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Log for #openttd on 19th August 2023:
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05:58:23  <Bouke> emperorjake: Same here... just installed JGR on my son's machine so we can have auto separation
06:03:00  *** bryjen has quit IRC
07:23:30  <andythenorth> https://www.youtube.com/watch?v=ob3VwY4JyzE
07:32:34  <andythenorth> 1/3 of the way in, pretty conventional: sin wave, perlin, multiple octaves
07:36:30  <andythenorth> 19 minutes in is where it gets more interesting
07:37:24  <andythenorth> I never figured out what variety distribution actually does, but seems to be that?
07:48:22  <andythenorth> the spaghetti caves is quite neat, looks akin to a river system
08:27:06  *** Wolf01 has joined #openttd
09:51:48  <michi_cc[d]> andythenorth: I've watched some of it, and as far as I can tell, variety distribution tries to do something like this, but is still very different.
09:52:36  <michi_cc[d]> The Minecraft stuff uses variation and shaping before generating the actual terrain surface, while variety distribution is something that is applied after the terrain surface is generated.
09:53:04  <michi_cc[d]> So basically it is a randomised, area based post-processing of the perlin noise terrain shape.
09:55:17  <andythenorth> the splines are interesting
09:56:02  <andythenorth> wonder if we could try continental + erosion
09:56:29  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1142396661914681396/image.png
09:56:36  <andythenorth> not convinced, obviously prone to closed loops
09:58:43  <michi_cc[d]> The base (i.e. the stuff until the 3d noise), is defnitely something that could be used to make better OTTD map. One thing that will always make the terrain less interesting is the limited slope factor of the game.
10:03:23  <andythenorth> also scope for variation is limited on small maps
10:04:37  <andythenorth> be neat if we could move sea level up and down on a map
10:41:07  <peter1138> Variety distribution can be replaced, I am pretty ashamed of it.
10:41:34  <peter1138> You can do that, it's called the sea level setting
10:42:00  <peter1138> You don't get to visualise it though
10:44:14  <andythenorth> preview mode for map gen? 😛
10:44:21  <andythenorth> then move the sea up and down? 😛
10:44:22  <andythenorth> perhaps not
10:57:10  <andythenorth> what was the 3rd factor in basic generation?
10:57:21  <andythenorth> continentalness, erosion
10:58:09  <andythenorth> peaks + valleys
11:01:06  <andythenorth> so it's a 3 resolution pass
11:01:50  <andythenorth> with differing amplitudes for each pass
11:02:35  <andythenorth> because we can't do cliffs, we'd end up smushing it to stay within acceptable slopes
11:28:27  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11202: Add: use breakpad to create crash.dmp on MacOS / Linux too https://github.com/OpenTTD/OpenTTD/pull/11202
11:31:35  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11202: Add: use breakpad to create crash.dmp on MacOS / Linux too https://github.com/OpenTTD/OpenTTD/pull/11202
13:15:12  <DorpsGek> [OpenTTD/OpenTTD] eKeja opened issue #11216: Stations are backwards/ sidewards[Bug]:  https://github.com/OpenTTD/OpenTTD/issues/11216
13:17:46  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #11216: Stations are backwards/ sidewards[Bug]:  https://github.com/OpenTTD/OpenTTD/issues/11216
13:18:47  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #11216: Stations are backwards/ sidewards[Bug]:  https://github.com/OpenTTD/OpenTTD/issues/11216
13:20:40  <DorpsGek> [OpenTTD/OpenTTD] eKeja commented on issue #11216: Stations are backwards/ sidewards[Bug]:  https://github.com/OpenTTD/OpenTTD/issues/11216
13:21:33  <DorpsGek> [OpenTTD/OpenTTD] eKeja closed issue #11216: Stations are backwar

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