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00:00:17 <Wolf01> Happy new year GMT users! 00:00:35 <Samu> thx 00:02:17 *** Thedarkb1-T60 has quit IRC 00:02:38 *** Thedarkb1-T60 has joined #openttd 00:19:49 *** Alberth has left #openttd 00:30:53 <Samu> oh no, can't append more orders... 00:31:35 <Samu> looks like i need to use clone orders next 00:31:44 <Samu> shared orders* 00:32:28 <glx> it's indeed a good idea to use shared orders for vehicles on the same line 00:34:50 *** Wacko1976 has quit IRC 00:35:18 <Samu> my aircraft code is becoming a big mess 00:35:46 <Samu> more than it already is 00:51:58 <planetmaker> only code which is being used grows hairs :) 00:53:33 *** Thedarkb1-T60 has quit IRC 01:02:41 *** Flygon has joined #openttd 01:12:27 *** Thedarkb1-T60 has joined #openttd 01:13:20 *** Progman has quit IRC 01:18:57 *** Wolf01 has quit IRC 02:16:00 *** gelignite2nd has joined #openttd 02:16:03 *** Thedarkb1-T60 has quit IRC 02:19:52 *** gelignite2nd has quit IRC 02:22:18 *** gelignite2nd has joined #openttd 02:23:19 *** gelignite has quit IRC 03:29:15 *** glx has quit IRC 03:56:40 <Samu> AIVehicle.GetGroupID(vehicle) == vehicle_to_depot[0] 03:57:13 <Samu> doing this instead of creating a list of vehicles in the group 03:58:13 <Samu> it shall never crash the AI again (I hope) 04:03:32 <Samu> wtf, when unsharing orders, it deletes the entire orders? 04:03:37 <Samu> that's lame 04:14:11 <Samu> why do you make working with AIs so difficult 04:20:44 <Samu> if I had 100 orders in the list and i wanted to unshare a single vehicle, I'd have to rebuild the entire list again.. 04:21:13 *** gelignite2nd has quit IRC 04:30:49 *** HerzogDeXtEr1 has joined #openttd 04:37:22 *** HerzogDeXtEr has quit IRC 05:23:34 *** Samu has quit IRC 08:10:39 *** Mahjong1 has quit IRC 08:15:22 *** andythenorth has joined #openttd 08:29:38 <andythenorth> moin 08:40:47 *** Alberth has joined #openttd 08:40:47 *** ChanServ sets mode: +o Alberth 08:40:50 <Alberth> moin 08:40:56 <Alberth> freaking pixel stuf 08:47:31 <andythenorth> :P 08:47:38 <andythenorth> rebase? 08:48:48 *** nielsm has joined #openttd 08:50:41 <nielsm> happy new year :) 08:50:58 <nielsm> unless you live on some pacific island where there's still a few hours to go 08:54:02 <Alberth> is there a standard image -> pixel colour text-file dump program and vv ? 08:54:11 <Alberth> ie like hexdumps 08:57:43 <Alberth> imagemagick doesn't apparently 08:57:56 <nielsm> I'm not sure I understand what you're after 08:58:15 <Alberth> I have 2 images and there different, and I have to merge the differences 08:58:52 <Alberth> git can only say "different", and has a one line description 08:59:11 <Alberth> I need a tool that can show me which precise pixels are different 08:59:14 <andythenorth> is it openttd.png? 08:59:16 <nielsm> try converting to PPM format 08:59:16 <andythenorth> or so? 08:59:21 <nielsm> that's a text-based image format 08:59:29 <Alberth> openttdgui, but fair enough 08:59:36 <andythenorth> can scan pixels with PIL 08:59:48 <andythenorth> I'd use two layers in photoshop, and set them to diff blend 09:00:25 <andythenorth> Alberth: specifically I can fix this one for you, but right now...I am not feeling my best :P 09:00:27 <Alberth> ppm would work 09:01:23 <Alberth> but you'd expect someone has written a hex-dump for images, to convert to text and back 09:01:29 * andythenorth had a small sleep on the bathroom floor, from 1am-3am :| 09:01:43 <Alberth> weird place for a bed andy :) 09:01:51 <andythenorth> I have had worse, and better 09:01:53 <andythenorth> mostly better 09:01:59 <Alberth> :) 09:02:30 <andythenorth> there is a pixascan function in pixa which dumps out pixel values in an array of tuples, but it's "doing it the hard way" 09:03:40 <Alberth> https://paste.openttdcoop.org/pej6sox8c I have this now, which does the job 09:03:43 <nielsm> would it make sense (for future diffing) to split the spritesheets into single image per sprite? 09:03:46 <nielsm> or smaller sheets at least 09:04:24 <Alberth> yeah, I wondered also why each sprite is not separate 09:04:28 <andythenorth> this spritesheet is the most common source of rebase conflicts 09:04:33 <Alberth> but it's a mess if you have to edit them 09:04:34 <andythenorth> and the tools can't handle it 09:05:02 * andythenorth looks at it 09:06:03 <Alberth> basically you want a set of tools that understands sprite sheets 09:06:52 <Alberth> or failing that, understands some form of "this is a sprite rectangle" description 09:07:19 <andythenorth> like openttd? o_O 09:07:48 <andythenorth> it's trivial-ish to find the blue boxes with PIL 09:08:14 <Alberth> I wrote that too at some point I think 09:08:22 <andythenorth> at least github shows the image https://github.com/OpenTTD/OpenTTD/blob/master/media/extra_grf/openttdgui.png 09:08:27 * andythenorth might just eyeball the diff 09:08:39 <Alberth> nope 09:09:05 <Alberth> you'll miss a few pixels 09:10:35 <andythenorth> https://dev.openttdcoop.org/attachments/download/9236/openttdgui.diff.png 09:10:52 <andythenorth> transparent pixels from https://github.com/OpenTTD/OpenTTD/blob/master/media/extra_grf/openttdgui.png 09:10:57 <andythenorth> and the NRT UI sprites 09:12:23 <Alberth> yep, 3 pixels in the middle somewhere and the big addition at the bottom 09:14:25 <Alberth> custom image copy will do 09:20:49 <Alberth> https://paste.openttdcoop.org/prf1tgo63 09:22:34 <andythenorth> repeatable rebase :D 09:24:09 <Alberth> not quite, I changed some other files manually :) 09:25:18 * andythenorth wonders about always scripting comple rebases :P 09:25:24 <andythenorth> 'over-engineered' o_O 09:25:29 <andythenorth> complex * 09:25:56 <Alberth> do go near conflicts, and it's perfectly scriptable: git rebase master 09:26:19 <Alberth> *dont 09:27:32 <Alberth> rewriting the whole thing on top of current master is likely not a bad idea from a technical point of view 09:27:40 <Alberth> the big downside is time 09:28:08 <andythenorth> somebody started a rewrite 09:28:21 <andythenorth> then somebody else said "don't bother, just merge it" 09:28:26 <andythenorth> but eh :) 09:30:48 <Alberth> one commit for entire nrt is never going to be accepted I think 09:31:52 <Alberth> but 2 source files left, so looking good 09:33:43 *** tycoondemon has joined #openttd 09:34:53 <andythenorth> TB and peter both seemed happy with one big commit 09:35:02 *** HerzogDeXtEr1 has quit IRC 09:35:03 <andythenorth> just got stuck on '64 types or not' 09:35:25 <andythenorth> to which the answer is 'of course 64, why are we discussing this' :D 09:35:36 * andythenorth wonders how TrueBrain is today 09:41:40 <Alberth> https://paste.openttdcoop.org/pasw3w5dr any idea how to resolved this? 09:42:14 <Alberth> compatible_roadtypes in master vs rtid.basetype in nrt 09:43:25 <Alberth> hmm, should check what nrt modified I guess 09:45:24 <Alberth> right, nrt wins here 09:46:25 * andythenorth has been learning how to draw https://www.tt-forums.net/viewtopic.php?p=1216789#p1216789 09:46:51 <andythenorth> rtid wins 09:47:11 *** greeter has quit IRC 09:49:45 <Alberth> quite subtle changes 09:52:04 <Alberth> https://paste.openttdcoop.org/p9f7vy0ym this one is very "oh dear" 09:58:53 <andythenorth> yes :( 09:59:08 <andythenorth> but NRT savegames don't need preserved 09:59:37 <andythenorth> stuff like this is always a problem for long-running forks 10:00:07 <andythenorth> maybe all savegames should be on the blockchain 10:00:34 <Alberth> savegame number 999 would have been much easier here :) 10:00:50 <andythenorth> yes 10:01:07 <Alberth> ah well, let's hope not too many magic 201s 10:01:12 <andythenorth> then it would have got reviewed as 'pls change the savegame number, it's silly' :D 10:02:01 <Alberth> well, until that point, it's quite useful to avoid conflicts with default openttd :) 10:02:40 * andythenorth might risk breakfast 10:02:44 <Alberth> hmm, maybe change them to constanys,,, :p 10:02:44 <andythenorth> living dangerous 10:03:09 <Alberth> made some warm toast just now, want one? 10:03:45 <andythenorth> might not be warm when it arrives 10:06:22 <nielsm> hmm, wonder if I should make a thread for my Winter Wonderland project... 10:07:06 <Alberth> yes 10:07:24 <nielsm> and recruit some help painting new art for all the wanted things :) 10:07:42 <Alberth> there is a whole lot of language changes in translated languages, what happened there? 10:15:35 <andythenorth> between NRT and master? 10:15:56 <andythenorth> could you paste a diff? 10:16:07 <andythenorth> nielsm: pixels eh? I might have to hide 10:16:50 <andythenorth> https://www.google.com/search?q=lego+winter+village&tbm=isch 10:17:31 <andythenorth> does everyone in Denmark get a free Lego set at Christmas? 10:18:00 *** Thedarkb1-T60 has joined #openttd 10:22:25 <nielsm> haha no 10:22:52 <andythenorth> what kind of sprites do you want? Toyland-ish? 10:23:53 <nielsm> no realistic-ish 10:24:05 <nielsm> more akin to larger-than-life christmas films 10:24:23 <andythenorth> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#assembly_plant 10:24:44 <andythenorth> glitter factory :P http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#chemical_plant 10:25:07 <nielsm> okay there's a bit of magic involved ;) 10:25:22 <andythenorth> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#copper_refinery 10:25:30 <andythenorth> is glitter mined? o_O 10:25:36 *** Borg has joined #openttd 10:25:47 <andythenorth> christmas tree farm? http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#forest 10:26:00 <nielsm> right now it's described as condensed from the sparkly winter night 10:26:09 <andythenorth> I always fancied this for a wooden toy factory http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#furniture_factory 10:26:17 <Alberth> https://paste.openttdcoop.org/pnzpz0vyz 10:26:27 <andythenorth> this literally already is a reindeer farm http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#herding_coop 10:27:32 <andythenorth> Alberth: wondering if NRT disallowed road/tram crossings, so maybe it splits the string 10:27:37 <andythenorth> @seen wolf01 10:27:37 <DorpsGek> andythenorth: wolf01 was last seen in #openttd 10 hours, 27 minutes, and 20 seconds ago: <Wolf01> Happy new year GMT users! 10:27:44 <nielsm> I'm thinking there should also be a candy canes production chain, probably something simple 10:27:53 <andythenorth> toyland already has one? o_O 10:27:56 *** sla_ro|master has joined #openttd 10:28:06 <nielsm> toyland has a Sweets chain yes 10:29:10 <nielsm> candyfloss/toffee/suger => sweet factory => houses 10:29:14 <nielsm> sugar* 10:31:00 <andythenorth> candy cane producer :P http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/industries.html#soda_ash_mine 10:31:03 <Alberth> oh toffee quarry, such an annoying noise :p 10:31:05 <nielsm> maybe have a Candy Well that pumps boiling candy mass up from the underground, which has to be shipped express (before solidifying) to the candy cane twister 10:31:05 *** synchris has joined #openttd 10:32:05 <Alberth> open wagon with bubbling liquid candy cane 10:34:30 *** Wolf01 has joined #openttd 10:34:38 <Wolf01> o/ 10:35:28 <andythenorth> summoned 10:35:49 <andythenorth> nielsm: it's outrageous, you'll want cargo support from train sets next :P 10:35:58 <andythenorth> industry set authors are the worst :( 10:36:24 <Wolf01> NRT heh 10:36:36 <nielsm> :D 10:37:18 <Wolf01> IIRC there was a way to disallow tram over road on the same direction, but we decided to let the tram cross the road 10:37:43 <nielsm> my intention is to include a minimal vehicle set that supports the cargo types, with part of the idea being that there should not be a tech progression in vehicles at all 10:38:32 *** Progman has joined #openttd 10:39:53 <nielsm> by the way, any chance of this one getting approved? :D https://github.com/OpenTTD/OpenTTD/pull/6872 10:40:57 <andythenorth> oh why did I remove the label? 10:41:15 <andythenorth> user error 10:51:50 <nielsm> boiling candy, measured by volume or weight? 10:56:36 <andythenorth> corn syrup is done by volume 10:56:42 * andythenorth looking for molten steel unit ;P 10:57:15 <Alberth> https://paste.openttdcoop.org/p60jpnebz :o 10:59:15 <nielsm> woah 10:59:23 <andythenorth> oof that confused me :) 10:59:29 <andythenorth> I thought someone had already merged it 10:59:34 <andythenorth> I would feel bad if that was the case 10:59:35 <Wolf01> Mmmh, I must lego 11:01:15 <Alberth> more arm wrestling today eh? 11:01:34 <Wolf01> Yes 11:02:16 <nielsm> https://0x0.st/s5FE.png 11:02:25 <nielsm> some typos in strings 11:02:30 <Wolf01> I must get the mechanics to work, I have only 2 months for refinements 11:02:55 <andythenorth> cane twister :) 11:03:02 <andythenorth> a long thin industry :P 11:05:06 <Alberth> candy wells would be too easy? 11:05:43 <Alberth> btw you can drive on frozen water :) 11:09:56 <Alberth> andy: late christmas present: https://github.com/Alberth289346/OpenTTD/tree/nrt-block-based 11:10:58 <Alberth> it compiles with some string problems in the translations, and an unused variable 11:11:45 <andythenorth> :) 11:11:57 <Alberth> I completely deleted two translation change sets, due to conflicts, not sure which one they were but they are findable by trying to merge again 11:13:45 <andythenorth> oof I merged upstream/master instead of rebasing 11:13:50 * andythenorth is such a git fool 11:14:10 <andythenorth> was trying to sync my fork before updating the NRT PR 11:14:19 <Alberth> you only merge --ff :p 11:14:44 <andythenorth> I haven't pushed, I'll delete my repo 11:15:19 <Alberth> just reset the references to their old place 11:16:27 <andythenorth> done 11:19:13 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth updated pull request #6811: Feature: Add NotRoadTypes (NRT) https://git.io/vhlfg 11:19:22 <andythenorth> Wolf01: ^ NRT is back 11:20:22 <andythenorth> let's see if it builds 11:20:27 <Wolf01> Nice, I could port the old branches to a new clone of it 11:21:02 <Wolf01> On the latest builds I couldn't even try it, it didn't load the grfs, any of them 11:22:14 <Alberth> maybe making a diff from the old nrt to master and a diff from the merged nrt to master, and compare them? 11:23:20 <Alberth> ie check what each version adds, it should be the same or explainable different 11:26:09 * andythenorth wonders how to feel better 11:26:19 <SpComb> alcohol? 11:26:19 <Alberth> eat a cookie 11:26:38 <andythenorth> the only think I want are eggs 11:26:41 <andythenorth> and there are none here 11:27:23 <Alberth> restaurant? 11:27:48 <Alberth> all closed I guess 11:28:44 <andythenorth> shop 11:28:53 <Borg> andythenorth: play OpenTTD !! 11:28:57 <Borg> :) 11:29:03 <andythenorth> oof 11:42:13 <andythenorth> oh maybe CF isn't building yet 11:42:19 <andythenorth> mumble mumble azure triggers 11:42:32 <andythenorth> I can't trivially build locally :P 11:43:51 *** Wacko1976 has joined #openttd 11:44:43 <andythenorth> I have to make another branch with 6917 and NRT merged together :P 11:44:54 <andythenorth> and remember to not merge that to NRT 11:45:06 <andythenorth> programming is mostly bureaucracy :) 11:46:05 <nielsm> hmm, I need to fix something here, helicopters and ships can't carry sweaters 11:47:43 <andythenorth> NRT built :D 11:47:46 <planetmaker> moin moin 11:50:52 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6811: Feature: Add NotRoadTypes (NRT) https://git.io/fht6V 11:51:27 <andythenorth> NRT for April 1? o_O 11:53:03 <andythenorth> nielsm: so will your industries use all the cbs that need 16 cargo support? o_O 11:53:25 <nielsm> that's what I'm doing right now, although it's not necessary 12:06:32 <nielsm> hm how do you make an industry layout for a water based industry, that gets the dock/heliport station? 12:06:49 <planetmaker> that is a specific tile type which you need to use 12:06:54 <planetmaker> tileID 12:07:44 <planetmaker> basically you need to re-use the original tileID from the oil rig 12:08:00 <andythenorth> FEh or something 12:08:03 * andythenorth looks 12:08:31 <planetmaker> firs harbour will know :P 12:08:44 <andythenorth> seems to be tile 24 12:08:49 <andythenorth> has to be very specifically place 12:08:51 <andythenorth> placed * 12:09:05 <planetmaker> 0xFE or 0xFF was 'needs to be clear' or sth similar 12:11:08 <andythenorth> yeah 18h https://newgrf-specs.tt-wiki.net/wiki/IndustryDefaultProps#Industry_Layouts 12:11:10 <planetmaker> https://newgrf-specs.tt-wiki.net/wiki/NML:Default_industry_tiles <-- ha, even wiki doesn't exactly have it :| 12:11:13 <andythenorth> 24d 12:11:49 <andythenorth> placed in the same y column, on adjacent x rows 12:13:47 <nielsm> https://0x0.st/s5F5.txt <- this one doesn't give me the station, I need to place more than one 0x18 ? 12:18:24 <planetmaker> is it 0x18, not 0x1C? 12:18:43 <planetmaker> or 0x1A? I need to check :D 12:22:28 <planetmaker> meh, how do I get oil rigs without NewGRFs? :D 12:22:40 <nielsm> year past 1960 12:23:08 <andythenorth> it's 2 0x18 12:23:19 <andythenorth> in same y column, adjacent x rows 12:23:57 <planetmaker> I only get oil wells :| 12:24:03 <andythenorth> fund one 12:25:03 <nielsm> yay https://0x0.st/s5Cr.jpg 12:25:15 <planetmaker> stupid me. Of course funding :) 12:25:37 <andythenorth> nice 12:25:39 <andythenorth> sea mine 12:26:25 <nielsm> graphics die when I override the industrytile 12:27:48 <planetmaker> yes.... the handling of that tile property certainly could be improved in OpenTTD 12:28:02 <planetmaker> But I assume it's a bin of worms 12:28:51 <planetmaker> as it includes stations and stuff 12:30:41 <nielsm> what format should nearby_station_name be in, just a {STRING} for the town name or what? 12:30:46 <nielsm> (industry prop) 12:31:11 <nielsm> looks like that workd 12:31:25 <nielsm> https://0x0.st/s5C-.png 12:32:13 <andythenorth> just a string 12:32:14 <andythenorth> yes 12:33:48 <andythenorth> planetmaker: is this something you could review? o_O https://github.com/OpenTTD/OpenTTD/pull/6872 12:33:51 * andythenorth can't :| 12:34:01 <andythenorth> I would miss something :P 12:34:37 <planetmaker> I do fear the same. But can give it a shot 12:41:02 *** lugo has joined #openttd 12:42:00 <nielsm> eh, nmlc doesn't warn me about multiple cargo types with identical ID 12:44:39 <planetmaker> the later definition overwrites the first, I assume 12:45:21 <planetmaker> the reason is that it is allowed to have different carog(ID) { property: bla} blocks which each add different properties to the same cargo 12:45:31 <planetmaker> which you can do for every feature 12:45:36 <nielsm> https://0x0.st/s5C8.png some more station names :P 12:47:34 <planetmaker> toyland! :) 12:47:45 <planetmaker> what kind of industries do you work on? 12:48:05 <nielsm> https://0x0.st/s5CK.txt 12:48:35 <planetmaker> cool :) 12:49:50 <planetmaker> I think my favourite is the "stardust collector" :) 12:50:16 <nielsm> I'm open to suggestions for how to make the rest a bit more magical too 12:52:11 <nielsm> pack of current version: https://0x0.st/s5CN.zip 12:52:46 <nielsm> (requires patched nml to compile, since I'm using the new syntax for industry cargo_types and produce cb 12:58:57 <planetmaker> I have coal mins in the sea :D 12:59:08 <nielsm> graphics is pretty broken atm ;) 13:00:04 <planetmaker> (butcher, candy drill). But sure, that's the default for unavailable graphics. Expected for WIP 13:04:04 *** Thedarkb1-T60 has quit IRC 13:12:51 <andythenorth> oof, this thread is dangerous for Horse http://www.rmweb.co.uk/community/index.php?/topic/14790-imaginary-locomotives/page-53 13:22:52 *** Thedarkb1-T60 has joined #openttd 13:23:09 *** Samu has joined #openttd 13:30:21 <Alberth> :) 13:40:54 <andythenorth> meh 13:40:55 <andythenorth> photoshop has lost the filesystem refs for the current open files 13:40:55 <andythenorth> and it's drawing error artefacts 13:43:16 <nielsm> ...why is it not disabling all the default trains 13:43:18 <DorpsGek_II> [OpenTTD/OpenTTD] btzy updated pull request #7005: Fix #7004: Redraw linkgraph overlay correctly after zoom https://git.io/fhtUO 13:46:45 <andythenorth> nielsm: have you set them all to disable? o_O 13:46:45 * andythenorth asks the obvious 13:47:24 <nielsm> disable_item(FEAT_TRAINS, 0, 115); -- yet https://0x0.st/s5Ca.png 13:47:37 <nielsm> (the crossed out are the ones I expected to be gone) 13:48:09 <andythenorth> ? https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/templates/header.pynml#L46 13:48:22 <Eddi|zuHause> more than one newgrf loaded? 13:48:28 <nielsm> ah yes... 13:48:33 <nielsm> thanks Eddi|zuHause 13:49:05 <nielsm> now I get what I expected :) 13:50:04 <nielsm> I did have "old wagons new cargoes" loaded, forgot about it since it didn't actually do anything in toyland 13:50:09 <nielsm> except just re-enable everything 14:02:09 <planetmaker> nielsm, you need to explicitly disable them all 14:02:16 <planetmaker> hm 14:02:23 <planetmaker> you seem to hav done so 14:04:14 <nielsm> yes it was as eddi suggested, I had another grf loaded that "broke" things 14:05:23 <planetmaker> I was just slow in reading-back :) 14:09:02 <nielsm> https://0x0.st/s5Cu.png 14:09:07 <nielsm> wooh 14:09:16 <nielsm> graphics so broken here too :D 14:15:16 *** Flygon has quit IRC 14:28:50 *** Samu has quit IRC 14:29:16 *** Samu has joined #openttd 14:32:14 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6872: Add: Houses can accept up to 16 different cargo types via NewGRF https://git.io/fhtXA 14:34:56 <planetmaker> hm... I think I missed sth 14:35:34 <planetmaker> CB 2A/2C needs some extension or replacement. Or is there? 14:36:28 <planetmaker> and 2E 14:36:48 <planetmaker> though... no, 2E should be fine 14:39:26 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6872: Add: Houses can accept up to 16 different cargo types via NewGRF https://git.io/fht1t 14:41:41 <planetmaker> nielsm, NUM_CARGO is of type CargoID. So I disagree with your disagreement 14:41:53 <V453000> Happy new year yo! 14:41:55 <planetmaker> cargo_type.h:66 14:41:59 <planetmaker> happy new year :) 14:42:03 <V453000> :0 pm alive 14:42:06 <V453000> hi :) 14:42:37 <nielsm> planetmaker, that's the highest allowed CargoID value 14:42:42 <planetmaker> hey :) how're you? :) 14:43:07 <nielsm> that's different from the number of slots for CargoID values that can be accepted by a tile 14:43:09 <planetmaker> nielsm, and you can never accept more cargoes than there are cargoes 14:43:28 <andythenorth> V453000: alive :o 14:44:20 <V453000> I'm great, but Factorio has completely consumed my life. :D I don't even log into IRC anymore :( which is a bit sad, but I'm here now! :D How is OpenTTD and you? 14:45:30 <Samu> I can create hierarchy groups 14:45:42 <Samu> but can't undo it 14:45:55 <Samu> is that intended? 14:46:31 <planetmaker> nielsm, and from comparison, stuff seems to be handled similar in e.g. industries_type.h has no const ints or so for numbers 14:46:36 <planetmaker> which define maximumsx 14:46:38 <Samu> and AIs don't seem to have access to this hierarchy feature 14:47:32 <planetmaker> on your argument it uses int for NUM_INPUTS and OUTPUTS... 14:54:58 <planetmaker> but it should be an uint constant, I think :) anyway... does that CB for accepted cargoes need modification? Or... is it not necessary? 15:06:20 <Samu> uhm, my aircaft management is creating too many empty groups :( 15:08:20 <planetmaker> one group per route you service. And add new vehicles to that group via shared orders when it needs more vehicles 15:08:21 <andythenorth> V453000: should we find you on Slack? o_O 15:09:57 <Samu> emtpy groups belong to no route, this is the problem 15:10:07 <V453000> we do use that weird thing at work, but I got quite used to using Discord for Factorio, but I'll try to come here more often :) 15:10:30 <Samu> which means i need to do what LuDi has done to road routes 15:10:31 <planetmaker> there are discord2irc bridges available. So I am told 15:10:37 <andythenorth> I never used Discord, but I probably should 15:10:42 <andythenorth> push-to-talk seems winningest 15:11:13 <Samu> an array of routes with all the variables 15:11:21 <V453000> :0 15:11:39 <Samu> properties 15:11:50 <planetmaker> I never got enough patience to checkout any discord2IRC bridge myself, though 15:13:16 <TrueBrain> we switching to Discord you say? :P 15:13:21 <TrueBrain> Slack is also fine by me 15:13:22 <andythenorth> uh oh 15:13:24 <andythenorth> it's TB 15:13:24 <TrueBrain> both are prepared :P 15:13:27 <TrueBrain> just say the word! 15:13:33 <TrueBrain> happy new year all :) 15:13:34 <Eddi|zuHause> we should totally switch the forum over to steam community pages! 15:13:40 <andythenorth> HNY TB 15:13:47 <andythenorth> what music shall I listen to next? 15:13:52 <andythenorth> there may be a hangover 15:13:52 <planetmaker> we should have openttd on steam tbh 15:13:55 <TrueBrain> Teletubbies 15:15:21 <TrueBrain> I wonder what is needed to create a new release .. 15:15:55 <planetmaker> do we have normal builds? 15:16:38 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7002: Add: [Win32] regression testing with MSVC https://git.io/fhtMg 15:17:16 <TrueBrain> "normal" :P 15:17:21 <planetmaker> nightly 15:17:23 <TrueBrain> no 15:19:48 <planetmaker> https://devs.openttd.org/~frosch/diffs/release.diff <-- I find this diff ;) 15:20:10 <TrueBrain> there are a lot of things we need to explore .. how to do 'release' branching in git(hub) 15:20:20 <TrueBrain> how are we going to do the tags, etc 15:20:26 <TrueBrain> we need a release pipeline 15:20:30 <planetmaker> yep... uncharted territory 15:20:30 <TrueBrain> a place to store the resulting binaries 15:20:43 <TrueBrain> hmm .. quiet a few things that need to be 'fixed' I guess 15:20:48 <planetmaker> you don't want openttd.org for that anymore? 15:20:57 <TrueBrain> I do, but not the old infrastructure if possible 15:21:05 <planetmaker> btw... we got a bill from digital ocean today 15:21:09 <TrueBrain> yup 15:21:20 <TrueBrain> auto-paid via CC 15:21:45 <planetmaker> I find it interesting that they set the due date to the date of issuing the bill 15:22:14 <TrueBrain> didnt notice ;) Guess that is because it is paid via CC? 15:23:31 <Samu> LuDi was right! 15:23:41 <Samu> that guy was an expert 15:24:31 <TrueBrain> planetmaker: btw, these emails with the bill will arrive every month now 15:24:33 <Samu> only needed 1 version to have the right management code 15:24:52 <planetmaker> I figured as much ;) 15:25:12 <TrueBrain> hmm .. should we also publish our binaries on GitHub under releases? 15:25:22 <TrueBrain> the more places we put stuff, the harder it is to track download numbers 15:25:33 <TrueBrain> but .. is that really something we need to track 15:25:55 <TrueBrain> we know millions of people play OpenTTD .. not sure that metric is still relevant :) 15:26:03 *** Thedarkb1-T60 has quit IRC 15:26:03 <planetmaker> I really would like a pipeline to steam. I think that would give us definitely some extra audience 15:26:09 <planetmaker> and make it easy for folks to update 15:26:32 <TrueBrain> possibly also good to look into Epic Games Launcher too 15:26:47 <TrueBrain> and Windows Store is already done 15:26:55 <TrueBrain> but itmight be good that we document that a bit better 15:27:06 <TrueBrain> as I am not sure how many people know how to publish a new version on Windows Store 15:27:15 <planetmaker> 1? 15:27:33 <planetmaker> I think we have a wiki for that purpose which could document it. Minus the credentials 15:27:43 <TrueBrain> any place would be a good place :D 15:27:52 <planetmaker> everyone knows wiki 15:27:56 <TrueBrain> for me, the wiki has become one big noise-box 15:28:01 <TrueBrain> I dont trust any information on it :D 15:28:24 <TrueBrain> pretty sure a lot of information is out-dated :) 15:28:30 <planetmaker> don't need to. But this stuff would be ideal there 15:28:43 <planetmaker> I wouldn't trust any other info either to (still) work 15:28:47 <TrueBrain> at least a markdown page telling what steps to take :P 15:28:50 <planetmaker> same problem, different place(s) 15:28:55 <TrueBrain> either way, documented somewhere public 15:28:58 <TrueBrain> I guess we agree on that :D 15:29:02 <planetmaker> ^^ 15:29:16 <TrueBrain> so, who wants to figure out Steam, Epic, document Windows Store, etc? 15:29:18 <planetmaker> and easily updated -> wiki :) 15:29:42 <Samu> openttd on steam? omg nooo 15:29:47 <planetmaker> hm... I'm reluctant to make promises I might not be able to keep :D 15:29:55 <TrueBrain> if you really want to continue this talk: the world moved away from wikis in general; I wonder if it is the proper place for procedures :) 15:30:06 <planetmaker> did it? 15:30:07 <TrueBrain> might be good to have a repository for these kind of things, simply listing how to do shit 15:30:24 <planetmaker> but yes, could be in our OpentTD repo, too 15:30:35 <TrueBrain> lot of modern projects have a 'doc' repository 15:30:40 <TrueBrain> where people contribute their stuff 15:30:40 <planetmaker> just add another directory for extended documentation and ... ^ 15:30:41 <TrueBrain> (via PRs) 15:30:45 <TrueBrain> pretty modern :) 15:31:05 <planetmaker> advantage: everything in one place. Agreed 15:31:05 <TrueBrain> issue with wikis, as it turned out, you cannot trust the information :P 15:31:33 <TrueBrain> its funny how things change over time :D 15:32:59 <Samu> path of exile uses gamepedia 15:33:10 <andythenorth> I like docs in repos 15:33:16 <TrueBrain> gameplay manuals are fine as a wiki 15:33:19 <Samu> i think it can extract most things from the game via API 15:33:21 <TrueBrain> procedures ... not so much :D 15:33:37 <andythenorth> docs is one of those perennial issues, like formatting :P 15:33:54 <TrueBrain> either way, I like the idea planetmaker, more exposure 15:33:58 <andythenorth> but I prefer version controlled docs, with clear history 15:34:05 <TrueBrain> so in that care publishing the files on GitHub is also a good idea 15:34:14 <TrueBrain> s/care/case 15:34:29 <planetmaker> andythenorth, we agreed on: add it to repo :P 15:34:40 <planetmaker> however wikis have history, too ;) 15:34:43 <TrueBrain> DigitalOcean has 'spaces', which is just a fancy CDN :) 15:34:44 <planetmaker> but more hassle 15:34:51 <TrueBrain> guess we can use that as primary hub 15:34:53 <planetmaker> "agreed upon" :P 15:35:05 <andythenorth> shall I update the wiki to say that docs should not go in wiki? o_O 15:35:17 <TrueBrain> lets first build the alternative ;) 15:35:19 <andythenorth> oof 15:35:33 <andythenorth> we only had a few non-conformities for ISO 27001 15:35:35 <planetmaker> not yet 15:35:36 <andythenorth> the funny one was 15:35:43 <andythenorth> we changed the change control process 15:35:49 <andythenorth> but we didn't have change control for that change 15:35:56 <TrueBrain> (like EVERYONE here knows what ISO 27001 is about :P) 15:36:11 <andythenorth> I am talking to an audience of 1 or 2 15:36:12 <andythenorth> :P 15:36:15 <planetmaker> of course :P 15:36:18 <TrueBrain> :D 15:36:50 <andythenorth> our auditor has special skills to find the thing we did wrong :P 15:37:00 <TrueBrain> its the reason his job exists 15:37:07 *** HerzogDeXtEr has joined #openttd 15:37:26 <andythenorth> her * 15:37:29 <andythenorth> but yeah 15:37:30 <TrueBrain> okay .. so the main thing I am missing for a new release (or nightlies for that matter), is a pipeline, and a webpage which helps you find the download 15:37:56 <TrueBrain> pipeline is pretty easy; more a matter of figuring out 15:37:58 <andythenorth> webpage needs some process? 15:38:10 <andythenorth> we can't just code-generate a jekyll page? 15:38:18 <TrueBrain> hmm 15:38:19 <TrueBrain> interesting 15:38:25 <TrueBrain> for some reason I did not consider that 15:38:28 <andythenorth> I mean we could run some wsgi app thing 15:38:37 <TrueBrain> no no, static pages are better :P 15:38:37 <andythenorth> or we could template jekyll templates :P 15:38:46 <Samu> openttd launcher 15:38:46 <andythenorth> templating templates is such fun :P 15:38:49 <TrueBrain> we have at most 1 release per day 15:38:54 <TrueBrain> euh, 2 releases per day 15:38:55 <TrueBrain> nightly + release 15:39:05 <TrueBrain> so yeah, that can be static 15:39:14 <andythenorth> use some dumb text replacement to inject vars to the jekyll pages 15:39:22 <TrueBrain> we just need "something" to parse some "structure" to know what exists 15:39:22 <andythenorth> or maybe it even supports injection at run time 15:39:38 <TrueBrain> we can just make a script that creates a collection 15:39:45 <TrueBrain> after that, run jekyll 15:39:48 <TrueBrain> I mean, that part is pretty easy 15:39:54 <andythenorth> this starts to look plausible https://gist.github.com/nicolashery/5756478 15:40:28 <andythenorth> maybe not 15:40:31 <andythenorth> I misread it 15:40:38 <TrueBrain> also kinda is a solution for 'website', just generate a new version every night 15:40:53 <TrueBrain> the only reason I wanted to avoid that, is because we store it on hub.docker.com, and you cannot set a "retention" there 15:40:59 <TrueBrain> which means A LOT of dockers over time :P 15:41:14 <TrueBrain> s/dockers/containers 15:41:38 <andythenorth> TrueBrain: my assumption is we need to get some data into Jekyll for links etc? 15:41:51 <TrueBrain> yeah, if we have a script that creates the collection 15:41:52 <andythenorth> but do we publish binaries to a predictable naming format? 15:42:17 <TrueBrain> yes; we have two things in place for that 15:42:18 <TrueBrain> http://finger.openttd.org/versions.txt 15:42:32 <TrueBrain> http://fr.binaries.openttd.org/binaries/releases/1.8.0/released.txt 15:42:42 <andythenorth> we'd need the rev number / hash / MD5 etc though hmm 15:42:46 <TrueBrain> both allow any form of scripting to build everything we need 15:42:50 <andythenorth> ok so Jekyll has all these hooks https://jekyllrb.com/docs/plugins/hooks/ 15:43:03 <TrueBrain> again, we can do this before jekyll :) 15:43:06 <andythenorth> I was trying to shortcut by constructing predictable URLs in the template but nvm 15:43:06 <planetmaker> it's amazing what Valve wants to know when you try to register a dev account :D 15:43:34 <TrueBrain> andythenorth: I don't follow? 15:43:50 <TrueBrain> I was thinking just to create pages like 'screenshots' .. just not commited in git, but autogenerated on build? 15:43:51 <andythenorth> it's fine, just trying to get my head around what's needed 15:44:11 <TrueBrain> you have another suggestion that also works? 15:44:15 <TrueBrain> (anything goes) 15:44:27 <andythenorth> no, the collections idea is straightforward 15:44:42 <andythenorth> injecting vars to jekyll is a sideshow, I just got distracted 15:44:51 <TrueBrain> :D 15:45:02 <TrueBrain> the only downside of "my" idea, is that it needs creating a container a lot and often 15:45:41 <TrueBrain> the same 'git' version will result in different containers 15:45:46 <TrueBrain> which is a bit of an anti-pattern 15:48:09 <TrueBrain> planetmaker: lately I have been using info@ btw for any account signup (and only linked truebrain@ when they had "team" support after that) 15:48:20 <TrueBrain> (hence the increased amount of emails in info@ from all kinds of companies :P) 15:48:26 <planetmaker> good practice, I say :) 15:48:34 <TrueBrain> I thought so too ;) 15:49:08 <TrueBrain> andythenorth: if we do a collection, it does solve the whole website problem, the remaining CABBAGES, not? 15:49:21 <andythenorth> I reckon so 15:49:27 <TrueBrain> (with the exception of server-listing) 15:49:42 <TrueBrain> so all I need to do, is figure out how to do this properly with the Docker Hub 15:52:01 <TrueBrain> the collection has to be 2D: projects / versions 15:52:13 <TrueBrain> as we also list downloads for stuff like opengfx, etc 15:52:23 *** Wormnest has joined #openttd 15:52:56 <TrueBrain> we used to offer URLs to make it easier to download specific versions 15:52:59 <TrueBrain> I wonder how useful that is 15:53:21 <planetmaker> yep... OpenTTD, OpenGFX, OpenSFX, OpenMSX, grfcodec, nmlc(?), osie(?), strgen(?) 15:53:32 <planetmaker> I find it VERY useful to access older versions via direct URL 15:53:52 <TrueBrain> you can always access them via the CDN, that is not the issue 15:54:02 <TrueBrain> https://www.openttd.org/en/download-opengfx/0.5.0 15:54:04 <TrueBrain> I mean that URL 15:54:07 <TrueBrain> how useful is thatone? 15:54:28 <planetmaker> yes, I mean that. It's useful for auto-updaters or so. For people who need specific versions for specific servers or so 15:54:42 <planetmaker> it would break any auto-download or linking from servers to their required versions 15:54:58 <TrueBrain> I dont see how it breaks auto-downloads, as they should never touch that URL 15:55:03 <TrueBrain> we have different things for them in place 15:55:09 *** HerzogDeXtEr1 has joined #openttd 15:55:10 <TrueBrain> servers linking to versions I agree with 15:55:27 <TrueBrain> I guess that makes the main question if that should also work for nightlies 15:55:40 <planetmaker> especially there it makes also sense 15:55:53 <planetmaker> no worries it the URL breaks when the download is gone 15:56:55 <TrueBrain> so how long are we going to keep nightlies? 15:57:04 <planetmaker> 3 month? 15:57:11 <planetmaker> 2? 1? 15:57:23 <TrueBrain> as long as we are fine with a preset amount, it is not an issue 15:57:31 <TrueBrain> otherwise the collection will be HUGE :P 15:57:42 <TrueBrain> okay, indeed, there are hits on specific versions 15:57:46 <TrueBrain> (was looking in the access logs) 15:57:49 <TrueBrain> 1 in 20 orso 15:58:07 <TrueBrain> crawlers mostly :D 15:58:12 <planetmaker> we never kept all nightlies. They were gone after some time 15:58:38 <planetmaker> maybe 90 versions 15:58:40 <TrueBrain> yeah, 90d "officially" .. but it meant: 90+Nd, depending how lazy I am to run the script 15:58:53 <TrueBrain> and I only run the script if we ran out of space on mirrors 15:59:00 <TrueBrain> which we never do anymore, as I only mirror the latest version 15:59:07 <TrueBrain> but as the CDN allows us to have any version available 15:59:23 <TrueBrain> 250GB of storage 15:59:28 <TrueBrain> so yeah .. 90d fits fine 15:59:42 <TrueBrain> 90 versions might indeed be better 15:59:42 <TrueBrain> k 16:00:11 <TrueBrain> so that means that whenever we release something, either a nightly, a release, or anything else we offer a download page for, we need to trigger a new build of 'website' 16:00:15 <TrueBrain> that is easy enough tbh 16:00:54 *** HerzogDeXtEr has quit IRC 16:01:01 <TrueBrain> okay, that makes a lot of things a lot easier 16:01:17 <TrueBrain> (I was about to write a dynamic application to do this ... but this is a much better idea; nice thinking andythenorth :D) 16:01:35 <andythenorth> because I can't program 16:01:55 <andythenorth> I often have to find low-code ways to do stuff :P 16:02:59 <TrueBrain> Docker Hub has no retention policy what I can find 16:03:06 <TrueBrain> so ... we need to have something that cleans up once in a while 16:03:10 <TrueBrain> just to be a good neighbour 16:04:33 <TrueBrain> planetmaker: I am curious if we can automate Steam .. having a new nightly there every night might be valuable .. but if it is manual ... :D 16:05:00 <TrueBrain> 0.5.2 2015-04-12 extra/opengfx <- how old is opengfx? :P 16:05:06 <TrueBrain> (2015-04-12) 16:05:06 <TrueBrain> damn 16:05:14 <TrueBrain> we also have to make repositories for a few of these things, I see 16:05:46 <TrueBrain> and a new finger format .. 16:06:09 <TrueBrain> asking questions for the fact of asking questions: do we want to offer these download URLs for patchpacks too on openttd.org ? 16:16:27 <TrueBrain> the silence is killing! :P 16:16:39 *** Mahjong has joined #openttd 16:21:15 <TrueBrain> right, lets first wrap around our current infrastructure; we can extend later :) 16:21:28 <TrueBrain> andythenorth: what are the odds that if I make the collection available, you can make the pages that come with them? :P 16:21:48 <TrueBrain> first, food! 16:22:30 <andythenorth> TrueBrain: some 16:22:37 <andythenorth> less CABBAGE 16:22:51 <andythenorth> I was sick for like 1 hour in the night time though :P 16:22:59 <andythenorth> self inflicted 16:24:03 <andythenorth> hmm 16:24:06 <andythenorth> liveries per train? o_O 16:39:18 <Samu> i found a bug 16:40:03 <Samu> https://imgur.com/LpDo72c 16:40:22 <Samu> it says it's not a drive through road station tile 16:40:31 <Samu> but it is 16:40:57 <Samu> @calc 0x10345 16:40:58 <DorpsGek> Samu: 66373 16:41:31 <Samu> seems to happen only during savegame load 16:41:45 <Samu> or script load 16:42:37 <Samu> or maybe not, as i seem to repeat the code even after the load 16:42:50 <Samu> would still say it's not a drive through road station tile 16:43:37 <Samu> must investigate 16:47:15 <andythenorth> this is why I wanted liveries per vehicle group :D https://www.tt-forums.net/viewtopic.php?p=1216810#p1216810 16:48:15 <Samu> https://imgur.com/trOmlOj - this is when i restarted the AI, now it says it's articulated viable, because it just built it 16:48:31 <Samu> seems to be the savegame being corrupted? 16:48:37 <Samu> or not storing the correct information? 16:49:19 <Samu> this is 1.8.0 btw 16:55:15 <Samu> ah sheesh, false alarm, seems to be the wrong road type information 16:55:29 <Samu> it's trying to look for tram for some reason 16:56:10 <Samu> good thing I investigated 16:57:16 *** bhugmagd has joined #openttd 16:57:24 *** bhugmagd is now known as Gabda 16:58:24 *** Gabda has quit IRC 17:00:24 <planetmaker> TrueBrain, I'm curious as to that, too. 17:00:32 <planetmaker> (whether steam can be automated) 17:00:34 <Samu> problem solved, that was it 17:00:53 <Samu> AIRoad.SetCurrentRoadType(AIRoad.ROADTYPE_ROAD); 17:01:02 <planetmaker> I looked around there some weeks ago in order to investigate. I wasn't exactly successful in finding out... but I got the impression that it should be feasible 17:01:41 <planetmaker> I guess I got to register an account for OpenTTD there... But the problem is... before you actually can do anything, you gotta pay a one-off fee... or so it seems. 17:01:52 <planetmaker> which is 100$ IIRC 17:02:43 *** Gabda has joined #openttd 17:03:03 <Gabda> hi! 17:04:06 <Gabda> is there an easy way to checkout a PR from github without adding the commiter's repo as a new remote? 17:04:17 <nielsm> as far as I know, no 17:04:51 <Gabda> it was a fast and disappointing answer :( 17:05:16 *** Progman has quit IRC 17:07:57 <planetmaker> doesn't simply work git fetch URL? 17:14:10 <Gabda> it doesn't, it says it couldn't find the remote 17:17:00 <Gabda> ok, I found an easy way, it is possible without adding a new remote 17:17:35 <LordAro> https://help.github.com/articles/checking-out-pull-requests-locally/ 17:17:41 <LordAro> google is hard 17:17:53 <LordAro> ;l 17:17:56 <LordAro> ;)* 17:19:04 <Gabda> i found this one as well, but I was looking for the "active" part, but couldn't see that anywhere 17:19:21 <DorpsGek_II> [OpenTTD/DorpsGek-github] pyup-bot opened pull request #21: Scheduled monthly dependency update for January https://git.io/fht9w 17:19:24 <DorpsGek_II> [OpenTTD/DorpsGek-github] pyup-bot commented on pull request #20: Scheduled monthly dependency update for December https://git.io/fht9r 17:19:25 <DorpsGek_II> [OpenTTD/DorpsGek-github] pyup-bot closed pull request #20: Scheduled monthly dependency update for December https://git.io/fpoPl 17:19:36 <Gabda> but the "inactive" part works well :) 17:19:36 <LordAro> ono 17:20:16 <DorpsGek_II> [OpenTTD/DorpsGek-irc] pyup-bot opened pull request #17: Scheduled monthly dependency update for January https://git.io/fht9o 17:20:19 <DorpsGek_II> [OpenTTD/DorpsGek-irc] pyup-bot commented on pull request #16: Scheduled monthly dependency update for December https://git.io/fht9K 17:20:20 <DorpsGek_II> [OpenTTD/DorpsGek-irc] pyup-bot closed pull request #16: Scheduled monthly dependency update for December https://git.io/fpoPB 17:21:15 <DorpsGek_II> [OpenTTD/DorpsGek-runner] pyup-bot opened pull request #12: Scheduled monthly dependency update for January https://git.io/fht9i 17:21:18 <DorpsGek_II> [OpenTTD/DorpsGek-runner] pyup-bot commented on pull request #11: Scheduled monthly dependency update for December https://git.io/fht9P 17:21:19 <DorpsGek_II> [OpenTTD/DorpsGek-runner] pyup-bot closed pull request #11: Scheduled monthly dependency update for December https://git.io/fpoPE 17:21:39 <Eddi|zuHause> scheduled monthly spam 17:25:21 <LordAro> mhmm 17:25:32 <LordAro> TB should do something about them :p 17:37:35 <TrueBrain> the only thing I am going to do about it, is enjoy them :D 17:38:21 <TrueBrain> bah, new libarary 17:38:26 <TrueBrain> this takes more effort :P 17:39:27 <LordAro> :p 17:42:44 <DorpsGek_II> [OpenTTD/OpenTTD] Gabda87 commented on issue #6438: raising/lowering 'Maximum no. competitors' setting in multiplayer https://git.io/fhtHz 17:45:09 <Samu> oh, a comment on my issue 17:45:39 <Samu> cool stuff 17:46:15 <Samu> meanwhile I'm waiting for the ai to reach 5000 road vehicles 17:46:16 <Gabda> it is a nice issue, and easy to reproduce 17:46:52 <Gabda> and I think a deep one 17:50:00 <Samu> testing eGRVTS v2.0 - r188 with my ai 17:50:06 <Samu> started in year 1700 17:50:09 <DorpsGek_II> [OpenTTD/OpenTTD] Gabda87 commented on pull request #7003: Feature #6918: Add option to adjust font size separately from GUI size. https://git.io/fhtHD 17:50:43 <Samu> the "25 road vehicles per route" rule is bad with this newgrf 17:56:39 <Samu> it's averaging 38-42 per route when i leave it in auto 17:57:38 <andythenorth> Wolf01: finished it already? :o https://www.eurobricks.com/forum/index.php?/forums/topic/169286-6-axis-arm/ 18:17:59 <planetmaker> TrueBrain, so, from our friends from wesnoth: steam offers a command line client which of course can be used in scripts. So automatic upload is possible 18:25:56 <TrueBrain> who is wesnoth? 18:25:58 <TrueBrain> but that is good news :) 18:27:13 <TrueBrain> now how to build this collection .. hmm .. difficult 18:30:18 <TrueBrain> planetmaker: btw, I dont see an issue with that 100 dollar if it is a one-time fee .. something orudge should be able to arrange :) 18:35:48 *** gelignite has joined #openttd 18:36:34 <planetmaker> www.wesnoth.org. Probably the nicest-looking strategy game there is 18:36:56 <planetmaker> and probably with the biggest community. Bigger than ours. Speaking of open source 18:38:22 <TrueBrain> never saw that name before :D 18:38:24 <TrueBrain> sorry :P 18:39:11 <TrueBrain> so a community to look how to do things, you say ... :D 18:39:34 <planetmaker> concerning the 100$: I agree. But it has to be agreed-upon :) And indeed I say that :P Or at least a look doesn't hurt 18:39:46 <planetmaker> We play in the same league, so might learn from eachother 18:40:05 <Borg> how I can get current quater value? 18:40:35 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7002: Add: [Win32] regression testing with MSVC https://git.io/fhtQx 18:41:37 <planetmaker> value of what? 18:43:24 <Borg> current quater number.. 18:43:38 <Borg> first one is 0 probably 18:43:57 <Borg> yeah.. I can calculate it myself teoretically.. 18:44:06 <planetmaker> eh... we have quarters anywhere? 18:44:18 *** Wacko1976 has quit IRC 18:44:25 <Borg> static Money GSCompany::GetQuarterlyCompanyValue 18:44:29 <Borg> here for example 18:44:36 <Borg> CURRENT_QUARTER 18:44:42 <Borg> but.. what is it value? 18:45:35 <Alberth> look at the date, first 3 months is 1st quarter, 2nd 3 mionths 2nd quarter, etc 18:46:14 <Alberth> not unlike RL :) 18:47:28 <Borg> yeah.. thats what I can do.. 18:47:35 <Borg> but still weird we dont have function for that.. 18:49:50 *** Gabda has quit IRC 18:50:08 <Alberth> functions only exist for information that is needed somewhere 18:50:21 *** glx has joined #openttd 18:50:21 *** ChanServ sets mode: +v glx 18:50:21 <Alberth> apparently this information is not needed 18:55:51 <planetmaker> There's a reason AI and GS libraries exist 19:09:43 *** andythenorth is now known as Guest1532 19:09:45 *** andythenorth has joined #openttd 19:14:02 <andythenorth> oof 19:14:02 <andythenorth> who plays on maps bigger than 512x256? 19:14:02 <andythenorth> I get the fear even at 512x512 19:14:15 <TrueBrain> andythenorth: another minor issue .. https://www.staging.openttd.org/screenshots/1.4-cargodist.html <- title of document is a bit weird 19:14:26 <TrueBrain> you would expect something like: OpenTTD | Screenshots | 1.4 Cargodist 19:14:28 *** Guest1532 has quit IRC 19:14:31 <TrueBrain> not sure if that is possible :) 19:14:52 <andythenorth> I'll look 19:15:14 <TrueBrain> (I now have the same issue for downloads :D) 19:15:16 <andythenorth> :P 19:15:21 <TrueBrain> basically, you expect the title to be a crumblepath 19:15:25 <andythenorth> yes 19:15:28 * andythenorth wonders if NRT is merged yet :P 19:15:44 <TrueBrain> should we merge it before or after 1.9 is branched? :) 19:15:57 <TrueBrain> if you merge now, we need a good solid window for user-testing 19:16:01 <TrueBrain> something to consider :) 19:16:43 *** Wacko1976 has joined #openttd 19:17:24 <andythenorth> 2.0 :P 19:17:49 <andythenorth> it had a lot of testing in older versions, due to the binaries you were building 19:17:58 * andythenorth forks website and stuff 19:18:27 <TrueBrain> okay, downloads is working .. just the data is not auto-generated yet :D 19:18:36 <TrueBrain> andythenorth: can a page read the conten tof another page, that you know? 19:18:45 <TrueBrain> all 'stable' download pages have the same header 19:18:52 <TrueBrain> but it is different from 'catcodec', to name one 19:19:00 <TrueBrain> I want to write that content once, and use it where possible 19:19:05 <TrueBrain> hmm .. new collection, I guess 19:19:11 <TrueBrain> or, data! 19:19:32 <andythenorth> I don't know if that can be done in vanilla jekyll 19:19:49 <andythenorth> but it can definitely be done 19:20:00 <TrueBrain> hmm .. data doesnt have markdown 19:20:10 <andythenorth> you could write frontmatter vars into something, and read it 19:20:26 <andythenorth> or there's all the hooks and plugins 19:21:06 * andythenorth changes the remote on local checkout, that's nice 19:21:14 <LordAro> mm, i'd suggest there's not enough testing (and fixing) time for NRT if it's merged now 19:21:28 <andythenorth> it's the fixing that bothers me 19:21:53 <andythenorth> when are we building binaries for it? o_O 19:22:02 <andythenorth> and where will we publish them? 19:22:02 <andythenorth> oh... 19:22:04 <andythenorth> wait :P 19:22:26 <nielsm> random note to add to catcodec downloads: the program does not work with the dos music cat files, only the sound effect files 19:23:44 <andythenorth> ha ha Jekyll's only dumb feature so far: _dir_names 19:23:47 <TrueBrain> nielsm: please queue that in an internal stack; soon you can make a PR for that :D 19:24:36 <TrueBrain> andythenorth: what is that? 19:24:48 <andythenorth> means I can't navigate to them on keys 19:25:20 <TrueBrain> `{% assign type = page.id | split: "/" | slice: 2 %}` 19:25:23 <TrueBrain> curious if that is a good idea .. 19:25:30 <andythenorth> if the dir is named 'layouts' I can press 's' to select the dir in file browser 19:25:30 <andythenorth> they're all '_foo' so I can't :P 19:25:30 <andythenorth> nvm 19:25:35 <andythenorth> it probably works 19:25:44 <andythenorth> I have a branch and was lookign for a better way 19:25:51 <andythenorth> slices like that are usually fragile 19:25:57 <andythenorth> and page titles often fail un-noticed 19:25:58 <nielsm> (I tried working on a program to produce new files like gm.cat but with a bit too much ambition I got stuck and lost interest again) 19:26:26 <TrueBrain> andythenorth: I need it to match my subdirectory in the collection to the meta information I have :P 19:27:01 <andythenorth> seems fair 19:31:16 <TrueBrain> 10 minutes of debugging later .. right .. I have to restart 'serve' if I add a collection 19:31:18 <TrueBrain> *facepalm* 19:31:43 <andythenorth> oof 19:31:43 <andythenorth> config needs reloaded no? 19:31:58 <TrueBrain> it detects it changed, not? 19:34:35 <LordAro> not in production mode? or is that some other site generator? 19:35:05 <andythenorth> I didn't see any resolution to this https://github.com/jekyll/jekyll/issues/2302#issuecomment-118544758 19:35:34 <andythenorth> TL;DR config.yml doesn't auto-reload, at least in 2015 19:35:36 <Borg> hmmmm 19:35:38 <Borg> HMMMMMM 19:35:43 <Borg> a new idea popped in 19:35:49 <Borg> and I need help w/ it... 19:35:54 <Borg> Transfer Industry! 19:36:06 <andythenorth> ?? o_O 19:36:18 <Borg> well.. I always dreamed for coop games 19:36:32 <Borg> so one player sends cargo to another.. 19:36:54 <andythenorth> oil rig station 19:36:55 <Eddi|zuHause> not really how industries work... 19:37:02 *** Wacko1976 has quit IRC 19:37:05 <Borg> and it seems the only way to do it.. would be via industry that accepts and produces same cargo 19:37:18 <Borg> Eddi|zuHause: nah. it can be all done w/ production CB.. 19:37:21 <Eddi|zuHause> there is the infrastructure sharing patch 19:37:25 <andythenorth> TrueBrain: do you want 'News' to be a crumble too? 19:37:28 <andythenorth> also https://github.com/andythenorth/website/commits/truebraincrumbs 19:37:40 <andythenorth> Borg: seems reasonable 19:37:43 <nielsm> you'd have station rating losses with a "sharing industry" though 19:37:49 <Eddi|zuHause> but it has problems with payment 19:37:56 <nielsm> and it wouldn't work together with cdist 19:37:57 <andythenorth> only about 31% losses 19:37:57 <TrueBrain> andythenorth: sounds like a good idea, not? 19:38:01 <andythenorth> I'll do it 19:38:16 <TrueBrain> ah, nice solution :D 19:38:52 <Eddi|zuHause> nielsm: cargodist should be fine, but if you're routing through an industry every player needs to make sure they are using "unload and leave empty" orders to not pick up cargo they just delivered 19:38:53 <andythenorth> classic 19:39:06 <TrueBrain> meh; why is ".id" a full path 19:39:09 <TrueBrain> I just want the filename 19:40:16 <DorpsGek_II> [OpenTTD/website] andythenorth opened pull request #5: Truebraincrumbs https://git.io/fht58 19:40:25 <Eddi|zuHause> Borg: imho industries are the wrong hacky workaround for this 19:40:30 <TrueBrain> wait, there is .. it is called "label" lol 19:40:32 <andythenorth> TrueBrain: there are iirc filters for that 19:40:39 <andythenorth> or that var 19:40:51 <TrueBrain> why this ", because TrueBrain" :( 19:41:06 <andythenorth> to see you make that face mostly 19:41:10 <Borg> Eddi|zuHause: yeah.. you are right.. we should have transfer stations for that :D 19:41:22 <TrueBrain> :( now fix it :P 19:41:30 <Borg> but... as a workaround.. it might be not bad :) w/ transfer industry 19:41:36 <Borg> Ill think more abou tit 19:41:38 <andythenorth> Borg: just use industries, the losses are 'wastage' 19:41:45 <andythenorth> theft 19:41:50 <Borg> andythenorth: I cant 19:41:57 <Borg> on my current server.. I cant reach oil rigs 19:42:03 <Borg> help from other player would be neat 19:42:09 <Borg> we play sectorized OpenTTD :D 19:42:19 <Borg> more fun and chalenging 19:42:26 <andythenorth> no, I mean do your production cb idea 19:42:28 <andythenorth> it's fine 19:42:33 <Borg> andythenorth: ahh :) 19:42:44 <Borg> yeah.. small loses will be the cost of transfer :D 19:42:55 *** Wacko1976 has joined #openttd 19:43:07 <TrueBrain> and ... the docker broke again :( 19:43:11 <TrueBrain> will check in a moment why 19:43:11 <Borg> how many industries (custom) I can add? 19:43:15 <Borg> is there a limit? 19:43:19 <TrueBrain> this ruby stuff is not very stable is it :( 19:44:04 <andythenorth> oh FFS, I thought I could rebase to edit that commit 19:44:08 <Eddi|zuHause> a "transfer industry" like that could make use of the 16 cargos per industry stuff 19:44:14 <andythenorth> but the rebase doesn't save any change to the commits 19:44:44 <andythenorth> I am going right off my use of git 19:45:07 <Eddi|zuHause> andythenorth: huh? surely rebasing should allow editing 19:45:15 <TrueBrain> git rebase -i upstream/master 19:45:19 <Eddi|zuHause> otherwise how are you going to solve conflicts? 19:45:31 <Borg> Eddi|zuHause: how? :) production CB can handle only 3 in 2 out.. 19:45:44 <Eddi|zuHause> Borg: i think that's a work in progress 19:45:59 *** nielsm has quit IRC 19:45:59 <andythenorth> Eddi|zuHause: it's a user issue 19:46:01 <DorpsGek_II> [OpenTTD/website] andythenorth updated pull request #5: Truebraincrumbs https://git.io/fht58 19:46:30 <Borg> Eddi|zuHause: oh.. ok 19:49:25 <TrueBrain> finally, got my download-meta to work 19:49:28 <TrueBrain> that was interesting :D 19:50:55 <TrueBrain> right, now first, why is this docker broken again .. 19:54:16 <andythenorth> :| 19:55:10 *** Thedarkb1-T60 has joined #openttd 19:55:18 <andythenorth> fixed the commit btw 19:57:46 <TrueBrain> I really really do not understand Ruby :( 19:58:22 <TrueBrain> http_parser is for some reason disapeared or something 19:58:29 <LordAro> looks like something needs a verbose flag :p 19:58:42 <andythenorth> I have no clue, but what broke? 19:59:03 <TrueBrain> installing Jekyll fails, because it cannot find http_parser.rb-0.6.0 19:59:05 <TrueBrain> while it is there 19:59:10 <TrueBrain> worked yesterday, broke today 20:00:42 <TrueBrain> manually installing work .. lol 20:01:07 <andythenorth> oof airports 20:01:07 <andythenorth> planetmaker: is ogfx+ airports your work? :) 20:01:34 <TrueBrain> Dockers should make things more reproducable :( 20:03:36 <planetmaker> andythenorth, mostly, yes 20:03:40 <andythenorth> is nice 20:03:44 *** Wormnest has quit IRC 20:03:51 <andythenorth> is there any way to have larger airports, with grass tiles? 20:04:00 <andythenorth> like small airport can have concrete 20:04:05 <planetmaker> yes and no 20:04:26 <TrueBrain> so 'gem install' works but 'bundle install' does not .. hmm 20:04:31 <andythenorth> planetmaker: needs the sprites? 20:04:39 <planetmaker> the state-machine is tied to the upper-left(?) tile. You can define the airport as you like, but vehicles will follow the state-machines 20:04:59 <andythenorth> I just want to swap sprites 20:05:02 <planetmaker> you can define it with holes in it (and actually I did for one or two where it allows that). 20:05:08 <andythenorth> grass version of commuter airport 20:05:12 <planetmaker> And you can make irregular layouts, put sprites as you want 20:05:24 <planetmaker> works basically like industries or objects 20:05:30 <LordAro> TrueBrain: i don't really understand the difference between gem & bundle 20:05:44 <TrueBrain> I don't understand Ruby :D 20:06:16 <LordAro> :p 20:06:23 <andythenorth> isn't it just the usual packaging shit? 20:06:36 <planetmaker> andythenorth, I don't quite understand: are you requesting some specific airport? 20:06:46 <andythenorth> yes :) 20:07:01 <planetmaker> Currently they should re-use the ground sprites from the tiles they are build upon, iirc 20:07:06 <andythenorth> the 'small' airport has both grass version and concrete version 20:07:11 <andythenorth> I hoped for same for 'commuter' 20:07:15 <planetmaker> ah 20:07:25 <andythenorth> for use in countryside :P 20:07:28 <TrueBrain> yeah, bundle helps piining versions 20:07:32 <TrueBrain> so you know what is installed 20:07:55 <andythenorth> it's just all the same crap as python, with same issues 20:08:13 <TrueBrain> except that I somewhat understand pypi 20:08:18 <TrueBrain> I do not understand this :D 20:14:29 <andythenorth> commuter airport seems to have highest throughput? 20:14:38 * andythenorth trying to get a lot of small planes moved in 1920 20:15:31 *** sla_ro|master has quit IRC 20:18:33 <planetmaker> hm... my current version DOES have 'Small, Modern Small, Vintage Commmuter and Commuter airports 20:19:55 <andythenorth> oh maybe I have an old one? 20:20:53 <andythenorth> 0.4.2 20:20:57 <andythenorth> last release 20:21:36 <andythenorth> wonder if the bundles version is safe to use 20:22:06 <planetmaker> https://cloud.planetmaker.de/index.php/s/BG4m4w9F2wLHt3K <-- like that? 20:23:11 <andythenorth> very and exactly that :) 20:24:33 <andythenorth> oops 20:24:34 <TrueBrain> okay, it is only 2 packages that fail .. hmm 20:24:41 <andythenorth> don't add that to a running game :D 20:29:50 <planetmaker> https://paste.openttdcoop.org/pbpxyn75a <-- seems I should just release the current dev version as... 0.4.3 or so :) 20:29:57 *** gelignite has quit IRC 20:30:19 <andythenorth> seaplane port :D 20:30:30 <planetmaker> which cannot be built on water :D 20:31:21 <planetmaker> it's visible in the screenshot as well. There used to be one NewGRF (by Pikka?) which had a sea plane 20:31:51 <andythenorth> these airports are great :) 20:31:58 <andythenorth> just need grass large and hub ones :P 20:32:03 * andythenorth could check out the repo 20:32:12 <planetmaker> grass large and hub :D 20:32:22 <planetmaker> you could simply download the current dev build from bundles server 20:32:42 <planetmaker> http://bundles.openttdcoop.org/airportsplus/nightlies/ 20:33:03 <DorpsGek_II> [OpenTTD/website] TrueBrain opened pull request #6: Fix: for yet-unknown-reasons 'bundle install' no longer installs http_parser.rb and safe_yaml https://git.io/fhtFt 20:33:20 <andythenorth> I got the one from push 20:33:27 <andythenorth> had to throw away my savegame, but eh 20:33:55 <TrueBrain> right .. this should "work again" 20:34:46 <TrueBrain> hmm .. I want to make a collection out of collections 20:35:04 <andythenorth> ha 20:35:07 <andythenorth> turtles 20:36:00 <TrueBrain> yup 20:36:15 <TrueBrain> as now I want to know the latest version in openttd-releases of the downloads collection 20:36:43 <DorpsGek_II> [OpenTTD/website] TrueBrain merged pull request #6: Fix: for yet-unknown-reasons 'bundle install' no longer installs http_parser.rb and safe_yaml https://git.io/fhtFt 20:36:49 <TrueBrain> andythenorth: you can rebase now and push again 20:37:31 <TrueBrain> we can also make a collection per download type .. 20:37:51 *** Thedarkb1-T60 has quit IRC 20:37:56 <TrueBrain> possibly a bit cleaner 20:38:12 *** Thedarkb1-T60 has joined #openttd 20:38:16 *** synchris has quit IRC 20:38:43 <DorpsGek_II> [OpenTTD/website] andythenorth updated pull request #5: Truebraincrumbs https://git.io/fht58 20:38:53 <TrueBrain> no, that just looks very weird 20:41:06 <DorpsGek_II> [OpenTTD/website] TrueBrain approved pull request #5: Truebraincrumbs https://git.io/fhtFE 20:41:38 <andythenorth> TrueBrain: is there an ascii art tree diagram of what you're trying to do? o_O 20:41:45 <andythenorth> or shall I just leave you to it? 20:42:04 <TrueBrain> I am just fiddling with how to do downloads the best/easiest 20:42:11 <TrueBrain> so also toying with Jekyll :D 20:42:23 <TrueBrain> I now made a collection 'downloads' 20:42:28 <TrueBrain> in which I put a folder 'openttd-release' 20:42:32 <TrueBrain> and 'openttd-nightly' 20:42:38 <TrueBrain> in there, md files with information about the release 20:42:57 <TrueBrain> that seems to be working fine 20:43:11 <DorpsGek_II> [OpenTTD/website] TrueBrain merged pull request #5: Truebraincrumbs https://git.io/fht58 20:45:17 *** Alberth has left #openttd 20:46:06 <TrueBrain> just I now want to find the latest openttd-release version .. that means I need to filter on an id like /downloads/openttd-release 20:46:07 <TrueBrain> which feels odd 20:46:40 <TrueBrain> andythenorth: can you use variables in the header? So I can use a variable in section_title? 20:46:58 <andythenorth> I'm not sure 20:47:04 <andythenorth> I don't know if it will cascade 20:47:10 <TrueBrain> meh; goldplating 20:47:15 <TrueBrain> looks good btw, crumble like this 20:47:17 <TrueBrain> lot better :) 20:47:21 <andythenorth> if it's just symbol replacement, vars might work 20:47:40 <andythenorth> these languages are usually pretty simple and just replace symbols :P 20:48:27 <andythenorth> but simple is preferable 20:51:00 *** greeter has joined #openttd 20:55:33 <TrueBrain> hmm, we have 'stable' and 'testing' I guess 20:57:08 <planetmaker> actually we used to have 'stable', 'testing' and 'nightly' 20:57:28 *** Gja has joined #openttd 20:57:41 <planetmaker> where 'stable' is release, 'testing' is a released beta or rc-version. And nightly... well... just that 21:05:34 <TrueBrain> that is what I meant, yes :) 21:05:49 <TrueBrain> but both 'stable' and 'testing' are 'releases', which is a bit annoying :P 21:05:50 <Borg> btw, anyone addressed this already? http://ds-1.ovh.uu3.net/~borg/tmp/openttd_ind_repaint.png 21:05:54 <TrueBrain> (nightlies are too, but those are easy to explain) 21:06:02 <TrueBrain> but I found a nice solution :D 21:06:06 <TrueBrain> I think ...... 21:06:18 <TrueBrain> (releases btw we keep forever) 21:08:30 <TrueBrain> andythenorth: https://github.com/TrueBrain/OpenTTD-website/commit/34c8735cfefd126e583ad0fc20f6cf7c8702f8b8 21:08:31 <TrueBrain> how did I do? 21:09:38 * andythenorth tests it 21:09:49 *** Thedarkb1-T60 has quit IRC 21:09:56 <andythenorth> oh it's not a PR yet 21:10:27 <andythenorth> it's good that you alphabetised the collections in config.yml 21:10:44 <TrueBrain> :D 21:10:48 *** Thedarkb1-T60 has joined #openttd 21:10:52 <TrueBrain> the css and js are a copy of the current work btw 21:10:55 <TrueBrain> didnt touch those 21:11:31 <andythenorth> hmm I add you as a remote, and cherrypick your commit maybe? :P 21:11:36 * andythenorth 'my first git' still 21:11:41 <andythenorth> after like 7 years 21:11:54 <TrueBrain> it is a branch, so you can switch to it after you add mine as remote, yes 21:12:06 <TrueBrain> there is one commit before mine that fixes stuff :D 21:12:07 <planetmaker> Borg, and what is to address there? It's a screenshot 21:12:44 <Borg> planetmaker: there is draw issue, look at Net power: <NUM> <- distorted.. in power plant 21:12:45 <andythenorth> the repaint on industry prod amounts 21:12:52 <Borg> yeah.. 21:13:00 <andythenorth> I thought frosch fixed that 21:13:03 <TrueBrain> owh, I need to stort on the date, I see 21:13:09 <Borg> andythenorth: its 1.8.0 21:13:13 <andythenorth> lot of commits recently though, I'm not checking :P 21:13:15 <Borg> if its in nighty.. then its ok :) 21:13:23 <andythenorth> it was happening for me as well, some time ago 21:13:26 <andythenorth> haven't seen it recently 21:13:32 <TrueBrain> can Jekyll convert byte to things like MiB/KiB, depending on the size .. 21:13:45 *** Wacko1976 has quit IRC 21:13:57 <Borg> andythenorth: in 1.8.0 it happens still at least for NewGRF texts 21:14:11 <andythenorth> TrueBrain: I'll look 21:16:18 <planetmaker> 103 minutes left for me :P 21:16:33 <andythenorth> TrueBrain: this suggests handling it ourselves, but I'm still reading docs https://stackoverflow.com/questions/52255235/convert-human-readable-file-size-to-bytes-in-ruby 21:16:39 <andythenorth> planetmaker: until? 21:16:41 <andythenorth> you explode? 21:17:28 <planetmaker> until my commit from 30 minutes ago becomes invalid :P 21:17:40 <planetmaker> the update to ogfx-airports changelog 21:19:00 <andythenorth> TrueBrain: can't find anything :) 21:20:01 <planetmaker> it's bad habit to have such changes rotting for years without publishing them 21:20:13 <TrueBrain> string_of_size is suggested 21:20:29 <planetmaker> I really have to learn again how I can actually draw more skidd marks when the airport is in heavy usage :D 21:20:37 <planetmaker> I didn't even guess anymore that it's possible ;) 21:20:59 <TrueBrain> andythenorth: but that doesn't work .. lame :( 21:21:20 <andythenorth> :( 21:21:34 *** Borg has quit IRC 21:21:44 <TrueBrain> ah, jekyll-octopod does 21:22:27 *** Thedarkb1-T60 has quit IRC 21:22:51 <TrueBrain> bit much, a dep for 1 filter :D 21:26:18 <andythenorth> :P 21:28:19 *** Samu has quit IRC 21:28:33 <TrueBrain> ha 21:28:35 <TrueBrain> solved it :D 21:28:41 <TrueBrain> (took that single function and put it in a local plugin) 21:29:17 <TrueBrain> that looks a lot better 21:29:29 <TrueBrain> right, so the URLs are a bit different .. every project will have NNN-releases 21:29:33 <TrueBrain> and they can have NNN-nightlies 21:29:37 <TrueBrain> if they exist 21:29:47 <TrueBrain> I just wonder .. openttd-releases or openttd-release .. what looks better in the URL? 21:30:04 <andythenorth> potato / potato 21:30:12 <andythenorth> I favour releases 21:30:15 <andythenorth> there are n of them? 21:30:27 <TrueBrain> screenshots is also plural, so yeah 21:30:57 <TrueBrain> okay ... seems to me I only have to script the rest together 21:31:05 <TrueBrain> nightlies are a bit weird, as they are also called 'trunk' currently 21:31:25 <TrueBrain> if this works .... gonna be great :D 21:31:30 <TrueBrain> but first I have to get some sleep, as I have to work tomorrow :( 21:31:35 <TrueBrain> night all! 21:31:47 <andythenorth> +1 21:31:50 <andythenorth> bye 21:31:52 *** andythenorth has left #openttd 21:35:41 *** Progman has joined #openttd 21:54:03 *** HerzogDeXtEr1 has quit IRC 22:09:53 <DorpsGek_II> [OpenTTD/OpenTTD] J0anJosep commented on pull request #6983: Feature: Town name filtering https://git.io/fhtAj 22:13:46 *** Samu has joined #openttd 22:32:55 *** Gja has quit IRC 22:35:22 *** lugo has quit IRC 22:36:49 <planetmaker> ups... forgot --dry-run. Well. I guess we have a new release of OpenGFX+ Airports :) Enjoy! 22:37:32 <LordAro> ha 22:37:52 <Eddi|zuHause> what? other people try to not push right to production? :p 22:39:11 <glx> or prevent it by requiring PR 22:46:15 *** Wolf01 has quit IRC 22:48:17 *** heffer_ has joined #openttd 22:54:39 *** heffer has quit IRC 23:16:53 <planetmaker> hm... how annoying... the full screen functionality of OpenTTD doesn't play well (anymore). It messes with my 2-screen-setup 23:29:58 <Xaroth> awwww 23:30:06 <Xaroth> first world problems :P 23:32:10 <planetmaker> it's annoying when OpenTTD changes it to 'mirrored' 23:32:20 <planetmaker> :P 23:32:43 <planetmaker> and there seems to be no custom screen size anymore. But now there's many more screen sizes to choose from 23:32:52 <planetmaker> so ... something driver-side likely changed :) 23:33:05 <planetmaker> definitely not 1st-world-problem ;) 23:56:02 <Samu> 3582 23:59:59 <planetmaker> hm?