolf01: that depends on whether the router accounts for protocol overhead in its calculation
20:14:25  <andythenorth> so how do livery over-rides work then?
20:14:42  <Eddi|zuHause> andythenorth: weird, don't do them
20:14:53  <andythenorth> are they in any way reliable?
20:15:25  <Eddi|zuHause> andythenorth: basically, the engine says "if wagon <X> is attached, it should look like <Y>"
20:15:53  <andythenorth> in principle I want that
20:16:05  <Eddi|zuHause> andythenorth: but you could do the same thing by making the wagon check the front engine
20:16:09  <andythenorth> to make unpowered coachs look like railcars when attached to railcars
20:16:24  <andythenorth> I wondered about just doing it in varact2
20:16:36  <andythenorth> I already have code for that
20:17:08  <Eddi|zuHause> andythenorth: then use that, treat wagon override as a deprecated feature
20:17:16  <andythenorth> ok thanks
20:18:14  <Wolf01> Eddi|zuHause: I know, I should also take account of all the packet errors which is another big overhead
20:18:57  <Wolf01> Wow, no errors so far, usually I have a lot of them
20:21:26  <Wolf01> Also I have 378Kbps up, let's see how long it last
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21:43:27  <eekee> buh? in nuts, meow caboose can't follow meow engine
21:48:21  * eekee uses the caboose alone; boggles at flatbed truck coming out of the depot before engine :)
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22:09:25  <eekee> pff XD i thought a pick-up station would be ok with not quite enough platforms / queuing area. i was wrong, and the resultant tailback reached the *entire* length of my main line
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23:27:24  <Eddi|zuHause> that happened to me quite a lot in cities skylines
23:35:06  <Wolf01> 'night
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