Log for #openttd on 10th December 2017:
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07:39:44  <andythenorth> o/
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08:17:55  <Alberth> o/
08:21:56  <andythenorth> FIRS alpha shipped
08:21:58  <andythenorth> again
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08:27:53  <Alberth> never moving to beta? :)
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08:32:56  <andythenorth> maybe soon
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09:43:08  <Wolf01> Moin
09:44:50  <Alberth> moin
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11:08:39  <drac_boy> hi again :)
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11:32:20  <drac_boy> hi gja, hows denmark?
11:33:25  <Gja> So far okay drac_boy :D
11:33:40  <Gja> How come you ask drac_boy?
11:33:54  <drac_boy> canada's ok .. or at least my part of it .. finally snowed for real a few days ago and looks like it'll be staying on the ground too :)
11:34:04  <drac_boy> oh just curious (and that also its quite slow here too)
11:35:13  <Gja> compering countries is always hard because there is so many things you can compare
11:35:33  <Gja> but if you will excuse me it is my B-day so Im going to pick up some sushi for celebration later today
11:35:51  <drac_boy> heh well gja have a fun birthday ok :)
11:36:16  <drac_boy> *dumps a little cake with too many candles on the top in front of you?*
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11:44:22  <drac_boy> hi frosch, and no no questions this time mr.helpful :-)
11:44:57  <frosch123> yay :)
11:47:52  <drac_boy> just rehashing some locomotive balances and trying to figure out some good 2-4 letter combination for the cargo name list atm..aside to irc :p
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11:55:04  <drac_boy> oh and frosch I did figure out the plane thinge..not going bother worrying about it anyway as its a user's parameter preference thing
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12:14:18  <frosch123> <- anything more for 1.7.2 ?
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12:17:56  <Wolf01> NRT?
12:18:28  <Wolf01> We could always add BGT later :P
12:18:58  <Eddi|zuHause> that's more something for 1.8?
12:19:18  <Wolf01> Yeah, NRTBGT should be the main feature for 1.8
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12:19:44  <Eddi|zuHause> you have until christmas to finish it for 1.8-beta :p
12:19:58  <Eddi|zuHause> so like 2 weeks :p
12:20:02  <drac_boy> btw just asking but has the czech tycoon site been down for a very long time?
12:20:03  <Wolf01> Heh...
12:20:45  <andythenorth> we ought to fix station UI :P
12:20:47  <andythenorth> but eh
12:20:51  <Wolf01> My new game UI rework with tabs?
12:21:34  <frosch123> drac_boy: it has been inactive for years, but i think it was reachable earlier this year
12:22:01  <drac_boy> hrm figured as much :-/ oh well can try find the grfs from elsewhere if archive doesn't cooperate later on
12:22:02  <drac_boy> ty
12:22:38  <Wolf01> BTW, back on topic, do the mouse fix for win10 works?
12:22:42  <Eddi|zuHause> all relevant newgrfs not on bananas should be in the coop grf pack
12:22:49  <frosch123> drac_boy: maybe try #coop grf pack?
12:24:36  <drac_boy> frosch I wish, had thought of that but unforunately I do remember they had a road grf I quite liked .. the coop doesn't seem to have taken interest in it
12:25:53  <drac_boy> anyway don't worry about it tho :-) I need to afk as usual sorry ... carry on with your ottd 1.8 topics ;)
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12:29:33  <andythenorth> frosch123: is that changelog entry supposed to be headed '1.8' or '1.7.2'? o_O
12:30:37  <frosch123> 1.8 is 1.8
12:30:42  <frosch123> 1.7.2-RC1 is further down
12:30:51  <Wolf01> Updating to 1709, BBL
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12:31:43  <frosch123> andythenorth: i do not check the whole commit history in march for stuff which was not backported :p
12:32:25  <frosch123> so all changelog-worthy commits need to go into either the 1.8 or the 1.7 section
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12:33:25  <Wolf01|Phone> "since ottd mouse problem is now fixed, your pc is ready to be updated to win 10 fcu"
12:33:45  <Eddi|zuHause> "fuck you"?
12:34:52  <Wolf01|Phone> I don't know, maybe something else could go wrong
12:35:07  <Eddi|zuHause> i meant the "fcu" at the end :p
12:35:27  <Wolf01|Phone> Yeah, the fuck you update
12:35:53  <Wolf01|Phone> But I think it shouldn't go so bad
12:38:02  <Wolf01|Phone> I know of some problems... Like missing drivers for old dot matrix printers
12:38:05  <andythenorth> frosch123: have you tried horizontal scroll on depot dividers?
12:38:55  <Wolf01|Phone> That should work andy, at least the dividers were there the last time I tried
12:39:53  <frosch123> heh, it doesn't work :p
12:40:02  <Wolf01|Phone> Lol
12:40:22  <Wolf01|Phone> What went wrong?
12:41:30  <Wolf01|Phone> Also, I've almost finished the ginger beer, and I can't go to the pub 😞
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12:43:08  <frosch123> hmm, does that mean free wagons also need to scroll now?
12:43:19  <frosch123> (not that i know a reason why they were not)
12:43:37  <frosch123> hmm, probably so you can attach them somewhere
12:44:07  <andythenorth> they would scroll out of sight eh :)
12:44:20  <andythenorth> nothing ever simple :x
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12:47:02  <frosch123> so, how do i get a proper "modulo" that is correct for negative numbers?
12:49:04  <frosch123> python3 is so much easier :)
12:49:26  <andythenorth> :P
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12:54:55  <frosch123> did you know? when you have to scroll in the depot, you cannot attach a wagon at the end because you cannot scroll far enough
12:57:13  <andythenorth> yes
12:57:14  <andythenorth> I know
12:57:20  <andythenorth> you have to put it in the middle, then move it
12:57:23  <andythenorth> do that quite often
13:01:26  <Alberth> your trains are too long
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13:04:42  <frosch123> Alberth: andy runs ottd on a 320x200 screen with 4x zoom or so
13:06:09  <andythenorth> roughly
13:08:34  <Alberth> hmm, so much for 640x400 at 1x zoom as minimum requirement thus
13:09:57  <andythenorth> I am on 1280x800 equivalent, at 2x zoom
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13:10:19  <andythenorth> and there is a list of stuff that doesn't fit
13:10:24  <andythenorth> not an actual list :P
13:10:37  <Alberth> :)
13:10:56  <frosch123> the list doesn't fit?
13:10:56  <andythenorth> I keep thinking to learn UI code and fix it
13:10:57  <andythenorth> but eh
13:11:09  <andythenorth> I never get any grfs finished, so I can't
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13:12:00  <Alberth> stop starting new grfs :p
13:12:17  <Alberth> anyone tried the "Think globally, act locally" game script?
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13:12:27  <andythenorth> nope
13:12:35  <frosch123> <- fixes 3 things
13:12:38  <Alberth> wondering if it is nice to play
13:12:51  <andythenorth> frosch123: I test?
13:13:13  <frosch123> it works with gui zoom and rtl
13:13:30  <frosch123> the wagons do not scroll, which may look weird, but is less weird than the alternatives i can think of
13:18:02  <Alberth> otherwise you need to do clipping, I guess
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13:18:26  <andythenorth> seems to work
13:19:25  <Alberth> looks ok
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13:21:45  <frosch123> how far should it scroll beyond the max train length?
13:21:50  <frosch123> currently it scrolls 1/2 tile
13:21:55  <frosch123> should it scroll a whole tile?
13:23:13  <andythenorth> seems completely usable at the moment
13:23:33  <andythenorth> looks like it scrolls a full tile to me
13:23:47  <frosch123> scroling a whole tile would mean that you can also see whether a 12/8 wagon goes to the next tile
13:24:50  <andythenorth> hard to call
13:29:30  <andythenorth> frosch123: maybe 1 tile is better
13:29:36  <andythenorth> also for when using drag with ctrl
13:46:00  <DorpsGek> Commit by frosch :: r27936 trunk/src/train_gui.cpp (2017-12-10 14:45:53 +0100 )
13:46:01  <DorpsGek> -Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain.
13:48:13  <DorpsGek> Commit by frosch :: r27937 trunk/src/depot_gui.cpp (2017-12-10 14:48:06 +0100 )
13:48:14  <DorpsGek> -Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end.
13:48:55  <DorpsGek> Commit by frosch :: r27938 trunk/src/depot_gui.cpp (2017-12-10 14:48:49 +0100 )
13:48:56  <DorpsGek> -Fix (r27899): When scrolling in the train depot, also scroll the tile separators.
13:52:35  <frosch123> has anyone seen adf in the past 3 months?
13:56:41  <LordAro> @seen adf88
13:56:41  <DorpsGek> LordAro: adf88 was last seen in #openttd 12 weeks, 6 days, 21 hours, 42 minutes, and 46 seconds ago: <adf88> classic Windows keyboard is nicer :p
13:56:47  <LordAro> no
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15:14:33  <Samu> the mouse bug fix shouldn't affect win10 1703, right?
15:16:02  <Samu> just testing, seems good on 1703
15:16:07  <Samu> no issues
15:18:21  <andythenorth> FIRS release lighting up the internet
15:18:24  <andythenorth> I got zero replies
15:18:29  <andythenorth> V453000: ^
15:19:04  <frosch123> it was slightly too late
15:19:09  <frosch123> devzone worked for a week
15:19:12  <frosch123> now it is broken again
15:20:27  <andythenorth> gr8
15:20:51  <andythenorth> when I can be arsed, I'll figure out moving to github
15:21:32  <frosch123> that won't build binaries or do translations :)
15:22:05  <frosch123> even though devzone is broken most of the time, it still does more than plain repository hosting
15:22:22  <andythenorth> did we find a hosted build service?
15:22:26  * andythenorth can't remember
15:22:35  <andythenorth> oh there was one that was 4x too expensicve?
15:22:55  <andythenorth> oh so bundles is failing :P
15:22:58  * andythenorth hadn't noticed
15:23:03  <frosch123> for ottd, none of them did what we needed
15:23:36  <andythenorth> jenkinds is failing to get a valid hg response?
15:23:40  <andythenorth> jenkins *
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15:24:44  <frosch123> no idea, i only figured out someone updated rhodecode early november, then devzone was broken for 3 week. last week someone fixed it apparently, now it is broken again
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15:42:54  <planetmaker> hm
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15:43:20  <planetmaker> again? :|
15:45:22  <planetmaker> what can we do to make it work better or more reliable... dunno why it always crashes kallithea
15:52:56  <Eddi|zuHause> add a cronjob that restarts it?
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16:12:59  <planetmaker> yeah... probably
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16:17:36  <Wolf01> Bah, it doesn't seem to install nicely, update loop again
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16:37:02  <Wolf01> And now I need to unfuck me from that nasty situation on astroneer...  the last update emptied the fuel tank of my shuttle
16:53:11  <Eddi|zuHause> was it at least landed?
16:53:29  <Wolf01> Yes, in a planet without any kind of fuel
16:53:42  <Eddi|zuHause> what put me off astroneer so far was the lack of a linux version
16:53:43  <Wolf01> Now I need to get enough fuel by researching
16:58:08  <Wolf01> Researched the fuel condenser, it might come handy
16:58:19  <Wolf01> Also the exchange platform, but requires fuel...
17:01:12  <Wolf01> Oooh look, a nice upside down antenna... angler plant -> ded
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17:11:18  <Wolf01> The fuel condenser is really handy: 1/4 of a canister for each energy load... I need at least 3 full canisters to takeoff, change orbit and land on my planet :(
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17:59:04  <Wolf01> Ok, retry the update, BBL
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18:18:31  <Wolf01> Bah, "a reboot is required"... it just reboots
18:19:24  <glx> kind of 3h long reboot
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18:45:05  <andythenorth> such drawing
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19:18:44  <Gudea> Hello, I have a stupid question/problem. I recently installed openttd. I see no menu bar and no status bar if I start a new game. Help please.
19:20:58  <debdog> what if you start an old game?
19:21:11  <debdog> well, kidding. OS and ottd version?
19:22:33  <Gudea> I'm new to the game and just downloaded the game from the website.
19:23:30  <Gudea> So I don't have any old games.
19:24:58  <Gudea> What is OS and ottd?
19:25:38  <debdog> operating system and openttd
19:26:04  <Gudea> Windows 10, and the latest Version.
19:27:51  <Gudea> stable 1.7.1
19:29:06  <ST2> Gudea: try maximize the window, full screen (Alt+ENTER), etc
19:29:17  <ST2> at some point will show all stuff :)
19:29:56  <debdog> sorry, no clue how to do anything on win10. I suppose altering values in the settings dialogue  --> Interface --> position od [main toolbar | status bar] does not change anything?
19:30:52  <Gudea> Thank you. It seems to work somehow after changing the window size several times.
19:31:12  <Gudea> Have a nice day.
19:31:50  <debdog> glad it worked \o/
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19:52:34  <Eddi|zuHause> Gudea: check the compatibility settings, it has this habit to make a 120% zoom as default, which will cut off the outer edges of the screen
19:52:51  <Gudea> Thank you.
19:53:15  <Gudea> That seems to be the case
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21:04:45  <Wolf01> 'night
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21:17:37  <__ln__>
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