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Log for #openttd on 8th November 2018:
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12:33:07  <andythenorth> o/
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14:46:46  <nielsm> https://webster.openttdcoop.org  <-- cert expired
15:07:04  <LordAro> ^Spike^: ^ ?
16:01:42  *** Progman has quit IRC
16:28:32  <peter1138> When automated certificate renewal is not automated...
16:30:08  <nielsm> annoying, either OneDrive/O365 has really been broken for a full day, or they really don't like the files I'm uploading
16:34:03  <nielsm> am I understanding right that the TileLoop runs on 1/256th of all tiles on the map every tick, rotating so it visits every tile exactly one across 256 ticks?
16:35:06  <nielsm> my actual problem is wanting to branch differently every second visit to a tile
16:35:53  <nielsm> so I was thinking (_tick_counter&512)==0 for example
16:36:43  <nielsm> looks like other parts of the code is doing similar things
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17:42:16  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpkqa
17:42:42  <nielsm> frosch123: I did get convinced the map array counting is pointless and took it out again
17:43:25  <frosch123> evening :)
17:43:48  <nielsm> and did some more experimentation with the bitcounting stuff, and found what I think produces good results
18:00:45  <nielsm> this formatting is too much fun to play around with... https://0x0.st/slHV.png
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19:03:42  <Wolf01> o/
19:03:56  <andythenorth> yo
19:40:22  * andythenorth pastes some html into a page
19:40:27  <andythenorth> to avoid angering TrueBrain
19:51:47  <nielsm> okay that's not really what I intended, though I understand why the result is like this... https://0x0.st/slXB.txt
19:52:29  <nielsm> (simulating 2000 tile ticks of generating passengers for houses of pop 75 and 150, showing distribution of number of passengers generated in one tile tick)
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20:10:49  <nielsm> okay I like this better: https://0x0.st/slX_.txt
20:18:30  <nielsm> original town cargo gen: https://0x0.st/slX4.txt
20:20:54  <nielsm> and earthlingkira's fix: https://0x0.st/slXw.txt
20:32:39  <andythenorth> it's a worthwhile problem
20:32:53  <andythenorth> can't comment on the best fix though :|
20:38:04  <nielsm> I prefer my own binomial distribution (just had to look up and be corrected) version, since it gives a more even flow
20:44:16  <andythenorth> will this help with the overflowing cities issue?
20:44:26  <andythenorth> above about 2k popn. stations can't be cleared
20:44:35  <nielsm> city stations having uncontrollable amounts of passengers?
20:44:35  <nielsm> yes
20:44:39  <nielsm> that's exactly what it does
20:44:46  <nielsm> it also makes small towns more viable
20:50:10  <andythenorth> woo :)
20:59:04  <nielsm> town living up to its name, "Tardhead", doing retarded things like replacing all buildings with parks and statues and dropping from 1050 to 528 pop
21:02:56  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpkqa
21:12:16  <andythenorth> 👍
21:21:52  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6965: Add: Four alternative town cargo generation methods https://git.io/fpkVI
21:29:29  <nielsm> gn
21:30:00  <andythenorth> bye nielsm :)
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