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01:15:34 *** triolus has joined #openttd 02:42:34 *** glx has quit IRC 03:58:01 *** triolus has quit IRC 07:01:27 *** andythenorth has joined #openttd 07:59:39 *** snail_UES_ has quit IRC 08:37:10 *** andythenorth has left #openttd 08:54:18 *** matt21347 has joined #openttd 10:07:29 *** planetmaker sets mode: -R 10:07:41 <planetmaker> maybe let's have Eddi join again ;) 10:08:56 <SpComb> does Eddi know that we keep removing -R just to let him back in? 10:09:03 <planetmaker> probably 10:09:13 <planetmaker> but dunno :) 10:44:12 *** Insmell has joined #openttd 10:51:21 *** luaduck has quit IRC 10:55:12 *** luaduck has joined #openttd 10:55:18 *** luaduck has quit IRC 10:55:25 *** luaduck has joined #openttd 10:57:21 *** Smedles has joined #openttd 11:25:40 *** danoply has joined #openttd 11:33:55 *** danoply has quit IRC 13:06:04 *** EP0D has joined #openttd 13:50:51 *** snail_UES_ has joined #openttd 14:03:28 *** snail_UES_ has quit IRC 14:37:04 *** frmus has joined #openttd 14:37:14 *** GroovyNoodle has joined #openttd 14:37:23 *** frmus has quit IRC 15:06:20 *** Alberth has joined #openttd 15:06:20 *** ChanServ sets mode: +o Alberth 15:11:04 *** nielsm has joined #openttd 15:56:15 *** lugo has joined #openttd 16:18:45 *** WWacko1976-work has quit IRC 16:26:40 *** tokai|noir has joined #openttd 16:26:40 *** ChanServ sets mode: +v tokai|noir 16:26:53 *** blockingthesky has joined #openttd 16:26:57 <blockingthesky> ⧸!⧵ АΤTN: Tһis ϲhanᥒeⅼ hɑѕ ⅿοᴠeⅾ to irc.frеeᥒode.net ﹟/joіᥒ /!⧹ 16:26:57 *** blockingthesky has quit IRC 16:33:37 *** tokai has quit IRC 16:43:05 *** Wormnest has joined #openttd 16:45:31 *** Alberth has left #openttd 17:05:48 *** frosch123 has joined #openttd 17:21:09 *** Byteflux has joined #openttd 17:21:09 <Byteflux> ⁄ǃ﹨ ATTN᛬ Tһis chɑᥒᥒᥱl hɑs ⅿovеԁ to irc.frᥱenоԁe.net #⧸join /!\ 17:21:10 *** Byteflux has quit IRC 17:22:22 *** garethr_ has joined #openttd 17:22:22 <garethr_> ∕!\ ᎪTTN: This channel has ⅿοveԁ to іrc.frеᥱnoⅾe.ᥒet #/join ∕!∖ 17:22:22 *** garethr_ has quit IRC 17:39:36 *** andythenorth has joined #openttd 17:41:17 *** Gja has joined #openttd 17:51:20 <andythenorth> yo 17:54:00 <nielsm> elloh 17:54:21 <andythenorth> that's valid 17:55:56 *** Gja has quit IRC 17:56:12 <lugo> hi andythenorth, when using a townset like TaI and firs 3.0 economy steeltown, should houses accept fuel? 17:57:00 <andythenorth> errrrrr 17:57:08 *** Progman has joined #openttd 17:57:27 <andythenorth> that's up to Pikka 17:57:36 <andythenorth> I have that exact combo in current game 17:57:43 <andythenorth> looks like petrol stations accept petroleum fuel 17:59:51 <lugo> like petrol stations created by TaI? 18:00:00 <andythenorth> yes 18:00:55 <lugo> oh ok i haven't seen one of those yet 18:01:42 <andythenorth> FIRS won't do anything to town sets, except add/remove cargos from the game 18:01:44 <andythenorth> :) 18:13:09 *** GroovyNoodle has quit IRC 18:22:04 *** GroovyNoodle has joined #openttd 18:23:18 *** HerzogDeXtEr has joined #openttd 18:26:54 *** Wolf01 has joined #openttd 18:28:23 <Wolf01> o/ 18:28:37 <Wolf01> ADSL works? No. 18:35:22 *** argoneus has joined #openttd 18:35:27 <argoneus> good evening train friends 18:36:57 <Wolf01> Look who's here 18:40:56 <andythenorth> what now? 18:44:19 <argoneus> w-what 18:49:51 *** matt21347 has quit IRC 18:55:58 *** gelignite has joined #openttd 19:24:55 *** Wolf01 is now known as Guest3436 19:24:57 *** Wolf01 has joined #openttd 19:25:37 <planetmaker> g'evening 19:28:47 <andythenorth> hello pm 19:30:53 *** Guest3436 has quit IRC 19:34:07 <frosch123> cppcon says, if we have cmake, we do not need project or solution files for msvc 19:35:50 *** Wolf01 is now known as Guest3438 19:35:52 *** Wolf01 has joined #openttd 19:36:32 <LordAro> indeed 19:36:55 *** Guest3438 has quit IRC 19:37:54 *** Wolf01 is now known as Guest3439 19:37:56 *** Wolf01 has joined #openttd 19:38:06 <LordAro> well technically they're not needed now, they're pre generated 19:38:12 <LordAro> i think? 19:43:55 *** Guest3439 has quit IRC 19:51:33 *** glx has joined #openttd 19:51:33 *** ChanServ sets mode: +v glx 19:52:08 <frosch123> planetmaker: i think devzone #8578 and #8606 are both bots. 19:53:53 *** Wacko1976 has joined #openttd 19:54:19 <andythenorth> is everything a bot now? 19:54:36 <planetmaker> hm, probably 19:54:43 <frosch123> hmm, people at cppcon make the same jokes we do at work. i guess there is some hidden physical constant 19:54:43 <andythenorth> are we bots? 19:54:51 <Wolf01> Uhm 19:54:55 <andythenorth> too much Androids Dreaming of Electric Sheep 19:54:58 <Wolf01> Maybe I am one 19:55:05 <andythenorth> you wouldn't know 19:55:07 <LordAro> beep boop 19:55:24 <andythenorth> my keyboard doesn't work 19:55:28 <frosch123> you are too lazy for bots :p 19:57:05 <frosch123> wait whut... 19:57:21 <frosch123> the cppcon talk on visual studio takes ottd code as example 19:57:29 <frosch123> https://www.youtube.com/watch?v=6NAAuxWNhk4 <- minute 36 19:57:35 <LordAro> :o 19:57:48 <Wolf01> As example of what to do or what to not do? 19:57:51 <planetmaker> you mean #8587? 19:57:57 <frosch123> still watching 19:58:52 <LordAro> frosch123: i think you missed a number 19:59:18 <nielsm> odd he's using the vs140 project files and not vs141 ones 19:59:20 <frosch123> in the linke or in the time? 19:59:21 <nielsm> for that demo 19:59:31 <LordAro> the time 19:59:35 <LordAro> oh 19:59:43 <LordAro> i assumed you meant "1:36" 19:59:46 <LordAro> not "36:00" 20:01:30 <andythenorth> so they're fixing our bugs :P 20:01:38 <LordAro> nope, inventing them :p 20:01:47 <andythenorth> no really :) 20:01:54 <andythenorth> it doesn't sound faked at all 20:02:07 <LordAro> the loop they're using as an example doesn't exist in the code :p 20:02:43 <andythenorth> it's nice though 20:02:49 <andythenorth> to be one of the best open source projects 20:02:50 <frosch123> anyway, if the team leader for vs studio development is a ottd fan does that get use some free msvc cloud farm? 20:02:55 <nielsm> GOODS_NUM would be a const uint if it wasn't invented 20:02:59 <andythenorth> imagine how bad most projects must be :P 20:03:11 <andythenorth> so the website is done 20:03:13 <frosch123> LordAro: maybe its jgrpp :p 20:03:14 <andythenorth> what next? 20:03:24 <andythenorth> frosch123: jgrpp is openttd now, right? 20:03:35 <LordAro> nielsm: well, it *should* be :p 20:04:28 <LordAro> ooh, they've renamed M to ADJUST_BY_STNAME though 20:04:35 <LordAro> that's probably better :p 20:06:03 <frosch123> ok, it's neither jgrpp nor cirdan nor spring 20:06:07 <frosch123> so, maybe indeed made up 20:06:12 <andythenorth> maybe there's an MS port? 20:06:17 <andythenorth> private fork? 20:06:35 <andythenorth> new map array :P 20:06:36 <frosch123> there is also some "auto" in teh code 20:06:45 <LordAro> 95% certain they've invented most of these for demo porpoises 20:07:03 <nielsm> multi-caret editing... kinda exists already and other editors have had it for years 20:07:30 <andythenorth> poipoises? 20:07:36 <andythenorth> are they like zellepins? 20:07:53 <andythenorth> also why don't these frigging pantograph sprites work :( 20:08:00 <andythenorth> I have reach peak complexity in Horse 20:08:04 <LordAro> hmm, the stuff from 42:00 onwards is a little more.. complex though 20:08:15 <LordAro> STL & lambda usage 20:08:17 <LordAro> shocking 20:08:28 <andythenorth> I am mixing python-generated graphics with sprite layers, and both are conditional :( 20:08:30 <andythenorth> oof 20:08:36 <andythenorth> debugging is a disaster now 20:08:55 <glx> wow the std:: thing is magic 20:09:31 * andythenorth wonders if we should extend in-game newgrf debug 20:10:23 <LordAro> glx: ? 20:10:46 <nielsm> vs 2015 can do (basic) multi-cursor editing already 20:10:57 <nielsm> I use that often 20:11:36 <nielsm> sublimetext 6+ years ago was the first time I used full-featured multicursor 20:11:41 <frosch123> ok, i have never seen a pp touching strgen, this is fake :p 20:11:59 <LordAro> :p 20:12:26 <LordAro> i wonder if he even realises he's not running ottd 20:12:31 <andythenorth> hmm 20:12:37 <LordAro> i'd guess probably 20:12:39 <andythenorth> sprite layers, they do work with articulated consists? 20:12:45 <andythenorth> specifically, consist repeating same ID 20:13:17 <frosch123> watch points is new for msvc? 20:13:25 <nielsm> frosch123 no 20:13:27 <LordAro> i didn't think so... 20:13:30 <nielsm> they just improved the ui 20:13:49 <frosch123> sounds more likely :) 20:16:25 <andythenorth> that's interesting 20:16:37 <andythenorth> articulated consist IDs do appear to affect sprite layers 20:17:07 <frosch123> they should be orthogonal features 20:17:21 <andythenorth> one would think 20:17:27 <andythenorth> the error might be in Horse 20:17:31 <andythenorth> quite plausibly 20:18:50 <andythenorth> this one (same IDs repeating) doesn't show pantograph layer at all https://paste.openttdcoop.org/pp8dla3tt/qyvuwd/raw 20:19:08 <andythenorth> this one (two IDs) shows pantograph on second unit https://paste.openttdcoop.org/pmvv7kwdo/wuqefh/raw 20:19:15 <andythenorth> all non-articulated consists work 20:20:37 <andythenorth> e.g. this one works as expected https://paste.openttdcoop.org/pd3akpu8o/ffs3qx/raw 20:20:54 <andythenorth> switches etc eyeball the same 20:23:16 <andythenorth> interestingly 20:23:31 <andythenorth> the sprite aligner only finds one layer in the non-working case, and finds both in the working case 20:27:10 <andythenorth> https://dev.openttdcoop.org/attachments/download/9202/iron-horse-r2670M.tar 20:48:08 <andythenorth> have I scoped temp storage wrong or something? 20:48:11 <andythenorth> is that even possible? 20:53:08 * andythenorth wonders about special flags 20:53:48 <andythenorth> disappointingly, they're correct :( 20:53:59 * andythenorth wonders what nml is doing with the special flags 20:54:44 *** bradley32123 has joined #openttd 20:54:48 <nielsm> correct solution is obviously to build a full newgrf IDE and debugger with register and memory inspection 20:58:19 <andythenorth> can we build it inside OpenTTD? :P 20:58:27 <andythenorth> then we just pickle the memory state into a file 21:00:06 *** proller has joined #openttd 21:00:06 <proller> /!\ ATΤⲚ: Thiѕ ϲһannel hаѕ ⅿoved tο іrc.freeᥒoⅾe.ᥒеt ﹟∕јoin ∕!⧵ 21:00:06 <proller> Ꮃіth ഠur IᖇC аd sᥱr⋁iсе yοu ⅽaᥒ reɑcһ ɑ ɡlobal aᥙԁiᥱnⅽe οf entrеpreᥒeurs and fеntanyl ɑdԁicts ᴡith еⅹtrаоrdіnary enɡageⅿеᥒt ratеs! һttps://ᴡillіamрitcοck.cοm/ 21:00:06 *** proller has quit IRC 21:00:52 <frosch123> http://devs.openttd.org/~frosch/inspect_backtrace.png <- would that help? 21:01:20 <frosch123> i think it's too complicated :p 21:03:39 <nielsm> it probably has some actual performance impact too, having logging calls all over 21:04:15 <nielsm> (meaning it might be necessary to have special builds with the tooling enabled, similar to windows checked builds) 21:04:30 <frosch123> it's mostly a bool check 21:04:40 <frosch123> the expensive stuff is only if it is actually enabled 21:05:34 <andythenorth> frosch123: it would help me because I can just about read action 2 21:05:38 <andythenorth> but eh 21:06:15 <andythenorth> it's not essential 21:06:41 <andythenorth> for this sprite layers bug, I can see that the layer is simply not there 21:07:23 <andythenorth> it would be useful to see the special flags 21:07:41 <andythenorth> I can see vars for vehicles, but not props 21:08:02 <andythenorth> hmm, maybe I should decompile with grfcodec, then wade through raw nfo 21:12:22 *** spsurya has joined #openttd 21:12:23 <spsurya> /!\ AᎢΤΝ: Ꭲһis chаnᥒеl һаѕ ⅿovеⅾ to irc.frеenⲟde.net #/joiᥒ ⧸!\ 21:12:23 *** spsurya has quit IRC 21:13:10 <ST2> here we go again :| 21:13:30 <ST2> evening people o/ 21:13:32 <frosch123> at some point we could use a filter for non.ascii :p 21:21:11 <andythenorth> so what prop is special flags :P 21:21:23 <andythenorth> where even is an action 0 :P 21:22:23 <andythenorth> 27 92: 2cc, autorefit, sprite stack? 21:22:36 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Miscellaneous_flags_.2827.29 21:23:35 *** GroovyNoodle has quit IRC 21:28:02 *** frosch123 has quit IRC 21:30:09 *** Wolf01 is now known as Guest3448 21:30:11 *** Wolf01 has joined #openttd 21:32:36 *** gelignite has quit IRC 21:33:35 *** lugo has quit IRC 21:34:06 <LordAro> ST2: i'm not sure it's ever stopped 21:34:57 *** Guest3448 has quit IRC 21:54:19 <peter1138> hi 22:02:16 *** nielsm has quit IRC 22:07:05 *** Mahjong has joined #openttd 22:24:07 *** Wacko1976 has quit IRC 22:28:09 <andythenorth> lo 22:28:12 <andythenorth> also bye 22:28:15 *** andythenorth has quit IRC 22:33:27 *** gmpreussner has joined #openttd 22:33:27 <gmpreussner> /!\ AТΤN﹕ This ⅽhannel haѕ mഠveⅾ tо іrϲ.frеeᥒode․ᥒеt #/jοіn ᜵!\ 22:33:27 *** gmpreussner has quit IRC 22:34:44 *** Progman has quit IRC 23:07:15 *** Wolf01 has quit IRC 23:13:30 *** Wormnest has quit IRC