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Log for #openttd on 20th July 2023:
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00:00:52  <kamnet> johnfranklin: Which airport patch?
00:13:51  <johnfranklin> https://cdn.discordapp.com/attachments/1008473233844097104/1131378401710715001/IMG_1434.png
00:13:51  <johnfranklin> kamnet: This
00:14:45  <kamnet> Oh yes, that's a nice one. I got to design one of the layouts (Indianapolis), it works super well.
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05:08:46  <alfagamma_0007> Compiling old patches is a pain in the backside. Either I am screwing it up or I should have read the instructions properly.
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07:20:28  <shrekshellraiser> So I'm curious about why something like the polyline tool hasn't been added to base OpenTTD, is it just due to lack of effort to do so? Or is it a conscious decision
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07:27:01  <pickpacket> I’m playing a multiplayer game where I’m having some issues. I host it on my (cr|l)aptop, which is having no problem at all with it
07:29:02  <pickpacket> but the other player is using my RPi 3B+ and is *really* struggling as the game progresses. We’re now 70 years into the game and there are 1000+ vehicles on the map and the lag on that client is absolutely unbearable. It’s using 100% CPU all the time
07:30:16  <pickpacket> towns and trees are hidden in the transparency settings. I don’t know what else to do to lessen the strain on the CPU
07:31:14  <pickpacket> my dual core x86 has no issues whatsoever but the quad core ARM does 😕
07:32:12  <shrekshellraiser> I don't think openttd uses multiple cores
07:32:23  <shrekshellraiser> So you'd be bound to single core performance
07:33:33  <dwfreed> also rpi performance is pretty crap in general
07:33:49  <andythenorth> but that was also specific to the mac build and intel integrated graphics chip
07:35:02  <truebrain> 1000+ vehicles, lol
07:36:07  <truebrain> I guess you found out why we limit it to 500 per company by default 🙂
07:36:27  <andythenorth> does the game use FIRS?
07:36:30  <andythenorth> FIRS kills performance
07:36:40  <truebrain> I blame the author btw
07:36:53  <andythenorth> I blame GPT
07:37:10  <shrekshellraiser> shrekshellraiser: Do any of you have inputs on this?
07:37:32  <andythenorth> the things that get added are things that interest people with approval rights
07:37:43  <pickpacket> truebrain: with a 500 vhcl limit I can’t expand more after 50 years 😉
07:38:02  <truebrain> pickpacket: but don't come complaining to us if you delibrately push the game over its max 😛
07:38:10  <alfagamma_0007> jfs: I agree. I was trying my hand on the shunting patch that someone on the forums had done some years back.
07:38:17  <andythenorth> GL 🙂
07:38:34  <pickpacket> I’ve set the limits to 800 trains, 500 boats, 500 eoad vehicles and 200 planes per company 😄
07:38:38  <shrekshellraiser> andythenorth: Well yeah.. but that tool has existed as a patch for years
07:38:56  <pickpacket> truebrain: I’m not complaining, just seeking advice 😉
07:38:56  <andythenorth> I believe there are 2 polyline patches
07:39:04  <truebrain> pickpacket: advice: use less trains 😄
07:39:05  <truebrain> 😛
07:39:15  <andythenorth> I think there's a polyline in JGRPP and a different one in CityMania, but this might be fake news
07:39:16  <dwfreed> alternately: get better hardware
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17:56:56  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11142: Change: Use minutes instead of dates for automatic server restarts https://github.com/OpenTTD/OpenTTD/pull/11142#issuecomment-1644355810
18:04:56  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #11145: Add: [Script] GSIndustry.GetConstructionDate() method https://github.com/OpenTTD/OpenTTD/pull/11145#pullrequestreview-1539815271
18:11:50  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11144: Codechange: wire "load" support into all OMANY and MMANY for settings https://github.com/OpenTTD/OpenTTD/pull/11144#pullrequestreview-1539825177
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18:35:42  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #11145: Add: [Script] GSIndustry.GetConstructionDate() method https://github.com/OpenTTD/OpenTTD/pull/11145
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18:37:12  <locosage> shrekshellraiser: citymania polyline originates from the same patch but adds some features on top
18:39:20  <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/5d27d008212eb9736b598d4f37276c922020d8a1
18:39:21  <DorpsGek>   - Update: Translations from eints (by translators)
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18:55:04  <peter1138> Phew, old cassette seems fine
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19:06:51  <peter1138> Just not as clean as a new one 😄
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20:07:13  <pickpacket> What’s ”polyline”?
20:12:46  <FLHerne> pickpacket: this thing https://www.tt-forums.net/viewtopic.php?f=33&t=57080
20:12:57  <FLHerne> it makes building track marginally faster
20:17:42  <andythenorth> sometimes
20:17:54  <andythenorth> when it places it where you want it
20:17:57  <frosch123> on touchscreens it makes building tracks 10x faster :p
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20:18:49  * andythenorth wonders about 'place n parallel lines' track builder :P
20:18:57  <andythenorth> probably too many edge cases to handle
20:30:51  <andythenorth> michi_cc[d]: what next for https://github.com/OpenTTD/OpenTTD/pull/11141 ? 🙂
20:35:58  <pickpacket> FLHerne: 👍
20:37:31  <michi_cc[d]> andythenorth: Someone reviewing it.
20:38:20  <locosage> andythenorth: it's fully deterministic so you decide where it places
20:46:47  <locosage> https://cdn.discordapp.com/attachments/1008473233844097104/1131688680663306341/Screencast_from_21-07-23_004205.webm
20:49:07  <locosage> problem with polyline is that it doesn't pathfind so navigating slopes and objects is a bit of a pita
20:55:10  <locosage> But it's still a lot faster than vanilla tool once you get used to it
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21:09:23  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11149: Fix #11054: Missed some currency translations where not all strings exist. https://github.com/OpenTTD/OpenTTD/pull/11149
21:10:28  <peter1138> 🤷
21:18:05  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #11149: Fix #11061: Missed some currency translations where not all strings exist. https://github.com/OpenTTD/OpenTTD/pull/11149#pullrequestreview-1540108470
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