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Log for #openttd on 19th March 2025:
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00:04:59  <peter1138> cargo is probably short enough.
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05:41:01  <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/13939482802
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07:39:29  <peter1138>  * @return True ifffffff the name is unique.
07:39:32  <peter1138> That's a big if.
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07:48:38  <DorpsGek> [OpenTTD/OpenTTD] Froozigiusz commented on pull request #13374: Fix: Remove unwanted river artifacts after generation https://github.com/OpenTTD/OpenTTD/pull/13374#issuecomment-2735625715
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08:05:11  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13848: Codechange: Rename short CargoType parameters `cargo`. https://github.com/OpenTTD/OpenTTD/pull/13848
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08:08:29  <exceptik> xarick: isn't std::abs a template function?
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09:09:50  <DorpsGek> [OpenTTD/BaNaNaS] frosch123 merged pull request #158: Change: migrate OpenTTD user Tloo_ZaRaZa to GitHub user alex-0xFF https://github.com/OpenTTD/BaNaNaS/pull/158
09:17:14  <DorpsGek> [OpenTTD/OpenGFX] frosch123 commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2735846395
09:21:25  <DorpsGek> [OpenTTD/OpenGFX] matthijskooijman commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2735860063
09:30:01  <DorpsGek> [OpenTTD/OpenGFX] frosch123 commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2735895954
09:35:35  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #13848: Codechange: Rename short CargoType parameters `cargo`. https://github.com/OpenTTD/OpenTTD/pull/13848#pullrequestreview-2697667812
09:38:47  <DorpsGek> [OpenTTD/OpenGFX] matthijskooijman commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2735929486
09:38:57  <xarick> hi
09:42:01  <xarick> should I attempt to fix abs?
09:42:16  <LordAro> no
09:47:28  <LordAro> removing it would be more worthwhile
09:50:08  <xarick> oh these templated functions look like an open can of worms 🙂
09:50:44  <xarick> okay, i'm not gonna touch this
09:52:23  <xarick> are there any tests for these functions
09:53:08  <LordAro> probably not
09:53:19  <LordAro> sounds like an opportunity for you to write some
09:53:52  <LordAro> actually that's not true - src/tests/math_func.cpp
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10:27:04  <_zephyris> Does the openttd org want to own the openttd-ttf font repo?
10:29:28  <xarick> ```TEST_CASE("abs")
10:29:29  <xarick> > 10:28:25:572    The following tests FAILED:
10:29:47  <xarick> test failed successfulyy
10:32:41  <frosch123> Good question. I guess source distributions did not notice the mis2025-03-19T21:01:38  <_zephyris> I posted a bug becase I didn't understand the code... I may have been being dumb...
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21:47:37  <peter1138> Hmm.
22:25:05  <_zephyris> I think I was dumb
22:25:13  <_zephyris> I think I've solved it
22:28:11  <andythenorth> naptime?
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22:31:44  <cu-kai> not sure if anybody here recalls my issues with sdl3 (sdl2-compat really) on linux, but they seem to have been resolved by some recent sdl change
22:32:27  <cu-kai> the game also now runs with correct scaling in wayland mode: https://p.mort.coffee/8dH.png
22:32:52  <cu-kai> i kinda miss using the sprite font, but never mind
22:46:14  <peter1138> Miss?
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22:56:49  <reldred> you can just... use the sprite font?
23:02:46  <cu-kai> not on a highdpi display :)
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23:04:42  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1352055209563652127/image.png?ex=67dc9f09&is=67db4d89&hm=06be5daa1ec5ed6b935f3cf3c644d542cbed5413a87815b282d95028d2ad5c8a&
23:04:42  <xarick> my AI attempting 5000 at everything
23:04:47  <cu-kai> anyway, i think my point is, sdl2-compat is now probably safe to use
23:06:36  <peter1138> Always surprised when people use less then 2x scale.
23:06:41  <peter1138> *than
23:06:46  <peter1138> I'm not even Dutch.
23:07:37  <cu-kai> on a normal display, i use standard scaling personally
23:08:28  <cu-kai> but i'll be using 1.25 from now on
23:08:36  <cu-kai> (that's what i use on my laptop's main display)
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23:08:49  <_glx_> 1.25 doesn't help with sprite font 🙂
23:09:12  <cu-kai> i don't mind the new font really
23:09:17  <cu-kai> just not used to it
23:09:57  <peter1138> It's not brilliant between 1x and 2x, it's much chunkier/darker than it should be.
23:10:09  <peter1138> 1x is good. 2x and above is good.
23:12:26  <cu-kai> i think it looks ok at 1.5x really, i might stick with this. 1.25 feels a bit small now
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