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05:58:23 <Bouke> emperorjake: Same here... just installed JGR on my son's machine so we can have auto separation 06:03:00 *** bryjen has quit IRC 07:23:30 <andythenorth> https://www.youtube.com/watch?v=ob3VwY4JyzE 07:32:34 <andythenorth> 1/3 of the way in, pretty conventional: sin wave, perlin, multiple octaves 07:36:30 <andythenorth> 19 minutes in is where it gets more interesting 07:37:24 <andythenorth> I never figured out what variety distribution actually does, but seems to be that? 07:48:22 <andythenorth> the spaghetti caves is quite neat, looks akin to a river system 08:27:06 *** Wolf01 has joined #openttd 09:51:48 <michi_cc[d]> andythenorth: I've watched some of it, and as far as I can tell, variety distribution tries to do something like this, but is still very different. 09:52:36 <michi_cc[d]> The Minecraft stuff uses variation and shaping before generating the actual terrain surface, while variety distribution is something that is applied after the terrain surface is generated. 09:53:04 <michi_cc[d]> So basically it is a randomised, area based post-processing of the perlin noise terrain shape. 09:55:17 <andythenorth> the splines are interesting 09:56:02 <andythenorth> wonder if we could try continental + erosion 09:56:29 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1142396661914681396/image.png 09:56:36 <andythenorth> not convinced, obviously prone to closed loops 09:58:43 <michi_cc[d]> The base (i.e. the stuff until the 3d noise), is defnitely something that could be used to make better OTTD map. One thing that will always make the terrain less interesting is the limited slope factor of the game. 10:03:23 <andythenorth> also scope for variation is limited on small maps 10:04:37 <andythenorth> be neat if we could move sea level up and down on a map 10:41:07 <peter1138> Variety distribution can be replaced, I am pretty ashamed of it. 10:41:34 <peter1138> You can do that, it's called the sea level setting 10:42:00 <peter1138> You don't get to visualise it though 10:44:14 <andythenorth> preview mode for map gen? 😛 10:44:21 <andythenorth> then move the sea up and down? 😛 10:44:22 <andythenorth> perhaps not 10:57:10 <andythenorth> what was the 3rd factor in basic generation? 10:57:21 <andythenorth> continentalness, erosion 10:58:09 <andythenorth> peaks + valleys 11:01:06 <andythenorth> so it's a 3 resolution pass 11:01:50 <andythenorth> with differing amplitudes for each pass 11:02:35 <andythenorth> because we can't do cliffs, we'd end up smushing it to stay within acceptable slopes 11:28:27 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11202: Add: use breakpad to create crash.dmp on MacOS / Linux too https://github.com/OpenTTD/OpenTTD/pull/11202 11:31:35 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11202: Add: use breakpad to create crash.dmp on MacOS / Linux too https://github.com/OpenTTD/OpenTTD/pull/11202 13:15:12 <DorpsGek> [OpenTTD/OpenTTD] eKeja opened issue #11216: Stations are backwards/ sidewards[Bug]: https://github.com/OpenTTD/OpenTTD/issues/11216 13:17:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #11216: Stations are backwards/ sidewards[Bug]: https://github.com/OpenTTD/OpenTTD/issues/11216 13:18:47 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #11216: Stations are backwards/ sidewards[Bug]: https://github.com/OpenTTD/OpenTTD/issues/11216 13:20:40 <DorpsGek> [OpenTTD/OpenTTD] eKeja commented on issue #11216: Stations are backwards/ sidewards[Bug]: https://github.com/OpenTTD/OpenTTD/issues/11216 13:21:33 <DorpsGek> [OpenTTD/OpenTTD] eKeja closed issue #11216: Stations are backwar