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08:27:23 *** Zuu has joined #openttd.dev 08:27:23 *** ChanServ sets mode: +v Zuu 09:04:21 *** Alberth has joined #openttd.dev 09:04:21 *** ChanServ sets mode: +v Alberth 09:14:40 *** frosch123 has joined #openttd.dev 09:14:40 *** ChanServ sets mode: +v frosch123 10:50:28 <frosch123> http://devs.openttd.org/~frosch/diffs/newsmoke/ <- partial implementation of the newsmoke spec 10:50:44 <frosch123> partial as in "the stuff squid needs" 10:51:15 <frosch123> that is: multiple effect sprites, separate spawning models 10:51:38 <frosch123> but: no custom effect sprites, no custom breakdown smoke effects 11:03:06 <Alberth> 3rd patch the "else" of auto-center, seems to center for a train, which looks weird, but you're way more at home in this code than me :) 11:04:14 <frosch123> it's the same as the code that moves in 10 11:06:15 <Alberth> ah right, missed that 11:06:26 <Alberth> patch seems fine to me 11:14:26 <Alberth> I have been pondering about shortening the train build list so it only contains 'relevant' vehicles. The current ideas were by hiding the non-relevant ones. However, that creates the problem of showing hidden vehicles, in case you want to unhide a vehicle. 11:15:04 <frosch123> i like the company-based hiding 11:15:21 <frosch123> you could add some toggle button to disable the hiding 11:15:56 <Alberth> the patch we have in FS does it by a weird button in the title bar to display all vehicles, and use a difference in background colour to differentiate 11:16:05 <frosch123> also, considering https://www.tt-forums.net/viewtopic.php?f=33&t=70964 , i wonder about adding three radio buttons "engines", "wagons", "all" 11:16:27 <Alberth> good idea 11:16:30 <frosch123> (i don't like the approach with two lists, too much redundancy) 11:16:41 *** keoz has joined #openttd.dev 11:17:01 <Alberth> although you usually need both an engine and wagons, so you'd switch between engine and wagon all the time 11:17:45 <Alberth> I was thinking to make it optionally like that (2 lists), so you have a list hidden and a list unhidden ones 11:18:10 <Alberth> a bit like the newgrf selection 11:18:20 <frosch123> sounds like a "favorites" list :) 11:18:38 <frosch123> but imo that has the issue that you have to specifically add new vehicles to it 11:18:49 <frosch123> in addition to removing old ones 11:19:25 <Alberth> not sure I understand, the "favorites" change over time? 11:19:26 <frosch123> i think any type of filtering should include new vehicles by default 11:20:12 <frosch123> i understood your idea, as having a list with all vehicles, and another list which is empty by default 11:20:14 <Alberth> and yeah, for every vehicle you have to say at some point, I am not interested any more in this vehicle 11:20:26 <Alberth> I don't see how you get around that 11:21:09 <Alberth> yeah, I have list unhidden and a list hidden vehicles, and you can move vehicles between them 11:21:29 <Alberth> where new ones are in the unhidden list 11:22:38 <Alberth> unless you propose to make a list of favorites per newgrf, so it can automagically move crap engines to the hidden list 11:23:08 <frosch123> alternatively to the forum suggestion one could also use two separate lists for engines/wagons, but still share the details and filters 11:23:54 <Alberth> makes sense, you don't want to have more than one selected vehicle 11:23:56 <frosch123> but no, i think i still do not like multipel lists in the same window :) 11:24:24 <Alberth> I would add a toggle to hide the hidden list 11:24:57 <Alberth> an alternative is to keep one list, and add a text "hidden" or "visible" in an extra column 11:25:11 <Alberth> so you can toggle that 11:25:36 <frosch123> so, 3 buttons at top? "all", "non-hidden engines", "non-hidden wagons". each of them spawning a new list when pressed? 11:27:10 <Alberth> I wouldn't split the engines and wagons 11:28:48 <frosch123> would your "hidden" list contain all vehicles? or just the hidden ones? 11:29:11 <Alberth> if you do have 2 lists, available engines and available wagons make sense to keep each as list as in the forum patch. In "hidden/unhidden" mode, you merge the engines and wagons, and left you have visible and right the hidden 11:29:25 <frosch123> having to search two lists for a specific vehicle does not sound right 11:29:40 <frosch123> so, actually i would stil prefer a single list 11:30:00 <frosch123> show non-hidden by default, press a button to also show hidden ones with grey-ish instead of black text 11:30:06 <frosch123> like implicit orders 11:30:21 <Alberth> hidden is initially empty, new vehicles appear in the available list. A user can move an available vehicles to the hidden list, or vice versa 11:30:54 <frosch123> yes, but if you do not remember whether to hide a vehicle, you have to search two lists 11:31:07 <Alberth> good point 11:31:34 <Alberth> so we need some way to merge both lists into one, and show the difference 11:31:45 *** Supercheese is now known as Guest964 11:31:49 *** Supercheese has joined #openttd.dev 11:31:49 *** ChanServ sets mode: +v Supercheese 11:31:54 <frosch123> i would prefer colours, black vs. grey 11:32:16 <Alberth> ok, lets try that 11:32:29 <frosch123> possibly with an additional "(hidden)" at the end 11:32:36 <frosch123> like with implicit orders :) 11:32:36 <Alberth> seems like a good solution, easy to understand for a user 11:33:53 <Alberth> can we recolour the hidden vehicles as well to gray? 11:34:33 <frosch123> also an option 11:34:43 <frosch123> i guess, it would need trying how it looks 11:34:56 <Alberth> works nicely for a grey-coloured vehicle set :p 11:35:35 <frosch123> it would have the advantage that you can still see the hidden-state for the selected row 11:35:49 <frosch123> (though there would also be the "(hidden)") 11:36:06 <Alberth> indeed, more visual clues is better, in general 11:36:16 <Alberth> I'll try something 11:37:43 *** Guest964 has quit IRC 14:29:43 *** Supercheese has quit IRC 14:45:51 *** Klanticus has joined #openttd.dev 14:52:33 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26745 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 14:52:50 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26746 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 14:53:12 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26747 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 16:13:24 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26748 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:45:37 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26749 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 18:45:33 *** Supercheese has joined #openttd.dev 18:45:33 *** ChanServ sets mode: +v Supercheese 19:05:35 *** keoz has quit IRC 19:24:55 *** frosch123 has quit IRC 20:08:01 *** Alberth has left #openttd.dev 20:45:05 *** keoz has joined #openttd.dev 22:40:13 *** Zuu has quit IRC