Log for #openttd on 29th October 2021:
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12:02:47  <DorpsGek> [OpenTTD/OpenTTD] lcd047 opened issue #9662: [Bug]: Two-ways path signals affect signals behind them
12:30:06  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #9662: [Bug]: Two-ways path signals affect signals behind them
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12:45:05  <andythenorth> those are some kind of waiting lanes?
12:45:27  * andythenorth never played proper OpenTTD
12:51:18  <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #9662: [Bug]: Two-ways path signals affect signals behind them
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14:01:25  <peter1138> andythenorth, gotta have the most efficient waiting system...
14:01:40  <andythenorth> I should learn to play this game
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14:03:30  <peter1138> Yes but not like that.
14:03:53  <andythenorth> is escape depot + ro-ro just too old-fashioned?
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14:54:49  <DorpsGek> [OpenTTD/OpenTTD] wlbrsmth opened issue #9663: [Crash]: Game crashes when launching game after update to 12.0
14:55:20  <TrueBrain> so who is going to release 12.1 when? :D
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14:59:00  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9663: [Crash]: Game crashes when launching game after update to 12.0
14:59:59  <glx> and there's a search function
15:00:00  <DorpsGek> [OpenTTD/OpenTTD] wlbrsmth commented on issue #9663: [Crash]: Game crashes when launching game after update to 12.0
15:00:18  <DorpsGek> [OpenTTD/OpenTTD] wlbrsmth closed issue #9663: [Crash]: Game crashes when launching game after update to 12.0
15:01:31  <glx> oh they found the search feature ;)
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15:39:09  <DorpsGek> [OpenTTD/OpenTTD] lcd047 commented on issue #9662: [Bug]: Two-ways path signals affect signals behind them
15:39:12  <DorpsGek> [OpenTTD/OpenTTD] lcd047 closed issue #9662: [Bug]: Two-ways path signals affect signals behind them
15:40:22  <TrueBrain> <- first attempt in making development for some of the OpenTTD repositories easier
15:40:43  <TrueBrain> <- press the green button -> New codespace, to test it out
15:41:04  <TrueBrain> it is currently slow to start it up the first time, but I know what I need to do to fix that :)
15:41:24  <LordAro> adding editor specific files? :o
15:56:59  <TrueBrain> And that is your first response? :p
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16:28:30  <LordAro> yes
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17:29:22  <frosch123>  <- i used this today. how long do i have to shower?
17:49:27  <glx> I finally managed to add stations to nml
17:50:09  <frosch123> \o/
17:50:43  <frosch123> did you extend ottd?
17:50:49  <glx> no need
17:51:11  <glx> found a way to fit in current spec
17:55:01  <TrueBrain> LordAro: makes me a bit sad, but okay
17:55:20  <TrueBrain> glx: lol :) Creativity creates the man? :)
17:56:13  <TrueBrain> frosch123: did you actually know what you did, I wonder? :P Lol :)
17:56:26  <glx> <-- the output grf works in clean openttd
17:56:44  <TrueBrain> and people said it couldn't be done, pffff
17:57:00  <glx> no it was said to be not easy
17:57:12  <TrueBrain> you say tomato, I say tomato :)
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17:58:46  <TrueBrain> right, so with devcontainer I can actually make a fully running setup for things like bananas-server, game-coordinator, etc. Including things like: starting redis + master-server-web for the game-coordinator, so you can see what the effect of your change is
17:58:59  <TrueBrain> the only thing that is less easy, is to be able to test that with an actual version of OpenTTD
17:59:56  <TrueBrain> if you use the local version, you can port-forward .. if you use codespaces, you need to use the "gh" CLI tool to set that up
18:00:06  <TrueBrain> I wonder if emscripten can help out here :P
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18:02:01  <frosch123> that would still require forwarding port 80 ?
18:02:12  <TrueBrain> that is something they resolve for you
18:02:14  <TrueBrain> out of the box
18:02:38  <TrueBrain> http/https is solved by GitHub; our custom ports is a bit the issue :P
18:02:58  <frosch123> ah, so we need an ottd proxy
18:03:04  <frosch123> ottd-over-https
18:03:13  <TrueBrain> people call it websocket :P
18:03:19  <frosch123> yeah, okay :)
18:03:21  <TrueBrain> emscripten already uses it for bananas-server
18:03:41  <TrueBrain> I guess it wouldn't hurt to add it for game-coordinator too .. wanted to do that anyway at some point
18:04:11  <TrueBrain> would mean you can develop on those repos everywhere any time :P And hopefully allows for easier drive-by commits .. as you don't have to understand how to set everything up
18:04:37  <TrueBrain> Codespaces works surprisingly well btw
18:06:49  <frosch123> "surprisingly well" :p is that positive or negative?
18:06:56  <TrueBrain> very positive
18:07:14  <TrueBrain> I noticed I forgot several times today I was working in a browser
18:09:28  <TrueBrain> the only thing I do need to do, is pre-build the devcontainer images .. as they are horribly slow to build; so pressing the green button now gives a sub-optimal experience :D
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18:19:40  <andythenorth> glx \o/
18:24:21  <TrueBrain> it is funny how less functionality Firefox offers vs Chrome / Edge for GitHub Codespaces
18:24:32  <TrueBrain> local file editing? Nah!
18:24:38  <TrueBrain> Clipboard? NOPE
18:31:29  <frosch123> i noticed that also uses duckduck for searching on their site
18:31:52  <frosch123> no idea whether they always did that, or whether they copied from truewiki :p
18:32:23  <TrueBrain> the latter, duh
18:32:23  <TrueBrain> :)
18:37:59  <TrueBrain> right, lets test prebuilding devcontainers .. pam pam pammmm
18:38:22  <TrueBrain> the idea is pretty good in general, devcontainers .. instead of putting in the repo: build the docker to work in .. actually provide the docker image, and work inside that docker image
18:38:31  <TrueBrain> really lowers the bar to "just jump in"
18:39:31  <frosch123> i got the impreession the highest bar is understanding tab indention :p
18:42:05  <TrueBrain> does anyone really understand that? :P
18:42:52  <TrueBrain> one annoying thing .. ctrl+w closes the tab, instead of the file
18:42:58  <TrueBrain> I am happy it asks: ARE YOU SURE?! :P
18:49:29  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:49:30  <DorpsGek>   - Update: Translations from eints (by translators)
18:56:24  <TrueBrain> devcontainer is a bit weird .. they act like it is something generic, but in it you can set vscode settings .. so it is pretty much specific :D
19:01:32  <frosch123> <- would devcontainers turn such stuff into PRs?
19:02:21  <TrueBrain> haha, for sure it would make it easier, but no clue why it isn't :P
19:02:52  <TrueBrain> I like that having the database public triggers these kind of spinoffs
19:02:56  <TrueBrain> that is nice
19:03:30  <frosch123> no idea whether it uses the API or generated from git repo :)
19:04:14  <TrueBrain> I like what he did
19:05:26  <TrueBrain> there, left a comment :)
19:16:36  <TrueBrain> devcontainers are their own ecosystem :P But I am getting there :D
19:24:59  <andythenorth> glx so now I should port CHIPS? :)
19:25:10  <andythenorth> I don't know how CHIPS works, so it will be an adventure :P
19:25:26  <glx> many things still missing
19:25:53  <TrueBrain> wait, you are not done yet?! Tssk :P
19:25:55  <TrueBrain> :D :P :D
19:27:17  <TrueBrain> <- frosch123 are you working on BaNaNaS 2.0 silently?! :o
19:28:08  <frosch123> sure, "working" :)
19:29:01  <TrueBrain> :D
19:29:01  <TrueBrain> w00p, finally Codespaces is quickly to open now
19:29:06  <TrueBrain> <1 minute
19:29:10  <frosch123> i like how they consistently misspelled "gfr" :)
19:30:16  <TrueBrain> <- green button ("code") -> New codespace ... now that is silky smooth
19:30:31  <TrueBrain> I wonder if the MOTD instructions are clear enough for anyone to figure out how to start the server :P That was a bit more tricky tbh
19:30:41  <TrueBrain> can't find a way to auto-start it :P
19:32:01  <TrueBrain> possibly you need to be signed up for the codespaces beta, before that works, I now realise :D
19:38:54  <DorpsGek> [OpenTTD/OpenMSX] rlelchev opened issue #29: OpenTTD doesn't detect music when put in the baseset directory
19:51:24  <TrueBrain> right, also works via VSCode Remote Containers :D It "just works", basically :)
19:57:27  <DorpsGek> [OpenTTD/OpenMSX] glx22 commented on issue #29: OpenTTD doesn't detect music when put in the baseset directory
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20:59:13  <DorpsGek> [OpenTTD/website] TrueBrain opened pull request #230: Add: devcontainer to make development easier
21:08:12  <TrueBrain> btw, OpenTTD in codespaces is .. euh ... compiling takes a while :P
21:08:36  <TrueBrain> I should time it ..
21:14:38  <TrueBrain>
21:16:42  <TrueBrain> owh, it only took 6 minutes
21:16:46  <TrueBrain> right, that is not too bad
21:19:59  <TrueBrain> guess that means we can even make a devcontainer for OpenTTD repo itself .. meaning you can work on the game from anywhere in your browser :D haha .. that is just crazy if you think about it ..
21:21:13  <andythenorth> :)
21:21:22  <andythenorth> devcontainer nml :P
21:21:40  <andythenorth> Adobe announced Photoshop browser edition also
21:21:42  <andythenorth> so eh
21:21:51  <andythenorth> pixels + code...
21:23:59  <TrueBrain> devcontainer nml might not be ideal, but devcontainer FIRS etc would also be rather interesting :)
21:24:09  <TrueBrain> but yeah, you need a browser-based pixel editor for it to shine :)
21:24:54  <TrueBrain> the only real issue I have with this, is that the devcontainer specs really are based around VSCode. I like VSCode, so I do not mind, but it is a strong bias towards 1 solution :)
21:25:15  <TrueBrain> but it is absolutely freaking cool .. to run VSCode inside the docker .. such a simple idea .. such a huge difference in workflow :)
21:33:07  <DorpsGek> [OpenTTD/website] TrueBrain opened pull request #231: Fix: outdated information in README
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21:36:05  <TrueBrain> I understand GitHub switched all their developers to use it for GitHub :) Makes total sense :)
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22:27:48  <glx> oh command palette on github seems to be a nice feature
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22:35:19  <dP> may not be a bad idea to add smth like that to the game btw
22:37:24  <dP> doesn't rly solve ui issues but a nice gimmick nonetheless
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