Log for #openttd on 18th September 2017:
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06:46:20  <andythenorth> V453000: contrast as AF
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09:53:27  <V453000> andythenorth: nice AF
09:54:04  <andythenorth> needs MOAR even
09:54:10  <daenerys> Hi
09:54:28  <V453000> many moar
09:54:29  <andythenorth> hi daenerys
09:54:32  <V453000> heyo
10:11:36  <__ln__> where's Wolf01, he should've been here 22 minutes ago already
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11:55:10  <Wolf01> o/
11:56:51  <__ln__> o>
11:57:27  <crem1> >(((o>
11:57:58  <daenerys> °<><
11:58:03  <crem1>          (supposed to be a fish)
11:58:12  <Wolf01> Let's brainfuck some more
11:58:43  <daenerys> I only have some perverts left :D
11:59:26  <__ln__> so... anyone familiar with this one:
11:59:54  <daenerys> Oh, this looks interesting
11:59:58  <Wolf01> Another one O_O
12:00:37  <daenerys> but not open source
12:00:38  <daenerys> :(
12:01:09  <Alkel_U3> speaking of brainfuck
12:01:28  <Alkel_U3> not the language, more of a figurative one
12:01:40  <Wolf01> "Note: we removed the demo, as we are looking for feedback. Proper feedback can't be given if you're playing on a limited demo." this mean that to give them feedback you have to buy the game and then maybe you don't even like it?
12:03:09  <__ln__> daenerys: it is impossible to create a transportation game as open source.
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12:04:19  <daenerys> Wolf01: yes
12:04:33  <daenerys> __ln__: Hm? You're in #openttd ..
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12:05:42  <__ln__> daenerys: openttd is the result of disassembling and precisely imitating the behaviour of a commercial transportation game.
12:05:56  <daenerys> Yes
12:07:29  <Wolf01> Alkel_U3: my game of life only had blue and red marbles, and no static ones :(
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12:11:45  <Alkel_U3> Wolf01: this is a different set of rules if I understand correctly
12:12:45  <Alkel_U3> TBH, I'm kinda lost in all that and still haven't grasped every aspect of the whole challenge and the answer :-)
12:14:09  <Wolf01> Mmmh
12:28:22  <Wolf01> lol
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13:00:22  <crem1> That story with openttd being result of reverse engineering is mindblowing!
13:01:36  <__ln__> it is not merely a story, it is a fact.
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13:18:56  <supermop> yo
13:20:02  <supermop> going to need to make a mop generic british trains
13:20:21  <supermop> where every vehicle is a non-rational length
13:22:15  <andythenorth> lo mop
13:22:29  <andythenorth> what non-rational lengths will you choose? o_O
13:22:33  <Wolf01> Prime numbers are mine BTW
13:22:36  <andythenorth> 7/8 is about the worst
13:22:56  <Wolf01> 6.28/8
13:25:10  <supermop> phi
13:25:13  <Wolf01> I think I'll go with design patterns exercise today
13:28:25  <andythenorth> supermop: such box cars? o_O
13:31:05  <supermop> look nice
13:31:18  <supermop> much like my RVs
13:31:30  <supermop> i feel like there is one simple thing i want in trains
13:31:48  <supermop> like vanilla trains with some better paint, and some EMUs
13:32:10  <andythenorth> I am not quite at vanilla trains
13:32:25  <supermop> but if i try to make a train set, i will end up with an absurdly complex set, like with my RVs
13:35:47  <Wolf01> Mmmh, composite pattern, which example could I put there?
13:36:17  <andythenorth> I tried learning patterns once
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13:38:49  <andythenorth> peter1138:
13:39:49  <peter1138> "Plays"
13:44:15  <andythenorth> there’s a bit where there’s a massive rectangle
13:44:28  <Wolf01> Yeah, just passed that
13:44:33  <peter1138> Yeah
13:51:59  <Wolf01> this is wonderful, it's what I wanted to do but for a big trackball
13:57:45  <Wolf01> Shit I was supposed to study design patterns, not youtube weird videos
14:07:14  <Wolf01> I should learn Reflection better
14:12:08  <Wolf01> Next topic: extend unit test with mocking framework
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14:31:53  <supermop> hmm i made a tone of cold brew this weekend, which i am storing at work so i can make good coffee for myself cheaply and save money
14:32:12  <supermop> but now i have no reason to leave the office in mid morning or afternoon
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16:16:05  <Alberth> o/
16:16:09  <Wolf01> o/
16:22:08  <andythenorth> hi Alberth
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16:57:05  <andythenorth> how many wagons should it have?
17:04:41  <andythenorth> and how fast should it go?
17:05:16  <Rubidium> 42/8ths / 42 m/s ?
17:17:25  <andythenorth> I wondered about 37.9984 m/s
17:18:37  <andythenorth> maybe 104/8ths
17:18:47  * andythenorth must think on, biab
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17:30:08  <Wolf01> Quak
17:31:55  <frosch123> moi
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18:32:39  <andythenorth> 1860: 45mph
18:32:43  <andythenorth> 1930: 60mph
18:32:48  <andythenorth> 1960: 75mph
18:32:51  <andythenorth> 1990: 85mph
18:32:55  <andythenorth> freight speeds :P
18:33:25  <andythenorth> a whole 4th generation of wagons to draw, for a 10mph speed boost?
18:46:49  <Alberth> better than 1mph improvement :p
18:47:20  <Alberth> but tbh, I don't see the point of wagon generations
18:47:37  <Alberth> these things last 50 years without any problem
18:48:13  <Alberth> at least with the default set :p
18:49:15  <Alberth> @calc 45/0.6
18:49:15  <DorpsGek> Alberth: 75
18:58:50  <andythenorth> it’s just a bit of infrequent micromanagement
18:59:04  <andythenorth> autoreplace + adjusting some routes a bit
18:59:30  <andythenorth> also eye candy
19:00:14  <Wolf01> Mmmh, adding methods to object requires assembly
19:00:55  <Wolf01> Seem impossible to do with anonymous functions :(
19:06:40  <andythenorth> 1860: 45mph; 1930: 65mph:  1960: 85mph
19:06:45  <andythenorth> no 4th generation?
19:20:39  <andythenorth> ho, how should train and RV speeds relate? o_O
19:20:49  <andythenorth> train is faster?  Or about same as RV?
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20:05:07  <V453000> 5 plant designs to go for tropic :D
20:05:14  <V453000> then just growth stages and toyland to go
20:06:44  <andythenorth> V453000: are your trees integer length?
20:06:59  <Alberth> yes, always a whole number of pixels
20:07:18  <V453000> haha
20:07:26  <V453000> kind of not true either Alberth :P
20:07:28  <V453000> iz in 8bpp
20:08:07  <Alberth> the only true mode of playing, without zoom :p
20:08:33  <V453000> haha
20:08:45  <V453000> well, has a point :P
20:09:12  <Alberth> but then again, I don't have a high-res 4K screen :)
20:11:17  <V453000> I did change my monitor about 2 months back and it has a little bit more resolution per inch ... x2 looks more appealing to use now
20:11:42  <V453000> I can imagine that some small display with stupid high pixel density almost becomes x2 standard
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20:12:54  <Alberth> oh, it will eventually, pixel density will only increase
20:13:12  <Alberth> even for not so small displays :)
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20:13:44  <V453000> well yeah
20:14:07  <V453000> x16 support next year so I can start committing my afterlife to BRIX16 ?
20:14:34  <V453000> 4GB newGRFs confirmed
20:14:44  <V453000> world set on fire from bananas server
20:15:13  <Alberth> let's do x8 first, or you may be finished too quickly
20:15:28  <V453000> well at this point increasing resolution is quite easy for me
20:15:30  <V453000> :)
20:15:53  <Alberth> hmm, maybe we should scrap newgrf, and make a new system
20:15:57  <V453000> XD
20:16:02  <Alberth> so we can run the stuff at the gpu
20:16:08  <V453000> :0
20:16:11  <V453000> I'm listening :)
20:16:59  <Alberth> well, newgrf has so much control over displayed graphics, that you need that code to decide what to display
20:17:28  <Alberth> so in its current state, you basically need to run a newgrf inside the gpu
20:17:47  <V453000> 32bpp already seems to wreck various cpus
20:17:57  <V453000> so this might actually be a big issue later :P
20:17:58  <Alberth> but since the newgrf needs information from the game, you need to run the entire game in the gpu
20:18:05  <V453000> haha
20:18:19  <Alberth> or at least a very large portion
20:18:28  <V453000> I guess that's hard right since each of the gpu cores individually is quite slow?
20:18:33  <Alberth> so obviously this isn't going to work
20:18:36  <V453000> so it would need more focus on multithreading?
20:19:19  <Alberth> and this is why we still have cpu-bound graphics
20:19:31  <V453000> interesting
20:19:38  <V453000> well
20:19:42  <V453000> just make it draw random pictures
20:19:44  <andythenorth> nah, we can just apply the same techniques as no-sql databases
20:19:47  <V453000> separate game logic from rendering
20:19:54  <andythenorth> parallelism, sharding, ‘eventually correct'
20:20:11  <Alberth> the problem is that game data is really big
20:20:36  <Alberth> can't send that over to the gpu every frame
20:21:02  <andythenorth> send a compressed state, drop 80% of bits
20:21:02  <Alberth> so the obvious alternative is to make newgrf less expressive
20:21:08  <andythenorth> interpolate the rest by 'guessing'
20:21:33  <Alberth> basically remove newgrf features
20:21:47  <Alberth> which is going to be horrible too
20:21:56  <andythenorth> winning idea imho
20:22:17  <andythenorth> hmm, forums are slow
20:22:43  <andythenorth> there are 2 threads I want to reply too, but then ‘andythenorth’ is last poster in too many places on front page
20:22:52  <andythenorth> -o
20:22:56  <V453000> once you see all the shit I am going to put into my next newgrf train set, you are going to wonder if you should have removed newgrf features earlier XD
20:23:11  <andythenorth> will it have speed limits? o_O
20:23:34  <Alberth> yep, newgrf interpreters have finite speed too :p
20:23:39  <V453000> yeah no
20:24:29  <V453000> I should go sleep, the plants are starting to be weirder and weirder
20:24:33  <V453000> moar tomorrow
20:24:33  <V453000> gnight
20:25:05  <V453000> I'm quite satisfied, I was afraid of the another-20-tree-types thing, but I did some sketching and thinking on paper and now it's going quite fast :)
20:25:12  <V453000> growth stages will be pain per usual but eh
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20:33:05  <Alberth> good night all
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23:33:31  <Wolf01> 'night
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