Times are UTC Toggle Colours
00:32:48 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #9241: Some tree brushes do not mark tiles as a rainforest https://git.io/JsvZq 01:39:13 *** Wormnest has quit IRC 02:04:37 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #9264: Incorrect autoreplace behaviour when temporary free-wagon chains exceed the train length limit https://git.io/JsYgM 02:24:50 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9264: Incorrect autoreplace behaviour when temporary free-wagon chains exceed the train length limit https://git.io/JsYgM 02:47:03 *** D-HUND has joined #openttd 02:50:23 *** debdog has quit IRC 03:03:15 *** glx has quit IRC 03:06:42 <DorpsGek> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8279: Port GUI rendering improvements from JGRPP https://git.io/JsYPu 03:06:45 <DorpsGek> [OpenTTD/OpenTTD] techgeeknz closed pull request #8279: Port GUI rendering improvements from JGRPP https://git.io/JJWrE 03:26:37 *** Flygon has joined #openttd 03:53:00 *** Flygon_ has joined #openttd 03:56:19 *** Flygon has quit IRC 04:15:28 *** WormnestAndroid has quit IRC 04:16:30 *** WormnestAndroid has joined #openttd 04:36:02 *** snail_UES_ has quit IRC 04:43:44 *** WormnestAndroid has quit IRC 04:43:51 *** WormnestAndroid has joined #openttd 04:45:21 *** lobstarooo has joined #openttd 04:52:21 *** lobster has quit IRC 04:52:21 *** lobstarooo is now known as lobster 05:00:05 *** WormnestAndroid has quit IRC 05:06:51 *** snail_UES_ has joined #openttd 05:30:14 *** WormnestAndroid has joined #openttd 06:10:32 *** sla_ro|master has joined #openttd 06:35:38 *** HerzogDeXtEr has joined #openttd 06:47:58 *** WormnestAndroid has quit IRC 06:48:02 *** WormnestAndroid has joined #openttd 07:13:56 *** natmac[m] has quit IRC 07:21:38 *** supermop_Home_ has quit IRC 08:16:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9263: Codechange: [Network] Use std::string for passwords or hashes thereof https://git.io/JsmxH 08:28:45 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9263: Codechange: [Network] Use std::string for passwords or hashes thereof https://git.io/JsmxH 08:35:22 <peter1138> IT'S FRIDAY 08:36:08 <Rubidium> I guess some people beg to differ with you on that ;) 08:42:02 *** andythenorth has joined #openttd 08:42:10 <andythenorth> does GS run when game is paused? 08:45:01 <peter1138> Breakfast? 08:45:35 <andythenorth> one orange 08:45:38 <andythenorth> some cornflakes 08:45:46 <andythenorth> various tedious gut medicines 08:46:13 <Rubidium> andythenorth: based on the code I would guess it is. It might be that performing a command halts it because it needs to wait until the command has been executed 08:46:31 * andythenorth wants to plant a 'town hall' industry in every town 08:46:40 <andythenorth> and the only way to do that might be a dedicated GS 08:46:51 <andythenorth> which pauses the game on start, then places industries until all done 08:46:52 <Rubidium> andythenorth: I reckon you can prove it by just printing some (different) text in a loop and then yielding for that tick 08:48:01 <Rubidium> andythenorth: though... during map creation there are a lot of ticks where the game script seems to be running 08:48:18 <Rubidium> https://github.com/OpenTTD/OpenTTD/blob/b136e65cf9375700e77579b344f8dd86a5a61336/src/genworld.cpp#L160 08:48:30 <andythenorth> thanks 08:48:39 <andythenorth> this isn't something I could release, it's just to test a concept 08:48:57 <andythenorth> there's no way players will be able to download both a specific FIRS version and the correct version of a GS 08:49:03 <andythenorth> and get them both into the game 08:52:53 <DorpsGek> [OpenTTD/OpenTTD] HelmiMUC opened issue #9265: Bug Report https://git.io/JsODr 08:53:06 *** Samu has joined #openttd 09:02:42 <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on issue #9265: Bug Report https://git.io/JsODr 09:03:30 <FLHerne> ^ "Bug" is that "Unload all" doesn't imply "Unload and leave empty" by default 09:05:30 <LordAro> mm 09:05:44 <TrueBrain> surprised me too :P 09:05:56 <LordAro> that window is a mess 09:06:23 <LordAro> well, those buttons specifically are a mess 09:17:29 <FLHerne> Yeah, tbh I think it might be better if it did 09:17:40 <TrueBrain> LordAro: it is .. but a good design to fix it is hard 09:17:44 <peter1138> I might look at group-orders at some point. 09:17:46 <TrueBrain> without ofc going in a totally other direction 09:18:04 <FLHerne> LordAro: Have you seen the JGR version? 09:18:10 <FLHerne> It's just getting absurd 09:18:36 <FLHerne> (you can choose sets of cargo to station-refit to and so on) 09:21:11 <TrueBrain> did anyone ever make a patch that the order window tells you which stations you can reach? 09:21:17 <TrueBrain> so you can just click them, instead of scrolling to it? 09:21:51 <andythenorth> airports! 09:21:53 <andythenorth> :) 09:22:01 * andythenorth says words 09:22:30 <LordAro> FLHerne: quite 09:22:33 <LordAro> andythenorth: boats! 09:22:45 <peter1138> can you click on a station in the station list? 09:22:52 <FLHerne> Yes 09:23:03 <peter1138> surprising 09:23:21 <FLHerne> In general, OTTD UI seems quite good at being able to click on the thing 09:23:26 <peter1138> (I mean click on with goto order to add the order, not just click on it) 09:23:41 <andythenorth> no 09:23:48 <andythenorth> it scrolls to the station 09:24:43 <TrueBrain> well, what happens to me a lot, that I clone a vehicle on an other part of the infra, and that I forget to change the orders 09:24:54 <TrueBrain> but it just leaves the depot and starts to do what-ever-the-fuck-it-wants 09:25:05 <TrueBrain> kinda miss the feedback of "station not reachable" a lot easier :D 09:25:07 <TrueBrain> and earlier :P 09:25:13 <andythenorth> 'lines' 09:25:15 <FLHerne> Yay, this time I got the crash-on-exit even when using the in-game Exit option 09:25:24 <andythenorth> something something simutrans 09:25:26 <FLHerne> (and it crashed my entire desktop again) 09:28:54 <peter1138> andythenorth, yes, group-orders 09:29:17 <andythenorth> and group consist templates :P 09:29:30 <andythenorth> group shunting 09:29:38 <andythenorth> group 2-way EOL settings 09:29:43 <peter1138> we have group colours, so why not group everything else ;) 09:29:46 <peter1138> oh yes 09:29:48 <peter1138> 2-way WOL 09:29:50 <peter1138> EOL 09:29:55 <andythenorth> group colours the best 09:29:58 <andythenorth> 2-way WOL 09:30:03 <andythenorth> now known as 09:30:17 <peter1138> seems to be grand "fix" to everyone's routing issues... 09:30:24 <andythenorth> for times when you've built signals so complicated, for no obvious reason, that you exploit marginal hacks 09:30:35 <andythenorth> instead of using 1-line-per-train as intended 09:30:40 <peter1138> the penalty is too high so it makes it use a path anyway. or something? i dunno. 09:30:55 <andythenorth> emoji 09:31:13 <peter1138> probably the penalty is high due to the massive chains of pointless presignals 09:31:45 <peter1138> Even devs don't get safe-waiting-points right though :) 09:36:57 <peter1138> Hmm, maybe I should run subtropic next time 09:37:40 <Rubidium> when you said 2-way EOL, I was thinking about https://pasteboard.co/K1PLPUo.jpg 09:38:15 <Rubidium> two buffers on an otherwise physically connected track 09:39:57 <peter1138> heh 09:40:27 <peter1138> https://cdn.discordapp.com/attachments/477434889508093952/842505145594281994/unknown.png 09:40:31 <peter1138> ^ Something to do with that. 09:40:33 <peter1138> I don't know. 09:40:36 *** frosch123 has joined #openttd 09:42:27 <andythenorth> quak 09:42:35 <frosch123> hoi mammals 09:42:37 <andythenorth> that's an early frosch123 is it holiday? 09:43:13 <frosch123> yesterday was lazy christians day. today is hangover bridge day. but i didn't drink yesterday 09:45:23 <frosch123> but hey, i did my taxes yesterday. that counts for at least 2 workdays, doesn't it? 09:51:11 <_dp_> https://wiki.openttdcoop.org/Two-way_end_of_line 09:51:56 *** Samu has quit IRC 09:51:57 <_dp_> afaict the only reason to not have twoway eol is to make life easier for newbies that signal everything with twoway signals 09:53:05 <_dp_> which is even less meaningful considering the recent effort to make pbs a newbie signal 09:53:06 <andythenorth> something something nothing can ever change because 2 way EOL is the only way to make PBS work 09:53:08 <andythenorth> apparently 09:53:42 <frosch123> _dp_: what about all the effors to ban pbs from servers to reduce cpu usage? :p 09:53:53 <_dp_> frosch123, > /dev/null 09:54:16 <andythenorth> are they the same servers that run big train grfs? 09:54:24 <frosch123> andythenorth: we changed default vehicles yesterday. is that enough change for this week? 09:54:32 <_dp_> frosch123, though at openttcoop level of complexity that may actually be true :p 09:55:00 <andythenorth> frosch123 2.0 09:55:33 <frosch123> i should host a server "hard game, no inflation, no infracost, no breakdowns, to town authority" 09:55:47 <_dp_> frosch123, also pbs are "slow" in a gameplay sense, not cpu usage 09:56:27 <frosch123> what do you mean? does it take longer to build them? 09:56:58 <frosch123> or do you mean lack of priority lines, so slowdown of mainlines? 09:57:29 <_dp_> you can cram more trains into a line with block signals of the same interval 09:57:38 <_dp_> figuratively speaking pbs are slow to switch 09:59:23 <andythenorth> trying to repro my result where a single Iron Horse train cuts 50% of the ffwd rate compared to similar base set train 09:59:39 <andythenorth> not getting stable results, the ffwd speed swings around wildly 09:59:57 <peter1138> The argument about performance was originally throughput, IIRC. It just got morphed into performance, and then CPU performance... 10:00:07 <frosch123> andythenorth: easy, play on 64x64 with no industries 10:00:32 <frosch123> when a train is the only thing in a game, it's effect on cpu load is at maximum 10:00:49 <_dp_> frosch123, also #7941 10:00:51 <peter1138> (Also, block signals do path finding to work out what state they need to be, so "in theory" should cost more in CPU time ;) 10:00:55 <_dp_> terrible name for the bug btw 10:01:03 <andythenorth> I need to turn off autosave and stuff 10:01:13 <peter1138> (Well, not path finding, but track following) 10:01:16 <andythenorth> configuring my game for ffwd-based speed profiling has too many confounding factors :P 10:01:47 <andythenorth> anyway, I think Horse kills performance 10:02:19 <andythenorth> but https://www.duperrin.com/english/wp-content/uploads/2014/09/deming_in_god_we_trust.png 10:02:21 <TrueBrain> horse power .. always ruining everything 10:02:25 <peter1138> Does it? 10:02:36 <andythenorth> no data 10:02:42 <andythenorth> chasing rainbows 10:03:24 <peter1138> I performance checked my tree tick change on 4096x4096 and noticed the standard game loop tick is ~ 11ms already. 10:03:39 <peter1138> So I decided I didn't care. 10:04:07 <frosch123> i wondered about measuring cpu time of newgrf 10:04:17 <frosch123> tic/toc is too expensive to do at every newgrf call 10:04:28 <frosch123> so i wondered about a statistical approach 10:04:48 <frosch123> store in some global what newgrf thing we are doing, and then have some sampling thread 10:05:24 <andythenorth> we only need some indication of 'makes a difference, or not' ? 10:05:32 <andythenorth> actual precise timings don't matter? 10:05:46 <peter1138> Nice, eat a whole CPU core monitoring what is eating performance :D 10:05:58 <andythenorth> we have lots 10:06:00 <andythenorth> well I do 10:06:01 <peter1138> Could be a useful debug tool. 10:06:03 <frosch123> we have enough cores for that by now 10:06:14 <andythenorth> I mean...I can only use one of the cores before the mac dumps the thermals 10:06:15 <peter1138> Yeah 10:06:18 <andythenorth> but eh 10:06:33 <andythenorth> 65 i9 poor buying decision 10:06:36 <andythenorth> 65W 10:07:06 <peter1138> Cargo destinations eh? 10:07:12 <andythenorth> maybe 10:07:18 <andythenorth> cargodist is now out of fashion 10:07:26 <andythenorth> pikka has persuaded me it's net worse to play with 10:07:32 <andythenorth> 'next' 10:08:06 <frosch123> "because it plays the game for you" or some other reason? 10:08:46 <andythenorth> because it chokes passenger routes 10:08:57 <andythenorth> and because it doesn't work with FIRS supplies unless tricks are used 10:09:03 <Timberwolf> Passenger generation isn't scaled for it, imo. 10:09:33 <peter1138> It requires existing established routes is its main issue for me. 10:09:36 <andythenorth> and because it prevents multiple destination pickups from one station 10:09:38 <frosch123> ah, so "because it doesn't do what i want'" :) 10:09:41 <andythenorth> yes 10:09:47 <Timberwolf> I found it much nicer in daylength games, where small villages actually end up with a small branch line. 10:09:51 <andythenorth> 'out of fashion' not broken 10:10:13 <andythenorth> as an automated transfer system cdist is really clever 10:11:24 <andythenorth> Timberwolf but it would need to scale passenger generation _down_ which is weird 10:11:26 <andythenorth> :) 10:11:46 <andythenorth> and also transfer payments are a shitshow with big cdist pax network 10:13:00 <FLHerne> Not really, you just ignore them :p 10:14:19 <peter1138> Because cdist works on existing routes, it means that point 2 point still works. 10:14:25 <Timberwolf> I think the correct thing is Simutrans-style for things like passengers. 10:14:58 <Timberwolf> They have a destination in mind, if you have a station near the destination they will generate, if not they won't. 10:15:38 <Timberwolf> Maybe a tolerance on travel time (like Transport Fever). 10:15:57 <peter1138> You need something to tell you where things want to go. 10:16:16 <Timberwolf> Yeah. 10:16:39 <Timberwolf> There is also the opposite problem, which is it being impossible to start with passengers. 10:17:23 <Timberwolf> I always found that with the Simutrans model, it gets a bit, "cool, you've built a nice network between these towns, shame all the passengers want to go to this other place halfway across the map" 10:18:31 <peter1138> Yup 10:18:34 <andythenorth> yacdist 10:18:38 <andythenorth> 'maybe' 10:19:01 <andythenorth> I considered splitting the cargo type to local and long distance pax 10:19:06 <andythenorth> but they can't get on the same bus :P 10:19:12 <andythenorth> actual subtypes anyone? 10:21:04 <frosch123> andythenorth: https://www.tt-forums.net/viewtopic.php?p=1107053#p1107053 10:21:23 <andythenorth> yes 10:21:35 <andythenorth> I read those entire threads recently for $some reason 10:21:41 <andythenorth> and the MHL :P 10:21:47 <andythenorth> and the cargo_age_period 10:22:03 <andythenorth> maybe _that_ is why I am having a forums break 10:22:28 <andythenorth> 100 pages of watching people talk past each and other and make bad decisions due to weird nitpick social politics 10:22:31 <andythenorth> :D 10:22:46 <andythenorth> 'life is better without tt-forums' 10:23:19 * andythenorth loves tt-forum really 10:23:20 *** WormnestAndroid has quit IRC 10:23:55 *** WormnestAndroid has joined #openttd 10:26:20 *** iSoSyS has joined #openttd 10:43:59 <Timberwolf> The hard thing is a lot of the people who gave good feedback or contributed a lot have wandered off over the years, making the nitpicking and the not-really-reading proportionately larger. 10:45:48 <Timberwolf> If I go back to my original Road Vehicles dev thread there's *way* more advice about technical issues, on-topic answers to questions and people responding to my monologues on how I'm thinking of approaching certain issues. 10:48:15 <peter1138> OpenTTD is dead? 10:51:31 <Timberwolf> This is a general problem IMO, I don't think the modern platforms have the same kind of depth of discussion that the old forums had. 10:52:00 <Timberwolf> I find this a lot with reddits, people don't really discuss stuff, they share screenshots and photos of things. 11:01:46 <Timberwolf> Discord can be good, it's very dependent on the first few people to reply to set the tone. 11:29:13 <andythenorth> the early grfs I made were absolutely dependent on forums 11:29:23 <andythenorth> for getting the shape of an idea, that sort of discussion was great 11:57:54 <Timberwolf> I do miss those days, when you could post some musings on vehicle scales or gameplay ideas and someone would go, "I tried that with my ___ set, it sort of works but I found... there's also ___ if you haven't tried it" 12:09:47 *** urdh has quit IRC 12:19:12 <andythenorth> discord 12:19:43 *** m1cr0m4n has quit IRC 12:19:44 <Timberwolf> Yeah, it's really good for that if you get the time right. 12:20:20 <Timberwolf> If you get it wrong it quickly falls to "uhhh but it doesnt fit with the landscape tho" and never recovers. 12:20:45 <peter1138> There's always some troll on there talking about removing block signals... 12:23:04 *** m1cr0man has joined #openttd 12:23:05 <andythenorth> funny that only happens when you're there :D 12:23:07 <andythenorth> was it lunch? 12:23:19 * andythenorth didn't get a memo 12:28:23 <DorpsGek> [OpenTTD/team] stargirl87 opened issue #214: [es_ES] Translator access request https://git.io/Js3Er 12:29:03 <TrueBrain> I really like how the new translator signup gave a bunch more translators 12:29:09 <TrueBrain> like .. an awful lot more :P 12:29:19 <TrueBrain> people like clicking buttons more than sending emails, I can conclude? 12:31:03 <Rubidium> or maybe a lot of those emails were never delivered due to some unknown reason? 12:32:06 *** glx has joined #openttd 12:32:06 *** ChanServ sets mode: +v glx 12:33:12 <DorpsGek> [OpenTTD/team] LordAro commented on issue #214: [es_ES] Translator access request https://git.io/Js3Er 12:33:54 <glx> it's one of the fastest approval :) 12:35:08 <LordAro> ¯\_(ツ)_/¯ 12:36:16 <FLHerne> TrueBrain: Has there been a corresponding increase in the amount of stuff translated? 12:36:53 <TrueBrain> FLHerne: that is a question for frosch123 ; he likes to do stats :P 12:49:32 <glx> highly depends on language I guess 12:56:15 *** urdh has joined #openttd 13:09:33 *** nielsm has joined #openttd 13:15:09 *** snail_UES_ has joined #openttd 13:33:19 <frosch123> FLHerne: i checked early april. most translators were either active in the first days after sign-up, or shortly before release 13:33:34 <frosch123> very few are active constantly. quite some have never been active 13:34:03 <frosch123> the latter is also backed up by the percentage of people who never accept the invitation 13:34:44 <frosch123> anyway. i concluded it makes no sense to make any stats without waiting at least a year. so see you in october 13:35:40 <frosch123> oh, and then there were a few, who did not translate anything since sign-up on github, but who translated 70% of a language 10 years ago (or someone with the same nickname) :p 13:37:18 <frosch123> FLHerne: oh another stat: some teams use the team chat a lot, some not at all. of those who do, some discuss in native, some in english 13:39:18 <frosch123> the people who sign-up are also very different. some sign-up to github only for us. some have been active in other projects for years, some claim to be professional translators, some are obviously underaged kids, who do stuff like p1sim 13:39:36 <frosch123> (p1sim is only an example for equivalent efforts) 13:42:17 <TrueBrain> https://p.haavard.me/407 <- lol .. freenode has a nice history of these kind of things 13:43:14 <TrueBrain> haha, all the links from there are no longer available or "draft" 13:43:15 <TrueBrain> lol 13:44:22 <LordAro> mm, seems some sort of Drama is occurring/about to occur 13:45:01 <frosch123> what is the economical potential of hosting a irc network? 13:45:22 <frosch123> just some hedgefond who thought it was a teams alternative? 13:46:37 <glx> I have a warning free MinGW \o/ 13:46:47 <TrueBrain> "GitHub Actions has encountered an internal error when running your job." <- ugh :P 13:47:25 <TrueBrain> https://news.ycombinator.com/item?id=27153850 <- follow-up on link above 13:47:29 <TrueBrain> that is just plain hilarious :D 13:47:55 <TrueBrain> "oopsie" :P 13:49:05 <frosch123> let's have a team-building event where we draft fake-letters of our resignment, to learn what we like about our job. 13:49:08 <frosch123> oops, it leaked? 13:49:27 <TrueBrain> :D 13:49:53 <frosch123> i have no other ideas, why you would "draft" something like that 13:50:14 <TrueBrain> well, before you release it, it is a draft, ofc 13:50:24 <frosch123> "Fake logs, you can't have newlines in IRC messages!" <- i like that one :) 13:50:25 <TrueBrain> but then saying: no no, that content is not valid yet, as it is a draft, now that is weird 13:51:58 <glx> "we'll communicate when we can" 13:57:09 <LordAro> glx: :o 14:09:27 <milek7> weird 14:09:30 <milek7> but maybe they didn't want to publish until their replacement is running (libera.chat) 14:09:59 <LordAro> there are some gag orders going on 14:11:00 <LordAro> it's at least a bit serious 14:16:02 <_dp_> what is irc network anyway and how does that even matter in 2021? 14:17:26 <FLHerne> You ask, via IRC? 14:18:41 <_dp_> it's "network" part that's a mystery to me, not "irc" :p 14:19:56 <_dp_> nobody calls jabber a "network" or discord 14:21:16 <SpComb> org or group of people that run some servers and configure them to form a network 14:21:50 <FLHerne> IRC's a federated protocol with multiple servers per network, often run by different parties 14:21:53 <SpComb> IRCNet/EFNet are the traditional networks, they're organized on a more national level 14:22:33 <FLHerne> _dp_: I'm connected to helix.oftc.net in Sweden, and you're connected to coulomb.oftc.net in London 14:22:48 <SpComb> then you have those like freenode that are run by a single org and organized more around software languages/projects 14:23:14 <glx> yeah freenode is very strict about channel names 14:23:33 <SpComb> and they are very much different networks with different policies and communities etc 14:24:18 <SpComb> a channel only exists on a specific network 14:25:17 <SpComb> you can't connect to an IRCNet server and join #openttd - or you can, but it's a different channel with different users. Probably either empty or very quiet 14:26:25 <glx> ahah ##openttd still exists on freenode, but it's empty now 14:26:39 <glx> "This unofficial channel is available as needed. Please consult the project website for its official IRC location. Thank you for using freenode!" 14:31:48 <frosch123> TrueBrain: how did the meeting with epic go? are they buying ottddistltd as planned? 14:32:23 *** jottyfan has joined #openttd 14:32:25 <TrueBrain> frosch123: wrong channel ffs 14:32:32 <frosch123> oh shit 14:32:47 <andythenorth> use the secret channel 14:33:11 <TrueBrain> well, his text was only a draft, so we are fine 14:35:05 <TrueBrain> GitHub Actions really doesnt want to start on TrueWiki .. that is annoying 15:29:10 *** Gustavo6046_ has joined #openttd 15:30:31 *** Gustavo6046 has quit IRC 15:30:31 *** Gustavo6046_ is now known as Gustavo6046 15:36:47 *** Wormnest has joined #openttd 15:54:15 *** Progman has joined #openttd 16:34:55 <andythenorth> goes it a patch? 16:35:19 * andythenorth wants to circumvent industry count rules 16:49:16 <DorpsGek> [OpenTTD/team] w13 opened issue #215: [id_ID] Translator access request https://git.io/Jss0a 17:02:28 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #9266: Codechange: use std::string in network chat https://git.io/Jssu9 17:07:32 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #9267: Heap use after free in Squirrel delayed memory deallocation when AI deallocated https://git.io/JsszD 17:09:41 *** jottyfan has quit IRC 17:12:31 *** Flygon_ has quit IRC 17:14:00 <DorpsGek> [OpenTTD/OpenTTD] embeddedt commented on issue #9265: Bug Report https://git.io/JsODr 17:58:10 <glx> ok after upgrading my mingw install, release build with mingw32 stops failing to link, but it warns 18:00:32 *** andythenorth has quit IRC 18:00:59 *** andythenorth has joined #openttd 18:26:39 *** gelignite has joined #openttd 18:29:39 *** jottyfan has joined #openttd 18:34:04 *** freu[m] has quit IRC 18:39:53 *** Gustavo6046 has quit IRC 18:41:11 *** Gustavo6046 has joined #openttd 18:48:52 *** Gustavo6046 has quit IRC 18:53:56 *** Gustavo6046 has joined #openttd 18:53:59 *** Gustavo6046 has joined #openttd 18:58:53 <DorpsGek> [OpenTTD/team] glx22 commented on issue #215: [id_ID] Translator access request https://git.io/Jss0a 19:21:31 *** Wolf01 has joined #openttd 19:38:29 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on issue #9267: Heap use after free in Squirrel delayed memory deallocation when AI deallocated https://git.io/JsszD 19:44:30 *** gelignite has quit IRC 19:46:15 *** andythenorth has joined #openttd 19:50:50 *** andythenorth has quit IRC 19:51:21 *** andythenorth has joined #openttd 19:54:43 *** andythenorth has quit IRC 19:55:14 *** andythenorth has joined #openttd 19:58:11 <peter1138> Oh 19:59:11 <andythenorth> does the livery refit callback have limited vars available? 19:59:20 <andythenorth> trying to help someone on discord 20:03:42 *** andythenorth has quit IRC 20:04:13 *** andythenorth has joined #openttd 20:04:49 <andythenorth> nice stable wifi network 20:06:16 *** luaduck has quit IRC 20:13:38 *** WormnestAndroid has quit IRC 20:14:08 *** Wormnest has quit IRC 20:14:35 *** WormnestAndroid has joined #openttd 20:18:09 <peter1138> Might chuck out some of these old laptops. 20:24:21 <andythenorth> is one a dead mac :P 20:25:27 <peter1138> Funnily enough... 20:28:59 <peter1138> Chunk bevels with non-integer scaling, eh? 20:32:24 <andythenorth> chunk 20:40:16 *** andythenorth_ has joined #openttd 20:40:26 *** andythenorth has quit IRC 20:43:09 <peter1138> 3 pixel wide bevels, yes. 20:43:18 *** WormnestAndroid has quit IRC 20:47:56 <peter1138> andythenorth_, get me some non-integer sprite scaling 20:48:09 <andythenorth_> sprite scaling :o 20:48:28 <andythenorth_> non integer extra zoom? 20:48:35 <andythenorth_> goes it sub-pixel anti-aliasing? 20:48:52 <peter1138> nyet 20:50:19 *** WormnestAndroid has joined #openttd 20:54:22 *** jottyfan has quit IRC 20:55:55 <DorpsGek> [OpenTTD/team] Abbin44 opened issue #216: [sv_SE] Translator access request https://git.io/JsGO4 20:58:34 *** Wormnest has joined #openttd 20:58:38 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9268: [MinGW] Fix MinGW32 build failure and almost all MinGW32/MinGW64 warnings https://git.io/JsGOr 21:09:18 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9266: Codechange: use std::string in network chat https://git.io/JsG3A 21:09:57 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9263: Codechange: [Network] Use std::string for passwords or hashes thereof https://git.io/JsG3h 21:10:49 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9260: Codechange: use thread safe time functions https://git.io/JsGsm 21:11:20 *** frosch123 has quit IRC 21:15:16 *** andythenorth_ has quit IRC 21:22:08 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #9263: Codechange: [Network] Use std::string for passwords or hashes thereof https://git.io/JsmxH 21:22:33 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #9260: Codechange: use thread safe time functions https://git.io/JstlA 21:51:08 *** Wormnest has quit IRC 22:06:31 <DorpsGek> [OpenTTD/OpenTTD] Andrew350 commented on issue #9265: Bug Report https://git.io/JsODr 22:07:59 *** Gustavo6046 has quit IRC 22:18:01 *** Gustavo6046 has joined #openttd 22:41:07 *** Wolf01 has quit IRC 22:55:42 *** sla_ro|master has quit IRC 22:57:53 *** WormnestAndroid has quit IRC 22:58:49 *** WormnestAndroid has joined #openttd 23:13:01 *** Progman has quit IRC 23:39:44 <DorpsGek> [OpenTTD/OpenTTD] Milek7 updated pull request #9126: D3D11 video driver https://git.io/J3vs3