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Log for #openttd on 5th November 2022:
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09:16:14  <DorpsGek> [OpenTTD/OpenTTD] kevinfields777 commented on issue #8779: Add: Display referencing NewGRF set when query is used on rail, road and tram tiles https://github.com/OpenTTD/OpenTTD/issues/8779
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10:50:14  <frosch> "Hi, I'm wondering where I should go, or who I should contact for help/assistance with updating a Dell motherboard BIOS. I get the message: "opensfx err: signature sfx mismatched" when I try to run the file through a MS-DOS USB created by Rufus."
10:53:15  <Rubidium> amazing... making OpenSFX executable by pure luck I guess. I didn't account for it to be executable ;)
11:11:17  <DorpsGek> [OpenTTD/OpenTTD] leonengel opened issue #10135: [Crash]: Crash trying to build objects on area https://github.com/OpenTTD/OpenTTD/issues/10135
11:20:18  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #10135: [Crash]: Crash trying to build objects on area https://github.com/OpenTTD/OpenTTD/issues/10135
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12:57:19  <glx[d]> IIRC a flag exists to allow different cost in test and exec
13:06:27  <DorpsGek> [OpenTTD/team] frosch123 commented on issue #357: [sk_SK] Translator access request https://github.com/OpenTTD/team/issues/357
13:07:43  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#pullrequestreview-1169405872
13:20:58  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10058: Feature, Change: [UI] Split AI/Game Script configuration windows and add them to world gen window https://github.com/OpenTTD/OpenTTD/pull/10058#issuecomment-1304545867
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13:26:58  <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #10127: Codechange: Move Sound Driver parameter name listings https://github.com/OpenTTD/OpenTTD/pull/10127#pullrequestreview-1169407612
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13:33:07  <petern> Whew, made it.
13:39:53  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136
13:42:04  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136
13:52:31  <petern> Nice.
13:53:07  <petern> > function was explicitly deleted
13:53:07  <petern> No idea that was a thing 😄
13:56:36  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #10134: New industry creation/closure behavior https://github.com/OpenTTD/OpenTTD/pull/10134#issuecomment-1304551311
13:56:56  <glx[d]> And of course mingw is also slow to fail
14:09:48  <glx[d]> Every target failed as expected
14:10:45  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136#issuecomment-1304553754
14:17:22  <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #10130: Fix #10129: Use after free in GRFLoadConfig invalid GRF error path https://github.com/OpenTTD/OpenTTD/pull/10130
14:17:25  <DorpsGek> [OpenTTD/OpenTTD] frosch123 closed issue #10129: [Bug]: Use after free via SetDParamStr for STR_CONFIG_ERROR_INVALID_GRF https://github.com/OpenTTD/OpenTTD/issues/10129
14:19:02  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136
14:42:25  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #10127: Codechange: Move Sound Driver parameter name listings https://github.com/OpenTTD/OpenTTD/pull/10127
15:42:36  <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136#pullrequestreview-1169426507
15:46:37  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10137: Fix #10135: Cost of building multiple objects might not match test https://github.com/OpenTTD/OpenTTD/pull/10137
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16:14:14  <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #10136: Block unsafe use of SetDParamStr https://github.com/OpenTTD/OpenTTD/pull/10136
16:14:16  <dP> glx[d]: Any ideas what to do with it?
16:16:09  <dP> michi_cc[d]: maybe you can take a look?
16:20:16  <DorpsGek> [OpenTTD/OpenTTD] micler commented on pull request #10134: New industry creation/closure behavior https://github.com/OpenTTD/OpenTTD/pull/10134#issuecomment-1304576641
16:37:26  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #10138: Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges https://github.com/OpenTTD/OpenTTD/pull/10138
16:38:40  <TallTyler> Two bugs created, two bugs squashed 🙂
16:40:15  <TallTyler> Need to uphold my pinky-promise to michi_cc[d] 😛
16:42:20  <LordAro> :)
16:42:37  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #10134: New industry creation/closure behavior https://github.com/OpenTTD/OpenTTD/pull/10134#issuecomment-1304583775
16:46:11  <michi_cc[d]> dP: I don't see anything obviously wrong in the code, and as it is only this single compiler that's failing, there might not be anything wrong.
16:46:48  <michi_cc[d]> Don't have an 32-bit mingw environment setup to test any further right now.
16:47:09  <petern> It's MINGW64,.
16:48:15  <michi_cc[d]> Well, I don't have a 64-bit environment setup either 🙂
16:50:39  <Merni> are you running 16 bit dos :p
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17:13:34  <DorpsGek> [OpenTTD/OpenTTD] M3Henry updated pull request #10123: Feature: Display power-to-weight ratio in ground vehicle details GUI https://github.com/OpenTTD/OpenTTD/pull/10123
17:54:07  <petern> 10134 reads as "I don't care what NewGRFs/GS want to do"
18:00:21  <TallTyler> To be fair, I tend to disagree slightly with the "if it can be done in NewGRF it has no place in the base game" sentiment. That would require everyone to roll their own NewGRF for every combination of features they want, which I don't think is realistic.
18:02:05  <JGR> A large subset of players simply do not use GRFs or GSs
18:02:13  <JGR> Presumably the author is one of those
18:04:45  <frosch> TallTyler: "every combination of features" is unrealistic in any case, no matter whether built-in or as add-on
18:05:17  <frosch> the advantage of the add-on is that you can implement a subset that fits with itself, and does not need to address every combination
18:06:20  <TallTyler> For sure, I get the practicality of outsourcing everything to NewGRF, but I don't think that answer is particularly helpful to players
18:07:03  <frosch> sure, but it's the only way that works
18:07:19  <frosch> in closed-source games you have a game designer who designs everything
18:07:31  <frosch> in open-source games you have N people wanting N+1 things
18:07:46  <JGR> Pushing too much stuff to NewGRFs results in nonsense like that fellow who uploaded 64 near-identical config GRFs
18:07:55  <frosch> which will never work, so in the end you need a dictator to make the decision
18:08:25  <frosch> and i vote for making CS the dictator who created a divine game, and everything else has to use add-ons
18:09:52  <frosch> JGR: how c202

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