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Or no? 07:37:49 <Pikka> they're nice for differentiating the shape, and contrasting the buffers 07:38:10 <Pikka> I'd say yes 07:38:36 <andythenorth> agreed 07:40:28 <V453000> :) 07:49:54 <andythenorth> V453000: my lighting rig is fake ;P 07:50:29 <V453000> ? 07:50:43 <V453000> drawing symmetric and flipping? 07:50:51 <andythenorth> yeah 07:50:57 <andythenorth> but drawn with key and fill 07:51:01 <andythenorth> not just key 07:51:08 <andythenorth> https://en.wikipedia.org/wiki/Three-point_lighting 07:51:23 <V453000> yeah that's one of the reasons I like 3D so I don't have to draw the diagonal views twice :D 07:51:28 <V453000> right 07:51:53 <andythenorth> I am getting fast at diagonal views 07:52:05 <andythenorth> I considered automating it :P 07:52:13 <V453000> omg :D 07:52:14 <andythenorth> but there's always some decisions to make 07:52:26 <V453000> how would you automate that? 07:52:39 <andythenorth> I could automate reshading 07:52:52 <andythenorth> mostly I move CC down by 1 on the side, and up by 1 on the end 07:52:56 <V453000> well that part I understand but how would it know where it should darken and brighten 07:52:58 <andythenorth> I know where the vehicle pixels are 07:53:06 <V453000> oh 07:53:06 <andythenorth> they're all standard width, length, height 07:53:09 <V453000> :) 07:53:14 <V453000> it's all boxes? 07:53:22 <andythenorth> pretty much eh 07:53:25 <V453000> haha 07:53:25 <V453000> nice 07:53:33 <andythenorth> steam engines etc it wouldn't work 07:53:37 <peter1138> Group liveries, eh? 07:53:40 <andythenorth> but wagns are all same 07:53:43 <V453000> wouldn't happen for me :P I think almost every nuts thing is different 07:53:44 <andythenorth> peter1138: group liveries :) 07:54:15 <andythenorth> I have talked myself out of giving engines multiple liveries 07:54:17 <V453000> I was looking through my sketchbooks yesterday for some work stuff and I found a bunch of cool train designs I drew :D 07:54:31 <andythenorth> just give engines good 2CC and let player choose 07:54:38 <andythenorth> V453000: pixels then 07:54:39 <V453000> random CC colours for engines! 07:54:54 <andythenorth> that could be done 07:55:05 <andythenorth> you can read the current CC, all kinds of madness possible 07:55:36 <V453000> heh 07:55:43 <andythenorth> I am tempted to do realistic livery with code 07:55:50 <andythenorth> just to prove point :P 07:56:03 <V453000> I think I'll try to avoid using extra sprites for it, so I'll just have a parameter for random/CC colours of engines 07:56:26 <V453000> if random, then 1 of the vehicle layers is going to have that, and another layer is going to have a small CC stripe or something 07:56:43 <V453000> but let's see about that 07:59:22 <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/pony/box_car_pony_gen_4B.png 07:59:34 <Pikka> you could do something really dumb, like have different sprites for each CC... 07:59:36 <andythenorth> that gets repainted to 3 wagons 07:59:52 <V453000> :0 08:00:05 <V453000> yeah, that's not going to happen Pikka :D 08:00:16 <V453000> already trying to be careful about filesize 08:00:29 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/static/img/reefer_car_pony_gen_4B.png 08:00:37 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/static/img/fruit_veg_car_pony_gen_4B.png 08:00:43 <V453000> I need a metric shittons of sprites already, any doubling etc just for CC would be too much 08:00:55 <V453000> the vehicle layers are a miracle though 08:01:00 <andythenorth> I use a recolour sprite for some random CC stuff 08:01:13 <andythenorth> I dropped having realsprites just for flipping 1CC/2CC 08:01:18 <andythenorth> compile time went down quite a bit 08:01:30 <V453000> andythenorth: very iz. That's super interesting. I probably wouldn't want to do it, but I can see the benefits 08:01:51 <andythenorth> I am only using layers for stuff like rear lights on last vehicle 08:02:04 <andythenorth> layers are hard to test in-game, easier to just have the realsprite where possible 08:02:04 <V453000> :0 also nice 08:02:32 <V453000> well sure, having sprites for everything is nicest overall 08:02:34 <peter1138> andythenorth, https://github.com/PeterN/OpenTTD/commits/group-livery 08:02:52 <andythenorth> :o 08:02:53 <andythenorth> :) 08:03:10 <peter1138> Warning: savegame bump 08:03:29 <peter1138> Also still WIP obviously, there's no icon and the button is red :p 08:08:56 <andythenorth> bb tomorrow 08:08:57 *** andythenorth has left #openttd 08:15:21 *** gnu_jj has quit IRC 08:24:44 *** FLHerne has joined #openttd 08:31:37 *** gnu_jj has joined #openttd 08:41:26 <peter1138> Oh fucks sake, projects switching from IRC is a pain in the arse :( 09:01:48 * _dp_ wants to switch from IRC since the time I started using it 09:03:40 <hrmny> lol 09:04:58 <_dp_> omg, colour stack codes 09:22:01 <peter1138> zomg 09:22:10 <peter1138> yeah, V453000! 09:22:44 <peter1138> V453000, "blah blah {PUSH_COLOUR}{GOLD}YEAH I'M GOLD {POP_COLOUR}phew, back to normal" 09:29:39 <V453000> push and pop? :D 09:33:46 <peter1138> Yeah, {PREVIOUS_COLOUR} got fairly rejected as unreliable. 09:35:26 <peter1138> push/pop allows it all to work with nested strings and such-like. 09:37:29 <LordAro> "PUSH_COLOUR" is a bit verbose, maybe just PUSH? 09:37:45 <LordAro> given it's followed by a colour code, you don't really need to spell it out 09:38:25 <peter1138> Well at least it's clear. 09:38:56 <LordAro> i++; // add one to i 09:38:58 <LordAro> ^ also clear 09:39:05 <peter1138> They're the codes that frosch suggested. 09:40:02 <peter1138> {PUSH} {POP} by themselves don't mean much, imho. 09:40:20 <LordAro> no, but given the context they'll always have... 09:41:19 <peter1138> Oh well, it had 24 hours for review ;) I guess someone else can change it if they seem fit :) 09:43:01 <LordAro> ¯\_(ツ)_/¯ 09:51:35 <V453000> when I just see PUSH and POP I have no idea what it's going to do, but eh, will get used to it 09:52:15 <SpComb> POKE 09:52:26 <peter1138> PEEK 09:53:02 <V453000> would {SET} {RESET} make more sense? 09:54:00 <SpComb> if it's not a stack 09:54:39 <peter1138> It is a stack. It even uses std::stack instead of inventing something. 10:04:53 <peter1138> Perfect for NewGRF making... http://www.gamebytes.co.uk/userdata/PRODPIC-3248.jpg 10:34:59 <SpComb> where do you install the ROM chip 10:35:15 <SpComb> is there a USB adapter? 10:42:00 <_dp_> I wanted prev_colour for something but now I don't even remember what 10:44:08 <_dp_> probbably for some crap like this https://paste.openttdcoop.org/pavoqtako 11:58:57 *** Compu has quit IRC 12:04:41 *** Compu has joined #openttd 13:02:18 *** snail_UES_ has joined #openttd 13:07:23 *** snail_UES_ has quit IRC 13:28:29 *** Gja has joined #openttd 13:34:45 *** Wacko1976 has quit IRC 13:43:38 *** Flygon_ has joined #openttd 13:44:42 *** sla_ro|master has joined #openttd 13:49:42 *** sim-al2 has quit IRC 13:51:02 *** Flygon has quit IRC 13:55:54 *** colde has quit IRC 13:56:00 *** colde has joined #openttd 13:56:17 *** Alberth has joined #openttd 13:56:17 *** ChanServ sets mode: +o Alberth 14:00:12 <Pikka> goodnight and custard 14:00:13 *** Pikka has quit IRC 14:01:10 <LordAro> one albert arrives, another albert leaves 14:01:18 <LordAro> balance must be maintained 14:03:16 *** Wacko1976 has joined #openttd 14:21:45 <Alberth> :) 14:22:56 *** supermop_work has joined #openttd 14:44:18 *** sla_ro|master has quit IRC 14:49:57 *** Flygon__ has joined #openttd 14:57:19 *** Wormnest has joined #openttd 14:57:32 *** Flygon_ has quit IRC 14:58:07 *** synchris has joined #openttd 15:04:01 *** Gja has quit IRC 15:16:21 *** synchris_ has joined #openttd 15:16:38 *** synchris has quit IRC 15:24:34 *** Progman has joined #openttd 15:41:36 *** synchris_ has quit IRC 15:47:11 *** TheMask96 has quit IRC 15:51:18 *** TheMask96 has joined #openttd 15:51:27 *** synchris has joined #openttd 16:00:28 <_dp_> git merge is bonkers 16:00:43 <_dp_> makes bloody mess out of the code every time I try to use it 16:02:34 <_dp_> what's even the point of <<< === >>> blocks when they contain random lines and huge chunk of code is just missing? 16:03:44 <LordAro> git merge is often better than most 16:03:51 <LordAro> you've probably just been moving code around too much :p 16:04:28 <_dp_> LordAro, with svn I at least could understand what happened 16:04:41 <_dp_> LordAro, and never even had any issues with hg 16:05:04 *** HerzogDeXtEr has joined #openttd 16:05:51 <_dp_> should probably just always use 3-way 16:06:12 *** Cubey has joined #openttd 16:09:18 <Alberth> you may not be merging what you think ? 16:19:53 *** Progman_ has joined #openttd 16:23:36 *** Progman has quit IRC 16:23:50 *** Progman_ is now known as Progman 16:25:57 <Alberth> does diff give you the expected differences? 16:40:18 *** frosch123 has joined #openttd 16:46:15 *** glx has joined #openttd 16:46:15 *** ChanServ sets mode: +v glx 16:56:21 *** Wolf01 has joined #openttd 16:56:47 <supermop_work> yo Wolf01 16:56:58 <Wolf01> o/ 16:58:36 <peter1138> Derpaherp. 17:00:28 <_dp_> Alberth, diff does, but it feels like merge is picking a wrong base 17:01:54 <Alberth> merge tracks back until the last common commit 17:02:51 <Alberth> git merge-base master branch # Find common ancestors <-- from my cheat sheet 17:03:54 *** Flygon__ has quit IRC 17:05:33 <_dp_> merge-base seems right 17:07:47 *** sla_ro|master has joined #openttd 17:11:08 <peter1138> Hmm, arr, RVs don't get changed. Hmm. 17:14:30 <Wolf01> So, let's see if I'm still able to access NRT repo and commit too 17:15:09 *** roidal has joined #openttd 17:34:35 <Wolf01> WTF, there are diagonal slopes on train valley 2 and not on OTTD? 17:35:06 <Eddi|zuHause> how dare they! 17:38:10 <Eddi|zuHause> so i built my first plane in TF, and what is the first thing it does when i watch it? it clips though mountains 17:41:14 <Thedarkb1> OpenTTD over remote X is painful. 17:41:36 <Wolf01> Eddi: classic 17:41:42 <peter1138> <x> over remote X is painful, frankly. 17:42:11 <Thedarkb1> It depends on what for. 17:42:24 <Thedarkb1> Some applications run flawlessly. 17:45:54 <Thedarkb1> I'm looking for a game script that ends the game when the first person reaches 1 billion pounds. 17:46:52 *** FLHerne has quit IRC 17:48:41 <Thedarkb1> What should I search for? 17:50:36 <glx> looks like you want a goal script 17:52:44 <Alberth> didn't samu write one, can't find it though 18:10:18 <frosch123> there is a "company value gs", which does a similar thing 18:10:57 *** supermop_work has quit IRC 18:19:51 <Thedarkb1> I'll try that out. 18:23:21 *** Supercheese has joined #openttd 18:28:50 *** ToffeeYogurtPots has joined #openttd 18:40:39 *** muffindrake has quit IRC 18:49:55 *** Alberth has left #openttd 18:51:52 *** muffindrake has joined #openttd 19:03:16 <Eddi|zuHause> uhm, somhow my sound randomly stopped working 19:28:25 *** bwn has quit IRC 19:29:01 *** gelignite has joined #openttd 19:37:09 <Eddi|zuHause> looks like a problem in the 5.1 control unit 19:37:42 <Eddi|zuHause> and my backup boxes sound terrible 19:38:22 *** bwn has joined #openttd 19:46:06 <Supercheese> Hmmmm, UKRS3 on Patreon 19:46:10 <Supercheese> HMMMMM, sayeth I 19:46:23 <Supercheese> quite tempting 19:46:53 <Supercheese> the very first time I've felt tempted to support anything on Patreon, in fact 19:49:09 <V453000> It's also my first Patreon thing 19:53:51 *** synchris has quit IRC 19:57:43 *** Thedarkb-X40 has joined #openttd 20:00:35 *** supermop_work has joined #openttd 20:01:13 *** sla_ro|master has quit IRC 20:11:11 <frosch123> why does simutrans still have the minimap 45° rotated? 20:11:41 <frosch123> that's like the first thing i would patch... or do people prefer it for some reason? 20:12:00 *** roidal has quit IRC 20:16:09 <Eddi|zuHause> i haven't run simutrans in like 15 years 20:16:27 <frosch123> neither have i, but sometimes i encounter screenshots 20:16:28 <Eddi|zuHause> that was before i even found openttd 20:24:34 *** andythenorth has joined #openttd 20:29:53 *** Gja has joined #openttd 20:48:53 *** andythenorth has quit IRC 20:52:27 *** supermop_work has quit IRC 20:59:33 *** FLHerne has joined #openttd 20:59:46 *** andythenorth has joined #openttd 21:07:52 *** iSoSyS has joined #openttd 21:13:08 *** gelignite has quit IRC 21:14:48 <peter1138> Yeah, I played Simutrans before I found OpenTTD. 21:16:18 <andythenorth> is this a confessional? o_O 21:16:23 <peter1138> IKR 21:16:57 <peter1138> Weird, I remember now, I was sneaking a go in the office and a colleague mentioned OpenTTD of all things. 21:17:10 <peter1138> + Locomotion. I played that once but found it annoying. 21:21:06 <peter1138> Hmm. 21:25:15 <frosch123> hmm, are content names supposed to be unique per content type, or unique overall? is it allowed to have both a scenario and a heightmap called "Iceland"? 21:25:40 <peter1138> Oh 21:25:43 <peter1138> Hmm 21:25:53 <peter1138> Does it conflict anywhere? 21:26:31 <Eddi|zuHause> i don't see a problem with that from the user-facing side 21:26:41 <frosch123> not technically, only in human brain 21:27:06 <frosch123> i guess all content lists always also have a "type" column 21:27:27 <frosch123> also, bananas 1 already has "Europe" for both 21:28:17 <frosch123> haha, there are "Solomon Islands" and "Solomon-Islands" 21:28:56 *** sim-al2 has joined #openttd 21:32:08 <Eddi|zuHause> are they known for their extensive rail network? 21:32:56 <frosch123> there are also "Sachsen" and "Saxony" :) 21:33:30 <Eddi|zuHause> from which century? 21:33:31 <frosch123> what is "Saxony Switzerland" though? sounds like a gaddafi idea 21:33:39 <Eddi|zuHause> haha 21:33:53 <Eddi|zuHause> "Sächsische Schweiz" is an actual thing 21:34:06 <Eddi|zuHause> a mountanous area in the southern part of saxony 21:34:07 <frosch123> wiki told me 21:34:32 <Eddi|zuHause> allegedly there's also a "holsteinische Schweiz" :p 21:34:52 <Eddi|zuHause> not sure what they call "mountain" over there, though :p 21:34:53 <frosch123> and "Schweizer Schweiz"? 21:35:45 <Eddi|zuHause> there are more places where people called montain ranges "... Schweiz" 21:38:59 *** andythenorth has quit IRC 21:39:14 <peter1138> Bye andy 21:45:32 *** iSoSyS has quit IRC 21:45:58 *** iSoSyS has joined #openttd 21:56:58 *** Supercheese has quit IRC 21:57:15 *** Supercheese has joined #openttd 22:10:37 *** frosch123 has quit IRC 22:15:36 *** Mahjong1 has joined #openttd 22:19:21 <Wolf01> 'night 22:19:24 *** Wolf01 has quit IRC 22:23:06 *** Mahjong has quit IRC 22:36:14 *** Wormnest has quit IRC 22:51:34 *** Smedles_ has joined #openttd 22:56:57 *** snail_UES_ has joined #openttd 22:58:00 *** Gja has quit IRC 22:58:52 *** Smedles has quit IRC 23:00:34 *** Progman has quit IRC 23:15:13 <Thedarkb-X40> OpenMSX is better than the original TTD soundtrack.