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00:03:44 <glx> "Since the generation of the LALR tables is relatively expensive, previously generated tables are cached and reused if possible. The decision to regenerate the tables is determined by taking an MD5 checksum of all grammar rules and precedence rules. Only in the event of a mismatch are the tables regenerated." 00:05:08 <FLHerne> glx: yacc.py has `if optimize or (read_signature == signature):` :-/ 00:05:27 * FLHerne grumbles about undocumented stuff 00:05:35 <FLHerne> Possibly I should drop that 00:08:15 <glx> https://www.dabeaz.com/ply/ply.html#ply_nn38b <-- this is not very clear for me 00:12:13 <glx> removing optimize seems to work 00:12:25 *** supermop_work_ has quit IRC 00:13:00 <FLHerne> Nor to me 00:13:37 <FLHerne> I think "One of the purposes of optimized mode is to substantially decrease the startup time of your compiler (by assuming that everything is already properly specified and works)." is the closest it gets to saying "the above isn't actually true" 00:13:51 *** supermop_work_ has joined #openttd 00:14:15 <FLHerne> And that's reading it in hindsight with the knowledge that it isn't :P 00:14:24 <glx> yeah I understand it as in 'optimize' mode I don't try to rebuild the tables 00:15:27 <glx> but optimize should be only for running optimized python 00:15:56 <glx> that's why they say you must run in normal python first 00:16:59 <glx> "To make this work, make sure you first run Python in normal mode. Once the lexing and parsing tables have been generated the first time, run Python in optimized mode. PLY will use the tables without the need for doc strings. " <-- for me it says I generate only if there's no tables 00:17:55 <FLHerne> Now I'm not sure what you mean either... ;-) 00:18:42 <glx> I think when optimize is set it doesn't check the source changes 00:19:11 <glx> because it could cause issues when python is in optimized mode 00:19:41 <glx> due to comments specifying the rules being ignored 00:20:00 <glx> well doc-strings 00:20:44 <glx> and that's exactly what the code you found do 00:21:00 <glx> optimize or code unchanged 00:24:58 <FLHerne> glx: Ok, I see what you mean 00:25:28 <FLHerne> But the `optimize` flag being set doesn't actually have any correlation to whether python is being run with -O 00:26:08 <FLHerne> You can run `python -O` without setting the parameter, or vice versa 00:26:25 <FLHerne> (AAUI, in the first case it'll fail because no docstrings, but whatever) 00:27:26 <FLHerne> Does look as though it's intended to be used that way 00:33:51 <glx> running 'python -O' without optimize it doesn't output generated/lextab.py 00:34:41 <glx> and with -OO it can't build the parser 00:35:05 <glx> hmm "Can't build lexer" 00:37:41 <glx> ok in normal python without optimize lextab.py is not created 00:38:17 *** Wormnest_ has joined #openttd 00:40:08 <glx> and -OO with existing tables fails 00:41:22 <glx> warnings about missing doc-string and 00:41:22 <glx> File "C:\Users\Loïc\AppData\Roaming\Python\Python37\site-packages\ply\yacc.py", line 1637, in set_start 00:41:22 <glx> start = self.Productions[1].name 00:41:22 <glx> IndexError: list index out of range 00:41:58 *** Thedarkb-X40 has joined #openttd 00:44:05 *** supermop_work_ has quit IRC 00:46:40 *** supermop_work_ has joined #openttd 00:56:59 *** Flo has quit IRC 01:03:46 <glx> replacing 'optimize=True' with 'optimize=not(self.__doc__)' in parser.py seems to work 01:16:53 *** supermop_work_ has quit IRC 01:26:17 <glx> but won't update lextab.py 01:26:44 *** supermop_work_ has joined #openttd 01:56:57 *** supermop_work_ has quit IRC 02:04:00 *** Flygon has quit IRC 02:05:03 *** Flygon has joined #openttd 02:06:50 *** supermop_work_ has joined #openttd 02:37:01 *** supermop_work_ has quit IRC 02:42:01 *** supermop_work_ has joined #openttd 03:06:37 *** Thedarkb-X40 has quit IRC 03:12:11 *** supermop_work_ has quit IRC 03:12:37 *** supermop_work_ has joined #openttd 03:20:30 *** debdog has joined #openttd 03:23:52 *** D-HUND has quit IRC 03:38:18 *** glx has quit IRC 03:42:51 *** supermop_work_ has quit IRC 03:52:08 *** supermop_work_ has joined #openttd 04:22:21 *** supermop_work_ has quit IRC 04:25:06 *** supermop_work_ has joined #openttd 04:33:04 *** Wormnest_ has quit IRC 04:55:16 *** supermop_work_ has quit IRC 04:55:41 *** supermop_work_ has joined #openttd 05:25:54 *** supermop_work_ has quit IRC 05:32:51 *** supermop_work_ has joined #openttd 05:49:59 *** snail_UES_ has quit IRC 06:01:16 *** snail_UES_ has joined #openttd 06:03:01 *** supermop_work_ has quit IRC 06:06:44 *** snail_UES_ has quit IRC 06:08:00 *** supermop_work_ has joined #openttd 06:13:17 *** Wormnest_ has joined #openttd 06:38:13 *** supermop_work_ has quit IRC 06:39:05 *** supermop_work_ has joined #openttd 06:39:48 *** Smedles has quit IRC 06:41:02 *** Smedles has joined #openttd 06:44:29 *** Smedles has quit IRC 06:45:43 *** Smedles has joined #openttd 06:55:40 *** Smedles has quit IRC 06:58:42 *** Smedles has joined #openttd 07:09:18 *** supermop_work_ has quit IRC 07:12:57 *** supermop_work_ has joined #openttd 07:27:39 *** Smedles has quit IRC 07:28:53 *** Smedles has joined #openttd 07:43:08 *** supermop_work_ has quit IRC 07:52:59 *** supermop_work_ has joined #openttd 07:59:58 *** andythenorth has joined #openttd 08:23:12 *** supermop_work_ has quit IRC 08:24:06 *** tokai has joined #openttd 08:24:06 *** ChanServ sets mode: +v tokai 08:31:03 *** tokai|noir has quit IRC 08:33:06 *** supermop_work_ has joined #openttd 08:59:06 *** andythenorth has quit IRC 09:03:16 *** supermop_work_ has quit IRC 09:05:00 *** supermop_work_ has joined #openttd 09:05:13 *** andythenorth has joined #openttd 09:32:01 *** tokai|noir has joined #openttd 09:32:01 *** ChanServ sets mode: +v tokai|noir 09:34:24 *** sla_ro|master has joined #openttd 09:35:14 *** supermop_work_ has quit IRC 09:36:41 *** supermop_work_ has joined #openttd 09:38:44 *** andythenorth has quit IRC 09:38:53 *** tokai has quit IRC 10:06:53 *** supermop_work_ has quit IRC 10:13:38 *** JacobD88 has joined #openttd 10:13:39 *** supermop_work_ has joined #openttd 10:43:51 *** supermop_work_ has quit IRC 10:45:14 *** supermop_work_ has joined #openttd 10:50:44 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #7791: GS method to control engine availability for a specific company https://git.io/JeREi 10:53:22 *** andythenorth has joined #openttd 10:59:39 *** andythenorth has quit IRC 11:15:25 *** supermop_work_ has quit IRC 11:17:45 *** supermop_work_ has joined #openttd 11:27:45 <LordAro> supermop_work_: have you considered a bouncer? 11:47:59 *** supermop_work_ has quit IRC 11:53:52 *** supermop_work_ has joined #openttd 12:15:27 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7851: Change: add support for next/previous railtype global hotkeys https://git.io/JeMRT 12:24:06 *** supermop_work_ has quit IRC 12:34:00 *** supermop_work_ has joined #openttd 12:42:25 *** JacobD88 has quit IRC 13:01:02 *** Samu has joined #openttd 13:04:04 *** blah has joined #openttd 13:04:11 *** supermop_work_ has quit IRC 13:04:19 *** blah has left #openttd 13:09:36 *** supermop_work_ has joined #openttd 13:39:50 *** supermop_work_ has quit IRC 13:40:36 *** supermop_work_ has joined #openttd 13:45:36 *** snail_UES_ has joined #openttd 13:56:59 *** andythenorth has joined #openttd 13:59:15 *** snail_UES_ has quit IRC 14:00:49 *** andythenorth has joined #openttd 14:10:45 *** supermop_work_ has quit IRC 14:11:11 *** TheMask96 has joined #openttd 14:13:27 *** Flygon has quit IRC 14:14:16 *** supermop_work_ has joined #openttd 14:14:21 *** andythenorth has quit IRC 14:36:29 *** andythenorth has joined #openttd 14:45:48 <supermop_work_> hi andy 15:01:39 *** Wormnest has joined #openttd 15:04:32 *** nielsm has joined #openttd 15:06:06 *** WormnestAndroid has quit IRC 15:07:00 <andythenorth> yo 15:07:27 <andythenorth> supermop_work_: how's the Horse game? 15:07:41 <supermop_work_> pretty mature 15:08:06 *** Wormnest_ has quit IRC 15:08:39 <supermop_work_> don't really have a natural path to build out HSR though. Making like 4k vehicles a month 15:29:40 *** WormnestAndroid has joined #openttd 16:01:38 *** Wormnest_ has joined #openttd 16:05:26 *** sla_ro|master has quit IRC 16:06:41 *** WormnestAndroid has quit IRC 16:08:06 *** Wormnest has quit IRC 16:48:12 <supermop_work_> this year wife's company holiday party is 'cocktail attire' 16:48:55 <supermop_work_> never had any need to wear a tuxedo since high school prom 16:56:29 *** WormnestAndroid has joined #openttd 17:09:01 *** TheMask96 has quit IRC 17:13:57 *** TheMask96 has joined #openttd 17:34:47 *** andythenorth has quit IRC 17:38:41 *** frosch123 has joined #openttd 17:41:49 *** Progman has joined #openttd 17:44:11 *** glx has joined #openttd 17:44:11 *** ChanServ sets mode: +v glx 17:56:57 *** supermop_work_ has quit IRC 17:57:52 *** supermop_work_ has joined #openttd 18:15:14 *** Compu has joined #openttd 18:22:13 <Arveen> anyone using HexChat on Windows ? 18:25:00 *** HerzogDeXtEr has joined #openttd 18:26:46 <supermop_work_> i tried 18:26:51 <supermop_work_> didn't work 18:26:58 *** andythenorth has joined #openttd 18:27:03 <supermop_work_> this was a couple years ago 18:27:33 <andythenorth> TrueBrain: IT IS ISO 27001:2013 AUDIT TOMORROW! 18:27:48 <andythenorth> it's like christmas for andythenorth 18:27:57 <Arveen> i switched to darkmode on windows and hexchat is still bright - i guess darkmode is just for uwp apps or something ? 18:29:35 <andythenorth> planetmaker: so does the python C binary thing work? o_O 18:33:24 *** Arveen has quit IRC 18:33:53 *** Arveen has joined #openttd 18:34:58 <supermop_work_> can i wear gortex sneakers with a suit and have it still count as 'cocktail attire' 18:35:34 <supermop_work_> now that i don't have to wear dressy clothes for work anymore i am done with cold /wet feet 18:37:09 *** Arveen has quit IRC 18:37:30 *** Arveen has joined #openttd 18:37:48 <supermop_work_> peter1138: do you have egg-beaters / toe clips? 18:38:24 <peter1138> I have SPD clips 18:38:29 <andythenorth> I used to have clips 18:38:42 *** Arveen has quit IRC 18:39:39 <supermop_work_> have any of you tried the chrome shoes that are like skate shoes with clips on the bottom? 18:40:26 <andythenorth> I used to have some like that, can't remember what brand 18:40:36 <andythenorth> unless they're thoroughly rigid you're winning almost nothing 18:40:43 <andythenorth> SPD into a floppy shoe is a waste of time imho 18:41:01 <andythenorth> and if you're only riding a few miles in a city, SPD is a waster of time full stop 18:41:14 * andythenorth has reformed, and is now back on totally flat pedals 18:41:34 *** sla_ro|master has joined #openttd 18:41:34 <supermop_work_> i've actually heard the chrome shoes are so stiff they kind of dont work as street / skate shoes 18:41:45 <andythenorth> the ones I had were horrible to walk in 18:41:58 <andythenorth> negated the point, you wouldn't want to wear them all day 18:41:59 <supermop_work_> was wondering if they were one of those 'worst of both worlds' things 18:42:05 <andythenorth> so might as well just have cycle shoe 18:42:08 <supermop_work_> but they do make waterproof ones 18:42:32 <supermop_work_> hate riding in the rain / snow in the city 18:42:55 *** Arveen has joined #openttd 18:43:06 <supermop_work_> i imagine you guys have no choice but to ride in the rain though 18:43:36 * andythenorth does not ride in the rain :P 18:44:06 <supermop_work_> i just put on trench coat and walk 18:44:42 <supermop_work_> umbrella > changing clothes at work 18:46:42 <andythenorth> 'taxi' 18:46:50 <supermop_work_> ha 18:46:51 <supermop_work_> no 18:47:19 <supermop_work_> taking cabs within manhattan is for people who want to watch the world burn 18:47:49 <andythenorth> if it rains, I often find I'm wfh :P 18:47:52 <supermop_work_> or want to watch the world pass you by as you sit in a jam of 10,000 other taxis and ubers 18:48:01 <andythenorth> I usually get more productive work done wfh anyway 18:48:40 <supermop_work_> i can do almost all of my job from home but my industry is weird about it because of 'studio culture' 18:50:02 <andythenorth> I go in to hang out 18:50:08 <andythenorth> and feel like a useful manager 18:50:14 <andythenorth> and spread culture 18:50:20 <andythenorth> but if I actually want to make any money 18:50:22 <andythenorth> I stay home 18:50:27 <supermop_work_> how far do firs vehicle dealers have to be from city center? is it a fixed amount of tiles? 18:50:35 <andythenorth> dunno :) 18:50:51 <andythenorth> you using v3? 18:51:20 <andythenorth> it uses the default OpenTTD 'IND_FLAG_BUILT_NEAR_TOWN' in v3 18:51:47 <Arveen> btw: is FIRS4 a thing ? i read some lines a couple of days ago but can't remember exactly 18:53:11 <supermop_work_> ah hmm. my city is now too big 18:54:21 <supermop_work_> and anywhere i can fit a station to drop of vehicles is too far away from city center 18:56:54 <andythenorth> https://github.com/andythenorth/firs/commits/v4-release-track Arveen 18:58:39 <andythenorth> I should finish v4 18:58:49 <andythenorth> but I keep doing OpenTTD docs and crap instead :) 18:59:13 <Arveen> is there a write up on the forums what the goals are for v4 ? 19:00:12 <andythenorth> not sure 19:01:27 <andythenorth> let's say 'no' 19:02:09 <Arveen> hehe, Ok 19:02:54 <frosch123> i would guess the main feature is industries with more than 3 input or output cargos 19:03:20 <Arveen> i still haven't done a game on v3 extreme .... might be time for that over the holidays 19:03:22 <frosch123> or the realisation that they are not fun :p 19:03:48 <andythenorth> they are fun :) 19:03:50 <andythenorth> I was sceptical 19:04:12 <andythenorth> but surprisingly, MOAR is better 19:04:16 <Arveen> i agree 19:04:20 <andythenorth> as long as you want to connect loads of stuff 19:04:28 <Arveen> and for drop i just use one station anyway 19:04:42 <andythenorth> don't play extreme though, it's awful 19:04:56 <andythenorth> extreme is a case were MOAR is worse 19:05:14 <andythenorth> also quak 19:05:30 <Arveen> i enjoyed that steel-town setting 19:05:57 <andythenorth> steeltown is significantly more intense in v4 19:06:59 <supermop_work_> steeltown is the best 'city' industry set so far 19:07:08 <andythenorth> frosch123: (dunno if you can help) I am trying to figure out what to do about eints 19:07:36 <andythenorth> the 'problem' is I feel bad seeing people make translation commits that aren't then used, I have 3 possible ideas 19:07:51 <andythenorth> (1) delete my projects from eints, it's not documented how to 19:08:03 <andythenorth> (2) manually copy the changes from the devzone hg repos to git 19:08:14 <andythenorth> (but that doesn't work in reverse) 19:08:37 <andythenorth> (3) try and persuade someone to make changes to eints, but I'm not sure what they should be, if at all 19:09:40 *** Wolf01 has joined #openttd 19:13:12 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7850: Change: [hotkeys] add missing keycodes for hotkeys.cfg https://git.io/JeMr4 19:16:31 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7000: Some NewGRF variables concerning railtypes https://git.io/JeMrg 19:22:47 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7000: Some NewGRF variables concerning railtypes https://git.io/JeMr1 19:26:33 <frosch123> andythenorth: sorry, i wanted to migrate that stuff weeks ago 19:28:22 <andythenorth> :) 19:28:56 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7000: Some NewGRF variables concerning railtypes https://git.io/JeMrh 19:30:46 <andythenorth> anything I can do to help? 19:31:18 * andythenorth BIAB 19:32:11 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7000: Some NewGRF variables concerning railtypes https://git.io/JeMoT 19:32:19 <LordAro> parameter still needs documenting though 19:33:01 <frosch123> a whole commit needs to be dropped :) 19:33:12 <frosch123> though iirc eddi was waiting for test cases 19:33:13 <LordAro> or that, yes :p 19:33:40 <LordAro> would be nice to get all of the PRs from 2018 closed before 2020 :p 19:33:45 <andythenorth> I might make some test cases later 19:34:03 <andythenorth> that forum post contains some actual real world problems, instead of me just guessing 19:34:55 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro reopened issue #7311: Wrong determination of personal directory https://git.io/fhAdo 19:35:16 <frosch123> "real world problems" :) 19:35:22 <LordAro> i'm not entirely convinced #7311 is actually a bug 19:35:30 <LordAro> just a bit of an oddity about how paths are handled 19:38:45 <TrueBrain> andythenorth: enjoy :) Don't smile too much :P 19:43:13 <frosch123> LordAro: 7311 only applies if you do not have libxdgbasedir 19:43:44 <frosch123> so the code is probably untested, and probably also follows some legacy behaviour 19:57:42 <andythenorth> TrueBrain: the biggest problem is knowing 'stop talking now' 20:02:40 *** HerzogDeXtEr1 has joined #openttd 20:07:32 *** HerzogDeXtEr has quit IRC 20:19:22 <andythenorth> this is remarkable https://www.youtube.com/watch?v=aBnP-014DNw 20:19:29 <andythenorth> it cost 4m Euro 20:19:40 *** HerzogDeXtEr1 has quit IRC 20:20:49 *** HerzogDeXtEr has joined #openttd 20:34:07 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on issue #7311: Wrong determination of personal directory https://git.io/fhAdo 20:34:12 <frosch123> meh, so much text 20:35:11 <frosch123> also, nothing is easy :p 20:36:15 <LordAro> :) 20:36:28 <andythenorth> drawing pixels for trains is easy 20:36:38 <andythenorth> everything else seems to be hard :P 20:38:27 *** supermop_work_ has quit IRC 20:38:32 *** supermop_work_ has joined #openttd 20:38:49 *** supermop_work_ has joined #openttd 20:39:05 <frosch123> are these "add reaction emoticon to post" useful for strucuring? or are they just social bs? 20:39:15 <LordAro> mostly just social bs 20:39:25 <LordAro> they help prevent "+1" and "me too" comments though 20:40:16 <frosch123> how silly, i can add them to my own posts :p 20:45:57 <andythenorth> they confuse me 20:46:15 <andythenorth> I start typing :) for "it's just the internet, we're all friends" 20:46:25 <andythenorth> and I get some weird list of unrelated emojis 20:48:01 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone opened pull request #7852: Feature: Show the name of the NewGRF in the build vehicle window. https://git.io/JeMKL 20:48:25 <supermop_work_> i appreciate the variety of monorail and gondola emoji 20:48:39 <frosch123> can't you see that in the debug newgrf gui? 20:51:10 <andythenorth> not from buy menu 20:51:19 <andythenorth> I have failed to see why it's necessary though 20:51:22 <andythenorth> empathy failure :P 20:52:04 <frosch123> hmm, i see a draw back of the purchase list tree groups 20:52:09 <andythenorth> only one? 20:52:37 <frosch123> stations used to be grouped by usage, then people started grouping them by newgrf (because stuff from other authors is bad?) 20:52:45 <frosch123> same will happen with purchase list 20:53:20 <frosch123> Program Files/Newgrf vendor/Newgrf set/Vehicle 20:55:12 <andythenorth> I anticipated that one :P 20:55:42 <andythenorth> I'm still not convinced by the tree idea, and it was my idea :P 20:56:35 <andythenorth> something is weird about it https://dev.openttdcoop.org/attachments/download/9259/very-groupy.png 20:56:57 <andythenorth> it's a very convoluted way to choose a livery :P 20:57:07 <frosch123> apis are good if they can be used for stuff that was not anticipated, apis are bad if they can be used for stuff that was not intended :) 20:57:49 <andythenorth> I did draw the most logical solution, based on committee decision of need 20:57:49 <andythenorth> https://dev.openttdcoop.org/attachments/download/9258/vehicle_options.png 20:57:55 <andythenorth> but nobody seemed to like it :( 20:58:02 <frosch123> andythenorth: i understood the suggestion that the tree node represents the last-built leaf, so you only need to expand if you really want to 20:58:26 <andythenorth> yes 20:58:34 <andythenorth> that was one of the appealing things 20:58:42 <andythenorth> the spec so far appears to be: 20:59:06 <andythenorth> (for the livery goal, not the groups option to achieve it) 20:59:10 <andythenorth> - cannot use a hidden UI mechanism like ctrl-click 20:59:23 <andythenorth> - cannot use existing liveries (cargo subtypes) 20:59:35 <andythenorth> - must be obvious to player 20:59:41 <andythenorth> - must be per vehicle 21:00:01 <andythenorth> I thought the drop-downs mockup fulfilled all of those, but apparently it's not liked :P 21:00:15 <frosch123> - must not have the same issues as cargo subtypes 21:00:33 <andythenorth> - must include different, new, more interesting issues than cargo subtypes 21:00:51 <andythenorth> the killer for me on the tree idea is.... 21:01:08 <andythenorth> ...I could already just implement the feature of different liveries using different IDs, without the tree 21:01:11 <andythenorth> but I haven't 21:01:34 <andythenorth> it wouldn't do much harm to have a few engines repeated with different appearance 21:01:51 <andythenorth> but somehow it's not compelling enough yet 21:03:00 <andythenorth> also it will kill my compile time :P 21:03:52 <andythenorth> I do already support 4 liveries for wagons though, just 1 buy menu entry :P https://dev.openttdcoop.org/attachments/download/9544/4%20liveries.png 21:03:56 <andythenorth> random + depot flip 21:09:10 *** sim-al2 has joined #openttd 21:12:22 <andythenorth> :o https://www.tt-forums.net/viewtopic.php?f=33&t=86412 21:12:24 <andythenorth> :) 21:14:22 <nielsm> of cour se has the minor issue that it obsoletes 15+ years of newgrf sprites 21:14:46 <nielsm> and throws all the artists work into the corner 21:14:52 <andythenorth> the 3rd thing I thought was 'can I redo FIRS for this?' 21:17:19 <Wolf01> <andythenorth> but nobody seemed to like it :( <- if only you could find a way to do the same without hiding the wagons... 21:17:52 <andythenorth> and yet the menu has to be big enough to not be hidden... 21:20:42 *** arikover has joined #openttd 21:20:50 *** Eddi|zuHause2 has joined #openttd 21:21:04 *** _Artea has joined #openttd 21:21:22 <Wolf01> We need a bigger UI 21:21:34 *** DorpsGek` has joined #openttd 21:21:34 *** ChanServ sets mode: +o DorpsGek` 21:21:35 <andythenorth> :P 21:21:40 *** seatsea04192116 has joined #openttd 21:21:42 *** ZirconiumX has joined #openttd 21:21:47 <andythenorth> I suspect nobody finds the ctrl-click liveries in Horse 2 21:21:55 *** LordArtoo has joined #openttd 21:21:57 <Wolf01> Ha! 21:22:00 *** Taede_ has joined #openttd 21:22:02 *** Hobbyboy has joined #openttd 21:22:17 * andythenorth thinks of other ideas 21:22:22 *** Execthts has joined #openttd 21:22:30 <supermop_work_> nielsm: idk if it actually would make anything obsolete 21:22:32 <LordArtoo> hmm 21:23:01 *** DorpsGek_III_ has joined #openttd 21:23:28 <supermop_work_> could you just skin random boxes with stretched versions of the legacy sprites ? 21:23:49 *** 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sets mode: +o planetmaker 21:26:37 *** ZirconiumY has quit IRC 21:26:37 *** DorpsGek` is now known as DorpsGek 21:26:56 *** Taede has quit IRC 21:27:05 <andythenorth> I could 21:27:06 <frosch123> supermop_work_: it works for all ground sprites, but for none of the building, industries, vehicles, ... 21:27:44 <frosch123> only ground sprites have a fixed/known shape so that you can treat the sprite like a texture 21:28:02 *** sla_ro|master has quit IRC 21:28:05 <DorpsGek_III_> [OpenTTD/OpenTTD] grossws commented on pull request #7850: Change: [hotkeys] add missing keycodes for hotkeys.cfg https://git.io/JeMK7 21:28:09 <frosch123> it's the same problem as for "rotate viewport by 90 degree" but more general 21:28:49 <andythenorth> how about https://dev.openttdcoop.org/attachments/download/9545/vehicle_options_2.png ? 21:28:57 <andythenorth> click the 'livery' button and get a new mode 21:29:00 *** ChanServ sets mode: +v planetmaker 21:29:07 <andythenorth> where simply clicking on the vehicle shows all the available options 21:29:17 <andythenorth> modes work so well in UI :P 21:29:24 <frosch123> also, ttd uses a lot of fake 3d, where dimensions are totally off. like vehicles actually not fitting under bridges 21:29:52 <andythenorth> nice tech demo though :) 21:30:13 <frosch123> it could be named "3TTD" :p 21:30:56 <andythenorth> 3TTD 2 21:31:10 <andythenorth> the video does look good 21:33:32 * andythenorth invents a tool 21:33:44 <andythenorth> that can be selected, then click on vehicles to change livery :P 21:33:50 <andythenorth> a spanner! 21:33:57 <andythenorth> and a paintbrush! 21:34:04 <andythenorth> one changes stats, the other colours 21:34:39 <andythenorth> oh we could add an oil can! 21:34:50 <andythenorth> and make servicing a micro-management task 21:36:45 <frosch123> just use the vehicle refit tool 21:37:03 <frosch123> you are reinventing cargo subtypes 21:37:14 <andythenorth> it has the wrong icon! 21:37:19 <andythenorth> that's just silly frosch123 21:37:20 <frosch123> the problem of cargo subtypes is not the name "cargo subtype" 21:38:16 <andythenorth> which of the various problems are we going to mention? :) 21:38:20 *** Smedles has quit IRC 21:38:41 <andythenorth> I have already drawn an oilcan icon, now I will have to delete it :( 21:39:35 *** Smedles has joined #openttd 21:40:18 <FLHerne> andythenorth: FWIW, it's not unrealistic for DVTs to add power - Chiltern have gensets in theirs, which avoids ETS being drawn from traction power 21:40:32 <andythenorth> same for cabbage in USA 21:41:05 <andythenorth> I made my peace with it :) 21:41:28 <FLHerne> There's also this thing, of course https://www.youtube.com/watch?v=qu3_ywNmHww 21:41:46 <andythenorth> yes :) 21:41:50 <andythenorth> JCB? 21:42:12 <FLHerne> Yes 21:43:24 <FLHerne> Why is the Happy Train a diesel railcar? 21:43:53 <andythenorth> alternate universe :P 21:43:54 <FLHerne> The One True Happy Train is the 365, and that's electric :P 21:44:05 <andythenorth> I drew it before nielsm convinced me to add EMUs 21:44:10 <andythenorth> and named it :P 21:45:11 <andythenorth> I would say 'mistakes were made' but it's more just evolution :P 21:47:19 * andythenorth wonders if users could paint their own livery 21:47:43 <andythenorth> treat the colour as HSV, only modify the H value 21:47:50 <andythenorth> per pixel 21:48:13 *** sim-al2 has quit IRC 21:48:58 <FLHerne> Aaaaa 21:56:18 * andythenorth bed 21:56:20 *** andythenorth has quit IRC 21:57:29 <milek7_> hm 21:57:30 <milek7_> https://imgur.com/i5X2NwK.png 21:58:48 <DorpsGek_III_> [OpenTTD/OpenTTD] janisozaur opened pull request #7853: Improve MSVC ARM64 support https://git.io/JeM6l 22:02:16 <frosch123> is that for old windows phones? 22:02:28 <frosch123> msvc+arm does not ring a bell for me 22:02:52 <DorpsGek_III_> [OpenTTD/OpenTTD] janisozaur updated pull request #7853: Improve MSVC ARM64 support https://git.io/JeM6l 22:03:27 <milek7_> microsoft sells some arm laptop 22:03:32 <nielsm> MS is being less locking down on running own software on arm machines now than ther were with win8 22:08:37 <supermop_work_> i read this as ' one arm laptop' 22:10:38 <milek7_> hm, not only microsoft it seems 22:15:28 *** nielsm has quit IRC 22:15:39 *** Wolf01 has quit IRC 22:22:48 *** frosch123 has quit IRC 22:27:58 *** HerzogDeXtEr has quit IRC 22:39:27 *** Eddi|zuHause2 is now known as Eddi|zuHause 22:39:57 <Eddi|zuHause> grmpf, i won't be looking at #7000 now... remind me again like 3 days before christmas or so? 22:41:44 *** WormnestAndroid has quit IRC 22:42:56 *** WormnestAndroid has joined #openttd 22:55:04 *** WormnestAndroid has quit IRC 22:55:33 *** WormnestAndroid has joined #openttd 23:00:16 *** nielsm has joined #openttd 23:09:21 *** Progman has quit IRC 23:33:33 *** supermop_work_ has quit IRC 23:35:13 *** Samu has quit IRC 23:37:04 *** supermop_work_ has joined #openttd