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Log for #openttd.dev on 26th January 2014:
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13:50:11  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26277 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
13:56:10  <frosch123> http://paste.openttdcoop.org/show/3025/
14:00:09  <planetmaker> frosch123, it *could* be fixed such that a (normal) ground sprite (grass or whatever) is drawn and on top the industry's only (ground) sprite
14:00:19  <planetmaker> that would result in the change which people probably would expect
14:01:11  <fonsinchen> "transparency", not "transparancy"
14:02:45  <fonsinchen> And the "either" should go away.
14:03:41  <frosch123> planetmaker: i don't think becoming completely invisible is what people would expect
14:04:09  <planetmaker> frosch123, using concrete ground tiles could do the trick. Like for refinery
14:04:31  <planetmaker> or coal mine, the muddy ground tiles
14:15:30  <frosch123> why are there 4 versions of the shop?
14:18:10  <frosch123> planetmaker: i don't think that is possible
14:18:46  <frosch123> the shopping mall has a mixture of ground and building sprites which will make it look weird in all cases
14:46:42  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26278 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
14:54:35  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26279 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
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