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00:00:52 <kamnet> johnfranklin: Which airport patch? 00:13:51 <johnfranklin> https://cdn.discordapp.com/attachments/1008473233844097104/1131378401710715001/IMG_1434.png 00:13:51 <johnfranklin> kamnet: This 00:14:45 <kamnet> Oh yes, that's a nice one. I got to design one of the layouts (Indianapolis), it works super well. 02:22:28 *** D-HUND has joined #openttd 02:25:52 *** debdog has quit IRC 02:45:42 *** Wormnest has quit IRC 03:09:07 *** Flygon has joined #openttd 04:15:04 *** HerzogDeXtEr has joined #openttd 04:27:26 *** D-HUND is now known as debdog 04:41:00 *** keikoz has joined #openttd 05:08:46 *** alfagamma_0007 has joined #openttd 05:08:46 <alfagamma_0007> Compiling old patches is a pain in the backside. Either I am screwing it up or I should have read the instructions properly. 05:52:32 *** jfs has joined #openttd 07:20:28 <shrekshellraiser> So I'm curious about why something like the polyline tool hasn't been added to base OpenTTD, is it just due to lack of effort to do so? Or is it a conscious decision 07:24:50 *** pickpacket has joined #openttd 07:27:01 <pickpacket> I’m playing a multiplayer game where I’m having some issues. I host it on my (cr|l)aptop, which is having no problem at all with it 07:29:02 <pickpacket> but the other player is using my RPi 3B+ and is *really* struggling as the game progresses. We’re now 70 years into the game and there are 1000+ vehicles on the map and the lag on that client is absolutely unbearable. It’s using 100% CPU all the time 07:30:16 <pickpacket> towns and trees are hidden in the transparency settings. I don’t know what else to do to lessen the strain on the CPU 07:31:14 <pickpacket> my dual core x86 has no issues whatsoever but the quad core ARM does 😕 07:32:12 <shrekshellraiser> I don't think openttd uses multiple cores 07:32:23 <shrekshellraiser> So you'd be bound to single core performance 07:33:33 <dwfreed> also rpi performance is pretty crap in general 07:33:49 <andythenorth> but that was also specific to the mac build and intel integrated graphics chip 07:35:02 <truebrain> 1000+ vehicles, lol 07:36:07 <truebrain> I guess you found out why we limit it to 500 per company by default 🙂 07:36:27 <andythenorth> does the game use FIRS? 07:36:30 <andythenorth> FIRS kills performance 07:36:40 <truebrain> I blame the author btw 07:36:53 <andythenorth> I blame GPT 07:37:10 <shrekshellraiser> shrekshellraiser: Do any of you have inputs on this? 07:37:32 <andythenorth> the things that get added are things that interest people with approval rights 07:37:43 <pickpacket> truebrain: with a 500 vhcl limit I can’t expand more after 50 years 😉 07:38:02 <truebrain> pickpacket: but don't come complaining to us if you delibrately push the game over its max 😛 07:38:10 <alfagamma_0007> jfs: I agree. I was trying my hand on the shunting patch that someone on the forums had done some years back. 07:38:17 <andythenorth> GL 🙂 07:38:34 <pickpacket> I’ve set the limits to 800 trains, 500 boats, 500 eoad vehicles and 200 planes per company 😄 07:38:38 <shrekshellraiser> andythenorth: Well yeah.. but that tool has existed as a patch for years 07:38:56 <pickpacket> truebrain: I’m not complaining, just seeking advice 😉 07:38:56 <andythenorth> I believe there are 2 polyline patches 07:39:04 <truebrain> pickpacket: advice: use less trains 😄 07:39:05 <truebrain> 😛 07:39:15 <andythenorth> I think there's a polyline in JGRPP and a different one in CityMania, but this might be fake news 07:39:16 <dwfreed> alternately: get better hardware 2023-02023-07-20T13:02:49 *** pickpacket5 is now known as pickpacket 14:33:43 *** nielsm has joined #openttd 16:28:58 *** Wolf01 has joined #openttd 16:54:43 *** gelignite has joined #openttd 17:56:56 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11142: Change: Use minutes instead of dates for automatic server restarts https://github.com/OpenTTD/OpenTTD/pull/11142#issuecomment-1644355810 18:04:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #11145: Add: [Script] GSIndustry.GetConstructionDate() method https://github.com/OpenTTD/OpenTTD/pull/11145#pullrequestreview-1539815271 18:11:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11144: Codechange: wire "load" support into all OMANY and MMANY for settings https://github.com/OpenTTD/OpenTTD/pull/11144#pullrequestreview-1539825177 18:14:34 *** k-man_ has joined #openttd 18:21:18 *** k-man has quit IRC 18:21:18 *** k-man_ is now known as k-man 18:25:56 *** k-man_ has joined #openttd 18:32:38 *** k-man has quit IRC 18:32:38 *** k-man_ is now known as k-man 18:35:42 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #11145: Add: [Script] GSIndustry.GetConstructionDate() method https://github.com/OpenTTD/OpenTTD/pull/11145 18:37:12 *** locosage has joined #openttd 18:37:12 <locosage> shrekshellraiser: citymania polyline originates from the same patch but adds some features on top 18:39:20 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/5d27d008212eb9736b598d4f37276c922020d8a1 18:39:21 <DorpsGek> - Update: Translations from eints (by translators) 18:52:49 *** Flygon has quit IRC 18:55:04 <peter1138> Phew, old cassette seems fine 19:02:45 *** Kitrana has joined #openttd 19:06:51 <peter1138> Just not as clean as a new one 😄 19:08:54 *** Kitrana2 has quit IRC 19:26:33 *** Wormnest has joined #openttd 20:07:13 <pickpacket> What’s ”polyline”? 20:12:46 <FLHerne> pickpacket: this thing https://www.tt-forums.net/viewtopic.php?f=33&t=57080 20:12:57 <FLHerne> it makes building track marginally faster 20:17:42 <andythenorth> sometimes 20:17:54 <andythenorth> when it places it where you want it 20:17:57 <frosch123> on touchscreens it makes building tracks 10x faster :p 20:18:42 *** gelignite has quit IRC 20:18:49 * andythenorth wonders about 'place n parallel lines' track builder :P 20:18:57 <andythenorth> probably too many edge cases to handle 20:30:51 <andythenorth> michi_cc[d]: what next for https://github.com/OpenTTD/OpenTTD/pull/11141 ? 🙂 20:35:58 <pickpacket> FLHerne: 👍 20:37:31 <michi_cc[d]> andythenorth: Someone reviewing it. 20:38:20 <locosage> andythenorth: it's fully deterministic so you decide where it places 20:46:47 <locosage> https://cdn.discordapp.com/attachments/1008473233844097104/1131688680663306341/Screencast_from_21-07-23_004205.webm 20:49:07 <locosage> problem with polyline is that it doesn't pathfind so navigating slopes and objects is a bit of a pita 20:55:10 <locosage> But it's still a lot faster than vanilla tool once you get used to it 21:09:14 *** nielsm has quit IRC 21:09:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11149: Fix #11054: Missed some currency translations where not all strings exist. https://github.com/OpenTTD/OpenTTD/pull/11149 21:10:28 <peter1138> 🤷 21:18:05 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #11149: Fix #11061: Missed some currency translations where not all strings exist. https://github.com/OpenTTD/OpenTTD/pull/11149#pullrequestreview-1540108470 2023-07-202023-07-20T22:04:32 *** HerzogDeXtEr has quit IRC 23:49:51 *** tokai|noir has joined #openttd 23:49:51 *** ChanServ sets mode: +v tokai|noir