Log for #openttd on 21st June 2021:
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01:04:20  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9386: Building on MacOS fails with "bus error: 10"
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07:25:11  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9390: Fix: don't allow deleting SettingDesc to prevent compilers getting confused
07:25:14  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed pull request #9390: Fix: don't allow deleting SettingDesc to prevent compilers getting confused
07:25:38  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9389: Fix bf500c3: reduce the amount of vars to track by using std::string_view
07:25:41  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed pull request #9389: Fix bf500c3: reduce the amount of vars to track by using std::string_view
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07:46:08  <TrueBrain> so using std::variant bumps MacOS minimum to 10.14 only because of the exception it can throw .. as that is embedded in the libc++ dylib ..
07:46:14  <TrueBrain> that is an evil reason to bump the minimum :P
07:47:06  <TrueBrain> (well, std::visit does, but who is counting)
07:47:19  <Rubidium> discrete mathematicians?
08:00:55  <peter1138> Ju
08:01:07  <peter1138> Just drop OS X support :D
08:08:24  <TrueBrain> well, according to Steam, we would lose ...... well, almost nobody :P
08:08:26  <TrueBrain> similar with Linux btw
08:08:34  <TrueBrain> funny how Steam really is a Windows platform
08:09:18  * debdog would have dropped win support, too
08:09:49  <TrueBrain> just develop for the machines we are on
08:09:55  <TrueBrain> and if it happens to work on another, good for you
08:09:55  <TrueBrain> ?
08:09:56  <TrueBrain>  :D
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08:34:38  <peter1138> Sounds right.
08:53:21  <Xaroth> if it compiles, ship it
08:58:37  <peter1138> Well, that is the problem...
09:00:09  <LordAro> ships keep getting lost
09:02:03  <Xaroth> build more buoys
09:03:05  <TrueBrain> build bigger canal
09:05:59  <Xaroth> Flood the entire continent
09:06:20  <Xaroth> ... I think I once again find myself on some government watchlist.
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09:09:39  <TrueBrain> can confirm
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09:40:14  <Timberwolf> I have an urge for coffee.
09:43:45  <Timberwolf> Also, grinding the beans gives me something to do while I wait for this Terraform run.
09:43:51  <Timberwolf> Ooh, it was unexpectedly fast.
09:44:00  <LordAro> no coffee for you!
09:45:22  <Timberwolf> I realise I also need a new build of a lambda, that uses Docker-in-Docker so I have plenty of time for coffee setup now :)
09:47:34  <Eddi|zuHause2> i herd u liek containerz, so we put some containerz in ur containerz
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13:10:22  <andythenorth> well
13:10:33  <andythenorth> goes it redesign FIRS Steeltown?
13:34:17  <andythenorth> hmm
13:39:17  <FLHerne> Well, personally I'd be much more interested in the 'better West Country' economy you've mentioned, because Steeltown isn't really my thing
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13:47:36  <andythenorth> yes
13:47:53  <andythenorth> I am only poking at Steeltown because it makes literally no sense currently
13:48:12  <andythenorth> everything -> vehicles cargo -> nowhere, pointless
13:48:25  <andythenorth> it's alright for the first 50 years
13:48:28  <andythenorth> then it's FAIL
13:52:40  <Samu> I like the idea of No subsidies!
13:52:46  <Samu> makes AI vs AI a bit fairer
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14:00:19  <peter1138> Is that "NoSubsidies" like "NoAI"?
14:00:31  <Samu> no, it's a new game setting
14:00:36  <peter1138> Can gamescripts set up subsidies...
14:01:02  <Samu> I think they can, but haven't tested it
14:08:54  <Samu> towns building tunnels, it's still a weird thing to see
14:48:15  <nielsm> I don't think there's a subsidies API no, you can make goals and reward the player but the multiplier to all delivery payments thing isn't possible
14:51:31  <Samu> my ai does some weird stuff with aircraft, he went from coleman count to kelling k1, totally ignored the bakewell lb-9 for some reason
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16:00:11  <Samu> AIVehicle.GetBuildWithRefitCapacity is returning -1 for some reason
16:00:46  <Samu> need to investigate better with visual studio
16:09:27  <glx> unbuildable engine, invalid cargo, or failure to build vehicle or refit it once built
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16:16:35  <Samu> found the problem!
16:17:01  <Samu> it can't get a free unit number
16:17:13  <glx> too many vehicles
16:17:26  <Samu> but i'm only querying for capacity
16:17:41  <Samu> GetBuildWithRefitCapacity
16:17:45  <glx> yes but it needs to build a vehicle for that
16:18:31  <glx> as capacity may depend on a newgrf callback
16:19:48  <Samu> well, the limit is 200 aircraft, he's at the limit
16:22:36  <Samu> there's a DC_QUERY_COST flag in use and a DC_AUTOREPLACE is what it needs
16:24:24  <Samu> I was so used to 5000 max vehicles, I never triggered this bug before
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16:24:44  <glx> DC_AUTOREPLACE is added later in case of reffiting in CmdBuildVehicle
16:26:53  <glx> maybe some reordering is needed, like setting subflags, and then testing subflags instead of flags for unit_num
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16:29:45  <Samu> primary capacity = -1, making calculated income totally wrong
16:30:27  <glx> incorrect handling of -1 is your bug ;)
16:31:08  <Taschi> hello
16:31:33  <Taschi> -1 should just be banned, it is the worst number and keeps creating problems for C++ devs
16:32:08  <glx> it's standard error code
16:32:29  <Taschi> i know, that's the joke
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16:38:29  <glx> something like maybe
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16:43:31  <Samu> im testing refitted to passengers, which is the default cargo
16:44:09  <glx> then it's not a refit
16:44:41  <Samu> it isn't, but still... it should handle it
16:47:20  <Samu> subflags is DC_QUERY_COST
16:48:49  <Samu> gonna test your change, but i think it won't work
16:49:11  <glx> I think it will for non default refit
16:49:24  <glx> needs more for default cargo
16:54:38  <glx> for default cargo you can use AIEngine::GetCapacity()
16:55:53  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #9391: Fix #9386: use variant instead of unique_ptr to prevent compilers failing on the code generation
16:59:04  <glx> and of course it seems there's no way to get default mail capacity for aircraft
16:59:13  <glx> (in scripts)
17:02:21  <Taschi> i'm interested in contributing code to OpenTTD but haven't worked on any C++ project of this scale before and am a tiny bit lost
17:02:32  <Taschi> would it be possible for someone to "mentor" me a bit?
17:06:09  <glx> depends on what you want to do :)
17:06:11  <Taschi> i am a professional Java EE dev with some experience in release management and build systems so i don't need to be taught how to program, but i need help to get the "lay of the land"
17:10:14  <Taschi> for example i'm having trouble finding something that's good as a first issue to work on, i have already seen the "good first issue" tag on Github but a lot of them are a) unclear on whether they actually should be fixed/implemented or b) already have pull requests
17:11:17  <glx> usually if there's a PR it's linked in the issue
17:12:35  <Taschi> yes
17:14:19  <glx> Rubidium: of course MacOS doesn't like it :)
17:16:08  <Rubidium> glx: it doesn't like 10.14; all the warnings are in mm files
17:16:34  <glx> yes, typical when you change the minimum version, it deprecates a lot
17:16:40  <glx> and it's annoying
17:16:57  <Rubidium> that's well beyond my scope ;)
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17:21:16  <FLHerne> Taschi: looks straightforward, and somewhat uncontroversial
17:22:06  <FLHerne> (TrueBrain wasn't convinced it's useful, but I do and so does whoever reported it, and there's no harm from implementing it :p)
17:23:03  <TrueBrain> you have a fun way of reading words :P
17:23:33  <Taschi> to reproduce / test that, i'd have to run a server and then somehow cause it to crash... what would be the best way to do it? Would just killing the process via Task Manager be sufficient?
17:24:09  <FLHerne> That would work I think
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17:30:40  <glx> Rubidium: based on the compile log, some warnings should be easy to fix, but some will require bigger changes
17:31:13  <Taschi> oh, no, i misunderstood that - the netsave is done when you're playing on a server, and your client loses the network connection
17:31:31  <Taschi> which i guess would happen when killing the server
17:31:43  <glx> yes it's easy to trigger locally :)
17:37:20  <Taschi> yeah, i've managed to trigger that
17:37:53  <DorpsGek> [OpenTTD/OpenTTD] Taschi120 commented on issue #9188: `autosave/netsave.sav` is not numbered (unlike regular `autosave/autosave#.sav`)
17:42:10  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened issue #9392: Bug Report
17:42:23  <glx> oh seems we don't set at the right place, and that's probably why we have MACOSX_DEPLOYMENT_TARGET in CI env
17:43:34  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9391: Fix #9386: use variant instead of unique_ptr to prevent compilers failing on the code generation
17:44:22  <glx> Samu: you again forgot to rename the issue ;)
17:44:42  <Samu> oh, sorry
17:46:43  <Samu> i dont know how to quote multiline code
17:46:48  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9392: AIVehicle.GetBuildWithRefitCapacity returns -1 when at the max num of vehicles
17:46:59  <glx> with shift
17:47:13  <glx> but you can manually edit the link too
17:48:25  <glx> Lfirst-Llast
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19:12:16  <Samu> im trying flags & DC_QUERY_COST at the unit_num
19:18:05  <Samu> hmm the vehicle was not undone
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20:18:55  <Samu> nevermind, there was no vehicle to undo
20:24:02  <andythenorth> yo
20:29:56  <Samu> my commit message may need editing
20:31:48  <Samu>
20:32:09  <Samu> it seems a too simple fix
20:32:38  <Samu> too good to be true
20:43:45  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #9393: Fix #9392: Return a valid value with GetBuildWithRefitCapacity when AIs are maxed out in vehicles
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20:55:39  <Samu> AI now replaced all Coleman Count with Bakewell Luckett LB-9
20:55:43  <Samu> im happy
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21:46:24  <DorpsGek> [OpenTTD/OpenTTD] michicc opened pull request #9394: Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
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22:19:19  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9394: Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
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23:41:34  <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #9394: Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
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