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00:04:24 <Samu> Severity Code Description Project File Line Suppression State Error C2065 '_cargo_delivery_destinations': undeclared identifier openttd D:\OpenTTD\trunk\src\cargomonitor.cpp 157 00:04:47 <Samu> HELP! 00:07:21 <Samu> i don't know how to declare it :( 00:07:41 <Samu> i'm a noob in regards to declaring stuff around 00:15:33 <Samu> pff :( 00:18:32 *** mindlesstux has quit IRC 00:18:39 *** Wolf01 has quit IRC 00:19:15 *** mindlesstux has joined #openttd 00:23:16 *** PressurePhone has joined #openttd 00:23:30 <PressurePhone> Awesome 00:26:04 <Samu> I did it! by other means, without having to declare 00:28:59 *** PressurePhone has quit IRC 00:50:17 *** Gustavo6046 has quit IRC 00:52:10 <Samu> glx: https://bugs.openttd.org/task/6633 00:53:43 *** zerm has quit IRC 00:54:08 <Samu> ST2: https://bugs.openttd.org/task/6633 - this seems to fix it 00:55:15 *** Guest7957 is now known as Prof_Frink 00:55:55 *** Prof_Frink is now known as Guest7961 00:56:02 <ST2> Samu: I'm on the middle of a couple players blocking on our servers and till now 2 permbans - no time for it now ^^ 00:56:07 <Samu> im so sleepy, made so many wording mistake 00:56:19 <Samu> alright, i got to go though 00:56:22 <Samu> take care 00:57:08 *** Samu has quit IRC 01:06:04 *** HerzogDeXtEr has quit IRC 01:56:15 *** Guest7961 is now known as Prof_Frink 01:56:55 *** Prof_Frink is now known as Guest7963 02:57:16 *** Guest7963 is now known as Prof_Frink 02:57:55 *** Prof_Frink is now known as Guest7967 03:58:16 *** Guest7967 is now known as Prof_Frink 03:58:56 *** Prof_Frink is now known as Guest7972 04:01:22 *** glx has quit IRC 04:41:16 *** Cubey has quit IRC 04:59:16 *** Guest7972 is now known as Prof_Frink 04:59:22 *** PressureLine has joined #openttd 04:59:56 *** Prof_Frink is now known as Guest7979 05:37:54 *** mindlesstux has quit IRC 05:38:23 *** mindlesstux has joined #openttd 06:00:17 *** Guest7979 is now known as Prof_Frink 06:00:56 *** Prof_Frink is now known as Guest7983 06:52:28 *** Flygon has joined #openttd 06:54:32 *** andythenorth has joined #openttd 07:01:17 *** Guest7983 is now known as Prof_Frink 07:01:57 *** Prof_Frink is now known as Guest7987 07:17:34 <andythenorth> hmm 07:20:04 <andythenorth> 3 outputs for industries? o_O 07:32:14 <V453000> 8? 07:34:35 <andythenorth> 5 too many 07:34:39 <andythenorth> also design 07:35:35 <andythenorth> can haz ideas 07:35:40 <andythenorth> just need to break reality a bit 07:36:55 *** Progman has joined #openttd 07:44:51 <V453000> I was thinking about an industry set where you would have a power plant and the power plant would be powering nearby industries 07:45:21 <andythenorth> considered that before 07:45:24 <andythenorth> many times 07:45:32 <V453000> you could make various cargoes for power and to get good profits you would have to split power plants apart, distributing cargo between them 07:45:44 <V453000> but the thing is that I think it would generally lead to 2 clusters 07:46:00 <V453000> unless you add rules that only certain industries can group together 07:46:08 <andythenorth> it's ok if that's the design :P 07:46:20 <V453000> or stuff like 2 industries per power plant 07:48:03 <andythenorth> so can drop goods and food from steeltown? 07:48:06 <andythenorth> want moar cargos 07:50:03 <V453000> I guess? 07:50:08 <V453000> you have vehicles kind of thing right? 07:50:17 <V453000> that's basically fancier goods 07:50:59 <andythenorth> fancy 08:02:17 *** Guest7987 is now known as Prof_Frink 08:02:56 *** Prof_Frink is now known as Guest7989 08:05:01 <PressureLine> *luxury vehicles* 08:05:06 <PressureLine> even fancier goods! 08:07:03 <PressureLine> i keep looking @ ECS and FIRS 08:07:35 <PressureLine> but just thinking "What I really want is IOre->Steel->Goods chain in Arctic" 08:10:29 <andythenorth> try ogfx+ industries 08:11:00 <andythenorth> https://www.tt-forums.net/viewtopic.php?f=67&t=54187&sid=479f51122972263e3689734d5841610b 08:13:03 <PressureLine> yup 08:13:05 <PressureLine> found it. 08:13:29 <PressureLine> but... much prefer the TTD sprites :/ 08:13:56 <PressureLine> or is it not dependant on the ogfx sprites? 08:19:42 *** andythenorth has quit IRC 08:28:50 <V453000> it uses ogfx sprites 08:28:56 <V453000> only way to distribute it under gpl 08:32:17 <PressureLine> yeah 08:35:10 <PressureLine> I could probably hack something together. but it just doesnt bother me that much 08:40:13 *** mindlesstux has quit IRC 08:40:47 *** mindlesstux has joined #openttd 08:56:28 *** TheMask96 has quit IRC 08:56:36 *** gelignite has joined #openttd 09:00:51 *** TheMask96 has joined #openttd 09:00:54 *** andythenorth has joined #openttd 09:03:18 *** Guest7989 is now known as Prof_Frink 09:03:57 *** Prof_Frink is now known as Guest7993 09:14:38 <PressureLine> https://imgs.xkcd.com/comics/turbine.png 09:14:48 <PressureLine> windmills do not work that way! 09:27:45 *** andythenorth has quit IRC 09:41:06 *** berndj has quit IRC 09:47:55 *** andythenorth has joined #openttd 09:48:08 *** FLHerne has joined #openttd 09:48:56 *** PressureLine has quit IRC 09:49:08 *** SpComb has quit IRC 09:50:33 *** Wolf01 has joined #openttd 09:50:44 <Wolf01> Moin 09:54:02 *** andythenorth has quit IRC 10:04:18 *** Guest7993 is now known as Prof_Frink 10:04:56 *** Prof_Frink is now known as Guest7997 10:17:15 *** andythenorth has joined #openttd 10:17:37 *** andythenorth has left #openttd 10:25:47 <Wolf01> Cats.. can't decide if in or out 10:48:31 <juzza1> why isn't this working on the cf? https://jenkins.openttdcoop.org/job/make-nml-juzza1/18/console 10:48:46 <juzza1> it's not cloning the repo or anything, vs last working build: https://jenkins.openttdcoop.org/job/make-nml-juzza1/15/console 11:05:18 *** Guest7997 is now known as Prof_Frink 11:05:56 *** Prof_Frink is now known as Guest8000 11:09:03 <peter1138> It's sensible, it's not touching hg :p 11:25:21 <planetmaker> hm... 11:45:08 *** kais58 has joined #openttd 12:06:19 *** Guest8000 is now known as Prof_Frink 12:06:56 *** Prof_Frink is now known as Guest8006 12:29:39 *** Samu has joined #openttd 12:30:39 <Samu> hello 12:32:30 <Samu> @logs 12:32:30 <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd 12:35:49 <Samu> fix my bug, peter1138 https://bugs.openttd.org/task/6633 12:35:53 <Samu> plzzz 12:42:56 <peter1138> no 12:44:12 <Samu> :( 12:46:14 *** chomwitt has joined #openttd 13:02:10 <Samu> peter1138: sorry, my fix is bugged :( damn sorry 13:05:29 <Samu> i can't use (*ip)->incoming_cargo_waiting[cargo_index] 13:07:03 <Samu> DeliverGoodsToIndustry updates incoming_cargo_waiting, from 0 to 5, then 5 to 10, then 10 to 15 13:07:19 *** Guest8006 is now known as Prof_Frink 13:07:50 <Samu> AddCargoDelivery was updating 0 to 5, then 5 to 15, then 15 to 30... i was counting it wrong 13:07:54 <Samu> my bad 13:07:56 *** Prof_Frink is now known as Guest8010 13:15:17 *** Defaultti has joined #openttd 13:19:32 *** andythenorth has joined #openttd 13:19:33 <andythenorth> yo 13:22:37 <supermop> yo 13:22:38 <supermop> https://www.ft.com/content/96417fb4-9f16-11e7-8cd4-932067fbf946 13:22:44 <supermop> steel town-ish 13:22:53 <andythenorth> can't read it, paywall 13:22:56 <andythenorth> Detroit though? 13:24:53 <supermop> saginaw 13:25:03 <supermop> ft is only news i pay for 13:25:22 <supermop> wife pays for nyt but i don't have her log in 13:26:07 *** chomwitt has quit IRC 13:54:10 *** Flygon has quit IRC 13:54:34 *** Breckett has joined #openttd 13:55:03 <andythenorth> eh 13:55:07 <andythenorth> might be close to winning 13:55:08 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown 13:55:10 <andythenorth> supermop: ^ 13:55:19 <andythenorth> it's steeltown, with added chemicals :P 13:55:39 <supermop> "now with more carcinogens!" 13:56:09 <andythenorth> look at all the cargos in the second column 13:56:23 <andythenorth> max delivery insanity 13:56:33 <andythenorth> it's going to be really hard to play 13:56:42 <andythenorth> which is a goal 13:57:09 <supermop> looks good 14:02:28 <andythenorth> sufficiently Becher + Becher? 14:02:29 <andythenorth> https://www.google.co.uk/search?q=industrial+landscapes+becher&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiLlO2NxZ3XAhUHDxoKHTvxCncQ_AUICigB&biw=1436&bih=781 14:08:19 *** Guest8010 is now known as Prof_Frink 14:08:57 *** Prof_Frink is now known as Guest8014 14:14:49 <supermop> force greyscale pallet on sprites 14:16:20 <andythenorth> do it in the blitter? 14:21:18 <andythenorth> the late game cargos need some work 14:21:20 <andythenorth> and the ports 14:21:27 <andythenorth> might need a metals terminal 14:21:33 <andythenorth> and ENSP is way too hard to get 14:21:46 *** Gustavo6046 has joined #openttd 14:22:50 *** Gustavo6046 has quit IRC 14:22:57 <supermop> i wonder if a black and white base set would be playable 14:23:27 <andythenorth> that heads towards where BRIX started 14:23:30 <supermop> or if it wouldn't be able to hook people psychologically 14:23:48 <supermop> opposite of TTO 14:24:18 <supermop> whole 'use a grey background to break smartphone compulsion' thing 14:24:51 <supermop> thing is, i can look at a becher photo for very extended time - 14:24:57 *** Gustavo6046 has joined #openttd 14:25:10 <supermop> i think it has more to do with contrast and detail than color 14:26:33 *** SpComb has joined #openttd 14:27:36 <supermop> i am reminded of this work zephyris did: http://calculatedimages.blogspot.com/2014/12/forgotten-futures-new-york.html 14:27:38 *** sla_ro|master has joined #openttd 14:32:22 <supermop> i need to take some IR photos of decorative gourds 14:32:34 <supermop> to make invites for fall cocktail party 15:04:41 *** oskari89 has joined #openttd 15:09:11 *** Gustavo6046 has quit IRC 15:09:20 *** Guest8014 is now known as Prof_Frink 15:09:52 *** Prof_Frink is now known as Guest8022 15:10:30 *** Alberth has joined #openttd 15:10:30 *** ChanServ sets mode: +o Alberth 15:10:34 <Alberth> o/ 15:13:02 <Samu> Alberth: help! https://bugs.openttd.org/task/6633 15:13:22 <Samu> you're my only hope :P 15:13:42 *** andythenorth has left #openttd 15:14:51 <Alberth> as in? 15:15:29 <Samu> cargo monitor is broken 15:15:50 *** Arveen has joined #openttd 15:17:02 <Alberth> I'd be surprised, as it hooks directly into the delivery handling code afaik 15:17:28 <Samu> the problem is arising from here: DeliverGoods in economy.cpp 15:17:40 <Alberth> "then sent a train delivering wood to both Sawmills" <-- that won't work 15:17:50 <Alberth> in unpatched openttd at least 15:20:51 *** Arveen2 has quit IRC 15:21:45 <Samu> it's DeliverGoodsToIndustry doing one thing vs AddCargoDelivery doing it in another way 15:21:56 <Samu> they don't always match 15:22:26 <Samu> they're both called from DeliverGoods 15:24:38 <Alberth> wouldn't it be the bug this mismatch then? 15:25:32 <Samu> DeliverGoodsToIndustry can find 2 near Sawmills 15:25:46 <Samu> the first one gets the cargo 15:26:40 <Samu> wait, i fail at explaining 15:27:10 <Samu> it's just that AddCargoDelivery works with the amount, without caring which Sawmill actualyl got it 15:36:09 <Samu> sorry for my english 15:38:58 <Samu> DeliverGoodsToIndustry found industry index 76 , the Sawmill on the right, delivered 5 cargo there 15:40:08 <Samu> AddCargoDelivery found industry index 2, the Sawmill on the left, adds 5 cargo to the monitor 15:41:48 <Samu> I'm failing to come up with words explaining why this happens 15:45:56 *** Cubey has joined #openttd 15:46:08 <Alberth> I need some tea and food first 15:47:41 <Samu> oki 16:02:40 <Samu> it's clearer now. CargoMonitorMap::iterator iter = _cargo_deliveries.find(num); this contains a list of industries BusyBee is monitoring 16:03:16 <Samu> it is monitorizing Sawmill with index 2 16:03:37 <Samu> however 16:03:38 <Samu> for (const Industry * const *ip = st->industries_near.Begin(); ip != st->industries_near.End(); ip++) 16:04:33 <Samu> st->industries_near lists the industries near the station, and both index 2 and index 76 are there 16:05:04 <Samu> the iterator is only interested in the industry index 2 16:06:08 <Samu> it finds it, then adds the amount delivered to it, wrongly 16:06:53 <Samu> it was industry with index 76 that received it 16:08:31 <Alberth> do you have a save game? 16:08:40 <Alberth> a simple test worked as expected 16:08:42 <Samu> what it should do was deliver an amount of 0 16:09:23 <Samu> don't have a handy savegame though, i used a patched openttd 16:09:29 <Samu> will try to recreate 16:10:13 <Samu> unless you can hack the savegame and load it by force? 16:10:20 <Samu> savegame version was upped :( 16:10:20 *** Guest8022 is now known as Prof_Frink 16:10:52 *** Prof_Frink is now known as Guest8027 16:11:05 *** oskari89 has quit IRC 16:11:36 *** oskari89 has joined #openttd 16:12:01 <Alberth> wouldn't matter, as it doesn't proof it can be created in unpatched openttd, which is a pre-condition for all bugs 16:12:52 <Samu> ok i'm creating a scenario for this 16:13:22 <Alberth> probably make a copy as close to what you had gives the best chance 16:14:33 *** Breckett has quit IRC 16:27:23 <Samu> ok, attached https://bugs.openttd.org/task/6633 16:31:38 *** Wormnest has joined #openttd 16:33:53 <Samu> i changed iter->second += (*ip)->incoming_cargo_waiting[cargo_index] 16:33:58 <Samu> to iter->second = (*ip)->incoming_cargo_waiting[cargo_index] 16:34:19 <Samu> += to = in my patch, but i'm not sure it's correct to look at incoming_cargo_waiting 16:35:42 <Alberth> https://devs.openttd.org/~alberth/ok.png this counts as "working as expected" I think 16:37:26 <Samu> hmm it shouldn't be like that 16:37:59 <Samu> have you seen DeliverGoodsToIndustry 16:38:14 <Alberth> not recently 16:38:30 <Samu> the closest sawmill gets the unloaded cargo 16:38:40 <Samu> and it won't iterate anymore 16:38:56 <Samu> the other sawmill gets 0 16:39:02 <Alberth> yes, it always delivers to 1 industry 16:43:05 <Samu> cargomonitor searches from the list of near industries, the one that matches what's being monitorized 16:44:00 <Samu> the one far away is in it, and the amount is added 16:44:08 <Samu> wrongly 16:49:56 *** frosch123 has joined #openttd 16:50:20 <Alberth> o/ 16:51:55 <Alberth> where does that haoppen? 16:52:02 <frosch123> hoi 16:53:29 <Samu> economy.cpp 16:53:46 <Samu> DeliverGood 16:53:52 <Samu> oops DeliverGoods 16:53:58 <Samu> sec,i post a link 16:54:18 <Alberth> have it already 16:55:00 <Samu> https://hg.openttd.org/trunk.hg/file/688d1dc200af/src/economy.cpp#l1071 16:56:06 <Samu> line 1092 - DeliverGoodsToIndustry, then line 1115 - AddCargoDelivery 16:58:11 <Alberth> ok, fair enough, looks fuzzy at least 16:59:01 <Alberth> You also read the note? 16:59:27 <Alberth> cargomonitor 145 * Note that delivery in the right area is sufficient to prevent trouble with neighbouring industries or houses. 17:00:49 <Alberth> although I don't remember the specific reason for that 17:00:56 *** TheMask96 has quit IRC 17:03:44 <Samu> not sure what it meant 17:04:41 *** TheMask96 has joined #openttd 17:11:20 *** Guest8027 is now known as Prof_Frink 17:11:52 *** Prof_Frink is now known as Guest8033 17:37:57 <Alberth> it means what you observed, delivering to a near-enough station is sufficient 17:38:21 <Alberth> not sure why that solution was chosen 17:38:47 <Alberth> maybe for houses you cannot find which town actually gets the cargo 17:39:07 *** JacobD88 has joined #openttd 17:41:03 <Alberth> ie you need several houses to get to 8/8, and they're not all from the same town 17:41:17 <Alberth> don't know if that can actually happen 17:42:11 <Samu> i think it can 17:43:06 <Samu> i could take a look maybe 17:43:37 <Samu> see how houses handle cargo acceptance 17:43:42 <Samu> brb 17:44:17 *** Breckett has joined #openttd 17:45:10 <Samu> i was working with passengers acceptance cargo yesterday 17:45:42 <Samu> oil rig vs town, to see which one would actually accept, it's the industry that accepts it first 17:46:13 <Samu> i haven't tried town vs town acceptance though 17:46:34 *** HerzogDeXtEr has joined #openttd 17:55:24 *** glx has joined #openttd 17:55:24 *** ChanServ sets mode: +v glx 18:02:05 *** JacobD88 has quit IRC 18:05:15 *** ToffeeYogurtPots has quit IRC 18:05:42 *** ToffeeYogurtPots has joined #openttd 18:09:55 <Samu> Alberth: What does BusyBee do when the industry announces closure. It can happen if I'm not delivering cargo to it 18:10:34 <Samu> talking about the 2 sawmills situation 18:12:21 *** Guest8033 is now known as Prof_Frink 18:12:42 *** Gustavo6046 has joined #openttd 18:12:51 <Alberth> it should retract the offer 18:12:52 *** Prof_Frink is now known as Guest8039 18:13:05 <Samu> but BusyBee believes i'm delivering cargo 18:13:10 <Samu> and yet it closes 18:13:32 <Alberth> I had one report where it fails to do that, but we couldn't reproduce that 18:13:49 <Alberth> closure and delivering cargo are not related 18:14:04 <Alberth> you can deliver right up to final closure 18:14:44 <Alberth> ie the industry is leading, BB can't do anything about it 18:20:09 <Samu> houses from town 1 and houses from town 2 added together will make the station accept passengers 18:20:31 <Samu> the station belongs to a town though, that would be the town that gets the cargo 18:20:47 <Samu> st->town->received[cs->town_effect].new_act += accepted; 18:21:54 <Samu> doesn't look like it matters which house really accepts it, just st->town 18:24:52 *** andythenorth has joined #openttd 18:25:53 *** Gustavo6046 has quit IRC 18:26:16 <andythenorth> o/ 18:27:09 <supermop> having trouble coming up with ideas for generative gourd modelling 18:27:30 <andythenorth> pinterest? o_O 18:27:36 <andythenorth> pinterest is a scourge 18:29:58 <supermop> thinking of a grasshopper model to make some kind of low-poly yayoi kusama thing 18:32:00 *** Breckett_ has joined #openttd 18:32:13 <Samu> Alberth: http://dev.openttdcoop.org/issues/7496 18:32:26 <Samu> that seems to be about how indexes are attributed to industries 18:32:59 <Samu> IndustryPool _industry_pool("Industry"); INSTANTIATE_POOL_METHODS(Industry) 18:33:15 <Samu> I have no idea what Pools mean 18:34:01 <Samu> when i look at pool_func.hpp, i just dunno what the crap happens there 18:35:05 <andythenorth> frosch123: chart got interesting http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown 18:35:10 <andythenorth> haven't play tested yet 18:35:18 <andythenorth> might suck :) 18:37:06 <V453000> looks pretty glorious I must say 18:37:28 <andythenorth> I couldn't fit caustic soda in :P 18:37:38 <andythenorth> disappointing 18:37:48 <andythenorth> also I didn't do 5 kinds of steel :P 18:39:19 <V453000> looks like every primary can produce ENSP? 18:39:21 <V453000> good 18:39:39 <V453000> and not in a trivial pattern, looks very nice 18:39:41 *** Breckett has quit IRC 18:39:47 <V453000> shame there is no vehicle set for all the unique cargoes :P 18:40:09 <andythenorth> shame 18:40:13 <andythenorth> dunno about the ENSP 18:40:27 <andythenorth> producing at the end of the chain is tedious 18:40:35 <V453000> I like how you call a farm trading post :P 18:40:36 <andythenorth> all the work to get ENSP, then what do you get? More ENSP 18:40:48 <andythenorth> V453000: nice touch by frosch123 that farm 18:40:52 <Samu> is that Engineering Supplies? 18:41:10 <V453000> haha 18:41:37 <V453000> good stuff 18:41:54 <V453000> I should add recolour sprites to NUTS for some of those cargoes 18:41:56 <V453000> but eh 18:41:59 <V453000> rather make new set 18:42:01 <andythenorth> new 18:42:03 <andythenorth> is better 18:42:05 <andythenorth> automated 18:42:06 <V453000> ye 18:42:35 <andythenorth> all the things 18:42:58 <Alberth> Samu: everything is being saved :) 18:43:43 <Samu> what's being saved? 18:43:58 <Samu> all industries that have ever existed? 18:44:38 <Samu> it seems to reuse indexes of deceased industries 18:44:45 <Samu> don't think it keeps track of everything 18:57:57 <frosch123> V453000: http://devs.openttd.org/~frosch/css_ad.mp4 <- WTF, it's done! 18:58:37 <V453000> OMFG 18:58:40 <V453000> ABANDON ALL PLANS 18:58:42 <V453000> THIS.\ 18:58:45 <V453000> that's awesome :D 18:58:53 <frosch123> guess the grf file size :p 18:58:53 <V453000> how many articulated consists does it require? 18:58:58 <V453000> how many sprites? 18:58:59 <V453000> what size? 18:59:03 <V453000> 500MB? 18:59:12 <frosch123> 880mb 18:59:27 <V453000> XD 18:59:29 <frosch123> it's a single 4/8 unit, which you can concatenate as long as you want 18:59:34 <V453000> right 18:59:48 <V453000> that's awesome 18:59:53 <frosch123> technically it's 800k sprites (including 1x,4x,8bpp,32bpp) 18:59:59 <frosch123> but most of them are empty and duplicates 19:00:05 <V453000> right 19:00:09 <andythenorth> now we can make snake 19:00:11 <V453000> how many sprites per rotation that is? 19:00:17 <V453000> *rotations 19:00:18 <andythenorth> make it count how many times it passes a waypoint 19:00:22 <andythenorth> then make it longer 19:00:36 <andythenorth> also Toyland -> Dune replacement 19:00:49 <Arveen> sausage train ? 19:00:59 <frosch123> 32 angles forward, 32 angles backward, 5 slopes forward, 5 slopes backward, front and tail special 19:01:04 <frosch123> @calc 32*32*5*5 19:01:04 <DorpsGek> frosch123: 25600 19:01:20 <frosch123> about 3/4 of those sprites cannot happen though 19:01:33 <frosch123> like 180 degree turns within train 19:02:26 <V453000> so let's say I give it 32 rotations total 19:02:31 <V453000> will it automatically do it's magic? 19:02:44 <frosch123> this is without any ottd modifcations 19:02:50 <V453000> oh holy fuck 19:02:56 <frosch123> it's the slug-model, not the long-wagons model 19:02:58 <V453000> "just cets magic" 19:03:15 <V453000> right 19:03:31 <frosch123> i just wanted to know what it takes to make wagons attach seemless 19:03:37 <V453000> so it's 4/8 sprites on 4/8 articulated units? 19:03:41 <V453000> or? 19:03:48 <V453000> haha yeah 19:03:50 <frosch123> and it's omg, i have to invert all the ottd-orientation-alignment bs 19:04:26 <frosch123> for the 8 vehicle orientations i set 8 times the same sprite, just with different offsets to reverse whatever ottd is doing with them 19:04:36 <V453000> oh 19:04:40 <V453000> :D 19:04:53 <frosch123> so, one thing ottd should learn is some flag to disable the historical bs 19:05:13 <frosch123> 1/8 sprites required then 19:05:15 <V453000> being able to define the same image with different offsets would be quite nice 19:05:22 *** Gustavo6046 has joined #openttd 19:05:29 <V453000> I think I needed that at some point too but don't remember when 19:07:27 * andythenorth wonders where cabeese have gone in Horse 19:07:33 <andythenorth> they've...disappeared in game :P 19:07:37 <andythenorth> but are in the nml 19:07:43 <V453000> no climate? :P 19:08:19 <andythenorth> nah, they have climate 19:08:38 <andythenorth> something stupid I guess 19:10:41 <andythenorth> ok it's something to do with FIRS having 32 cargos in Steeltown 19:10:50 <andythenorth> caboose has no cargo and no power 19:11:26 <andythenorth> doesn't show if Steeltown is active 19:11:29 <andythenorth> does otherwise 19:13:21 *** Guest8039 is now known as Prof_Frink 19:13:52 *** Prof_Frink is now known as Guest8042 19:29:18 <argoneus> good evening train friends 19:31:47 * V453000 is being efficient tonight 19:31:53 <V453000> recycling sprites 19:31:53 <V453000> ftw 19:32:07 <argoneus> hi V :=) 19:32:13 <argoneus> how have you been? are you still doing factorio stuff 19:32:15 *** Samu has quit IRC 19:32:25 *** Samu has joined #openttd 19:32:48 <V453000> answer is yes 19:33:08 <V453000> I have released BRIX a week ago 19:33:11 <V453000> majorly freed myself 19:33:15 <V453000> now working on new train set 19:33:20 <V453000> atm taking detour and working on something else :D 19:33:31 * V453000 is very good at focusing on 1 project apparently 19:34:09 <argoneus> nice 19:35:07 <andythenorth> so nobody used 32 cargos in a newgrf before? :o 19:35:15 * andythenorth now has to diagnose the issue :( 19:35:42 <Alberth> WOOOW frosch123 :D 19:36:17 <V453000> ^ 19:38:08 <frosch123> andythenorth: you probably added a GEAR cargo or something 19:38:41 <andythenorth> ah 19:38:48 <andythenorth> default cargo = GOOD 19:39:00 <andythenorth> there must be some reason for that 19:40:35 <frosch123> livery? 19:41:10 <andythenorth> no 19:41:14 <supermop> V453000: i needed different offsets for same image 19:41:14 <andythenorth> not sure 19:41:21 <andythenorth> testing if it's nonsense 19:41:31 <supermop> i ended up just defining the same png twice, felt dumb 19:41:32 <frosch123> you can set different liveries for pax and cargo trains iirc 19:41:45 <V453000> yes that's the same as I did supermop :P 19:42:46 <supermop> rather same pngs, was bout 30 19:45:49 *** oskari89 has quit IRC 20:01:25 <frosch123> V453000: Alberth: https://dev.openttdcoop.org/projects/css <- if you want to waste some diskspace for some stupidly large grf, which is at least 20 times bigger than it should be; i uploaded a compressed grf 20:03:31 <V453000> I have seen enough for now probably :P 20:03:45 <V453000> am making railtype atm 20:03:53 <frosch123> more colors? 20:04:04 <frosch123> :p 20:05:05 <V453000> converting BRIX maglev to 32bpp PURR 20:05:21 <V453000> with plan to reuse the templates for the glorious train set 20:05:32 <V453000> 2 birds one nut 20:05:42 <frosch123> happy birds 20:06:26 <Samu> @logs 20:06:26 <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd 20:11:23 <Samu> about industry indexes 20:11:47 <Samu> when an industry closes, it's index is free 20:12:10 <Samu> if another spawns right away, it can re-use the industry that had just closed, just tested 20:13:35 <Samu> it happens often on large maps 20:13:38 <andythenorth> sounds like a pool 20:14:21 *** Guest8042 is now known as Prof_Frink 20:14:51 <Samu> the question was whether it could re-use the index of a just closed industry in such a short time... it can 20:14:52 *** Prof_Frink is now known as Guest8046 20:15:26 <andythenorth> sounds like a pool 20:15:34 * andythenorth doesn't know how IDs work in ottd 20:15:47 <andythenorth> but in a pool, when an index is released, it's released 20:17:47 <Samu> there was a bug report on BusyBee regarding industry indexes 20:20:55 * andythenorth fixed Horse 20:27:38 <V453000> ultimately? 20:27:41 <V453000> what was the issue andythenorth ? 20:29:39 <V453000> default goods on caboose while goods removed by economy? 20:30:00 <andythenorth> yair 20:32:26 <V453000> hm yeah that kind of makes sense 20:34:04 <andythenorth> error: not enough wagon types 20:34:22 <andythenorth> even at start of game, I have 7 bulk cargos 20:34:27 <andythenorth> and only 3 types of wagon for them 20:49:14 *** sla_ro|master has quit IRC 20:58:47 *** Breckett_ has quit IRC 21:12:05 *** Alberth has left #openttd 21:15:22 *** Guest8046 is now known as Prof_Frink 21:16:02 *** Prof_Frink is now known as Guest8051 21:21:56 <supermop> this is dumb: https://imgur.com/a/7Vlu3 21:22:21 <supermop> still haven't even added a way to add bumps yet 21:25:06 <supermop> i feel like python would be better 21:43:54 *** HerzogDeXtEr has quit IRC 21:48:52 *** Montana has joined #openttd 22:04:10 *** techmagus has quit IRC 22:05:21 *** techmagus has joined #openttd 22:10:38 <V453000> is it possible for a railtype to use monorail or maglev tunnels? 22:11:07 <V453000> default seems to be rail, and station_graphics doesn't seem to influence tunnels 22:12:23 <V453000> guess I should instead define the tunnel_overlay 22:16:05 *** Montana has quit IRC 22:16:22 *** Guest8051 is now known as Prof_Frink 22:17:02 *** Prof_Frink is now known as Guest8054 22:20:49 *** andythenorth has quit IRC 22:33:24 *** andythenorth has joined #openttd 22:35:48 *** andythenorth has quit IRC 22:44:26 *** gelignite has quit IRC 22:48:11 *** ToBeFree has joined #openttd 23:00:52 *** Wormnest has quit IRC 23:03:20 <Samu> cargodist allows some really weird stuff 23:03:51 <Samu> i can deliver passengers from an oil rig to itself and make a profit! 23:10:20 <Samu> i was always suspicious of something wrong happening with cargo dist 23:10:36 <Wolf01> 'night 23:10:39 *** Wolf01 has quit IRC 23:14:23 <Samu> okay so it isn't cargodist bugged, it's something else, grrr must find out 23:17:22 *** Guest8054 is now known as Prof_Frink 23:18:02 *** Prof_Frink is now known as Guest8057 23:21:30 <Samu> ah i got it 23:21:47 <Samu> the industry itself does not require passengers, but one of the industry tiles accepts passengers 23:23:26 <Samu> the tile is making so that passengers produced by the industry can be delivered to that tile 23:29:18 <Samu> it seems to require 3 stations with transfers going around 23:33:40 <Samu> actually not, just 2 23:44:56 *** frosch123 has quit IRC 23:54:37 *** Flygon has joined #openttd