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Log for #openttd on 15th March 2018:
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10:33:51  <andythenorth> is ferries http://dev.openttdcoop.org/attachments/download/8912/is_also_ferry.png
10:33:58  <andythenorth> just rough to get the idea
10:34:02  <andythenorth> not good yet
10:56:10  <Eddi|zuHause> how "micro" is it allowed to get? http://www.fähren-wettin-löbejün.de/wordpress/wp-content/uploads/2017/07/LR_2_Wettin-43.jpg
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11:03:56  <andythenorth> Eddi|zuHause: that length is fine, but the height means there's not much to look at :P
11:04:31  <Eddi|zuHause> i'm sorry if reality is too boring for you :p
11:05:21  <andythenorth> reality contains many forms :P
11:05:22  <andythenorth> bbl
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11:25:51  <Eddi|zuHause> ah... "selective reality"... that seems to be "hip" these days anyway
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15:39:22  <supermop_work> yo
15:40:15  <andythenorth> lo
15:51:13  <Sacro> \o/
15:52:26  <Alberth> o/
15:54:33  * andythenorth always refactoring 
15:54:37  <andythenorth> then I refactor the refactor
15:55:24  <andythenorth> healthy, or futile? :P
16:02:45  <Alberth> I am mostly already happy when the refactor itself works out :)
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16:03:21  <Alberth> but sure if you do the same kind of refactor all the time, you may want to speed up that process
16:03:41  <Alberth> on the other hand, it's often simpler not to create that mess :)
16:05:36  <andythenorth> mostly I delete old assumptions
16:05:41  <andythenorth> and replace one kind of complexity with another
16:05:42  <andythenorth> :P
16:06:03  <Alberth> the latter is normal, you pay the price somewhere :)
16:09:22  <andythenorth> it would be fine, except I try to maintain parity across 3 newgrf compiles also :P
16:09:31  <andythenorth> but trains != ships :P
16:09:37  <Sacro> orly?
16:09:43  <Sacro> That explains why canals are there...
16:10:01  <andythenorth> $someone should make ship consists
16:10:15  <andythenorth> with arbitrary 'wagons', ie. barges
16:10:21  <andythenorth> then ships ~= trains
16:10:28  <andythenorth> and my newgrf compile will be tidy
16:10:56  <Sacro> And then the same with aircraft?
16:11:09  <Sacro> But only on Christmas Eve
16:11:15  <andythenorth> hmm
16:11:19  <andythenorth> arbitrary zellepins
16:11:51  <andythenorth> oh the zellepin joke has gone too far
16:11:57  <andythenorth> I just searched for 'zellepin tug and barge'
16:12:09  <andythenorth> google doesn't know about zellepins :(
16:12:25  <Sacro> Not sure I do either tbh
16:12:35  <Sacro> lead zellepins?
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16:13:04  <andythenorth> it was a pikka joke
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16:14:54  <andythenorth> https://de.wikipedia.org/wiki/Lenkbarer_Luftzug
16:14:58  <andythenorth> zeppelin train
16:15:30  <Alberth> zellepin trains!
16:16:39  <Alberth> ex-military, looking for a new hobby at 52 years :p
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16:21:58  <andythenorth> model zellepin train http://c8.alamy.com/comp/C45MB4/model-of-the-steerable-air-cruising-train-of-graf-von-zeppelin-1895-C45MB4.jpg
16:28:08  <Alberth> ha, might work :)
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18:46:57  <andythenorth> such http://dev.openttdcoop.org/attachments/download/8912/is_also_ferry.png
18:47:12  <andythenorth> not very good yet
18:49:18  <supermop_work_> does mail ship really need a crane?
18:49:48  <andythenorth> does Postman Pat really need a helicopter? o_O
18:50:23  <andythenorth> https://static.giantbomb.com/uploads/scale_small/8/87790/2988443-box_ppsds.png
18:50:52  <andythenorth> I think I just like the cranes :P
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19:06:28  <supermop_work_> is there a cb for cargo age?
19:15:49  <supermop_work_> to choose how many pixels are fire-orange in a load of slag
19:18:34  <andythenorth> days in transit maybe?
19:18:38  <andythenorth> time since last station?
19:18:41  <andythenorth> there will be something
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19:26:23  <supermop_work> hi frosch123
19:28:05  <frosch123> moi
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20:58:16  <nielsm> here's a win32 build with all my music experiments: http://0x0.st/sa_x.rar
20:58:40  <nielsm> if you want to try it with music from the DOS version, find GM.CAT and put it in the baseset folder
20:59:18  <andythenorth> such ferry http://c8.alamy.com/comp/KW684N/small-ferry-in-the-city-of-kristiansund-in-western-norway-KW684N.jpg
20:59:39  <nielsm> I've also made an .obm file for the TTO+World Editor music set, that file should be renamed GM-TTOWE.CAT
21:00:17  <nielsm> and there are two bonus console commands: "dumpsmf filename.mid" to write a standard midi file from whatever is playing
21:00:43  <nielsm> and "glitchmusic param1 param2" to use wrong parameters for the DOS music decoding and cause it to glitch :)
21:01:25  <nielsm> all of the DOS music stuff only works with the "win32" music driver, not dmusic
21:01:55  <andythenorth> chibi http://www.the-stenzels.com/photo/2007/ac/jun_4_morning_ferry_to_helsingborg_sweden/data/images1/20070604.0026.0.small_ferry_leaving_helsingor,_denmark.jpg
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21:20:08  <nielsm> and a complete patch set from r27980: http://0x0.st/saLN.patch
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21:20:38  <nielsm> (I'm quite sure it can't be accepted in this form, there's too many things that need cleanup in the new music code)
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21:39:46  <supermop> yo
21:39:53  <supermop> home early
21:44:57  * andythenorth bed early
21:45:24  <supermop> what's the use of "most_common_refit "
21:46:18  <andythenorth> sounds like trains
21:47:41  * andythenorth looks in ml
21:47:43  <andythenorth> nml
21:47:44  <supermop> y tho
21:47:56  <andythenorth> no idea, I'm looking if it's var F2 https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Vehicles
21:48:03  <andythenorth> var F2 makes zero sense to me
21:48:10  * supermop should listen to more nick cave
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21:48:14  <supermop> underrated
21:48:26  <andythenorth> I assumed it was https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Vehicles#Consist_cargo_.2842.29
21:48:58  <supermop> can't figure out a good way to make slag less glowy with age
21:49:54  <andythenorth> most_common_refit is var 42
21:50:34  <supermop> but why would you want to change a vehicle based on what it carries most often? and is it like a rolling average?
21:51:13  <andythenorth> nah it's just bad wording
21:51:37  <supermop> http://fractum.com/wp-content/uploads/2014/06/empty-slag-pot-1.jpg
21:51:53  <andythenorth> var 42 is the most common cargo type in the consist
21:52:05  <supermop> ah
21:52:11  <supermop> ok i can see a use for that
21:52:27  <andythenorth> I can't but eh
21:52:33  <andythenorth> I probably have used it somewhere
21:52:37  <supermop> mail wagons
21:52:47  <supermop> red if all wagons in train are mail
21:52:54  <andythenorth> fair point
21:52:58  <andythenorth> magical
21:53:00  <supermop> BR blue if there's just one in a pax rake
21:53:10  <andythenorth> I should do that in Horse :P
21:53:15  <supermop> blue or whatever in mixed freight
21:53:41  <supermop> mop generic train vehicles
21:53:44  <andythenorth> let's look in 80+ vars
21:54:34  <andythenorth> http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_VehicleArray
21:54:41  <andythenorth> allegedly 3F
21:54:57  <andythenorth> although I've been told sometimes these 80+ docs are smoking crack :)
21:56:28  <andythenorth> I am not going to figure out how to read that in nml tonight :P
21:56:50  <supermop> whats this for then?
21:56:58  <andythenorth> 3F	B	Cargo transit time, in +185 ticks (~2.5 days) units
21:57:04  <supermop> nice
21:57:58  <andythenorth> these are vars that are readable, but don't have 'proper' nfo support nor nml identiifers
21:58:19  <andythenorth> also bed
21:58:22  <supermop> later
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