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10:58:11 <Samu> the town of AIAirport.GetNearestTown is really far off than the other function 10:59:40 <Samu> https://imgur.com/Fi6IPIj 11:00:39 <Samu> the tile is where "Flarnwell Heights" sign is located, the nearest town for the first function is Pletston, the nearest town for the second one is Flarnwell 11:00:52 <Samu> why 11:03:23 <Wolf01> Do the functions have a comment explaining what they return or you just guess by the name? 11:04:03 <Samu> https://noai.openttd.org/api/trunk/classAIAirport.html#d8ac12ccd9de4b8340d37ea68428a8f3 11:04:07 <Samu> doesn't seem to be clear 11:09:51 <Wolf01> The flarnwell airport should return flarnwell, as it's under that local authority, I don't understand why it should need the airport type btw, on a tile you can have only one airport and only one local authority 11:11:23 <Samu> it treats it as an area of tiles 11:11:24 <Eddi|zuHause> you do know that the local authority of a station may be different than the local authority of the tile that the station (sign) is on? 11:12:45 <Wolf01> Yes, but in that case it's on the other side of the town, I don't think pletston local authority reaches that far, at least if he didn't station walk with that airport 11:12:47 <Samu> local authority of that tile is Flanrwell, just checked 11:13:11 <Samu> no, i didn't station walk 11:16:01 <Eddi|zuHause> i'm assuming AIAirport.GetNearestTown is the one that limits the noise 11:16:29 <Eddi|zuHause> so it's not only the distance but also the town size 11:17:42 <Eddi|zuHause> and it needs the airport type because it needs the size of the (potential) airport you're trying to build 11:19:02 <Wolf01> That makes sense 11:20:24 <Samu> but still, why did it get a town that is so far away than that place? 11:48:09 *** andythenorth has joined #openttd 11:48:28 <Wolf01> o/ 11:50:26 <andythenorth> so 11:50:35 <andythenorth> I need to rek FIRS 11:50:46 <andythenorth> but I only have a phone 11:51:02 <andythenorth> no hg client, no text editor :p 11:51:07 <Wolf01> WTF, can't you just let it live a bit? :D 11:51:18 <andythenorth> and can’t edit directly in devzome 11:54:50 <LordAro> lol 11:55:25 <andythenorth> switch to github :p 11:56:43 <nielsm> andythenorth, reasons why you should bring a real computer even when going on vacation 11:56:51 <andythenorth> oof 11:57:05 <andythenorth> then I’d just play tanks and be angry :( 11:57:07 <andythenorth> :) 11:57:22 <nielsm> don't need to bring something that can play 3D games :P 11:58:05 <andythenorth> unrelatec: industrial chemistry continues to mess with my brain 11:58:13 <andythenorth> it’s complex eh 11:59:30 *** andythenorth has quit IRC 11:59:44 *** andythenorth has joined #openttd 11:59:55 <andythenorth> p-aminophenol stops your brain hurting, for example 12:00:23 <andythenorth> and comes from coke ovens, indirectly 12:01:00 <andythenorth> whereas sulfuric acid is a waste product from coke ovens, but also a saleable by product 12:01:15 <andythenorth> and is also used to recover other by products 12:01:23 <andythenorth> such complex :p 12:02:23 <andythenorth> also most of my information is from wikipedia, and have you ever met a WP contributor? o_O 12:03:40 <andythenorth> nielsm so do you think 16 cargos is going to make it? :) FIRS 4 design starts to depend on it :) 12:04:06 <nielsm> I think it just depends on being tested working? 12:05:33 <nielsm> it's the callback stuff I'm unsure about working or not because I don't understand the mechanisms involved in the GRF execution engine, so I can't make any test cases myself 12:06:21 <andythenorth> yeah I need to patch FIRS internals for that, assumes 2 cargos 12:06:31 <andythenorth> no loops over n cargos 12:07:34 <Eddi|zuHause> oh, steam beta comes now with integrated wine? 12:07:42 <peter1138> Sounds like it. 12:07:49 <andythenorth> and the storage increase PR in openttd is blocked by newgrf revision problem 12:11:08 <LordAro> i wonder if steam's bundled libraries are still from ubuntu 12.04 12:11:27 <LordAro> (and how out of date their bundled version of wine will get) 12:11:35 <andythenorth> so I’m renaming Extreme 12:11:45 <Eddi|zuHause> dunno, but i think it always tried to use system libraries first by default 12:11:47 <andythenorth> Better Living Through Chemistry 12:12:01 <LordAro> Eddi|zuHause: definitely didn't used to, it caused issues on arch# 12:12:45 <Eddi|zuHause> i think for a time i had the reverse problem, i had to set an environment option to not use system but bundled libraries 12:13:40 <Eddi|zuHause> now next question, how do i copy the savegames over from my wine steam installation to the normal steam... 12:13:59 <LordAro> https://wiki.archlinux.org/index.php/Steam/Troubleshooting#Steam_runtime 12:14:00 <Eddi|zuHause> i don't think i used steam cloud 12:14:13 <LordAro> locate on disk -> copy? 12:14:38 <Eddi|zuHause> LordAro: there was a STEAM_PREFER_HOST_LIBRARIES or something 12:14:42 <andythenorth> or...The Chemical Life 12:14:52 <andythenorth> dunno which I prefer yet 12:16:35 <Eddi|zuHause> My Chemical Romance (i hear that is a totally up to date reference for the youth of today) 12:17:04 <LordAro> haha 12:17:19 <Eddi|zuHause> (if "today" means "ten years ago") 12:17:21 <andythenorth> considered that one too 12:19:28 <andythenorth> it’s chemical products oriented :) 12:20:12 <Eddi|zuHause> Chemistry is Love, Chemistry is Life 12:20:14 <Eddi|zuHause> :p 12:20:15 <andythenorth> dunno whether to split ‘petrochemicals’ up, it’s easier as a single cargo 12:20:37 <andythenorth> it’s usefully non-specific 12:20:56 <Eddi|zuHause> (almost definitely don't use that) 12:21:17 <andythenorth> eddi I can add that one to the list :) 12:21:27 <Eddi|zuHause> really, don't :p 12:22:07 <andythenorth> :) 12:25:12 <andythenorth> hmm, how to handle changes in industrial process? 12:25:45 <andythenorth> e.g. phenol historically sourced from coal tar, then switched to distillation from crude oil 12:26:04 <andythenorth> I guess this economy is post 1950 or so 12:26:48 <Eddi|zuHause> so, they do have a dropdown which allows to select which "compatibility tool" to use, might be helpful if they allowed to set a custom wine version to use there, instead of theirs 12:28:59 <Eddi|zuHause> so, at least the game starts out-of-the-box (spent a lot of time getting it to run under normal wine) 12:29:16 <Eddi|zuHause> still haven't found the savegame data 12:31:04 <andythenorth> how many outputs is too many for an industry? 12:31:12 <Eddi|zuHause> 64 12:31:34 <andythenorth> bearing in mind (1) the fractional cargo production from inputs 12:31:48 <andythenorth> (2) the need for pickup stations 12:33:54 <Eddi|zuHause> stations can be 64x64 12:34:18 <Eddi|zuHause> dunno about the fractions 12:35:58 <andythenorth> can’t remember how wasteful the integer maths is 12:36:06 <andythenorth> “probably fine” 12:38:20 <Eddi|zuHause> what's the easiest way to find out the appid of a game? 12:38:31 <Eddi|zuHause> ah, shop page 12:38:52 *** andythenorth has quit IRC 12:40:48 <Eddi|zuHause> hm, it doesn't seem to be in the steam userdata section 12:43:23 *** andythenorth has joined #openttd 12:43:35 <Eddi|zuHause> ok, found it... now next where to put it so it finds it... 12:44:37 <planetmaker> <andythenorth> and the storage increase PR in openttd is blocked by newgrf revision problem <--- not sure those two problems should be linked 12:45:11 <andythenorth> PR notes suggest they are, but I’m not sure 12:45:22 <planetmaker> I'm actually tempted to just approve the PR and be done with that feature. Yet the ability of NewGRFs to query OpenTTD's capabilities or revision... should still be there 12:45:27 <planetmaker> or rather re-introduced 12:45:34 <planetmaker> as should be nightly builds :D 12:45:40 <Eddi|zuHause> it's definitely a problem that needs to be solved 12:45:50 <Eddi|zuHause> but i don't see the dependency 12:46:24 <planetmaker> there is a weak one: a NewGRF using the 17+ persistant storages needs to know whether they work or simply return 0 regardless 12:46:37 <planetmaker> Thus such NewGRFs need to know what OpenTTD they run on 12:46:49 <Eddi|zuHause> yes 12:46:55 <andythenorth> but we think that’s a concern for the newgrf? 12:47:04 <andythenorth> not the storage? 12:47:40 <planetmaker> It's an OpenTTD concern as it offers no means for a NewGRF to get the required information (other than checking openttd major-minor-bugfix revision 12:47:40 <Eddi|zuHause> but it would allow making test newgrfs for now which ignore the detection, or put a more fuzzy ">=1.9.0" check in to work in current nightly and in release, but not older nightlies in the last 4 months 12:47:46 <planetmaker> which would likely be fine enough 12:48:00 <Eddi|zuHause> it's a bad workaround 12:48:07 <planetmaker> yeah. But good enough for now 12:48:08 <Eddi|zuHause> but it's not critical 12:48:56 <andythenorth> seems we could approve it and tidy the mess later? 12:49:05 <Samu> there must be a bug with my code somewhere 12:49:11 <andythenorth> or it dies of being debated to death? :) 12:49:12 <Samu> it doesn't seem to be openttd 12:49:15 <planetmaker> My suggestion for the reported revision is actually: make it a compile-time constant which needs updating when a critical NewGRF feature is introduced / changed / whatever 12:49:31 <andythenorth> API rev? 12:49:41 <planetmaker> it's yet another thing in need of maintenance. But well... it is anyway. It kinda is an API rev anyway. 12:50:03 <planetmaker> no need to invent something new there. Just continue to use the revision. But commit it directly instead of inferring it from the VCS 12:50:11 <Eddi|zuHause> ok... so old save data is in "wineprefixes/steam/drive_c/users/johannes/Local Settings/Application Data/" and new data goes into "Steam/SteamApps/compatdata/<appid>/pfx/drive_c/users/steamuser/Local Settings/Application Data/" 12:50:32 <Eddi|zuHause> now, do i make a copy or a symlink? 12:50:52 <andythenorth> planetmaker that seems very pragmatic 12:51:06 <andythenorth> maintaining revs is dull but hard to avoid 12:51:19 <planetmaker> it's not a big issue anyway 12:51:39 <Eddi|zuHause> yeah, it's effectively same as savegame rev 12:51:42 <planetmaker> it's just one additional line of codechange in newgrf-related code changes and additions 12:52:20 <planetmaker> yep, like savegame rev, or similar. The same constant could effectively be used. Maybe should for simplicity's sake 12:52:32 <planetmaker> though it would bump savegame rev dramatically :P 12:52:35 <Eddi|zuHause> but i suppose it's better than relying on commit history which is not guaranteed to be the same on everyone's computer 12:52:57 <Eddi|zuHause> not sure if linking them is a good idea 12:53:29 <Eddi|zuHause> plus i think savegame rev is limited to uint8 currently 12:53:49 <planetmaker> right. That can always be done later, too. So first: re-introduce reported revision for NewGRFs and increment it everytime it's needed 12:53:55 *** andythenorth has quit IRC 12:54:06 <Eddi|zuHause> yes, that seems like a useful approach 12:54:15 *** andythenorth has joined #openttd 12:56:41 *** rocky113844 has quit IRC 12:58:45 <andythenorth> so ‘drugs’, ‘medicines’ or ‘pharmaceuticals’ cargo name? 12:58:57 <andythenorth> high value, like diamonds and such 12:59:53 <Eddi|zuHause> pharmathingies 12:59:57 <planetmaker> 'contraband' 13:00:58 <andythenorth> dunno if medicines is a wider set than drugs 13:01:07 * andythenorth researching 13:01:43 <andythenorth> pharma is a subset of drugs 13:02:25 *** snail_UES_ has joined #openttd 13:04:05 <planetmaker> medical products is wider. Pharamaceutical usually is chemicals while prothetics, implants etc not, but still medical. But maybe that's me and I'm not native speaker 13:06:59 <Eddi|zuHause> "drugs" (as in "drugstore") would include shampoo, soap, deodorant and stuff 13:07:46 <planetmaker> funnily drug and Droge derive from the word 'dröge', or in English dry ;) 13:08:12 *** andythenorth has quit IRC 13:08:26 *** andythenorth has joined #openttd 13:08:36 <andythenorth> drugs also includes illegal drugs 13:10:11 <andythenorth> so probably ‘pharmaceuticals’ 13:13:07 *** snail_UES_ has quit IRC 13:14:03 *** NoMorePacers has joined #openttd 13:14:27 *** andythenorth has quit IRC 13:15:20 *** chomwitt has joined #openttd 13:17:11 <Samu> Guys, I found the problem! 13:17:18 <Samu> it's in my code 13:17:23 <Samu> it's not openttd 13:18:02 <Samu> or actually, in ludiai's code 13:18:16 <Samu> this part didn't belong to me 13:18:27 <Samu> sorry about false alarm Eddi|zuHause , Wolf01 13:19:31 *** andythenorth has joined #openttd 13:21:58 *** andythenorth has quit IRC 13:23:13 *** mindlesstux has joined #openttd 13:23:20 *** andythenorth has joined #openttd 13:29:10 <Samu> just sorted it out 13:29:11 <Samu> yays 13:29:27 <Samu> it was due to the adjacent station code 13:30:24 <Samu> it was trying to join an airport with another 13:30:39 <Samu> now it no longer tries to join airports 13:31:56 <Samu> and the nearest town of a hypotetically joined airport was closer to Pletston 13:36:06 *** andythenorth has quit IRC 13:43:21 *** andythenorth has joined #openttd 13:43:37 <andythenorth> so inputs for pharma factory? 13:43:44 <andythenorth> besides coal tar? 13:44:08 <planetmaker> some agriculture stuff or plants 13:44:39 <planetmaker> or some sort of chemicals 13:44:40 <andythenorth> opium poppies? 13:44:46 <planetmaker> yep :D 13:44:46 <andythenorth> bacteria? 13:49:48 * andythenorth lost in BASF pharma website :p 13:50:51 <andythenorth> “aroma ingredients market” 13:53:32 <andythenorth> seems I need to know what amines are 13:54:41 <Eddi|zuHause> parts of aminoacids? 13:57:45 <andythenorth> seems so 14:00:26 <andythenorth> dunno if there’s a separate industry for pharma 14:00:52 <andythenorth> already got a multi-purpose “specialty chemicals factory” 14:09:22 *** andythenorth has quit IRC 14:24:19 *** ToBeFree has joined #openttd 14:26:51 *** Gja has joined #openttd 14:58:46 <Wolf01> https://linux.slashdot.org/story/18/08/22/0012254/steam-gets-built-in-tools-to-let-you-run-windows-games-on-linux----now-available-in-beta <- Eddi|zuHause, trying this? 14:58:53 <Eddi|zuHause> yes 14:59:11 <Eddi|zuHause> got one game to work so far, another just crashed 14:59:27 <Wolf01> Nice 14:59:29 <Eddi|zuHause> not sure how to tweak it to get it working 15:03:17 <peter1138> Step 1) Install Windows. 15:03:19 <nielsm> is it based on wine? 15:03:21 <Eddi|zuHause> yes 15:04:10 *** Progman has joined #openttd 15:06:35 <Eddi|zuHause> ok, the game that crashed also crashes in my normal wine 15:06:45 *** synchris has joined #openttd 15:06:49 <Eddi|zuHause> probably graphics driver related 15:07:02 <Eddi|zuHause> (it used to run a few years ago) 15:38:21 *** NoMorePacers has quit IRC 15:44:39 *** Gja has quit IRC 15:46:54 *** andythenorth has joined #openttd 15:47:02 <andythenorth> well 15:50:31 <andythenorth> https://en.m.wikipedia.org/wiki/Commercial_classification_of_chemicals 15:50:48 <andythenorth> i could do 3 cargos for chemicals :p 15:53:39 <andythenorth> also carbon black is due a revival 15:53:48 <andythenorth> I removed it from Steeltown 15:56:29 <andythenorth> can I treat natural rubber and synthetic rubber same? 16:04:34 <andythenorth> so much and very questions 16:08:29 *** Maraxus has joined #openttd 16:10:34 <Eddi|zuHause> yes 16:10:47 <andythenorth> hmm, is rubber a polymer? 16:10:56 <andythenorth> currently I have a polymers cargo 16:12:03 <Eddi|zuHause> i probably wouldn't merge those 16:12:23 <andythenorth> polymers could equally well be plastics, but polymers seems to fit better than plastics for the textile chain 16:12:34 <andythenorth> plastic clothes is weird 16:12:47 <andythenorth> polymer clothes seems fine 16:13:25 <Eddi|zuHause> synthetic fibres? 16:13:42 <andythenorth> maybe yes 16:16:15 <andythenorth> so I don’t know whether to add a coal tar distiller 16:16:24 <andythenorth> it would look quite good 16:16:33 <andythenorth> but overlaps with other things 16:18:26 *** Wormnest has joined #openttd 16:18:29 <andythenorth> hmm 16:18:57 <andythenorth> it’s a unique source of creosote 16:19:20 <andythenorth> 5 other cargos could be produced at other industries 16:21:29 *** Maraxus has quit IRC 16:22:57 *** roidal has joined #openttd 16:26:02 *** Arveen has quit IRC 16:26:52 *** Gja has joined #openttd 16:34:11 *** Thedarkb-T60 has joined #openttd 16:42:22 *** Arveen has joined #openttd 16:43:28 *** HerzogDeXtEr has joined #openttd 16:43:38 <Samu> how do I get the noise of an airport type, before testing it on a tile? 16:46:23 <Samu> https://noai.openttd.org/api/trunk/classAIAirport.html 16:46:44 <Samu> GetNoiseLevelIncrease (TileIndex tile, AirportType type) requires a tile, what if I don't have a tile 16:51:23 *** andythenorth has quit IRC 16:53:01 *** andythenorth has joined #openttd 16:53:16 <andythenorth> is “bicycles” a valid cargo? o_O 16:58:07 *** Thedarkb-T60 has quit IRC 16:58:39 <Eddi|zuHause> probably a tiny bit too specific 16:59:14 <andythenorth> personal transport? :p 17:00:41 <andythenorth> so to what extent is cement production “chemistry”? 17:01:51 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#extreme 17:02:08 <andythenorth> my planned changes make the chemical chain even denser 17:02:20 *** frosch123 has joined #openttd 17:02:23 <andythenorth> I think I leave food/farms as is 17:02:40 <andythenorth> but building materials chain doesn’t seem to fit 17:02:49 <andythenorth> needs more or less detail 17:03:25 *** Flygon has quit IRC 17:03:48 <andythenorth> I’m 17:04:25 <andythenorth> at 53 cargos now. 48 would be preferable, but could alternativel add even more 17:05:26 <Eddi|zuHause> hm, another game that crashes in a similar way... i probably need to diagnose this better 17:07:33 <andythenorth> maybe I don’t need bricks 17:07:56 <Eddi|zuHause> back to BDMT? 17:09:07 <andythenorth> currently is BDMT 17:09:22 <andythenorth> removing brickworks just simplifies grf 17:09:29 <andythenorth> graph * 17:09:46 <Eddi|zuHause> grfgraph 17:09:52 <andythenorth> indeed 17:10:17 <andythenorth> and removes a consumer of coal, which is over-demanded 17:10:32 <Eddi|zuHause> so far, 1/4 games worked... i somehow hoped for a better ratio 17:11:57 <andythenorth> if it’s Better Living Through Chemistry, what nice cargos have I over-looked? o_O 17:12:54 <Eddi|zuHause> tbh, i don't have a good overview of what you actually have :p 17:14:21 <andythenorth> I can’t update the docs currently :) 17:15:00 <andythenorth> they miss 5 cargos: coal tar, creosote, carbon black, rubber, pharmaceuticals 17:15:06 <andythenorth> and maybe asphalt 17:18:20 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#extreme 17:20:14 <Samu> Wormnest: hi 17:20:36 <Samu> do you know? 17:23:51 <andythenorth> I have lumped all the intermediate petrochemicals together 17:24:00 <andythenorth> irl they’re too complex 17:24:23 <andythenorth> ethane, methane, benzene, naptha, ethylene etc 17:25:12 <andythenorth> I’ve also left out hydrogen because it tends to be pipeline transported 17:26:38 <andythenorth> nitrogen is missing, and could come from a cryo plant 17:26:50 <Eddi|zuHause> well, you could still think about splitting polymers into plastic and (synthesic) fibres 17:27:47 <andythenorth> https://www.dummies.com/education/science/chemistry/the-top-10-industrial-chemicals/ 17:28:01 <andythenorth> I could split polymers yes 17:29:24 <Eddi|zuHause> food additives? 17:30:09 <Eddi|zuHause> (citric acid, synthetic aroma, sugar replacements, ...) 17:30:50 <andythenorth> yes, they’re in 17:31:20 <andythenorth> and industrial finishes (paint, varnish, coatings etc) 17:31:36 <andythenorth> cleaning agents is detergents and similar 17:31:47 <Eddi|zuHause> yeah 17:32:16 <Wormnest> Samu: If you know where you want to place an airport you should have a tile 17:32:31 *** NoMorePacers_ has joined #openttd 17:32:37 <andythenorth> I think I’m at a “edit down” phase next, stripping anything that doesn’t fit here 17:32:40 <Eddi|zuHause> activated charcoal (for air quality scrubbers/mining supplies)? 17:32:50 <Samu> i have the tile, but i was trying to speed up things 17:33:00 <Samu> wanted to get it from the airport type itself 17:33:05 <andythenorth> charcoal is interesting 17:33:13 <andythenorth> also used pharmaceuticallt 17:33:21 <Samu> i would then exclude some towns from tilechecking 17:33:38 <andythenorth> how is activates charcoal produced? 17:33:47 <andythenorth> off phone spelling :p 17:35:31 <andythenorth> also there are no pesticides, defoliants or similar 17:35:56 <andythenorth> nor any lubricating oils or similar 17:36:02 <Eddi|zuHause> hm, "PROTON_USE_WINED3D11=1" and "PROTON_NO_D3D11=1" sound like variables i should try to tweak 17:37:22 <andythenorth> the metals chain is very limited also 17:37:37 <andythenorth> no lead, nickel etc 17:37:47 <Eddi|zuHause> zinc 17:38:04 <andythenorth> possibly yes 17:38:31 <andythenorth> I guess it’s not Better Living Through Mettalurgy 17:38:45 <andythenorth> I could make Steeltown bigger, but eh 17:39:19 <Eddi|zuHause> awesome, now the game starts, but i have a completely pink screen :p 17:41:10 <Eddi|zuHause> turns out looking at a bright pink screen is not healthy :p 17:41:41 <andythenorth> :p 17:43:27 <andythenorth> kind of wonder 17:43:47 <andythenorth> if Bob The Builder is a valid economy 17:44:01 <andythenorth> splitting up BDMT 17:46:15 <Eddi|zuHause> probably, but not this economy :p 17:46:55 <andythenorth> I think it’s an urban economy 17:47:30 <andythenorth> deliver many things to towns, many end cargos, but less detail in the commodity input cargos 17:47:52 <Eddi|zuHause> oh it runs! 17:47:57 <Eddi|zuHause> with PROTON_USE_WINED3D11=1 17:50:01 <andythenorth> so should I sack Power Station from chemical economy? 17:50:24 <andythenorth> it’s just a coal eater 17:50:38 *** Gustavo6056 has joined #openttd 17:54:01 *** Gustavo6046 has quit IRC 17:54:01 *** Gustavo6056 is now known as Gustavo6046 18:00:16 *** NoMorePacers_ has quit IRC 18:05:58 *** tokai|noir has joined #openttd 18:05:58 *** ChanServ sets mode: +v tokai|noir 18:06:00 <Samu> Wormnest: do you care to take a look at my code? 18:06:15 <Samu> need ideas to speed up the search 18:07:07 <Samu> when there aren't many airport types available, it's quite fast 18:07:20 <andythenorth> oof 18:07:21 <Samu> if all 9 are available, it becomes too slow 18:07:22 <Wormnest> Sorry Samu I have to many other things I need to do currently 18:07:28 <Samu> oh :( ok 18:07:31 <Samu> sorry 18:07:39 <andythenorth> players won’t like the loss of Extreme eh? 18:12:39 *** tokai has quit IRC 18:16:55 *** NoMorePacers_ has joined #openttd 18:20:48 <Eddi|zuHause> andythenorth: either remove it, or add some side products 18:21:22 *** andythenorth has quit IRC 18:21:41 *** KouDy has quit IRC 18:22:03 *** andythenorth has joined #openttd 18:22:09 <andythenorth> fly ash 18:22:24 <andythenorth> but that’s BDMT oriented 18:22:28 *** Wacko1976 has joined #openttd 18:22:56 <Eddi|zuHause> hm, game got stuck in a scene change... 18:23:22 <andythenorth> I never liked Extreme anyway 18:23:44 <andythenorth> probs someone will fork it 18:24:23 <Eddi|zuHause> power plants need some game mechanic, like boosting town growth or nearby industries or something 18:24:38 <andythenorth> yes 18:25:29 <andythenorth> is carbon black just an industrial finish? 18:26:55 <Eddi|zuHause> dunno 18:28:00 <andythenorth> I think in tyres it’s a structural component 18:28:00 <andythenorth> whereas finishes are decorative or protective 18:28:01 <andythenorth> it conflates a bit when used as ink 18:28:13 <andythenorth> finishes includes dyes and inks 18:30:00 <Eddi|zuHause> varnish 18:31:39 <andythenorth> that too 18:32:15 <andythenorth> can probably lose coffee, sugar, flour now 18:32:35 <andythenorth> quicklime is notably missing though 18:33:12 <andythenorth> and I should research pesticides and poisons 18:33:19 *** keoz has quit IRC 18:35:56 *** andythenorth has quit IRC 18:37:45 *** gelignite has joined #openttd 18:43:39 *** andythenorth has joined #openttd 18:46:30 *** andythenorth has quit IRC 18:48:55 *** HerzogDeXtEr has quit IRC 18:49:19 <Eddi|zuHause> ok, the game literally just said "Better living through chemistry" :p 18:50:40 *** andythenorth has joined #openttd 18:53:15 *** andythenorth has quit IRC 18:53:58 *** glx has joined #openttd 18:53:58 *** ChanServ sets mode: +v glx 18:55:45 *** KouDy has joined #openttd 18:56:08 *** Supercheese has joined #openttd 19:00:54 *** andythenorth has joined #openttd 19:03:22 *** andythenorth has quit IRC 19:30:01 <Samu> what does the Clear() do in this situation? 19:30:02 <Samu> townManager.m_usedCities.Clear(); 19:31:05 *** andythenorth has joined #openttd 19:31:15 <andythenorth> eh pesticides are hard to include 19:31:50 <andythenorth> they are either elemental (sulphur) or complex organic chemicals 19:32:23 <andythenorth> they would likely just be FMSP also 19:35:28 *** andythenorth has quit IRC 19:41:14 *** NoMorePacers_ has quit IRC 19:41:23 *** Gja has quit IRC 19:43:42 *** synchris has quit IRC 19:43:57 *** ToBeFree has joined #openttd 19:57:50 <Wolf01> 'night 19:57:52 *** Wolf01 has quit IRC 20:00:01 *** HerzogDeXtEr has joined #openttd 20:00:20 *** Wacko1976 has quit IRC 20:06:17 *** andythenorth has joined #openttd 20:08:11 <andythenorth> nitrogen isn’t transported much 20:08:24 <andythenorth> easier to produce on site in a cryo plant 20:09:26 <andythenorth> quicklime is mostly used in steel production, and steel mill can accept limestone 20:10:31 *** gelignite has quit IRC 20:12:02 *** andythenorth has quit IRC 20:15:32 *** sparch has quit IRC 20:15:55 *** sparch has joined #openttd 20:19:15 *** Wacko1976 has joined #openttd 20:21:10 <glx> Samu: without checking the doc, I can guess it removes all elements from the array 20:22:56 *** roidal has quit IRC 20:27:01 *** andythenorth has joined #openttd 20:35:13 *** keoz has joined #openttd 20:38:02 *** andythenorth has quit IRC 20:39:25 *** iSoSyS has joined #openttd 20:57:35 *** Wacko1976_ has joined #openttd 20:58:22 *** andythenorth has joined #openttd 21:00:52 *** andythenorth has quit IRC 21:04:05 *** Wacko1976 has quit IRC 21:10:19 *** frosch123 has quit IRC 21:20:26 *** cHawk has quit IRC 21:21:43 *** iSoSyS has quit IRC 21:26:56 *** HerzogDeXtEr has quit IRC 21:29:45 *** Wormnest has quit IRC 21:40:14 *** Progman has quit IRC 21:40:38 *** milek7_ has joined #openttd 21:40:59 *** milek7 has quit IRC 21:53:25 *** ToBeFree has quit IRC 21:57:37 <Samu> glx: i figured it out 21:58:04 <Samu> btw, I get a DIRECT_MUSIC thing warning when compiling 21:58:11 <Samu> are you aware? 21:58:39 <Samu> brb getting the exact message 22:01:07 <Samu> 7>d:\openttd\openttd essentials\shared\include\dmerror.h(12): warning C4005: 'FACILITY_DIRECTMUSIC': macro redefinition (compiling source file ..\src\music\dmusic.cpp) 7> C:\Program Files (x86)\Windows Kits.1\Include\shared\winerror.h(162): note: see previous definition of 'FACILITY_DIRECTMUSIC' (compiling source file ..\src\music\dmusic.cpp) 22:02:13 <peter1138> You need to remove the dmusic stuff from your essentials 22:02:42 <Samu> i also get this 22:02:43 <Samu> 7>..\src\tunnelbridge_cmd.cpp(719): warning C4267: 'argument': conversion from 'size_t' to 'uint', possible loss of data 22:03:21 <LordAro> largely irrelevant 22:04:23 <Samu> my essentials were downloaded 22:04:41 <Samu> don't know if there is a newer essentials 22:04:59 <Samu> not sure what im supposed to do 22:05:23 <peter1138> You need to remove the dmusic stuff from your essentials 22:05:30 <Samu> k :p 22:07:35 <Eddi|zuHause> ok, so wine for steam status: 4/5 games run, 2 of them need additional configuration, some have sound issues 22:08:06 <Eddi|zuHause> but the feature itself is great 22:08:12 <Samu> #define FACILITY_DIRECTMUSIC 0x878 /* Shared with DirectSound */ 22:08:21 <Samu> i remove this line? 22:08:37 <peter1138> No, the whole files. 22:08:58 <Samu> well, no idea which files they are 22:10:43 <glx> I don't remember dmusic being in essentials 22:11:10 <glx> but we used to require a very old dxsdk 22:11:21 <glx> this one can be uninstalled 22:17:28 *** KouDy has quit IRC 22:25:55 <LordAro> Samu: they're only warnings, they don't particularly matter 22:45:35 *** Samu has quit IRC 22:58:42 *** techmagus has quit IRC 23:02:22 *** techmagus has joined #openttd 23:09:10 *** techmagus has quit IRC 23:22:14 *** techmagus has joined #openttd 23:41:27 *** Mahjong2 has joined #openttd 23:48:39 *** Mahjong1 has quit IRC 23:48:49 *** snail_UES_ has joined #openttd