Log for #openttd on 29th October 2018:
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00:02:09  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6946: Doc: More notes for developers adding new PerformanceElements
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00:15:58  <glx> oh so the 4 lines spam is now a 5 lines spam
00:16:15  <glx> (yeah I see the full messages on another network)
00:29:52  <Eddi|zuHause> i still think there should be a way to catch these spammers earlier
00:30:21  <glx> they are stopped as quickly as possible I guess
00:30:33  <Eddi|zuHause> i don't believe that.
00:32:53  <debdog> every irc-er should have a brain implant, so their intentions could be detected before they type
00:33:52  <Eddi|zuHause> there's enough things happening inbetween typing and displaying to other people to intercept things
00:34:15  <debdog> right, a censorship layer could be implemented
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01:28:14  <dwfreed> Eddi|zuHause: we are discussing porting freenode's filter module to OFTC so that yes, these would be stopped in the ircd before users see them
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01:41:30  <Flygon> Another network I'm on has been effective at filtering the spammers... it's not perfect, but. :V
01:41:36  <Flygon> They seem to be everywhere.
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02:40:37  <filbranden> /!\ ATTN﹕ Ꭲһⅰs ϲһannᥱⅼ һas ⅿⲟveԁ tഠ іrс.frᥱeᥒoԁ #/ϳοin /!\
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04:34:34  <DorpsGek_II> [OpenTTD/OpenTTD] dorobouNeko commented on pull request #6946: Doc: More notes for developers adding new PerformanceElements
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14:18:40  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6946: Doc: More notes for developers adding new PerformanceElements
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14:43:51  <eyemiru> /!⧵ ᎪΤTN: Tһis ⅽһannel һаѕ moved to irc.freenodе․nеt ﹟/ϳοіn /!\
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15:05:19  <nicoulaj8> /!⧹ ATΤN⠆ Τhis channᥱⅼ һaѕ mo∨eԁ tο irϲ.freеᥒоԁe.ᥒet #⧸ϳoin /!⧹
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16:00:50  <mnemonicj> ᜵!⧹ ΑTᎢⲚ⁚ Ꭲһis cһɑnᥒeⅼ һas ⅿοvеd to іrⅽ.freenഠԁ #∕joіn /ⵑ\
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16:15:19  <nielsm> what's the chance that spam is some kid holding a grudge over something trivial?
16:16:32  <dwfreed> 110%
16:16:54  <dwfreed> but the grudge has nothing to do with openttd
16:23:33  <nielsm> obviously not, the strategy is to annoy the hell out of unrelated people and get them to ddos your target
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16:38:17  <Eddi|zuHause> well, the last wave already succeeded in making freenode unusable... any channel i wanted to visit there in the past few months is "registered only"
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16:55:50  <frosch123> @mode +R
16:55:50  *** DorpsGek sets mode: +R 
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17:17:59  <Eddi|zuHause> what a great piece of journalism... "the 10 best keyboard shortcuts for windows 10"
17:18:54  <Eddi|zuHause> (including the fact that most of these have been available in windows for over 20 years)
17:29:03  <Heiki> the 10 best keyboard shortcuts for OpenTTD 1.8.0 would be much more useful
17:33:34  <DorpsGek_II> [OpenTTD/OpenTTD] frosch123 commented on pull request #6948: Doxygen improvements and various scan-build findings
17:35:04  <Heiki> hmm, today it’s been four weeks since I sent an email to
17:39:06  <yellyFish> can someone explain what this mode boolean option means in TrainLocoHandler? is it supposed to be active half the time or something?
17:39:09  <yellyFish>
17:39:58  <frosch123> yes
17:39:59  <Eddi|zuHause> look up the function declaration, it should have a comment
17:40:19  <frosch123> the method moves vehicles at most one world-coordinate
17:40:25  <frosch123> fast vehicles move twice per tick
17:41:38  <yellyFish> Eddi|zuHause: i wouldn't be asking if there was one.
17:41:49  <Eddi|zuHause> "mode" is probably not the best name for that
17:42:01  <yellyFish> yeah. that's why i was asking
17:42:08  <yellyFish> what would be a better name?
17:42:09  <Eddi|zuHause> yellyFish: ok, next step would be to look up where it is called :)
17:43:03  <yellyFish> It's not that obvious from the code. non-first call? does that imply there are many or only two?
17:44:05  <Eddi|zuHause> iirc it's only two calls
17:50:39  <yellyFish> maybe call it isSnd or something like that
17:54:27  <Eddi|zuHause> wh wd undstnd tht?
17:55:40  <yellyFish> or are we ever gonna need more than two calls? maybe make it a number?
17:55:56  <frosch123> aircraft_cmd.cpp calls it "loop"
17:56:26  <frosch123> anyway, it's about doing things on first call, or on every call
17:56:51  <frosch123> though aircraft_cmd.cpp has some "mode = loop != 0" :)
18:20:39  <Eddi|zuHause> "notFirst" :)
18:22:26  <yellyFish> isSecondCall or notFirstCall
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18:32:40  <andythenorth> o/
18:33:00  <andythenorth> mac ICU replacement eh? o_O
18:45:50  <DorpsGek_II> [OpenTTD/OpenTTD] thewinner666 opened issue #6950: Music plays on my spearkers, sound effects plays on my headphones
18:51:23  <yellyFish> oh god.  i found some goto statements in TrainController
18:52:59  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #6950: Music plays on my spearkers, sound effects plays on my headphones
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19:14:44  <Wolf01> o/
19:15:01  <andythenorth> 	yo
19:18:11  <LordAro> yellyFish: so?
19:18:24  <LordAro> be glad they're not setjmp
19:21:24  <frosch123> LordAro: did your internet break down at some point? or what made you fix doxygen stuff? :)
19:22:33  <andythenorth> YT ran out of videos
19:22:39  <LordAro> haha
19:22:41  <LordAro> dunno
19:23:00  <LordAro> nielsm mentioned that it wasn't picking up studd in anonymous namespaces, and i went fron there
19:23:13  <LordAro> pretty sure i was watching enterprise at the same time
19:23:29  <DorpsGek_II> [OpenTTD/OpenTTD] thewinner666 commented on issue #6950: Music plays on my spearkers, sound effects plays on my headphones
19:24:15  <LordAro> ^ is impressive
19:24:20  <LordAro> not ottd bug, for sure
19:24:46  <Wolf01> I was able to do the same with some other game (on windows)
19:25:11  <Wolf01> But I did it for a precise reason
19:25:37  <LordAro> sounds like you're best placed to advise them on what to do then :p
19:26:20  <Wolf01> I don't even remember how I did and what game it was
19:26:44  <Wolf01> Maybe borderlands
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19:29:48  <nielsm> the real fix to that issue would be to use fluidsynth as a library and mix its output together with the sound effects
19:29:59  <nielsm> which reminds me I should test that fluidsynth patch
19:32:39  <andythenorth> I should draw pixels
19:33:08  <Wolf01> I should close my steam wishlist
19:33:19  <andythenorth> I should find my bricklink missing order
19:34:06  <Wolf01> That's nasty
19:38:19  <andythenorth> ooof
19:40:11  <nielsm> okay didn't realize timidity was _that_ unmaintained, looks like last release was in 2004
19:40:27  <nielsm> so it def. won't have pulseaudio support
19:40:40  <andythenorth> we used to use really modern things :)
19:40:43  <andythenorth> then we all got old
19:40:49  <andythenorth> older *
19:40:57  <yellyFish> just use alsa :)
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19:42:27  <Wolf01> Shitty internet is shitty
19:42:33  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #6950: Music plays on my spearkers, sound effects plays on my headphones
19:42:38  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #6950: Music plays on my spearkers, sound effects plays on my headphones
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19:46:50  <yellyFish> what are spearkers?
19:47:39  <yellyFish> berserker spearmans?
19:47:44  <Wolf01> ed[tab][tab]... mmmh, where's he?
19:51:55  <Wolf01> Which C:S dlc should I really have? I might buy one since they are discounted
19:53:51  <andythenorth> someone draw my pixels?
19:54:06  <Wolf01> Here are some: .
19:55:47  <nielsm> Wolf01, parklife is supposed to be good, and the rest more or less skippable unless you really lust for their advertised content
19:57:34  <Wolf01> I was thinking about natural disasters
19:59:29  <Wolf01> Btw I like a relaxed game, so nd is not really for me
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20:08:21  <nielsm> fluidsynth seems to work just fine
20:08:54  <nielsm> though just going to let it play some tracks in full and try with both midi files and dos version music
20:09:10  <LordAro> :)
20:12:26  <nielsm> and the midi patchsets/soundfonts distributed just sound weird to my ears, as always
20:12:28  <nielsm> :/
20:16:50  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6901: Add: Fluidsynth music driver support (jmak)
20:23:46  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6901: Add: Fluidsynth music driver support (jmak)
20:25:50  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6901: Add: Fluidsynth music driver support (jmak)
20:31:33  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6901: Add: Fluidsynth music driver support (jmak)
20:31:53  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh approved pull request #6901: Add: Fluidsynth music driver support (jmak)
20:32:58  <nielsm> ugh seriously OpenMSX has so many bad tracks, they have no sense of dynamics, just LOUD
20:40:49  <andythenorth> hmm
20:40:52  <andythenorth> did I anger jenkins?
20:41:07  <andythenorth> oof so angry
20:41:45  <frosch123> did you install the winzip driver update?
20:42:42  <andythenorth> no but I probably should
20:42:52  <andythenorth> can I get it from a random download site?
20:43:12  <frosch123> apparently, i get ads for it all day
20:43:25  <frosch123> must be important
20:44:23  <frosch123> # then we copy them into the first column of the spritesheet which is for the ÑÑÑ> orientation
20:44:29  <frosch123> fancy characters
20:44:50  <nielsm> I see three night creatures there
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20:51:49  <andythenorth>
20:51:54  <andythenorth> the / angle for this sucks :P
20:51:56  <andythenorth> it's just a blog
20:51:59  <andythenorth> blob *
20:52:52  <andythenorth> only about 100 pixels total
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21:45:03  <Samu> yay, ludiai afterfix reached 5000 road vehicles and 5000 aircraft
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