Log for #openttd on 3rd January 2020:
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00:03:51  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7587: Crash on loading saved game from #1131
00:04:15  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7892: Fix #7891: really check the vehicle type before casting
00:04:43  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7892: Fix #7891: really check the vehicle type before casting
00:04:43  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7891: Loading a save from 1.7.2 crashes on 1.10.0-beta2
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02:34:53  <DorpsGek_III> [OpenTTD/OpenTTD] nikolas opened issue #7893: Dedicated server crash
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07:05:19  <Pikka> o/
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07:14:43  <andythenorth> moin Pikka
07:14:54  <Pikka> boin
07:21:58  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7893: Dedicated server crash
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07:53:26  <andythenorth> what's occuring Pikka ?
08:06:22  <Pikka> ummm
08:06:33  <Pikka> foundations for landscape set!
08:06:39  <Pikka> contemplating gamescript again
08:06:46  <Pikka> and it's darn hot
08:10:10  <andythenorth> oof
08:10:59  <Pikka> bigly
08:23:27  <andythenorth> stand by the jams
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09:35:22  <andythenorth> Pikka: names for fast Pax EMU? (class 432 / AM9 thing)
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09:56:18  <Pikka> hard to say andythenorth, what names do other EMUs have?
09:56:30  <andythenorth> Geronimo!
09:56:32  <andythenorth> Breeze!
09:56:37  <andythenorth> Jupiter!
09:56:46  <Pikka> Reginald!
09:56:50  <andythenorth> Simon!
09:56:56  <andythenorth> Arnold!
09:57:08  <andythenorth> the last 2 are only suggestions :P
09:57:24  <andythenorth> how many Horses is enough
09:57:27  <andythenorth> ?
09:58:49  <Pikka> how many have you got?
09:59:31  <Pikka> I counted mine last night for my blog post, UKRS2 has 60 and UKRS3 has 25.
09:59:53  <Pikka>  / will have when everything's done
09:59:53  <andythenorth> 92 engines
10:00:07  <andythenorth> but the number of generations and railtypes is a factor
10:00:20  <Pikka> ya
10:00:23  <andythenorth> 78 standard RAIL / ELRL engines
10:00:28  <andythenorth> 6 generations
10:00:32  <andythenorth> @calc 78 / 6
10:00:32  <DorpsGek> andythenorth: 13
10:01:17  <Pikka> that feels like a lot
10:01:22  <andythenorth> @calc 75 /6
10:01:22  <DorpsGek> andythenorth: 12.5
10:01:30  <andythenorth> it's 'enough'
10:01:41  <andythenorth> there are no unfilled gameplay roles at all
10:01:43  <andythenorth> imho
10:03:06  <andythenorth> probly time for NARS 3 Horse then
10:03:17  <Pikka> definitely
10:05:56  <andythenorth> I never did a a Deltic
10:06:43  <Pikka> me neither
10:07:38  <andythenorth> I'll do a GG1
10:07:41  <andythenorth> that's like a Deltic
10:07:58  <Pikka> almost exactly
10:09:39  <andythenorth> hmm
10:10:06  <andythenorth> so UKRS 99 Horse was mostly 'Lima toy trains from my childhood'
10:10:46  <andythenorth> all my grown-up-foamer US HO stuff is 4-axle hood units
10:10:54  <andythenorth> so that's going to make a boring set
10:11:04  <andythenorth> 48 variations of GP38
10:12:00  <andythenorth> I do have an F unit
10:12:03  <andythenorth> profit
10:13:25  <andythenorth> BBL
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10:33:27  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7587: Crash on loading saved game from #1131
10:34:56  <DorpsGek_III> [OpenTTD/OpenTTD] bentley closed issue #6842: Heap overflow leading to crash
10:34:56  <DorpsGek_III> [OpenTTD/OpenTTD] bentley commented on issue #6842: Heap overflow leading to crash
10:36:42  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6842: Heap overflow leading to crash
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10:50:15  <LordAro> huh.
10:50:21  <LordAro> just managed to segfault `patch`
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11:09:23  <LordAro> why would waypoints have become separated from their sign?
12:02:04  <Samu> i loaded the save and I see trolls removing sea water around oil rigs
12:02:17  <Samu> are you sure it was a dock station being removed?
12:04:29  <Samu> [img]
12:04:33  <Samu> hue
12:05:19  <Samu> company 8 wasted 1 billion euros in construction
12:05:29  <Samu> i presume, clearing water :p
12:05:51  <Samu> company 9, actually
12:07:00  <LordAro> Samu: that's what the stacktrace in crash.log indicates "RemoveDockingTile"
12:10:32  <Samu> RemoveDockingTile or RemoveDockingTiles, plural?
12:11:10  <Samu> singular, ok
12:12:46  <Samu> i see it was executing a queued command, maybe the station poofed and removing dockingtiles was delayed a tick?
12:13:02  <Samu> wish i could see this better
12:16:18  <Samu> just noticed oil rigs have a billion docking tiles now
12:17:04  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7894: Fix #7587: Crash when loading saves with waypoints with invalid locations
12:17:23  <LordAro> Samu: yup :)
12:30:15  <Samu> something else, my GS doesn't work perfectly in multiplayer
12:30:25  <Samu> [img] rank #12 is missing for some reason
12:30:46  <Samu> erm, rank #11
12:55:36  <Samu> [img] I don't understand this crap
12:55:53  <Samu> rank #11 went into the first line
12:56:12  <Samu> this thing only messes up in multiplayer
12:56:27  <Samu> in single player i never have this happening
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13:14:51  <Samu> okay, i managed to have this happen in single player too
13:15:00  <Samu> so my gs is actually bugged :(
13:18:03  <Pikka> happens to the best of us ;)
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13:21:46  <Samu> I fail to understand why
13:41:01  <Samu> [img] - it's always the goal_id
13:41:38  <Samu> since goal_id 7 is lower than 14, 15, 16, it's put in front of them
13:41:45  <Samu> above
13:41:53  <Samu> but the rankings are correct
13:42:15  <Samu> the values are correct
13:42:30  <Samu> it's just the listing order
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14:06:14  <Samu> i can't set myself the goal_id... it sucks
14:08:36  <Pikka> how odd. :/ I haven't really looked at gs myself yet. Should do soon...
14:09:04  <Samu> the global_goals window lists the goals by goal_id order
14:09:24  <Samu> creating a new goal gives me an id
14:09:47  <Samu> i don't have exact control about the order of the goals, I have to work around
14:09:52  <Samu> to have it display nicely
14:10:33  <Samu> and my workaround is failing me
14:11:35  <andythenorth> hmm
14:11:41  <andythenorth> should I make graphics generation faster
14:11:47  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7894: Fix #7587: Crash when loading saves with waypoints with invalid locations
14:11:51  <andythenorth> takes > 5 seconds
14:12:15  <LordAro> tada
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14:27:01  <Pikka> andythenorth, yes?
14:27:08  <andythenorth> ok I will
14:27:13  <andythenorth> somehow
14:27:26  <andythenorth> but first I must work!
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14:29:10  <LordAro> i think having some sort of savegame regression testing is getting more and more important
14:29:29  <nielsm> yea
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14:31:18  <Samu> gonna experiment GSGoal.SetText instead of removing and adding
14:34:19  <LordAro> nielsm: i think just just "load the game and run it for 1000 ticks" would catch most issues
14:34:34  <LordAro> don't need to check map contents like the regression AIs
14:35:18  <nielsm> agree, just being able to load and run for a bit without crashing is a big hurdle
14:35:53  <LordAro> also the ability to just run it if missing grfs (like #1131 save)
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14:58:05  <Samu> is it possible to hide a goal?
14:58:11  <Samu> i tried setting it completed
14:58:18  <Samu> it's still displayed
14:59:25  <Samu>
15:00:17  <nielsm> why do you want to have a goal exist but be invisible?
15:00:44  <Samu> to maintain the same goal_id number
15:01:00  <Samu> doing remove and add i get a new number :(
15:01:14  <Samu> then listing the goals in an ordered way gets screwed
15:01:33  <Samu> i have this problem
15:02:56  <Samu> goal_id of rank #4 is 7 which is lower than 14, 15, 16... the window only orders goals by their id
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15:10:43  <Samu> problem is still my workaround, it's failing
15:11:29  <Samu> i should detect when a goal_id is lower than the goal_id of the ranks above itself
15:11:32  <nielsm> have you considered using a storybook page instead?
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15:16:05  <Samu> can storybook update in real time?
15:19:01  <Samu> 						GSGoal.SetText(this.rankings[rank].goal_id, " ");
15:19:01  <Samu> 						GSGoal.SetProgress(this.rankings[rank].goal_id, " ");
15:19:08  <Samu> this is the most invisible I can make it
15:19:13  <Samu> without removing the goal
15:19:23  <Samu> but the vertical scrollbar... remains
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16:19:24  <andythenorth> can we build a big fleet of testing servers? :)
16:19:35  <andythenorth> automated testing is always so sci-fi
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17:43:59  <nielsm> current project:
17:55:59  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7895: Savegame regression testing
17:56:02  <LordAro> ^ current project
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18:30:33  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing
18:30:48  <LordAro> now's where the CI falls over
18:30:50  <LordAro> repeatedly
18:31:57  <andythenorth> :D
18:40:12  <glx> nice failure
18:41:25  <LordAro> apparently editbin doesn't like directories?
18:41:43  <glx> shouldn't be a problem
18:41:48  <glx> let me test locally
18:43:34  <glx> works for me
18:45:47  <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:45:48  <DorpsGek_III>   - Update: Translations from eints (by translators)
18:47:12  <glx> editbin /nologo /subsystem:console bin\openttd.exe
18:47:12  <glx> cd ..\bin
18:47:19  <glx> missing ..\
18:47:44  <LordAro> ah
18:47:47  <glx> so directory is not the issue :)
18:48:28  <glx> but the last line is correct
18:48:30  <LordAro> hmm
18:48:37  <glx> because we are now in ..
18:49:18  <glx> regression.bat is started from projects IIRC
18:49:32  <LordAro> yeah, think that's it
18:49:33  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing
18:50:06  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing
18:50:32  <glx> because .bat is also used by regression project in the solution
18:52:06  <glx> hmm still wrong I think
18:52:52  <glx> cd .., editbin, cd ..\bin
18:53:01  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7895: Savegame regression testing
18:53:05  <LordAro> :)
18:53:48  <glx> now looks good :)
18:54:15  <glx> (and everything will be rewritten with cmake ;) )
18:54:34  <LordAro> ^^
18:57:01  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7893: Dedicated server crash
18:59:04  <nielsm> hm, in a command handler is there any way to know which client submitted a command?
18:59:10  <nielsm> (ClientID)
19:02:57  <andythenorth> did original TTD have Max. Tractive Effort?
19:03:35  <LordAro> isn't that an artefact of the improved acceleration model?
19:03:48  <nielsm> it's a ttdpatch thing
19:04:26  <nielsm> and yes was implemented in the "improved acceleration model" patch
19:04:40  <LordAro> i didn't realise it was quite that old
19:05:10  <andythenorth> (1) it makes almost no difference to gameplay, but takes up a lot of space
19:05:31  <andythenorth> (2) localised feedback request, the important thing to show is 'how many wagons can the engine pull'
19:05:39  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7895: Savegame regression testing
19:06:02  <andythenorth> I tested TE, it's irrelevant in all desirable cases
19:06:41  <nielsm> depot should show train weight unloaded/loaded
19:07:10  <andythenorth> given two equivalent engines on equivalent loads, the TE only affects performance when the train is very underpowered in hp/ton for the grade
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19:07:51  <nielsm> yeah that's the intention
19:08:09  <nielsm> "make the game more interesting when there are no good engines"
19:09:04  <andythenorth> it involves running trains that are only travelling just above minimum speed
19:09:20  <andythenorth> anyway, it is what it is :)
19:09:28  <andythenorth> and what it is is a waste of space :)
19:10:09  <andythenorth> I looked if there's a standard railroad formula for 'maximum trailing load at maximum speed on 0% grade'
19:10:11  <nielsm>
19:10:16  <andythenorth> I didn't find one :P
19:10:18  <nielsm> there go look at the primary sources :D
19:11:42  <andythenorth>
19:12:16  <andythenorth> anyway he's distracted now, so I can stop asking :P
19:12:22  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7678: Crash on loading saved game from #4397
19:15:44  <andythenorth> supermop_work_: hi :)
19:16:46  <frosch123> we need to remember to show rb #6842, next time he is around
19:16:48  <andythenorth> how can I make this shape work?  It's only 1px of slopeyness :P
19:17:12  <andythenorth> when was RB last around? :)
19:17:19  <frosch123> i still remember how annoyed he was about the shittyness of libxdg-basedir back then
19:17:25  <LordAro> @seen Rubidium
19:17:25  <DorpsGek> LordAro: Rubidium was last seen in #openttd 33 weeks, 5 days, 1 hour, 15 minutes, and 29 seconds ago: <Rubidium> are those from the same NewGRF?
19:17:29  <LordAro> :(
19:17:34  <frosch123> and whether ottd was the only user of that lib
19:17:48  <frosch123> that openbsd issue seems to confirm that :p
19:18:34  <frosch123> i have a dutch coworker, i should ask him whether he knows him
19:18:39  <frosch123> all dutch know each other, right?
19:18:54  <LordAro> as much as every irish
19:20:58  <LordAro> apt-cache rdepends --no-recommends --no-suggests --no-enhances libxdg-basedir1
19:21:02  <LordAro> suggests a couple of other things
19:21:08  <LordAro> `awesome` being the one i recognise
19:21:27  <LordAro> but definitely not many :p
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19:22:01  <LordAro> frosch123: perhaps it was only fixed in debian
19:22:04  <LordAro> ?
19:23:01  <frosch123> <- it references rb's issue
19:23:36  <frosch123> i assumed the comment in the issue meant that it was fixed upstream because the minor version was incremented
19:23:58  <frosch123> but apparently that was just a coincident
19:24:04  <nielsm> huh, GS news items can't reference vehicles?
19:24:36  <frosch123> the news system was quite inflexible in the past
19:24:52  <frosch123> it was probably left out because it did not work out-of-the-box
19:24:59  <frosch123> no idea whether it is better now :)
19:25:20  <frosch123> anyway, vehicle news are very different to other news
19:25:37  <frosch123> very different window layout, company specific, ...
19:28:07  <andythenorth> oof I've just drawn this train for Horse
19:28:14  <andythenorth> except I didn't know that train existed IRL ^ :P
19:28:20  <andythenorth> that keeps happening
19:30:16  <frosch123> with enough irl train models there exists one model for each 32x8 pixel pattern
19:30:29  <andythenorth> nah they're stealing my ideas
19:30:44  <frosch123> can you steal their time machine?
19:31:53  <andythenorth> would be nice
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19:51:32  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6842: Heap overflow leading to crash
20:01:22  <andythenorth> ugly train issues, #14
20:01:39  <nielsm> yay
20:02:05  <frosch123> first gs? :)
20:02:12  <nielsm> new gs feature
20:02:13  <andythenorth> a story!
20:02:26  <andythenorth> scripted scenarios!
20:02:41  <andythenorth> "click this vehicle"
20:02:43  <andythenorth> "it crashed!"
20:02:45  <frosch123> nielsm: i forgot what storybook stuff was only planned, and what was completed
20:02:48  <andythenorth> "Congratulations"
20:04:16  <nielsm> more realistic could be selecting a town or industry to do something with, or a vehicle for a "hero vehicle" or other silly things
20:04:58  <nielsm> the tile and vehicle selection should maybe have masks for what kinds of tiles or vehicles they accept
20:08:45  <LordAro> nielsm: nice
20:10:29  <frosch123> hero vehicle? kill 100 trucks in 3 days
20:10:57  <nielsm> lol
20:12:05  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7618: Assertion failure loading savegame with missing grf
20:16:39  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7896: Feature: Push-buttons on storybook pages
20:22:09  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7895: Savegame regression testing
20:39:15  <glx> nielsm: very descriptive commit messages ;)
20:39:36  <nielsm> absolutely
20:39:50  <nielsm> (just checkpoints)
20:43:59  <Wolf01> peter1138: humble choices 12 games, 10 choices?
20:52:13  <andythenorth> improved train 14
20:52:25  <andythenorth> not finished :P
21:04:14  <supermop_work_> gah
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21:04:29  <supermop_work_> this gant chart has 1500 items
21:04:34  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7895: Savegame regression testing
21:07:55  <andythenorth> oof that's about 1498 too many
21:08:00  <LordAro> supermop_work_: you should delete some of them
21:08:05  <LordAro> makes it smaller
21:09:36  <andythenorth> 'now', 'next'
21:13:14  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7895: Savegame regression testing
21:15:49  <Samu> I'm down to the last 2 branches I wanna merge
21:16:07  <Samu> for the big SamuPatchPack build
21:17:47  <Samu> max_no_competitors-=-15-v33-r27931.patch
21:17:56  <Samu> rework-start-date-as-game-setting
21:18:13  <Samu> they're both giving me headaches to cherry pick, no matter the order
21:19:22  <Samu> and one is still a PR, I can't make changes to it
21:19:32  <Samu> without triggering DorpsGek_III
21:20:16  <LordAro> Samu: why are you worrying about that?
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21:23:51  <andythenorth> hmm
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21:32:04  <supermop_work_> looks like i won'tbe taking any vacations in august 2021\
21:32:51  <andythenorth> oof
21:36:03  <supermop_work_> also idk if i need to go out there to look at them pour concrete more than once
21:44:53  <peter1138> I've been highlit. I wonder what it was.
21:45:04  <peter1138> Ah... Wolf01 yes.
21:47:21  <peter1138> Seems to be beer o'clock.
21:47:35  <supermop_work_> i could go for a beer
21:47:40  <peter1138> Along with cheese on biscuit o'clock.
21:47:47  <supermop_work_> hell yeah
21:47:48  <peter1138> Singular cos we're being "good"
21:47:52  <supermop_work_> i want cornish yarg
21:48:21  <andythenorth> I had a beer
21:48:24  <peter1138> This is merely manchego.
21:48:32  <peter1138> On an oat-biscuit.
21:48:33  <andythenorth> beer is over :P
21:48:59  <supermop_work_> not in Eastern Standard Time
21:49:12  <supermop_work_> though i only slept two hours last night
21:49:31  <supermop_work_> so any decent beer will just put me to bed
21:50:23  <Samu> managed to merge max_no_competitors one
21:50:52  <peter1138> Yeah, I just realised it's a bit late to be opening more beer. Oh well, last one. That makes two.
21:51:13  <Samu> rework start date is rather... sensitive, touches many things i've fixed
21:53:02  <Eddi|zuHause> there is a thing where you can't open beer anymore?
21:53:12  * andythenorth ran out 
21:53:21  <andythenorth> that will do it
21:53:27  <supermop_work_> running out of beer makes it hard to open another can
21:53:51  <supermop_work_> being already asleep also makes it hard
21:53:56  <Eddi|zuHause> (i don't actually like beer)
21:54:13  <supermop_work_> blasphemous german
21:54:16  <peter1138> Timing-based, yes.
21:54:39  <peter1138> As it is energy dense, drinking it late keeps you up, so you then drink more later because you're awake.
21:55:07  <supermop_work_> lesson: chug lot's of beer before work, first thing in the morning
21:55:14  <peter1138> Yes, brain food.
21:55:18  <supermop_work_> oh god lots not lot's
21:55:33  <peter1138> And before exercise, for an energy boost, yes.
21:55:41  <supermop_work_> unless it is the beer belonging to the biblical Lot
21:55:45  <andythenorth> I cycled up Cheddar Gorge once
21:55:50  <andythenorth> after a cider lunch
21:55:52  <andythenorth> probably fine
21:56:01  <peter1138> I gorged on Cheddar once.
21:56:12  <supermop_work_> i don't ride in new york after drinking
21:56:15  <peter1138> Okay, once may be an underestimation.
21:56:16  <Eddi|zuHause> (i don't actually like cheese)
21:56:28  <peter1138> Eddi|zuHause, you are very strange. Are you a real person?
21:56:46  <andythenorth> omg
21:56:50  <supermop_work_> whoever Eddi is, they are not german
21:56:51  <andythenorth> Eddi|zuHause is an AI :o
21:56:54  <andythenorth> I just realised
21:56:55  <Eddi|zuHause> (i don't actually like real persons)
21:57:08  <supermop_work_> checks out
21:57:41  <nielsm> my birds like cheese very much, eddi is not a bird
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21:58:10  <peter1138> Mind you, German cheese... not all that special is. Maybe that's coloured your opinion ;)
21:58:17  <peter1138> +it
21:58:27  <supermop_work_> hhmm some of these bars are going into Q2 2022
21:59:36  <peter1138> Chocolate bars?
22:00:40  <Eddi|zuHause> there's no chance any chocolate bars existing near me right now make it into Q2 2022
22:00:48  <supermop_work_> maybe i'll leave an hour early
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22:02:32  <peter1138> I have some which are past their best before date, so maybe they will.
22:08:17  <peter1138> Wolf01, tempted to cancel as I barely play any of the games anyway.
22:16:37  <andythenorth> supermop_work_: played any Horse recently? :)
22:16:53  <supermop_work_> a bit day before yesterday
22:17:01  <andythenorth> did you use any electric railcars?
22:17:04  * andythenorth is faffing
22:17:15  <supermop_work_> but it's off bananas so no dvts
22:17:31  <supermop_work_> i usually use quite a few EMUs
22:17:47  * andythenorth makes a screenshot
22:20:54  <andythenorth> I tried adding an express EMU
22:20:55  <andythenorth>
22:21:10  <supermop_work_> neato
22:21:14  <andythenorth> I disabled it though
22:21:21  <supermop_work_> :(
22:21:23  <andythenorth> it kinda doesn't fit
22:21:28  <supermop_work_> ok
22:21:40  <andythenorth> * breaks the 'one obvious choice' rule, cos it's same power and speed as Roarer + coaches
22:21:57  <andythenorth> * doesn't offer a unique appearance, as it uses standard coaches, so needs to match
22:22:08  <andythenorth> oof
22:22:17  <supermop_work_> IH does not follow one obvious choice rule
22:22:38  <supermop_work_> i never can figure out what sort of hopper i am supposed to carry stuff in
22:22:53  <andythenorth> the one that looks best
22:23:12  <andythenorth> it's not an economic choice :D
22:23:26  <supermop_work_> some hoppers cost more than others
22:23:41  <andythenorth> oops
22:24:21  <andythenorth> parameter for fewer wagons? o_O
22:24:40  <supermop_work_> idk it's not really a problem
22:24:52  <andythenorth> I added more :P
22:25:00  <andythenorth> then I deleted 50% of them
22:25:14  <andythenorth> add, add, remove, add, add, remove
22:26:16  <andythenorth> I could make it a 4-car EMU with unique livery
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22:30:28  <andythenorth> I could get a wifi range extender :x
22:30:59  <andythenorth> I could get a wifi range extender
22:31:00  <andythenorth> :x
22:31:48  <peter1138> Why?
22:32:36  <andythenorth> loses signal in specific places in my house
22:33:10  <andythenorth> I have cast iron radiators everywhere, seems to be a problem
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22:34:34  <supermop_work_> same
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22:37:37  <frosch123> get a wifi cable?
22:38:24  <andythenorth> to move the wifi into my computer directly?
22:38:26  <andythenorth> I could
22:38:33  <andythenorth> is there a gold-plated one?
22:38:37  <frosch123> hmm, andy probably has a device from that vendor that does not add any connectors to their devices
22:38:49  <milek7_> wifi cable?
22:39:16  <andythenorth> there'll be a dongle
22:39:35  <frosch123> milek7_: wifi = wired fidelity, right?
22:41:32  <andythenorth> I need this
22:41:56  <supermop_work_> needs USB to USB C
22:42:19  <frosch123> i think i can provide you with 3 of them
22:42:26  <frosch123> not sure what the last one is
22:42:49  <supermop_work_> its a sandisk flash drive frosch123
22:42:58  <milek7_> PS/2 -> USB
22:43:04  <frosch123> supermop_work_: other end :)
22:43:08  <supermop_work_> hehe
22:43:18  <milek7_> but I doubt it works with usb flash ;p
22:43:27  <supermop_work_> big serial to other big serial?
22:43:34  <frosch123> it could be a rs232 to rsXYZ (rs232 with 24 volt signal)
22:43:39  <nielsm> parallel -> serial 25 bit -> serial 9 bit -> ps/2 mouse -> usb mouse
22:43:49  <nielsm> uh pin not bit
22:44:02  <andythenorth> I lost my ADB to USB adapter
22:44:10  <supermop_work_> i want a 25 bit serial protocol
22:44:14  <frosch123> nielsm: you mean a gender-changer?
22:45:14  <frosch123> andythenorth:
22:46:23  <supermop_work_> those gardena to lightning adapters sind wirklich mein traum
22:46:25  <andythenorth> frosch123: I can't use those, I don't have USB-A
22:46:38  <andythenorth> it's a real problem for pros btw
22:46:39  <supermop_work_> do you have a gardena hose?
22:47:00  <andythenorth> I have an E14 busch bulb spare
22:47:49  <andythenorth> supermop_work_: I tried an alt livery, but eh
22:47:54  <andythenorth> not convinced innit
22:48:05  <andythenorth> was looking at these
22:48:52  <supermop_work_> it looks.... blue
22:50:53  <andythenorth> it doesn't work eh
23:00:38  <supermop_work_> home time
23:00:46  <supermop_work_> then maybe beer
23:06:41  <andythenorth> pixels time
23:06:43  <andythenorth> or bed
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23:07:58  <Samu> well, it builds, but there's probably some bugs
23:09:05  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7678: Crash on loading saved game from #4397
23:09:05  <DorpsGek_III> [OpenTTD/OpenTTD] James103 closed issue #7678: Crash on loading saved game from #4397
23:13:25  <Samu> beautiful!
23:13:43  <Samu> commit messages are much more readable too
23:13:56  <Samu> 47 commits
23:14:01  <Samu> or 46
23:14:39  *** andythenorth has left #openttd
23:15:24  <Samu> the only branch i was unable to add to this list was find-closest-reachable-ship-depot
23:15:49  <Samu> yapf has conflicts with the new multidock stuff
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23:43:57  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7678: Crash on loading saved game from #4397
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