Log for #openttd on 14th January 2022:
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10:55:50  <_dp_> btw, it would be nice to see some improvements of opengfx sprites
10:55:58  <_dp_> it feels kinda abandoned at this point
10:56:51  <_dp_> not sure what the procedure would be though
10:57:11  <_dp_> maybe some kind of woting for all gpl sprites?
11:08:18  <FLHerne> woting?
11:10:06  <reldred> nah just get someone to make a captains call
11:10:22  <reldred> the same amount of people will be angry regardless of the outcome or the means
11:10:50  <LordAro> same as any new feature in OTTD - if a dev likes it, it gets in
11:11:09  <LordAro> i would imagine
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11:19:01  <_dp_> somehow it doesn't seem to work that way
11:19:11  <_dp_> there was almost no improvement of sprites since 2012
11:19:18  <_dp_> only like 2 or 3 commits
11:20:26  <_dp_> I mean improvement of graphics, it's all either new sprites or some technicall stuff
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11:26:55  <LordAro> well someone does actually need to draw them
11:27:13  <LordAro> there's been a couple of proposed improvements, but not really that much
11:28:31  <_dp_> it's not like no one is drawing sprites, there are plenty of house newgrfs
11:28:47  <_dp_> people just don't even seem to consider proposing them as opengrf improvements
11:28:58  <_dp_> *opengfx
11:29:46  <LordAro> ¯\_(ツ)_/¯
11:30:29  <_dp_> Even for trees, I was surprised to find some improvements in opengfx+ landscape
11:31:41  <_dp_> lol, just made a new map to check sprites and noticed terragen derping up:
11:31:52  <_dp_> 15/23 farms on the map are in that pit
11:32:00  <_dp_> for snowline reasons it seems
11:51:51  <LordAro> ha
11:52:25  <LordAro> yeah, snowline makes things real wonky
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12:38:23  <andythenorth> BAD FEATURE
12:39:52  <andythenorth> who is the OpenGFX maintainer? :P
12:40:05  * andythenorth is contributor #5 so it can't be me
13:05:22  <LordAro> andythenorth: pretty sure it's pm :p
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13:42:13  <Barrotes> hello
13:43:00  <Barrotes> i'm trying to run ottd but i get a white screen window and nothing else, help
13:43:10  <Barrotes> Windows 10
13:53:00  <glx> can you try to start with "-v win32" ?
13:55:18  <DorpsGek> [OpenTTD/team] glx22 commented on issue #287: [zh_CN] Translator access request
13:57:28  <Barrotes> trying right now
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14:01:46  <supermop_Home> yo
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14:02:24  <supermop_Home> i got my hotel in ogfx last year
14:02:34  <supermop_Home> but that was thanks to andy's muscle on it
14:02:46  <supermop_Home> and the old hotel being universally despised
14:03:37  <supermop_Home> there are a few things in Hale that are less 'tropical flair' and more 'finally replace this Ogfx sprite that I hate
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14:05:27  <supermop_Home> trolleybi was supposed to be a proposal for adding electric RVs to OGFX+ RVs, but it went nowhere so i eventually just made it a whole RV set and moved away from the ogfx style
14:06:42  <supermop_Home> lso last year i drew 'improved' monorail and maglev stations, and even opened an ogfx issue, but that went nowhere
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14:14:28  <supermop_Home> _dp_  most of the 'worst' ogfx sprites are the ones that came from 'everyone contribute your gpl house sprites'
14:15:07  <glx> main issue with opengfx is the non unified style
14:15:34  <supermop_Home> like various clamped palette rendered sprites dumped in from the old 32bpp base set effort
14:16:46  <supermop_Home> which had no unified style, just many various people making a few assorted buildings in different styles, and rendering them with different workflows
14:17:19  <supermop_Home> tropic suffered the worst from this i feel, which is part of why I've long wanted to make a partial replacement static grf
14:17:30  <supermop_Home> and now i have!
14:18:33  <supermop_Home> i just have to replace the tall garish CC colored arctic office tower that gets reused in tropic, and i'll have all of the clamped rendered sprites replaced!
14:18:37  <_dp_> bad initial sprites wouldn't have been such a problem if improvement didn't stop there
14:20:32  <supermop_Home> _dp_ one issue is that anyone motivated enough to draw a bunch of sprites in a unified style has generally preferred to just make their own  house set rather than try to match the ogfx style and be limited by the housetypes in the base set
14:20:37  <_dp_> imo opengfx temperate is more or less fine but everything else is kinda meh
14:20:59  <supermop_Home> _dp_ ^ that's why i made Hale
14:21:21  <glx> I'm not a fan of the GUI icons
14:22:09  <supermop_Home> you'd think base sprite replacement would be easier, but its frustratingly limiting to try to squeeze houses into the very few base tropic types
14:22:47  <glx> and some tropic sprites are shared with subarctic
14:23:05  <supermop_Home> only these few have CC recoloring, only this shop has brick recoloring, not that house where it would be useful
14:23:21  <supermop_Home> this office has to look good in tropic AND arctic
14:23:42  <supermop_Home> this apartment building has to somehow look appropriate from year 0 to 50000
14:24:21  <supermop_Home> as an artist, just making your own simple house set is much much easier
14:25:49  <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9761: Change: add a timestamp in name of crash files
14:26:06  <supermop_Home> i'm not bragging when i say that to my knowledge, I am the first person to draw a focused replacement of ogfx tropic buildings in the ~12 years since the set was released
14:26:49  <supermop_Home> it's just not that attractive of a problem for most people
14:27:57  <supermop_Home> and to that end, I've been thinking of and wanting to draw something for this since 2014, I only just now got around to doing it
14:28:16  <glx> IIRC there's a tile border issue with some tunnel entrances (a missing pixel causing a hole) but it's a pain to check the sprites :)
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14:31:53  <supermop_Home> andythenorth:,-157.8411536,3a,75y,349.92h,90.23t/data=!3m6!1e1!3m4!1sVn7hZhKW5djBEidlgh7Fuw!2e0!7i16384!8i8192
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14:32:12  <supermop_Home> - too tan?
14:32:38  <supermop_Home> i swear this building looks tan not grey on a sunny day, and it's always sunny in ottd
14:33:00  <supermop_Home> also thanks again for tips on drawing lava rock
14:33:33  <Barrotes> thank you glx for helping set the game up. +1 Like
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14:44:09  <supermop_Home> apparently one of my PS slices has been like 5x as wide as its supposed to be this whole time
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15:39:24  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9745: Fix #9720: Delay start of GS/AI to after loading of savegame
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16:45:51  <frosch123> more firs porks :p
16:46:27  <frosch123> or pirs forks
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17:07:32  <andythenorth> yes
17:07:34  * andythenorth playing
17:07:38  <andythenorth> Pikka has a server up
17:07:53  <supermop_Home> ooooh
17:08:06  <andythenorth> Railway Ate My Aliens
17:08:19  <andythenorth> I can dm the password
17:09:06  <frosch123> i assume it's firs graphics + new nfo code, right?
17:09:06  <LordAro> :o
17:09:13  <andythenorth> seems to be :)
17:09:17  <andythenorth> might be nml dunno
17:09:20  <frosch123> i can't imagine pikka using pynml, nml or firs nfo output :p
17:15:28  <andythenorth> frosch123 join the game :)
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18:14:32  <Wolf01> Meh, cities skylines got modular airports before us
18:29:53  <_dp_> yeah, pirs doesn't look nml compiled...
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18:50:30  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
18:50:31  <DorpsGek>   - Update: Translations from eints (by translators)
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21:20:36  <andythenorth> is naptime?
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21:47:51  <supermop_Home> SEEMS A BIT LATE FOR A NAP
21:48:01  <TrueBrain> I AGREE
21:48:04  <TrueBrain> WHAT ARE WE GOING TO DO ABOUT IT?
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22:08:14  <supermop_Home> hmm the Hawaiian town name set just seems to be a list of names of Hawaiian towns
22:08:47  <supermop_Home> not concatenated name parts
22:09:16  <frosch123> how many towns are on hawaii?
22:09:24  <supermop_Home> not sure i know enough about Hawaiian etymology to fix this
22:09:58  <frosch123> i have no idea about it, it feels like a citystate, but i guess it isn'T
22:10:12  <supermop_Home> frosch123 i guess it depends if you count the villages and place names that became neighborhoods of one of the larger cities
22:11:00  <supermop_Home> you could get a couple dozen names just from parts of Honolulu, but some of those were not 'towns' before being absorbed into the city
22:11:40  <supermop_Home> but basically each valley strip of land from sea to mountain would have a name
22:12:55  <supermop_Home> the US census has it at just 151 'census designated places'
22:13:12  <supermop_Home> but those would be independent municipalities
22:14:07  <supermop_Home> oh that was old
22:14:11  <supermop_Home> now its 163
22:14:28  <frosch123> what, they are founding cities?
22:15:28  <supermop_Home> if some land developer turns a bunch of cow ranch land into a housing development in the middle of the island, basically yes
22:15:37  <supermop_Home>
22:15:55  <supermop_Home> most of the land area is not in any 'town zone' tho
22:16:54  <supermop_Home> so list of census designated places is a lot of names, but not nearly enough to fill a large size map in the game
22:17:20  <supermop_Home> i feel 163 is much too few
22:18:22  <supermop_Home> no census designated pl

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