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Log for #openttd on 22nd October 2017:
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00:05:13  <Samu> https://imgur.com/Llw3Zfj - now with ships
00:05:43  <Samu> https://i.imgur.com/Llw3Zfj.png
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00:06:32  <Samu> i cheated a little bit with the refit cost of ship
00:08:05  <Samu> instead of costing £571, i made it cost £285
00:08:37  <Samu> a subtle change, allowed me to build 4 coal ships within £150k loan
00:12:19  <Samu> there's other subtle changes in the road costs, the three first used halved road costs using BaseCosts Mod
00:13:16  <Samu> the other used a direct change within the price table, there's a difference of £1 per road piece between the two methods
00:14:04  <Samu> oh well, be back tomorrow, cyas
00:15:06  <Gustavo6046> cya
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03:08:21  <Flygon> Very random thought - It'd be kinda neat to be able to set specific towns to ALWAYS be "Fund New Buildings"ed when the previous cycle runs out automatically.
03:08:27  <Flygon> Kinda like.. uh, Age of Empires II's farms?
03:08:37  <Flygon> Where you can buy them in advance and they get renewed automatically.
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06:30:13  <andythenorth> o/
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08:06:43  <Eddi|zuHause> Flygon: that was not in original AoE II
08:07:20  <Flygon> Yeah. I remember... heheheheheheheh.
08:07:27  <Flygon> I didn't have the expansion for so many years.
08:07:54  <Eddi|zuHause> Flygon: the problem here is that after fund new buildings, the people will demand the same thing for exclusive rights
08:17:18  <Flygon> True.
08:17:19  <Flygon> Urf...
08:17:22  <Flygon> Very. Very true.
08:17:29  <Flygon> I understand the issue. :(
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10:26:35  <Alberth> o/
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11:05:22  <V453000> make BRIX Y/N ?
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11:53:58  <andythenorth> o/
11:55:38  <V453000> yo
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12:49:37  <Samu> @logs
12:49:38  <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd
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13:06:35  <V453000> I'm going to try to not use After Effects in my next project. :D
13:06:43  <V453000> shit can get rather annoying
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13:09:22  <V453000> so
13:09:24  <V453000> question is
13:09:26  <V453000> blue water Y/N?
13:09:31  <V453000> black water Y/N ?
13:10:32  <andythenorth> what would I do?
13:11:19  <V453000> probably ponder it for a month and then do something revolutionary
13:11:48  <andythenorth> more like, try all the options
13:11:52  <andythenorth> make 10, delete 9
13:12:05  <andythenorth> I would do blue, because we know water is blue
13:12:09  <andythenorth> even though it rarely is
13:12:20  <andythenorth> kids draw water from taps as blue
13:13:21  <V453000> will test regardless
13:13:29  <V453000> let's see what comes out
13:13:35  <V453000> am almost finished with all the stuff
13:13:41  <V453000> :)
13:21:17  <Samu> guys, regarding water color in the mini-map, sometimes I wish it wasn't blue
13:21:56  <Samu> because there's dark blue companies and it's hard to tell them apart
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13:25:23  <andythenorth> suggest alternatives? o_O
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14:49:27  <andythenorth> such Alberths
14:49:36  <Alberth> hi hi
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14:58:00  <Samu> how do i turn off autorenew for all companies, without having to change this one by one per company?
15:03:05  <Samu> diesel engines are too cheap :( they need a weakness
15:06:16  <Samu> weight multiplier, should suffice
15:09:17  <Alberth> there is no global  autorenew control, afaik
15:13:03  <V453000> andythenorth: just using a different index would work :)
15:16:37  <Samu> floss 47 is better than sh 30 and sh 40, :(
15:16:53  <Samu> given £150k loan :(
15:17:42  <Samu> with weight multiplier x3, floss 47 goes behind sh 40
15:17:57  <Samu> still... ahead of sh 30, i don't quite like it, but oh well
15:19:13  <andythenorth> what is bothering you about it?
15:19:37  <V453000> sh30 is stronger
15:19:46  <Samu> electric rail cost is making sh 30 route shorter than floss 47 route
15:19:46  <V453000> andythenorth: probably money wise
15:20:07  <Samu> floss 47, even though a weaker machine, still profits more
15:20:11  * andythenorth suspects that if SH 30 was better than Floss 47
15:20:20  <andythenorth> we’d be having same conversation, with names swapped
15:20:47  <V453000> profit really isn't the whole story of the game
15:21:10  <andythenorth> Samu: what variables do you have?  Which acceleration, what slopes are you testing on, what curves are in your route, what’s your signal length?  How contended are the routes?
15:21:15  <V453000> if you have many trains on your network, SH30 will make them accelerate faster and thus make more profit in total because your network has more capacity
15:21:44  <Samu> im using a big straight line
15:21:57  <andythenorth> ugh
15:21:59  <V453000> yeah which is inferior to networking
15:22:00  <Samu> so, best case scenario, single line
15:22:03  <andythenorth> cargo support is *expenseive*
15:22:14  <andythenorth> compile time is totally slammed by every cargo
15:22:39  <andythenorth> especially because I run them all through random switches to offer multiple versions per label
15:22:47  <Samu> realistic acceleration, no slopes, i use breakdowns
15:23:02  <V453000> how long do you compile?
15:23:20  <andythenorth> it’s about 1 minute
15:23:31  <V453000> ......................
15:23:35  <V453000> YETI compiles for hours
15:24:18  <andythenorth> sad times
15:24:28  <andythenorth> I make way too many mistakes for that :P
15:27:41  <V453000> https://dev.openttdcoop.org/attachments/download/8709/trees-toyland-03.png
15:27:44  <V453000> iz concept
15:27:49  <V453000> toyland trees
15:28:40  <V453000> + some colours and a bit more variety
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15:31:52  <Samu> i'm also using a special openttd which makes industry production to never change
15:32:11  <Samu> always a 120/135 coal production
15:32:19  <Alberth> meccano trains, V ?
15:33:51  <andythenorth> metal world
15:34:29  <Samu> sh 125 is a really neat engine, it beats T.I.M. under a £150k loan, but i suppose that's okay, i should try bigger loans
15:35:02  <supermop> lego climate, mecano climate, brio climate
15:35:51  <andythenorth> isn’t SH 125 ultimate?
15:35:54  <Samu> oh, i need to test the 1975/1985 trucks, see how they fare against the trains of that time
15:35:56  <andythenorth> especially with coal :P
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15:49:18  <Eddi|zuHause> SH215 was terrible
15:49:24  <Eddi|zuHause> *125
15:50:17  <Eddi|zuHause> it you lose 1 wagon, and you have this mail capacity which destroys all your full load orders
15:54:20  <_dp_> sh125 is the best starting loco, beats everything else including mono and maglev
15:54:29  <_dp_> that mail thing is a bit stupid though indeed
15:56:20  <_dp_> and in a long run it looses to faster vehicles ofc
15:56:47  <Alberth> all engines but the fastest one do :)
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15:57:12  <Gustavo6046> My pathfinder is mostly working :D
15:57:31  <_dp_> pathfinder o_O
15:57:38  <_dp_> i certainly missed something here xD
15:57:56  <Gustavo6046> https://i.imgur.com/o57djpb.png
15:57:57  <Eddi|zuHause> _dp_: SH125 never was available at "starting" in any games i played :p
15:58:38  <_dp_> Gustavo6046, is this for AI?
15:58:42  <Gustavo6046> yes
15:59:22  <_dp_> Eddi|zuHause, you certainly didn't play much on citymania :p
15:59:42  <_dp_> for earlier eges it's pretty much the same stuff with fastest being the best
16:07:02  <Gustavo6046> For some reason this always fails: https://paste.openttdcoop.org/psg80lhdx
16:13:17  <Gustavo6046> ...
16:13:19  <Gustavo6046> okey
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16:14:40  <Gustavo6046> oh
16:14:51  <Gustavo6046> drive-thru stations needs different functions
16:14:52  <Gustavo6046> lol
16:15:34  <andythenorth> bah
16:15:50  <andythenorth> compile takes 50% less time if I drop cargo support
16:16:50  <andythenorth> try and make it faster?
16:17:05  <andythenorth> or add a compile flag to drop cargos optionally when developing?
16:20:33  <Gustavo6046> not yet ._.
16:20:36  <Gustavo6046> what did I do wrong ;_;
16:23:04  <V453000> winnning metalTree texture https://i.pinimg.com/236x/fa/b4/7a/fab47a01018242df7e1e2adfa71ea22d--tasting-room-furniture-stores.jpg
16:23:11  <V453000> realism claims iz copper
16:23:28  <V453000> brix tree  = brown trunky part at the bottom, top is oxidized
16:23:30  <V453000> GG
16:23:34  <V453000> sense makes
16:30:24  <andythenorth> make compile faster then :(
16:35:51  <V453000> ._.
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16:43:48  <Samu> intresting... dual track in 1985 with £150k only makes chaney jubilee shine
16:44:24  <Samu> i really got to raise loan to £200k
16:44:43  <Samu> time to re-test everything :( boring
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16:57:50  <andythenorth> hmm
16:57:58  <andythenorth> I’ve never used recolour sprites
16:58:06  <andythenorth> is a 1CC<->2CC swap easy?
17:00:05  <supermop> let me know what you find because i could use tha
17:00:46  <andythenorth> would cut about 45% of compile
17:01:07  <andythenorth> encoding sprites appears to be slow
17:01:11  <supermop> would save me a bunch of pngs
17:05:52  <andythenorth> hth does it work?
17:06:04  <andythenorth> can I just remap 1CC to 2CC?
17:06:17  <andythenorth> or do I have to remap for all possible 2CC colour values?
17:06:22  <supermop> idk the specs page wasnt that clear to me
17:06:39  <supermop> i think some remaps are already built in for cc?
17:07:16  <andythenorth> NFI :)
17:07:24  <andythenorth> I’d probably have to read nml source
17:07:35  <andythenorth> how much work will I do to save 20s per compile?
17:14:48  <Alberth> more than 20s :p
17:16:01  <frosch123> andythenorth: remapping 2cc is dead easy
17:17:02  <andythenorth> I should probably do that then
17:17:08  <andythenorth> I need to swap 2cc and 1cc
17:17:10  <frosch123> the colormap callback just returns a pair of colors to use, which can use any variables, including the actual ccs, or using random values or fixed values, ...
17:18:05  * andythenorth needs to try it
17:18:52  <frosch123> colour_mapping : return base_sprite_2cc + 16 * company_color1 + company_color2; <- swaps the cc
17:19:10  <frosch123> s/color/colour/
17:20:22  <andythenorth> looks neat
17:21:09  <supermop> older tram pulling a tram trailer
17:21:21  <supermop> should they both have same livery style?
17:21:52  <supermop> or use SELF in switch because maybe they hook an old tram up to a new trailer?
17:22:51  <andythenorth> ok so I just swap current random switches to 2CC realsprites
17:22:59  <andythenorth> and replace them with the recolour cb
17:23:08  <supermop> show me how to do
17:24:49  <supermop> I was wondering why sprites for this one tram are iffy, then I realized that I never finished writing the switches
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17:36:36  <andythenorth> my code is growing “ridiculous micro-optimisation” comments :P
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17:49:30  <Gustavo6046> guys
17:49:59  <Gustavo6046> Any possible conditions for AIRoad::BuildDriveThroughRoadStation to return ERR_UNKNOWN?
17:50:07  <Gustavo6046> oh wait
17:50:07  <Gustavo6046> nvm
17:55:41  <supermop> hmm why does my first parcel tram not show up
17:58:10  <andythenorth> reload_newgrfs?
18:00:47  <supermop> nope
18:00:52  <supermop> fresh game
18:03:02  <supermop> oops: apparently diesel box trucks cannot refit to mail, but trolley box trucks can
18:03:47  <supermop> https://paste.openttdcoop.org/pnpzk8bsh
18:04:06  <supermop> nothing in there seems different than following tram to me, which does show up
18:08:11  <supermop> though aparrently i am not using my capacity switch
18:08:33  <frosch123> you are not setting climate
18:08:42  <supermop> gah shit
18:09:18  <supermop> must have pasted over that line when pasting in the cargo clasees
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18:09:28  <supermop> thanks
18:11:56  <andythenorth> supermop: you need templating :D
18:13:34  <supermop> sigh
18:16:25  <andythenorth> frosch123: company_color1 is unrecognised identifier
18:16:35  * andythenorth trying to figure out which constant it should be from docs
18:16:53  <frosch123> s/o/ou/
18:17:07  <frosch123> uk english for some reason
18:17:11  <andythenorth> oh yeah
18:17:14  <andythenorth> it’s like reverse-css :P
18:17:25  <andythenorth> normally I have that problem inverted
18:17:57  <andythenorth> ok that’s a winner
18:18:01  <andythenorth> just need to randomise it
18:19:26  <V453000> I used to quite consistently use uk english
18:19:31  <V453000> now it's a fucking mess
18:19:40  <V453000> every place uses color or colour differently
18:21:58  <Eddi|zuHause> there should be one standard to unify all the standards
18:22:21  <andythenorth> you could start the commitee
18:22:34  <andythenorth> first we’d need to agree what language the commitee should keep notes
18:22:35  <andythenorth> in
18:23:10  <frosch123> i suggest to use "colur", so there is no loser
18:23:54  <V453000> clr
18:24:34  <Eddi|zuHause> clrscr
18:24:44  <Eddi|zuHause> oh man that was a long time ago
18:25:08  <andythenorth> clr(rnd(12))
18:25:17  <andythenorth> when vowels were scarce
18:25:39  <frosch123> doesn't old hebrew skip all vowels?
18:26:01  <Eddi|zuHause> they got that from the phoenecians
18:26:30  <Eddi|zuHause> who started all this alphabet business
18:26:39  <Eddi|zuHause> it's the greeks who screwed that up
18:26:59  <Eddi|zuHause> because their language practically only consisted of vowels
18:28:53  <Eddi|zuHause> skipping vowels is more like the default state of writing
18:29:50  <Eddi|zuHause> from sumerian cuneiform and egyptian hieroglyphs to modern arabic
18:29:58  <andythenorth> Horse compile is now ridiculously faster :P
18:30:10  <andythenorth> thanks frosch123
18:32:10  <frosch123> just don't add 12 more generations :)
18:32:47  <andythenorth> I have to add more rosters :P
18:32:52  <andythenorth> or split them to separate grfs
18:33:08  <andythenorth> seriously considering reusing wagons across all, and doing a lot of cb36 :P
18:33:21  <frosch123> rosters sound like they would only alter engines, not wagons
18:33:32  <andythenorth> for some cases yes
18:33:47  <andythenorth> sprites are no longer realistic UK wagons
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18:42:12  <Samu> i got some interesting results with a 200k loan, starting with 1985 vehicles
18:42:18  <Samu> year 1985*
19:06:52  <andythenorth> supermop: ok CC swap sorted :)
19:07:30  <andythenorth> https://paste.openttdcoop.org/p0tbgvfds/tmbelg/raw
19:07:54  <andythenorth> the ${} is templating language, you’d have to swap that
19:08:51  <andythenorth> this would work better for you https://paste.openttdcoop.org/pfssuwhwo/fkr40e/raw
19:09:15  <andythenorth> it uses FORWARD_SELF(0) so that units in articulated consists all have the same recolour
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19:36:03  <V453000> 2 more photoshop tasks
19:36:06  <V453000> and fuck universe
19:36:27  * andythenorth optimising
19:38:00  <andythenorth> compile was > 60 seconds
19:38:08  <andythenorth> now 25-40s
19:38:29  <V453000> :)
19:38:35  <V453000> I wouldn't care about that :D
19:42:59  <V453000> https://dev.openttdcoop.org/attachments/download/8710/water.png
19:43:10  <V453000> I guess I am defeated on the 'make water blue' front
19:43:15  <andythenorth> dark blue is classy eh
19:43:41  <V453000> I think it's fitting, it's not like you can have any vehicles on water anyway
19:43:58  <andythenorth> you will have to redraw wetrail
19:44:02  <V453000> so don't need to highlight water
19:44:02  <V453000> nah
19:44:03  <V453000> :P
19:44:14  <V453000> wetrail is brighter cause it has vehicles
19:44:16  <V453000> gg lawyered
19:44:18  <andythenorth> what colour shores will you do?
19:44:29  <V453000> currently planning no shores
19:44:38  <andythenorth> outrageous
19:44:40  <V453000> should shores? :0
19:44:48  <andythenorth> should do what needs done now
19:44:50  <andythenorth> other things later
19:44:51  <andythenorth> or dead
19:45:03  <V453000> omg such sense
19:45:04  <V453000> I obey
19:45:12  <andythenorth> standard
19:45:22  <andythenorth> how do I stop make printing the commands?
19:45:22  <V453000> you caught me red handed starting to think about what to do
19:45:27  <andythenorth> but not the output from the commands?
19:45:31  <V453000> idk I don't use make :P
19:45:39  <andythenorth> @ isn’t doing what I want :P
19:46:08  <frosch123> make -s
19:46:18  <frosch123> or ".SILENT:" in the Makefile
19:49:32  <andythenorth> maybe I was using @ wrong
19:58:56  <andythenorth> frosch123: seems that number of spritesheets kills nml performance much more than number of realsprites or switches
19:59:12  * andythenorth has no science, just a lot of timed runs
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20:53:12  <andythenorth> slopey things are horrible to draw :P
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20:53:45  <andythenorth> also
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