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00:13:50 *** iarp[m] has quit IRC 00:45:52 *** tokai|noir has joined #openttd 00:45:53 *** ChanServ sets mode: +v tokai|noir 00:52:39 *** tokai has quit IRC 01:11:55 *** ircer[m] has quit IRC 02:39:36 *** tokai|noir has quit IRC 02:48:55 *** Wormnest has quit IRC 02:50:15 *** glx has quit IRC 02:55:26 *** debdog has joined #openttd 02:58:45 *** D-HUND has quit IRC 05:03:40 *** sla_ro|master has joined #openttd 05:23:36 *** roadt_ has quit IRC 05:24:12 *** roadt_ has joined #openttd 05:27:20 *** HerzogDeXtEr has joined #openttd 05:53:29 *** Flygon has joined #openttd 06:45:10 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9344: Change: Reduce real sprite groups if possible. https://git.io/JZ2cc 06:54:11 <TrueBrain> so ... in one of the DCs of AWS they had a bit of an issue last night .. multiple air handlers were disabled, meaning the temp went up, meant servers were shutting down .. fire suppression system kicked in, DC evacuated .. all in all, 3 hours long parts of the zone were degraded :P 06:54:20 <TrueBrain> lets see how our setup recovered during that time :D 06:56:39 <TrueBrain> DynamoDB had connectivity issues, so sentry is full of a master-server that panicked :D 06:57:52 <TrueBrain> for about an hour I miss statistics .. it just stopped reporting :D Haha :) 07:01:15 <Rubidium> oh, so that time the temp went up at OVH earlier this year was more severe ;) 07:02:01 <TrueBrain> we run on AWS in 2 zones .. and it seems that what-ever could not be directed to the affected zone, was just send to the other 07:02:19 <TrueBrain> so except the master-server that lost his DB connection, everything just .. continued as normal 07:04:58 <TrueBrain> those moments I am happy we are on AWS .. just no fuzz .. a DC had "a bit of an issue" .. but things just self-heal from our perspective 07:15:14 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9339: Codechange: add and use the ability to store (lists of) structs in savegames https://git.io/JZLZC 07:20:33 *** Compu has joined #openttd 07:39:52 <TrueBrain> ugh ... I did it again ... 20 minutes of rebasing, to hit "commit --amend" instead of "rebase --continue" 07:39:52 <TrueBrain> FML 07:40:36 <LordAro> F 07:41:17 *** Compu has joined #openttd 07:42:19 *** Compu has quit IRC 07:49:56 <peter1138> heh 07:59:26 *** jeeg[m] has quit IRC 08:08:01 <TrueBrain> like you never did that! :P 08:10:25 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame https://git.io/JGlmd 08:14:28 <LordAro> all the time :p 08:14:49 <TrueBrain> it is one of those things, I do not understand why git doesn't warn or prevent it 08:14:56 <TrueBrain> it is so unlikely you want to do an amend when in a rebase 08:16:36 *** WormnestAndroid has quit IRC 08:16:52 <LordAro> it is if you're editing 08:18:05 <Rubidium> TrueBrain: can't you add something to the precommit hook that checks whether you're in the rebasing state? 08:18:28 <TrueBrain> who knows; I am just every time surprised git doesn't prevent it 08:18:36 <TrueBrain> as I think daily a lot of time is lost because of this :) 08:21:00 *** WormnestAndroid has joined #openttd 08:21:14 <TrueBrain> okay, the new SaveLoad stuff seems to work .. now I just need to finish it for some chunks 08:36:04 *** andythenorth has joined #openttd 08:38:41 *** andythenorth has quit IRC 08:57:32 *** outtatime has joined #openttd 08:58:49 *** whatsthetime has quit IRC 09:01:58 *** jez has joined #openttd 09:02:00 <jez> hi guys 09:02:38 <jez> is there a way (assuming i have the exact code for the build used for the version that crashed) for me to go from a crash.log and crash.dmp to somehow debugging just before the crash in visual studio? 09:02:52 <jez> or how else would you go about debugging it from that? 09:03:13 <LordAro> you can load the .dmp into VS through some method that i usually rely on glx to do for me 09:03:26 <LordAro> though that only gives you a backtrace, rather than actually "debugging just before" 09:03:49 <LordAro> there's no way to rewind like that, beyond actually reproducing the crash (and setting breakpoints) 09:08:01 <Rubidium> for the crash.dmp you need the .pdb that was made when creating the executable that crashed. Otherwise the .pdb might not be "in sync" with the executable and it is basically worthless. After all, a different build of the compiler will (likely) result in a (slightly) different executable, so all information in the .pdb will point to wrong locations 09:11:33 <jez> pdb..... does that get generated for a release build? 09:12:50 <Rubidium> yes 09:13:15 <jez> ok, i do have the exact pdb for the crashed exe 09:13:23 <jez> how do i go about debugging with that and the crash dump/log? 09:13:55 <Rubidium> https://www.openttd.org/downloads/openttd-releases/latest.html <- the bottom 3 of "Developer files" are the PDBs for the different platforms 09:14:08 <jez> this is my own custom build 09:14:43 <Rubidium> https://docs.microsoft.com/en-us/visualstudio/debugger/using-dump-files?view=vs-2019#BKMK_Open_a_dump_file 09:15:20 <Rubidium> that link to the download page was more to prove that they are made for release builds 09:26:51 <jez> the crash seems to have happened in GetTileSlope 09:27:13 <jez> "the thread tried to read from or write to a virtual address for which it does not have the appropriate access". great. 09:32:19 <jez> can you get OpenTTD to capture the mouse cursor in fullscreen? when you have multiple screens, the cursor keeps moving to another screen and clicking there switches to another window 09:47:19 *** virtualrandomnumber has joined #openttd 09:47:26 *** virtualrandomnumber has quit IRC 09:48:51 <milek7> debug symbols are generated for RelWithDebInfo 10:21:09 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame https://git.io/JGlmd 10:28:27 <LordAro> jez: remember that depending how broken it is, the stacktrace might be useless 10:28:32 <LordAro> if the stack has been mangled, for instance 10:43:59 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame https://git.io/JGlmd 11:24:39 <jez> LordAro: it looks correct; it's in the function i'd expect it to be given the crash 11:34:10 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame https://git.io/JGlmd 11:34:12 <TrueBrain> another attempt in silencing compiler warnings .. :P 11:34:28 <TrueBrain> its funny how some are more picky about certain stuff than others 11:34:43 <Eddi|zuHause> two in the chest and one in the head 11:40:51 <TrueBrain> https://www.reddit.com/r/openttd/comments/nwig2d/openttd_now_available_on_gogcom/h1c0v9i/ <- what a weird question 11:41:09 *** jez has quit IRC 11:42:05 <LordAro> lol 11:42:25 <LordAro> is gog upload part of the ci yet? 11:42:57 <TrueBrain> no, I am way too lazy to fix that 11:43:12 <TrueBrain> as I have to split away the Steam part, and make a new workflow that does Steam, and one that does GOG 11:43:13 <TrueBrain> ugh 11:44:12 <LordAro> heh 11:44:19 <Eddi|zuHause> reddit seems to think that all projects starting with "Open..." are somehow related topics 11:45:20 <Eddi|zuHause> my general rule of thumb is: when i do a thing for the third time, i try thinking of ways to automate it 11:45:49 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8698: Add: [Actions] msys2/MinGW CI https://git.io/JZVwR 11:45:55 <milek7> https://xkcd.com/1319/ 12:06:19 *** andythenorth has joined #openttd 12:06:27 <andythenorth> so multipart grfs eh? 12:06:38 <andythenorth> saving compile time and bandwidth 12:06:41 <andythenorth> good game 12:06:54 *** Samu has joined #openttd 12:18:13 *** glx has joined #openttd 12:18:13 *** ChanServ sets mode: +v glx 12:22:25 <glx> TrueBrain: seems MSYS2 cache only contains packages, it still needs to install everything (~711MiB) 12:23:38 <DorpsGek> [OpenTTD/team] thiagoandrade14 opened issue #228: [pt_BR] Translator access request https://git.io/JZVdR 12:26:16 <TrueBrain> glx: ugh, but nothing you can do about :) 12:27:03 <glx> hmm I can try something (ie use default installation) 12:27:35 <TrueBrain> it is just 90s, not the worst, but it looks weird as it says "caching" :D 12:30:44 *** Samu has quit IRC 12:33:39 *** Samu has joined #openttd 12:37:41 <glx> https://github.com/glx22/OpenTTD/actions/runs/928543854 <-- small improvement 12:37:54 <Samu> hi 12:37:56 <TrueBrain> not bad :) 12:38:30 <glx> that's using msys2 provided in runner, and not upgrading it 12:38:51 <glx> like we already do for vcpkg I think 12:40:38 <Samu> subsidy duration up to 5000 years, wow 12:42:22 <Samu> strange, no subsidies are happening 12:43:11 <andythenorth> oof 12:43:12 <andythenorth> lunch 12:43:20 * andythenorth failed at adulting some more 12:45:23 <Samu> im not getting any subsidy offer 12:45:25 <glx> ok so 40s when cache doesn't exist yet 12:48:03 <glx> and no big change when cache exists, just skips packages downloading, but still needs to install them 12:48:39 <glx> still better than 90s 12:48:51 <TrueBrain> too bad they don't do what vcpkg does :) 12:49:46 <glx> would mean caching full msys2 folder 12:50:13 *** andythenorth has left #openttd 12:50:41 <glx> not practical 12:51:43 <TrueBrain> nah, it is fine 12:52:35 <glx> anyway most time is spent in linking, not in installing deps ;) 12:53:10 <glx> while for grfcodec it's by far the opposite (stupid boost) 12:55:17 <TrueBrain> ha, yeah 12:55:48 *** gelignite has joined #openttd 13:00:30 <Samu> AIPriorityQueue doesn't have a doc page 13:00:39 <Samu> or i can't find it 13:00:42 *** nielsm has joined #openttd 13:01:42 <glx> it should have one 13:02:33 <glx> unless DOXYGEN_API is missing when generating docs 13:03:38 <glx> hmm no even in this case there should be 2 functions listed at minimum 13:03:53 <Samu> https://docs.openttd.org/ai-api/ai__changelog_8hpp.html no link here 13:11:23 <glx> https://github.com/OpenTTD/OpenTTD/runs/2796797121?check_suite_focus=true#step:5:149 <-- it's parsed 13:14:41 <Samu> I see 13:15:01 <Samu> but where is the page 13:15:03 <glx> so issue is Doxyfile or awk filter 13:19:05 *** gelignite has quit IRC 13:20:45 <Samu> i'm also having a weird issue with this Mungo AI 13:20:57 <Samu> Mungo or Grinchios 13:21:27 <Samu> they're 2 different AIs from the same author, but I think they share the name somehow, and I can't run both at the same time 13:22:16 <Samu> 4d554e47-Mungo-5.tar 13:22:36 <Samu> 4348494f-Mungo-3.tar 13:27:24 <Samu> https://imgur.com/a/uwzif7N 13:27:34 <Samu> mungo 5 can't run 13:27:46 <Samu> mungo 3 starts as grinchios 13:28:05 <Samu> if i delete Mungo-3.tar then mungo 5 can start 13:28:53 <glx> you'll need to check AI source 13:28:55 <Samu> wait, apparently not 13:28:58 <Samu> this is strange 13:29:43 <glx> or do extra debugging to know which file can't be open 13:30:43 <glx> oh should be a require() failing 13:30:56 <glx> maybe missing file in the archive 13:31:10 <glx> or a missing dep 13:31:20 <Samu> now i deleted both AIs, and downloaded mungo 5 first, it runs 13:31:43 <Samu> now let me try downloading mungo 3 and run alongside the other 13:32:30 <Samu> strange, it is saying mungo 5 is an update to itself 13:34:42 <Samu> nop, can't open mungo 5 13:34:47 <Samu> doesn't find a file 13:34:52 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9350: Fix 4079c47: Forgot to remove a file https://git.io/JZwzR 13:36:35 <Samu> gonna try debug this better 13:36:36 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9350: Fix 4079c47: Forgot to remove a file https://git.io/JZwgZ 13:38:08 <glx> first step will be to check AI source Samu 13:42:54 <Samu> very strange, it can load the files just fine when the .tar is extracted 13:43:14 <Samu> it can't when it's in .tar form 13:44:28 <Samu> line 18 of headers.nut is require("util/load.nut") 13:44:44 <Samu> util/load.nut exists 13:45:00 <Samu> but it's a 0 bytes file 13:45:20 <Samu> nothing inside it 13:45:27 <glx> broken archive maybe 13:46:23 <Samu> the tar loader doesn't consider 0 bytes files as valid? 13:49:16 <LordAro> no reason why it shouldn't, but it could have issues 13:54:09 <glx> ok doxygen_filter.awk is indeed broken 13:54:51 <TrueBrain> ha, I can read station information from savegames now, without ever telling the Python code to understand how they look :D 13:54:53 <TrueBrain> w00p 13:55:17 <glx> oh no it's not the filter, it's the header 13:56:23 <glx> ok let's check all files 13:56:24 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame https://git.io/JGlmd 13:58:04 <glx> not bad only 2 incorrect headers 14:06:07 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9350: Fix 4079c47: Forgot to remove a file https://git.io/JZwDl 14:07:17 <TrueBrain> Fix: remove a file that was added but really shouldn't so I am now removing it so it no longer exists 14:07:25 <TrueBrain> :D 14:07:36 <LordAro> :< 14:07:49 <TrueBrain> not what you meant? :P 14:08:16 <LordAro> not quite, no 14:08:19 <TrueBrain> awh :( 14:08:21 <TrueBrain> well, I tried! :D 14:08:26 <TrueBrain> sorry, it is warm :P 14:08:39 <TrueBrain> warm? hot? Dunno 14:08:40 <TrueBrain> pick one 14:12:03 <LordAro> 1 14:12:11 <TrueBrain> sorry, that is the wrong one 14:12:14 <TrueBrain> you should picked the other one 14:13:05 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9351: Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage https://git.io/JZw9r 14:13:11 <LordAro> ① 14:13:17 <LordAro> i circled it for you 14:13:49 <TrueBrain> YES! That is the one 14:14:01 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9351: Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage https://git.io/JZwHk 14:14:18 <LordAro> \o/ 14:14:38 <TrueBrain> and my PR seems to be able to load all the 500+ savegames just fine .. which is nice :D 14:14:53 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame https://git.io/JGlmd 14:14:55 <TrueBrain> 2 more huge blobs to go .. Companies, and Vehicles ... 14:14:58 <Timberwolf> The room I use as an office faces west, in this sort of weather I have to make sure I've got all the useful work I want to complete in a day done by about 1400-1500. 14:15:05 <glx> TrueBrain: you could test loading with my saveload branch too ;) 14:15:27 <TrueBrain> glx: if you like too, sure, but not today :) 14:15:35 <TrueBrain> you also have to make sure it is rebased to latest master :P 14:15:59 <TrueBrain> Timberwolf: 4 weeks and 5 days ... then I have AC in my house ... counting down ... 14:16:18 <glx> I think I found most mistakes made during the conversion, but I can't check all possible chunks 14:16:40 <TrueBrain> I created this regression test as I had the same issue :P 14:16:52 <TrueBrain> I am still not 100% sure there are no mistakes, but at least they are far less likely 14:17:40 <glx> most of the time it was a wrong id (it's so easy to invert letters) 14:18:14 <TrueBrain> it is why I have a strict copy/paste rule on those things for myself :P 14:18:40 <glx> also had some missing 'const override', meaning the wrong member function was used 14:20:11 <glx> LordAro: any suggestion for the commit message ? 14:28:58 <LordAro> just something that actually explains why the file is removed, beyond the commit hash 14:38:00 <peter1138> So many people think "Abandonware" is actually a thing... 14:38:18 <glx> it's a grey area 14:39:43 <Eddi|zuHause> ... and they have unreasonable assumptions on what that thing actually is 14:40:08 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9351: Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage https://git.io/JZw9r 14:41:54 <glx> LordAro: something like "Fix 4079c47: Missed a file when removing generated .sq files from the repo" ? 14:43:56 *** jottyfan has joined #openttd 14:49:12 <LordAro> sure 14:52:36 *** jottyfan has quit IRC 14:52:46 *** jottyfan has joined #openttd 14:56:03 <Samu> glx: https://i.imgur.com/0DIagNb.png the mungo-5\util\load.nut is not loaded 14:56:23 <Samu> tar loader ignores files with size 0 for some reason 14:57:45 <Samu> can't figure out where that is decided in code 14:58:44 <peter1138> If the size is 0, is there anything in it? 14:59:10 <Samu> no, but it's still a require file, squirrel errors out 14:59:23 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9350: Fix 4079c47: Forgot to remove a file https://git.io/JZwzR 14:59:29 <Samu> and it works when the tar is extracted 15:02:23 <peter1138> Fun. Who wrote it? 15:02:59 <Samu> squirrel errors with a file not found 15:03:08 <Samu> the file being mungo5\util\load.nut 15:05:25 <glx> https://github.com/OpenTTD/OpenTTD/blob/16ebf7861f2b8fce6f1c44b0666bb8794a39abbb/src/fileio.cpp#L544-L545 15:05:43 <glx> that's where it's decided 15:05:58 <glx> can't remember why 15:06:06 <Samu> oh :p 15:07:49 <glx> oh https://github.com/OpenTTD/OpenTTD/commit/1655a6f2a80e10c73e6a8792dd20b3c06f7e47a4 I think I know why 15:09:56 <glx> it's from before we checked type, so it was the only way to detect non files 15:10:23 *** jottyfan has quit IRC 15:10:31 *** jottyfan has joined #openttd 15:12:51 <glx> probably not needed now 15:49:57 *** Wormnest has joined #openttd 16:38:46 *** andythenorth has joined #openttd 16:38:54 <andythenorth> yo 16:39:06 <DorpsGek> [OpenTTD/OpenTTD] trexxet commented on pull request #7729: Add: Allow autoreplace with same model vehicle https://git.io/JZrNf 16:57:00 *** Progman has joined #openttd 17:10:14 *** Flygon has quit IRC 17:36:27 *** Strom has quit IRC 17:52:48 *** tokai has joined #openttd 17:52:48 *** ChanServ sets mode: +v tokai 18:20:09 *** andythenorth has quit IRC 18:21:25 *** Wolf01 has joined #openttd 18:29:01 *** frosch123 has joined #openttd 18:43:09 *** andythenorth has joined #openttd 18:55:02 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JZoHw 18:55:03 <DorpsGek> - Update: Translations from eints (by translators) 18:59:22 <frosch123> hmm, that hindi translation is weird 18:59:39 <frosch123> i though eints gives you translations in order of the base language 18:59:45 <frosch123> but those translations are all over the place 19:00:10 <TrueBrain> maybe he is just randomly clicking? :D 19:00:36 <frosch123> *they 19:00:42 <frosch123> :p 19:00:43 <TrueBrain> darnit :P 19:00:55 <glx> ha now I can fix "broken" translations from subsidies 19:01:47 <frosch123> anyway, of all the colors, only "pink" was translated yesterday, and now "red" was added 19:02:12 <frosch123> and from the ordinal numbers / days only "15th" 19:02:27 <TrueBrain> bug in eints? 19:03:18 <glx> I never remember when the index is needed for {P} 19:03:37 <glx> I guess I'll have to do it locally first 19:04:23 <frosch123> the tooltip explains that, doesn't it? 19:04:51 <glx> yes but I prefer testing with strgen :) 19:05:00 <frosch123> it's defaults to the command before {P} 19:05:39 <glx> I need to put a {P} before {NUM} 19:10:19 <glx> oh no, I want an optional display of the number 19:10:40 *** gelignite has joined #openttd 19:10:56 <frosch123> preview with numbers and gender options? 19:12:00 <glx> I mean I want to be able to do {P "la prochaine" "les {NUM} prochaines"} 19:12:16 <TrueBrain> in english too, yes 19:12:22 <Rubidium> that can't be done (yet) 19:14:21 <frosch123> from a user pov that requires reading though, they cannot just look for the number 19:20:16 <TrueBrain> I have a bug in my new vehicle saveload, which makes the game semi-randomly crash in AfterLoad 19:20:21 <TrueBrain> how the hell am I going to find out what is wrong 19:20:23 <TrueBrain> "it looks" okay 19:20:43 <glx> obiwan somewhere ? 19:24:49 <frosch123> make a binary dump of the Vehicle pool with/without patch, and run a binary diff 19:25:08 <frosch123> (dump in LOAD_VEHS, before all the afterload stuff) 19:25:32 <glx> FixPointers() issue maybe 19:26:06 *** tokai|noir has joined #openttd 19:26:06 *** ChanServ sets mode: +v tokai|noir 19:26:19 <frosch123> oh fixpointers... i think there was a special case for vehicles 19:26:34 <frosch123> at some point the "invalid vehicle" was stores as -1, and later as 0 19:26:38 <glx> there's at least v->next :) 19:26:46 <frosch123> so there is some increment somewhere, before pointer conversion 19:26:47 <TrueBrain> yeah, but I am touching none of that 19:26:50 <TrueBrain> which is the annoying part 19:29:18 <TrueBrain> code handling buoys fails :P 19:29:25 <TrueBrain> so it is something about orders, I would guess 19:29:48 *** Strom has joined #openttd 19:30:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #9352: Codechange: use the fmt library for simpler debug formats https://git.io/JZKfv 19:30:39 <glx> and another c++20 thing ;) 19:31:41 <Rubidium> oh boy... I failed to fail all the checks :( 19:33:04 *** tokai has quit IRC 19:33:15 <Rubidium> yep, it went as I expected 19:34:35 *** Progman has quit IRC 19:34:51 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #9344: Change: Reduce real sprite groups if possible. https://git.io/JZKUd 19:39:36 <glx> well, translations done, but they are ugly 19:44:08 <TrueBrain> ugh, okay, 30 minutes later 19:44:10 <TrueBrain> found the mistake 19:44:18 <TrueBrain> some old code is just ... annoying 19:45:56 *** jottyfan has joined #openttd 19:46:04 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9352: Codechange: use the fmt library for simpler debug formats https://git.io/JZKtB 19:46:55 <TrueBrain> IT WORKS! I can now view vehicles :D 19:47:24 <TrueBrain> it is shown like crap in savegame-reader, but that is a UI problem :) 19:49:34 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Add: store table header for each chunk in savegame https://git.io/JGlmd 19:49:40 <TrueBrain> now only company left 19:51:16 <TrueBrain> weird to see a savegame in JSON format :P 19:51:39 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #9352: Codechange: use the fmt library for simpler debug formats https://git.io/JZKmi 19:53:50 <frosch123> https://github.com/OpenTTD/eints/commits/pyup-scheduled-update-2021-06-01 <- is the bot supposed to create branches in the offiical repo? 19:54:08 <LordAro> yes 19:55:09 <frosch123> ok, it surprised me when fetching 19:55:23 <LordAro> they're supposed to be deleted after merging :p 19:56:00 <TrueBrain> LordAro: they are deleted after merging, even :) 19:56:26 <TrueBrain> but yeah, "after merging" being the important part here :) 20:01:16 <frosch123> "Collects the strings (...), and picks one at random." <- apparently eints' behavior is intentional 20:01:26 <frosch123> does not appear useful to me though :p 20:02:02 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9352: Codechange: use the fmt library for simpler debug formats https://git.io/JZKs6 20:02:21 <frosch123> though i guess it allows two translators to work in parallel, with statistically-unlikely collissions :p 20:02:32 <glx> Rubidium: it's in .github/workflows 20:02:53 <Rubidium> frosch123: yeah, was attempting to write that ;) 20:03:20 <glx> ci-build.yml and release.yml 20:04:06 <frosch123> uh... no.. what... it collects 5 strings from a has-ordered dictionary, and then picks one of those 5 at random 20:04:25 <frosch123> that sounds like it was changed 3 times, and is entirely pointless now :p 20:05:56 *** jottyfan has quit IRC 20:06:16 *** jottyfan has joined #openttd 20:13:23 *** jottyfan has quit IRC 20:13:29 *** jottyfan has joined #openttd 20:18:29 *** jottyfan has quit IRC 20:22:07 *** nielsm has quit IRC 20:50:39 *** Progman has joined #openttd 20:59:06 *** vista_narvas[m] has joined #openttd 21:10:25 *** gelignite has quit IRC 21:10:34 *** skrzyp has joined #openttd 21:20:52 *** Samu has quit IRC 21:25:22 *** sla_ro|master has quit IRC 21:26:44 *** andythenorth has quit IRC 21:41:56 *** Strom has quit IRC 21:42:10 *** frosch123 has quit IRC 21:43:09 *** Strom has joined #openttd 22:08:28 *** Wolf01 has quit IRC 22:31:38 *** jottyfan has joined #openttd 23:32:02 *** Gustavo6046 has quit IRC 23:55:56 *** HerzogDeXtEr has quit IRC