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10:33:59 <andythenorth[d]> petern: you've improved it 10:34:06 <andythenorth[d]> very important screen also 10:35:00 <petern> I broke my fast π¦ 10:37:27 <andythenorth[d]> I want coffee 10:39:21 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1065943611100905482/image.png 10:39:21 <petern> It's fine 10:39:49 <petern> Needs a scrollbar π 10:45:21 <andythenorth[d]> or deleting π 10:45:29 <andythenorth[d]> or 10:45:37 <andythenorth[d]> we should split the $ symbol off 10:45:47 <andythenorth[d]> so it can be appropriate to player's preferred currency 10:54:42 <petern> https://cdn.discordapp.com/attachments/1008473233844097104/1065947473719336970/image.png 10:54:42 <petern> I guess CppCheck doesn't understand template & constexpr... 10:55:43 *** TonyPixel has joined #openttd 10:55:43 <TonyPixel> petern: Hey itβs one of Union Pacific M-10000s on the background in upper left 11:39:38 *** keikoz has joined #openttd 11:45:15 *** EmperorJake has joined #openttd 11:45:15 <EmperorJake> No it's a Costar Century 11:45:24 <EmperorJake> from UKRS1 11:47:51 <GLaDOS> hay why dose void HandleMouseEvents() not handle _left_button_clicked like _right_button_clicked ```c++ 11:47:53 <GLaDOS> } 11:50:28 <GLaDOS> i'm implamenting my video driver like the win32 drive due to the API's being close to this same but when calling HandleMouseEvents with _left_button_clicked and _left_button_down true it dose nothing but dose on win32 12:20:29 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10376: Fix: [Script] Ensure building/removing rail lines can't be backwards and allow building/removing rail lines coming from or heading to the void https://github.com/OpenTTD/OpenTTD/pull/10376#issuecomment-1398307078 12:59:12 <petern> My terminal inside VS Code has broken such that pressing enter just types "m". 13:04:17 <TonyPixel> restart it 13:07:40 *** Merni has joined #openttd 13:07:40 <Merni> petern: cursed 13:11:29 <Samu> glx[d], Do you want me to undo the dir(from, tile) == dir(tile, to) enforcement? 13:11:55 <Samu> I had a use case where that would come handy when working on the rail pathfinder 13:13:32 <Samu> but, i guess i can remove 13:13:40 <Samu> :( 13:17:46 <Samu> sad tears :/ 13:20:09 <LordAro> petern: my terminal just starting outputting βββ΄ -type characters the other day, after i echoed a zip file into it 13:21:13 <Dank_meme_kong> Bots talking to each other π 13:21:13 *** Richard has joined #openttd 13:21:32 <LordAro> Dank_meme_kong: beep boop 13:21:57 *** Richard has joined #openttd 13:22:23 <petern> Do that on a BBC Micro and often it would start sending the output to the printer. 13:25:15 <glx[d]> Samu: I didn't ask for any changes, I was just making observations, and I still don't get what is the exact issue 13:25:54 <GLaDOS> anyone have anything that could help me? 13:29:05 <LordAro> GLaDOS: looks like it's set in WndProcGdi to me 13:29:19 <LordAro> but surely you don't need me to search the source code for you 13:29:51 <GLaDOS> not i set it to true but then then game dose not react to it 13:30:30 <GLaDOS> ```c++ 13:30:31 <GLaDOS> { 13:30:33 <GLaDOS> _left_button_clicked = true; 13:30:35 <GLaDOS> else if (button == 3) 13:30:37 <GLaDOS> _right_button_down = true; 13:30:39 <GLaDOS> } 13:30:41 <GLaDOS> }``` 13:31:31 <GLaDOS> this dose not active the trigger a left click even even though it sets the boolens 13:31:52 *** Smedles has quit IRC 13:32:03 *** Smedles has join2023-01-21T12:55: