Log for #openttd on 27th July 2019:
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00:20:38  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 approved pull request #7669: Fix #7655: Decrease buttons in cheat window do not work properly
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03:56:04  <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on pull request #7589: Change: Always apply inflation from 1920 to 2090, no matter the game start year.
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06:37:16  <peter1138> Hi
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06:37:44  <LordAro> it's very wet outside
06:41:31  <peter1138> It's damp but not currently raining.
06:41:55  <LordAro>
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07:28:01  <andythenorth> hi
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07:36:41  <andythenorth> why is there so much latency on the buttons for max map height cheat ?
07:37:23  <andythenorth> it's about 1s on 1.9.1 and 2s with the fix applied from 7669
07:38:06  <andythenorth> (latency is from mousedown to button triggering)
07:43:17  <andythenorth> :)
07:43:21  <LordAro> curious
07:46:34  <LordAro> i can't imagine it would change significantly with the #7669 change
07:46:45  <LordAro> there is a noticable delay for me though
07:46:56  <LordAro> probably dependent on what clicking the button is actually doing
07:47:39  <LordAro> probably that
07:47:51  <nielsm> that seems plausible
07:48:08  <nielsm> so yes if you want to change it, click the number and type in a new one :
07:48:09  <nielsm> :)
07:48:22  <LordAro> why is reloading grf data necessary?
07:48:37  <nielsm> I think it's a grf parameter and the grf may change behaviour based on it?
07:48:41  <nielsm> on the top level too
07:49:03  <andythenorth> it's a weird cheat
07:49:30  <nielsm> it seems very much like a thing that should be scenario editor only
07:49:42  <LordAro> well there's a reason it's a cheat :p
07:50:21  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7669: Fix #7655: Decrease buttons in cheat window do not work properly
07:50:30  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed issue #7655: Cheat window date '<' arrow incremements date
07:50:57  <andythenorth> hurrah
07:50:59  <andythenorth> nice fix
07:51:08  <LordAro> does #7635 seem like a hacky workaround to anyone else?
07:51:08  * andythenorth testing SDL 2 PR
07:52:25  <andythenorth> given that ottd mac performance is currently weirdly variable, not sure I can give meaningful feedback on SDL 2 :)
07:52:28  <andythenorth> but it compiles and runs
07:53:37  <nielsm> well if you can make a mac build with sdl video driver that may shed some light on whether it's the cocoa driver that causes the performance issues
07:53:58  <andythenorth> I should video record how odd it  is
07:54:06  <nielsm> since the sdl driver does do several things different
07:54:13  <andythenorth> and the strange behaviour where opening a news message window restores performance
07:54:30  <andythenorth> which I thought was co-incidence, but is entirely reproducible
07:55:08  <nielsm> is it possible it's related to the real-time vs game ticks split?
07:55:13  <andythenorth> maybe
07:55:24  <andythenorth> I could video record 1.9.1 running on ffwd in the corner of the map too
07:56:10  <andythenorth> it's never less than 3000fps
07:56:14  <andythenorth> and peaking at 9999fps
07:56:36  <andythenorth> CPU use is about 80% of one thread unit
07:56:45  <andythenorth> auto-save barely affects it
07:56:55  <nielsm> ffwd should usually max out one core
07:57:29  * andythenorth builds master for comparison
07:58:11  <LordAro> shouldn't need to build master, just run with the other video drivers
07:58:37  <andythenorth> I have some other patches applied, so I want a clean master :)
08:01:30  <andythenorth> by comparison, current master running on ffwd
08:01:37  <andythenorth> is stable around 70-80fps
08:04:14  <andythenorth> interestingly it's only pegging CPU thread  unit at 60%
08:04:38  <andythenorth> playing actual games recently, CPU will often rise to 100% during normal gameplay without ffwd
08:05:43  <andythenorth> on much older mac systems (early i7) it used to be around 30-40%, and more recently it is usually around 60%
08:07:06  <andythenorth> so for this stable 70-80fps result
08:07:38  <andythenorth> opening a news window will cause the simulation rate to spike to 3000-7000fps
08:07:56  <andythenorth> then settle back around 300-400fps
08:08:16  <andythenorth> closing the news window, it drops back to the stable 70-80fps
08:08:26  <andythenorth> I should live stream on twitch or something :P
08:30:16  <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #6666: Town name list in Arabic
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08:41:17  <LordAro> i've reopened #6666
08:43:17  <LordAro> there's no way i can test for it on my linux install, i don't have RTL support :)
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09:07:32  <Wolf01> <LordAro> it's very wet outside <- I've seen frogs and fishes swimming in air, but as soon as I tried to take a picture they fled
09:48:36  <Wolf01> So, F is the most played game I have in my library (excluding idle clicker games), with about 150 hours more than the second one
10:01:06  * andythenorth reads about F again
10:01:10  <andythenorth> mostly the cargo chains :P
10:01:42  <Wolf01> Now lunch and then I'll put another bunch of hours into F :P
10:02:11  <Eddi|zuHause> i still didn't get sparked by F
10:02:24  <andythenorth> me neither
10:02:57  <Samu> anyone review my PR #7661 yet?
10:03:40  <Samu> if that goes through, it makes some of my other PRs unneeded
10:03:45  <Samu> in a good way
10:05:36  <Samu> #7515 and #7486 become pointless
10:06:08  <Samu> stuff involving "start_date"
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10:06:42  <Samu> there's another one, already in master, that could also be reverted
10:07:12  <Samu> let me find
10:08:37  <Samu> this one
10:10:24  <Samu> some of peter1138 commits as well, involving "start_date" workarounds
10:11:09  <Samu> but #7661 does take care of them
10:11:23  <Samu> removes his workarounds
10:13:17  <Eddi|zuHause> highest game i have is 2000 hours, and 2nd highest 700
10:13:21  <LordAro> very good
10:13:49  <Eddi|zuHause> (eu4 and stellaris)
10:14:05  <Eddi|zuHause> then it flattens out at about 150 hours for most games
10:14:06  <Samu> oh, commit 1 of #7486 still needed, only 2 and 3 are not
10:14:39  <Eddi|zuHause> and then there's single-playthrough games with 4-10 hours
10:14:50  <Samu> my bad
10:15:17  <Eddi|zuHause> and then there's "haven't really gotten around to it" games...
10:30:19  <Arveen> hmm, trying to download the latest nightly gives me a nginx gateway timeout
10:30:45  <LordAro> which version?
10:30:54  <Arveen> (20190723
10:31:02  <LordAro> sorry, which type of download, i mean
10:31:19  <Arveen> type ?
10:31:25  <LordAro> which download did you select?
10:31:33  <Arveen> ah
10:31:37  <Arveen> the win64 binary
10:31:42  <Arveen> zip
10:32:01  <LordAro> works fine for me
10:32:32  <Arveen> i get an "504 Gateway Time-out" after like 20 seconds waiting
10:32:41  <LordAro> hmm
10:32:43  <Eddi|zuHause> probably a bad mirror
10:32:45  <LordAro> has ipv6 broken again?
10:32:51  <Eddi|zuHause> or that
10:33:06  <LordAro> are the mirrors even used anymore? i thought it was all on AWS
10:33:24  <Eddi|zuHause> dunno
10:34:06  <LordAro> yeah, ipv6 again
10:34:14  <Arveen> i'm trying via ipv4
10:34:19  <LordAro> tried from my vps - curl <foo> 504 timeout, curl -4 <foo> works
10:34:56  <DorpsGek_II> [OpenTTD/website] LordAro commented on issue #93: IPv6 broken again
10:36:19  <Arveen> and now it works - weird heh
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10:36:38  <LordAro> ha.
10:37:00  <LordAro> now i've got a 504 with ipv4...
10:37:13  <DorpsGek_II> [OpenTTD/website] LordAro commented on issue #93: IPv6 broken again
10:37:28  <Arveen> :D
10:39:18  <LordAro> is AWS having issues, i wonder?
10:39:51  <LordAro> status page says everything is fine, but those are usually meaningless anyway
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10:45:00  <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again
11:10:44  <Eddi|zuHause> so... it's somewhat like "broken mirror" after all?
11:15:22  <LordAro> somewhat, yes
11:23:01  <Eddi|zuHause> why do some "games" in steam not have the entry for "assign categories"?
11:23:40  <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again
11:54:03  <Eddi|zuHause> ah... it doesn't show up in the right click menu, but there's another entry on the right of the "game" description page which has it
11:55:53  <Eddi|zuHause> weird...
11:57:47  <Wolf01> Maybe they are starting the upgrade to auto-category as they have announced?
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12:15:08  <Samu> nerf trains
12:15:22  <Samu> make them crashing road vehicles to also crash them
12:15:32  <Samu> or at least have a chance to crash
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12:36:25  <andythenorth> croque monsieur?
12:36:59  <LordAro> baguette
12:42:00  <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again
12:44:46  <Samu> lol, those comments are obvious bots
12:49:47  <Samu> "literal Enigma cover band."..
12:50:02  <Samu> Delerium came first
12:50:07  <Samu> but k... ppl are stupid
12:50:33  <LordAro> Samu: your mistake is reading youtube comments at all
12:53:23  <Samu> Enigma is a German musical project founded in 1990 by Romanian-German musician and producer Michael Cretu.[1]
12:54:02  <Samu> Delerium is a Canadian New Age ambient electronic musical duo that formed in 1987, originally as a side project of the influential industrial music act Front Line Assembly.[1]
12:55:06  <Samu> Michael Cretu is barely german... that wikipedia stinks a bit
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13:03:31  <Eddi|zuHause> "1975 erhielt Cretu die deutsche Staatsbürgerschaft." how does that "stink"?
13:07:15  <Samu> Romanian
13:07:35  * andythenorth is very confused
13:08:29  <Samu> decided to make a living in germany, doesn't stop him from being romanian
13:08:46  <andythenorth> I am listening to Scorpions
13:08:57  <andythenorth> and I thought you were calling them an Enigma cover band
13:09:05  <andythenorth> even though you have no way of knowing I'm listening to them
13:09:15  * andythenorth needs more  sleep, I have delerium :P
13:11:49  <Eddi|zuHause> Samu: says here, his mother was austrian, and he was allowed to leave romania on account of being "stateless"... that's a very weak argument for being "pure romanian"
13:13:31  <Eddi|zuHause> so, for all that i am concerned, he is a german that happened to be born in romania.
13:14:14  <Samu> ok, I see
13:15:56  <Samu> i never understand these ppl that are born or grow in every places
13:16:27  <Samu> for me, where they are born is where they're from
13:21:30  <Samu> Enigma has very few darker tracks
13:25:44  <Samu> - last album of Delerium
13:25:51  <Samu> - last album of Enigma
13:26:18  <Samu> came out in the same year, probably same month?
13:26:22  <Samu> must investigate
13:27:52  <Samu> The Fall of a Rebel Angel - 11 November 2016
13:28:26  <Samu> Mythologie - 23 September 2016
13:28:28  <Samu> almost!
14:04:19  <Samu> Cretu was born on 18 May 1957 in Bucharest, Socialist Republic of Romania, to a Romanian father and Austrian mother.
14:04:38  <Samu> Wilhelm Anton "Bill" Leeb (born 21 September 1966,[2] Vienna, Austria) is an Austrian-Canadian
14:04:46  <Samu> okay, they're both Austrians then
14:09:55  <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again
14:10:46  <andythenorth> is it nap  time?
14:17:39  <Arveen> it's pizza time over here
14:42:31  <Eddi|zuHause> ok, how alarming are these parameters "--ppapi-flash-path=./pepflashplayer.dll --disable-web-security"?
14:43:17  <Samu> flash is bad
14:43:59  <Samu> i knew flash was already bad while ppl were still praising it :o
14:45:55  <andythenorth> I miss flash
14:46:07  <andythenorth> it was so useful
14:46:20  <Samu> it didn't scale properly, and when it did, it was slow
14:46:45  <andythenorth> it sucked for many reasons
14:46:48  <andythenorth> but it was so capable
14:47:52  <Samu> i still remember flash being the cause of my system losing sound
14:49:06  <Samu> can't remember, but I complained often here about it
14:49:17  <Samu> thinking it was openttd
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14:50:46  <Samu> and in the end... it was the audio part of drm videos causing issues with windows audiomixer thing
14:50:59  <Samu> causing 100% use of a thread
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14:51:22  <Samu> and then completely muting the system
14:52:06  <Samu> playing midis on openttd was building up some congestioned audio buffer
14:52:35  <Samu> and boom, it was either playing distorted, or after a few hours, muted
14:54:38  <Samu> ah, i remember the name: “Windows Audio Device Graph Isolation”
14:55:05  <Samu> always 100% usage
14:56:19  <DorpsGek_II> [OpenTTD/OpenTTD] jcoletto77 commented on issue #6407: railtype - depot - snow
14:56:34  <snail_UES_>
14:56:57  <snail_UES_> I’m now having depots with snow on the roof, and this issue ^^^ is really getting in the way
14:58:11  <LordAro> stalebot closed issue, i've reopened
14:58:18  <LordAro> not that that necessarily means anything
14:58:42  <snail_UES_> thanks… hopefully increases the chance some good soul might look into this :)
15:03:36  <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again
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15:33:41  <andythenorth> ha ha
15:33:49  <andythenorth> just clipped 38mph on my bike
15:34:13  <andythenorth> moderately scary
15:36:42  <LordAro> :o
15:36:43  <LordAro> nice
15:37:55  <andythenorth> downhill
15:37:59  <Wolf01> Is it scary because you were saying it here while doing it?
15:38:16  <andythenorth> it's scary because it was on a small road with steep hedges and tight bends
15:40:20  <andythenorth> and also to read the speed I had to look at the speedo not the road
15:44:30  <Eddi|zuHause> hm, i'm having serious performance problems in civ6 while it maxes out at like 15% CPU
15:46:12  <snail_UES_> when I was younger I’d regularly hit 80 km/h on my bike on a mountain downhill road :p
15:46:25  <snail_UES_> paved though...
15:46:45  <andythenorth> that's terrifying also
15:46:59  <andythenorth> the time to react to error is non-existent
15:47:04  <snail_UES_> yeah but when you’re in your teens it just feels fun to you
15:47:15  <snail_UES_> seen in retrospect, yes, it’s terrifying...
15:50:15  <andythenorth> :)
15:51:23  <Eddi|zuHause> i've never had a speedometer on a bike
15:52:16  <andythenorth> @calc (365 + 355)/2
15:52:16  <DorpsGek> andythenorth: 360
15:52:27  <andythenorth> meh
15:52:46  <andythenorth> if that was 357, Iron Horse 2 would be one train every 2 days since starting
15:52:53  <andythenorth> @357 / 360
15:53:00  <andythenorth> @calc 357 / 360
15:53:00  <DorpsGek> andythenorth: 0.991666666667
15:53:27  * andythenorth will round it :P
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17:25:31  <Samu> road vehicle at 139 ms all of a sudden, something's not right
17:28:06  <snail_UES_> hmm
17:28:28  <snail_UES_> I’m drawing tracks with ballast covered with snow, for lines above the snowline
17:28:44  <snail_UES_> problem is… they show up as covered with snow even inside of a depot…
17:29:05  <snail_UES_> I wonder if there’s a flag for tracks to know whether they’re inside of a depot or not?
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17:31:52  <Samu> i switched to YAPF, and road vehicle ticks decreased to 30 ms
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17:31:59  <Samu> I mean, to NPF
17:32:17  <Samu> something's wrong with YAPF
17:34:00  <Samu> gonna post savegame
17:41:19  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick opened issue #7670: Road vehicle ticks is higher in YAPF than in NPF
17:42:22  <Samu> for some reason my github session was "logged in", this shouldn't be
17:42:48  <Samu> this isn't my pc
17:43:00  <Samu> must logout manually? kinda sucks
17:45:04  <andythenorth> Horse 99%
17:57:08  <Samu> looks like the company affected is that of Terron
17:57:24  <Samu> Company 4 killed and ms went all the way down to 16 ms
17:58:51  <andythenorth> last 1% ever be done?
17:59:02  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on issue #7670: Road vehicle ticks is higher in YAPF than in NPF
17:59:07  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7670: Road vehicle ticks is higher in YAPF than in NPF
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18:00:41  <andythenorth> eddi has abandoned us :(
18:01:44  <Samu> i dont think my build has a savegame version bump
18:01:56  <Samu> let me see
18:04:27  <LordAro> Samu: your branch certainly does, though i don't believe it requires it
18:06:10  <Samu> oh, it does, but for no reason, lol
18:06:36  <Samu> ah, the reason
18:06:45  <Samu> it is saved as a game setting
18:06:50  <Samu> sorry bout that
18:08:21  <Samu> can't u force load the save? :(
18:08:37  <Samu> oh boy, how am i gonna reproduce this now...
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18:26:20  <Eddi|zuHause> i hereby declare this GPU deceased after long sickness
18:29:32  <Wolf01> Heh, condolences, I lost mine some time ago :P
18:32:21  <Eddi|zuHause> problem is, my only available replacement GPU for now doesn't let me play half the games at all, because they refuse to start
18:33:12  <Wolf01> Lucky, at least you have a replacement one
18:33:33  <Eddi|zuHause> well, technically two, as i have an onboard one as well
18:33:40  <Eddi|zuHause> which is even older
18:34:07  <Wolf01> Good timing to get a RTX one :P
18:34:26  <Eddi|zuHause> "OpenGL version string: 3.1 Mesa 19.1.2" <-- my other one had 4.5 support, and it's just one generation ahead :/
18:34:47  <Eddi|zuHause> i plan on getting a complete new PC soon (tm)
18:34:53  <Eddi|zuHause> but until then... what should i do?
18:35:16  <Wolf01> Play OTTD
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18:40:55  <andythenorth> play 2048 on tablet
18:41:13  <Samu> how to hack savegame?
18:41:21  <Samu> force load it or something
18:41:28  <LordAro> Samu: you cannot
18:42:05  <Samu> hmm what can I do
18:42:12  <LordAro> make a new save
18:42:20  <LordAro> you already know Terron has a big effect
18:42:40  <Samu> terron was the affected one
18:42:51  <andythenorth> Eddi|zuHause: you could draw this for Horse? o_O
18:43:06  <andythenorth> on-board graphics will be fine for drawing pixels
18:43:09  <Samu> ok gonna download latest nightly
18:46:48  <Wolf01> Hmm, 4th thunderstorm today
18:54:27  <Arveen> forecast says heavy thunderstorms - it's not even raining outside all day, heh
18:55:40  <Wolf01> Today was like: sun (damp) thunderstorm sun (damp) thunderstorm sun (damp) thunderstorm dusk thunderstorm
18:56:06  <Wolf01> And it's raining piss :|
18:57:02  <Arveen> at least it's only 25c and not 41c like before
18:57:20  <Wolf01> Here is not changed much
18:58:43  <Arveen> i was really hoping for some rain so i don't have to water all my plants in the garden again
18:58:44  <Wolf01> It says 21°C, other days were 26°C at this time, during the day it was 31/33°C
18:59:25  <LordAro> been 18C & raining today, down from 35C on thursday
18:59:39  <LordAro> it's lovely
18:59:57  <Samu> arf... i already miss auto-ops feature
19:00:08  <Samu> gonna set to 500 on master version
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19:15:13  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone opened pull request #7671: Fix #6407: Show snowy ground sprites for depots
19:20:45  <Eddi|zuHause> hm, according to i should have OpenGL 4.2 support
19:23:07  <Eddi|zuHause> ah no...
19:23:15  <Eddi|zuHause> too many footnotes
19:27:48  <andythenorth> snail_UES_: ^^
19:31:03  <andythenorth> hmm, do we have any modifier keys besides ctrl and shift?
19:36:10  <Eddi|zuHause> hm, there's a MESA_GL_VERSION_OVERRIDE, what could possibly go wrong?
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19:40:21  <Eddi|zuHause> ok... it seems to at least start :)
19:43:49  <Samu> terron wasn't even with 500 road vehs
19:44:16  <Samu> had 388
19:45:28  <Samu> @calc 500*9 + 150 + 380
19:45:28  <DorpsGek> Samu: 5030
19:45:39  <Samu> there were 5030 road vehicles in the map
19:45:45  <Samu> more or less
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20:03:42  <Samu> oh, the other change is the custom difficulty
20:03:52  <Samu> but that doesn't require savegame conversion
20:04:50  <Samu> neither of the 2 changes would require savegame conversion, but the ai_start_delay needed to be saved
20:05:26  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7671: Fix #6407: Show snowy ground sprites for depots
20:06:02  <Samu> start_date being gone from scripts cause loading saves where the setting was in, to be discarded on load, no errors or issues spawn from it
20:12:06  <Samu> i don't know of any script that would actually require the start_date parameter to run
20:12:26  <Samu> what are the chances someone used it?
20:22:37  <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7671: Fix #6407: Show snowy ground sprites for depots
20:29:13  <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #7670: Road vehicle ticks is higher in YAPF than in NPF
20:32:16  <Samu> James103 uses irc?
20:32:23  <Samu> you here?
20:33:44  <LordAro> not afaik
20:33:46  <Samu> i have a different idea, gonna load my savegame and stop terron vehicles 1 by 1
20:34:17  <Samu> maybe I can see what the problem is like, I expect it to be 1 road vehicles causing that spike
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20:36:42  <DorpsGek_II> [OpenTTD/OpenTTD] jcoletto77 commented on pull request #7671: Fix #6407: Show snowy ground sprites for depots
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20:47:29  <Samu> funny
20:47:40  <Samu> i stop a road vehicle and ms decreases 40 ms
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20:51:24  <Samu> seems to be that the cache? doesn't update when bridges are demolished?
20:52:14  <LordAro> that is interesting
20:52:32  <LordAro> it needs a concrete example though, preferrably without relying on an AI
20:52:33  <Samu> the road vehicles are trying to move towards a tile that is missing road, presumably it was a bridge
20:52:41  <Samu> but its stuck there
20:52:45  <LordAro> sounds like a good guess though
20:53:40  <Samu> stopped one of the vehicles and gained 40 ms :o
20:53:56  <Samu> ok, gonna see if this is the problem
21:01:55  <Samu>
21:02:06  <Samu> i pinpoint to this
21:03:09  <Samu> the vehicles at the top near the rail, with a bridge on the other side and the vehicles at the  south, near the trees, also with a bridge at the other side
21:03:47  <Samu> i find strange that south bridge being there unconnected to the road
21:03:59  <Samu> and the bridge even belongs to the town
21:04:09  <Samu> how did that came to be
21:09:15  <andythenorth> front of this is challenging in pixels
21:12:27  <Samu> tried to reproduce, i can't
21:12:56  <Samu> best i can do is hope it happens again
21:15:55  <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again
21:15:56  <DorpsGek_II> [OpenTTD/website] TrueBrain closed issue #93: IPv6 broken again
21:17:39  <Samu> lol, i build 2 road tiles crossing the rail and instant 16 ms
21:17:51  <Samu> the problem is definitely here
21:17:55  <LordAro> TB to the rescue again
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21:18:10  <Samu> too bad I can't provide this savegame
21:23:34  <Samu> okay, there's grey using this road too
21:23:41  <Samu> gray/grey
21:24:10  <Samu> that's LuDiAI, the original, so i know that code well, it doesn't remove roads
21:24:20  <Samu> terron apparently does
21:24:33  <Samu> must have tried to remove the roads where vehicles crashed
21:24:39  <Samu> to build a bridge over
21:24:50  <Samu> at least some AIs do this when they crash vs trains
21:25:50  <Samu> must have been waiting for the vehicles to disperse
21:26:00  <Samu> that didn't happen
21:26:09  <Samu> they got stuck there
21:26:25  <Samu> eating 115 ms ticks :p
21:27:16  <Samu> the other AI is choochoo, but got no buses there atm
21:27:43  <LordAro> Samu: i can't reproduce anything by deleting a road vehicle bridge manually
21:28:40  <Samu> there's a big network of roads before that rail and another after that rail
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21:29:03  <Samu> dont have time to see this now
21:29:22  <Samu> but tomorrow will see how big is the road network
21:29:41  <Samu> take care
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21:38:14  <andythenorth> black engine front?
21:38:29  <andythenorth> or keep working on the (more realistic) CC front
21:38:29  <andythenorth> ??
21:40:21  <LordAro> i like v1
21:41:55  <andythenorth> me too
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21:51:50  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7652: Fix #7635: Game crash on exit scenario editor.
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