Log for #openttd on 11th June 2021:
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06:45:10  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9344: Change: Reduce real sprite groups if possible.
06:54:11  <TrueBrain> so ... in one of the DCs of AWS they had a bit of an issue last night .. multiple air handlers were disabled, meaning the temp went up, meant servers were shutting down .. fire suppression system kicked in, DC evacuated .. all in all, 3 hours long parts of the zone were degraded :P
06:54:20  <TrueBrain> lets see how our setup recovered during that time :D
06:56:39  <TrueBrain> DynamoDB had connectivity issues, so sentry is full of a master-server that panicked :D
06:57:52  <TrueBrain> for about an hour I miss statistics .. it just stopped reporting :D Haha :)
07:01:15  <Rubidium> oh, so that time the temp went up at OVH earlier this year was more severe ;)
07:02:01  <TrueBrain> we run on AWS in 2 zones .. and it seems that what-ever could not be directed to the affected zone, was just send to the other
07:02:19  <TrueBrain> so except the master-server that lost his DB connection, everything just .. continued as normal
07:04:58  <TrueBrain> those moments I am happy we are on AWS .. just no fuzz .. a DC had "a bit of an issue" .. but things just self-heal from our perspective
07:15:14  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9339: Codechange: add and use the ability to store (lists of) structs in savegames
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07:39:52  <TrueBrain> ugh ... I did it again ... 20 minutes of rebasing, to hit "commit --amend" instead of "rebase --continue"
07:39:52  <TrueBrain> FML
07:40:36  <LordAro> F
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07:49:56  <peter1138> heh
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08:08:01  <TrueBrain> like you never did that! :P
08:10:25  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame
08:14:28  <LordAro> all the time :p
08:14:49  <TrueBrain> it is one of those things, I do not understand why git doesn't warn or prevent it
08:14:56  <TrueBrain> it is so unlikely you want to do an amend when in a rebase
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08:16:52  <LordAro> it is if you're editing
08:18:05  <Rubidium> TrueBrain: can't you add something to the precommit hook that checks whether you're in the rebasing state?
08:18:28  <TrueBrain> who knows; I am just every time surprised git doesn't prevent it
08:18:36  <TrueBrain> as I think daily a lot of time is lost because of this :)
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08:21:14  <TrueBrain> okay, the new SaveLoad stuff seems to work .. now I just need to finish it for some chunks
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09:02:00  <jez> hi guys
09:02:38  <jez> is there a way (assuming i have the exact code for the build used for the version that crashed) for me to go from a crash.log and crash.dmp to somehow debugging just before the crash in visual studio?
09:02:52  <jez> or how else would you go about debugging it from that?
09:03:13  <LordAro> you can load the .dmp into VS through some method that i usually rely on glx to do for me
09:03:26  <LordAro> though that only gives you a backtrace, rather than actually "debugging just before"
09:03:49  <LordAro> there's no way to rewind like that, beyond actually reproducing the crash (and setting breakpoints)
09:08:01  <Rubidium> for the crash.dmp you need the .pdb that was made when creating the executable that crashed. Otherwise the .pdb might not be "in sync" with the executable and it is basically worthless. After all, a different build of the compiler will (likely) result in a (slightly) different executable, so all information in the .pdb will point to wrong locations
09:11:33  <jez> pdb..... does that get generated for a release build?
09:12:50  <Rubidium> yes
09:13:15  <jez> ok, i do have the exact pdb for the crashed exe
09:13:23  <jez> how do i go about debugging with that and the crash dump/log?
09:13:55  <Rubidium> <- the bottom 3 of "Developer files" are the PDBs for the different platforms
09:14:08  <jez> this is my own custom build
09:14:43  <Rubidium>
09:15:20  <Rubidium> that link to the download page was more to prove that they are made for release builds
09:26:51  <jez> the crash seems to have happened in GetTileSlope
09:27:13  <jez> "the thread tried to read from or write to a virtual address for which it does not have the appropriate access".  great.
09:32:19  <jez> can you get OpenTTD to capture the mouse cursor in fullscreen?  when you have multiple screens, the cursor keeps moving to another screen and clicking there switches to another window
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09:48:51  <milek7> debug symbols are generated for RelWithDebInfo
10:21:09  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame
10:28:27  <LordAro> jez: remember that depending how broken it is, the stacktrace might be useless
10:28:32  <LordAro> if the stack has been mangled, for instance
10:43:59  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame
11:24:39  <jez> LordAro: it looks correct; it's in the function i'd expect it to be given the crash
11:34:10  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame
11:34:12  <TrueBrain> another attempt in silencing compiler warnings .. :P
11:34:28  <TrueBrain> its funny how some are more picky about certain stuff than others
11:34:43  <Eddi|zuHause> two in the chest and one in the head
11:40:51  <TrueBrain> <- what a weird question
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11:42:05  <LordAro> lol
11:42:25  <LordAro> is gog upload part of the ci yet?
11:42:57  <TrueBrain> no, I am way too lazy to fix that
11:43:12  <TrueBrain> as I have to split away the Steam part, and make a new workflow that does Steam, and one that does GOG
11:43:13  <TrueBrain> ugh
11:44:12  <LordAro> heh
11:44:19  <Eddi|zuHause> reddit seems to think that all projects starting with "Open..." are somehow related topics
11:45:20  <Eddi|zuHause> my general rule of thumb is: when i do a thing for the third time, i try thinking of ways to automate it
11:45:49  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8698: Add: [Actions] msys2/MinGW CI
11:45:55  <milek7>
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12:06:27  <andythenorth> so multipart grfs eh?
12:06:38  <andythenorth> saving compile time and bandwidth
12:06:41  <andythenorth> good game
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12:22:25  <glx> TrueBrain: seems MSYS2 cache only contains packages, it still needs to install everything (~711MiB)
12:23:38  <DorpsGek> [OpenTTD/team] thiagoandrade14 opened issue #228: [pt_BR] Translator access request
12:26:16  <TrueBrain> glx: ugh, but nothing you can do about :)
12:27:03  <glx> hmm I can try something (ie use default installation)
12:27:35  <TrueBrain> it is just 90s, not the worst, but it looks weird as it says "caching" :D
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12:37:41  <glx> <-- small improvement
12:37:54  <Samu> hi
12:37:56  <TrueBrain> not bad :)
12:38:30  <glx> that's using msys2 provided in runner, and not upgrading it
12:38:51  <glx> like we already do for vcpkg I think
12:40:38  <Samu> subsidy duration up to 5000 years, wow
12:42:22  <Samu> strange, no subsidies are happening
12:43:11  <andythenorth> oof
12:43:12  <andythenorth> lunch
12:43:20  * andythenorth failed at adulting some more
12:45:23  <Samu> im not getting any subsidy offer
12:45:25  <glx> ok so 40s when cache doesn't exist yet
12:48:03  <glx> and no big change when cache exists, just skips packages downloading, but still needs to install them
12:48:39  <glx> still better than 90s
12:48:51  <TrueBrain> too bad they don't do what vcpkg does :)
12:49:46  <glx> would mean caching full msys2 folder
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12:50:41  <glx> not practical
12:51:43  <TrueBrain> nah, it is fine
12:52:35  <glx> anyway most time is spent in linking, not in installing deps ;)
12:53:10  <glx> while for grfcodec it's by far the opposite (stupid boost)
12:55:17  <TrueBrain> ha, yeah
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13:00:30  <Samu> AIPriorityQueue doesn't have a doc page
13:00:39  <Samu> or i can't find it
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13:01:42  <glx> it should have one
13:02:33  <glx> unless DOXYGEN_API is missing when generating docs
13:03:38  <glx> hmm no even in this case there should be 2 functions listed at minimum
13:03:53  <Samu> no link here
13:11:23  <glx> <-- it's parsed
13:14:41  <Samu> I see
13:15:01  <Samu> but where is the page
13:15:03  <glx> so issue is Doxyfile or awk filter
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13:20:45  <Samu> i'm also having a weird issue with this Mungo AI
13:20:57  <Samu> Mungo or Grinchios
13:21:27  <Samu> they're 2 different AIs from the same author, but I think they share the name somehow, and I can't run both at the same time
13:22:16  <Samu> 4d554e47-Mungo-5.tar
13:22:36  <Samu> 4348494f-Mungo-3.tar
13:27:24  <Samu>
13:27:34  <Samu> mungo 5 can't run
13:27:46  <Samu> mungo 3 starts as grinchios
13:28:05  <Samu> if i delete Mungo-3.tar then mungo 5 can start
13:28:53  <glx> you'll need to check AI source
13:28:55  <Samu> wait, apparently not
13:28:58  <Samu> this is strange
13:29:43  <glx> or do extra debugging to know which file can't be open
13:30:43  <glx> oh should be a require() failing
13:30:56  <glx> maybe missing file in the archive
13:31:10  <glx> or a missing dep
13:31:20  <Samu> now i deleted both AIs, and downloaded mungo 5 first, it runs
13:31:43  <Samu> now let me try downloading mungo 3 and run alongside the other
13:32:30  <Samu> strange, it is saying mungo 5 is an update to itself
13:34:42  <Samu> nop, can't open mungo 5
13:34:47  <Samu> doesn't find a file
13:34:52  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9350: Fix 4079c47: Forgot to remove a file
13:36:35  <Samu> gonna try debug this better
13:36:36  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9350: Fix 4079c47: Forgot to remove a file
13:38:08  <glx> first step will be to check AI source Samu
13:42:54  <Samu> very strange, it can load the files just fine when the .tar is extracted
13:43:14  <Samu> it can't when it's in .tar form
13:44:28  <Samu> line 18 of headers.nut is require("util/load.nut")
13:44:44  <Samu> util/load.nut exists
13:45:00  <Samu> but it's a 0 bytes file
13:45:20  <Samu> nothing inside it
13:45:27  <glx> broken archive maybe
13:46:23  <Samu> the tar loader doesn't consider 0 bytes files as valid?
13:49:16  <LordAro> no reason why it shouldn't, but it could have issues
13:54:09  <glx> ok doxygen_filter.awk is indeed broken
13:54:51  <TrueBrain> ha, I can read station information from savegames now, without ever telling the Python code to understand how they look :D
13:54:53  <TrueBrain> w00p
13:55:17  <glx> oh no it's not the filter, it's the header
13:56:23  <glx> ok let's check all files
13:56:24  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame
13:58:04  <glx> not bad only 2 incorrect headers
14:06:07  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9350: Fix 4079c47: Forgot to remove a file
14:07:17  <TrueBrain> Fix: remove a file that was added but really shouldn't so I am now removing it so it no longer exists
14:07:25  <TrueBrain> :D
14:07:36  <LordAro> :<
14:07:49  <TrueBrain> not what you meant? :P
14:08:16  <LordAro> not quite, no
14:08:19  <TrueBrain> awh :(
14:08:21  <TrueBrain> well, I tried! :D
14:08:26  <TrueBrain> sorry, it is warm :P
14:08:39  <TrueBrain> warm? hot? Dunno
14:08:40  <TrueBrain> pick one
14:12:03  <LordAro> 1
14:12:11  <TrueBrain> sorry, that is the wrong one
14:12:14  <TrueBrain> you should picked the other one
14:13:05  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9351: Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage
14:13:11  <LordAro> ①
14:13:17  <LordAro> i circled it for you
14:13:49  <TrueBrain> YES! That is the one
14:14:01  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9351: Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage
14:14:18  <LordAro> \o/
14:14:38  <TrueBrain> and my PR seems to be able to load all the 500+ savegames just fine .. which is nice :D
14:14:53  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame
14:14:55  <TrueBrain> 2 more huge blobs to go .. Companies, and Vehicles ...
14:14:58  <Timberwolf> The room I use as an office faces west, in this sort of weather I have to make sure I've got all the useful work I want to complete in a day done by about 1400-1500.
14:15:05  <glx> TrueBrain: you could test loading with my saveload branch too ;)
14:15:27  <TrueBrain> glx: if you like too, sure, but not today :)
14:15:35  <TrueBrain> you also have to make sure it is rebased to latest master :P
14:15:59  <TrueBrain> Timberwolf: 4 weeks and 5 days ... then I have AC in my house ... counting down ...
14:16:18  <glx> I think I found most mistakes made during the conversion, but I can't check all possible chunks
14:16:40  <TrueBrain> I created this regression test as I had the same issue :P
14:16:52  <TrueBrain> I am still not 100% sure there are no mistakes, but at least they are far less likely
14:17:40  <glx> most of the time it was a wrong id (it's so easy to invert letters)
14:18:14  <TrueBrain> it is why I have a strict copy/paste rule on those things for myself :P
14:18:40  <glx> also had some missing 'const override', meaning the wrong member function was used
14:20:11  <glx> LordAro: any suggestion for the commit message ?
14:28:58  <LordAro> just something that actually explains why the file is removed, beyond the commit hash
14:38:00  <peter1138> So many people think "Abandonware" is actually a thing...
14:38:18  <glx> it's a grey area
14:39:43  <Eddi|zuHause> ... and they have unreasonable assumptions on what that thing actually is
14:40:08  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9351: Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage
14:41:54  <glx> LordAro: something like "Fix 4079c47: Missed a file when removing generated .sq files from the repo" ?
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14:49:12  <LordAro> sure
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14:56:03  <Samu> glx: the mungo-5\util\load.nut is not loaded
14:56:23  <Samu> tar loader ignores files with size 0 for some reason
14:57:45  <Samu> can't figure out where that is decided in code
14:58:44  <peter1138> If the size is 0, is there anything in it?
14:59:10  <Samu> no, but it's still a require file, squirrel errors out
14:59:23  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9350: Fix 4079c47: Forgot to remove a file
14:59:29  <Samu> and it works when the tar is extracted
15:02:23  <peter1138> Fun. Who wrote it?
15:02:59  <Samu> squirrel errors with a file not found
15:03:08  <Samu> the file being mungo5\util\load.nut
15:05:25  <glx>
15:05:43  <glx> that's where it's decided
15:05:58  <glx> can't remember why
15:06:06  <Samu> oh :p
15:07:49  <glx> oh I think I know why
15:09:56  <glx> it's from before we checked type, so it was the only way to detect non files
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15:12:51  <glx> probably not needed now
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16:38:54  <andythenorth> yo
16:39:06  <DorpsGek> [OpenTTD/OpenTTD] trexxet commented on pull request #7729: Add: Allow autoreplace with same model vehicle
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18:55:02  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:55:03  <DorpsGek>   - Update: Translations from eints (by translators)
18:59:22  <frosch123> hmm, that hindi translation is weird
18:59:39  <frosch123> i though eints gives you translations in order of the base language
18:59:45  <frosch123> but those translations are all over the place
19:00:10  <TrueBrain> maybe he is just randomly clicking? :D
19:00:36  <frosch123> *they
19:00:42  <frosch123> :p
19:00:43  <TrueBrain> darnit :P
19:00:55  <glx> ha now I can fix "broken" translations from subsidies
19:01:47  <frosch123> anyway, of all the colors, only "pink" was translated yesterday, and now "red" was added
19:02:12  <frosch123> and from the ordinal numbers / days only "15th"
19:02:27  <TrueBrain> bug in eints?
19:03:18  <glx> I never remember when the index is needed for {P}
19:03:37  <glx> I guess I'll have to do it locally first
19:04:23  <frosch123> the tooltip explains that, doesn't it?
19:04:51  <glx> yes but I prefer testing with strgen :)
19:05:00  <frosch123> it's defaults to the command before {P}
19:05:39  <glx> I need to put a {P} before {NUM}
19:10:19  <glx> oh no, I want an optional display of the number
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19:10:56  <frosch123> preview with numbers and gender options?
19:12:00  <glx> I mean I want to be able to do {P "la prochaine" "les {NUM} prochaines"}
19:12:16  <TrueBrain> in english too, yes
19:12:22  <Rubidium> that can't be done (yet)
19:14:21  <frosch123> from a user pov that requires reading though, they cannot just look for the number
19:20:16  <TrueBrain> I have a bug in my new vehicle saveload, which makes the game semi-randomly crash in AfterLoad
19:20:21  <TrueBrain> how the hell am I going to find out what is wrong
19:20:23  <TrueBrain> "it looks" okay
19:20:43  <glx> obiwan somewhere ?
19:24:49  <frosch123> make a binary dump of the Vehicle pool with/without patch, and run a binary diff
19:25:08  <frosch123> (dump in LOAD_VEHS, before all the afterload stuff)
19:25:32  <glx> FixPointers() issue maybe
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19:26:19  <frosch123> oh fixpointers... i think there was a special case for vehicles
19:26:34  <frosch123> at some point the "invalid vehicle" was stores as -1, and later as 0
19:26:38  <glx> there's at least v->next :)
19:26:46  <frosch123> so there is some increment somewhere, before pointer conversion
19:26:47  <TrueBrain> yeah, but I am touching none of that
19:26:50  <TrueBrain> which is the annoying part
19:29:18  <TrueBrain> code handling buoys fails :P
19:29:25  <TrueBrain> so it is something about orders, I would guess
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19:30:13  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #9352: Codechange: use the fmt library for simpler debug formats
19:30:39  <glx> and another c++20 thing ;)
19:31:41  <Rubidium> oh boy... I failed to fail all the checks :(
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19:33:15  <Rubidium> yep, it went as I expected
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19:34:51  <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #9344: Change: Reduce real sprite groups if possible.
19:39:36  <glx> well, translations done, but they are ugly
19:44:08  <TrueBrain> ugh, okay, 30 minutes later
19:44:10  <TrueBrain> found the mistake
19:44:18  <TrueBrain> some old code is just ... annoying
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19:46:04  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9352: Codechange: use the fmt library for simpler debug formats
19:46:55  <TrueBrain> IT WORKS! I can now view vehicles :D
19:47:24  <TrueBrain> it is shown like crap in savegame-reader, but that is a UI problem :)
19:49:34  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame
19:49:40  <TrueBrain> now only company left
19:51:16  <TrueBrain> weird to see a savegame in JSON format :P
19:51:39  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9352: Codechange: use the fmt library for simpler debug formats
19:53:50  <frosch123> <- is the bot supposed to create branches in the offiical repo?
19:54:08  <LordAro> yes
19:55:09  <frosch123> ok, it surprised me when fetching
19:55:23  <LordAro> they're supposed to be deleted after merging :p
19:56:00  <TrueBrain> LordAro: they are deleted after merging, even :)
19:56:26  <TrueBrain> but yeah, "after merging" being the important part here :)
20:01:16  <frosch123> "Collects the strings (...), and picks one at random." <- apparently eints' behavior is intentional
20:01:26  <frosch123> does not appear useful to me though :p
20:02:02  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9352: Codechange: use the fmt library for simpler debug formats
20:02:21  <frosch123> though i guess it allows two translators to work in parallel, with statistically-unlikely collissions :p
20:02:32  <glx> Rubidium: it's in .github/workflows
20:02:53  <Rubidium> frosch123: yeah, was attempting to write that ;)
20:03:20  <glx> ci-build.yml and release.yml
20:04:06  <frosch123> uh... no.. what... it collects 5 strings from a has-ordered dictionary, and then picks one of those 5 at random
20:04:25  <frosch123> that sounds like it was changed 3 times, and is entirely pointless now :p
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