Times are UTC Toggle Colours
00:00:31 <Samu> some of these events are misleading 00:00:37 *** FLHerne has quit IRC 00:00:41 <Samu> ET_STATION_FIRST_VEHICLE 00:00:56 <Samu> i thought it was of any company, it's only of my company 00:02:09 <LordAro> Samu: well you don't get notifications of first vehicles at other people's companies 00:02:27 <LordAro> AIs (try to) have exactly the same amount of knowledge as human players do 00:02:51 <Samu> we do 00:03:13 <LordAro> hrm 00:03:13 <Samu> unless i'm missing something ... 00:03:16 <LordAro> maybe we do 00:03:19 <LordAro> it's been a while 00:03:24 *** chomwitt has quit IRC 00:03:32 <Samu> gui settings? 00:03:58 <Samu> the AI chosen not to receive those news? 00:09:00 <Flygon> Are town 'root' tiles attached to the z axis? 00:09:10 <Flygon> Or the x and y one only? 00:12:39 <Samu> wtf i found a bug 00:12:53 <Samu> a zeppelin crashed on myai airport 00:13:05 <Samu> and the aircraft could still land on it 00:13:29 <LordAro> zeppelins are helicopters, aren't they? 00:13:38 <LordAro> don't think they stop the runway from being usable 00:13:46 <Samu> they're a disaster zepelin 00:13:53 <LordAro> oh, those 00:14:18 <Samu> disasters behave different for AIs? 00:14:30 <LordAro> i'd be extremely surprised 00:20:08 <Eddi|zuHause> Flygon: there is no z axis 00:21:00 <Eddi|zuHause> Flygon: the town has an X/Y coordinate, the Z coordinate is read from that tile for the purpose of drawing the town name 00:25:22 <Samu> case MP_RAILWAY: if (Company::IsHumanID(GetTileOwner(tile)) 00:25:27 <Samu> that is so lame 00:25:45 <Samu> AI railways are not destroyed by ufo disasters 00:27:52 <LordAro> Samu: there are a certain number of things like that, just because it's excessively difficult for AIs to detect (and fix) such things 00:28:50 <Flygon> Eddi|zuHause: Thanks. 00:29:00 <Flygon> The town 'name' didn't elevate when I raised its tile, that is all. 00:29:08 <Flygon> Hence my confusion. 00:29:43 <Eddi|zuHause> did you change all 4 corners of the tile? 00:30:19 <Flygon> ... 00:30:26 <Flygon> Come to think of it, no. 00:30:33 <Flygon> I only raised three corners . 00:32:07 <Eddi|zuHause> so i just tried, the name doesn't move on terraforming 00:32:25 <Eddi|zuHause> but if you then destroy a house, it moves when it draws the new town population 00:32:29 <Flygon> Huh. 00:32:31 <Flygon> Alright. 00:32:34 <Flygon> Thanks. :3 00:32:44 <Eddi|zuHause> so likely the height is cached somewhere 00:33:18 <Samu> i got a zeppeliner crashing again, this time the aircraft could not land 00:34:59 <Samu> wondering if the aircraft was at the airport the first time it happened 00:37:17 <Samu> hmm nop 00:37:41 <Samu> must be a very rare situation when the zeppelin crashes at the same time an aircraft is taking off 00:37:59 <Samu> zeppelin sets the block 00:38:12 <Samu> aircraft taking off sets it off 00:38:39 <Samu> so when it comes to land again it will land even with zeppelin debris there, i think 00:45:39 *** Samu has quit IRC 00:49:22 <supermop> maybe zepplin disaster should have to wait in holding pattern? 00:53:17 *** Laedek has joined #openttd 00:54:11 <supermop> need better names for industrial trams 01:04:58 <Eddi|zuHause> supermop: the disaster zeppelin cannot do a holding pattern, because it doesn't have rotational views 01:23:58 *** Thedarkb has joined #openttd 01:32:38 *** john-aj has quit IRC 01:34:13 *** Snail has joined #openttd 02:01:49 *** ToBeFree has joined #openttd 02:05:49 <supermop> Eddi|zuHause: whats an old timey german nomenclature for machine models 02:06:09 <supermop> like 'type 24' or 'model B' 02:06:50 <supermop> something that a german works might name a machine in the 1800s 02:08:39 <Eddi|zuHause> what kind of machine? 02:08:48 <supermop> in this case a steam dummy 02:08:54 <supermop> tramway locomotive 02:09:23 <supermop> could be a number , or a name that sounds like something a new company might name their first engine 02:09:36 <Eddi|zuHause> so early steam engines just got names like "Adler" and "Saxonia", that carried on till the 1870s 02:09:58 <Eddi|zuHause> then the various railway companies started having model series 02:10:19 <supermop> so a person or place for the earliest, and then a number in the 1890s ish? 02:10:23 <Eddi|zuHause> which usually involved a letter and one or two numbers 02:11:05 <Eddi|zuHause> so the letter was something like "S", "G", "P", "T" denoting the usage of the engine 02:11:09 *** Thedarkb has quit IRC 02:11:24 <Eddi|zuHause> and the number was either some power stat or just the number of axles 02:11:28 <supermop> were there many tramway locomotives in germany? 02:11:49 <Eddi|zuHause> i don't know much about tramway locomotives 02:12:45 <Eddi|zuHause> but, like trams now, they probably just enumerated them 02:13:25 <supermop> probably overthinking it with two fake german brands 02:13:29 <Eddi|zuHause> most trams were either horses or electric 02:14:09 <Eddi|zuHause> steam trams were mostly just regular steam engines with some casing around it 02:14:44 <supermop> these i am naming are basically that, small locomotives pulling wagons around harbors 02:16:53 <Eddi|zuHause> you might call them "T1" and "T2" or something 02:19:05 <supermop> 'vogel' sounds dumb for such a slow vehicle 02:24:23 <supermop> does 'Anfang' sound dumber for the first one? 02:36:46 <supermop> also as a matter of describing the vehicles to players, 'tramway train' sounds stupid 02:36:53 <supermop> 'boxcar tram' also 02:37:19 <supermop> 'tramway motor with boxcar train' much too verbose 02:43:08 *** Supercheese has joined #openttd 03:01:56 *** ToffeeYogurtPots has quit IRC 03:02:10 *** ToffeeYogurtPots has joined #openttd 03:13:14 *** Supercheese has quit IRC 03:32:16 *** supermop has quit IRC 03:46:12 *** glx has quit IRC 04:03:18 *** Snail has quit IRC 04:11:24 *** ToBeFree has quit IRC 05:34:55 *** sla_ro|master has joined #openttd 05:58:42 *** Cubey has quit IRC 06:01:44 *** sla_ro|master has quit IRC 07:17:14 *** andythenorth has joined #openttd 07:27:15 *** andythenorth has quit IRC 07:31:48 *** andythenorth has joined #openttd 07:59:12 *** andythenorth has quit IRC 08:19:09 *** andythenorth has joined #openttd 08:20:54 *** Thedarkb has joined #openttd 08:23:00 *** andythenorth has quit IRC 08:29:07 *** Thedarkb has quit IRC 09:02:27 *** andythenorth has joined #openttd 09:02:33 *** PressureLine has joined #openttd 09:26:31 *** berndj has quit IRC 09:39:24 *** TheMask96 has quit IRC 09:44:53 *** TheMask96 has joined #openttd 09:59:48 *** andythenorth has left #openttd 10:01:51 *** PressureLine has quit IRC 10:06:37 *** ToffeeYogurtPots has quit IRC 10:06:56 *** ToffeeYogurtPots has joined #openttd 10:08:03 *** tokai has joined #openttd 10:08:03 *** ChanServ sets mode: +v tokai 10:10:55 *** berndj has joined #openttd 10:14:59 *** tokai|noir has quit IRC 10:17:46 *** iSoSyS has joined #openttd 10:34:50 *** FLHerne has joined #openttd 11:34:23 *** john-aj has joined #openttd 11:41:05 *** chomwitt has joined #openttd 11:43:33 *** Samu has joined #openttd 12:00:36 <Eddi|zuHause> supermop_work_: i don't think anybody would call an engine "Anfang" 12:01:00 <Eddi|zuHause> just pick two random animals or something 12:12:12 <Samu> https://www.tt-forums.net/viewtopic.php?p=1202309#p1202309 this looks intersting 12:12:33 <Samu> too bad it's going into JGR build :( 12:12:44 <Samu> should go into Openttd itself 12:14:36 <Samu> https://wiki.openttd.org/AI:RoadPathfinder 12:14:55 <Samu> As with any library, before you can use it, you need to import it. You can do this by placing the following line at the top of your code 12:15:00 <Samu> well, which file? 12:15:03 <Samu> main.nut? 12:15:14 <Samu> it's not clear for a total noob 12:15:16 <LordAro> the one you use it in 12:15:40 <Samu> that's main.nut i guess 12:17:31 <Samu> couldn't find library 'pathfinder.road' with version 3 12:23:14 <Samu> where is this pathfinder.road library thing? 12:23:27 <Samu> bananas? 12:25:45 <Samu> yeah i found it 12:35:21 *** iSoSyS has quit IRC 12:38:39 *** Gustavo6046 has joined #openttd 12:40:09 *** john-aj has quit IRC 12:45:08 *** Samu has quit IRC 12:48:06 *** Samu has joined #openttd 13:08:33 <Samu> the index AIAbstractList does not exist :( 13:08:43 <Samu> what is it? 13:09:07 <Samu> townlist.Sort(AIAbstractList.SORT_BY_VALUE, false); 13:15:56 <Samu> oh it's an API thing 13:17:46 <ST2> So, you started up asking about a GS and ended making an AI? good Samu :) 13:17:57 <Samu> yeah :( 13:18:13 <Samu> and my computer is still hanging, still unstable 13:18:32 <Samu> sucks when i'm in the middle of typing/coding/reading 13:18:44 <ST2> virus? 13:18:45 *** supermop has joined #openttd 13:20:59 <Samu> no 13:21:17 <Samu> it's an old issue, it happens from time to time 13:21:25 <Samu> for no apparent reason 13:21:47 <Samu> mobo complains about vga 13:22:35 <Samu> i don't know what it could be 13:22:37 <ST2> do like me, bought a double Xeon for 200 euros: 12 cores, 24 threads total :) 13:22:54 <Samu> could be PSU 13:23:00 <Samu> could be video card 13:23:03 <Samu> could be motherboard 13:23:10 <Samu> could be cpu, ram, etc.. etc... 13:23:12 <Samu> drivers 13:23:20 <Samu> dvi cable 13:23:24 <Samu> bah... 13:23:25 <ST2> or maybe software related ^^ 13:23:44 <Samu> i just know one thing... this BIOS sucks 13:24:16 <vasatko> im starting with m4nfo, can you someone send mi m4nfo file (nfx) to ottd@vasatko.net? i cant see what must be in file 13:25:45 <Samu> i just pray it doesn't suck to the point of changing voltages of things... but it can't really detect the correct HyperTransport speed of my cpu... so... 13:25:59 <Samu> stupid rushed up product 13:29:17 <Samu> LordAro: townlist.Sort(AIAbstractList.SORT_BY_VALUE, false); doesn't work for 1.7 API, but works for 1.0 API, how to make it 1.7 ready? :( 13:31:37 <Samu> use AIList instead says the changelog :8 13:31:40 <Samu> k lets try 13:32:39 <Samu> heh, it werks 13:32:55 <Samu> ty 13:34:40 *** Gustavo6046 has quit IRC 13:36:54 <LordAro> Samu: feel free to update the wiki :) 13:37:31 <Samu> me? no way, im noob, don't even know what i'm doing yet 13:37:43 <LordAro> well you can at least correct that :p 13:38:03 <Samu> no need to correct 13:38:03 <LordAro> given its been incorrect for 6 years or so.. 13:38:14 <Samu> the guide is using 1.0 as API 13:38:31 <Samu> I forced my api choice to 1.7 13:38:35 <LordAro> true 13:41:53 *** stefino has joined #openttd 13:44:42 *** supermop has quit IRC 13:45:29 *** Samu has quit IRC 13:52:12 *** Samu has joined #openttd 14:15:51 *** supermop has joined #openttd 14:17:47 <supermop_work_> yo 14:22:14 <Samu> hi 14:23:52 *** supermop has quit IRC 14:31:14 <Samu> oh yes... pathfinder went full retard https://imgur.com/lQUwz9E 14:40:55 <LordAro> Samu: haha 14:41:07 <LordAro> sounds like you need to fiddle with those hueristic values 14:44:53 *** nielsm has joined #openttd 14:50:12 *** ToffeeYogurtPots has quit IRC 15:02:34 *** Snail has joined #openttd 15:29:59 *** Flygon has quit IRC 15:41:36 <supermop_work_> somehow the mop rv code i have at home is missing many of the changes in the latest version of the grf I have 15:41:51 <supermop_work_> where the hell did i write that stuff and where did it go 15:42:17 <supermop_work_> like all of the code for the purchase menu sprites for trams is not there 15:56:02 *** john-aj has joined #openttd 16:00:21 <supermop_work_> I wonder - is the cargo age available for switches to use? 16:01:17 <supermop_work_> basically so slag in an open wagon or ladle gets fewer glowing orange bits the longer you haul it around? 16:09:42 *** Thedarkb has joined #openttd 16:19:37 *** Cubey has joined #openttd 16:20:38 *** iSoSyS has joined #openttd 16:26:48 *** iSoSyS has quit IRC 16:28:15 *** iSoSyS has joined #openttd 16:30:07 *** Cubey has quit IRC 16:31:28 *** Cubey has joined #openttd 16:31:35 *** iSoSyS has quit IRC 16:37:48 *** Gja has joined #openttd 16:39:11 *** Cubey has quit IRC 16:39:25 *** Cubey has joined #openttd 16:53:59 *** Samu has quit IRC 16:57:28 *** Samu has joined #openttd 17:04:17 *** synchris has joined #openttd 17:10:52 *** john-aj has quit IRC 17:11:58 *** HerzogDeXtEr has joined #openttd 17:13:59 *** LOIC_DURUCY has joined #openttd 17:16:32 *** TheMask96 has quit IRC 17:21:07 *** TheMask96 has joined #openttd 17:23:14 <Samu> i can't build a rail station with the ai 17:23:20 <Samu> am i really that noob? 17:24:01 <Samu> it builds the rail, but not the stations 17:31:02 <Samu> oh wow, nevermind, it built it 17:31:30 <Samu> but now it failed to build rail :) 17:36:21 *** quiznilo has left #openttd 17:39:32 *** Electroz has joined #openttd 17:40:21 *** Gja has quit IRC 17:40:59 *** Electroz has quit IRC 17:53:11 *** Wormnest has joined #openttd 17:57:06 *** Wolf01 has joined #openttd 17:57:44 *** stefino has quit IRC 17:58:05 <Wolf01> o/ 18:00:39 *** glx has joined #openttd 18:00:39 *** ChanServ sets mode: +v glx 18:14:34 *** frosch123 has joined #openttd 18:15:29 *** john-aj has joined #openttd 18:22:22 *** andythenorth has joined #openttd 18:23:34 *** tttt5 has joined #openttd 18:24:03 *** ToffeeYogurtPots has joined #openttd 18:24:51 *** sla_ro|master has joined #openttd 18:26:13 <Samu> my ai sucks 18:26:26 <Samu> now I wanna make a gs 18:27:12 <Samu> gonna replace "AI" to "GS", see what happens 18:28:32 <LordAro> lol 18:28:50 <LordAro> pretty sure a GS can't make rails 18:30:28 <supermop_work_> LordAro: i think they can? 18:30:36 <andythenorth> who's drawing this for me? 18:30:36 <andythenorth> http://maritime-connector.com/image/toll-emperor-9355927/166483/ 18:31:15 <supermop_work_> nice 18:32:45 *** Progman has joined #openttd 18:34:48 *** Gja has joined #openttd 18:37:27 *** Progman has quit IRC 18:38:43 *** Progman has joined #openttd 18:42:10 *** gelignite has joined #openttd 18:52:39 <Samu> woah... can't use while(true) in a game script, it's slowwwwwww 18:54:12 <LordAro> well... yeah 18:54:29 <Samu> i put some sleep 18:55:34 <Samu> eh... the thing doesn't stop, not even with pause 19:07:07 <Wolf01> supermop_work_, andythenorth: wetroads 19:07:30 *** HerzogDeXtEr1 has joined #openttd 19:08:53 <andythenorth> :P 19:10:43 <Wolf01> 95 minutes to launch (SpaceX Falcon Heavy), grrrr I'm too much excited 19:11:39 <supermop_work_> Wolf01: i thought that was yesterday? 19:12:05 <Wolf01> No, today, and it was delayed of 2.5 hours 19:12:14 <Rubidium> again? 19:12:22 <Wolf01> Yeah, 21:45 19:12:38 <Wolf01> But Elon just did the "holy mouse click" 19:13:59 *** HerzogDeXtEr has quit IRC 19:19:08 <supermop_work_> andythenorth: i think the fear is that HAUL will somehow be hardcoded into NRT 19:19:14 <supermop_work_> or something 19:20:00 <Wolf01> Let's do it, really easy 19:20:03 <andythenorth> I am totally baffled 19:20:34 *** Stimrol has joined #openttd 19:21:34 <supermop_work_> nothing can probably be done. but for good measure we should allow maglevs to run on ROAD 19:22:13 <Wolf01> Luckily only Samu spotted that trucks could travel on rail bridges 19:26:30 <Samu> hi 19:32:34 <Samu> the index CURRENT_QUARTER doesnt' exist 19:33:10 <Samu> https://nogo.openttd.org/api/1.7.2/classGSCompany.html#a1278cdb787549987b105b8a7e2d0fa7 19:33:15 <Samu> it exists, it is there! 19:37:14 *** Thedarkb has quit IRC 19:38:12 *** michi_cc has quit IRC 19:47:05 <supermop_work_> someone took you at your word andy 19:57:38 *** Gja has quit IRC 19:58:21 *** synchris has quit IRC 19:59:48 *** michi_cc has joined #openttd 19:59:48 *** ChanServ sets mode: +v michi_cc 20:05:37 *** Gja has joined #openttd 20:14:47 <Wormnest> Samu: are you sure you added the class name before CURRENT_QUARTER 20:15:51 <Wolf01> https://www.youtube.com/watch?v=wbSwFU6tY1c 20:16:07 <Samu> no idea 21:05:04 <Samu> whats the class name 21:07:49 <Samu> how do i get the value from a setting? 21:10:07 *** sla_ro|master has quit IRC 21:10:58 <LordAro> Samu: look at that page again, what do you think the class name is? 21:11:19 <Wormnest> The class name should be on the api page where you found CURREN_QUARTER or else google it 21:11:52 <Samu> GSCompany 21:12:46 <Samu> GSCompany.GetQuarterlyCompanyValue(cid, 0) 21:12:58 <Samu> 0 works, but i wanted to make it look prettier 21:14:22 <Samu> GSCompany.GetQuarterlyCompanyValue(cid, CURRENT_QUARTER) 21:14:27 <Samu> doesn't work 21:15:15 <LordAro> it's a static class member 21:15:24 <LordAro> you should know how to refer to one of those 21:15:42 *** ToffeeYogurtPots has quit IRC 21:15:48 <LordAro> (it just happens to also be an enum member) 21:16:15 <Wolf01> Ah, SpaceX, pure poetry 21:17:17 <LordAro> Wolf01: it really was 21:17:38 <Wolf01> I hope the core landed well too 21:17:52 <LordAro> 2/3 isn't bad 21:17:52 <Samu> the index Quarter doesn't exist 21:17:55 <LordAro> but aye 21:17:58 <Samu> local cv = GSCompany.GetQuarterlyCompanyValue(cid, Quarter.CURRENT_QUARTER) 21:18:15 <LordAro> Samu: what do you think Quarter is? 21:18:16 <Wolf01> Considering the boosters were even recycled ones 21:18:23 <LordAro> i.e., learn to read error messages 21:18:52 <LordAro> Samu: *class* member value 21:19:18 <Samu> GSCompany.Quarter.CURRENT_QUARTER ? 21:19:33 <Samu> i have no idea wtf they mean with class 21:20:38 <LordAro> :: 21:20:51 <LordAro> you've done this before 21:20:53 <Samu> ah, it works 21:20:56 <Samu> local cv = GSCompany.GetQuarterlyCompanyValue(cid, GSCompany.CURRENT_QUARTER) 21:21:01 <Samu> no more complaining 21:21:20 <LordAro> (squirrel & c++ are different languages, but they have their similarities) 21:28:43 *** frosch123 has quit IRC 21:37:02 <Samu> how do i make a bool in squerril? 21:37:22 <Wolf01> You can't, you are doomed 21:38:05 <Samu> ah, local 21:38:11 <Samu> local does everything apparently 21:40:46 *** gelignite has quit IRC 21:42:49 <Samu> i'm not sure how this.Sleep works 21:42:53 <Samu> how does it stack 21:44:22 <Wolf01> I could show you how sleep work 21:45:27 <Samu> how do I break a while cycle? 21:46:05 <Wolf01> break; IMHO... 21:46:14 <Wolf01> Or use a control variable 21:46:47 <Samu> i'm utterly confused with all this 21:47:35 <LordAro> Samu: it's not entirely different from what you've bren doing in ottd itself, don't forget that 21:49:33 <Samu> https://paste.openttdcoop.org/pnqweidrz 21:49:35 <Samu> here's my code 21:50:11 *** Thedarkb has joined #openttd 21:50:16 <Samu> ST2: success? 21:52:07 <ST2> kinda busy now - some players think that just because game is free and opensource, they can do whatever they want ^^ 21:54:11 *** john-aj has quit IRC 21:55:49 <Samu> what an ugly GS 21:55:55 <Samu> 50 lines of code 21:56:31 <Samu> still better than the AI 22:01:27 <Wolf01> https://youtu.be/aBr2kKAHN6M proof that Earth isn't flat... and flying cars are there 22:03:14 <LordAro> Wolf01: fake news 22:04:10 <Samu> why does function Load(version, data); 22:04:13 <Samu> require a ; 22:04:22 <Samu> all the others don't 22:05:23 <LordAro> the documentation implies it doesn't 22:05:50 <LordAro> but here you learn the difference between declaration and definition 22:06:30 <Samu> expression expected 6/2 22:06:37 <Samu> main.nut:6/2 22:06:53 <Samu> function Load(version, data); 22:07:02 <Samu> I mean function Load(version, data) 22:07:15 <Samu> with ; it won't complain 22:08:15 <LordAro> well then 22:08:21 <LordAro> guess you need the ; 22:08:31 <LordAro> what comes after it? 22:09:44 <Wolf01> this.Sleep() 22:09:48 <Wolf01> 'night 22:09:49 <Samu> nothing 22:09:52 *** Wolf01 has quit IRC 22:16:50 <Samu> cleaning up code, now it's like this 22:17:23 <Samu> ugly ugly! 22:17:40 <Samu> https://paste.openttdcoop.org/phvyja9wq 22:18:05 <Samu> oh, and the info.nut is like this 22:18:54 <Samu> https://paste.openttdcoop.org/ptsyp5qb2 22:22:37 *** Wormnest has quit IRC 22:27:37 <Samu> can't make a .tar 22:27:40 <Samu> what am i doing wrong 22:27:47 <Samu> im using 7zip 22:32:39 *** nielsm has quit IRC 22:39:19 *** HerzogDeXtEr1 has quit IRC 22:44:19 <Samu> nevermind, i got it 22:49:14 <Samu> horriblu!!! 22:50:13 <Samu> ST2: https://imgur.com/XLHNK2V :) 22:50:15 <Samu> lol 22:58:04 *** andythenorth has quit IRC 23:02:48 *** Gja has quit IRC 23:07:17 *** Progman has quit IRC 23:07:47 *** Stimrol has quit IRC 23:15:12 *** Thedarkb has quit IRC 23:15:52 *** Biolunar has joined #openttd 23:16:23 *** supermop has joined #openttd 23:23:59 *** chomwitt has quit IRC 23:38:22 *** Biolunar has quit IRC 23:39:33 *** Snail has quit IRC 23:39:49 *** Snail has joined #openttd 23:41:56 *** Snail_ has joined #openttd 23:41:56 *** Snail has quit IRC 23:41:56 *** Snail_ is now known as Snail 23:44:59 *** john-aj has joined #openttd 23:47:33 *** Gja has joined #openttd