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00:02:09 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fxQ4q 00:06:01 *** Wacko1976 has quit IRC 00:06:51 *** Smedles_ has joined #openttd 00:15:42 *** Flygon has joined #openttd 00:15:58 <glx> oh so the 4 lines spam is now a 5 lines spam 00:16:15 <glx> (yeah I see the full messages on another network) 00:29:52 <Eddi|zuHause> i still think there should be a way to catch these spammers earlier 00:30:21 <glx> they are stopped as quickly as possible I guess 00:30:33 <Eddi|zuHause> i don't believe that. 00:32:53 <debdog> every irc-er should have a brain implant, so their intentions could be detected before they type 00:33:52 <Eddi|zuHause> there's enough things happening inbetween typing and displaying to other people to intercept things 00:34:15 <debdog> right, a censorship layer could be implemented 00:37:52 *** triolus has quit IRC 01:09:57 *** triolus has joined #openttd 01:28:14 <dwfreed> Eddi|zuHause: we are discussing porting freenode's filter module to OFTC so that yes, these would be stopped in the ircd before users see them 01:32:39 *** wodencafe has quit IRC 01:41:30 <Flygon> Another network I'm on has been effective at filtering the spammers... it's not perfect, but. :V 01:41:36 <Flygon> They seem to be everywhere. 02:26:14 *** glx has quit IRC 02:36:18 *** magla has joined #openttd 02:40:34 *** filbranden has joined #openttd 02:40:37 <filbranden> /!\ ATTN﹕ Ꭲһⅰs ϲһannᥱⅼ һas ⅿⲟveԁ tഠ іrс.frᥱeᥒoԁe.net #/ϳοin /!\ 02:40:38 *** filbranden has quit IRC 02:40:49 *** sim-al2 has quit IRC 02:42:57 *** wodencafe has joined #openttd 02:43:28 *** gelignite2nd has quit IRC 02:44:20 *** sbeller has joined #openttd 02:45:33 *** Samu has quit IRC 03:09:23 *** MinchinWeb has joined #openttd 03:19:49 *** MinchinWeb has quit IRC 03:54:46 *** james000- has joined #openttd 04:34:34 <DorpsGek_II> [OpenTTD/OpenTTD] dorobouNeko commented on pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fxQ2f 04:37:12 *** snail_UES_ has quit IRC 04:38:57 *** yellyFish has quit IRC 05:00:04 *** sim-al2 has joined #openttd 06:06:54 *** glavinics has joined #openttd 06:55:37 *** Arveen has joined #openttd 06:58:24 *** Arveen2 has quit IRC 07:01:54 *** ExorcisE has joined #openttd 07:04:04 *** Arveen2 has joined #openttd 07:08:23 *** Arveen has quit IRC 07:10:20 *** ExorcisE has quit IRC 07:17:07 *** Arveen has joined #openttd 07:19:00 *** magla has quit IRC 07:21:13 *** nielsm has joined #openttd 07:21:23 *** Arveen2 has quit IRC 07:28:37 *** andythenorth has joined #openttd 07:57:38 *** andythenorth has quit IRC 08:13:15 *** Gustavo6056 has joined #openttd 08:16:33 *** Gustavo6046 has quit IRC 08:16:33 *** Gustavo6056 is now known as Gustavo6046 08:31:29 *** andythenorth has joined #openttd 08:34:31 *** andythenorth has quit IRC 08:57:55 *** slunkad has joined #openttd 10:49:38 *** Lcawte has joined #openttd 11:03:05 *** Jaguar2_ has joined #openttd 11:11:25 *** Jaguar2_ has quit IRC 11:56:58 *** matt21347 has joined #openttd 13:03:49 *** hph^ has joined #openttd 13:14:41 *** Samu has joined #openttd 13:59:02 *** Flygon has quit IRC 14:18:40 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fx7tH 14:31:47 *** HeyCitizen_ has joined #openttd 14:33:36 *** HeyCitiz- has joined #openttd 14:35:33 *** Wormnest has joined #openttd 14:38:10 *** HeyCitizen has quit IRC 14:39:51 *** HeyCitizen_ has quit IRC 14:43:51 *** eyemiru has joined #openttd 14:43:51 <eyemiru> /!⧵ ᎪΤTN: Tһis ⅽһannel һаѕ moved to irc.freenodе․nеt ﹟/ϳοіn /!\ 14:43:52 *** eyemiru has quit IRC 15:05:16 *** nicoulaj8 has joined #openttd 15:05:19 <nicoulaj8> /!⧹ ATΤN⠆ Τhis channᥱⅼ һaѕ mo∨eԁ tο irϲ.freеᥒоԁe.ᥒet #⧸ϳoin /!⧹ 15:05:20 *** nicoulaj8 has quit IRC 15:12:11 *** Gja has joined #openttd 15:16:22 *** Gja has quit IRC 15:19:22 *** Thedarkb has joined #openttd 15:32:25 *** Gja has joined #openttd 15:39:25 *** Gja has quit IRC 15:46:21 *** yellyFish has joined #openttd 16:00:49 *** mnemonicj has joined #openttd 16:00:50 <mnemonicj> ᜵!⧹ ΑTᎢⲚ⁚ Ꭲһis cһɑnᥒeⅼ һas ⅿοvеd to іrⅽ.freenഠԁe.net #∕joіn /ⵑ\ 16:00:50 *** mnemonicj has quit IRC 16:15:19 <nielsm> what's the chance that spam is some kid holding a grudge over something trivial? 16:16:32 <dwfreed> 110% 16:16:54 <dwfreed> but the grudge has nothing to do with openttd 16:23:33 <nielsm> obviously not, the strategy is to annoy the hell out of unrelated people and get them to ddos your target 16:37:50 *** frosch123 has joined #openttd 16:38:17 <Eddi|zuHause> well, the last wave already succeeded in making freenode unusable... any channel i wanted to visit there in the past few months is "registered only" 16:40:04 *** glavinics has quit IRC 16:47:29 *** jeromegn has joined #openttd 16:47:32 <jeromegn> /!\ ᎪΤTN: Τһⅰѕ chɑnnel hɑѕ ⅿo∨еd to irϲ.frᥱеnoԁe.ᥒet #/ϳഠiᥒ /ⵑ\ 16:47:33 *** jeromegn has quit IRC 16:55:50 <frosch123> @mode +R 16:55:50 *** DorpsGek sets mode: +R 17:14:33 *** TheMask96 has quit IRC 17:17:59 <Eddi|zuHause> what a great piece of journalism... "the 10 best keyboard shortcuts for windows 10" 17:18:54 <Eddi|zuHause> (including the fact that most of these have been available in windows for over 20 years) 17:29:03 <Heiki> the 10 best keyboard shortcuts for OpenTTD 1.8.0 would be much more useful 17:33:34 <DorpsGek_II> [OpenTTD/OpenTTD] frosch123 commented on pull request #6948: Doxygen improvements and various scan-build findings https://git.io/fx7wv 17:35:04 <Heiki> hmm, today it’s been four weeks since I sent an email to translator@openttd.org 17:39:06 <yellyFish> can someone explain what this mode boolean option means in TrainLocoHandler? is it supposed to be active half the time or something? 17:39:09 <yellyFish> https://github.com/JGRennison/OpenTTD-patches/blob/ee00a28717d84226b77662e9765a23509a5b9fd5/src/train_cmd.cpp#L4757 17:39:58 <frosch123> yes 17:39:59 <Eddi|zuHause> look up the function declaration, it should have a comment 17:40:19 <frosch123> the method moves vehicles at most one world-coordinate 17:40:25 <frosch123> fast vehicles move twice per tick 17:41:38 <yellyFish> Eddi|zuHause: i wouldn't be asking if there was one. 17:41:49 <Eddi|zuHause> "mode" is probably not the best name for that 17:42:01 <yellyFish> yeah. that's why i was asking 17:42:08 <yellyFish> what would be a better name? 17:42:09 <Eddi|zuHause> yellyFish: ok, next step would be to look up where it is called :) 17:43:03 <yellyFish> It's not that obvious from the code. non-first call? does that imply there are many or only two? 17:44:05 <Eddi|zuHause> iirc it's only two calls 17:50:39 <yellyFish> maybe call it isSnd or something like that 17:54:27 <Eddi|zuHause> wh wd undstnd tht? 17:55:40 <yellyFish> or are we ever gonna need more than two calls? maybe make it a number? 17:55:56 <frosch123> aircraft_cmd.cpp calls it "loop" 17:56:26 <frosch123> anyway, it's about doing things on first call, or on every call 17:56:51 <frosch123> though aircraft_cmd.cpp has some "mode = loop != 0" :) 18:20:39 <Eddi|zuHause> "notFirst" :) 18:22:26 <yellyFish> isSecondCall or notFirstCall 18:22:44 *** Thedarkb has quit IRC 18:32:23 *** andythenorth has joined #openttd 18:32:40 <andythenorth> o/ 18:33:00 <andythenorth> mac ICU replacement eh? o_O 18:45:50 <DorpsGek_II> [OpenTTD/OpenTTD] thewinner666 opened issue #6950: Music plays on my spearkers, sound effects plays on my headphones https://git.io/fx7XW 18:51:23 <yellyFish> oh god. i found some goto statements in TrainController 18:52:59 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #6950: Music plays on my spearkers, sound effects plays on my headphones https://git.io/fx71n 19:04:34 *** Eddi|zuHause has quit IRC 19:13:13 *** Wolf01 has joined #openttd 19:14:44 <Wolf01> o/ 19:15:01 <andythenorth> yo 19:18:11 <LordAro> yellyFish: so? 19:18:24 <LordAro> be glad they're not setjmp 19:21:24 <frosch123> LordAro: did your internet break down at some point? or what made you fix doxygen stuff? :) 19:22:33 <andythenorth> YT ran out of videos 19:22:39 <LordAro> haha 19:22:41 <LordAro> dunno 19:23:00 <LordAro> nielsm mentioned that it wasn't picking up studd in anonymous namespaces, and i went fron there 19:23:13 <LordAro> pretty sure i was watching enterprise at the same time 19:23:29 <DorpsGek_II> [OpenTTD/OpenTTD] thewinner666 commented on issue #6950: Music plays on my spearkers, sound effects plays on my headphones https://git.io/fx7ya 19:24:15 <LordAro> ^ is impressive 19:24:20 <LordAro> not ottd bug, for sure 19:24:46 <Wolf01> I was able to do the same with some other game (on windows) 19:25:11 <Wolf01> But I did it for a precise reason 19:25:37 <LordAro> sounds like you're best placed to advise them on what to do then :p 19:26:20 <Wolf01> I don't even remember how I did and what game it was 19:26:44 <Wolf01> Maybe borderlands 19:28:47 *** KouDy_ has quit IRC 19:29:48 <nielsm> the real fix to that issue would be to use fluidsynth as a library and mix its output together with the sound effects 19:29:59 <nielsm> which reminds me I should test that fluidsynth patch 19:32:39 <andythenorth> I should draw pixels 19:33:08 <Wolf01> I should close my steam wishlist 19:33:19 <andythenorth> I should find my bricklink missing order 19:34:06 <Wolf01> That's nasty 19:38:19 <andythenorth> ooof 19:40:11 <nielsm> okay didn't realize timidity was _that_ unmaintained, looks like last release was in 2004 19:40:27 <nielsm> so it def. won't have pulseaudio support 19:40:40 <andythenorth> we used to use really modern things :) 19:40:43 <andythenorth> then we all got old 19:40:49 <andythenorth> older * 19:40:57 <yellyFish> just use alsa :) 19:42:04 *** Wolf01 is now known as Guest1733 19:42:06 *** Wolf01 has joined #openttd 19:42:27 <Wolf01> Shitty internet is shitty 19:42:33 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #6950: Music plays on my spearkers, sound effects plays on my headphones https://git.io/fx7Hz 19:42:38 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #6950: Music plays on my spearkers, sound effects plays on my headphones https://git.io/fx7XW 19:46:18 *** Guest1733 has quit IRC 19:46:50 <yellyFish> what are spearkers? 19:47:39 <yellyFish> berserker spearmans? 19:47:44 <Wolf01> ed[tab][tab]... mmmh, where's he? 19:51:55 <Wolf01> Which C:S dlc should I really have? I might buy one since they are discounted 19:53:51 <andythenorth> someone draw my pixels? 19:54:06 <Wolf01> Here are some: . 19:55:47 <nielsm> Wolf01, parklife is supposed to be good, and the rest more or less skippable unless you really lust for their advertised content 19:57:34 <Wolf01> I was thinking about natural disasters 19:59:29 <Wolf01> Btw I like a relaxed game, so nd is not really for me 20:07:12 *** glx has joined #openttd 20:07:12 *** ChanServ sets mode: +v glx 20:08:21 <nielsm> fluidsynth seems to work just fine 20:08:54 <nielsm> though just going to let it play some tracks in full and try with both midi files and dos version music 20:09:10 <LordAro> :) 20:12:26 <nielsm> and the midi patchsets/soundfonts distributed just sound weird to my ears, as always 20:12:28 <nielsm> :/ 20:16:50 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6901: Add: Fluidsynth music driver support (jmak) https://git.io/fx7dr 20:23:46 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6901: Add: Fluidsynth music driver support (jmak) https://git.io/fx7F8 20:25:50 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6901: Add: Fluidsynth music driver support (jmak) https://git.io/fx7Fi 20:31:33 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6901: Add: Fluidsynth music driver support (jmak) https://git.io/fx7bG 20:31:53 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh approved pull request #6901: Add: Fluidsynth music driver support (jmak) https://git.io/fx7bn 20:32:58 <nielsm> ugh seriously OpenMSX has so many bad tracks, they have no sense of dynamics, just LOUD 20:40:49 <andythenorth> hmm 20:40:52 <andythenorth> did I anger jenkins? 20:41:07 <andythenorth> oof so angry https://jenkins.openttdcoop.org/job/iron-horse/ 20:41:45 <frosch123> did you install the winzip driver update? 20:42:42 <andythenorth> no but I probably should 20:42:52 <andythenorth> can I get it from a random download site? 20:43:12 <frosch123> apparently, i get ads for it all day 20:43:25 <frosch123> must be important 20:44:23 <frosch123> # then we copy them into the first column of the spritesheet which is for the ÑÑÑ> orientation 20:44:29 <frosch123> fancy characters 20:44:50 <nielsm> I see three night creatures there 20:47:49 *** Wormnest has quit IRC 20:51:49 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#boar_cat 20:51:54 <andythenorth> the / angle for this sucks :P 20:51:56 <andythenorth> it's just a blog 20:51:59 <andythenorth> blob * 20:52:52 <andythenorth> only about 100 pixels total 21:02:30 *** yellyFish has quit IRC 21:14:19 *** glavinics has joined #openttd 21:20:23 *** andythenorth has quit IRC 21:22:24 *** glavinics has quit IRC 21:31:29 *** frosch123 has quit IRC 21:45:03 <Samu> yay, ludiai afterfix reached 5000 road vehicles and 5000 aircraft 22:05:10 *** Wolf01 has quit IRC 22:12:29 <Samu> https://imgur.com/35Gw4nN 22:15:14 *** nielsm has quit IRC 22:20:22 *** matt21347 has quit IRC 22:39:55 *** triolus has quit IRC 22:45:04 *** Wormnest has joined #openttd 23:37:03 *** yellyFish has joined #openttd