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00:01:10 *** Arveen2 has joined #openttd 00:05:13 <Samu> https://imgur.com/Llw3Zfj - now with ships 00:05:43 <Samu> https://i.imgur.com/Llw3Zfj.png 00:06:07 *** Arveen has quit IRC 00:06:32 <Samu> i cheated a little bit with the refit cost of ship 00:08:05 <Samu> instead of costing £571, i made it cost £285 00:08:37 <Samu> a subtle change, allowed me to build 4 coal ships within £150k loan 00:12:19 <Samu> there's other subtle changes in the road costs, the three first used halved road costs using BaseCosts Mod 00:13:16 <Samu> the other used a direct change within the price table, there's a difference of £1 per road piece between the two methods 00:14:04 <Samu> oh well, be back tomorrow, cyas 00:15:06 <Gustavo6046> cya 00:15:38 *** Samu has quit IRC 00:19:58 *** Snail has joined #openttd 00:24:26 *** Flygon has joined #openttd 00:40:23 *** HerzogDeXtEr has quit IRC 00:54:14 *** Stimrol has quit IRC 01:21:46 *** oskari89 has quit IRC 01:43:51 *** orudge` has quit IRC 01:44:16 *** orudge` has joined #openttd 01:44:16 *** ChanServ sets mode: +o orudge` 02:08:57 *** glx has quit IRC 02:14:29 *** Gustavo6046 has quit IRC 02:27:17 *** tokai|noir has joined #openttd 02:27:18 *** ChanServ sets mode: +v tokai|noir 02:34:24 *** tokai has quit IRC 03:06:33 *** orudge` has quit IRC 03:06:50 *** orudge` has joined #openttd 03:06:50 *** ChanServ sets mode: +o orudge` 03:08:21 <Flygon> Very random thought - It'd be kinda neat to be able to set specific towns to ALWAYS be "Fund New Buildings"ed when the previous cycle runs out automatically. 03:08:27 <Flygon> Kinda like.. uh, Age of Empires II's farms? 03:08:37 <Flygon> Where you can buy them in advance and they get renewed automatically. 03:19:40 *** cHawk has joined #openttd 03:37:41 *** Supercheese has quit IRC 03:38:19 *** Supercheese has joined #openttd 04:13:58 *** orudge` has quit IRC 04:14:24 *** orudge` has joined #openttd 04:14:24 *** ChanServ sets mode: +o orudge` 04:58:04 *** cHawk has quit IRC 05:05:08 *** cHawk has joined #openttd 06:01:11 *** sla_ro|master has joined #openttd 06:10:53 *** Cubey has quit IRC 06:24:50 *** andythenorth has joined #openttd 06:30:13 <andythenorth> o/ 06:37:36 *** Progman has joined #openttd 06:44:19 *** orudge` has quit IRC 06:44:50 *** orudge` has joined #openttd 06:44:50 *** ChanServ sets mode: +o orudge` 07:00:07 *** mindlesstux has quit IRC 07:00:59 *** mindlesstux has joined #openttd 07:02:25 *** Biolunar has joined #openttd 07:08:27 *** andythenorth has quit IRC 07:10:50 *** andythenorth has joined #openttd 07:42:13 *** orudge` has quit IRC 07:42:27 *** orudge` has joined #openttd 07:42:27 *** ChanServ sets mode: +o orudge` 07:44:29 *** Supercheese has quit IRC 07:48:24 *** Snail has quit IRC 08:06:43 <Eddi|zuHause> Flygon: that was not in original AoE II 08:07:20 <Flygon> Yeah. I remember... heheheheheheheh. 08:07:27 <Flygon> I didn't have the expansion for so many years. 08:07:54 <Eddi|zuHause> Flygon: the problem here is that after fund new buildings, the people will demand the same thing for exclusive rights 08:17:18 <Flygon> True. 08:17:19 <Flygon> Urf... 08:17:22 <Flygon> Very. Very true. 08:17:29 <Flygon> I understand the issue. :( 08:24:03 *** Afdal has quit IRC 08:35:14 *** HerzogDeXtEr has joined #openttd 08:44:16 *** synchris has joined #openttd 08:49:25 *** synchris_ has joined #openttd 08:52:39 *** synchris has quit IRC 08:53:34 *** andythenorth has quit IRC 09:27:06 *** FLHerne has joined #openttd 09:32:58 *** orudge` has quit IRC 09:33:25 *** orudge` has joined #openttd 09:33:25 *** ChanServ sets mode: +o orudge` 09:39:30 *** frosch123 has joined #openttd 10:09:55 *** oskari89 has joined #openttd 10:26:32 *** Alberth has joined #openttd 10:26:33 *** ChanServ sets mode: +o Alberth 10:26:35 <Alberth> o/ 11:05:09 *** Gja has joined #openttd 11:05:22 <V453000> make BRIX Y/N ? 11:22:52 *** orudge` has quit IRC 11:22:58 *** orudge` has joined #openttd 11:22:58 *** ChanServ sets mode: +o orudge` 11:34:33 *** orudge` has quit IRC 11:34:40 *** orudge` has joined #openttd 11:34:40 *** ChanServ sets mode: +o orudge` 11:44:35 *** gelignite has joined #openttd 11:50:06 *** andythenorth has joined #openttd 11:53:58 <andythenorth> o/ 11:55:38 <V453000> yo 12:00:32 *** Stimrol has joined #openttd 12:03:45 *** Snail has joined #openttd 12:05:10 *** Snail has quit IRC 12:13:02 *** andythenorth has quit IRC 12:38:53 *** orudge` has quit IRC 12:39:34 *** orudge` has joined #openttd 12:39:34 *** ChanServ sets mode: +o orudge` 12:49:17 *** Samu has joined #openttd 12:49:37 <Samu> @logs 12:49:38 <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd 12:53:49 *** orudge` has quit IRC 12:54:08 *** orudge` has joined #openttd 12:54:08 *** ChanServ sets mode: +o orudge` 13:04:03 *** Alberth has left #openttd 13:05:36 *** andythenorth has joined #openttd 13:06:35 <V453000> I'm going to try to not use After Effects in my next project. :D 13:06:43 <V453000> shit can get rather annoying 13:07:42 *** sla_ro|master has quit IRC 13:09:22 <V453000> so 13:09:24 <V453000> question is 13:09:26 <V453000> blue water Y/N? 13:09:31 <V453000> black water Y/N ? 13:10:32 <andythenorth> what would I do? 13:11:19 <V453000> probably ponder it for a month and then do something revolutionary 13:11:48 <andythenorth> more like, try all the options 13:11:52 <andythenorth> make 10, delete 9 13:12:05 <andythenorth> I would do blue, because we know water is blue 13:12:09 <andythenorth> even though it rarely is 13:12:20 <andythenorth> kids draw water from taps as blue 13:13:21 <V453000> will test regardless 13:13:29 <V453000> let's see what comes out 13:13:35 <V453000> am almost finished with all the stuff 13:13:41 <V453000> :) 13:21:17 <Samu> guys, regarding water color in the mini-map, sometimes I wish it wasn't blue 13:21:56 <Samu> because there's dark blue companies and it's hard to tell them apart 13:23:46 *** orudge` has quit IRC 13:24:10 *** orudge` has joined #openttd 13:24:10 *** ChanServ sets mode: +o orudge` 13:25:23 <andythenorth> suggest alternatives? o_O 13:29:09 *** oskari89 has quit IRC 13:35:50 *** ToffeeYogurtPots has joined #openttd 13:43:36 *** Gustavo6046 has joined #openttd 14:07:33 *** Gustavo6046 has quit IRC 14:10:52 *** sla_ro|master has joined #openttd 14:14:18 *** sim-al2 has quit IRC 14:18:15 *** Gustavo6046 has joined #openttd 14:40:28 *** tycoondemon has quit IRC 14:46:34 *** Flygon has quit IRC 14:48:31 *** Alberth has joined #openttd 14:48:31 *** ChanServ sets mode: +o Alberth 14:49:27 <andythenorth> such Alberths 14:49:36 <Alberth> hi hi 14:51:09 *** tycoondemon has joined #openttd 14:58:00 <Samu> how do i turn off autorenew for all companies, without having to change this one by one per company? 15:03:05 <Samu> diesel engines are too cheap :( they need a weakness 15:06:16 <Samu> weight multiplier, should suffice 15:09:17 <Alberth> there is no global autorenew control, afaik 15:13:03 <V453000> andythenorth: just using a different index would work :) 15:16:37 <Samu> floss 47 is better than sh 30 and sh 40, :( 15:16:53 <Samu> given £150k loan :( 15:17:42 <Samu> with weight multiplier x3, floss 47 goes behind sh 40 15:17:57 <Samu> still... ahead of sh 30, i don't quite like it, but oh well 15:19:13 <andythenorth> what is bothering you about it? 15:19:37 <V453000> sh30 is stronger 15:19:46 <Samu> electric rail cost is making sh 30 route shorter than floss 47 route 15:19:46 <V453000> andythenorth: probably money wise 15:20:07 <Samu> floss 47, even though a weaker machine, still profits more 15:20:11 * andythenorth suspects that if SH 30 was better than Floss 47 15:20:20 <andythenorth> we’d be having same conversation, with names swapped 15:20:47 <V453000> profit really isn't the whole story of the game 15:21:10 <andythenorth> Samu: what variables do you have? Which acceleration, what slopes are you testing on, what curves are in your route, what’s your signal length? How contended are the routes? 15:21:15 <V453000> if you have many trains on your network, SH30 will make them accelerate faster and thus make more profit in total because your network has more capacity 15:21:44 <Samu> im using a big straight line 15:21:57 <andythenorth> ugh 15:21:59 <V453000> yeah which is inferior to networking 15:22:00 <Samu> so, best case scenario, single line 15:22:03 <andythenorth> cargo support is *expenseive* 15:22:14 <andythenorth> compile time is totally slammed by every cargo 15:22:39 <andythenorth> especially because I run them all through random switches to offer multiple versions per label 15:22:47 <Samu> realistic acceleration, no slopes, i use breakdowns 15:23:02 <V453000> how long do you compile? 15:23:20 <andythenorth> it’s about 1 minute 15:23:31 <V453000> ...................... 15:23:35 <V453000> YETI compiles for hours 15:24:18 <andythenorth> sad times 15:24:28 <andythenorth> I make way too many mistakes for that :P 15:27:41 <V453000> https://dev.openttdcoop.org/attachments/download/8709/trees-toyland-03.png 15:27:44 <V453000> iz concept 15:27:49 <V453000> toyland trees 15:28:40 <V453000> + some colours and a bit more variety 15:29:50 *** Cubey has joined #openttd 15:31:52 <Samu> i'm also using a special openttd which makes industry production to never change 15:32:11 <Samu> always a 120/135 coal production 15:32:19 <Alberth> meccano trains, V ? 15:33:51 <andythenorth> metal world 15:34:29 <Samu> sh 125 is a really neat engine, it beats T.I.M. under a £150k loan, but i suppose that's okay, i should try bigger loans 15:35:02 <supermop> lego climate, mecano climate, brio climate 15:35:51 <andythenorth> isn’t SH 125 ultimate? 15:35:54 <Samu> oh, i need to test the 1975/1985 trucks, see how they fare against the trains of that time 15:35:56 <andythenorth> especially with coal :P 15:44:48 *** D-HUND has quit IRC 15:44:58 *** debdog has joined #openttd 15:49:18 <Eddi|zuHause> SH215 was terrible 15:49:24 <Eddi|zuHause> *125 15:50:17 <Eddi|zuHause> it you lose 1 wagon, and you have this mail capacity which destroys all your full load orders 15:54:20 <_dp_> sh125 is the best starting loco, beats everything else including mono and maglev 15:54:29 <_dp_> that mail thing is a bit stupid though indeed 15:56:20 <_dp_> and in a long run it looses to faster vehicles ofc 15:56:47 <Alberth> all engines but the fastest one do :) 15:57:09 *** Biolunar has quit IRC 15:57:12 <Gustavo6046> My pathfinder is mostly working :D 15:57:31 <_dp_> pathfinder o_O 15:57:38 <_dp_> i certainly missed something here xD 15:57:56 <Gustavo6046> https://i.imgur.com/o57djpb.png 15:57:57 <Eddi|zuHause> _dp_: SH125 never was available at "starting" in any games i played :p 15:58:38 <_dp_> Gustavo6046, is this for AI? 15:58:42 <Gustavo6046> yes 15:59:22 <_dp_> Eddi|zuHause, you certainly didn't play much on citymania :p 15:59:42 <_dp_> for earlier eges it's pretty much the same stuff with fastest being the best 16:07:02 <Gustavo6046> For some reason this always fails: https://paste.openttdcoop.org/psg80lhdx 16:13:17 <Gustavo6046> ... 16:13:19 <Gustavo6046> okey 16:13:39 *** sla_ro|master has quit IRC 16:14:40 <Gustavo6046> oh 16:14:51 <Gustavo6046> drive-thru stations needs different functions 16:14:52 <Gustavo6046> lol 16:15:34 <andythenorth> bah 16:15:50 <andythenorth> compile takes 50% less time if I drop cargo support 16:16:50 <andythenorth> try and make it faster? 16:17:05 <andythenorth> or add a compile flag to drop cargos optionally when developing? 16:20:33 <Gustavo6046> not yet ._. 16:20:36 <Gustavo6046> what did I do wrong ;_; 16:23:04 <V453000> winnning metalTree texture https://i.pinimg.com/236x/fa/b4/7a/fab47a01018242df7e1e2adfa71ea22d--tasting-room-furniture-stores.jpg 16:23:11 <V453000> realism claims iz copper 16:23:28 <V453000> brix tree = brown trunky part at the bottom, top is oxidized 16:23:30 <V453000> GG 16:23:34 <V453000> sense makes 16:30:24 <andythenorth> make compile faster then :( 16:35:51 <V453000> ._. 16:37:12 *** ToffeeYogurtPots has quit IRC 16:43:48 <Samu> intresting... dual track in 1985 with £150k only makes chaney jubilee shine 16:44:24 <Samu> i really got to raise loan to £200k 16:44:43 <Samu> time to re-test everything :( boring 16:47:43 *** oskari89 has joined #openttd 16:57:50 <andythenorth> hmm 16:57:58 <andythenorth> I’ve never used recolour sprites 16:58:06 <andythenorth> is a 1CC<->2CC swap easy? 17:00:05 <supermop> let me know what you find because i could use tha 17:00:46 <andythenorth> would cut about 45% of compile 17:01:07 <andythenorth> encoding sprites appears to be slow 17:01:11 <supermop> would save me a bunch of pngs 17:05:52 <andythenorth> hth does it work? 17:06:04 <andythenorth> can I just remap 1CC to 2CC? 17:06:17 <andythenorth> or do I have to remap for all possible 2CC colour values? 17:06:22 <supermop> idk the specs page wasnt that clear to me 17:06:39 <supermop> i think some remaps are already built in for cc? 17:07:16 <andythenorth> NFI :) 17:07:24 <andythenorth> I’d probably have to read nml source 17:07:35 <andythenorth> how much work will I do to save 20s per compile? 17:14:48 <Alberth> more than 20s :p 17:16:01 <frosch123> andythenorth: remapping 2cc is dead easy 17:17:02 <andythenorth> I should probably do that then 17:17:08 <andythenorth> I need to swap 2cc and 1cc 17:17:10 <frosch123> the colormap callback just returns a pair of colors to use, which can use any variables, including the actual ccs, or using random values or fixed values, ... 17:18:05 * andythenorth needs to try it 17:18:52 <frosch123> colour_mapping : return base_sprite_2cc + 16 * company_color1 + company_color2; <- swaps the cc 17:19:10 <frosch123> s/color/colour/ 17:20:22 <andythenorth> looks neat 17:21:09 <supermop> older tram pulling a tram trailer 17:21:21 <supermop> should they both have same livery style? 17:21:52 <supermop> or use SELF in switch because maybe they hook an old tram up to a new trailer? 17:22:51 <andythenorth> ok so I just swap current random switches to 2CC realsprites 17:22:59 <andythenorth> and replace them with the recolour cb 17:23:08 <supermop> show me how to do 17:24:49 <supermop> I was wondering why sprites for this one tram are iffy, then I realized that I never finished writing the switches 17:29:37 *** glx has joined #openttd 17:29:37 *** ChanServ sets mode: +v glx 17:36:36 <andythenorth> my code is growing “ridiculous micro-optimisation” comments :P 17:36:44 *** sla_ro|master has joined #openttd 17:49:30 <Gustavo6046> guys 17:49:59 <Gustavo6046> Any possible conditions for AIRoad::BuildDriveThroughRoadStation to return ERR_UNKNOWN? 17:50:07 <Gustavo6046> oh wait 17:50:07 <Gustavo6046> nvm 17:55:41 <supermop> hmm why does my first parcel tram not show up 17:58:10 <andythenorth> reload_newgrfs? 18:00:47 <supermop> nope 18:00:52 <supermop> fresh game 18:03:02 <supermop> oops: apparently diesel box trucks cannot refit to mail, but trolley box trucks can 18:03:47 <supermop> https://paste.openttdcoop.org/pnpzk8bsh 18:04:06 <supermop> nothing in there seems different than following tram to me, which does show up 18:08:11 <supermop> though aparrently i am not using my capacity switch 18:08:33 <frosch123> you are not setting climate 18:08:42 <supermop> gah shit 18:09:18 <supermop> must have pasted over that line when pasting in the cargo clasees 18:09:23 *** oskari89 has quit IRC 18:09:28 <supermop> thanks 18:11:56 <andythenorth> supermop: you need templating :D 18:13:34 <supermop> sigh 18:16:25 <andythenorth> frosch123: company_color1 is unrecognised identifier 18:16:35 * andythenorth trying to figure out which constant it should be from docs 18:16:53 <frosch123> s/o/ou/ 18:17:07 <frosch123> uk english for some reason 18:17:11 <andythenorth> oh yeah 18:17:14 <andythenorth> it’s like reverse-css :P 18:17:25 <andythenorth> normally I have that problem inverted 18:17:57 <andythenorth> ok that’s a winner 18:18:01 <andythenorth> just need to randomise it 18:19:26 <V453000> I used to quite consistently use uk english 18:19:31 <V453000> now it's a fucking mess 18:19:40 <V453000> every place uses color or colour differently 18:21:58 <Eddi|zuHause> there should be one standard to unify all the standards 18:22:21 <andythenorth> you could start the commitee 18:22:34 <andythenorth> first we’d need to agree what language the commitee should keep notes 18:22:35 <andythenorth> in 18:23:10 <frosch123> i suggest to use "colur", so there is no loser 18:23:54 <V453000> clr 18:24:34 <Eddi|zuHause> clrscr 18:24:44 <Eddi|zuHause> oh man that was a long time ago 18:25:08 <andythenorth> clr(rnd(12)) 18:25:17 <andythenorth> when vowels were scarce 18:25:39 <frosch123> doesn't old hebrew skip all vowels? 18:26:01 <Eddi|zuHause> they got that from the phoenecians 18:26:30 <Eddi|zuHause> who started all this alphabet business 18:26:39 <Eddi|zuHause> it's the greeks who screwed that up 18:26:59 <Eddi|zuHause> because their language practically only consisted of vowels 18:28:53 <Eddi|zuHause> skipping vowels is more like the default state of writing 18:29:50 <Eddi|zuHause> from sumerian cuneiform and egyptian hieroglyphs to modern arabic 18:29:58 <andythenorth> Horse compile is now ridiculously faster :P 18:30:10 <andythenorth> thanks frosch123 18:32:10 <frosch123> just don't add 12 more generations :) 18:32:47 <andythenorth> I have to add more rosters :P 18:32:52 <andythenorth> or split them to separate grfs 18:33:08 <andythenorth> seriously considering reusing wagons across all, and doing a lot of cb36 :P 18:33:21 <frosch123> rosters sound like they would only alter engines, not wagons 18:33:32 <andythenorth> for some cases yes 18:33:47 <andythenorth> sprites are no longer realistic UK wagons 18:36:41 *** synchris_ has quit IRC 18:42:12 <Samu> i got some interesting results with a 200k loan, starting with 1985 vehicles 18:42:18 <Samu> year 1985* 19:06:52 <andythenorth> supermop: ok CC swap sorted :) 19:07:30 <andythenorth> https://paste.openttdcoop.org/p0tbgvfds/tmbelg/raw 19:07:54 <andythenorth> the ${} is templating language, you’d have to swap that 19:08:51 <andythenorth> this would work better for you https://paste.openttdcoop.org/pfssuwhwo/fkr40e/raw 19:09:15 <andythenorth> it uses FORWARD_SELF(0) so that units in articulated consists all have the same recolour 19:12:10 *** Supercheese has joined #openttd 19:14:42 *** orudge` has quit IRC 19:15:47 *** orudge` has joined #openttd 19:15:47 *** ChanServ sets mode: +o orudge` 19:36:03 <V453000> 2 more photoshop tasks 19:36:06 <V453000> and fuck universe 19:36:27 * andythenorth optimising 19:38:00 <andythenorth> compile was > 60 seconds 19:38:08 <andythenorth> now 25-40s 19:38:29 <V453000> :) 19:38:35 <V453000> I wouldn't care about that :D 19:42:59 <V453000> https://dev.openttdcoop.org/attachments/download/8710/water.png 19:43:10 <V453000> I guess I am defeated on the 'make water blue' front 19:43:15 <andythenorth> dark blue is classy eh 19:43:41 <V453000> I think it's fitting, it's not like you can have any vehicles on water anyway 19:43:58 <andythenorth> you will have to redraw wetrail 19:44:02 <V453000> so don't need to highlight water 19:44:02 <V453000> nah 19:44:03 <V453000> :P 19:44:14 <V453000> wetrail is brighter cause it has vehicles 19:44:16 <V453000> gg lawyered 19:44:18 <andythenorth> what colour shores will you do? 19:44:29 <V453000> currently planning no shores 19:44:38 <andythenorth> outrageous 19:44:40 <V453000> should shores? :0 19:44:48 <andythenorth> should do what needs done now 19:44:50 <andythenorth> other things later 19:44:51 <andythenorth> or dead 19:45:03 <V453000> omg such sense 19:45:04 <V453000> I obey 19:45:12 <andythenorth> standard 19:45:22 <andythenorth> how do I stop make printing the commands? 19:45:22 <V453000> you caught me red handed starting to think about what to do 19:45:27 <andythenorth> but not the output from the commands? 19:45:31 <V453000> idk I don't use make :P 19:45:39 <andythenorth> @ isn’t doing what I want :P 19:46:08 <frosch123> make -s 19:46:18 <frosch123> or ".SILENT:" in the Makefile 19:49:32 <andythenorth> maybe I was using @ wrong 19:58:56 <andythenorth> frosch123: seems that number of spritesheets kills nml performance much more than number of realsprites or switches 19:59:12 * andythenorth has no science, just a lot of timed runs 20:00:13 *** Alberth has left #openttd 20:04:35 *** cHawk has quit IRC 20:53:12 <andythenorth> slopey things are horrible to draw :P 20:53:26 *** frosch123 has quit IRC 20:53:45 <andythenorth> also 20:53:45 *** andythenorth has left #openttd 20:58:38 *** sla_ro|master has quit IRC 21:00:00 *** Defaultti has quit IRC 21:19:04 *** Progman has quit IRC 21:25:57 *** Gja has quit IRC 21:33:11 *** sim-al2 has joined #openttd 21:39:09 *** Supercheese has quit IRC 21:39:43 *** Supercheese has joined #openttd 21:39:50 *** gelignite has quit IRC 22:00:07 *** Arveen has joined #openttd 22:05:08 *** Arveen2 has quit IRC 22:35:04 *** HerzogDeXtEr has quit IRC 22:53:13 *** Stimrol has quit IRC 22:53:51 *** cHawk has joined #openttd 23:05:57 *** orudge` has quit IRC 23:06:31 *** orudge` has joined #openttd 23:06:31 *** ChanServ sets mode: +o orudge` 23:25:43 *** Gustavo6046 has quit IRC 23:32:22 *** Gustavo6046 has joined #openttd 23:52:31 *** Samu has quit IRC 23:58:33 *** orudge` has quit IRC 23:59:12 *** orudge` has joined #openttd 23:59:12 *** ChanServ sets mode: +o orudge`