Log for #openttd on 8th May 2019:
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04:56:16  <NotSYL> I want to apologize for getting angry at this IRC over something that I did not realize was outside their control. Please unban me (SimYouLater), or if you cannot, tell me I am unwelcome and I will leave voluntarily.
06:02:46  <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7025: Add #6887: Option to show zone inside local authority boundary of towns
06:33:47  <DorpsGek_II> [OpenTTD/OpenTTD] dorobouNeko commented on pull request #7573: Fix #7561: Remove assumption between power and cost
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09:26:49  <andythenorth> well
09:26:51  <andythenorth> lunch?
09:27:50  <Artea> brunch
09:31:10  <Artea>
09:32:58  <peter1138> Slightly early for lunch.
09:33:40  <andythenorth> elevenses then
09:34:03  <peter1138> But it's not 11
09:35:07  <andythenorth> it will be by the time I get off my arse and go downstairs
09:35:15  <andythenorth> all the food is downstairs
09:37:35  <peter1138> I had a croissant for breakfast. Pretty nice.
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10:38:04  <andythenorth> oof I failed at elevenses
10:38:08  <andythenorth> more like twelveses
10:42:12  <peter1138> How so?
10:42:17  <peter1138> You delayed it?
10:44:16  <andythenorth> I made errors
10:44:30  <andythenorth> of judgement, and of execution
10:48:57  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph
10:56:03  <peter1138> Not sure "already exists in ... Locomotion" is a relevant factor.
10:56:10  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph
10:57:01  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7575: Feature: Add industry production graph
10:59:55  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7575: Feature: Add industry production graph
11:00:18  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7575: Feature: Add industry production graph
11:03:14  <peter1138> I just had twelveses. One crisp :p
11:04:17  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph
11:09:17  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7575: Feature: Add industry production graph
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11:11:21  <andythenorth> buying van insurance is dull
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11:18:20  <peter1138>
11:18:37  <peter1138> Maybe we need that to make nmlc better :p
11:21:17  <LordAro> heh
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11:30:30  <peter1138> Is it lunch time now?
11:31:33  <andythenorth> I think so
11:40:24  <Heiki> many keyboards have a small gap between F8 and F9; hereby I suggest adding an F8½ key there so that we can have a hotkey for building traways
11:40:36  <Heiki> +m
11:40:53  <andythenorth> I have a stupid touchbar, I could actually do that :P
11:41:01  <andythenorth> mac emojibar support? o_O
11:41:39  <peter1138> We could do what Elite Dangerous seems to do every update... wipe out all the control settings...
11:42:35  <andythenorth> yay
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13:40:24  <Heiki> wow
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13:43:58  <andythenorth> wow
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13:45:26  <Samu> hi
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13:47:18  <Samu> @rand 9
13:56:37  <Samu> Round 18 beings
13:56:39  <Samu> begins
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13:57:01  <Eddi|zuHause> Heiki: well, technically, the keycodes go to like F40 or so
14:02:34  * Artea on Let's Listen: Lufia II (SNES) - Sinistral Battle Theme (Extended) @
14:02:53  <Artea> I <3 Lufia
14:03:04  <Artea> awesome SNES RPG
14:04:38  <Eddi|zuHause> never heard of it
14:05:19  <Artea> awwww
14:05:23  <Artea> you should play then
14:05:30  <Artea> is very good
14:05:41  <Artea> the graphics (for the time it came out)
14:05:49  <Artea> the story, the characters
14:05:58  <Artea> the puzzles
14:08:23  <Eddi|zuHause> i also never had any nintendo stuffs
14:08:52  <Artea> I only had GameBoy
14:09:21  <Artea> just wish had a SNES Classic
14:09:29  <Artea> so can play Lufia on TV
14:13:58  <Artea> Lufia (Germany).zip
14:13:58  <Artea> File Size : 2,17 mb
14:14:01  <Artea> want it, Eddi|zuHause ?
14:14:16  <Eddi|zuHause> i don't think so
14:14:34  <Artea> awww
14:14:53  <Eddi|zuHause> the whole point of retro games is that you pick games that remind you of your childhood...
14:15:03  <Eddi|zuHause> i have literally no connection to that game...
14:15:23  <Artea> well
14:15:33  <Artea> is a good game
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14:17:20  <Alberth> o/
14:17:23  <Artea> hi
14:37:02  <Samu> every AI is having a hard time
14:37:10  <Samu> even with a £500K loan
14:37:26  <Samu> interesting
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14:42:08  <Samu> Convoy and Terron are the two AIs that are doing better in all this
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14:48:20  <Samu> Im a bit surprised by Convoy, honestly
14:48:40  <Samu> why is it succeeding
14:55:00  <Alberth> it's doing less worse than the others
14:55:30  <Samu> it has poor management
14:55:48  <Samu> it feels unmaintained, buggy even
14:56:04  <Samu> many stopped busses in depots for apparently no reason
14:56:09  <Samu> and yet...
14:56:16  <Samu> it's doing better
15:01:53  <Samu> sometimes no management is better than any management, I've come to notice that
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15:02:52  <Samu> but terron is quite the opposite of convoy
15:02:59  <Samu> it manages way too much
15:03:06  <Samu> and it's doing fine
15:03:38  <Samu> sells vehicles in every 2 years or something ,I dunno, but seems to do well for him
15:04:51  <Alberth> they must be doing something right :)
15:04:54  <Alberth> o/ andy
15:05:25  <Samu> DumbAI, an AI that only transports coal trucks
15:05:31  <Samu> is doing alright
15:05:48  <Samu> it even crashes in desert / toyland because of no coal
15:06:00  <Samu> just tells me coal is imba
15:06:09  <Samu> it's a very rudimentar AI
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15:10:34  <andythenorth> hi
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15:14:15  <glx> coal is the easy money maker
15:16:01  <andythenorth> coal is one way
15:16:08  <andythenorth> pax is an easy moneymaker, bi-directional
15:17:15  <_dp_> you can do 2-way coal
15:17:56  <_dp_> pax still better though unless towns are tiny
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15:19:26  <_dp_> coz it's much faster to build than 2way coal
15:28:36  * Artea on "Weird" Al Yankovic - Amish Paradise (Parody of "Gangsta's Paradise") @
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16:11:18  <andythenorth> V453000: Czech trains pretty awesome style
16:14:00  <Eddi|zuHause> so what's special about that?
16:16:18  <Eddi|zuHause> also, how am i supposed to use a computer when a cat sits right in front of the screen, making no signs of moving any time soon?
16:16:51  <Alberth> either type blind, or give up
16:16:57  <andythenorth> Eddi|zuHause: the overall proportions
16:17:55  <Alberth> alternatively, move the screen high enough such that the cat has a good spot under it without disturbing you
16:19:04  <Eddi|zuHause> that's solving half the problem... it also occupies space i'd normally put the keyboard on
16:20:13  <Alberth> right, perhaps add some office things there so the cat doesn't want to sit there again?
16:21:43  <Alberth> she might find a spot that is even more troubling though :p
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16:35:40  <Eddi|zuHause> ok, the problem is "solved"... as soon as i left the room, the cat moved from the desk... to the chair :p
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16:49:37  <andythenorth> peter1138: so are you -1 to using sprite layers where not essential?
16:49:42  * andythenorth about to do intermodal containers :P
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16:52:43  <V453000> wot :D I'm about to use all 4 layers on all wagons
16:52:51  <andythenorth> V453000: another boss train
16:52:56  <V453000> andythenorth: I've never seen that.
16:53:14  <V453000> the second one is cool
16:53:51  <peter1138> andythenorth, don't ask me, I've never benchmarked it. It's obviously going to be doing more work though.
16:53:54  <V453000> is the drawing going to go nuts with 4 layers or?
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16:55:01  <andythenorth> probably nobody knows
16:55:19  <andythenorth> I was going to do intermodal containers in layers, then I can share the sprites across wagons
16:55:22  <andythenorth> and have a faster compile
16:55:24  <andythenorth> but eh
16:57:35  <andythenorth> it's harder than I thought, because I have to composite front and rear of wagon over the containers
16:57:44  <V453000> faster compile, I just care about future friendliness, I believe adding a bunch more support for new FIRS5 cargoes is easier through code if I have 10 wagon classes
16:57:47  <andythenorth> so I have to draw masks and generate some extra sprites
16:57:56  <V453000> right
16:58:03  <V453000> unless the container has holes in it :)
16:58:16  <V453000> for the wagon
16:58:19  <andythenorth> different shaped wagons :P
16:58:22  <andythenorth> 'ooof'
16:58:29  <V453000> yeah, that kind of variety is nice
16:58:34  <andythenorth> so you don't composite all your sprites yet V453000? o_O
16:58:36  <V453000> but costly work-wise :)
16:58:41  <V453000> well none so far
16:58:42  <andythenorth> but you totally have the skills :P
16:59:00  <V453000> in subway I have been drawing blue alpha over my flatbd wagons :D
16:59:08  <V453000> preparing them so I could do the code part some day
16:59:33  <andythenorth> composited cargos means MOAR WAGONS is ez
17:00:08  <V453000> eh skills, for example I was planning for my now-not-happening  train set that wagons would not have dedicated loading stages, I would draw 9 stages and for example 1st gen wagons would only get stages 1-3, 2nd gen 1-5, 3rd gen 1-7 etc
17:00:15  <V453000> so that the later gens look fuller and more capacity
17:00:33  <V453000> but that's cute theory, actually drawing it in a way to make this work and function properly I am a bit sceptical about
17:00:58  <andythenorth> all very things
17:00:59  <andythenorth> and stuff
17:01:02  <V453000> for example, having heaps clearly and completely overlap the further away wall of the hopper wagon is really important
17:01:05  <V453000> and that's quite some precision
17:01:20  <andythenorth> I do masks and crap
17:01:28  <andythenorth> it took ages to set up, but is super scalable
17:01:47  <V453000> for now I will stay conservative and just do layers + recolouring but no masks+full cargo sprites which are overdrawn by wagon part in top layer
17:01:56  <V453000> right
17:02:05  <V453000> well I would probably do masks if I were doing it in 3D
17:02:09  <V453000> but idk
17:03:05  <V453000> layers + recolouring already means that for example hoppers get 1 empty wagon + 1 cargo sprite in 3 loading stages... that's only 4 spritesheets. I can see myself immediately trying to draw 3 varieties for all of them, and that alone would majorly improve how it looks
17:03:24  <V453000> randoms which just change stripes or alter how the heaps in hoppers look are amazing
17:03:29  <andythenorth> :o
17:03:34  <andythenorth> random hopper cargos :D
17:03:38  * andythenorth hasn't done that yet
17:03:42  <V453000> and once you have the 1st sprite it's not that much work
17:04:00  <V453000> the daunting part is when you have varieties, loading stages, and 30 different cargoes done manually
17:04:05  <andythenorth> innit
17:04:08  <V453000> when a cargo is just a recolour table, damn
17:04:37  <V453000> and there is one more thing, though quite specific for NUTS - for example my building material wagons are usually yellow iirc
17:04:41  <V453000> but goods wagons are gray
17:04:50  <V453000> that means that they are completely separate and can't be combined
17:05:02  <V453000> but for example YETI and I believe some versions of FIRS didn't have goods
17:05:15  <V453000> yet the building materials didn't use containers etc
17:05:40  <V453000> if I have layers, I can easily define which cargoes can be on the flatbed without having to duplicate sprites just to change the colour of the wagon base
17:05:44  <andythenorth> oh the devzone cert expired?
17:05:53  <V453000> yes
17:06:27  <andythenorth> false colours
17:06:30  <andythenorth> repainted in compile
17:06:33  <andythenorth> makes 3 wagons
17:06:52  <andythenorth> I have missed V453000
17:06:56  <andythenorth> automate all things!
17:07:33  <V453000> :)
17:18:56  <Samu> convoy failed later on
17:19:04  <Samu> did not replace his old busses
17:20:32  <Samu> Tried to play Path of Exile with 24 OpenTTDs open
17:20:40  <Samu> bad idea
17:22:02  <Samu> i want a new cpu, a 32 core would suffice
17:22:11  <Samu> give me money
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17:25:10  <Samu> :)
17:25:39  <Samu> I can't do anything with the computer
17:25:50  <Alberth> read a book
17:26:00  <Samu> must wait for the ais to complete £10M
17:26:14  <Samu> ewww... reading books...
17:26:31  <Samu> unless it's something I really want to read, no thx
17:27:13  <peter1138> Read a book you really want a read...
17:28:15  <Samu> terron also failed
17:28:37  <Samu> most successful Ais, failing
17:28:51  <Samu> i got a feeling, no one is gonna finish
17:29:08  <LordAro> read a book on testing
17:29:11  <LordAro> or AI design
17:29:32  <peter1138> Or Python ;-)
17:31:13  <peter1138> Hmm, such a long list of parties.
17:32:31  <peter1138> Change UK - The Independent Group, Conservative and Unionist Party, Green Party, Labour Party, Liberal Democrats, The Brexit Party, The Socialist Party of Great Britain, UK European Union Party (UKEUP), UK Independence Party (UKIP), and... three independents.
17:37:03  <andythenorth> Peter Party?
17:40:55  <peter1138> Nah, too busy mountainbiking.
17:41:04  <peter1138> Which I am about to get ready for.
17:41:24  <peter1138> Hmm, 90% chance of rain O_o
17:44:12  <Eddi|zuHause> "UKEUP" is that intentionally close to "UKIP"?
17:45:00  <Eddi|zuHause> peter1138: there are some 30 odd parties up for vote in germany
17:49:53  <Eddi|zuHause> of which like 13 made it in last time, after a high court overturned both a 5% and a 3% entry barrier
17:50:51  <Eddi|zuHause> 5% barrier is usual for elections in germany, to avoid a too fractured parliament. but the court said that argument doesn't count for the eu parliament
17:51:37  <Eddi|zuHause> you need like 0.6% for one seat
17:53:21  <Eddi|zuHause> (this number will be different for each EU member state, as the seats don't proportionally scale with population)
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17:55:00  <Wolf01> o/
17:56:33  <Eddi|zuHause> story doesn't end there, because germany tried to push for an EU election reform, mandating a 3% barrier in each member state. which all the states passed, except for germany itself, where the smaller opposition parties went like: "are you crazy? we're not changing this so close to the election"
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17:58:17  <Eddi|zuHause> (iirc this was bundled with some other stuff, like which countries would get which of the UK seats in case brexit actually happened)
18:02:28  <frosch123> can the uk write in their last will, who should get the seats?
18:03:07  <peter1138> Off out now, see you later.
18:04:41  <andythenorth> bai
18:08:52  <Samu> aha. the first game is complete! Convoy reaches £10M after bankrupting the first time
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18:17:43  <Wolf01> Meh, disabled extensions again even with the extension fix
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18:38:12  <Wolf01> Botnet?
18:39:01  <spnda> yeah I was wondering why they all had that [m] behind their name
18:39:05  <LordAro> matrix
18:39:08  <Samu> recessions have a much bigger impact on inflation enabled games
18:39:12  <Samu> interesting
18:39:33  <Samu> profits go right into negative
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18:55:46  <frosch123> they were looking for [f]
18:56:31  <Eddi|zuHause> to pay respects?
18:59:57  <Wolf01> @seen __ln__
18:59:57  <DorpsGek> Wolf01: __ln__ was last seen in #openttd 43 weeks, 2 days, 22 hours, 54 minutes, and 57 seconds ago: <__ln__> TrueBrain: also, how hard can it be to figure out my comment COULD be related to a repo that was mentioned on the previous line?
19:00:10  <Wolf01> Hmmm
19:00:43  <Eddi|zuHause> i doubt he'll come back any time soon
19:01:02  <Eddi|zuHause> after how that conversation ended...
19:02:56  <Wolf01> Too much people ragequits
19:03:19  <LordAro> that wasn't a ragequit
19:03:23  <LordAro> that was TB banning him
19:07:08  <andythenorth> oof
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19:22:02  <Samu> lol 155 days
19:22:11  <Samu> inflation on loan makes these absurd results
19:24:33  <Samu> this is the last time I test inflation
19:24:40  <andythenorth> nielsm: yo
19:26:34  <nielsm> jo
19:28:06  <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2)
19:29:30  <andythenorth> nielsm: so where's the draft docs again?
19:30:27  <nielsm> the industry properties are not updated at all
19:30:27  <nielsm>
19:31:26  <nielsm> the produce block should be "finished"
19:31:27  <andythenorth> ok, I read
19:31:32  <nielsm> but I'm not sure if the example is too long
19:32:09  <andythenorth> the nfo docs are all done iirc?
19:32:14  <nielsm> yeah
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19:34:05  <andythenorth> example is a bit long, but I'm not minded to rewrite it
19:34:31  <andythenorth> just warehouse_prod_cb1 switch is quite overwhelming
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19:36:00  <andythenorth> ok so props, we deprecated some?
19:36:04  <nielsm> yeah I was trying to think of something not entirely contrived or everything would be too simple to show off the important bits
19:36:05  <andythenorth> prod_cargo_types
19:36:08  <andythenorth> accept_cargo_types
19:36:10  <andythenorth> prod_multiplier
19:36:18  <andythenorth> input_multiplier_1
19:36:19  <nielsm> yea
19:36:19  <andythenorth> input_multiplier_2
19:36:21  <andythenorth> input_multiplier_3
19:36:25  <andythenorth> deprecated
19:36:29  <andythenorth> cargo_types
19:36:30  <andythenorth> added
19:36:39  <andythenorth> not just deprecated, removed
19:37:04  <andythenorth> so there's probably a wiki format for 	NML < 0.5
19:37:11  <andythenorth> in the props table
19:37:37  <nielsm> I couldn't figure out how to put a < in the template instantiation
19:37:47  <andythenorth> or are old props just deleted?
19:37:49  <andythenorth> I don't know
19:37:50  <nielsm> &lt; just showed up literally
19:38:01  <nielsm> I think keep them for now
19:38:12  <nielsm> since there's still nml 0.4 projects around
19:38:31  <andythenorth> there's also a format for the OpenTTD version, I guess we need that
19:38:37  <andythenorth> quite faffy isn't it :D
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19:38:48  <andythenorth> also we need a version of
19:39:37  <andythenorth> oh 0.5 is not released
19:39:59  <andythenorth> ok I'm confused as usual :P
19:40:55  <andythenorth> looks like 16 cargos is 0.4.5?
19:41:00  <andythenorth> no changelog
19:41:11  <nielsm> no idea :/
19:41:45  <andythenorth> I'm going by dates
19:41:45  <nielsm> but a syntax break like this warrants a bigger version increase
19:41:54  <andythenorth> planetmaker is this thing on? :)
19:49:50  <andythenorth> yeah I assumed it would be 0.5
19:49:56  <andythenorth> assumptions = fail :P
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19:51:51  <andythenorth> can't find an established format for deprecating
19:52:18  <frosch123> andythenorth: it's just the old version
19:52:42  <andythenorth> so just [0.4.4] or so?
19:52:46  <frosch123> <- like htere for snowline_height
19:52:55  <frosch123> 0.2: foo
19:52:57  <frosch123> 0.3: bar
19:53:12  <frosch123> also, i second that the new industry syntax needs a 0.5
19:53:13  <andythenorth> yes
19:53:18  <andythenorth> and yes
19:53:54  <andythenorth> I also found "As of NML 0.3, do not use this. Use cargo_[dis]allow_refit (see below) instead."
19:54:00  <andythenorth> which is just plain text
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19:54:44  <frosch123> i think nml 0.3 predates the wiki
19:54:51  <frosch123> so, if noone found it, noone added the icon
19:54:59  <andythenorth> ok let's do cargo_types first, then mark up deprecated
19:55:10  * andythenorth prepares to battle with wiki
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19:59:43  <andythenorth>
19:59:46  <andythenorth> 'cargo_types'
19:59:51  <andythenorth> is that accurate?
20:00:44  <andythenorth> frosch123 so bump to 0.5?
20:00:51  <andythenorth> the genie is already out of the bottle, but eh
20:02:27  <frosch123> is there an explicit version in nml somewhere?
20:02:33  <frosch123> i thought it's just the tag somewhen
20:02:45  <andythenorth> I think it's just the tag afaict
20:02:53  <Eddi|zuHause> the "major" version bump isn't really about the new syntax, but about the removal of the old syntax
20:02:55  <andythenorth> might be I'll look
20:03:00  <frosch123> well, i would wait for the tag until pm confirms that there is a farm :p
20:03:10  <frosch123> no point in a tag that does not compile
20:03:39  <frosch123> it may need new .devzone stuff or whatever
20:03:51  <andythenorth> 0.4.5 is already shipped though?
20:03:53  <Eddi|zuHause> (which i still think is unnecessary, there wouldn't have needed to be put much effort in to keep the old syntax working)
20:04:10  <frosch123> andythenorth: 0.4.5 is a year old?
20:04:16  <andythenorth> did I misread dates?
20:04:22  <andythenorth> oic
20:04:30  <andythenorth> that makes a lot more sense
20:04:33  <andythenorth> good
20:04:47  <andythenorth> 0.5 then :D
20:05:34  <Eddi|zuHause> andythenorth: iirc the plan was to make a maintenance release and a new bumped release around the time of the openttd release, but i guess that ship sailed...
20:06:52  <andythenorth> ok is this better?
20:07:06  <andythenorth> not all done yet
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20:08:28  <Samu> I'm getting weird results
20:08:41  <Samu> in 90 days a company makes £10M in value
20:08:49  <Samu> due to loan+inflation
20:08:54  <Samu> I think I'm gonna repeat this
20:09:15  <Eddi|zuHause> btw, cat still hasn't moved from the chair...
20:09:54  <Samu> man, i dunno what to do
20:10:07  <Samu> re-do this round without inflation?
20:10:36  <Samu> or keep at it
20:11:10  <andythenorth> ouch wiki formatting bites :(
20:11:12  <Samu> what the heck, i'll keep at it
20:11:16  <nielsm> change the rule so the goal 10M is also affected by inflation?
20:11:44  <Samu> that means i'd have to work on the GS
20:12:49  <Samu> it's gonna be something on my to-do list
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20:14:21  <andythenorth> nielsm: was there a more complex version of cargo_types with ratios per cargo?
20:14:26  <andythenorth> or did I talk you out of that?
20:14:35  <andythenorth> (for produced)
20:14:51  <Eddi|zuHause> andythenorth: i can't put my finger on it, but the layout/phrasing seems... off
20:14:55  <Samu> i would have to re-do all rounds where I played with inflation on
20:15:15  <andythenorth> Eddi|zuHause: refresh, to be sure you're not looking at a broken version
20:15:23  <andythenorth> but yeah, writing docs, not my strong point
20:15:23  <Samu> but indeed, these results are skewed
20:15:29  <Samu> doesn't look fair
20:16:15  <Samu> ok, stopping all openttds... what has to be done, has to be done
20:16:20  <Samu> :(
20:16:35  <Eddi|zuHause> maybe make a separate table for entries removed in 0.5?
20:16:41  <andythenorth> Eddi|zuHause: maybe
20:16:52  <andythenorth> seems nobody really knows, so maybe we just invent new?
20:17:22  <andythenorth> separately we need this for 0.5
20:17:42  * andythenorth afk a bit
20:17:49  <Eddi|zuHause> also, green doesn't seem to be a fitting colour for "removed in this version"
20:18:05  <nielsm> andythenorth yes, there is the classic callback-less method of a input-to-output multiplier matrix
20:19:01  <nielsm> accept_cargo("IORE", produce_cargo("STEL", 1), produce_cargo("SLAG", 0.25))
20:21:25  <Samu> Round 5 and Round 12 had inflation turned on
20:21:29  <Samu> must re-do them
20:21:34  <andythenorth> I'd better add those
20:22:28  <Samu> but for now, I'm restarting round 18, without inflation
20:22:39  <Samu> so boring!
20:24:17  <andythenorth> nielsm: I've updated cargo_type
20:24:25  <andythenorth> not sure how to make it really clear
20:24:30  <andythenorth> done > perfect
20:25:41  <nielsm> yeah it's a complex expression that's not well suited for a small table cell to explain :P
20:26:06  <nielsm> might be best to make a full section somewhere on the page to explain the expression syntax
20:26:19  <andythenorth> hmm
20:26:40  <nielsm> and well the rule isn't so much how many parts are to the array, but how many different cargo labels appear in it
20:27:11  * andythenorth awaiting inspiration :)
20:27:24  <andythenorth> I found it really easy to understand, in the final format, after all the initial debate
20:27:27  <andythenorth> but hard to explain :P
20:28:22  * Wolf01 going to bed
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20:36:36  <frosch123> @mode +R
20:36:36  *** DorpsGek sets mode: +R 
20:37:30  <LordAro> frosch123: not a spam attack
20:37:34  <LordAro> i don't think
20:37:50  <LordAro> just matrix people rejoining
20:37:56  <LordAro> maybe.
20:38:03  <debdog> ahh, hence the [m]
20:38:15  <LordAro> actually, i don't trust any of those nicks at all
20:38:37  <LordAro> and all from the same /96
20:39:09  <LordAro> i didn't notice them joining originally..
20:39:45  <frosch123> i saw the movie, but no idea waht you mean with matrix
20:39:51  <frosch123> but yes, they are all on the same node
20:39:52  <FLHerne> LordAro: All from the same bridge isn't surprising, if it's really Matrix
20:39:59  <LordAro> frosch123:
20:40:05  <frosch123> dockers or something
20:40:23  <frosch123> is that the new mattermore?
20:40:34  <LordAro> something like that
20:40:41  <FLHerne> frosch123: It's pretty much an attempt to recreate IRC, but modern
20:42:00  <FLHerne> Massively multi-user chat, but with support for inline pictures, VOIP, webcams etc.
20:42:15  <glx> ah like discord
20:42:27  <FLHerne> [alternatively, like a  FOSS Skype protocol]
20:42:30  <FLHerne> Or that
20:42:46  <FLHerne> Anyway, you can bridge IRC <-> Matrix channels
20:42:54  <FLHerne> So all the [m
20:45:43  <FLHerne> ] users are actually clients connected to some Matrix channel that's bridged to this one
20:49:11  <nielsm> andythenorth: I wrote a full section on the cargo_types array
20:50:29  <andythenorth> awesome
20:50:48  <andythenorth> shall we add a final note
20:50:59  <andythenorth> "for more complex production, see the produce cb"
20:51:00  <andythenorth> ?
20:51:09  <nielsm> fixed some bad wikicode :P
20:53:46  <andythenorth> thanks :)
20:55:59  <nielsm> and also crosslinked "produce-block" in the callbacks list to the page describing produce blocks now :P
20:57:09  <andythenorth> cool
21:01:28  <SpComb^> matrix should get some cloaking or reverse-dns action going for those IPv6 bridges, might look more legit
21:03:30  <nielsm> andythenorth: there's also several of the variables that changed, but I'd rather wait to do those until tomorrow
21:05:50  <andythenorth> ok
21:05:54  <andythenorth> I think it's bedtime
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21:33:57  <dwfreed> LordAro: it is indeed matrix
21:34:54  <LordAro> dwfreed: nicks look very spammy though
21:35:02  <dwfreed> it's not
21:35:11  <dwfreed> they idle in here like everybody else
21:35:21  <dwfreed> the bridge went down at 18:34 UTC; this is just the bridge coming back up
21:35:35  <LordAro> if you say so
21:35:46  <LordAro> they do look like random strings of letters & numbers though
21:35:50  <dwfreed> rather than 2,000 reconnections at once, it does one ever 3 seconds
21:35:58  <dwfreed> people have weird matrix usernames
21:36:19  *** LordAro sets mode: -R 
21:36:38  <dwfreed> the bridge sets the username and homeserver as the realname
21:36:39  <dwfreed> eg:
21:36:40  <dwfreed> 2019-05-08 21:36:12 [TrekWebOFTC] -!- jact[m] [~jactopeni@2001:470:1af1:101::36cc]
21:36:40  <dwfreed> 2019-05-08 21:36:12 [TrekWebOFTC] -!-  ircname  :
21:37:07  <LordAro> i'm more concerned by one like ad5twoknebor
21:37:26  <dwfreed> 2019-05-08 21:37:15 [TrekWebOFTC] -!- ad5twoknebor[m] [~ad5twokne@2001:470:1af1:101::33c7]
21:37:26  <dwfreed> 2019-05-08 21:37:15 [TrekWebOFTC] -!-  ircname  :
21:37:29  <LordAro> the shorter ones are indeed not suspicious
21:37:52  <LordAro> but regardless, i defer to your judgement :)
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21:46:13  <Samu> remind me to re-do rounds 5 and 12 without inflation
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22:43:18  <arikover> ²quit
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23:12:42  <Artea>  [00:12:24] [cesar[m] VERSION reply]: matrix-appservice-irc, part of the Network
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