Log for #openttd on 25th January 2022:
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10:25:06  *** andythenorth has joined #openttd
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13:30:58  <andythenorth> meh
13:33:22  <andythenorth> looking at simple pathfinders, there's a lot of handling of e.g. x and y components, and signs of deltas
13:33:36  * andythenorth was hoping for a way to it by summing simple integers
13:34:04  <andythenorth> seems like it should be possible to do it using array accessors, not if statements
13:34:19  <andythenorth> every time I write an if statement for anything, I feel like a kitten dies
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13:35:15  * andythenorth pencil and paper
13:37:48  <andythenorth> hmm might have found a neat way
13:37:55  <andythenorth> using limits
13:58:37  <andythenorth> oh lol
13:58:44  <andythenorth> GS doesn't have squirrel array.find
13:59:18  <andythenorth> is this some desync thing?
13:59:29  <andythenorth> assembling programming primitives is getting boring :)
14:00:25  <andythenorth> I guess I can use GSList, which seems more feature complete
14:00:52  <andythenorth> I guess I'm using the wrong version of squirrel docs eh?
14:02:10  <andythenorth> guess I need these
14:11:07  <andythenorth> ok so I never bothered to learn how x and y relate to N / E / S / W in the OpenTTD map
14:11:28  <andythenorth> I have 8 directions numbered 0..7
14:11:51  <andythenorth> and I have x,y vectors in the form [0, 1], [-1, -1] etc
14:12:04  <andythenorth> but I don't know which vectors map to which direction :D
14:13:04  <andythenorth> ok [1, 1] seems to go due south
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14:37:39  <_dp_> andythenorth, x goes NE->SW, y goes NW->SE
14:37:49  <andythenorth> yes :)
14:37:57  <andythenorth> I tested by building in each direction :P
14:38:17  <andythenorth> I should know the compass directions from grf stuff, but I never bothered learning
14:38:34  <_dp_> you can just check tile coordinates with ? tool if you forget
14:40:42  <andythenorth> lol
14:40:47  <andythenorth> never thought of that :D
14:41:02  <andythenorth> first I read openttd docs, then I wrote GS to figure it out
14:56:27  <andythenorth> meh
14:56:37  <andythenorth> chances I can compare two arrays in squirrel directly?
14:56:46  <andythenorth> guess I write my own compare function
15:02:19  <andythenorth> ugh squirrel
15:02:32  <andythenorth> local vars declared in an 'if' statement are local to that statement?
15:03:37  <andythenorth> how the fuck is this supposed to work :(
15:04:02  <andythenorth> can I please go back to nfo?
15:05:05  <andythenorth> someone please send lolz
15:05:17  <andythenorth> I want to conditionally set the value of a var
15:05:30  <andythenorth> but I can't set it for reuse outside the conditional block
15:06:15  <andythenorth> this is braindead crippled
15:06:43  <andythenorth> ok I'll delegate it to a function
15:06:45  <andythenorth> and return
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16:04:10  <supermop_work> YO
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16:51:38  <glx> andythenorth: openttd is stuck with squirrel 2 (squirrel 3 is not f

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