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Log for #openttd on 19th September 2019:
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06:00:26  <tokai|noir> TrueBrain: now build process output must be checked on some "fancy" web page? :)
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07:05:21  <Eddi|zuHause> tokai|noir: as opposed to the current output, which is buried in 3 levels of azure "view more details"?
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10:32:55  <andythenorth> yo
10:33:16  * andythenorth needs train bikeshedding help 
10:33:41  <peter1138> Hi
10:33:47  <peter1138> I need bikeshedding help.
10:33:55  <peter1138> As in, I need a bike shed.
10:37:45  <andythenorth> is the main thing the colour?
10:37:55  <andythenorth> get it in RGB
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10:38:15  <andythenorth> I have a shed, it has company colours, red and white
10:38:33  <andythenorth> where is supermop_Home_ when needed? :D
10:38:36  <andythenorth> https://dev.openttdcoop.org/attachments/download/9498/intermodal_pattern.png
10:40:17  <peter1138> The main this is... er... deciding on best location and getting the hardstanding in.
10:40:54  <peter1138> And then... prefab wooden, self-built wooden, or self-built block...
10:41:02  <peter1138> And then after all that, colour ;)
10:44:44  <peter1138> Hmm, £1.65 per block.
10:46:23  <andythenorth> my shed has ivy growing into it
10:46:29  <andythenorth> get one that prevents that
10:46:31  <andythenorth> quite annoying
10:48:26  <peter1138> That's easy, stop the ivy before it starts.
10:49:51  <andythenorth> fire
10:52:12  * andythenorth seriously hungry
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11:59:00  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/Je3nM
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12:03:04  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7630: Fix warnings from GCC9 https://git.io/fjo5z
12:03:48  <peter1138> Hmm, about 350 blocks :/
12:04:08  <LordAro> cheaper than a bike
12:04:10  <LordAro> :p
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12:06:22  <andythenorth> do you have to glue them together also?
12:06:29  * andythenorth thinks of the labour
12:06:58  <Sacro> peter1138: just use lego
12:07:37  <LordAro> James May style
12:10:12  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed pull request #7681: Fix: clang and MSVC warnings https://git.io/fjHML
12:10:12  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7681: Fix: clang and MSVC warnings https://git.io/Je3cJ
12:11:05  <kiwitree> hello
12:11:15  <kiwitree> how can i identify nearby station tiles from other newgrfs?
12:11:34  <kiwitree> Is it impossible?
12:15:18  <Sacro> Nothing is impossible
12:17:43  <andythenorth> dividing by 0
12:22:33  <peter1138> andythenorth, well yes...
12:22:36  <peter1138> Also, I have lunched.
12:22:40  <peter1138> It was, shock, salad.
12:23:19  <andythenorth> I had the cheese on tubular pasta thing
12:24:03  <andythenorth> salad is pretty much the default food though
12:24:08  <andythenorth> and crisps
12:25:50  <kiwitree> I can know whether station tile is from another newgrf, but I can't know where is it from
12:27:24  <andythenorth> yeah var 67 seems to not return which grf
12:35:41  <planetmaker> 0x68? But it has free bits so... could be extended
12:35:58  * andythenorth regretting some sprite choices
12:36:13  <andythenorth> bits 14...31 free?
12:37:48  <planetmaker> that's what the docs say, yes
12:37:58  <planetmaker> clearly we're looking at the same page :D
12:38:45  <planetmaker> One should look how handling "other grfs" is done in other variables / features
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12:41:49  <planetmaker> hm, I *thought* objects allowed it. But I don't find it either. So... seems to be not a thing to get to know which NewGRF a tile belongs to other than "not me" and "no NewGRF"
12:43:07  <planetmaker> As such... if it is needed, I'd rather provide that info in its own variable.
12:50:35  <peter1138> Ah, no, it was £350 in blocks...
12:51:06  <peter1138> So in the order of 200 blocks or so.
12:51:42  <andythenorth> I didn't find it for tiles
12:51:53  <andythenorth> trains can check for specific ids in the consist
12:57:10  <planetmaker> ah, trains. Yeah
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14:54:33  <Samu> changelog is complete, it's big, now the readme
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15:13:32  <Samu> readme is also complete, uploading, brb
15:16:38  <Samu> nnyby: are you nikolas
15:18:53  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7296: Can't type non-latin symbols from keyboard in game on linux https://git.io/fhNbG
15:18:53  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
15:18:57  <Samu> dang tabs and spaces
15:19:08  <Samu> they all look alike
15:19:11  <peter1138> SDL2 merged, woo
15:19:17  <nielsm> woo too
15:19:54  <nielsm> new driver with no changes to the old means the old will continue working
15:20:30  <planetmaker> yay :)
15:20:35  <nielsm> if SDL2 does not for whatever reason
15:20:43  <Eddi|zuHause> if there ever was going to be a justification to call it 2.0, it would be this?
15:21:29  <nielsm> nah OTTD version 2 would be gameplay additions since 1.0
15:21:40  <nielsm> which have kinda already accumulated
15:22:04  <Eddi|zuHause> but that's no justification to not just continue with .10, .11, .12, ...
15:22:33  <Eddi|zuHause> (we're going to get network version trouble at .16)
15:23:33  <nielsm> well at that point it overflows into the major number regardless
15:23:34  <peter1138> So... does the SDL2 build work on OS X?
15:23:47  <peter1138> And other platforms...
15:24:07  <nielsm> I'm too lazy to test with windows
15:24:22  <Eddi|zuHause> does anything work on OS X?
15:24:28  <LordAro> sdl2 worked with msys when i tried a few months ago
15:26:02  <Samu> how to make a .tar without admin rights on windows
15:26:27  <nielsm> by using a program that can make tar files
15:26:45  <nnyby> Samu: yeah
15:26:47  <nielsm> you can probably do it with a portable version of 7zip
15:27:17  <nielsm> or find a standalone msys tar program
15:30:20  <Eddi|zuHause> you can probably type a tar file by hand
15:31:33  <peter1138> Do I want to get into developing again?
15:32:44  <Xaroth> Did you ever stop?
15:33:04  <_dp_> if it's not going to be released in April it would be an epochal change, perfectly worthy of 2.0 :p
15:33:36  <Samu> https://www.zamzar.com/ great!
15:33:58  <Samu> trusting the web my stuff
15:38:02  <Samu> nice, it uploaded
15:38:04  <Samu> yay
15:38:26  <Samu> inb4 it fails to run
15:39:49  <peter1138> Xaroth, well, check my last commit :p
15:40:19  <peter1138> I moved on to dossing about in Minecraft and X-Plane again...
15:40:23  <peter1138> It'll pass.
15:42:57  <Samu> works for me, but i dont have 1.9.3 here
15:43:06  <Samu> nnyby: does it run in 1.9.3?
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15:52:13  <nnyby> yeah, i was messing around with it on master last night
15:52:57  <Samu> good! cool, all while away from my rig
15:58:38  <nnyby> cmake branch has merge conflicts now
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16:08:47  <Eddi|zuHause> how dare it!
16:09:34  * LordAro playong sardines on a train
16:09:38  <LordAro> great fun
16:09:49  <Eddi|zuHause> try moving to india?
16:10:06  <Eddi|zuHause> there you can play sardineas actually ON the train.
16:16:06  <Sacro> I'm going to india in 2 weeks
16:16:23  <Sacro> Though no trains, i'll be a plane sardine instead
16:24:26  <DorpsGek_III> [OpenTTD/OpenTTD] Milek7 reopened pull request #7510: Emscripten support https://git.io/fjm0r
16:25:05  <DorpsGek_III> [OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support https://git.io/fjm0r
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17:45:48  <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Je3Rg
17:45:48  <DorpsGek_III>   - Update: Translations from eints (by translators)
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18:03:35  <DorpsGek_III> [OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support https://git.io/fjm0r
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18:59:23  <andythenorth> yo
19:28:17  <Wolf01> Oy
19:56:51  <andythenorth> hmm
19:56:59  * andythenorth needs to write a sprite transposer
19:57:01  <andythenorth> the lolz
19:59:26  <Samu> damn notepad++ autocorrect made me upload v12 with a typo
20:01:46  <Samu> now that I released it to bananas, it's underperforming
20:01:52  <Samu> oh well...
20:01:56  <Samu> typical
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20:08:59  <Samu> https://imgur.com/EWuk8Ot last place for a change
20:11:07  <Samu> 12th
20:11:16  <Samu> in profit
20:12:01  <Samu> 12nd?
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20:12:36  <nnyby> https://0x0.st/ztNd.png
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20:13:25  <Samu> PASS?
20:13:46  <Samu> is that v12 with Passenger chosen?
20:14:06  <Samu> it can transport pass and mail at the same time now
20:14:16  <nnyby> that's just what it got called automatically. with three AIs with default settings
20:14:45  <Samu> i made Passengers and Mail the new default
20:17:56  <Samu> https://github.com/SamuXarick/LuDiAI-AfterFix/blob/master/info.nut#L33-L50
20:18:06  <Samu> do you have a custom profile?
20:18:13  <Samu> only that one uses PASS
20:18:18  <Samu> as defeault
20:19:06  <nnyby> ah my 3rd AI was actually set to "random AI"
20:19:22  <nnyby> it just happened to choose your AI. does that also randomize the ai's settings?
20:19:38  <Samu> yes, it picks randomly in that case
20:19:41  <nnyby> i see
20:20:15  <Samu> line 41 CONFIG_RANDOM
20:21:52  <Samu> nearly all settings are randomized
20:22:07  <Samu> if chosen via random ai
20:22:24  <Samu> it can perform greatly or abysmally
20:22:49  <nnyby> cool, truly random :P haha
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20:33:46  <Samu> how's it performing, I wanna know
20:36:19  <nnyby> oh, i quit the game. i'm supposed to be working right now :P
20:36:49  <Samu> |:
20:37:22  <nnyby> there was nothing interesting about that game, just default settings for everything, i'll try again this weekend or something
20:41:02  <nnyby> running this ai on my squirrel 3 branch, fails at an "expected IDENTIFIER" error in this dependency, so that was interesting: https://dev.openttdcoop.org/projects/scriptlib-scp/repository/entry/src/main.nut#L50
20:42:47  <Samu> SCP is something from krinn i think
20:42:55  <Samu> or zuu?
20:43:21  <nnyby> krinn, apparently https://www.tt-forums.net/viewtopic.php?f=65&t=61040
20:43:30  <nnyby> oh, and zuu
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20:44:04  <Samu> i tried using it, but it's not too interesting after all
20:44:19  <Samu> even created scp support for my gs
20:45:29  <Samu> I considered removing it from my AI, but still let it stay anyway
20:45:55  <Samu> feedback is nonexistant
20:46:04  <Samu> unsure what ppl feel like about it
20:47:42  <Samu> my AI starts to have some value other than £1, finally!
20:47:44  <nnyby> some info for the ideas behind it here. https://wiki.openttd.org/Script_communication_protocol kind of interesting. so, based on a game script's goal.. the ai can adapt to that goal? seems useful... but only in those scenarios. i've never used a game script before.
20:48:49  <Samu> i made my ai not spend money on statues or advertisings
20:49:03  <Samu> to hopefully maximize money in bank
20:49:24  <Samu> requires Company Value GS
20:49:46  <Samu> since there's no other AI that makes use of CVGS, it's kind of uninteresting
20:55:47  <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=84586
21:00:11  <Samu> and the GS https://www.tt-forums.net/viewtopic.php?f=65&t=82633
21:01:39  <Samu> my previous AI competition was using that GS for helping me retrieve the days taken by ais
21:01:46  <Samu> to reach targets
21:07:57  <Samu> nielsm should consider a custom highscore table as well, instead of default companies who reached 2050
21:08:08  <Samu> or 2051
21:08:57  <Samu> he was up to something in performance rating table
21:09:06  <Samu> gotta go, cyas
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