Log for #openttd on 23rd August 2018:
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07:54:55  <Samu> i just noticed something, faster planes crash more often because they land more times
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07:57:25  <Arveen> working as intended, heh
07:58:06  <Alberth> use them for longer distances :)
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08:06:16  <Wolf01> o/
08:10:37  <Alberth> o/
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08:21:50  <Samu> i took my version of ludiai for a 100 year test, and there are issues
08:22:02  <Samu> big towns, like 40k population
08:22:13  <Samu> make it really slow at locating an airport
08:22:27  <Samu> finding a location*
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08:26:52  <andythenorth> moin
08:27:07  <peter1138> hi
08:27:20  <Wolf01> o/
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08:31:45  <andythenorth> is cat?
08:32:32  <planetmaker> \o
08:34:02  <andythenorth> garden centre industry?
08:34:11  <andythenorth> accepts peat, seeds
08:34:17  <andythenorth> gnomes
08:34:24  <andythenorth> supplies gardens
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08:38:27  <andythenorth> “Anaerobic digestate”
08:38:53  <andythenorth> that’s quite a technical euphemism
08:39:13  <andythenorth> for use on farm fields
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08:44:44  <andythenorth> water treatment plant
08:45:01  <andythenorth> accepts chlorine, soda ash
08:45:17  <andythenorth> produces anaerobic digestate
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08:49:57  <andythenorth> “urban organic waste digestates”
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08:59:16  <andythenorth> so is compost, sewage etc “Better Living Through Chemistry” eh?
08:59:26  <andythenorth> or something else
09:11:45  <planetmaker> sounds like ideas for "buzzword economy" :P
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09:13:33  <andythenorth> “Urban Buzzwords”
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10:12:46  <Alberth> o/
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10:31:23  <Wolf01> o/
10:33:22  <Samu> I solved the stationspread check issue, turns out I was calculating a rectangle wrong, resulting in an humongous amount of tiles to be examined
10:33:32  <Samu> no wonder it was slow
10:34:07  <Samu> let's hope it's faster now, retesting
10:34:54  <Samu> an humongous or a humongous
10:34:57  <Samu> my englisho
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10:37:42  <LordAro> a humongous
10:45:41  <Samu> wow, what a difference
10:45:44  <Samu> it's so much faster now
10:47:48  <Samu> wanna see the critical years when towns are already large, and larger and more airport types become available
10:48:13  <Samu> I expect some slowdowns, but hope not by much
10:48:56  <SpComb> some slideshows
10:55:32  <Alberth> down under you'd have slowups
11:17:52  <Samu> 1000 aircraft in 30 years, i didn't expect it to be this good lol
11:21:01  <Samu> it is being a bit helicopter happy to my liking
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11:42:40  <Alberth> heli things fit too easy :)
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11:49:37  <Samu> i found a weird bug with listing stations
11:50:23  <Samu> i had the list of stations opened for LuDiAIAfterFix and LuDiAI
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11:50:39  <Samu> then i clicked to filter airports in one of them
11:52:10  <Samu> and then i clicked to filter airport stations on LuDiAI, then clicked to filter bus stations on the other
11:52:17  <Samu> and the listing starts acting up
11:52:23  <Samu> for the first one
11:53:00  <Samu> it is listing bus stations for the first one even with the airport station pressed down
12:04:10  <Samu> okay, there is yet some problem to fix :(
12:07:03  <Samu> if im looking for a place in a specific town and another town is nearby, it sometimes places the airport belonging to the other town :(
12:07:13  <Samu> I wanna avoid this
12:29:51  <Alberth> why? the other town may not have an airport?
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12:35:33  <Samu> because I am checking each town individualy
12:35:51  <Samu> if adds the other town to the towns_used list
12:35:51  <Wolf01> Station list shared between windows?
12:36:36  <Samu> it doesn't add the town where it started to check
12:36:59  <Samu> wait a minute, this seems correct
12:37:10  <Samu> then what is wrong :(
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12:37:59  <Alberth> seems highly unlikely that station lists are shared, someone would have noticed it
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13:38:36  <Samu> 			tileList.Valuate(AITile.GetClosestTown); 			tileList.KeepValue(town);
13:38:41  <Samu> is this gonna solve my problem?
13:38:43  <Samu> let's hope so
13:43:16  <Alberth> likely all tiles have a closest town
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13:43:46  <Alberth> oh, it's a filter.  never mind
13:44:36  <Alberth> likely there is a single tile that decides the town of an airport
13:56:21  <planetmaker> I think "upper left" of the bounding square might be that square
13:59:09  <Samu> not sure if I use AIAirport.GetNearestTown or that one
13:59:30  <planetmaker> ideally it shouldn't matter
13:59:36  <planetmaker> as it would be identical results
14:00:05  <Samu> i'm not sure about that
14:00:07  <planetmaker> the bounding rectangle is too simple for cases where the airport is joined to an existing station
14:00:31  <planetmaker> as the town-affiliation doesn't change for a station once the 1st tile is built
14:01:00  <planetmaker> so use the API call. Should be both, correct, easier and safer
14:11:12  <Alberth> he wants to know before you build the airport :)
14:15:20  <Alberth> oh, looks like that call would work
14:16:42  <Samu> i'm looking at station_cmd.cpp, CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
14:17:27  <Samu> and it's hmm getting towns in 2 different manners
14:17:41  <Samu> depending of town noise being enabled or not
14:18:43  <Samu> Town *nearest = AirportGetNearestTown(as, iter);
14:18:50  <Samu> versus Town *t = ClosestTownFromTile(tile, UINT_MAX);
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14:35:00  <Samu> (*st)->town = ClosestTownFromTile(area.tile, UINT_MAX);
14:35:09  <Samu> that settles it
14:35:26  <Samu> AITile.GetClosestTown it is
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14:38:17  <Wolf01> So, NNRT With diagonal roads?
14:38:37  <planetmaker> RNRT. Really new...
14:38:49  <Eddi|zuHause> SMNRT
14:39:04  <Eddi|zuHause> (where SM stands fro State Machine)
14:39:44  <Samu> testing...if I find a town with multiple airports, I failed
14:39:47  <Wolf01> I really would like to try making 2 track roads in the same tile, I think I would need another mx[] just to put everything in
14:39:57  <Samu> if everytown has exactly 1 airport, I succeeded
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14:40:33  <Wolf01> And yes, I would need a whole lot of brand new state machine stuff
14:41:30  <Wolf01> But... better road junctions, a lot of interesting layouts with tram+road, maybe even up to 4 roadtypes on a single tile
14:41:34  <Wolf01> 2 trams and 2 roads
14:42:29  <planetmaker> and a rail crossing!
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14:43:04  <Wolf01> And rail in the middle of the road, with both working
14:43:19  <planetmaker> of course
14:43:38  <Wolf01> Serious shit, won't do :P
14:43:48  <planetmaker> but we have already a solution: we introduce a new zoom factor. And simply call 3x3 tiles a "new tile"
14:43:56  <Wolf01> Ahah
14:44:05  <planetmaker> :D
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14:45:37  <Samu> i still fail ...
14:45:44  <Samu> I don't understand :(
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14:45:58  <andythenorth_> o/
14:46:11  <andythenorth_> if everytown has a mayor
14:46:44  <andythenorth_> nvm, paradoxes are boring :)
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14:52:05  <Samu> the things you make me do
14:52:08  <Samu> nearest_town = AITown.GetClosestTown(tile);
14:52:14  <Samu> local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(nearest_town);
14:53:08  <Samu> forgot the type
14:53:50  <Alberth> and a closing parenthesis
14:54:56  <Samu> and i need to supply a town, not a station i guess
14:55:26  <Samu> meh this is confusing me already lol
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14:56:08  <Samu> it's a town actually
14:56:16  <Samu> local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(nearest_town, a);
14:56:24  <Samu> oh
14:56:27  <Samu> local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(tile, a));
14:56:35  <Samu> crap lol i'm a terrible copy paster
14:56:54  <Alberth> don't paste, type it again :)
14:57:01  <Samu> local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(nearest_town, a));
14:57:38  <Samu> it's a tile isn't it? omg damn so confused
14:58:06  <Samu> local allowed_noise = AITown.GetAllowedNoise(AIAirport.GetNearestTown(tile, a));
14:58:06  <Alberth> I have no idea, documentation knows, so I don't have to
14:58:36  <Samu> static TownID  GetNearestTown (TileIndex tile, AirportType type)
14:58:42  <Samu> alright, it's a tile
14:59:22  <Alberth> parameter description may add more restrictions, although likely here it will just work
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15:01:55  <Samu> the other one was also wrong
15:01:59  <Samu> it's nearest_town = AITile.GetClosestTown(tile);
15:02:01  <Samu> not AITown
15:02:11  <andythenorth> Wolf01: first two rail tracks on same tile
15:02:43  <Wolf01> Ha! You read it
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15:03:41  <andythenorth> it’s probably time for two tracks per tile
15:03:46  <andythenorth> also shunting
15:04:01  <andythenorth> and the move-while-liading thing from JGR
15:04:53  <andythenorth> and trains-can-proceed-on-sight option for PBS
15:05:01  <andythenorth> all the ponies
15:05:11  <andythenorth> state machine tiles also
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15:23:26  <Samu> I finally understand asserts
15:23:30  <Samu> 				assert(!towns_used.HasItem(nearest_town); 		        this.towns_used.AddItem(nearest_town, good_tile);
15:23:40  <Samu> if it's there, I failed
15:23:45  <Samu> the town, that is
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15:24:45  <Samu> crap, parenthesis
15:24:46  <Samu> assert(!towns_used.HasItem(nearest_town));
15:28:13  <planetmaker> the purpose of an assert is like "please crash now. something is not like it should be and worse might happen, if we continue"
15:31:20  <Samu> i could add another
15:31:43  <Samu> assert(!towns_used.HasItem(nearest_town) && town == nearest_town);
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15:46:51  <Samu> no asserts so far
15:46:57  <Samu> it's looking good :)
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15:58:16  <Eddi|zuHause> so, my distorted sound problems seem to be an instance of
15:58:24  <Eddi|zuHause> at least the workaround there seems to work so far
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16:09:25  <Samu> Alberth: how do I get the cost of a refit for an aircraft I don't yet own?
16:10:06  <Samu> I need to know the cost of an aircraft + the cost of it refiedt to mail before buying it
16:10:13  <Samu> refited*
16:11:14  <Alberth> why not buy it if it is cheap enough, and then query refit. If it is also cheap enough, refit, else sell the aircraft
16:11:57  <Samu> aircraft refit price isn't that cheap
16:12:07  <Samu> at least for the original aircraft
16:12:11  <Alberth> I am not sure it is possible to query refit before owning it
16:12:36  <Alberth> if you cannot afford to buy it, knowing refit cost is no good either :)
16:12:57  <Samu> hmm, good idea
16:13:18  <Samu> buy it, try to refit, fail, sell, destroy airports... rip money :(
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16:14:52  <planetmaker> yeah... initially aircraft can be quite expensive :)
16:15:50  <Alberth> I don't even see a function for refit cost if you own the aircraft
16:16:10  <Samu> there is a AITestMode thing
16:16:22  <Samu> i fake refit it
16:16:29  <Samu> and AIAccounting gives me the price
16:16:34  <Alberth> can't fake buy it?
16:16:48  <Samu> i have to actually have the aircraft :(
16:18:23  <Samu> gonna test my ai in a 4k map, i expect bad profits for very very long distances
16:18:41  <Samu> eh, not really mine, but
16:18:48  <Alberth> you can buy it in an existing airport once for testing
16:20:17  <Samu> last_refit_cost_test
16:20:23  <Samu> u gave me an idea
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16:20:45  <Samu> if i can actually refit the first aircraft, of course
16:22:00  <Samu> wondering if the refit cost is equal to all aircraft
16:22:04  <Samu> models
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16:28:14  <Alberth> keep a table for all models, using the largest one you found so far if you don't know
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16:40:38  <Samu> this is what it looks like at the moment
16:40:39  <Samu>
16:44:06  <Samu> oh, you might want to take a look at TownAirportRadRect(a, town);
16:44:39  <Samu> and the checkadjacent stuff
16:47:22  <Samu> there
16:47:45  <Samu> the estimateTownRectangle function was from LuDiAI code
16:47:51  <Samu> it is untouched
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16:52:36  <planetmaker> quak
16:53:17  <frosch123> moi
16:53:30  <planetmaker> <-- your comment there seems to indicate that you're not happy with that PR, frosch123? I believe it's two separate issues: a) size of persistent storage. b) how to indicate version for NewGRFs
16:53:41  <planetmaker> The latter is out-of-scope for that PR, I think
16:54:21  <planetmaker> and honestly I'd solve the issue of version reported to NewGRFs identical to savegame version. Just another constant incremented when needed
16:54:52  <frosch123> i think the stable version is sufficient
16:55:13  <planetmaker> if we change nothing, that's what we already have, yes
16:55:14  <frosch123> there is also just one define each to check for c++11/14/17
16:55:32  <frosch123> noone would start testing development versions of compilers
16:56:08  <planetmaker> ok, what does your comment aim at? the _ttdpatch constant?
16:56:45  <frosch123> yes, the pr adds a method for newgrf to test for a specific feature
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16:57:06  <planetmaker> hm, ok, fair enough. Not really needed
16:57:16  <planetmaker> and actually bloat in that way of argument
16:57:32  <frosch123> i think noone would ever check that flag in 10 months
16:57:45  <planetmaker> yeah
16:57:53  <frosch123> if people need it now, they should just check for 1.9
16:57:57  <planetmaker> andy would maybe :P
16:58:09  <planetmaker> but then... he would just assume the feature is there :D
16:58:13  <planetmaker> if it's 1.9
17:00:01  <Samu> hmm the original WrigthAI.nut of LuDiAI was 445 lines, my version contains 761
17:00:09  <Samu> I think I overcomplicate too much
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17:00:34  <Samu> it was supposed to be a fixed LuDiAI, and now it's becoming something extra :(
17:00:49  <planetmaker> Samu, : :) instead of :( !
17:01:27  <planetmaker> sometimes the seemingly easy improvement needs more work than it made you believe :)
17:01:46  <planetmaker> especially when it comes to teaching computers some kind of "intelligence"
17:02:02  <frosch123> planetmaker: anyway, it is no big deal. there is tons of old cruft in newgrf, adding a bit does not make it worse
17:02:12  <Samu> :|
17:02:17  <planetmaker> it's adding a new byte ;)
17:02:28  <frosch123> i was mostly surprised that ottd had twice as many ttdpflags as ttdp
17:02:49  <frosch123> which i think was someone miscounting :p
17:04:06  <planetmaker> :)
17:04:37  <planetmaker> <-- shouldn't that be merged?
17:05:10  <frosch123> wait for tomrrow please
17:05:40  <planetmaker> release day?
17:05:54  <frosch123> on friday we have some chitchat meeting at work, and tomorrow i talk about the gh workflow
17:05:58  <frosch123> and i use that one as example :p
17:06:07  <planetmaker> :D :D
17:06:29  <planetmaker> that is a fair and good reason coming as surprise :)
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17:12:19  <frosch123> i need a trivial issue, to point out that prs are done for everything
17:12:32  <frosch123> but i did not want to look up a ln issue
17:18:04  <Eddi|zuHause> haha :p
17:18:13  <Eddi|zuHause> did we fix earrings yet?
17:24:06  <peter1138> :S
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17:32:07  <planetmaker> hm, do those folks know that *you* made that PR? :D
17:33:28  <peter1138> Also shows that for trivial issues, PRs mean it takes ages to get resolved ;p
17:33:49  <frosch123> planetmaker: yes
17:34:17  <frosch123> since i also show the origin branch
17:35:14  <frosch123> peter1138: a sister subsidiary wants to start using bitbucket, and they want to do PR review by sitting next to each other
17:35:26  <planetmaker> eh
17:35:36  <planetmaker> sounds... unnecessarily complicated
17:35:50  <frosch123> i am not sure whether those who came up with that ever used it
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17:37:02  <Alberth> that's how yo do or discuss a review on paper, right? :)
17:37:15  <Alberth> what else would change :p
17:37:23  <planetmaker> hehe
17:37:29  <frosch123> maybe they even want to do it on paper
17:37:44  <frosch123> they are kind of scared that management reads reviews and judges people
17:37:57  <frosch123> they made rules who is allowe to read reviews
17:38:13  <planetmaker> fair enough. Bad management could us it against you
17:38:38  <frosch123> i have no idea how they really want to do stuff
17:38:48  <planetmaker> Yet if that is a concern, the online version won't be used like it should / could be used. The sissor is then already in the heads
17:38:54  <frosch123> but at least they use git, while in my place everything is svn :p
17:38:58  <Samu> as expected, in a 4k map, it is failing, it's creating too many routes with 4000+ tiles distance
17:39:12  <frosch123> planetmaker: i am very sure it is self-hosted
17:39:52  <Samu> looks like i need a mean to calculate a max distance per route? per airplane model?
17:39:53  <planetmaker> uh, yes. But that doesn't change it, does it?
17:40:11  <planetmaker> Samu, yes, there's a NewGRF property even which restricts maximum travel distance for airplanes
17:40:29  <planetmaker> not for default planes. But some from some pikka sets are restricted in distance
17:42:07  <Samu> oh rats
17:42:17  <Samu> forgot about that "detail"
17:44:42  <planetmaker> Samu, but probably you want a distance restriction anyway... or maybe rather travel *time* restriction. Too long is not profitable either
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17:45:29  <Samu> - scary
17:46:04  <Samu> estimating 136 aircraft for a route, lol
17:46:45  <Samu> ok, gonna have to think about the max distance
17:48:20  <Samu> will take a look at those that profit valiantly, and then calculate the distance
17:49:07  <Samu> then i use that distance as the max_distance
17:49:28  <Samu> it will have to "learn from mistakes" at first
17:49:37  <Samu> hmm
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17:54:57  <Samu> @calc 933 + 3094 - 855 - 2372
17:54:57  <DorpsGek> Samu: 800
17:55:05  <Samu> 800 tiles
17:55:20  <Samu> heh... 5423 in that screenshot lol
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18:13:27  <Samu> @calc 1524 + 1101 - 1238 - 454
18:13:27  <DorpsGek> Samu: 933
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19:22:05  <Samu> ok, the learning of the max_air_distance is done. I thought this would be more complicated to code in
19:22:45  <Samu> restarting the 4k map, will see what it will come up with
19:23:40  <Samu> @calc 4096 + 4096
19:23:41  <DorpsGek> Samu: 8192
19:23:51  <Samu> well, i put it starting at 10000
19:23:54  <Samu> should be enough
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19:52:40  <andythenorth> o/
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20:01:45  <Eddi|zuHause> ah, the daily game of "where the hell did i put my mouse 10 minutes ago?"
20:02:37  <andythenorth> cat?
20:03:02  <Eddi|zuHause> different kind of mouse :p
20:04:07  <Eddi|zuHause> for some completely unknown and mysterious reason, cats are totally uninterested in things that don't move on their own :p
20:04:36  <Alberth> tie a cord to it, so you can find it again
20:05:15  <Alberth> likely cats just consider it bad smelling
20:05:18  <Eddi|zuHause> how 20 years ago :p
20:06:03  <Eddi|zuHause> one could consider putting a phone core in, to make it ring when you lose it :p
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20:06:37  <Alberth> nah, it should be sentient, and make itself available when you need it
20:06:58  <Eddi|zuHause> "alexa, spawn my mouse"
20:07:31  <Alberth> night
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20:08:14  <andythenorth> is it bluetooth?
20:08:53  <Eddi|zuHause> it's certainly 2.4GHz, no idea if it's bluetooth
20:09:29  <Eddi|zuHause> it is not configurable
20:11:05  <Eddi|zuHause> i once wanted to warranty-replace the mouse, and they demanded also the dongle and the keyboard, because you can't change the code in the dongle to match the new mouse
20:11:19  <andythenorth> it meeds a tiny speaker in it
20:11:28  <andythenorth> needs *
20:11:43  <Eddi|zuHause> or one of those force-feedback things that gamepads have
20:12:00  <andythenorth> then it could also simulate the tiny squeak that ball mice used to have
20:12:07  <andythenorth> when they were dirty
20:12:32  <andythenorth> my trackpad has a tiny speaker for the click sound :p
20:12:45  <Wolf01> You mean apple mice?
20:12:58  <Wolf01> Because my mice didn't squeak
20:13:23  <Eddi|zuHause> i don't remember ever consciously noticing a mouse squeaking
20:13:38  <andythenorth> maybe I imagined it
20:13:52  <andythenorth> it’s 25 years ago
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20:22:36  <andythenorth> so
20:23:04  <andythenorth> I need a name for an urban economy
20:23:12  <andythenorth> many town cargos
20:23:32  <andythenorth> which is balanced by a lot of farm / food production
20:23:48  <andythenorth> and building materials
20:24:09  <andythenorth> Metropolis?
20:33:24  <Eddi|zuHause> i would save that for one that needs massive amounts of workers each shift
20:34:37  <andythenorth> hmm
20:34:49  <andythenorth> Coffee Town
20:36:29  <andythenorth> Retail Therapy
20:36:38  <andythenorth> Modern Life is Rubbish
20:36:41  <Eddi|zuHause> Farmville
20:36:48  <Eddi|zuHause> Stardew Valley
20:37:17  <Wolf01> Farm simulator 2018
20:38:12  <Wolf01> And that reminds me I should unlock steam locos on train mechanic simulator
20:38:41  <Eddi|zuHause> what did you have before? muscle operated locos?
20:38:56  <Wolf01> No, starts with diesel :(
20:39:03  <Eddi|zuHause> how backwards
20:39:09  <Wolf01> Then lectric and at last steam
20:39:13  <Wolf01> *electric
20:39:52  <andythenorth> Sim City?
20:40:10  <andythenorth> City Skylines?
20:40:57  <Eddi|zuHause> Farmers Market
20:41:56  <andythenorth> A Town Like Alice
20:42:09  <Eddi|zuHause> no clue what that refers to
20:43:24  <andythenorth> it’s a book about an Australian Outback town that grows
20:43:35  <andythenorth> I recently read it :p
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20:45:47  <andythenorth> Market Square
20:45:55  <andythenorth> Gas, Food, Lodging
20:46:48  <Wolf01> Operation market garden... fruit, vegetables, tanks
20:47:02  <andythenorth> oof :p
20:47:07  <andythenorth> well played
20:48:39  <andythenorth> I wonder what climate it will be
20:48:47  <andythenorth> probably temperate
20:52:28  <Wolf01> Shit, half of the train damaged and they want it to be repaired for 00
20:53:20  <andythenorth> Urban Jungle?
20:53:31  <Eddi|zuHause> are those italian prices? :p
20:54:18  <Eddi|zuHause> "I won this contract for 6 million, let's subcontract to someone that does it for 4 million, and keep 2 million profit without doing anything"
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20:54:45  <Wolf01> Seem so
20:54:54  <Eddi|zuHause> and that guy does "hey, i got this contract for 4 million, let's subcontract it for 3 million, and keep 1 million profit without doing anything"
20:55:00  <Eddi|zuHause> and so on...
20:56:06  <Eddi|zuHause> then the original person was expecting work done in the value of 6 million, but actual work was only done for 1.5 million, other money just disappeared in some pockets
20:56:12  <Wolf01> I can't even repair all the parts asdfasdfasg :D
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21:00:34  <Samu> i have a problem with the max_distance, grrr
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21:00:46  <Samu> i'm only picking the best 10 towns :(
21:01:12  <Samu> sometimes those 10 towns are not within min-max interval
21:01:32  <Samu> it ends up never building anything
21:03:09  <Wolf01> Yes, 0 for a 10 amp fuse is ridiculous, and this game doesn't even allow to have a stash of parts to repair and resell, or keep money between jobs :(
21:03:54  <Eddi|zuHause> a 10 amp fuse? what everyone has in their home?
21:04:17  <Wolf01> It's for automotive, but same
21:05:22  <Wolf01> Managed to destroy 2 of them trying to repair
21:05:31  <Wolf01> But the other ones are now like new
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21:06:42  <andythenorth> reviews of that game are...mixed :)
21:07:08  <Wolf01> No bonus, out of budget :(
21:07:28  <Wolf01> Was paid only 0
21:07:44  <andythenorth> hmm bed :)
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21:24:14  <Samu> daym, 4k maps really expose the weaknesses of the ai
21:25:39  <Samu> the first 10 routes all have distances of about 4000+
21:25:43  <Samu> he's gonna bankrupt
21:27:02  <Samu> he cannot learn :(
21:27:07  <Samu> with a bad start
21:27:11  <Samu> bah
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21:47:11  <Wolf01> Ok, unlocked steam depot, not it can rest there for 2 or 3 months
21:47:16  <Wolf01> *now
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