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00:06:48 *** snail_UES_ has joined #openttd 04:07:24 *** snail_UES_ has quit IRC 04:09:01 *** snail_UES_ has joined #openttd 04:22:24 *** glx has quit IRC 04:23:58 *** snail_UES_ has quit IRC 06:58:18 *** lugo has joined #openttd 07:18:23 *** lugo has quit IRC 08:29:06 *** Progman has joined #openttd 09:12:32 *** blathijs has quit IRC 10:09:18 *** triolus has quit IRC 10:16:02 *** triolus has joined #openttd 10:24:14 *** triolus has quit IRC 10:52:37 *** matt21347 has joined #openttd 11:58:49 *** andythenorth has joined #openttd 12:19:23 *** Gustavo6046 has quit IRC 12:20:04 *** Gustavo6046 has joined #openttd 12:33:07 <andythenorth> o/ 13:09:47 *** snail_UES_ has joined #openttd 13:17:02 *** wodencafe has joined #openttd 13:44:45 *** snail_UES_ has quit IRC 14:46:00 *** nielsm has joined #openttd 14:46:46 <nielsm> https://webster.openttdcoop.org <-- cert expired 15:07:04 <LordAro> ^Spike^: ^ ? 16:01:42 *** Progman has quit IRC 16:28:32 <peter1138> When automated certificate renewal is not automated... 16:30:08 <nielsm> annoying, either OneDrive/O365 has really been broken for a full day, or they really don't like the files I'm uploading 16:34:03 <nielsm> am I understanding right that the TileLoop runs on 1/256th of all tiles on the map every tick, rotating so it visits every tile exactly one across 256 ticks? 16:35:06 <nielsm> my actual problem is wanting to branch differently every second visit to a tile 16:35:53 <nielsm> so I was thinking (_tick_counter&512)==0 for example 16:36:43 <nielsm> looks like other parts of the code is doing similar things 17:10:22 *** lugo has joined #openttd 17:38:52 *** frosch123 has joined #openttd 17:42:16 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpkqa 17:42:42 <nielsm> frosch123: I did get convinced the map array counting is pointless and took it out again 17:43:25 <frosch123> evening :) 17:43:48 <nielsm> and did some more experimentation with the bitcounting stuff, and found what I think produces good results 18:00:45 <nielsm> this formatting is too much fun to play around with... https://0x0.st/slHV.png 19:02:22 *** Wolf01 has joined #openttd 19:03:42 <Wolf01> o/ 19:03:56 <andythenorth> yo 19:40:22 * andythenorth pastes some html into a page 19:40:27 <andythenorth> to avoid angering TrueBrain 19:51:47 <nielsm> okay that's not really what I intended, though I understand why the result is like this... https://0x0.st/slXB.txt 19:52:29 <nielsm> (simulating 2000 tile ticks of generating passengers for houses of pop 75 and 150, showing distribution of number of passengers generated in one tile tick) 20:08:18 *** Supercheese has joined #openttd 20:10:49 <nielsm> okay I like this better: https://0x0.st/slX_.txt 20:18:30 <nielsm> original town cargo gen: https://0x0.st/slX4.txt 20:20:54 <nielsm> and earthlingkira's fix: https://0x0.st/slXw.txt 20:32:39 <andythenorth> it's a worthwhile problem 20:32:53 <andythenorth> can't comment on the best fix though :| 20:38:04 <nielsm> I prefer my own binomial distribution (just had to look up and be corrected) version, since it gives a more even flow 20:44:16 <andythenorth> will this help with the overflowing cities issue? 20:44:26 <andythenorth> above about 2k popn. stations can't be cleared 20:44:35 <nielsm> city stations having uncontrollable amounts of passengers? 20:44:35 <nielsm> yes 20:44:39 <nielsm> that's exactly what it does 20:44:46 <nielsm> it also makes small towns more viable 20:50:10 <andythenorth> woo :) 20:59:04 <nielsm> town living up to its name, "Tardhead", doing retarded things like replacing all buildings with parks and statues and dropping from 1050 to 528 pop 21:02:56 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpkqa 21:12:16 <andythenorth> 👍 21:21:52 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpkVI 21:29:29 <nielsm> gn 21:30:00 <andythenorth> bye nielsm :) 21:37:33 *** nielsm has quit IRC 21:46:59 *** frosch123 has quit IRC 21:53:51 *** matt21347 has quit IRC 21:57:49 *** Supercheese has quit IRC 21:58:21 *** Wolf01 has quit IRC 22:17:53 *** lugo has quit IRC 22:26:04 *** andythenorth has quit IRC