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00:15:28 *** cHawk- has joined #openttd 00:21:35 *** cHawk has quit IRC 00:23:11 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl opened pull request #8072: Fix: Make goal question use 16 bits again https://git.io/JvpiZ 00:24:23 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #8072: Fix: Make goal question use 16 bits again https://git.io/JvpiZ 00:28:21 *** snail_UES_ is now known as Guest21847 00:28:21 *** snail_UES_ has joined #openttd 01:01:33 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #8072: Fix: Make goal question ID use 16 bits again https://git.io/JvpPa 01:21:03 *** Flygon has joined #openttd 01:34:29 *** Compu has joined #openttd 01:39:25 *** Compu has joined #openttd 02:03:22 *** glx has quit IRC 02:14:12 <DorpsGek_III> [OpenTTD/OpenTTD] jpsouzamatos commented on issue #8071: Vehicles renewing and new technologies https://git.io/Jvpr8 02:14:14 <DorpsGek_III> [OpenTTD/OpenTTD] jpsouzamatos closed issue #8071: Vehicles renewing and new technologies https://git.io/Jvpr8 02:39:19 <DorpsGek_III> [OpenTTD/OpenTTD] YorVeX commented on pull request #7859: Feature #7756: Allow server to supply a reason to kicked/banned clients https://git.io/JvpDy 02:44:28 *** debdog has joined #openttd 02:47:51 *** D-HUND has quit IRC 03:15:52 *** Wormnest_ has quit IRC 05:44:57 *** snail_UES_ has quit IRC 05:46:21 *** Samu has joined #openttd 05:52:53 *** andythenorth has joined #openttd 05:57:54 *** nielsm has quit IRC 06:03:30 *** sla_ro|master has joined #openttd 06:20:22 <andythenorth> hmm 06:20:27 <andythenorth> it is morning 06:27:43 *** Wolf01 has joined #openttd 06:36:00 <Samu> hello 06:36:17 <Samu> wow my pathfinder is getting smarter than me 06:48:54 <Samu> oh, right, the downfall of canal routes... the prohibitive building costs 06:49:08 <Samu> but given infinite money, the pathfinder looks strong! 07:31:04 <peter1138> 6ths in one hand, 8ths in the other. 07:31:14 <peter1138> Always messes me up :( 07:33:40 *** Progman has joined #openttd 07:53:56 *** kouett_ has quit IRC 08:00:20 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #8053: Hotkey for Land Info in normal mode https://git.io/Jv5HU 08:05:55 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #8072: Fix: Make goal question ID use 16 bits again https://git.io/JvpiZ 08:06:44 *** kouett has joined #openttd 08:19:44 *** Laedek has quit IRC 08:19:57 *** Laedek has joined #openttd 08:25:36 <andythenorth> more coffee? 08:34:27 *** WormnestAndroid has quit IRC 08:34:41 *** WormnestAndroid has joined #openttd 08:45:16 <peter1138> Yes 09:26:33 <Samu> i found a bug with AreWaterTilesConnected 09:26:51 <Samu> between a canal and an aqueduct, it says the water tiles aren't connected 09:27:11 <Samu> time to fire up visual studio 09:31:48 *** arikover has joined #openttd 09:37:57 *** gelignite has joined #openttd 09:39:58 <Samu> wow, this is a complicated one, the bug is in tunnelbridge code 09:41:00 <Samu> or maybe nto 09:46:37 *** mcbanhas has joined #openttd 09:48:25 <mcbanhas> hi all 09:48:59 <mcbanhas> we we're talking about fonts yesterday, and so it seems someone is apparently creating a whole new font for the game https://www.tt-forums.net/viewtopic.php?f=67&t=86879 09:49:49 <mcbanhas> if this goes ahead to support unicode characters, it could eventually become an option for a universal font 09:51:13 <Samu> I'm unsure how to solve this 09:54:53 <Samu> https://github.com/OpenTTD/OpenTTD/blob/master/src/tunnelbridge_cmd.cpp#L1785 09:54:59 <Samu> side != ReverseDiagDir(dir) is the problem 09:55:19 <Samu> the direction provided is already the reversed one 09:55:40 *** supermop_Home has quit IRC 09:56:42 <Samu> now i wonder if this is also bugged for locks/ship depots, brb 10:00:34 <Eddi|zuHause> mcbanhas: honestly? that looks horrible 10:04:52 <peter1138> And no helpuse for modern resolutions. 10:04:53 <peter1138> ... 10:04:54 <peter1138> help 10:04:56 <peter1138> not use 10:05:09 <peter1138> I changed use to help and accidentally it 10:06:07 <Eddi|zuHause> i hate when i accidentally it 10:07:05 <peter1138> Exactly. 10:07:16 <mcbanhas> It could be improved, and it's certainly on the narrow side, but it's not bad 10:07:34 <peter1138> I'd rather just use a ttf 10:08:52 <mcbanhas> well this could be turned in a ttf 10:09:01 <Eddi|zuHause> i doubt that 10:10:45 *** arikover has quit IRC 10:15:51 <_dp_> hmm, why does a train redraw the entire bounding box of a tunnel when exiting it? 10:15:54 <_dp_> https://i.imgur.com/SL2cJF6.png 10:16:11 <_dp_> and for each wagon 10:33:46 <andythenorth> to make sure your CPU is working well 10:37:00 <_dp_> yeah, nice having some extra heating in my room 10:37:10 <_dp_> but can I have an option to disable it by summer? :p 10:41:27 <Samu> just tested ship depots and locks, they're fine 10:41:32 <Samu> it's only aqueducts that are bugged 10:41:38 <Samu> I wonder why 10:45:48 <Eddi|zuHause> _dp_: probably an overeager "mark tile dirty", because technically the vehicle leaves the tunnel entrance tile and enters the tunnel exit tile directly 10:47:19 <Eddi|zuHause> _dp_: which would mean this actually happens on entering the tunnel instead of when exiting it 10:48:21 <mcbanhas> btw Eddi|zuHause you were right, I had a better look at the font and there are plenty of inconsistencies with it. I suggested the author some improvements in turn 11:03:43 <andythenorth> hn 11:16:00 <Samu> https://github.com/OpenTTD/OpenTTD/blob/master/src/script/api/script_marine.cpp#L54 okay, aqueducts ruin this function... 11:17:41 <Samu> it must take the slope tile of the aqueduct into consideration 11:18:04 *** Smedles has quit IRC 11:18:04 <Samu> or else it will say a tile under the aqueduct is connected to the aqueduct ramp 11:19:01 <Samu> tile height perhapts 11:19:28 *** Smedles has joined #openttd 11:20:49 <DorpsGek_III> [OpenTTD/OpenTTD] kramsfasel opened issue #8073: Missing Savefiles - please warn if started from ~/.config/openttd/ https://git.io/Jvphb 11:36:28 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on issue #8073: Missing Savefiles - please warn if started from ~/.config/openttd/ https://git.io/Jvphb 11:53:50 *** ChanServ sets mode: +o orudge` 11:54:02 *** orudge` is now known as orudge 12:22:27 *** supermop_Home_ has joined #openttd 12:22:33 <supermop_Home_> yo 12:24:11 <Samu> hi 13:00:29 <DorpsGek_III> [OpenTTD/OpenTTD] kramsfasel commented on issue #8073: Missing Savefiles - please warn if started from ~/.config/openttd/ https://git.io/Jvphb 13:09:09 *** arikover has joined #openttd 13:14:47 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8073: Missing Savefiles - please warn if started from ~/.config/openttd/ https://git.io/Jvphb 13:20:56 <supermop_Home_> so my carreer has led me to modeling a nurbs surface that looks like Gumby's head to be part of a strange banquette design 13:26:15 <Samu> difficult screenshot, take caution: https://i.imgur.com/33Zz5TZ.png 13:27:05 <Samu> the lines in yellow have to be different on both openttds 13:27:20 <Samu> if one is false, the other has to be true 13:27:38 <Samu> the lines in black have to have no change 13:27:48 <Samu> if one is false, the other must also be false 13:28:02 <Samu> what I see is that my fix is nearly ok 13:28:35 <Samu> still fails for water tiles underneath an aqueduct with an aqueduct ramp nearby 13:30:56 <Samu> more specifically, tiles 2096 with 2032 and 2906 with 2160 13:31:10 <Samu> my fix still says they're connected which is wrong 13:35:06 <Samu> what do I have to do... 13:36:12 *** nielsm has joined #openttd 13:40:00 <Samu> there can be tiles of different slope configurations underneath aqueducts 13:40:44 <Samu> but which ones can contain water 13:44:52 <Samu> sloped rivers, but rivers have no tracks 13:45:29 <Samu> flat rivers have tracks 13:46:15 <Samu> same as sea 13:47:43 <nielsm> why.... does that matter 13:47:46 <nielsm> you're bridging over it 13:55:24 <Samu> the bug is that it says they're connected 13:56:22 <andythenorth> so 13:56:39 <andythenorth> keep it insane steel industry mini model railway? 13:56:44 <andythenorth> or add some more diverse chains? https://firs-test-1.s3.eu-west-2.amazonaws.com/firs-v4-previews/docs/html/economies.html#steeltown 14:06:07 *** rotterdxm has joined #openttd 14:08:28 *** mcbanhas has quit IRC 14:09:07 *** rotts has joined #openttd 14:19:23 <DorpsGek_III> [OpenTTD/OpenTTD] FLHerne commented on pull request #7859: Feature #7756: Allow server to supply a reason to kicked/banned clients https://git.io/JvhUt 14:24:09 <DorpsGek_III> [OpenTTD/OpenTTD] YorVeX commented on pull request #7859: Feature #7756: Allow server to supply a reason to kicked/banned clients https://git.io/JvhUC 14:25:21 <Samu> I think I managed to fix it! 14:39:56 <Samu> Fix: [AI/GS] AreWaterTilesConnected wasn't handling aqueducts properly 14:40:01 <Samu> how vague is this? 14:40:38 <Samu> I'm really bad at describing stuff 14:42:25 <Samu> I fix 2 bugs. bug 1 in the picture is checking tiles 1700-1764 and bug 2 is 2032-2096 14:42:37 <Samu> https://i.imgur.com/33Zz5TZ.png 14:42:43 <Samu> now how to resume this into a title 14:42:45 <Samu> a commit 14:43:07 <Samu> 1700-1764 was reporting no connection 14:43:24 <Samu> 2032-2096 was reporting there was a connection 14:43:38 <Samu> they're both fixed 14:45:16 <Samu> oh rats, i committed to master :p 14:45:17 *** Wormnest_ has joined #openttd 14:45:24 <Samu> so stupid of me 14:56:39 <andythenorth> I could do this as a cargo https://en.wikipedia.org/wiki/Machine_element 14:56:43 <andythenorth> IRL it's really important 14:56:51 <andythenorth> but as a train cargo, seems boring 15:20:52 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened pull request #8074: Fix: [AI/GS] AreWaterTilesConnected wasn't handling aqueducts properly https://git.io/Jvhkg 15:27:13 *** arikover has quit IRC 15:27:33 *** arikover has joined #openttd 15:28:01 *** Progman has quit IRC 15:35:08 *** mcbanhas has joined #openttd 15:35:38 <mcbanhas> hmm guys since we're now supporting multiple docks p/ station 15:36:05 <mcbanhas> will there be a drag n drop tool for docks as well? 15:36:31 <mcbanhas> also with the graphics to make long ports non-repetitive while adding variety? 15:38:06 <nielsm> there's rumours peter1138 has "newdocks" code floating around, i.e. support for newgrf-defined alternate dock graphics 15:38:07 *** arikover has quit IRC 15:38:12 <nielsm> and if not someone will have to make that 15:38:18 <nielsm> but it's definitely a wish list item :) 15:38:20 *** arikover has joined #openttd 15:39:45 <mcbanhas> that would b really cool. I'm a vanilla player for the most part and having variety added to ports would be a real treat 15:41:31 <mcbanhas> also, will adding water depth imply the addition of any new ships (for better navigating deep/shallow waters)? 15:41:54 *** arikover has quit IRC 15:42:06 *** arikover has joined #openttd 15:44:19 <michi_cc> andythenorth: You up for being a guinea pig for a bit? 15:46:40 *** arikover has quit IRC 15:46:59 *** arikover has joined #openttd 15:54:33 *** arikover has quit IRC 15:54:46 *** arikover has joined #openttd 16:02:20 *** arikover has quit IRC 16:02:32 *** arikover has joined #openttd 16:04:34 <andythenorth> what am I doing? 16:04:35 <andythenorth> opengl? 16:04:58 <andythenorth> michi_cc 16:05:38 <michi_cc> andythenorth: https://www.icosahedron.de/openttd/patches/osx_retina_blit.patch 16:06:08 <michi_cc> On the search for the mysterious slowdown... 16:07:02 <michi_cc> andythenorth: On line 353 in src/video/cocoa/wnd_quartz.mm you can switch the colour space between sRGB and native (change 0 to 1). 16:08:07 * andythenorth compiles 16:08:44 <andythenorth> wow it's all gone retina :D 16:09:02 <supermop_Home_> I've spent too much on food delivery 16:09:26 * andythenorth switches to quad size UI and font 16:09:53 <andythenorth> michi_cc I just make random observations? 16:10:03 <michi_cc> Well, fast or slower? 16:10:29 <andythenorth> * cursor doesn't move if game is paused 16:10:33 <andythenorth> * map scroll is broken 16:10:55 <michi_cc> Details, details... :p 16:11:02 <andythenorth> hmm game won't unpause now 16:11:09 <andythenorth> hotkey failing 16:11:22 <michi_cc> I didn't change that... 16:13:04 <andythenorth> this is when I should get a twitch account... 16:14:29 <andythenorth> game seems to hang when unfocussed 16:16:55 <andythenorth> michi_cc using unscientific test, I think it's 4x or 5x slower than master 16:17:07 <andythenorth> based on ffwd frame rate in corner of map with full animation on 16:17:25 <andythenorth> turning full animation off doesn't work, redraw smears, game loses resonsiveness 16:17:43 <michi_cc> Well, in that case, I don't neeed to care about the bugs, because it is pointless (or I am doing it completely wrong). 16:18:29 <andythenorth> it's hard to devise a fair test 16:19:39 *** Flygon has quit IRC 16:19:42 <andythenorth> with the patch, it's slower, but it has a lot more pixels to draw 16:22:14 <andythenorth> L353 true is slower than false 16:22:17 <andythenorth> by about factor 3 16:22:20 <andythenorth> roughly 16:25:34 <michi_cc> andythenorth: Just in case, I've reuploaded the patch file to at least fix the broken pause redraw. 16:26:36 *** arikover has quit IRC 16:26:49 <andythenorth> that's also eliminated smearing and non-responsiveness after disabling full animation 16:26:54 <andythenorth> unless it's co-incidence 16:27:02 *** arikover has joined #openttd 16:27:56 <michi_cc> That colour space things is something absolutely do not understand. Why in the world is it slower to draw in the native display space than in some other colour space? The only what it makes slight sense is if macOS internally works with some other intermediate colour space, but of course there's like no documentation about it. 16:28:15 <michi_cc> andythenorth: Probably, I missed to scale the coordinates in one spot. 16:30:03 <michi_cc> andythenorth: Also, I'm trying to get my OpenGL patch working enough on macOS to do basic tests this easter, but I'm absolutely not sure how much work that really is going to be. 16:31:05 <andythenorth> hmm 16:31:38 <andythenorth> I could run Instruments later and see what the profile shows 16:32:06 *** arikover has quit IRC 16:32:34 *** arikover has joined #openttd 16:53:07 *** mindlesstux has quit IRC 16:53:28 *** mindlesstux has joined #openttd 17:19:37 *** snail_UES_ has joined #openttd 17:21:56 <peter1138> Skip OpenGL and just go Vulkan/Metal 17:24:35 <LordAro> peter1138: i feel like we'd be dropping support for more platforms than we'd like by doing that right now 17:24:44 <LordAro> not that we'd drop other graphics drivers though, i guess 17:25:42 <peter1138> I wonder if I'll get more than 10 fps in X-Plane today! 17:25:47 *** snail_UES_ has quit IRC 17:26:07 *** snail_UES_ has joined #openttd 17:28:39 *** glx has joined #openttd 17:28:39 *** ChanServ sets mode: +v glx 17:40:12 <milek7> there's opengl renderer somewhere on forums 17:43:12 <michi_cc> That things is quite a different beast, I meant https://github.com/OpenTTD/OpenTTD/pull/7744 17:46:08 *** arikover has quit IRC 17:46:27 *** arikover has joined #openttd 17:56:25 <milek7> yes, but isn't it even better with completeopengl blitting? ;P 18:01:25 <glx> first a video driver :) 18:02:40 <nielsm> I agree using vulkan is a bad idea, at least if ot 18:02:45 <nielsm> if it's the only choice 18:03:03 <nielsm> metal even worse choice :) 18:05:55 <nielsm> we'd probably also have to make sure any opengl video output runs well enough on old laptops with terrible intel graphics 18:08:22 *** rotterdxm has quit IRC 18:17:45 <andythenorth> metal is odd 18:18:08 <andythenorth> the one 3D game I play is Blitz, when it switched to metal some aspects of performance were stellar better 18:18:30 <andythenorth> but occasionally performance just stutters 18:18:40 <andythenorth> might be the Blitz implementation, hard to know 18:19:49 <michi_cc> nielsm: Even worse, many older (and newer) Intel graphics will not run OpenGL at all, simply because the pre-install didn't come with any OpenGL components, and most users will never update their driver on their own. 18:21:46 <nielsm> michi_cc yes I know, it was always a big problem with aegisub, used opengl to paint video since very early 18:22:02 <nielsm> also caused some AMD driver versions to crash hard 18:24:41 <nielsm> also even with an opengl based video output in ottd, there's still some OS aspects with window system, input etc to handle, so there will still need to be multiple video drivers 18:24:54 <nielsm> (or use SDL everywhere) 18:35:14 *** arikover` has joined #openttd 18:35:14 *** arikover has quit IRC 18:39:11 <mcbanhas> anyone knows of a good newgrf featuring lots of classic streamlined trains? 18:44:23 <arikover`> US Train Set has a lot of these. But it does not work properly with new industry sets. 18:50:18 <Samu> I have a weird request. I can't figure a way to detect the north tile of a ship depot, if the depots are built in a row 18:50:25 <Samu> via AI 18:51:14 <Samu> need help 18:52:07 <Samu> I can think of an unorthodox way, using ship orders, then getting the location of the order 18:52:41 <Samu> but that requirement, for the purposes of a water pathfinder, is just ... too ugly 18:54:54 <Samu> if I check the offset by 1 tiles, i can get the tile of another depot when they're built in a row :( 18:55:06 <mcbanhas> arikover`: I can't seem to find that train set. Can you link me plz? 18:57:38 <Samu> creating a list of depots via AIDepotList() won't work for ship depots which are of a competitor company 18:58:07 <Samu> i could retrieve the north tile that way, but... it's also an ugly method 18:59:35 <Samu> i can detect the extreme opposite tiles though 19:00:23 <Samu> the north tile of the most northest depot, and the south tile of the most southest depot 19:01:48 *** arikover` has quit IRC 19:02:09 *** arikover` has joined #openttd 19:02:20 <Samu> I can also compute the distance between those 19:05:19 <DorpsGek_III> [OpenTTD/OpenTTD] buynov opened issue #8075: OpenTTD failed to start on MacOS https://git.io/Jvh31 19:07:27 <LordAro> so, 1.10.1 ? 19:07:33 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #8075: OpenTTD failed to start on MacOS https://git.io/Jvh31 19:08:09 <nielsm> LordAro: I think so? 19:08:26 <LordAro> anyone else feel like putting it together? :p 19:09:23 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8075: OpenTTD failed to start on MacOS https://git.io/Jvh31 19:11:16 *** Laedek_ has joined #openttd 19:13:04 <LordAro> i see the crash, i think 19:13:13 <LordAro> GroupNameSorter is really weirdly written 19:15:28 <andythenorth> hmm 19:15:39 <andythenorth> what about a Builders Yard that closes if not supplied every 3 months 19:15:57 <andythenorth> and have the Scrap Yard require a Builders Yard in same town or it closes 19:16:53 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8075: OpenTTD failed to start on MacOS https://git.io/Jvh31 19:17:28 <LordAro> glx: possibly #7831 as well 19:17:30 *** Laedek has quit IRC 19:17:41 <glx> at least both use 10.12.6 19:17:53 <DorpsGek_III> [OpenTTD/OpenTTD] buynov commented on issue #8075: OpenTTD failed to start on MacOS https://git.io/Jvh31 19:18:29 <LordAro> could be some weird compilation thing with MacOS? but there's no nullptr check on the r == 0 branch of GroupNameSorter 19:18:46 <LordAro> not sure if that's necessary? Can sorter functions be passed nullptr values? 19:19:24 <LordAro> doesn't look lik this particular one can 19:22:49 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8075: OpenTTD failed to start on MacOS https://git.io/Jvh31 19:22:50 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #8075: OpenTTD failed to start on MacOS https://git.io/Jvh31 19:23:05 *** Laedek_ has quit IRC 19:23:07 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8066: 1.10.0 crashes on start in OS X 10.12.6 https://git.io/JvA3B 19:23:08 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #8066: 1.10.0 crashes on start in OS X 10.12.6 https://git.io/JvA3B 19:25:26 <arikover`> mcbanhas: It seems to be available ingame via online content. 19:28:04 <LordAro> glx: so what do we think? miscompilation on OSX would be ...unexpected 19:28:12 <michi_cc> LordAro: The + 68168 in the single backtrace line seems more like a trashed stack. There's no way the group name sorter function has that many bytes. 19:28:40 <glx> and stack with only one line is never good 19:28:41 <LordAro> michi_cc: that was a bit weird, unless something like strnatcmp has been inlined 19:31:23 <glx> could also just be an issue in macos specific code (with all the macos version checks everywhere) 19:31:59 <andythenorth> there might have been a forums report 19:32:01 * andythenorth looks 19:32:03 <LordAro> #7838 includes the same function, but was Windows 19:32:15 <LordAro> i can't imagine that's a coincidence 19:32:22 <glx> not exactly the same it seems 19:32:33 <andythenorth> https://www.tt-forums.net/viewtopic.php?f=31&t=86882 19:32:37 <andythenorth> same person? 19:33:10 <andythenorth> this one is maybe unrelated https://www.tt-forums.net/viewtopic.php?f=33&t=86812 19:34:36 <LordAro> first one is almost certainly the same person as #8066 19:35:18 <mcbanhas> arikover, tks I found it :) 19:35:19 <LordAro> andythenorth: complete lack of any real information in the second makes it difficult to tell 19:35:30 <LordAro> "does not start" is a bit suspicious, but could be anything really 19:35:33 <andythenorth> different OS version 19:35:46 <glx> SelectCompanyLiveryWindow::GroupNameSorter() uses the same code as VehicleGroupWindow::GroupNameSorter() but the call graph will be different 19:35:53 <LordAro> sounds like it's hanging in that one anyway, rather than crashing 19:37:18 <andythenorth> yup 19:40:45 <glx> hmm one thing that may help for #8066 and #8075 is to run with -d9 19:41:12 <glx> could show the falling area 19:41:13 <LordAro> michi_cc: glx: if everything's been inlined, MacOSStringCompare now has that new AutoRelease stuff, could possibly be causing issues? 19:42:21 *** Progman has joined #openttd 19:43:35 <michi_cc> LordAro: That is a simple std::unique_ptr, just with a different free, and should be identical. 19:44:03 <LordAro> unless it's bugged with 10.12 :p 19:44:17 <michi_cc> Compiler bugs never happen :p 19:44:23 <LordAro> :) 19:45:44 *** k-man has joined #openttd 19:46:25 <glx> anyway I'm not really sure #7838 and the macos crash are related, as it's not the same function in the log 19:47:05 *** Progman_ has joined #openttd 19:47:07 <LordAro> oh, right, i see 19:47:09 <LordAro> yeah, different 19:47:16 <LordAro> though weirdly coincidental 19:47:39 <michi_cc> A crash log from a build with --enable-debug=3 would be helpful, just that I suspect that wouldn't crash. 19:47:46 <glx> yeah, but a stack trace with only one line usually means stack overflow at some point 19:48:07 <LordAro> run with valgrind, see if it picks anything up? 19:48:43 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8066: 1.10.0 crashes on start in OS X 10.12.6 https://git.io/JvA3B 19:48:44 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro reopened issue #8066: 1.10.0 crashes on start in OS X 10.12.6 https://git.io/JvA3B 19:49:06 <glx> would be easier to get one of the reporters here to do some tests I guess 19:49:48 <LordAro> #8066 is the one that mentioned old embedded toolchains, so might actually be able to try some compilation 19:50:00 <LordAro> (in their forum post that andythenorth linked) 19:52:16 *** Progman has quit IRC 19:52:20 *** k-man__ has quit IRC 19:52:20 <glx> oh and assert are disabled on release builds, maybe it could at least try a nightly 19:58:21 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8066: 1.10.0 crashes on start in OS X 10.12.6 https://git.io/JvA3B 19:58:29 <LordAro> ^ that cover everything? 19:59:56 <glx> at least a good starting point to hopefully find the issue :) 20:00:25 <andythenorth> might need to explain how to run with -d9 20:00:44 <andythenorth> not trivial with a packaged binary 20:00:52 <glx> well he uses tools to do microcontroller stuff 20:01:16 <andythenorth> true 20:01:22 <glx> I think he should know some advanced use of the OS :) 20:01:28 * andythenorth stops writing instructions that might not be needed 20:01:57 <glx> and if needed they'll ask I guess 20:02:41 <LordAro> so, 1.10.1 ? :p 20:04:15 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8075: OpenTTD failed to start on MacOS https://git.io/Jvh31 20:12:23 <DorpsGek_III> [OpenTTD/OpenTTD] CheeseSprinkles opened issue #8076: Odd Cursor Glitch When Moving Through Windows and Game https://git.io/JvhZm 20:13:29 <milek7> Title Case Is So Weird 20:15:08 <DorpsGek_III> [OpenTTD/OpenTTD] buynov commented on issue #8066: 1.10.0 crashes on start in OS X 10.12.6 https://git.io/JvA3B 20:16:16 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #8076: Odd Cursor Glitch When Moving Through Windows and Game https://git.io/JvhZm 20:16:58 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8066: 1.10.0 crashes on start in OS X 10.12.6 https://git.io/JvA3B 20:18:27 <DorpsGek_III> [OpenTTD/OpenTTD] jpsouzamatos opened issue #8077: Toll https://git.io/JvhZE 20:20:36 <LordAro> what's with all the issues this evening? 20:22:20 <LordAro> not that that one needs to remain open 20:22:25 <LordAro> to the suggestions forum with you! 20:22:43 <michi_cc> People are finally bored enough? 20:24:14 <glx> #8077 could be a nice idea, but everyone should also pay toll to towns ;) 20:26:39 *** mcbanhas has quit IRC 20:40:16 <supermop_Home_> andythenorth should i make little capsule towers again? 20:40:27 <andythenorth> yes 20:41:19 <supermop_Home_> https://imgur.com/a/OGW8uff 20:42:24 <supermop_Home_> should i make non deterministic capsule towers that cause desyncs? 20:53:43 <andythenorth> perhaps not 20:54:33 * andythenorth trying to figure out how electrical steel is made 21:07:45 <LordAro> andythenorth: i imagine it involves electricity 21:07:49 <LordAro> and steel 21:10:43 <andythenorth> and silicon 21:10:56 * andythenorth wants to do a transformer factory 21:11:06 <andythenorth> not the autobots, although that might be rad :P 21:14:40 <andythenorth> https://i.pinimg.com/originals/80/71/2d/80712db7375a2f1081fde75159f18600.jpg 21:20:25 <nielsm> looks like it's holding the cargo carefully as to not get burnt 21:21:07 *** gelignite has quit IRC 21:22:29 <_dp_> random question - are there any newgrfs with self-driving vehicles? 21:24:27 <LordAro> pretty sure the driver is hardcoded 21:24:46 <LordAro> (as in the count of people who die if the vehicle gets hit by a train) 21:25:04 <nielsm> it could make sense for engines to have a "crew size" parameter 21:25:27 <andythenorth> :) 21:29:10 <Samu> I did it! 21:30:00 <Samu> I can finally detect which depot part is north of south part 21:30:58 <Samu> required a bit of brute force 21:31:04 *** mcbanhas has joined #openttd 21:31:20 *** andythenorth has quit IRC 21:32:03 <Samu> https://pastebin.com/raw/55d4nVfa 21:33:27 <Samu> pick any given depot tile in a chain of depots 21:33:50 <Samu> retrieve the end extremes 21:34:00 *** sla_ro|master has quit IRC 21:34:31 <Samu> then retrieve the full length of it 21:34:52 <Samu> slice it into multiple parts 21:35:02 <Samu> as many parts as you have depots 21:35:34 <Samu> then compute the offsets for first depot tile, and the 2nd depot tile 21:37:38 <Samu> see if each tile matches the given depot tile 21:37:55 <Samu> if it matches, then you want the other tile 21:38:41 <Samu> yeah, I'm bad at explaining things, just look at the code. It works. It's quite bad, but it works! 21:45:47 <Samu> I'm almost done with the canal pathfinder. All that remains is the internal penalty costs. They're quite messed up atm. 21:46:04 <Samu> gotta go, cyas 21:46:17 *** Samu has quit IRC 22:02:13 *** Wormnest_ has quit IRC 22:02:38 *** Wormnest_ has joined #openttd 22:04:29 <DorpsGek_III> [OpenTTD/OpenTTD] michicc opened pull request #8078: Remove: macOS support before 10.7 https://git.io/JvhCU 22:06:46 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #8025: Remove: Support for macOS before 10.9 https://git.io/JvhCk 22:06:47 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed pull request #8025: Remove: Support for macOS before 10.9 https://git.io/Jvu9R 22:13:34 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #8078: Remove: macOS support before 10.7 https://git.io/JvhCZ 22:15:10 <DorpsGek_III> [OpenTTD/OpenTTD] michicc commented on pull request #8078: Remove: macOS support before 10.7 https://git.io/JvhCn 22:16:32 <DorpsGek_III> [OpenTTD/OpenTTD] CheeseSprinkles commented on issue #8076: Odd Cursor Glitch When Moving Through Windows and Game https://git.io/JvhZm 22:16:49 <DorpsGek_III> [OpenTTD/OpenTTD] CheeseSprinkles commented on issue #8076: Odd Cursor Glitch When Moving Through Windows and Game https://git.io/JvhZm 22:19:36 *** Michael___ has joined #openttd 22:19:49 *** Michael___ has left #openttd 22:32:56 *** rotts has quit IRC 22:33:52 *** nielsm has quit IRC 22:39:40 *** Gustavo6046_ has quit IRC 22:48:25 *** Gustavo6046_ has joined #openttd 22:57:25 *** Gustavo6046_ has quit IRC 23:05:03 *** Wolf01 has quit IRC 23:20:02 *** tokai has joined #openttd 23:20:02 *** ChanServ sets mode: +v tokai 23:21:51 *** Progman_ has quit IRC 23:26:58 *** tokai|noir has quit IRC 23:34:16 *** arikover` has quit IRC