Log for #openttd on 19th September 2017:
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06:47:43  <Eddi|zuHause> <Alberth> well, newgrf has so much control over displayed graphics, that you need that code to decide what to display <- i think, theoretically, that should be solvable by compiling each action3/2-switch-chain into a shader
06:48:02  <Eddi|zuHause> that still would require updating the game state for every frame
06:48:20  <Eddi|zuHause> but all the resolving could be parallelized
06:51:14  <Eddi|zuHause> mind you, i have no idea how shaders work
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09:47:02  <Wolf01> o/
09:55:31  <crem> о////////о
09:56:58  <Wolf01> Well, today I have a goal I will not reach, but the important thing is to aim it not to reach it, right?
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10:07:23  <peter1138> Heh, fainting robots.
10:13:58  <crem> well, specialists say you should split the goal into steps until it's doable in 30 minutes, then do!
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10:48:34  <Wolf01> crem: it's already split, I'm already stuck at the first part
10:53:02  <andythenorth> moin
10:53:11  <Wolf01> o/
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12:51:29  <Wolf01> I was about to start my train set with prime number lenghts, then I figured out it's too easy to get 16
12:52:07  <Wolf01> 3+3+3+7, 11+5, 3+3+5+5
12:52:25  <Wolf01> I need something else
12:52:47  <V453000> I wanted to convert nuts vehicles to something like 1+2+2+2+1 for 8/8
12:52:56  <V453000> you can make both 8/8 and 4/4 with it visually properly
12:53:06  <V453000> problem is that it fucks up curve speed limits completely
12:53:54  <Wolf01> I think I'll make only 2 sets of wagons: 7/8 and 11/8
12:54:04  <V453000> wtf :D
12:54:43  <Wolf01> And all the engines 9/8 even if it isn't prime
12:56:07  <Wolf01> So you can only have 1 tile train at best: 9+7, or 2 tiles one with double head 9+7+7+9
12:56:59  <Wolf01> And I'll do it with voxels
12:57:13  <Wolf01> So I can piss off even more people
12:58:55  <V453000> I don't think I understand perfectly :0
12:59:00  <V453000> so how do you make 3 tile train?
12:59:09  <V453000> 9+7 x3?
12:59:25  <Wolf01> 3 engines and 3 wagons
12:59:29  <V453000> WTF? :D
12:59:48  <Wolf01> Why should I make a 3 tile train?
12:59:49  <V453000> is that mandatory or can the player build 9 + 7+7+7+7+7+7...
12:59:52  <V453000> ?
13:00:02  <Wolf01> 9+7+7+7+7+7 is fine
13:00:23  <V453000> yeah but that's 44 total
13:00:37  <Wolf01> Don't confuse me with andythenorth, I don't need fitting trains
13:01:09  <V453000> do you have any good reason to do this? :D
13:01:15  <V453000> or just "fuck the rules" ? XD
13:01:27  <Wolf01> Just fuck the rules
13:01:33  <V453000> cool
13:01:43  <V453000> not a very good concept, but good luck
13:04:39  <Wolf01> Why wouldn't be good?
13:10:13  <V453000> just breaking the tile consistency for no benefit doesn't sound reasonable to me
13:10:23  <V453000> if there is some clear advantage, it's considerable at least
13:15:24  <andythenorth> it has the benefit of trolling andythenorth
13:16:00  <V453000> if that makes andythenorth produce more pixels I'm all for it
13:16:13  <andythenorth> I haz nearly fixed all problems ever
13:19:45  <Wolf01> Meh, if only there was a way to copy the ottd palette automagically...
13:20:08  <V453000> kind of is :P
13:20:25  <Wolf01> I still need to put it in line
13:21:03  <daenerys> Hey everyone and everything (the robots).
13:22:18  <Wolf01> V453000: I need a palette like these
13:22:59  <V453000> you mean all colours in a line?
13:23:18  <Wolf01> Yes
13:23:20  <V453000> because 2 dimensional array is too high tech and you need 1D? :D
13:23:27  <Wolf01> Yes
13:23:28  <V453000> or is that another fuck andythenorth thing?
13:23:33  <Wolf01> No
13:23:49  <V453000> well you can generate this thing with python easy? :P
13:23:50  <Wolf01> I can only load that thing
13:24:02  <Wolf01> I first need to learn python
13:26:17  <V453000> or you know, making that line thing in gimp is a matter of a few minutes
13:27:13  <andythenorth> might as well do it in python
13:27:17  <andythenorth> or imagemagick
13:27:38  <V453000> well yeah but if you need to do it once...
13:31:00  <supermop> yo
13:31:19  <V453000> andythenorth: I'm going to generate the fuck out of NML with python with my train set
13:31:23  <V453000> it's happening right after trees
13:31:24  <V453000> fuck yeah
13:31:36  <V453000> there, it's been said
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13:33:55  <andythenorth> V453000: you’ll want a templating language
13:33:58  <andythenorth> don’t invent your own
13:34:09  <V453000> templating language?
13:34:17  <V453000> but don't you generate stuff with firs and stuff?
13:34:19  <andythenorth> yes
13:34:22  <andythenorth> I use chameleon
13:34:31  <V453000> oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
13:34:33  <V453000> well
13:34:37  <V453000> let's see :D
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13:34:40  <andythenorth> there are other choices
13:34:52  <andythenorth> python has Template built in, but it can’t do loops and shit
13:35:00  <andythenorth> although Eddi probably can make it do that with trees
13:35:14  <andythenorth> recursive lamdbas :P
13:35:35  <V453000> the fact alone that I have no idea what you are talking about isn't very reassuring :D
13:35:42  <andythenorth> you used CPP shit?
13:35:56  <V453000> no
13:35:57  <andythenorth> oh
13:35:58  <andythenorth> nvm
13:36:07  <andythenorth> NUTS is all written out by hand?
13:36:11  <V453000> yes :)
13:36:14  <andythenorth> fuck that :)
13:36:18  <andythenorth> that’s for peasants
13:36:19  <V453000> was 100k lines at one point
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13:36:34  <V453000> and with my next train set I want serious switch insanity, doing it by hand would be utter retardation
13:36:47  <andythenorth> all my train properties, ever
13:36:52  <andythenorth> 86 lines
13:37:10  <V453000> right
13:37:16  <V453000> that's something I imagined
13:37:18  <andythenorth> ${some_shit}
13:37:21  <andythenorth> mostly
13:37:23  <andythenorth> and loops
13:37:28  <andythenorth> [ends]
13:38:50  <V453000> hmmm
13:38:56  <V453000> this might be a lot more complicated than I imagined
13:39:08  <peter1138> Damn, deliveroo don't deliver here :(
13:39:12  <V453000> still intrigued to give it a try though
13:39:22  <V453000> will probably be hard but good practice
13:40:20  <andythenorth> peter1138: it’s probably worth moving house to get deliveroo
13:40:44  <andythenorth> V453000: I wrote even a tutorial for basic templating
13:40:54  <V453000> o_O
13:41:15  <V453000> where can I find it? :D
13:41:20  <andythenorth>
13:41:26  <andythenorth> bit blah blah words
13:41:29  <andythenorth> words and more words
13:42:33  <V453000> oh yeah I am pretty sure I saw that page at some point :D
13:42:36  <V453000> I'll check it out :)
13:42:38  <V453000> thanks
13:42:43  <andythenorth> lacks swearing
13:42:48  <V453000> oh
13:42:48  <V453000> damn
13:43:41  <peter1138> andythenorth, they deliver to my house. I'm at work though.
13:43:53  <andythenorth> reason to work at home
13:43:56  <andythenorth> new job?
13:43:56  <andythenorth> o_O
13:46:58  <peter1138> If I worked at home I could just pop round to the big Tesco :p
13:52:57  <andythenorth> ‘Box Car’, ‘Big Box Car’
13:52:58  <andythenorth> stupid?
13:53:09  <V453000> Ultimately Big Box Car
13:53:15  <andythenorth> MOAR Box Car
13:53:19  <V453000> I dont see a problem andy
13:53:30  <andythenorth> is this ‘short buy menu’ fetish
13:53:39  <andythenorth> but Road Hog has shitload of trucks and trams
13:53:42  <V453000> haha
13:53:42  <andythenorth> all look good
13:53:44  <andythenorth> problem solved
13:53:54  <andythenorth> long buy menu, all looks good = winning
13:54:02  <andythenorth> short buy menu, looks shit = losing
13:54:03  <andythenorth> basics
13:54:08  <V453000> :D
13:54:11  <V453000> logics is strong today
13:54:25  <andythenorth> should write a book
13:54:26  <V453000> wait when you witness my ultimate train set purchase menu
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13:54:28  <V453000> it will be over 9000
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13:54:44  * andythenorth looking at UKRS 2 with all extras turned on
13:54:49  <V453000> haha
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14:14:34  <Wolf01> Ok, palette copied
14:14:47  <V453000> ez
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14:24:04  * andythenorth adds NUTS to game
14:25:39  <andythenorth> V453000: too many wagons in NUTS
14:25:43  <andythenorth> buy menu totally spammed
14:26:37  <V453000> I know right
14:26:41  <V453000> is why ULTIMATE TRAIN SET
14:27:05  <V453000> NUTS Ultimate Train Set
14:27:06  <V453000> haha
14:27:07  <V453000> GG
14:27:21  <V453000> duplicite recursive acronyms
14:27:24  <V453000> world ends
14:27:59  <andythenorth> wtf caboose?
14:28:17  <V453000> haha
14:28:20  <V453000> I win
14:28:29  <andythenorth> such different
14:28:30  <V453000> try to build it :P
14:31:29  <andythenorth> ‘Big Box Car'
14:31:33  <andythenorth> ‘Big Hopper'
14:31:36  <andythenorth> ‘Big Dump'
14:32:26  <Wolf01> Mmmh, I don't think I can paint the voxel faces of different colour :(
14:33:44  <V453000> wot
14:33:52  <V453000> oh, some obscure voxel editor
14:33:55  <V453000> not master race 3D :P
14:35:53  <Wolf01> Ok, my editor doesn't generate a texture
14:36:42  <V453000> probably just incompatible with the 11/8
14:36:45  <V453000> GG
14:47:21  <Wolf01> Wait, there is a new update wich also support selections \o/
14:47:45  <V453000> what are you using?
14:48:41  <Wolf01>
14:49:19  <Wolf01> I use this for the models of my game
14:49:27  <V453000> interesting
14:49:53  <V453000> how big is 1 voxel in translation to openttd?
14:50:35  <andythenorth> such voxels :)
14:50:54  <Wolf01> Dunno, 1px I think, in my game 1 voxel is Vector3(1,1,1)
14:52:33  <V453000> quite intrigued how is that going to translate
14:52:48  <V453000> isometric voxel isn't exactly a square :P
14:53:48  <Wolf01> I can set the isometric camera and the angle and render with that
14:54:38  <V453000> well yeah but the only angle in which a voxel is a square is a side/top/etc view :P
14:59:34  <V453000> off I fuck
14:59:35  <V453000> laterz
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15:35:16  <peter1138> Wolf01, what game?
15:35:58  <peter1138> "A free lightweight 8-bit voxel editor"
15:36:05  <Wolf01> The one with tanks where I'm stuck
15:36:09  <peter1138> So only 256 colours?
15:36:13  <Wolf01> Yes
15:36:24  <peter1138> That'll be 8bpp then.
15:38:15  <peter1138> There's a load of people who call low resolution graphics "8 bit" :S
15:38:39  <peter1138> And it winds me up. We were there man!
15:46:34  <andythenorth> this is not 40/8
15:46:38  <andythenorth> clearly 3/8
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17:03:46  <andythenorth> “Big Caboose"
17:03:50  <andythenorth> Big Horse
17:05:39  <peter1138> Hmm, I've been invited to someone's holiday slide show...
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17:07:44  <andythenorth> run away
17:07:50  <Eddi|zuHause> how exciting
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17:27:01  <supermop> very few people selling braun amplifiers will ship them to the US
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18:35:34  <V453000> hmm
18:35:39  <V453000> the trees don't seem to be doing themselves
18:35:41  * V453000 goes help
18:36:29  <frosch123> i had the impressions some of the hugging ones tried to reproduce
18:36:37  <V453000> XD
18:36:50  <V453000> yeah but they just produced growth stages not new species
18:37:14  <V453000> I was playing diablo for the last 20 minutes and they produced literally zero new trees
18:37:19  <V453000> like wtf
18:41:16  <Wolf01> Did you see my voxel-lego engines?
18:41:48  <V453000> yes
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18:42:07  <V453000> the one on the right is dark as fuck
18:42:15  <V453000> the one on the left lacks contrast
18:42:23  <V453000> only thoughts I have for now, but I guess it is work in progress
18:42:26  <Wolf01> I wanted to do it brown, but was darker
18:42:49  <andythenorth> o/
18:42:56  <Wolf01> Yes it's WIP, I'll add some other engines and wagons
18:44:03  <andythenorth> meh
18:44:09  <andythenorth> in a grf with speed limits
18:44:16  <andythenorth> engines that haul freight and pax are a PITA
18:44:25  <andythenorth> they bridge two linkgraphs
18:45:39  <V453000> haha
18:45:49  <V453000> self imposed problems :P
18:46:21  <Eddi|zuHause> andy seems masochistic enough to enjoy those
18:46:46  <andythenorth> I guess I just need MOAR
18:47:45  <andythenorth> creating a tiny set is easy
18:47:52  <Wolf01> Also not sure the freight engine should have 4 bogeys
18:47:54  <andythenorth> ‘one super awesome train at all times'
18:48:02  <andythenorth> creating a big set is easy
18:48:20  <andythenorth> ‘bazillions of trains, with arbitrary useless stats variations'
18:48:42  <Eddi|zuHause> you mean like the 2ccset?
18:48:46  <andythenorth> maybe :P
18:48:55  <andythenorth> creating a set where there’s one-and-only-one train for each common use case....
18:48:59  <andythenorth> is hard
18:49:25  <V453000> is nuts :P
18:49:31  <andythenorth> also that
18:49:47  <andythenorth> also trying to go from 1870 to 2020 in fewest possible generations
18:49:50  <andythenorth> hard
18:49:58  <V453000> might not necessarily be a good thing
18:50:06  <V453000> getting new engines often is nice
18:50:17  <andythenorth> I do them every 30 years or so
18:50:25  <V453000> 10 generations of nuts is a good amount but having 20 wouldn't hurt either
18:50:31  <V453000> 30 years is like 8 hours of game time?
18:50:32  <V453000> is insane
18:50:35  <andythenorth> 1870, 1900, 1930, 1960, 1990, 2020
18:50:47  <andythenorth> is 6.5 hours or so
18:50:52  <V453000> yeah that's shitload
18:51:10  <andythenorth> shitload of hours, or trains? o_O
18:52:51  <V453000> hours
18:53:00  <V453000> when did you play the game for 8 hours last time?
18:53:10  <andythenorth> errr
18:53:12  <andythenorth> almost never
18:53:16  <V453000> see
18:53:27  <V453000> for servers it's ok since you often log off and see it later
18:53:35  <andythenorth> I usually play the change across one generation of vehicles
18:53:43  <V453000> but for nonstop playing I will even have a parameter for "fast game" where all engines come out in a span of a few hours
18:53:47  <andythenorth> most I get to is 70 years or so
18:54:11  <V453000> so you can customize the grf for BB or other goal servers etc
18:54:19  <andythenorth> so eh, trying to 6 generations of engines, with only 3 generations of wagons
18:54:25  <andythenorth> and also speed limits bollocks
18:55:39  <V453000> speaking of which, is there a way to parametrize release dates of vehicles?
18:55:54  <V453000> as in have a parameter int of range 1950-2000 so the user can choose when a specific vehicle is released?
18:56:09  <V453000> other than if parameter == 1951 then item{ release_date = 1951}
18:56:10  <V453000> ?
18:56:30  <V453000> or do I just need to do thise 50 times with each of the possible values?
18:56:43  <V453000> I mean I will just do it with each of them, it just feels slightly unelegant
18:56:52  <V453000> I'll have about 12 engines so it's no big deal
18:57:00  <frosch123> you can use grf parameters in properties just fine
18:57:08  <frosch123> you just cannot disable the randomisation
18:57:12  <V453000> right
18:57:16  <V453000> randomisation I am aware of
18:57:22  <V453000> so I can just put it into the date directly?
18:57:30  <frosch123> but "date(1900,0,0)+365*parameter" is just fine
18:57:49  <V453000> okay! :)
18:57:52  <frosch123> putting it into the "date"... no idea :)
18:57:53  <V453000> thanks, noting
18:58:07  <frosch123> depends on whether nml tries to do the leap year stuff for parameters, or whether it just calls you stupid to try
18:58:26  <V453000> introduction_date:            date(1945, 1, 1)+365*intro_date_vehicle1;
18:58:28  <V453000> so this should work?
18:58:34  <frosch123> yes
18:58:38  <V453000> holy shit :) thanks
18:58:41  <V453000> will use
18:58:58  <V453000> this set will wreck shit, I sez
18:59:01  <V453000> am hyped
18:59:13  <frosch123> you can also divide some interval between two parameters
18:59:27  <V453000> what?
18:59:35  <V453000> I don't understand
18:59:45  <V453000> divide interval between two parameters? which two parameters?
19:00:21  <frosch123> like you set param_year_first_engine, param_year_last_engine
19:00:28  <frosch123> and then define all vehicle dates based on those
19:01:10  <V453000> holy shit that would be even better
19:02:02  <frosch123> you can also use the difference of those two parameters to adjust model life
19:02:23  <V453000> right, that's less important but can be useful
19:02:43  <andythenorth> V453000: you doing daylength-in-newgrf? o_O
19:03:44  <V453000> you can put it that way yes
19:03:57  <V453000> it's just for universal convenience
19:04:50  <frosch123> param_steam_era, param_diesel_era, param_electric_era, param_maglev_era, param_slug_era
19:05:05  <V453000> nah will be just param_start and param_finish :)
19:05:38  <Wolf01> Could I compose an engine from 3 parts?
19:05:44  <V453000> articulate?
19:05:47  <Wolf01> Yes
19:05:53  <V453000> Yes? :)
19:06:22  <andythenorth> what’s wrong with a large buy menu?
19:06:26  * andythenorth has forgotten
19:07:08  <frosch123> pikka flu?
19:07:10  <V453000> the fact that it's large :) nothing else
19:07:12  <andythenorth> think so
19:07:25  <V453000> railtypes are actually super helpful with this, you can effectively split it
19:07:35  <V453000> so you always see just a selection
19:07:49  <V453000> rail, mono, mglv, slugrail, catrail
19:08:31  <Eddi|zuHause> you clearly forgot wetrail
19:08:38  <V453000> iz not in new set
19:08:46  <Eddi|zuHause> how dare you!!
19:08:50  <Eddi|zuHause> :p
19:09:16  <V453000> don't want to make NUTS2 :) yet
19:09:38  <andythenorth>
19:09:42  <andythenorth> ‘survey sets'
19:10:41  <andythenorth> meh, ultimately V453000 is right :(
19:10:42  <andythenorth> ass
19:10:50  <V453000> ? XD
19:10:57  <andythenorth> well
19:11:11  <andythenorth> the problem with big train sets is mostly that foamers only draw the engines
19:11:24  <andythenorth> so 900 almost-identical engines, and unfinished range of wagons
19:11:39  <andythenorth> then they have to introduce fake ‘balancing’ reasons to choose one engine instead of another
19:12:16  <frosch123> are you talking about one-wagon-to-rule-them-all-V ?
19:12:19  <V453000> I never thought about it as a disparity between wagons and engines, but yeah
19:12:27  <andythenorth> frosch123: exactly
19:12:37  <V453000> but I don't think any of the sets are making any balancing reasons
19:12:44  <V453000> they just ignore gameplay
19:12:48  <andythenorth> V453000 has same goal as me: almost unique wagons per cargo
19:12:55  <V453000> NO
19:12:57  <andythenorth> but has a more nuclear route to achieve it :P
19:13:10  <V453000> V453000 has one goal in taht direction, ALWAYS unique wagons per cargo
19:13:11  <V453000> not almost
19:13:16  <V453000> nuclear as fuck
19:13:55  <V453000> now I'm going to even make a better maintainable system for asses who add 666 obscure cargoes with each industry set release
19:13:59  <V453000> gg
19:14:01  <V453000> fired
19:14:59  <frosch123> well, without firs i would have never learned about cassava
19:15:11  <V453000> XD
19:15:16  <V453000> yeah and how does it look in NUTS
19:15:20  <frosch123> they kind of make it interesting :)
19:15:35  <V453000> I like them frosch123
19:15:43  <V453000> but the system of NUTS makes it a total pain to add more cargoes
19:15:54  <V453000> not necessarily because of some system flaw, but because it's simply a shitload of work
19:16:04  <V453000> needs something smart to make it maintainable
19:17:21  <andythenorth> AUTOMATION
19:17:28  <V453000> kind of
19:17:45  <frosch123> <insert obligatory xkcd>
19:17:49  <V453000> for example I want to make extensive use of index recolours for same shape cargoes
19:17:49  <Eddi|zuHause> tbh, i never really bought into the minimalistic 10cc approach
19:18:00  <andythenorth> it was an over-shoot
19:18:02  <V453000> which means adding new colours for hotfix FIRS cargoes will be just a few lines of code
19:18:23  <V453000> wtf is 10cc
19:18:37  <andythenorth> pikka minimal set, became pineapple
19:18:44  <V453000> right
19:18:45  <andythenorth> 10 engines only
19:18:50  <Eddi|zuHause> in CETS i tried to resolve the "duplicate engines with near-identical stats" by putting them into different companies
19:18:55  <andythenorth> yeah
19:18:57  <V453000> just arbitrary bollocks
19:19:05  <andythenorth> I just don’t have engines with near identical stats
19:19:41  <andythenorth> I’m still playing ‘my favourite childhood train'
19:19:51  <andythenorth> but I just dibble the stats
19:20:32  <V453000> just define a bunch of classes and make some progressing models inside them
19:20:35  <Eddi|zuHause> that would still make lots of duplicates, but i also tried to sort them into categories of local pax/long distant pax/light freight/fast freight/heavy freight
19:20:37  <V453000> easiest way to do it right
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19:20:42  <V453000> and you can add hybrids after
19:21:00  <Eddi|zuHause> and then have enough reasons to leave out further duplicates
19:21:22  <andythenorth> I have ‘small + fast’, ‘freight’, ‘heavy freight’, ‘pax’ ‘electric powerful but low TE’
19:21:26  <V453000> I can say that balancing them in a way so that each of the classes is actually perfectly viable is not a short process and requires a lot of testing and observation of people playing
19:21:53  <andythenorth> so I will end up with 666 wagons, one per cargo
19:22:00  <andythenorth> V will have one wagon
19:22:10  <V453000> how does electric powerful compare to freight or heavy freight?
19:22:16  <V453000> V will have several wagons actually
19:22:22  <V453000> but they will be kind of the same
19:22:43  <Eddi|zuHause> i don't know what electric powerful is
19:22:49  <andythenorth> too much realism
19:23:01  <andythenorth> same HP as heavy freight, as fast as fastest pax
19:23:11  <andythenorth> it’s nearly ultimate, if you’re prepared to build wires
19:23:14  <Eddi|zuHause> but usually there are duplicates in electric/non-electric
19:23:56  <andythenorth> yeah, duplicates across railtypes seems acceptable
19:24:06  <V453000> you mean ready to press C and drag over whole map? :P
19:24:07  <V453000> damn
19:24:23  <andythenorth> also that
19:25:22  <Eddi|zuHause> there are electric hybrids that are both strong and fast, but usually freight is limited by wagon speed
19:25:34  <V453000> XD
19:26:10  <Eddi|zuHause> there's really no other reason to distinguish freight and pax
19:26:26  <andythenorth> it’s just an arbitrary bit of realism
19:26:38  <andythenorth> and low-speed freight messes up your high-speed networks
19:26:56  <V453000> even nuts has that part of realism :P
19:27:03  <Eddi|zuHause> yeah, but you need some kind of challenge :p
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19:27:25  <V453000> it's just nice to see civilized trains in towns and industrial trains in freight lines
19:27:26  * andythenorth drew a train
19:27:33  <andythenorth> ‘Shoebox'
19:27:41  <V453000> very nice
19:27:57  <V453000> seems inconsistent style with boxcar though
19:28:05  <frosch123> civilized trains in towns? and barbarian trains for freight?
19:28:08  <V453000> contrazt
19:28:16  <andythenorth> such realism
19:28:34  <V453000> yeah frosch123, slugs everywhere
19:28:35  <frosch123> sounds like the attillery rain will instead feature a big battle axe :p
19:28:41  <frosch123> +t
19:28:47  <V453000> XD
19:28:54  <V453000> not impossible :P
19:28:58  <andythenorth> this + this
19:29:10  <V453000> is shoes
19:30:14  <Wolf01> better?
19:30:19  <andythenorth> so if I add one more generation pax coaches?
19:30:26  <andythenorth> will be 4 total, kittens all dead?
19:31:45  <V453000> if I was doing that I'd go apeshit on colour shades Wolf01
19:31:56  <V453000> basically trying to almost never have 2 same neighbouring colours
19:31:57  <Wolf01> I cannot shade
19:32:06  <V453000> you can, it's just puzzle
19:32:25  <V453000> andythenorth: catpocalypse
19:32:27  <V453000> do it
19:32:48  <V453000> I'll have 1 wagon generation, they'll just automatically adjust to the leading engine
19:32:54  <V453000> modern leading engine, modern wagons
19:33:04  <V453000> sick shit eh
19:33:18  <V453000> aye aye sir, fecal sick is
19:34:14  <andythenorth> has to be 1 or 666
19:34:17  <andythenorth> no other valid choices
19:34:43  <V453000> well having 1 cargo for 1 wagon is a nice move for new players who aren't aware of refit button
19:34:54  <andythenorth> 64 cargos in FIRS currently
19:34:57  <andythenorth> 5 generations
19:35:02  <V453000> but making a batshit insane train set which exploits game mechanics through the roof doesn't need to worry about that I guess
19:35:02  <V453000> yeah
19:35:03  <andythenorth> 320 wagons?
19:35:06  <V453000> sure
19:35:09  <V453000> 10 engines
19:35:11  <andythenorth> also need big + small versions of each
19:35:13  <andythenorth> for reasons
19:35:15  <V453000> ah sure
19:35:21  <andythenorth> 640
19:35:22  <V453000> close to 666
19:35:25  <andythenorth> not bad
19:35:28  <V453000> just add 26 cabeese
19:35:36  <andythenorth> 2 cabeese only
19:35:42  <V453000> no 26
19:35:43  <V453000> big reasons
19:35:48  <V453000> like really big
19:35:51  <andythenorth> no I add more cargos to FIRS
19:35:55  <V453000> XD ok
19:36:04  <andythenorth> @65 * 5 * 2
19:36:06  <andythenorth> oops
19:36:12  <andythenorth> @calc 65 * 5 * 2
19:36:12  <DorpsGek> andythenorth: 650
19:36:17  <andythenorth> 16 cabeese
19:36:48  <andythenorth> unique wagon per cargo
19:36:51  <V453000> ok enough reasons
19:36:52  <andythenorth> also 1 universal wagon type
19:36:56  <andythenorth> 6 cabeese
19:36:57  <V453000> XD
19:37:04  <andythenorth> solved
19:37:08  <V453000> nice
19:37:17  <andythenorth> no more refit bollocks, just scroll lots, build needed wagon
19:37:17  <V453000> full retard mode confirmed
19:37:19  <andythenorth> much scroll
19:37:25  <V453000> well you can filter it :P
19:37:33  <andythenorth> refit buggy anyway
19:37:40  <andythenorth> has weird subtypes feature
19:37:46  <V453000> oh wait user who isn't aware of refit button isn't aware of a filter button either :P
19:37:56  <V453000> subtypes are cool for colour refit
19:38:09  <V453000> for rainbow-powered networks
19:38:16  <V453000> critically important obviously
19:38:42  <V453000> h
19:38:43  <V453000> m
19:39:02  <andythenorth> and liveries
19:39:06  <V453000> good that I started with temperate and end with toyland because my trees are getting more and more fucked up in the head
19:39:10  <andythenorth> dunno why they were called subtypes ever
19:39:18  <V453000> colours = liveries in my world
19:39:27  <andythenorth> nuff authors think that subtypes are actually called liveries
19:39:29  <andythenorth> according to FS
19:39:31  <V453000> well you can refit to steel planks or steel pipes
19:39:35  <andythenorth> such
19:39:42  <V453000> iz subtype
19:39:44  <andythenorth> that’s just texture map :P
19:39:53  <andythenorth> IS NOT REAL CARGO
19:39:56  <andythenorth> just pixels
19:40:03  <V453000> pixel lives matter
19:40:21  <andythenorth> pixels are for life, not just christmas
19:40:31  <V453000> also selecting goods refit to beer is the most important feature of db set
19:40:50  <V453000> rest is disposable
19:42:53  <andythenorth> too many different wagon types here
19:42:59  <andythenorth> lacks consistent schema
19:43:48  <V453000> picture has cows, 10/10
19:44:03  <frosch123> andythenorth: i always liked randomised wagons
19:44:09  <andythenorth> yetis are hiding though V453000
19:44:24  <andythenorth> frosch123: random on build?  Or building alternatives yourself?
19:44:34  <frosch123> random on build
19:44:42  <andythenorth> is random lengths a stupid idea?
19:44:46  <frosch123> yes
19:44:51  <andythenorth> irritating eh
19:44:59  <frosch123> i just mean random color
19:45:07  <andythenorth> horse does that
19:45:10  <frosch123> only minimal shape changes
19:45:36  <frosch123> no random tanker vs flat car :p
19:45:38  <andythenorth> I just flip 2cc and 1cc over
19:45:56  <andythenorth> then player can 'disable' random by setting both colours same
19:46:23  <V453000> random wagon graphics are the top feature to make a nice looking train set in my opinion
19:46:28  <V453000> nothing makes that much impact
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20:02:28  <andythenorth> ha ha
20:02:34  <andythenorth> shoebox tiny engine can do 110 mph
20:02:38  <andythenorth> is almost realism also
20:05:07  <V453000> ._.
20:05:11  <V453000> 300kmh or go home
20:07:23  <andythenorth> meh
20:07:28  <andythenorth> maglev
20:09:02  <frosch123> randomised railtype?
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20:17:25  <V453000> gnight
20:19:16  <Wolf01> short trains added
20:20:03  <Wolf01> Enough for today
20:20:26  <andythenorth> 8-wide? o_O
20:20:40  <Wolf01> Why not?
20:22:47  <supermop> Wolf01: cute
20:23:10  <supermop> andythenorth: if 6 wide how would lego dudes fit inside
20:23:14  <V453000> this with some attempt at shading could be really nice
20:23:29  <andythenorth> supermop: you have to have the right windowas
20:23:32  <andythenorth> windows *
20:23:43  <Wolf01> Maybe I could make them 7-wide, so I could draw a thin divider on the front window
20:24:16  <supermop> what track do they run on?
20:24:52  <andythenorth> L-gauge
20:25:49  <supermop> what is the gauge in bumps?
20:26:01  <Wolf01> Or I can make them 15-wide and render as 7-wide so I can add more detail everywhere
20:26:40  <supermop> extra zoom whereby granularity increases?
20:28:17  <Wolf01> Or I can do them with some 3d design software directly
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23:50:43  <Wolf01> 'night
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