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Log for #openttd on 20th January 2023:
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10:33:59  <andythenorth[d]> petern: you've improved it
10:34:06  <andythenorth[d]> very important screen also
10:35:00  <petern> I broke my fast 😦
10:37:27  <andythenorth[d]> I want coffee
10:39:21  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1065943611100905482/image.png
10:39:21  <petern> It's fine
10:39:49  <petern> Needs a scrollbar πŸ˜‰
10:45:21  <andythenorth[d]> or deleting πŸ™‚
10:45:29  <andythenorth[d]> or
10:45:37  <andythenorth[d]> we should split the $ symbol off
10:45:47  <andythenorth[d]> so it can be appropriate to player's preferred currency
10:54:42  <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1065947473719336970/image.png
10:54:42  <petern> I guess CppCheck doesn't understand template & constexpr...
10:55:43  *** TonyPixel has joined #openttd
10:55:43  <TonyPixel> petern: Hey it’s one of Union Pacific M-10000s on the background in upper left
11:39:38  *** keikoz has joined #openttd
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11:45:15  <EmperorJake> No it's a Costar Century
11:45:24  <EmperorJake> from UKRS1
11:47:51  <GLaDOS> hay why dose void HandleMouseEvents() not handle _left_button_clicked like _right_button_clicked ```c++
11:47:53  <GLaDOS> }
11:50:28  <GLaDOS> i'm implamenting my video driver like the win32 drive due to the API's being close to this same but when calling HandleMouseEvents with _left_button_clicked and _left_button_down true it dose nothing but dose on win32
12:20:29  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10376: Fix: [Script] Ensure building/removing rail lines can't be backwards and allow building/removing rail lines coming from or heading to the void https://github.com/OpenTTD/OpenTTD/pull/10376#issuecomment-1398307078
12:59:12  <petern> My terminal inside VS Code has broken such that pressing enter just types "m".
13:04:17  <TonyPixel> restart it
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13:07:40  <Merni> petern: cursed
13:11:29  <Samu> glx[d], Do you want me to undo the dir(from, tile) == dir(tile, to) enforcement?
13:11:55  <Samu> I had a use case where that would come handy when working on the rail pathfinder
13:13:32  <Samu> but, i guess i can remove
13:13:40  <Samu> :(
13:17:46  <Samu> sad tears :/
13:20:09  <LordAro> petern: my terminal just starting outputting β”œβ”€β”΄ -type characters the other day, after i echoed a zip file into it
13:21:13  <Dank_meme_kong> Bots talking to each other πŸ˜†
13:21:13  *** Richard has joined #openttd
13:21:32  <LordAro> Dank_meme_kong: beep boop
13:21:57  *** Richard has joined #openttd
13:22:23  <petern> Do that on a BBC Micro and often it would start sending the output to the printer.
13:25:15  <glx[d]> Samu: I didn't ask for any changes, I was just making observations, and I still don't get what is the exact issue
13:25:54  <GLaDOS> anyone have anything that could help me?
13:29:05  <LordAro> GLaDOS: looks like it's set in WndProcGdi to me
13:29:19  <LordAro> but surely you don't need me to search the source code for you
13:29:51  <GLaDOS> not i set it to true but then then game dose not react to it
13:30:30  <GLaDOS> ```c++
13:30:31  <GLaDOS> {
13:30:33  <GLaDOS> _left_button_clicked = true;
13:30:35  <GLaDOS> else if (button == 3)
13:30:37  <GLaDOS> _right_button_down = true;
13:30:39  <GLaDOS> }
13:30:41  <GLaDOS> }```
13:31:31  <GLaDOS> this dose not active the trigger a left click even even though it sets the boolens
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13:32:03  *** Smedles has join2023-01-21T12:55:

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