Log for #openttd on 30th April 2019:
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00:08:38  *** Supercheese has joined #openttd
00:24:20  <Samu_> so
00:24:34  <Samu_> 12 round is almost complete
00:25:05  <Samu_> AIAI, in 12 games, 12 victories
00:25:12  <Samu_> it's currently the best AI
00:25:33  <Samu_> Rythorn Airline AI, in 12 games, 0 victories
00:25:37  <Samu_> it's currently the worst AI
00:28:29  <Samu_> Round 10 was the most difficult round for the AIs
00:28:48  <Samu_> 7 games did not finish
00:28:54  <Samu_> that's 14 AIs
00:29:10  <Samu_> that didn't manage to get £10M
00:30:16  <Samu_> 35 more rounds to go... oh gosh, :(
00:30:23  <Samu_> this will never end
00:33:50  <Samu_> fastest victory, in just 1490 days goes to EpicTrans
00:33:55  <Samu_> mere luck
00:34:31  <Samu_> if I recall, it bankrupted, restarted in a good year
00:34:51  <Samu_> inflation was there helping if i recall, need to check that game
00:34:53  <Samu_> it was weird
00:36:52  <Samu_> yeah, it was inflation
00:37:23  <Samu_> 2 big planes made the whole difference
00:38:13  <Samu_> EpicTrans has only 3 victories in 12 games
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05:34:39  <andythenorth> o/
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06:04:16  <peter1138> Hmm
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06:48:05  * andythenorth pixels
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07:12:30  <peter1138> Such many.
07:12:37  <peter1138> Hmm, probably ought to head to work.
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07:26:30  <andythenorth> at least 9000 pixels
07:29:19  <andythenorth> bbl
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08:01:44  <peter1138> He's back.
08:01:46  <peter1138> I'm back.
08:01:49  <peter1138> We're ALL back.
08:05:12  <V453000> well fuck
08:05:19  <V453000> I found a pretty great pixel art tool for ipad
08:05:22  <V453000> (:
08:13:54  <andythenorth> got the pencil?
08:15:18  <LordAro> so it has come to this
08:15:31  <peter1138> To what?
08:22:35  * peter1138 plays with Typora.
08:25:34  <LordAro> peter1138: to this.
08:26:02  <peter1138> Cunning.
09:19:27  <V453000> andythenorth: yes ... though  I must admit I did push pixels with my filthy fingers in the morning
09:20:55  <andythenorth> hmm
09:21:00  * andythenorth obsessing about trains
09:21:22  <V453000> I should play IH
09:21:38  <andythenorth> it's rubbish
09:21:47  <andythenorth> nah actually it's the vehicle set I'm most proud of
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09:24:06  <andythenorth> so how to use vehicle variants...just liveries?  Or other visual changes?
09:24:13  <andythenorth> or same appearance, different stats?
09:24:19  <andythenorth> peter1138 ^ such and very :P
09:45:13  <Eddi|zuHause> different stats probably will always cause issues with autoreplace
09:46:59  <V453000> andythenorth: regarding all the different wagons?
09:47:26  <V453000> I'd certainly love some randomness in visuals, but simplicity to use (for example 1 wagon for each cargo, randomize graphics for it)
09:51:50  <Eddi|zuHause> V453000: randomized look works already, but sometimes gets annoying when you want a certain uniform look.
09:52:44  <V453000> well there is random and random :)
09:52:51  <V453000> crazy different and coherent
09:53:48  <Eddi|zuHause> the proposed "variants" would allow for a gui element in the purchase menu to select which look you want (and also other things, like different number of articulated parts)
10:03:33  <Eddi|zuHause> particularly, they should avoid the need to abuse refit subtypes for this kind of vehicle variation
10:08:06  <peter1138> andythenorth, I really can't be arsed to work on anything new while I have so much other stuff on.
10:08:20  <peter1138> andythenorth, I did start it, I have a local branch, etc, etc...
10:30:03  <peter1138> Hmm. I killed it.
10:55:59  <Artea> Cyberdemon ?
10:56:13  <Artea> hello
11:58:54  <andythenorth> peter1138: start moar stuff!  But no, I understand :)
11:58:59  * andythenorth should finish _something_
11:59:00  <andythenorth> anything
11:59:08  <peter1138> Well, I merged a load last night.
12:02:29  <andythenorth> I just keep starting more new stuff :P
12:02:39  <andythenorth> up to a point, it's totally valid
12:02:43  <andythenorth> until it becomes a plague :P
12:03:01  <peter1138> Maybe I should merge NRT while nobody is looking.
12:03:44  <andythenorth> tree, falls, forest
12:05:32  <andythenorth> anyway, doing an extra type of box car
12:05:32  <andythenorth> just to get grey doors + roof
12:05:32  <andythenorth> sounds like variants to me :P
12:05:39  <andythenorth> simple answer: do something else for now :P
12:06:01  <peter1138> Nah.
12:07:47  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #6811: Feature: Add NotRoadTypes (NRT)
12:10:49  <peter1138> TRUEBRAIN COME BACK I LOVE YOU
12:13:28  <andythenorth> send him a gif
12:14:25  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor opened pull request #7552: Fix: Crash on waypoint selection window
12:14:44  <peter1138> Yay, another bug :/
12:14:51  <peter1138> It's almost like I didn't test it :(
12:15:05  <peter1138> Oh but it's a PR. Nice.
12:15:15  <peter1138> type_traits, ooh.
12:20:55  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7552: Fix: Crash on waypoint selection window
12:26:19  <LordAro> not the usual way we've gone about it...
12:28:35  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7552: Fix: Crash on waypoint selection window
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12:34:22  <Samu> hi
12:54:14  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7552: Fix: Crash on waypoint selection window
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12:57:46  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7552: Fix: Crash on waypoint selection window
13:01:26  <LordAro> peter1138: no more type_traits!
13:16:57  <andythenorth> SYL is a bit of a twat
13:18:34  * andythenorth onwards
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13:32:35  <spnda> Uhm I'm trying to do some stuff with nml, but I can't get the program to find my ply module. I just did 'pip3 install ply', or are there other steps required?
13:34:57  <andythenorth> that should be enough for ply
13:35:07  <andythenorth> all other things being equal :P
13:35:52  <spnda> I even did a manual installation and I still just get this: No module named 'ply'
13:36:51  <Samu> Round 13 begins
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13:43:32  <andythenorth> spnda it will be solvable, but right now I can't dig into python packaing problems :P
13:43:51  <andythenorth> packaging *
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13:48:59  <andythenorth> error
13:49:08  <andythenorth> too many intermodal ideas
13:49:17  <andythenorth> oops
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14:17:23  <spnda> oh now suddenly PIL is not found... what is this
14:18:05  <Alberth> wrong python version?
14:19:37  <andythenorth> wrong python, wrong virtualenv, wrong path ?
14:19:53  <Alberth> o/ andy
14:19:57  <andythenorth> this stuff is why I have virtualenvs
14:20:03  <andythenorth> yo
14:20:14  <Alberth> I only have 1 serious Python :)
14:22:07  <spnda> Python 3.7.3 32-Bit
14:22:58  * andythenorth biab
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14:23:16  <spnda> Oh hey 3.7-32 works fine now huh but I can't use it normally whyyyy
14:27:22  <Alberth> what is normally?
14:27:33  <Alberth> in particular which version?
14:30:05  <Samu>!Ah9vX-Q9n7IjigjxGip1K_SgIilv
14:30:08  <Samu> check this out
14:31:04  <Alberth> onedrive? no thank you
14:31:35  <Samu> it's a excel document
14:31:36  <Alberth> runs 25 ziliion scripts
14:32:13  <Samu> about the tournament, the first 12 rounds
14:32:38  <spnda> Alberth, it's currently defaulting to Python 2.7.6, which I never installed myself.
14:32:56  <Alberth> system python probably
14:33:05  <Alberth> so type "python3" instead :)
14:33:20  <spnda> tried that already
14:33:21  <spnda> 'python3' is not recognized as an internal or external command,
14:33:29  <Alberth> ah
14:33:43  <Alberth> rename the executable?
14:34:01  <Alberth> or is it not on the path?
14:34:26  <spnda> I renamed the exe, that works. thanks
14:34:56  <Alberth> not entirely to the BDFL guidelines, but it works :)
14:35:28  <Alberth> alternative is to find out what uses python2, and ditch that :p
14:35:42  <Alberth> it's almost dead anyway :p
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15:01:25  <Samu> WormAI vs NoNoCAB
15:01:32  <Samu> if you win, you also lose
15:01:34  <Samu> keke
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15:03:25  <Wormnest> lol
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15:40:56  <Samu> WormAI lost
15:41:02  <Samu> really bad
15:55:59  <Samu> RoadRunner is a mean competitor
15:56:21  <Samu> it strangles your road connections with mass vehicles, massive jams
15:56:40  <Samu> its not even good for himself
15:58:32  <Samu> Terron vs RoadRunner is really interesting
15:58:38  <Samu> they're nearly tied
15:58:42  <Samu> the whole time
16:00:44  <Samu> 67% for both
16:00:51  <Samu> this will be real close
16:03:33  <Samu> RoadRunner is pulling ahead, Terron is wasting money on dumb stuff
16:04:45  <Samu> ah, right, Terron is that AI that sells vehicles when they're 2 years old or so, no wonder
16:04:56  <Samu> total waste of money
16:08:01  <Samu> RoadRunner wins
16:08:07  <Samu> Terron bad use of money
16:08:32  <Samu> RoadRunner isn't nice either, likes to jam
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16:39:22  * peter1138 does important things like playing Brutal Doom. Still.
16:41:02  * andythenorth does work
16:41:07  <andythenorth> and dras habfiss vans
16:41:11  <andythenorth> draws *
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16:49:29  <peter1138> Variants?
16:49:41  <andythenorth> maybe haps
16:49:56  <Samu> shipai crashed with cpu valuator
16:50:08  <peter1138> Local comedy festival... the Tringe...
16:50:09  <Samu> i thought it was fixed
16:50:24  <peter1138> Looks good, nice acts. Brett Domino, etc...
16:50:31  <peter1138> Clive Anderson..
16:50:33  <Samu> the author said it in the topic
16:50:39  <peter1138> £150 for a ticket.
16:50:40  <peter1138> Yeah, no.
16:51:08  <andythenorth> oof
16:51:58  <peter1138> That's a "see everything" pass, mind you, but that only works if you can go there all the time. (It's spread over a couple of weeks)
16:52:40  <andythenorth> I would like, e.g. to do these with CC doors and with silver doors
16:52:45  <andythenorth>
16:53:03  <andythenorth> I can do it on flip, but I am using that to swap 1CC and 2DD :P
16:53:06  <andythenorth> 2CC *
16:53:11  <peter1138> Cargo subtypes!
16:54:03  <andythenorth> pls tell me moar
16:54:08  <andythenorth> send me the codez
17:02:37  <DorpsGek_II> [OpenTTD/OpenTTD] ldpl opened issue #7553: Game crashes if gamescript has more than 2048 strings
17:05:44  * _dp_ was hunting that damn crash for ages
17:06:45  <andythenorth> oof
17:07:03  <peter1138> Thanks for a nice test case.
17:07:12  <andythenorth> openttd pegs the WindowServer process on macOS, even if paused and/or minimised :)
17:07:21  <andythenorth> that's even before I try it on 10.14 :P
17:07:22  <peter1138> What's a WindowServer process?
17:07:38  <andythenorth> approximately, draws the screen
17:07:40  <andythenorth> and more
17:09:25  <andythenorth> I killed OpenTTD and it drops from 65% of CPU to 16%
17:09:46  <andythenorth> it's not uncommon, running YT videos or lots of browser tabs also pegs it
17:10:02  <_dp_> yw, now need figure out why the fuck do I have 2048 strings xD
17:11:18  <peter1138> It's crashing at TAB_SIZE (2048) but TAB_SIZE_GAMESCRIPT is TAB_SIZE * 32. Hmm.
17:11:50  <_dp_> peter1138, GameStrings::Compile allocates only 1 tab
17:13:29  <peter1138> I don't really understand what all these structures are for any more.
17:13:54  <peter1138> Pretty sure they're mostly relics from long-gone C days.
17:14:35  <_dp_> well, I've no idea either
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17:17:47  <peter1138> Changing that to 32 makes it not crash, but I don't know if that's the same as working.
17:18:08  <peter1138> And of course, if you go to 65536 strings...
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17:27:38  <LordAro> should be a range check, regardless
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17:28:44  <peter1138> Quite.
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17:32:41  <Wolf01> Moin
17:33:47  <peter1138> It is.
17:34:00  <Wolf01> Friday, finally :P
17:44:51  <peter1138> Yes, again.
17:48:00  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone commented on pull request #6811: Feature: Add NotRoadTypes (NRT)
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17:48:51  <glx> ok let's try #7553
17:52:09  <peter1138> Already looking, but okay :p
17:52:22  <glx> 2 looks can't be bad
17:53:14  <glx> it must be something weird because part of the code is used in strgen without issue :)
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18:33:22  <peter1138>  glx, just a simple bounds check, to be honest.
18:51:09  <Wolf01> Why is it so cold? There were 25°C, now there is SNOW
18:54:30  <Alberth> because there is snow?
18:54:50  <Wolf01> There is snow because it's cold
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18:57:50  <V453000> lol wot
18:58:00  <peter1138> What is snow?
18:58:11  <Wolf01> Jon
18:58:50  <peter1138> Yes, he's a fairly decent journalist.
19:01:23  <glx> hmm static const uint TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32; but     StringData data(1);
19:03:01  <glx> indeed there are many missing checks, but we could reserve more than 2048 strings
19:04:27  <glx> theorically openttd assumes gamescripts can have 65536 strings, but gamescript has only 2048
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19:14:27  <peter1138> Quite.
19:16:05  <DorpsGek_II> [OpenTTD/OpenTTD] Gymnasiast commented on pull request #7544: Fix #7481: Don't modify oil rig stations during removal
19:20:06  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN approved pull request #7552: Fix: Crash on waypoint selection window
19:20:17  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7552: Fix: Crash on waypoint selection window
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19:46:05  <glx>
19:46:29  <glx> this should be enough to not crash
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19:49:29  <V453000> yayyyyy 78k lines of code :D clearly getting more efficient!
19:49:32  <V453000> not. ._.
20:09:22  <Eddi|zuHause> depending how you count, CETS is 2k lines or 100k lines
20:10:20  <V453000> :)
20:10:23  <Eddi|zuHause> > wc -l cets.nfo
20:10:25  <Eddi|zuHause> 332787 cets.nfo
20:11:43  <V453000> wtf my vehidle shows 168 capacity in the purchase menu, but the purchase_cargo_capacity is 108
20:11:44  <V453000> how :d
20:11:55  <Eddi|zuHause> articulation?
20:12:27  <Eddi|zuHause> also, there's some *2 factors in certain situations
20:12:34  <V453000> well it is dual headed
20:12:42  <V453000> but still, 108 does not multiply into 168
20:12:56  <V453000> OH I REMEMBER
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20:13:21  <V453000> it adds with the cargo_capacity from properties :D
20:13:53  <Eddi|zuHause> purchase capacity for the first part, regular capacity for the second?
20:14:04  <Eddi|zuHause> that sounds like some kind of bug
20:14:20  <Eddi|zuHause> could warrant a ticket with a test case
20:16:13  <V453000> I guess that could be what is happening yes
20:20:37  <V453000> purchase_cargo_capacity: 108-60;
20:20:37  <V453000> damn
20:20:39  <V453000> fixed
20:20:40  <V453000> :>
20:20:41  <V453000> :D
20:20:59  <Eddi|zuHause> that's not really helping :p
20:21:02  <V453000> yeah I'll investigate later and make an eventual bug report
20:24:28  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #7554: Fix #7553: validate the number of allocated strings
20:26:02  <peter1138> When you spend time diagnosing why a savegame is corrupted...
20:26:25  <peter1138> When you realised it's because it was made in a different branch and so doesn't get converted.
20:29:52  <andythenorth> V453000: 78k barely trying
20:30:38  <andythenorth> all written by hand though?
20:30:49  <V453000> ish
20:30:52  <V453000> most of it yes
20:30:55  <andythenorth> ok respect for that
20:31:00  <andythenorth> Horse is 136k lines
20:31:03  <andythenorth> but mostly whitespace :P
20:31:47  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT)
20:32:49  <V453000> yay my soul is free for a short time again :D new nuts iz done
20:32:53  <andythenorth> yay
20:32:59  <andythenorth> etc
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20:35:57  <Wolf01> I still read "merged" as "updated"
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20:40:51  <glx> oh nice CI is broken
20:46:04  <peter1138> Hmm.
20:53:50  <spnda> to andy and v453000, my biggest GRF is only 2655 lines long and I thought that was fairly long...
21:00:39  <andythenorth> I'm cheating
21:00:45  <andythenorth> generated code
21:01:17  <V453000> hm :)
21:01:19  <V453000> anyway, good night :)
21:01:33  <V453000> lets see how much people h8
21:02:51  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT)
21:03:26  <Samu> eitch eight
21:04:11  <glx> and CI failure started with nightly
21:16:20  * andythenorth looks
21:18:07  * andythenorth not finding much useful
21:18:37  <andythenorth> mac jobs dead
21:18:55  <andythenorth>
21:19:08  <glx> yeah I noticed that :)
21:19:34  <glx> probably an issue on azure side
21:19:37  <andythenorth> no logs
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21:31:56  <apple_lover_12345> hello! does anyone know if there are any newGRFs that pertain to giving vehicles orders?
21:32:39  <peter1138> Erm...
21:32:51  <peter1138> That doesn't sound like the job of a NewGRF.
21:33:20  <glx> maybe gamescript
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22:05:31  <peter1138> Quite.
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22:35:46  <andythenorth> bed
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