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00:01:18 <DorpsGek_III> [OpenTTD/OpenTTD] jostephd updated pull request #8278: Feature: decitiles/day velocity unit https://git.io/JJW2w 00:03:45 *** Compu has quit IRC 00:17:59 *** GT has quit IRC 00:18:45 <DorpsGek_III> [OpenTTD/OpenTTD] jostephd commented on pull request #8278: Feature: decitiles/day velocity unit https://git.io/JJR83 00:34:56 <DorpsGek_III> [OpenTTD/OpenTTD] jostephd updated pull request #8278: Feature: decitiles/day velocity unit https://git.io/JJW2w 00:45:31 *** Progman has quit IRC 00:46:11 *** snail_UES_ has quit IRC 00:56:19 *** iSoSyS has quit IRC 01:35:25 *** grossing has quit IRC 01:59:07 *** glx has quit IRC 02:23:31 *** grossing has joined #openttd 02:23:36 *** Wormnest has quit IRC 02:27:36 *** Flygon has joined #openttd 04:06:25 *** snail_UES_ has joined #openttd 04:12:58 *** snail_UES_ has quit IRC 06:25:19 *** andythenorth has joined #openttd 06:26:40 <andythenorth> Timberwolf the problem is calling it on station visit in combination with changing length 06:26:46 <andythenorth> tends to have unwanted results 06:27:09 <andythenorth> it was specifically banned because I specifically did that 06:59:41 *** nielsm has joined #openttd 07:07:09 <Timberwolf> Heh, quite. 07:08:00 *** sla_ro|master has joined #openttd 07:40:01 <_dp_> is there a way to do eyecandy powerlines and skilifts with newgrf? 07:40:07 <_dp_> that can actually go over roads and stuff 07:46:15 *** Wolf01 has joined #openttd 07:52:06 <_dp_> wonder if I can make them road types... 07:56:17 <nielsm> can't you at least make an object that can be placed on a tile southeast/southwest of the road and just overlap it visually? 07:56:37 <nielsm> although it's more work to build 07:56:48 <nielsm> maybe it breaks the sprite sorter, not sure 08:07:24 <_dp_> nielsm, that still means I need a pole every other tile 08:08:18 <_dp_> and, yeah, it's questionable for sprite sorter 08:09:03 <_dp_> though there are power lines that seem to work that way 08:09:18 *** Progman has joined #openttd 08:09:47 <_dp_> but poles are an issue, I want it to still be playable 08:11:25 <nielsm> hence also frosch's comment yesterday that objects need a way to be drag-buildable and such 08:11:57 <_dp_> nielsm, well, yeah, but I don't particularly care about that 08:12:07 <_dp_> they need to be useful in a first place :p 08:13:38 <_dp_> so far their only use is to allow openttd to be used as a graphics editor :p 08:18:28 <andythenorth> I used them once or twice 08:18:34 *** m1cr0man has quit IRC 08:18:37 <andythenorth> I use them because station tiles can't build on corner slopes 08:22:04 <_dp_> how does nrt handle crossroads? does it store both types of road on a tile? 08:24:17 <nielsm> I think it can just store one roadtype and one tramtype per tile 08:24:28 <nielsm> so if it's a tramway crossing a road then it works 08:24:42 <nielsm> if it's two incompatible roads with incompatible tramtypes then it can't work 08:25:10 <_dp_> nielsm, yeah, I'm already thinking of doing power lines as a tram type... 08:25:25 <_dp_> will probably work if there are no real trams... 08:26:18 <_dp_> haha, make both tram and road type power lines and add some server shenanigans to switch on a fly xD 08:26:20 * andythenorth just invented a stupid economy 08:26:24 <andythenorth> railroad economy 08:26:35 <andythenorth> train factory -> new trains -> train depot 08:26:42 <andythenorth> train depot -> old trains -> scrapyard 08:27:01 <andythenorth> quarry -> ballast -> engineering depot 08:27:02 <Wolf01> Money -> trains, you deliver train parts and get paid in trains 08:27:13 <andythenorth> engineering depot -> scrap rails -> scrapyard 08:27:14 <andythenorth> oof 08:27:46 <andythenorth> has anyone made Train Whack 2 yet? 08:28:46 <Wolf01> What is the highscore? 08:29:04 <Wolf01> I just got: You scored 883760! Snowplough bonus: 2 = 4x score multiplier 08:29:28 <andythenorth> I scored over 1m yesterday, 3 snowploughs 08:29:33 <andythenorth> frosch got over 1m also 08:29:35 <Wolf01> Wow 08:29:44 <andythenorth> snowploughs are OP, someone should nerf them 08:29:54 <Wolf01> With random or same type? Same type has sensible lower scores 08:30:14 <andythenorth> I didn't do maths, but I think same type has more chance of 3 snowploughs 08:30:36 <andythenorth> also boring mode should get more snowploughs 08:30:51 <andythenorth> hmm maybe trains need more details in the gameplay 08:31:20 <andythenorth> IRL in UK there is: air brake vs vacuum brake, steam heat vs. electric heat, axle load, brake force 08:31:29 <andythenorth> all of which affect engine choice 08:31:44 <andythenorth> this is important for 32px trains? 08:31:55 <andythenorth> maybe Train Whack should use those things :P 08:32:01 <Wolf01> I'm getting a lot of 6 metro engines in the same consist 08:32:26 <andythenorth> that happens 08:33:21 <Wolf01> Like 5 on 6 refreshes 08:34:10 <Wolf01> You should make a clicker game 08:35:23 <andythenorth> Flappy Train 08:35:39 <andythenorth> one of my kids plays Crossy Road 08:35:51 <andythenorth> which is like a voxel version of the 1984 edition 08:37:14 <andythenorth> I never played Frogger, we had Hog! on the BBC which was a hedgehog not a frog and trains not logs 08:39:36 *** iSoSyS has joined #openttd 08:49:56 <Wolf01> Will my touch-screen-with-windows finish to install the updates instead of doing 60%, 15%, 20%, 90%, 35%, 100%, 20%? 08:50:57 * _dp_ remembers some printer drivers where progress bar went to 99% then smoothly back to 0 before failing with an error 09:04:16 *** gretel[m] has joined #openttd 09:06:51 *** HerzogDeXtEr has joined #openttd 09:25:37 *** JacobD88 has joined #openttd 09:37:59 *** arikover has joined #openttd 09:45:00 *** andythenorth has quit IRC 09:58:13 *** Smedles_ has joined #openttd 10:01:03 *** Smedles has quit IRC 10:01:44 *** JacobD89 has joined #openttd 10:04:53 *** gelignite has joined #openttd 10:05:03 *** JacobD88 has quit IRC 10:05:56 *** iSoSyS has quit IRC 10:27:22 *** frosch123 has joined #openttd 10:48:38 *** arikover has quit IRC 11:15:58 *** JacobD89 has quit IRC 11:39:38 *** Progman has quit IRC 12:08:08 *** iSoSyS has joined #openttd 12:14:11 *** m1cr0man has joined #openttd 12:14:40 *** iSoSyS has quit IRC 12:33:42 *** glx has joined #openttd 12:33:42 *** ChanServ sets mode: +v glx 12:52:19 *** gelignite has quit IRC 13:53:11 *** Progman has joined #openttd 14:05:20 *** m1cr0man has quit IRC 14:44:55 *** snail_UES_ has joined #openttd 15:08:02 *** snail_UES_ has quit IRC 15:34:09 *** b_jonas_ has joined #openttd 15:34:09 *** b_jonas has quit IRC 15:46:54 *** snail_UES_ has joined #openttd 16:13:19 *** andythenorth has joined #openttd 16:13:31 <andythenorth> so did reddit find TW yet? 16:17:13 *** andythenorth has quit IRC 16:36:43 *** Flygon_ has joined #openttd 16:43:12 *** Flygon has quit IRC 16:48:15 *** glx has quit IRC 16:50:29 *** andythenorth has joined #openttd 16:50:43 <andythenorth> yo 16:51:16 <andythenorth> do we know if what var 43 does with train-type colours, vehicle group colours? 16:52:35 <andythenorth> v->grf_cache.company_information = GetCompanyInfo(v->owner, LiveryHelper(v->engine_type, v)); 16:55:19 <nielsm> hm wait, can you make a vehicle that drives faster if you paint it red? 16:55:40 <frosch123> andythenorth: the train can only read its own colour 16:56:16 <frosch123> nielsm: yes 16:56:35 <frosch123> it specifically ignores client settings for drawing company colours, to not desync 16:57:02 <andythenorth> great 16:57:10 <frosch123> nielsm: also, pineapple trains use the company colour to select different sprites 16:57:11 <andythenorth> that means I can do a few silly livery tricks 16:57:16 <andythenorth> yes I'm going to do that 16:57:31 <frosch123> somehow pikka drew colored 32bpp trains, doing the recoloring in the sprite 16:57:39 <andythenorth> pikka is madder than me even 16:57:47 <andythenorth> although none as mad as V4530000 16:57:49 <andythenorth> also I love features that don't require newgrf spec change :) 16:58:08 <nielsm> have only one engine per generation, the color you paint it determines the stats 16:58:25 <andythenorth> nielsm I *almost* adopted that idea 16:58:49 <andythenorth> with vehicle group liveries, colours really could be 'liveries' :P 16:58:51 <andythenorth> also 16:58:59 <andythenorth> BIAB 16:59:00 *** andythenorth has quit IRC 16:59:14 <nielsm> that would be wonderfully opaque gameplay mechanics 17:08:51 <nielsm> more ideas for opaque mechanics when andy comes back: one industry does everything, but only one thing at a time, it resets which cargo it produces and consumes on the monthly production change depending on which cargo is delivered next 17:10:13 <nielsm> and changing production takes a while to ramp up 17:10:39 *** andythenorth has joined #openttd 17:11:41 *** glx has joined #openttd 17:11:41 *** ChanServ sets mode: +v glx 17:14:21 <andythenorth> hmm 17:14:30 <andythenorth> will I break the 'No Garratt' rule for Horse? 17:21:05 <frosch123> there was an ancient latinamerican train set 17:21:27 <frosch123> articulated vehicles didn't quite work, so you were supposed to build and arrange them manually 17:21:42 <frosch123> but i did not know that, and wondered what those weird vehicles were 17:24:02 <b_jonas_> can I show some screenshots? this FIRS steel mill is the central hub of my steel network. it used to have a sane arrangement of stations, but then I reworked it to this mad science station jumble. it is probably less effective than what I could have by fixing that sane arrangement in minor ways. https://i.stack.imgur.com/CPVhz.png https://i.stack.imgur.com/VEtKf.png 17:24:09 *** b_jonas_ is now known as b_jonas 17:25:22 <Wolf01> Aahahh boring mode is fantastic 17:25:42 <b_jonas> I should make it even more mad sciencey by having tunnels of tracks coming out of a station go under another station 17:25:45 <frosch123> i tried boring mode, to check whether i can get more snowploughs 17:25:57 <frosch123> but only got one, three times in 100 games 17:26:31 <frosch123> hmm, no, 200 games, 100 with same rail, 100 with mixed 17:27:35 <Wolf01> I just got 2 snopwploughs and a bunch of hoppers, no engine XD 17:27:37 <frosch123> i was hoping for 8 snowploughs or so :p 17:28:03 <frosch123> so, 1M points is still pretty hard to get 17:28:05 <frosch123> only got it once 17:30:22 <frosch123> 300k with 1 snowplough, i guess that's terrible :p 17:30:40 <b_jonas> if it's too bad, I might built it back to the original layout though 17:30:47 <b_jonas> we'll see 17:30:57 <Wolf01> https://imgur.com/CpRuplF aahah 17:31:14 * _dp_ seen 2mil once 17:31:23 <frosch123> wow, you got 1M in boring mode 17:31:27 <frosch123> i thought that's impossible 17:31:33 <_dp_> boring seems better actually 17:32:46 <frosch123> i had the impression < 200k is normal in boring mode 17:33:36 <frosch123> hmm, ok, it's diferent now 17:33:49 <frosch123> maybe i also had boring tracks on 17:34:34 *** Flygon_ has quit IRC 17:34:35 <frosch123> the torpedo car is pretty long 17:34:38 <frosch123> i got a line wrap :p 17:36:11 <b_jonas> "can you make a vehicle that drives faster if you paint it red?" lol 17:36:29 <frosch123> b_jonas: you never played with nuts, did you? 17:36:43 <andythenorth> b_jonas which FIRS economy is that? :) 17:36:45 <b_jonas> you could probably make a fake "red paint" engine that is displayed as the normal engine and carriages painted red and makes the train faster 17:36:52 <frosch123> nuts has a category of vehicles, where the engines have moods 17:37:00 <andythenorth> frosch123 I should store a game counter in a cookie 17:37:00 <frosch123> and change their stats when they are in good or bad mood 17:37:21 <andythenorth> if it's a session cookie, you don't need to consent \o/ 17:37:41 <andythenorth> wow did V actually do that? 17:37:49 <andythenorth> I have considered troll engines before, with changeable stats 17:37:57 <andythenorth> but V actually did it 17:38:10 <b_jonas> andythenorth: FIRS temperate basic 17:38:26 <andythenorth> Wolf01 you won! 17:38:51 <b_jonas> can you make anisotropic trains, which are faster when going north than south? 17:39:16 <frosch123> andythenorth: https://dev.openttdcoop.org/projects/nuts/wiki/Cargo_Train_Classes#Mentally-Disturbed-class <- see "mentally disturbed class" 17:39:38 <Wolf01> <andythenorth> Wolf01 you won! <- no, NOW I won: https://imgur.com/86JdtiG 17:40:13 <frosch123> it would be a terrible score without the snowplughs 17:40:24 <frosch123> 3 snowploughs should be 2M 17:40:38 <Wolf01> Or even more 17:41:11 <andythenorth> Wolf01 I think that beat me 17:41:19 <frosch123> andythenorth: the MEOW class is more useful gameplay-wise though 17:41:30 <andythenorth> b_jonas FIRS Steeltown :) https://grf.farm/images/Sleepyville-Transport-26-11-1978.png 17:42:10 <andythenorth> "Rainbow SLUG is just a visual upgrade of the normal SLUGs, causing them to be much more awesome." 17:42:48 <_dp_> https://citymania.org/static/files/misc/tw-2mil.png :p 17:42:51 <andythenorth> how does V have the ships eat the cargo? 17:43:06 <andythenorth> _dp_ web developer tools? o_O 17:44:03 <_dp_> andythenorth, huh? why would I wdt just a 2mil :P 17:44:04 <b_jonas> andythenorth: this is the first train I play with FIRS, so I wanted basic. and I think my second and third games will be basic too. steeltown is crazy. 17:44:17 <andythenorth> _dp_ cheating is better when more plausible :) 17:44:45 <andythenorth> b_jonas fair, Steeltown is even more crazy in v4 (in development) 17:44:54 <andythenorth> it takes me about 60 years to connect the chains 17:45:05 <frosch123> andythenorth: i have no idea how V made vehicles eat cargo 17:45:39 <andythenorth> cannot think of any way to do that, except in depot 17:45:51 <b_jonas> this one still only has a steel network, and the steel line still doesn't work well, I'm trying to see what I have to change after it goes to equilibrium after this reconstruction, I might need the stronger engine or two engines 17:46:25 <Timberwolf> 60? My Trains test game is in 1961 and I only just got to the point of vehicle bodies. 17:47:07 <andythenorth> it's almost not fun :P 17:47:09 <andythenorth> bit like work 17:47:11 <andythenorth> but eh 17:47:12 <b_jonas> does FIRS steeltown give some kind of bonus to your vehicles as the prize at the end? 17:47:27 <andythenorth> unfortunately no 17:47:30 <b_jonas> like, if you make the industries construct vehicles, you get better vehicles or something 17:47:45 <andythenorth> all you get is a slight sense of 'wtf did I do all that for?' :) 17:48:00 <andythenorth> currently vehicles do nothing, I don't even bother transporting them 17:48:23 <Timberwolf> "to test that I didn't fuck up the sprites for the advanced cargo types" 17:48:25 <b_jonas> better rail type if they build railway tracks 17:49:00 <b_jonas> Timberwolf: in what year did you start the game that's in 1961? 17:49:04 <b_jonas> I started this one in 1950 17:49:05 <andythenorth> I might just deliver them to scrap yards :P 17:49:27 <Timberwolf> 1900. 17:49:53 <frosch123> andythenorth: http://devs.openttd.org/~frosch/unicorn_whack.png <- plausible? 17:50:46 <andythenorth> frosch123 submit a patch :) 17:51:26 <Timberwolf> I'd have started earlier but the lazy idiot who authored tge train set I'm using didn't include any locos before about 1899 or so. 17:51:31 <andythenorth> oof 17:51:41 <Wolf01> https://imgur.com/W7TO2yP OK, I stop there now 17:51:46 <andythenorth> I just rejected moving the Iron Horse start date to 1900 17:51:55 <andythenorth> but I considered it, 1860 is silly 17:52:19 <andythenorth> how is the train set going? 17:52:23 <frosch123> Wolf01: waiting for the next dlc? 17:52:29 <Timberwolf> Playtesting, mainly. 17:52:58 <Timberwolf> I didn't screw too much up but I did enough silly things a full test game was a good idea. 17:53:43 <Timberwolf> "oh yes, this is why everyone else includes mail versions of their passenger carriages" type stuff. 17:53:56 <Wolf01> <frosch123> Wolf01: waiting for the next dlc? <- yes 17:54:10 <andythenorth> there are so many things in Horse like that 17:54:17 <andythenorth> "I know better than other authors" 17:54:25 <andythenorth> then I play-test and end up making similar decisions 17:54:48 <andythenorth> the way refits work drives a lot of set design choice 17:56:33 <Timberwolf> The hardest thing about going back to 1800s is the 1800-start people are really vocal :p 17:57:50 <Timberwolf> Pretty sure it'd be quicker to get the right stats for a pre-1850 set by just releasing with random stats and waiting for everyone to correct you. 18:00:55 <b_jonas> ok, these definitely don't have enough power. I'll replace the engines. 18:01:01 <Timberwolf> Different play styles I know, but with Road Vehicles there was a fair bit of, "I want vehicles it's impossible to make a profit with, because realistic stats". (I think the one time I played a 1700s start, ships are so OP compared to other vehicles your boats subsidise everything) 18:02:38 <andythenorth> I tried the early play stuff, DanMacK was very encouraging about including it in Horse and Hog 18:02:43 <andythenorth> but I just can't get on with it 18:03:06 <andythenorth> I think it needs boxing off with a specific industry grf designed for it 18:03:16 <b_jonas> I'll need two engines 18:03:21 <andythenorth> hmm 18:03:24 <Timberwolf> My biggest problem is I play smaller maps, so I've connected everything by 1870. 18:03:47 <andythenorth> frosch123 how plausible is a link from each vehicle to a 'details' web page? Were you trolling me when you suggested it? :) 18:04:06 <Timberwolf> Then it's like, "so I guess I'll just upgrade engines for the next 180 years?" 18:04:24 <andythenorth> GS :P 18:05:47 <frosch123> andythenorth: no, we already discussed that 10 years ago, when george wanted to include historical photos in the purchase list's extra info 18:06:12 <andythenorth> we're not worried about link rot, domain parking scams etc? 18:06:21 <frosch123> the realism freaks always wanted to add backstories, assuming that anyone would read them 18:06:25 <andythenorth> or we could file it under "don't care" 18:06:42 <andythenorth> I really like the pikka wiki stuff, I found it added to the game fun for me 18:06:46 <frosch123> there's already an url in the grf description 18:06:51 <andythenorth> and V's docs are good 18:07:07 <_dp_> just embed the web browser already :p 18:07:13 <frosch123> the idea to add a short-url service to bananas, is new though 18:07:27 <frosch123> _dp_: yes, we should switch to qt based gui 18:07:30 <andythenorth> I have the pages already https://www.grf.farm/iron-horse/dev/html/lark.html 18:07:40 <andythenorth> they're not really designed yet, but eh 18:07:53 <andythenorth> this isn't a big spec change, just a static property? 18:08:14 <andythenorth> or do we abstract it all and have bananas sort it out on upload? 18:08:20 <_dp_> qt or not but I'm really missing images and stuff in gs messages 18:08:38 * andythenorth BIAB, time for dinner \o/ 18:08:40 <andythenorth> hurrah 18:08:41 <andythenorth> dinner 18:08:49 *** andythenorth has quit IRC 18:13:13 <b_jonas> heh, back stories 18:13:26 <b_jonas> I don't care about realism for this game, except in as much as it helps understand the game mechanics 18:14:00 <b_jonas> and yes, I want strong fast trains, not horses, and I want diagonal bridges and diagonal tunnels, <s>and a pony</s> :) 18:16:02 <b_jonas> I'm replacing all the engines on these 26 trains, but I'll want to upgrade it to maglev 4 in-game years from now anyway 18:19:30 <b_jonas> and I'm not even sure if the two engines actually helps 18:20:48 <b_jonas> hmm, I'll have to improve this station exit too 18:21:00 <b_jonas> I think I'll look up how I did the station exit in my previous game, because that worked well 18:39:00 *** jottyfan has joined #openttd 19:34:11 *** gelignite has joined #openttd 19:46:45 *** WormnestAndroid has quit IRC 19:46:58 *** WormnestAndroid has joined #openttd 19:55:49 *** andythenorth has joined #openttd 20:04:47 <andythenorth> @seen FLHerne 20:04:47 <DorpsGek> andythenorth: FLHerne was last seen in #openttd 2 weeks, 6 days, 5 hours, 14 minutes, and 48 seconds ago: <FLHerne> I'm not sure that's true 20:05:50 *** frosch123 has quit IRC 20:25:21 *** jottyfan has quit IRC 20:31:42 *** andythenorth has quit IRC 20:50:16 *** Darkvater has quit IRC 20:58:15 *** jottyfan has joined #openttd 21:08:42 *** andythenorth has joined #openttd 21:11:10 *** jottyfan has quit IRC 21:11:16 *** jottyfan has joined #openttd 21:12:41 *** andythenorth_ has joined #openttd 21:18:54 *** andythenorth has quit IRC 21:22:50 *** gelignite has quit IRC 21:26:54 *** Progman has quit IRC 21:30:48 *** andythenorth has joined #openttd 21:37:08 *** andythenorth_ has quit IRC 21:39:34 *** Wolf01 has quit IRC 21:53:56 *** sla_ro|master has quit IRC 21:55:19 *** debdog has joined #openttd 21:57:45 *** jottyfan has quit IRC 22:04:43 *** andythenorth has quit IRC 22:20:49 *** nielsm has quit IRC 22:24:29 *** tokai|noir has joined #openttd 22:24:29 *** ChanServ sets mode: +v tokai|noir 22:31:21 *** tokai has quit IRC 23:07:48 *** HerzogDeXtEr has quit IRC