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I can iterate over all stations.. (lazy iter, hope its possible in Squireel) 12:29:57 <Borg> and stations outside of sector.. will be removed 12:30:38 <Borg> ah.. but there is no api to actually remove it ;D 13:01:33 *** Samu has joined #openttd 13:23:41 *** Compu has quit IRC 13:29:46 *** Compu has joined #openttd 13:37:21 *** Gja has joined #openttd 13:39:10 *** Flygon has quit IRC 13:52:06 *** Snail has joined #openttd 13:52:39 *** Thedarkb1 has joined #openttd 13:57:13 *** JacobD88 has quit IRC 14:02:39 *** sla_ro|master has joined #openttd 14:03:02 *** Snail has quit IRC 14:08:27 <Samu> 1 hour = 5 game years? 14:08:41 <Samu> who knows? 14:10:10 *** Thedarkb-X40 has joined #openttd 14:22:41 *** Sacro has quit IRC 14:29:33 *** ToffeeYogurtPots has quit IRC 14:30:08 <_dp_> Samu, yeah, very close to that 14:47:18 *** Thedarkb-X40 has quit IRC 14:48:15 <Samu> ok 14:48:57 *** Thedarkb-X40 has joined #openttd 15:00:31 *** Sacro has joined #openttd 15:10:42 *** Sacro has quit IRC 15:11:57 *** chomwitt has joined #openttd 15:37:13 <Samu> just finished testing all ais 15:50:20 *** supermop_work has joined #openttd 15:52:14 <supermop_work> yo 15:54:33 <Samu> hi 15:57:29 <Borg> hmm is there a way to change GameScript paramets from console? 15:59:01 *** Sacro has joined #openttd 16:00:42 *** Alberth has joined #openttd 16:00:42 *** ChanServ sets mode: +o Alberth 16:12:05 <Samu> there was 41 AIs tested 16:12:09 <Samu> 26 finished 16:12:24 <Samu> 9 bankrupted 16:12:37 <Samu> 6 crashed, of which 4 were with cpu evaluator 16:18:30 *** Thedarkb1 has quit IRC 16:19:28 <Samu> how am I gonna score this.. 16:19:51 <Samu> this time, they were allowed to use all vehicles 16:20:56 <Alberth> score the crashed ones as minus infinite? 16:21:23 <Alberth> or with the number of years that they worked 16:21:52 <Samu> hmm, i never thought of that 16:22:24 <Samu> i don't have their saves and logs anymore, I usually only score those that last 100 years 16:22:49 <Alberth> do that then 16:23:08 <Alberth> crashed ones are unknown 16:23:30 <Samu> i take note that they have crashed 16:23:42 <Samu> but then I won't score them 16:23:49 <Samu> meh, perhaps i should 16:24:04 <Samu> too late :( maybe next time 16:24:45 <Alberth> not sure, how does an ai score that crashes after 13 years, in a 100 year game? 16:25:37 <Alberth> could use the company value at the time of the crash, perhaps? 16:26:33 <Alberth> how do you score other ais? 16:30:12 <Samu> company value, last year profits, i'm unsure yet 16:34:19 *** Cubey has joined #openttd 16:48:56 *** RafiX has joined #openttd 16:50:23 *** Thedarkb1 has joined #openttd 16:55:40 *** TheMask96 has quit IRC 16:58:10 *** TheMask96 has joined #openttd 17:12:17 *** Guest1584 has quit IRC 17:12:23 *** HerzogDeXtEr has joined #openttd 17:16:14 *** ATMunn has joined #openttd 17:16:45 *** ATMunn is now known as Guest1610 17:36:24 *** sla_ro|master has quit IRC 17:39:18 <Samu> why am I including Rondje :( 17:39:29 <Samu> didn't build, just survived 100 years 17:41:11 *** roidal_ has joined #openttd 17:43:52 *** sla_ro|master has joined #openttd 17:45:27 <Rubidium> did you test it on its own? 17:45:42 <Rubidium> if so, then I guess that's to be expected 17:46:31 <Samu> yes 17:47:03 <Rubidium> IIRC it uses the road infrastructure built by others 17:48:02 *** roidal has quit IRC 17:49:20 *** Wolf01 has joined #openttd 17:49:23 <Wolf01> o/ 17:49:53 <Wolf01> I wonder if here there is somebody which uses InstantDeveloper to make webapps 17:50:11 <Samu> in very few cases, rondje builds stuff, if towns expand enough 17:50:19 <Samu> it wasn't the case :/ 17:50:50 *** Gja has quit IRC 17:59:16 *** Gja has joined #openttd 18:06:57 *** frosch123 has joined #openttd 18:14:02 *** Biolunar has joined #openttd 18:16:12 *** Biolunar has quit IRC 18:18:52 <Wolf01> Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type. <- this would break something 18:20:04 <frosch123> all the sorting bs :) 18:20:24 <Wolf01> Which I always rely on... 18:22:06 <Wolf01> Now I need to separate with inserters... removing complexity from the game 18:22:40 <ST2> will be fun to what what that will do on saves ^^ 18:22:46 <ST2> to watch* 18:24:55 *** glx has joined #openttd 18:24:55 *** ChanServ sets mode: +v glx 18:27:04 <Wolf01> Yes, filters don't work anymore 18:27:16 *** Wormnest has joined #openttd 18:28:28 *** Progman has joined #openttd 18:39:26 <peter1138> Hmm? 18:39:46 *** Thedarkb-X40 has quit IRC 18:41:03 <Wolf01> http://i.giphy.com/l2JHWiEAa44rO95Ty.gif 18:41:53 <peter1138> I have no idea what is going on. 18:42:20 <Wolf01> It separates iron from copper 18:51:56 <Samu> https://paste.openttdcoop.org/p8tvqrtjy/8ubo2a/raw 18:52:00 <Samu> :) 18:52:05 <Samu> weird results 18:52:26 *** Wormnest_ has joined #openttd 18:54:16 <Samu> AroAI doing better than AIAI and CluelessPlus 18:55:28 <Samu> RoadAI really can't cope with cargodist 18:55:45 <Samu> it was the weirdest result 18:57:53 *** Wormnest has quit IRC 18:59:17 <Samu> EpicTrans and LuDiAI abused in the number of airports, the profit/income % really is low... infrastructure costs are too much 19:03:20 <Wormnest_> Most ai´s were written before infrastructure costs were introduced 19:08:18 *** smoke_fumus has joined #openttd 19:09:15 <Samu> syntrans could have done better, but it got stuck in a loop trying to build a bridge over rail :( 19:10:13 <Samu> the old NoCAB really is slow 19:10:17 <Samu> with only 5k ops 19:10:33 <Samu> AIAI also felt slow 19:11:05 <Samu> i was under the impression AIAI was built to be fast building 19:11:29 <Samu> in the first 40 years it had nearly nothing 19:11:43 <Samu> only very late it started to wake up 19:11:50 <Samu> you see his profits 19:12:02 <Samu> doesn't seem to match the company value 19:12:08 <Samu> it was dormant most of the time 19:22:29 *** ToffeeYogurtPots has joined #openttd 19:28:13 *** andythenorth has joined #openttd 19:28:39 <Samu> what's the attachment limit? 19:28:42 <Samu> 20 MB? 25? 19:29:01 <Samu> in the forum 19:31:02 *** ToffeeYogurtPots has quit IRC 19:31:19 <Samu> well nevermind, they all fit in 11 MB file 19:31:22 *** ToffeeYogurtPots has joined #openttd 19:33:43 <andythenorth> hi 19:36:55 <Alberth> o/ 19:37:47 <andythenorth> is cat though? 19:40:23 *** ToffeeYogurtPots has quit IRC 19:43:33 *** mindlesstux has quit IRC 19:43:53 *** Thedarkb1 has quit IRC 19:44:06 *** mindlesstux has joined #openttd 19:53:26 *** sla_ro|master has quit IRC 19:53:55 *** Thedarkb1 has joined #openttd 19:57:12 <andythenorth> no cat then 20:01:25 <Wolf01> o/, no cat 20:02:24 <andythenorth> such roads 20:05:42 *** ToffeeYogurtPots has joined #openttd 20:22:13 <supermop_work> what's the news with roads? 20:23:47 <Wolf01> None, we remove roads from the game, along with canals, only rails 20:25:08 <debdog> ..and then rename it to openrrt 20:29:25 *** ZexaronS has joined #openttd 20:44:24 <andythenorth> yeah 20:47:09 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=82458&p=1201076#p1201076 20:47:12 <Samu> tada! 20:47:28 <Samu> missing screenshots, might post them later 20:47:33 <Samu> not in the mood right now 20:48:34 <Wolf01> Let's see if 16x flying robot frame can satisfy 1x flying robot factory 20:48:35 <andythenorth> Wolf01: thinking to match up these with what's currently in NRT spec https://wiki.openttd.org/Frosch/ButGroundTypes#Idea 20:49:02 *** RafiX has quit IRC 20:49:57 <Wolf01> Catenary is easy to split, the problem is when you have catenary + third rail, what do you show? 20:50:45 <Rubidium> Wolf01: both? 20:50:58 <Rubidium> it's realistic that both exist at the same location 20:51:13 <Wolf01> Maybe 20:53:20 <Wolf01> The best scenario possible is when you kill supermop and hide under the carpet the trolleybuses :P 20:53:36 <Rubidium> https://youtu.be/h4oifkbJoMY?t=1m 20:53:41 <Wolf01> And make it so only tramway can have catenary 20:54:03 <andythenorth> third rail is a non-problem 20:54:06 <andythenorth> it's just on the ground 20:54:34 <andythenorth> if you replace 'catenary' in your head with 'flowerpots' 20:54:50 <andythenorth> and just assume we need to draw flowerpots in front of and behind vehicles 20:55:28 <andythenorth> third rail is just drawn with the tram tracks. draw 2 rails, 3 rails, 4 rails, rack rails, ropeways who cares :) 20:55:43 <Wolf01> But what if you want only 3RL trams on 3RL? One could imagine that ELRL could go on 3RL if you show "flowerpots" 20:55:54 <andythenorth> it's about the label 20:56:11 <andythenorth> dunno how to make that clear in a new spec :) 20:56:48 <Wolf01> "you can draw catenary over 3RL only when there is road" flag 20:56:53 <andythenorth> nah 20:57:06 <andythenorth> road draws what it needs 20:57:11 <andythenorth> tram draws what it needs 20:57:16 <Wolf01> If you make a 3RL+ELRL compatible label then you can set the flag to draw catenary too 20:57:21 <andythenorth> if player is confused, player chose a bad newgrf 20:57:53 <andythenorth> I think it's simple 20:58:23 <andythenorth> treat tram and road as orthogonal 20:58:26 <andythenorth> they don't interact 20:58:31 <andythenorth> they just happen to share same tile 20:59:21 <Wolf01> Then leave it as it is now, just make a good grf which shows it fine 21:01:01 <andythenorth> yes 21:01:14 <andythenorth> just ignore the usability problem (in screenshot linked here) https://www.tt-forums.net/viewtopic.php?p=1201026#p1201026 21:01:39 <andythenorth> there are lots of ways to make bad grfs, this isn't a spec issue 21:01:54 <andythenorth> supermop: did you / would you consider trying different catenary in trolleybi? 21:02:52 <andythenorth> Wolf01: currently there is only one catenary drawn, according to spec 21:03:00 <Wolf01> Yes, road draws it 21:03:18 <andythenorth> https://wiki.openttd.org/Frosch/NotRoadTypes#Sprite_layers 21:03:24 <andythenorth> we'd need to change that.... 21:03:36 <Wolf01> The idea was to extend it to compose the sprite using both catenaries from road and tram 21:04:30 *** roidal_ has quit IRC 21:05:06 <andythenorth> plausible too 21:05:32 <andythenorth> so that's all solved :P 21:05:35 <andythenorth> the hard part is deciding :P 21:06:33 <andythenorth> that just leaves town roads 21:06:37 <Wolf01> Maybe the grf itself could provide the catenary based on what there is on the tile, the problem would be to make all the catenary combinations for all the labels permutations 21:06:38 <andythenorth> did we decide anything? 21:06:53 <andythenorth> the grf might be combined with another grf 21:07:00 <andythenorth> just let each type provide a catenary 21:07:12 <andythenorth> the layering order might have some glitches :P 21:15:57 *** Gja has quit IRC 21:18:34 <andythenorth> hmm PNG merge needed with trunk :P 21:19:16 *** Gja has joined #openttd 21:34:17 *** HerzogDeXtEr has quit IRC 21:34:49 *** Gja has quit IRC 21:35:51 *** Alberth has left #openttd 21:37:47 <Borg> ahahaha I did it :) 21:38:01 <Borg> I found a limitations script.. when someone done limits for all stuff :) nice job 21:38:20 <Borg> so.. you need to plant HQ first.. and then.. any stations that are far away from HQ will be demolished :D 21:47:50 *** KenjiE20 has quit IRC 21:51:29 *** Rubidium has quit IRC 21:51:54 *** KenjiE20 has joined #openttd 21:54:13 <Wolf01> :o 22:04:59 *** Progman has quit IRC 22:21:11 *** frosch123 has quit IRC 22:23:13 *** Borg has quit IRC 22:26:10 <supermop_work> andythenorth: trolleybi is just trolleybuses 22:26:29 <supermop_work> but in a road grf, sure i'd be open to something different 22:27:17 <supermop_work> currently i have 3 types of 'poles' (creosote, galvanized, and modern pylons) 22:28:19 <supermop_work> and 4 types of wires ( trolleywire strung on cable between poles, and high tension catenary suspension, for both road and tram) 22:29:37 <supermop_work> As NRT works now iirc, it draws 1) rear pole sprites, 2) wire sprites, 3) front pole sprites 22:31:13 <Wolf01> 'night 22:31:16 <supermop_work> and the whole stack seems to be drawn as the road stack, if roadtype provides, else tram stack, if provided 22:31:23 *** Wolf01 has quit IRC 22:34:02 <supermop_work> if NRT allowed drawing the road wires directly on top of the tram wires, my grfs would work fine as is - and I drew the sprites accounting for this eventuality 22:35:10 <supermop_work> should also work whether it draws both sets of poles, or only the road poles 22:35:41 <supermop_work> all that said, i would be will to rework sprites if a compelling spec change asked for it 22:44:59 <andythenorth> I want to try drawing both catenaries 22:45:08 <andythenorth> but not tonight eh :) 22:45:09 <andythenorth> bed 22:45:21 *** andythenorth has left #openttd 23:00:00 *** Thedarkb1 has quit IRC 23:07:37 *** ToBeFree has joined #openttd 23:09:49 *** ToffeeYogurtPots has quit IRC 23:10:09 *** ToffeeYogurtPots has joined #openttd 23:18:18 *** Laedek has quit IRC 23:19:01 *** Wormnest has joined #openttd 23:20:44 *** Laedek has joined #openttd 23:22:18 *** Thedarkb1 has joined #openttd 23:25:22 *** Wormnest_ has quit IRC 23:30:03 *** Wormnest has quit IRC 23:35:24 *** Guest1610 has quit IRC 23:38:05 *** ATMunn has joined #openttd 23:38:37 *** ATMunn is now known as Guest1634 23:39:32 *** Samu has quit IRC 23:46:11 *** Samu has joined #openttd 23:46:22 <Samu> windows updates* 23:53:12 *** ToffeeYogurtPots has quit IRC 23:56:16 <Samu> i was mistaken about tracai, it crashed, but not a cpu evaluator crash 23:56:44 <Samu> nevermind, it was cpu evaluator crash 23:56:51 <Samu> man, i'm seeing things... 23:57:19 <ST2> Samu: tell me your dealers contact ^^ 23:58:02 <Samu> the thing crashes in many ways 23:58:14 <Samu> it was cpu evaluator this time