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00:13:06 *** _aD has joined #openttd 01:41:33 *** supermop_Home has joined #openttd 01:59:59 *** tokai|noir has joined #openttd 02:00:00 *** ChanServ sets mode: +v tokai|noir 02:06:44 *** tokai has quit IRC 02:57:42 *** Wormnest has quit IRC 03:24:48 *** snail_UES_ has quit IRC 03:39:41 *** glx has quit IRC 04:01:34 *** D-HUND has joined #openttd 04:04:54 *** debdog has quit IRC 04:06:43 *** _aD has quit IRC 04:16:39 *** Flygon has joined #openttd 06:39:14 *** uhren has joined #openttd 06:41:35 *** uhren has quit IRC 06:49:28 *** sla_ro|master has joined #openttd 07:53:52 *** andythenorth has joined #openttd 08:00:20 *** andythenorth has quit IRC 08:02:20 *** andythenorth has joined #openttd 08:05:41 *** andythenorth has quit IRC 08:08:43 *** nielsm has joined #openttd 08:24:28 *** D-HUND is now known as debdog 08:32:39 *** andythenorth has joined #openttd 08:36:21 *** supermop_Home has quit IRC 08:46:59 *** jottyfan has joined #openttd 09:24:07 *** andythenorth has quit IRC 09:28:57 *** andythenorth has joined #openttd 10:30:10 <andythenorth> 64bpp sprites when? 10:34:11 <michi_cc> Be ahead of the present and switch to 128bpp right away :p 10:34:33 <TrueBrain> why stop there? 1024bpp! 10:34:35 <TrueBrain> TRUE COLOUR 10:35:03 <michi_cc> Just the right amount of colours for TrueGrf :) 10:35:30 <TrueBrain> ugh, TrueGRF .. feels like I would need to quit my job to finish that :P 10:35:46 <TrueBrain> time is such an expensive resource these days 11:32:40 *** tokai has joined #openttd 11:32:40 *** ChanServ sets mode: +v tokai 11:37:45 *** tokai|noir has quit IRC 11:37:47 <nielsm> well, 64bpp sprites kind of would make sense... maybe... almost... something with first 32 bpp being fixed colors and next 32 bpp indicating company color in some way 11:50:30 <andythenorth> I wanted to have 32 bits of indexes into custom animated cycles :P 11:50:36 <andythenorth> which would then be abused for liveries 11:50:46 <andythenorth> by stepping through the cycle :P 11:51:24 <andythenorth> or maybe simple lambdas to transform each pixel 11:51:30 <nielsm> HSV or HSL channels, where the H value is rotated by player choice 11:55:29 *** andythenorth has quit IRC 12:04:53 <TrueBrain> nielsm: why stop with 1 CC? Hence: 1024bpp!! :D 12:06:45 <nielsm> okay, just grf-defined number of overlay channels 12:07:00 <TrueBrain> yes! 12:12:19 <_dp_> 0bpp sprites 12:12:30 <_dp_> just enumerate each pixel in the game into 32bpp palette index 12:12:35 <_dp_> and do everything with recolours 12:15:14 *** gelignite has joined #openttd 12:50:52 *** sla_ro|master has quit IRC 12:53:39 <michi_cc> In-game photoshop colour picker for every pixel! :) 13:43:41 <nielsm> vector graphics defined by callbacks 13:59:48 *** frosch123 has joined #openttd 14:02:47 <peter1138> Should I resurrect my RGB company colours patch? (no) 14:15:11 <Rubidium> RGB seems so limited 14:16:02 *** tokai|noir has joined #openttd 14:16:02 *** ChanServ sets mode: +v tokai|noir 14:17:45 <_dp_> L*a*b* sprites when? :p 14:19:50 <peter1138> A what? 14:21:05 *** tokai has quit IRC 14:24:00 <_dp_> peter1138, https://forum.affinity.serif.com/uploads/monthly_2020_12/projection-lab-space-rgb-value.jpg.6d7b1c3461c5c0c21bba841ee24ba09f.jpg 14:31:09 *** supermop_Home has joined #openttd 14:31:12 <supermop_Home> yo 14:35:23 *** tokai has joined #openttd 14:35:24 *** ChanServ sets mode: +v tokai 14:39:53 *** tokai|noir has quit IRC 14:44:10 *** tokai has quit IRC 14:49:23 *** Gustavo6046 has quit IRC 15:00:44 *** glx has joined #openttd 15:00:45 *** ChanServ sets mode: +v glx 15:03:44 *** sla_ro|master has joined #openttd 16:19:18 <nielsm> ugh, orders processing is annoying 16:46:09 *** Wormnest has joined #openttd 16:56:40 *** andythenorth has joined #openttd 17:26:19 *** andythenorth has quit IRC 17:30:29 *** andythenorth has joined #openttd 17:37:24 *** LouWestin has quit IRC 17:38:39 *** LouWestin has joined #openttd 17:39:07 *** andythenorth has quit IRC 17:39:52 *** andythenorth has joined #openttd 17:40:23 <supermop_Home> figuring out what job to omit to make more space on my resume is a pain 17:42:13 <andythenorth> how much churn is typical in your industry? 17:42:50 <andythenorth> I ask because we tend to de-prioritise applicants with frequent job hopping, unless there's some obvious reason like training placements, or employer went bust 17:45:42 *** uhren has joined #openttd 17:45:48 *** uhren has quit IRC 17:53:07 *** Flygon has quit IRC 18:12:33 <supermop_Home> lately a lot i'd say 18:12:58 <supermop_Home> basically the only way to get a raise in pay or position is to move jobs 18:37:31 *** Compu has joined #openttd 20:04:08 <supermop_Home> shot a roll of 110 film 20:11:26 *** jottyfan has quit IRC 20:14:48 *** Gustavo6046 has joined #openttd 20:45:21 <nielsm> slow day here today 20:46:23 *** gelignite has quit IRC 21:23:55 <SpComb^> isn't it a bad sign if you've worked at one company for over 3 years? :D 21:24:20 <NGC3982> what 21:24:30 <NGC3982> of course not 21:24:39 <NGC3982> given that i read what you are saying without any context 21:30:14 *** jottyfan has joined #openttd 21:42:32 *** jottyfan has quit IRC 21:45:42 *** andythenorth has quit IRC 21:46:52 *** frosch123 has quit IRC 21:48:55 *** andythenorth has joined #openttd 21:49:51 <nielsm> hmm, "foo = std::move(bar);" is legal, right? and the way to express you want a "destructive move" if that's simpler? 21:51:16 <michi_cc> Yes, even if the compiler should figure it out by itself most of the time. 21:51:45 <nielsm> this is assigning a std::deque to another (ship path cache) and the source is no longer needed afterwards 21:52:33 <michi_cc> If bar isn't used later in the function, the compiler will usually figure it out. If bar is a global or other stuff, then it might need some help. 21:54:02 <nielsm> this->path = std::move(this->plan->path); // this->plan is a std::unique_ptr<ShipTickPlan> 22:02:46 <nielsm> hmm were we on C++17? can use std::optional? 22:06:01 *** sla_ro|master has quit IRC 22:14:16 <supermop_Home> SpComb^ i'd wonder why 22:14:49 <supermop_Home> I guess I should have drawn more sprites today 22:22:04 *** nielsm has quit IRC 22:36:54 * andythenorth drew some boats 22:49:21 <FLHerne> yay 22:53:07 *** andythenorth has quit IRC 23:19:42 *** Gustavo6046 has quit IRC 23:52:59 *** WormnestAndroid has quit IRC 23:53:06 *** WormnestAndroid has joined #openttd