Log for #openttd on 3rd December 2017:
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06:51:08  <andythenorth> o/
06:55:47  <Pressure_Line> \o
06:56:20  <Pressure_Line> keep thinking about starting playing tanks again
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07:24:18  * andythenorth playing tanks
07:24:27  * andythenorth thinking about writing some FIRS code
07:24:47  <Pressure_Line> blitz?
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07:26:41  <Alberth> ping
07:27:15  <Pressure_Line> pong
07:28:27  <Pressure_Line> kinda miss trollfacing with the SU152
07:29:09  <Pressure_Line> or tat mental british tier III with the 90mm cannon that can 1-shot tier IV TDs
07:38:17  <Alberth> aka, having fun :)
07:41:34  <andythenorth> Pressure_Line: I'm playing AT 2 currently
07:41:41  <andythenorth> 'safe on wheels'
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07:47:55  <Alberth> for as far as "safe" goes with all that big guns around :p
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08:47:18  <Wolf01> Moin
08:47:31  <Alberth> moin
08:57:24  <Pressure_Line> AT2 the one with the trashcan weakspot on top?
09:08:54  <Wolf01> I'm dyslexic today, I read "At line 2" and the rest of the sentence didn't make any sense
09:09:16  <Pressure_Line> <andythenorth> Pressure_Line: I'm playing AT 2 currently
09:09:34  <Pressure_Line> WoT (Blitz?)
09:10:53  <andythenorth> blitz
09:11:04  <andythenorth> most people don't know about the trashcan
09:11:11  <andythenorth> they just freak out and run away
09:11:27  <andythenorth> as long as I'm in a game with competent mediums, it's easy win
09:11:46  <andythenorth> if they all yolo, and drive off at top speed, I tend to be last man standing
09:11:57  <andythenorth> then dead
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09:26:14  <V453000> yo
09:28:10  <Alberth> o/
09:55:37  <V453000>
09:55:44  <V453000> might need to switch 3D suite
09:57:20  <Pressure_Line> <andythenorth> if they all yolo, and drive off at top speed, I tend to be last man standing
09:57:20  <Pressure_Line> <andythenorth> then dead
09:57:33  <Pressure_Line> i mostly play TD and Arty in WoT
09:57:48  <Pressure_Line> so for TD the tactic is to be "very sneaky sir"
09:58:32  <Pressure_Line> Arty, its more a 'pray your teammates can pour piss out of a bucket without instructions
10:03:05  <andythenorth> I haven't played WoT, but blitz seems to negate tactical finessse :)
10:03:35  <andythenorth> teams that stay in 2 tight groups win
10:03:39  <Pressure_Line> hence "Blitz"
10:03:41  <andythenorth> everyone else, pretty much loses
10:03:47  <Pressure_Line> as a side note
10:03:50  <Pressure_Line> robots!
10:04:08  <Pressure_Line>
10:07:46  <andythenorth> bbl
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11:46:46  <Exec> I've got two train stations in a city, with a minimum of Good standing on both passengers and mails (+ I'm bringing goods to one of them), yet the council says it's terrible and I can't build anything. Why is that?
11:48:50  <Eddi|zuHause> you destroyed too many trees
11:49:10  <Eddi|zuHause> council rating is independent from station rating
11:49:11  <Exec> I've got more trees here than any other cities
11:51:49  <Exec> the range of the city is about the blue rectangle
11:52:16  <V453000> it's not about the absolute current tree amount
11:52:38  <Exec> hmm
11:53:50  <Exec> It's still "very bad" and I can't expand that station
11:54:26  <Alberth> yep, continue providing good service, and eventually rating will climb again
11:54:35  <Exec> It's been 5 years.
11:55:28  <Alberth> counsil is very unforgiving about trees
11:55:49  <Alberth> so just let it run, do something else in themean time
11:57:10  <V453000> or just delete all the trees so the rating drops to 0
11:57:13  <V453000> and then build new trees
11:57:18  <V453000> only  first plant of trees matters
11:57:41  <Alberth> or just delete all stations, if they don't want you, find a better city :)
11:58:17  <Alberth> you're lucky in having some stations at least to keep your rating up
11:59:15  <Alberth> I once waited for 30+ years to provide service due to some script that required it, except I had no station at all in the area
11:59:42  <Alberth> believe rating improvement is slow then :p
11:59:48  <Alberth> *believe me,
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12:47:46  <V453000> omfg it's tt-f christmas season
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13:05:48  <Eddi|zuHause> you can disable that, you know?
13:09:01  <V453000> I'll just not read the forums for a month it's fine :P
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13:13:07  <Samu> i just discovered there is a thing called terraform limit
13:13:16  <Samu> yesterday
13:13:31  <Samu> I was completelly ignoring it :(
13:14:51  <Samu> in this case, there is a bug with tunnels
13:15:10  <Samu> it also ignores terraform limit, unless that was fixed meanwhile, must check
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13:24:33  <Samu> ah, i was wrong
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13:28:45  <Samu> it was actually working, hmm I must have missed something :(
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14:08:42  <andythenorth> o/
14:09:15  <Alberth> o/
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14:35:05  <Wolf01> o/
14:44:11  <andythenorth> FIRS steeltown is quite hard to get a viable map
14:44:21  <andythenorth> the chains are very closely connected
14:44:34  <andythenorth> wondering if I can force industry placement more
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15:21:22  <Samu> i found a typo in terraform_cmd.cpp in one of the comments
15:22:13  <Samu>
15:22:47  <Samu> move to tile in SE, i think it's SW
15:23:09  <Samu> undo last move, and move to tile in NE
15:23:27  <Samu> undo last move, and move to tile in SE
15:23:40  <Samu> undo last move, and move to tile in NW
15:24:00  <Samu> is it not?
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16:32:52  <Samu> Alberth: i tried to adapt CmdLevelLand to accept customized tile height, but i'm getting issues with total costs :(
16:33:13  <Samu> res is different than res2 and asserts there :(
16:33:39  <Alberth> weird
16:35:02  <Samu> ret = DoCommand(TileAddByDiagDir(tile2 + diff, AxisToDiagDir(OtherAxis(axis))), tile, SetBit(p2, 3) | SB(p2, 4, 8, best_h), flags | DC_NO_WATER, CMD_LEVEL_LAND);
16:35:43  <Samu> wondering if i'm chosing the wrong tiles
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16:45:19  <Samu> 	/* remember level height */ 	uint oldh = HasBit(p2, 3) ? GB(p2, 4, 8) : TileHeight(p1);
16:59:19  <Samu> _cleared_object_areas is empty :( i fail
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17:47:48  <Alberth> setbit has side effects, namely it changes the parameter p2
17:49:18  <Alberth>  SB might also introduce changes
17:49:58  <Wolf01> OMFG, just read FFF, cliffs are amazing :O
17:55:50  <Wolf01> andythenorth:
17:56:08  <andythenorth> arm
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18:03:38  <Exec> How do I have a truck force drop off things at a station so a train pick them up? Also the same with trains in reverse
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18:14:21  <andythenorth> use transfer orders
18:14:28  <andythenorth> or turn on cargo distribution in settings
18:16:53  <Exec> ah, under the "Unload all" menu
18:16:55  <Exec> thanks
18:20:10  <Wolf01> andythenorth: do you have any idea to solve the "not 90° is really bothering me"?
18:22:44  <andythenorth> what is it?
18:24:36  <Wolf01> The joystick control
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18:25:38  <Wolf01> The problem is the gears mesh at angles I don't like, so the joystick center is a bit on the side
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18:32:15  <Gustavo6046> s     Username: public
18:32:17  <Gustavo6046> my SFTP server
18:32:20  <Gustavo6046> connect using FileZilla
18:55:57  <Samu> hmm
18:57:31  <Samu> CmdLevelLand and CmdTerraformLand
18:57:39  <Samu> don't work together
18:58:13  <Samu> if I got 2 corners to lower near each other
18:58:58  <Samu> CmdLevelLand tells CmdTerraformLand to lower the first corner
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18:59:34  <Samu> CmdTerraform doesn't know of the other corner and is working with the wrong height
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19:00:03  <Samu> i assume it's going to double clear the same time
19:00:09  <Samu> tile
19:00:55  <Samu> the costs are added twice on the first run, and on the exec run, it's only added once, let's see
19:01:55  <Exec> o
19:01:57  <Exec> nvm
19:04:19  <Samu> SLOPE_NWS ...
19:04:38  <Samu> i'm surprised levelland works
19:05:04  <Samu> the N corner was supposed to have been lowered
19:07:17  <Samu> indirectly_cleared = false... also wrong, now I see why I'm getting different costs between res and res2
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19:16:05  <andythenorth> Tanks or FIRS?
19:16:10  <andythenorth> V453000: TANKS grf?
19:21:47  <Samu> who's the terraform expert?
19:22:08  <andythenorth> no-one
19:22:20  <SpComb> I'll assume you're talking about
19:23:04  <Samu> 				/* When we're at the terraform limit we better bail (unneeded) testing as well. 				 * This will probably cause the terraforming cost to be underestimated, but only 				 * when it's near the terraforming limit. Even then, the estimation is 				 * completely off due to it basically counting terraforming double, so it being 				 * cut off earlier might even give a better estimate in some cases. */
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19:24:53  <Samu> translate plz
19:25:06  <Samu> what is this comment supposed to warn
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19:25:52  <Samu> the cost is actually overestimated
19:26:12  <Samu> maybe this is not the warning I was looking for :(
19:30:24  <Rubidium> basically leveling/terraforming a range does the terraform command for single corners, so it iterates several corners. The testing phase does not account for the changes made to the map
19:31:14  <Rubidium> so it basically sums the costs of each single corner, whereas changes to one corner can already affect other corners
19:31:34  <Rubidium> this includes things like tile clearing
19:34:24  <Samu> CMD_NO_TEST, I worry if I should use this flag
19:34:26  <Samu> wonder*
19:37:00  <V453000> andythenorth: doesn't bananas ban military stuff? :D
19:37:03  <V453000> oh yeah now I understand
19:37:11  <V453000> andy is in the long term defficite of military stuff
19:37:14  <V453000> and now it cost us andy
19:37:17  <V453000> gg
19:39:18  <Samu> can't use it :(
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19:43:34  <Samu> DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
19:43:43  <Samu> exactly what I found
19:44:41  <Rubidium> V453000: why do you think there is a ban?
19:47:28  <V453000> wasn't there something like that in the TOS?
19:47:35  <V453000> sexy and military things nono?
19:53:49  <Eddi|zuHause> The Original Series had lots of sexy and military things :p
19:55:28  <Samu> it's a Command flag, not a DoCommand flag... can't use
19:55:45  <V453000> hm I don't even know where to find the TOS so :D
19:56:54  <Rubidium>
19:57:26  <andythenorth> V453000: peace tanks
19:57:28  <andythenorth> not war tanks
19:57:46  <V453000> k :P
19:57:57  <andythenorth> tanks are peaceful
19:58:05  <Eddi|zuHause> andythenorth:
19:58:12  <andythenorth> no-one argues with a tank
19:58:39  <andythenorth> Eddi|zuHause: my german is too poor :)
19:58:41  <Rubidium> I seem to remember images of a Chinese guy that did
19:59:05  <V453000> oh so I can do penis trains now?
19:59:20  <V453000> the whole slug thing is just a substitute
19:59:42  <Eddi|zuHause> andythenorth: well, we start easy: "Friedenspanzer" means "peace tank(s)" :p
19:59:49  <andythenorth> ha
20:04:34  <Wolf01> <V453000> sexy and military things nono? <- that's lego :P
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20:48:56  <peter1138> Do we have a VR patch yet? :p
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20:55:35  <andythenorth> not a finished one
20:56:24  <Eddi|zuHause> how would openttd-vr work without a 3D map?
20:59:16  <Rubidium> with a Finish trains NewGRF?
21:02:39  <andythenorth> what about Finish Industries?
21:03:40  <Eddi|zuHause> that will never happen, because you change your mind faster than you can finish anything :p
21:07:25  <andythenorth> how else do things get finished? :P
21:07:48  <andythenorth> it's done when it's done, not when plan #1 is complete
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21:41:32  * andythenorth pokes FIRS
21:43:19  <Wolf01> 'night
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21:55:34  <andythenorth> testing industry probabilities
21:55:40  <andythenorth> is hard with 'funding only' set :P
21:55:42  <andythenorth> oops
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22:13:51  <andythenorth> bed
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